Posted by Zepachu on December 1, 2000 at 09:44:47:
In Reply to: What cost realism? (A little long) posted by Radakh on December 1, 2000 at 08:30:25:
> It seems the staff at CF is striving for an enriching realistic
> feel to their mud which is wonderful, but I'm wondering if too
> much emphasis is being put on realism. One other thing I'm
> wondering about is the direction the staff is taking CF. Are
> they striving for a pk mush or something no other mud has attempted
> before? The idea of realism is nice, but at what point does having
> outside influences like morale become too much? I personally don't
> understand why my character is telling me things now instead of me
> telling the character. It's almost like taking care of one of those
> digital pets. Not only must I deal with 7 (insert cabal here) members
> ganging me, I must also figure out why my character has become bipolar.
> (Begin tongue in cheek mode now)
> So will boredom become a factor too? I feel sorry for the spamming masses
> of mages if it does. Mages will become the most depressed people ever
> seen. *Sigh* I've shifted form 8000 times and still I don't get it. I
> must be the WORST mage to ever don robes. *score* You are depressed and
> will kill yourself soon.(End tongue in cheek mode)
> The idea of not completely trusting your groupmates does make sense, but
> how long does it take to get to know the fellow before you'll allow him
> to cast on you? Why should that be determined for you? I know nobody in
> their right minds will roleplay not trusting because of the time involved
> getting to know their group instead of ranking. It just seems ridiculous
> to have to sit there and talk and walk around as a group when the only way
> to gain ranks is to kill things.
> I guess my biggest concern is having uncontrollable factors given out by the
> game forcing me to play a character a certain way in order to rank easier.
> Roleplay is nice, but killing mobs repeatedly is still the only way to make a
> character gain ranks and get the cool new skills. If roleplaying is the biggest
> factor in the mud, then perhaps it's time to look at a new way of character
> advancement.