Posted by Rome on March 1, 2000 at 17:46:11:
The guild of the anti-paladins was formed long ago, combining the fighting strength of the warriors with the magic of all three mage guilds. This can be seen very apparently in their abilities. Haste and spiderhands were mirrored and twisted into bloodlust of the twelve fiends and the iron grip. The elemental powers of the invoker were stolen in the fireball, iceball, and lightning bolt spells. The necromancer was heavily drawn upon for its ability to summon and sleep their foes.
Now that the face of Thera has changed, and a new breed of mage has emerged, the eldest anti-paladins have found yet another source of power… the outer dimensions. The anti-paladin has merged with these new forces, and molded itself into an even more potent offensive weapon.
Setting down their shields and lifting evil to new heights, the anti-paladin can no perform the following acts of abomination:
Skill of Anti-Paladin: Dagger, Level 1.
Skill of Anti-Paladin: Axe, Level 1.
Skill of Anti-Paladin: Mace, Level 1.
Skill of Anti-Paladin: Polearm, Level 1.
Skill of Anti-Paladin: Spear, Level 1.
Skill of Anti-Paladin: Sword, Level 1.
Skill of Anti-Paladin: Whip, Level 1.
Skill of Anti-Paladin: Enhanced Damage, Level 1.
Skill of Anti-Paladin: Parry, Level 1.
Skill of Anti-Paladin: Scrolls, Level 1.
Skill of Anti-Paladin: Wands, Level 1.
Skill of Anti-Paladin: Recall, Level 1.
Skill of Anti-Paladin: Fast Healing, Level 7.
Skill of Anti-Paladin: Second Attack, Level 7.
Skill of Anti-Paladin: Haggle, Level 8.
Skill of Anti-Paladin: Kick, Level 9.
Skill of Anti-Paladin: Trip, Level 10.
Skill of Anti-Paladin: Pick Lock, Level 10.
Skill of Anti-Paladin: Disarm, Level 11.
Skill of Anti-Paladin: Third Attack, Level 13.
Skill of Anti-Paladin: Hand to Hand, Level 14.
Skill of Anti-Paladin: Bash, Level 15.
Skill of Anti-Paladin: Lash, Level 15.
Skill of Anti-Paladin: Meditation, Level 15.
Skill of Anti-Paladin: Dual Wield, Level 15.
Skill of Anti-Paladin: Shield Cleave, Level 17.
Skill of Anti-Paladin: Charge, Level 20.
Skill of Anti-Paladin: Lore, Level 20.
Skill of Anti-Paladin: Cleave, Level 25.
Skill of Anti-Paladin: Demand, Level 30.
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Spell of Anti-Paladin: Chill Touch, Level 3.
Spell of Anti-Paladin: Poison, Level 6.
Spell of Anti-Paladin: Teleport, Level 7.
Spell of Anti-Paladin: Curse, Level 8.
Spell of Anti-Paladin: Andras’ Revenge, Level 8. *
Spell of Anti-Paladin: Invis, Level 9.
Spell of Anti-Paladin: Detect Invis, Level 10.
Spell of Anti-Paladin: Lightning Bolt, Level 13.
Spell of Anti-Paladin: Howl of Naberus, Level 15. *
Spell of Anti-Paladin: Energy Drain, Level 16.
Spell of Anti-Paladin: Summon, Level 21.
Spell of Anti-Paladin: Ballad of Barbatos, Level 22. *
Spell of Anti-Paladin: Plague, Level 25.
Spell of Anti-Paladin: Sleep, Level 25.
Spell of Anti-Paladin: Fireball, Level 27.
Spell of Anti-Paladin: Iceball, Level 32.
Spell of Anti-Paladin: Iron Grip of Azreal, Level 34.
Spell of Anti-Paladin: Bloodlust of the twelve fiends, Level 36.
Spell of Anti-Paladin: Unholy Blessing, Level 40.
Spell of Anti-Paladin: Leech Unholy Blessing, Level 40.
Spell of Anti-Paladin: Worldbind, Level 42.
Spell of Anti-Paladin: Madness of Rex Bael, Level 42.
Andras’ Revenge: This spell calls upon the greater demon Andras to blind the anti-paladins foe. If successful, Andras will torment the eyes of the target, causing him to claw at them and fill them with tears. This will cause the target to harm himself as he claws at his eyes, and will result in the target not being able to see those around him, though he will still be able to make out where he is standing (Can tell what room he’s in, but not who’s there). There is a small chance that the Anti-paladin won’t be able to control Andras, and will suffer his revenge himself.
Howl of Naberus: This spell invites the demon Naberus to inhabit the anti-paladins body, granting him a form of protection. After this spell is cast, Naberus will cause the anti-paladin to emit a terrifying howl that will petrify any who engage the anti-paladin in combat. This howl will reduce the dexterity and ac of the opponent. Further, Naberus will also grant the AP protection against good. However, while Naberus is inhabiting the anti-paladin, if the anti-paladin is to fall asleep Naberus may take over his body (This will have the end result of a combination of hold person and blood-thirsting. The anti-paladin will attack everyone in the room with extreme strength, but have no ability to control his actions, or move until he re-gains control, 1-5 hrs.)
Ballad of Barbatos: This spell will cause the target to suffer the infernal songs of Barbatos. Aside from effectively deafening the target and making spell casting difficult to impossible, this spell will make sleep impossible and the recovery of mental energy similarly difficult.
Madness of Rex Bael: The spell summons a greater demon spirit to inhabit the body of the anti-paladin. The anti-paladin yields all of himself to the demon, who transforms the anti-paladins body into a killing machine beyond control. (The effect would be +500 hp’s, +20 hit/dam, an enlarge type affect, and an immunity to all sleep type affects. The AP wouldn’t be able to input any commands, rather the computer would control his character, moving about randomly, attacking everything that is in the same room at it. All fleeing creatures/players would be automatically tracked as though the anti-paladin were a fast tracking mob.)
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The following abilities will no longer be taught at anti-paladin guild halls.
Skill of Anti-Paladin: Shield Block, Level 1.
Skill of Anti-Paladin: Dirt Kicking, Level 3.
Spell of Anti-Paladin: Magic Missile, Level 1
Spell of Anti-Paladin: Blindness, Level 4.
Spell of Anti-Paladin: Know Alignment, Level 5.
Spell of Anti-Paladin: Protection, Level 8.
Spell of Anti-Paladin: Deafen, Level 22.
Spell of Anti-Paladin: Harm, Level 29.
Spell of Anti-Paladin: Dispel Good, Level 30.
...Rome...