Posted by Person on February 3, 2000 at 07:26:28:
In Reply to: Waaaah! Mommy! Whining Fucking Maggots. posted by The Ancient Master on February 3, 2000 at 06:47:39:
I agree with you on all points except the Master/Sylvan is still a big problem. > Masters are significantly better off now, > You miss mana transfer. Wah. Mana transfer > Brew. Waah. I can't brew. What good was > Demon Summon. Okay, the Demon was a semi- > No more Anti-Paladins. Gee, maybe because > Complaining about Sylvan? Where the fuck > Don't like Sylvan Air Majors? Play a Master > Mental Knife. Wah. Mental Knife was useful > The Master powers make sense now. The cabal > Go back to your crib and smoke some more crack, crybaby.
if One master is a defiler then all are, the Master's may have given up this war but the Sylvan sure as hell didn't. they sit at the Large crossroads and wait fro masters to raid Battle as they always did.. that's not changed. Sylvan as of now are nothing but bloodthirsty pkers, that kill anyone...
I've had a character that has never defiled and works with a master that has never defiled and they get attack by sylvans on a daily basis on the fact that the friend is a master.
> You're so full of it, I'm not even amused.
> with their new powers.
> has sucked for the Masters ever since Clerics
> and Paladins couldn't join (being able to
> sanc and heal made them damn near perpetual
> motion machines). The only thing it was
> really useful for was practicing. Know what?
> I'd have taken Orderly Mind over it any day,
> because you don't need another Master to sit
> around with you all day long to get any use
> from it. Tome kicks the shit out of both of
> them. In fact, Tome is so much better that
> I wouldn't even consider playing a non-Master
> Invoker simply for the amount of time I'd save
> on practicing because of it.
> brew? If you sat around spamming brew all
> day, you might end up with an aura potion or
> two, and an anti-magic shell potion or two,
> along with a bunch of others that sucked ass
> (oh, yay, detect invis!).
> useful pet for the bash and trip that came
> out like 1 in every 20 rounds. If you want
> that, go buy a merc. As far as damage, it
> didn't do all that much. Mostly the reason
> it's gone is that I would guess that it
> makes zero fucking sense for masters to get
> a power that perfectly mimics the main
> ability of one of its classes.
> the Tower is supposed to be a cabal of mages,
> and now that we've got four mage classes,
> it's enough to warrant not having non-mage
> classes. Also, by taking out APs the Tower
> was moved back towards an even distribution
> of alignments, since there's a decent reason
> to play a good-aligned conjurer for the
> advantage it gives. As far as the classes
> compare, Conjurers tank just as well as APs,
> and can dish out a hell of a lot more damage.
> So stick that in your crack pipe.
> have you been? The War with Sylvan is ancient
> news, from like a year ago. Battle has
> tough powers? Wah, they actually fight back
> now, and don't just die in droves to a single
> master. Wah. I remember when Battle actually
> fought back against the Tower and won half
> the time, back when we *had* all the powers
> you list. Times changed, Battle has now
> changed with it. Mages are stronger in
> general now, so put up, or shut up.
> Air Major, and kick his ass out of the sky.
> more for ranking than anything else. The
> only people who didn't have something better
> were Transmuters, and now Conjurers. As
> far as Transmuters go, once they hit higher
> levels they'll have a decent form to fight
> with anyway.. and there's almost no reason
> to play a Master Arcane (though I won't say
> why), you should be a shifter with shapeshift
> skill (especially since Tome makes it damn
> easy to perfect the spell). Conjurers have
> no real need of it, they do obscene amounts
> of damage as is, whether ranking or fighting.
> is also better off for them. Get your head
> out of your ass, and maybe you'd see that.