Posted by Radakh on December 1, 2000 at 08:30:25:
It seems the staff at CF is striving for an enriching realistic
feel to their mud which is wonderful, but I'm wondering if too
much emphasis is being put on realism. One other thing I'm
wondering about is the direction the staff is taking CF. Are
they striving for a pk mush or something no other mud has attempted
before? The idea of realism is nice, but at what point does having
outside influences like morale become too much? I personally don't
understand why my character is telling me things now instead of me
telling the character. It's almost like taking care of one of those
digital pets. Not only must I deal with 7 (insert cabal here) members
ganging me, I must also figure out why my character has become bipolar.
(Begin tongue in cheek mode now)
So will boredom become a factor too? I feel sorry for the spamming masses
of mages if it does. Mages will become the most depressed people ever
seen. *Sigh* I've shifted form 8000 times and still I don't get it. I
must be the WORST mage to ever don robes. *score* You are depressed and
will kill yourself soon.(End tongue in cheek mode)
The idea of not completely trusting your groupmates does make sense, but
how long does it take to get to know the fellow before you'll allow him
to cast on you? Why should that be determined for you? I know nobody in
their right minds will roleplay not trusting because of the time involved
getting to know their group instead of ranking. It just seems ridiculous
to have to sit there and talk and walk around as a group when the only way
to gain ranks is to kill things.
I guess my biggest concern is having uncontrollable factors given out by the
game forcing me to play a character a certain way in order to rank easier.
Roleplay is nice, but killing mobs repeatedly is still the only way to make a
character gain ranks and get the cool new skills. If roleplaying is the biggest
factor in the mud, then perhaps it's time to look at a new way of character
advancement.