Debugging conjurers:

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Posted by SphereMaker(IMM) on July 6, 2000 at 13:19:51:

In Reply to: Re: posted by Rooqweaz on July 6, 2000 at 01:36:34:


The process of debugging any new class involves a lot more than most players ever see. Despite the fact that you seem fixated on the idea that Conjurers were "downgraded" at some point, I'll remind you that as the class was debugged it had both "positive" and "negative" changes made to it. Example: There was a bug in servitors where, if the Conjurer was killed by a servitor (for whatever reason) it would pursue the Conjurer to his pit and kill him again as soon as he unghosted. We fixed that (I'd consider that an "upgrade" in your language).

Nightgaunts were the most troublesome thing to refine because people were doing things with them that we didn't think of (like covering them with Haste, Sanctuary, invoker shields, whatever before sending them off).

Players were also exploiting a bug where you could "nofol" a servitor to get it to go away (thus sparing you the chance of getting attacked by it when your binding wore off, or of having to try dismissing it). Didn't think of that. Is that a "downgrade" to the class? No, it's just making the spells work the way I intended them to.

For a while Devils were broken and were not choosing spells the way I intended them to. So they were, in a sense "upgraded" when they started using their more powerful spells after that bug fix.

Are you starting to get the picture here? There was no mass hysteria of "oh god, these are so overpowered! what have we unleashed?!" -- there was just a period where bugs were fixed. End of story.


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