I'll be quick::

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Posted by Proud Blade(VIP) on December 4, 2000 at 11:01:26:

In Reply to: Re: Ignore the louts below... posted by Gnome healer on December 4, 2000 at 10:08:58:

Translating mana into hit points by assuming that you can cast a whole pile of rejuvenates is a bad idea. I suppose it's fine when you are fighting a long drawn out battle against a single foe who can't do anything particularly devastating. However, in a real fight, you are going to want to get an opponent cursed, keep your groupmates alive, use the mighty kick, activate cabal powers, and the like. This is where having extra hp in the bank helps you out: with all the protections you have up, you can sit smugly with an air of semi-invincibility for a few extra rounds, and get the other things done. If you have to span rejuvenate to keep alive in a difficult fight, you aren't doing anything else.

For gear: Also remember that against a lot of classes, saves are like having extra hp. If an invoker is desperately trying to nuke you, making all of your saves means a lot less damage from the invoker, which means less rejuventates. Ditto for maledicting classes- you won't have to take the time/mana to cleanse and such so often. Saves are king.

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