Run fat boy run! part4 final

August 20, 2013 03:02AM
164/1078hp 100%m 6%mv 7481tnl (59.67%) civilized 9 PM [EMPIRE] Xhent: how is it going?

164/1078hp 100%m 6%mv 7481tnl (59.67%) civilized 9 PM n
On the Main Path Through the Village 
 
[Exits: north east south west]
A human member of the Balator town watch keeps the peace here.
A villager passes by on their way about town.

164/1078hp 100%m 6%mv 7481tnl (59.67%) civilized 9 PM n
On the Main Path Through the Village 
 
[Exits: north east south west]
A cloud giant warrior student is trying to look graceful with little success.
The rain ceases.
You feel less armored.
The magical aura fades away.

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM On the Main Path Through the Village 
 
[Exits: north east south west]
A cloud giant warrior student is trying to look graceful with little success.
A human warrior student trains in battle and tactics here.

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM n
On the Main Path Through the Village 
 
[Exits: north east south west]
A human member of the Balator town watch keeps the peace here.
A villager passes by on their way about town.
A villager passes by on their way about town.

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM n
On the Main Path through the Village 
 
[Exits: north east south west]
     A single copper coin.
A villager passes by on their way about town.
A human member of the Balator town watch keeps the peace here.

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM n
Entrance to the Village of Balator 
 
[Exits: north south west]
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.
A human member of the Balator town watch keeps the peace here.
A human warrior student trains in weapons and combat here.

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM n
An Imperial Centurion steps aside for you.
An Imperial Centurion steps aside for you.
Entrance to the Imperial Lands 
 
[Exits: north south]

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM n
Between Two Imperial Guard Towers 
 
[Exits: north east south west]

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM n
The Imperial Road 
 
[Exits: north south]

188/1078hp 100%m 11%mv 7481tnl (59.67%) civilized 10 PM n
The Imperial Road 
 
[Exits: north south]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
The Imperial Road 
 
[Exits: north south]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
The Imperial Road 
 
[Exits: north south]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
A Bend in the Imperial Road 
 
[Exits: south west]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
Alas, you cannot go that way.

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM w
Alas, you cannot go that way.

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM w
w
Alas, you cannot go that way.

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM The Imperial Road 
 
[Exits: east west]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM w
The Imperial Road 
 
[Exits: east south west]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM w
n
A Bend in the Imperial Road 
 
[Exits: north east]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
Alas, you cannot go that way.

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
The Imperial Road 
 
[Exits: north south]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
The Imperial Road 
 
[Exits: north east south]

188/1078hp 100%m 10%mv 7481tnl (59.67%) civilized 10 PM n
n
The Imperial Road 
 
[Exits: north south]

188/1078hp 100%m 9%mv 7481tnl (59.67%) civilized 10 PM n
n
An Archway Entering the Imperial City 
 
[Exits: north south]

188/1078hp 100%m 9%mv 7481tnl (59.67%) civilized 10 PM n
n
n
The Avenue of Conquest 
 
[Exits: north east south west]

188/1078hp 100%m 9%mv 7481tnl (59.67%) civilized 10 PM n
The Avenue of Conquest 
 
[Exits: north south]

188/1078hp 100%m 9%mv 7481tnl (59.67%) civilized 10 PM n
n
The Avenue of Conquest 
 
[Exits: north east south]

188/1078hp 100%m 9%mv 7481tnl (59.67%) civilized 10 PM n
n
The Imperial Square 
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

188/1078hp 100%m 8%mv 7481tnl (59.67%) civilized 10 PM n
The Avenue of Conquest 
 
[Exits: north east south]

188/1078hp 100%m 8%mv 7481tnl (59.67%) civilized 10 PM n
n
The Avenue of Conquest 
 
[Exits: north east south]

188/1078hp 100%m 8%mv 7481tnl (59.67%) civilized 10 PM n
Before the Imperial Palace 
 
[Exits: north east south west]
In the moonlight a lizard struggles against an iron chain around its neck.

188/1078hp 100%m 8%mv 7481tnl (59.67%) civilized 10 PM n
The Gates of the Palace 
 
[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

188/1078hp 100%m 8%mv 7481tnl (59.67%) civilized 10 PM n
A Hallway 
 
[Exits: north south]

188/1078hp 100%m 8%mv 7481tnl (59.67%) civilized 10 PM n
The End of the Hallway 
 
[Exits: east south west up]

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM u
Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM u
Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM u
Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM The Chamber of the Council of Four 
 
[Exits: north east south west up down]

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM The Imperial Throne Room 
 
[Exits: down]
     (Humming) A black circle of summoning is inscribed upon the ground.
     The Throne of the Emperor rests here in the center of the room.
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM Alas, you cannot go that way.

188/1078hp 100%m 7%mv 7481tnl (59.67%) civilized 10 PM cb Been running awile.

You feel less righteous.

213/1078hp 100%m 13%mv 7481tnl (59.67%) civilized 11 PM lo
[EMPIRE] Beobj: Been running awile.

213/1078hp 100%m 13%mv 7481tnl (59.67%) civilized 11 PM where
The Imperial Throne Room 
  You stand in a room designed to intimidate the greatest leaders in 
the Realm.  Four pillars rise to a domed ceiling.  Each pillar 
representing a Sect of the Empire.  The floor is a polished black 
marble with the words of the Imperial Law inscribed in gold so 
that they are forever present in the eyes of visiting dignitaries.  
At the center of room stands the Imperial Throne, equidistant from 
all of the pillars, showing equal support for each Sect but belonging 
to none.  A stairway leads back down to the fortress.
 
[Exits: down]
     (Humming) A black circle of summoning is inscribed upon the ground.
     The Throne of the Emperor rests here in the center of the room.
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.

213/1078hp 100%m 13%mv 7481tnl (59.67%) civilized 11 PM People near you:
(PK) Xhent                        The Sect Hall of Black Magic
(PK) Beobj                        The Imperial Throne Room

213/1078hp 100%m 13%mv 7481tnl (59.67%) civilized 11 PM 
The Imperial Inquisitor closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

213/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM cb Got some spare gold?
[EMPIRE] Beobj: Got some spare gold?

213/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM heal heal
i
You pay The Imperial Inquisitor 1200 copper coins.
The Imperial Inquisitor closes its eyes for a moment and nods at you.
Numbness sweeps over your wounds as The Imperial Inquisitor seals them with a crimson fire.

279/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM aff
You are carrying:
     a potion of transportation
     a potion of returning
     (Glowing) (Humming) a knife of fire opal
     (Glowing) a clear glass flask containing some light red liquid
     (Glowing) a smoldering dagger named 'Dragon's Tooth'
     (Glowing) a flaming bardiche
     a black canteen
     a large sack
     a hide kayak

279/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM You are affected by:
Skill: 'blade of the codex' modifies damage roll by 7 for 8 hours.
Skill: 'blade of the codex' modifies strength by 4 for 8 hours.
Commune: 'curse' modifies save vs spell by 12 for 3 hours.
Commune: 'curse' modifies hit roll by -6 for 3 hours.

279/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM heal heal

[EMPIRE] Xhent: yes

279/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM You pay The Imperial Inquisitor 1200 copper coins.
The Imperial Inquisitor closes its eyes for a moment and nods at you.
Numbness sweeps over your wounds as The Imperial Inquisitor seals them with a crimson fire.

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM cb Care to lend me some?
[EMPIRE] Beobj: Care to lend me some?

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM where

[EMPIRE] an Imperial Centurion: Help! Golial is attacking me at Entrance to the Village of Balator! (Fortress)

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM People near you:
(PK) Xhent                        The Sect Hall of Black Magic
(PK) Beobj                        The Imperial Throne Room

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM aff
You are affected by:
Skill: 'blade of the codex' modifies damage roll by 7 for 8 hours.
Skill: 'blade of the codex' modifies strength by 4 for 8 hours.
Commune: 'curse' modifies save vs spell by 12 for 3 hours.
Commune: 'curse' modifies hit roll by -6 for 3 hours.

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM 
[EMPIRE] Xhent: come meet me

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM 
SUMMONED! ATTACK EM!
SUMMONED! ATTACK EM!
The Gates of the Palace 
 
[Exits: north south]
(White Aura) Lady Voralia is here, her presence emanating a sense of hope and mercy.
The Vanquisher of the Empire defends the Palace to the death!

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM n
A Hallway 
 
[Exits: north south]

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM n
The End of the Hallway 
 
[Exits: east south west up]

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM n
Alas, you cannot go that way.

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM u
The Chamber of the Council of Four 
 
[Exits: north east south west up down]

345/1078hp 100%m 22%mv 7481tnl (59.67%) civilized 11 PM u
The Imperial Throne Room 
 
[Exits: down]
     (Humming) A black circle of summoning is inscribed upon the ground.
     The Throne of the Emperor rests here in the center of the room.
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM heal heal
The Imperial Inquisitor says 'You do not have enough copper for my services.'

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM where

Xhent yells 'Die, Voralia, you sorcerous dog!'

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM People near you:
(PK) Xhent                        Before the Sect Hall of Black Magic
(PK) Beobj                        The Imperial Throne Room
(PK) Voralia                      Before the Sect Hall of Black Magic

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM lo
The Imperial Throne Room 
  You stand in a room designed to intimidate the greatest leaders in 
the Realm.  Four pillars rise to a domed ceiling.  Each pillar 
representing a Sect of the Empire.  The floor is a polished black 
marble with the words of the Imperial Law inscribed in gold so 
that they are forever present in the eyes of visiting dignitaries.  
At the center of room stands the Imperial Throne, equidistant from 
all of the pillars, showing equal support for each Sect but belonging 
to none.  A stairway leads back down to the fortress.
 
[Exits: down]
     (Humming) A black circle of summoning is inscribed upon the ground.
     The Throne of the Emperor rests here in the center of the room.
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM wo
You have 1 gold, 8 silver, and 9 copper, which is worth 1169 copper.
You have 491619 experience and need 7481 more experience to gain a rank. (59.67% progress)

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM i
You are carrying:
     a potion of transportation
     a potion of returning
     (Glowing) (Humming) a knife of fire opal
     (Glowing) a clear glass flask containing some light red liquid
     (Glowing) a smoldering dagger named 'Dragon's Tooth'
     (Glowing) a flaming bardiche
     a black canteen
     a large sack
     a hide kayak

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM where
People near you:
(PK) Xhent                        Before the Sect Hall of Black Magic
(PK) Beobj                        The Imperial Throne Room
(PK) Voralia                      Before the Sect Hall of Black Magic

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM wo
You have 1 gold, 8 silver, and 9 copper, which is worth 1169 copper.
You have 491619 experience and need 7481 more experience to gain a rank. (59.67% progress)

362/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM heal heal flaming
The Imperial Inquisitor nods at you with approval.
You hand a flaming bardiche to The Imperial Inquisitor.
The Imperial Inquisitor closes its eyes for a moment and nods at you.
Numbness sweeps over your wounds as The Imperial Inquisitor seals them with a crimson fire.

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM 
A black circle of summoning crumbles into dust.

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM heal heal
The Imperial Inquisitor says 'You do not have enough copper for my services.'

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM i
You are carrying:
     a potion of transportation
     a potion of returning
     (Glowing) (Humming) a knife of fire opal
     (Glowing) a clear glass flask containing some light red liquid
     (Glowing) a smoldering dagger named 'Dragon's Tooth'
     a black canteen
     a large sack
     a hide kayak

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM where
People near you:
(PK) Beobj                        The Imperial Throne Room
(PK) Voralia                      Before the Sect Hall of Black Magic

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM where
People near you:
(PK) Beobj                        The Imperial Throne Room
(PK) Voralia                      Before the Sect Hall of Black Magic

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM 
Voralia has arrived.
Voralia yells 'Help! I'm being attacked by the Imperial Blademaster!'
[EMPIRE] the Imperial Blademaster: Intruder! Intruder! Voralia is raiding the Cabal!
Voralia yells 'Help! I'm being attacked by the Imperial Warlock!'
Voralia strikes the Imperial Warlock with the edge of a shield of pure light.
Voralia's shield jab *** DEMOLISHES *** the Imperial Warlock!
Voralia yells 'Help! I'm being attacked by the Imperial Assassin!'
Voralia yells 'Help! I'm being attacked by the Imperial Prelate!'

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM s
Alas, you cannot go that way.

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM 
The Imperial Blademaster pummels Voralia with his fists.
The Imperial Blademaster's pummeling blow wounds Voralia.
The Imperial Blademaster's pummeling blow wounds Voralia.
The Imperial Blademaster's pummeling blow wounds Voralia.
The Imperial Blademaster's pummeling blow wounds Voralia.
Voralia looks dazed from all of the Imperial Blademaster's blows.
The Imperial Prelate narrows his eyes and glares in Voralia's direction.
Voralia's divine power MANGLES the Imperial Blademaster!
Voralia's divine power MASSACRES the Imperial Blademaster!

428/1078hp 100%m 27%mv 7481tnl (59.67%) civilized 12 AM s
Alas, you cannot go that way.

452/1078hp 100%m 33%mv 7481tnl (59.67%) civilized 1 AM flee
flee

[EMPIRE] an Imperial Centurion: Help! Golial is attacking me at Entrance to the Village of Balator! (Fortress)
You aren't fighting anyone.

452/1078hp 100%m 33%mv 7481tnl (59.67%) civilized 1 AM You aren't fighting anyone.
The Imperial Warlock utters the words, 'sausabru'.
Voralia looks very ill.
Voralia's divine power DISMEMBERS the Imperial Blademaster!
Voralia strikes the Imperial Blademaster with the edge of a shield of pure light.
Voralia's shield jab MANGLES the Imperial Blademaster!

452/1078hp 100%m 33%mv 7481tnl (59.67%) civilized 1 AM 
You yell 'Die, Voralia, you sorcerous dog!'
Voralia narrows her eyes and glares in your direction.
You tremble under the force of Voralia's wrath as it tears deeply into your soul.
Voralia's heavenly wrath === OBLITERATES === you!
The Chamber of the Council of Four 
 
[Exits: north east south west up down]
You flee from combat!

217/1078hp 100%m 33%mv 7481tnl (59.67%) civilized 1 AM u
The Imperial Throne Room 
 
[Exits: down]
     The Throne of the Emperor rests here in the center of the room.
(White Aura) Lady Voralia is here, her presence emanating a sense of hope and mercy.
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.

217/1078hp 100%m 33%mv 7481tnl (59.67%) civilized 1 AM dir bvo

The Imperial Blademaster's punch decimates Voralia!
The Imperial Assassin's slash decimates Voralia!
Voralia strikes the Imperial Assassin with the edge of a shield of pure light.
Voralia's shield jab MANGLES the Imperial Assassin!
Voralia strikes the Imperial Prelate with the edge of a shield of pure light.
Voralia's shield jab maims the Imperial Prelate!
Voralia's divine power MASSACRES the Imperial Blademaster!

217/1078hp 100%m 33%mv 7481tnl (59.67%) civilized 1 AM They aren't here.

217/1078hp 100%m 33%mv 7481tnl (59.67%) civilized 1 AM 
You yell 'Die, Voralia, you sorcerous dog!'
Voralia narrows her eyes and glares in your direction.
You tremble under the force of Voralia's wrath as it tears deeply into your soul.
Voralia's heavenly wrath === OBLITERATES === you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!


*** Thanks for summoning her in Xhent ;)
*** Was ready for the summon and heading north but didn't expect her to come in without fighting the vanquisher.
Subject Author Views Posted

Run fat boy run! part4 final

asthiss 787 August 20, 2013 03:02AM

How voralia ended up inside;)

moggeman 461 August 20, 2013 07:36AM

shit happens ;) (n/t)

asthiss 330 August 20, 2013 07:53AM

This is what's so lame about Fort.

The_Joker 459 August 20, 2013 05:30AM

Your a special kind of stupid, aren't you?

tesline 329 August 21, 2013 06:17PM

I know CF is really hard and mystifying to you.

The_Joker 334 August 23, 2013 06:42AM

Kewl, I got quoted! (well paraphrased) (n/t)

Zruulg 335 August 20, 2013 03:13PM

Wait, you don't think the Empire gangs?

Randomguy 415 August 20, 2013 11:01AM

Mmmkay, yea, I'm going to have to go ahead and...

The_Joker 347 August 21, 2013 02:06PM

Everyone needs something to bitch about. Village is in power? DB is overpowered.

tesline 307 August 20, 2013 03:18PM

Empire had about a year and a half downswing.....

Zruulg 374 August 20, 2013 03:11PM

What's really lame is when they fight over pk's. Oshui used to bitch out forties for not calling out where they are when in a pk fight.

Frosty 349 August 20, 2013 07:00AM

If they had better powers, I'd expect them to be more useful in 1v1 fights.

vortexmagus 385 August 20, 2013 06:57AM

as a community we tend to overvalue the utility of cabal powers

Quas 364 August 20, 2013 08:11AM

Well, bloodthirst and deathblow are pretty good...

Death_Claw 441 August 20, 2013 08:57AM

Resistance is pretty amazing too. (n/t)

PaulO 308 August 20, 2013 01:31PM

I'll have to agree with Quas. As someone who generally plays uncaballed, I don't think cabal powers are that big (except village berserker). (n/t)

Matrik 271 August 20, 2013 09:59AM

Certain powers turn people from good to godlike.

Death_Claw 367 August 20, 2013 10:01AM

PK stats isn't a good metric for balance.

Matrik 352 August 20, 2013 10:29AM

"Insects isn't going to kill me" What a crock, you went 13-71 with your last...apparently EVERYTHING kills you. (n/t)

Nurok 340 August 22, 2013 06:48AM

Wasn't going to go there but yeah. n/t

Death_Claw 280 August 23, 2013 08:47AM

You were smart not to go there, because it's a dumb point.

Matrik 296 August 23, 2013 08:52AM

That happens when you role play and aren't a giant pussy about fighting against odds. (n/t)

Matrik 324 August 22, 2013 06:55AM

To be fair, more than 50% of your deaths were 1vs1. n/t

Death_Claw 323 August 23, 2013 08:49AM

And? 1v1 is bad odds for a guy like Aster. Hell 1vs0 is bad odds. (n/t)

Matrik 307 August 23, 2013 08:53AM

Insects won't kill you, it does shit for damage by itself.

zannon 312 August 22, 2013 06:52AM

Inescts doesn't only kill bad players

Elystan 350 August 20, 2013 12:03PM

Yes, he is a bad player. (n/t)

Matrik 250 August 20, 2013 12:42PM

Baiting and switching aren't you?

Elystan 298 August 20, 2013 12:54PM

I agree that well over 50% of the mud is bad players, and I do mean PK.

Matrik 295 August 20, 2013 01:10PM

Then 'only kills bad players' isn't much of an argument since it translates to 'only kills more players than it doesn't'

Elystan 327 August 20, 2013 01:14PM

What makes it a bad argument? We are talking game balance aren't we? Balancing a game to its shitty players is dumb. (n/t)

Matrik 321 August 20, 2013 01:15PM

Not when the 'shitty players' is everyone except the top ten

Elystan 341 August 20, 2013 09:55PM

What are you talking about?

Death_Claw 361 August 20, 2013 01:44PM

For your edit, since it has stuff that seems part of the conversation:

Matrik 380 August 20, 2013 01:58PM

You're reading WAY to much into it. I'm not sure what you're going on about. (n/t)

Matrik 296 August 20, 2013 01:54PM

Not certain that he escapes

zoskia 357 August 20, 2013 12:28PM

c excis return self

Elystan 320 August 20, 2013 12:31PM

No.

zoskia 339 August 20, 2013 12:33PM

If whatever she does instead of insects doesn't result in permalag to death he's surviving (n/t)

Elystan 276 August 20, 2013 12:50PM

Lag is one, there are others

zoskia 342 August 20, 2013 12:56PM

I was just trying to say that insects can absoloutely rape good players who could otherwise survive

Elystan 270 August 20, 2013 01:00PM

Insects didn't even kill him. A bad teleport did. (n/t)

Matrik 331 August 20, 2013 01:16PM

Bullshit

Elystan 322 August 20, 2013 09:56PM

Man, you guys sure do take this stuff to heart. Just relax. It's ok to be wrong about something. (n/t)

Matrik 340 August 21, 2013 05:44AM

I take exception to your dodging around being wrong and being a condescending twat about it though. That's not okay. (n/t)

Elystan 336 August 21, 2013 07:43AM

Then you really do need to think about that word I wrote "relax." (n/t)

Matrik 281 August 21, 2013 08:19AM

Because this is the internet and the winner is the guy who cares the least?

Elystan 287 August 21, 2013 08:36AM

No, because this is the internet and it does you no good to get flustered over a difference of opinion. Some stress is good for you. The kind of stress you are experiencing is not productive though. (n/t)

Matrik 334 August 21, 2013 08:39AM

With all due respect, you know exactly fuck all about what I'm experiencing

Elystan 303 August 21, 2013 08:44AM

Don't I though? Everyone goes through what you're experiencing at some time in their life. (n/t)

Matrik 305 August 21, 2013 09:20AM

Translation: I often get disturbingly worked up out about forum arguments and assume everyone else does the same

Elystan 263 August 21, 2013 10:15AM

Anyone can play. None can win. That's the allure of the game.

Matrik 263 August 21, 2013 10:16AM

Figures you're trolling...should've seen it coming sooner.

Death_Claw 299 August 21, 2013 05:55AM

I do think insect swarm is no big deal

Quas 305 August 21, 2013 08:54AM

I disagree

daurwyn(VIP) 285 August 22, 2013 02:52AM

"It's not a problem if I don't fight that guy" is another terrible argument for something not being powerful or deadly (n/t)

Elystan 279 August 21, 2013 08:58AM

I never said not fight them. I said account for. If someone can bash I can take measures to make bash less threatening, insects are the same way (n/t)

Quas 350 August 21, 2013 09:20AM

for instance if you had insects, I would change nothing, you can't take me toe to toe with most builds. If deathclaw had it I would have to be careful about when/where we fight because he could take me toe to toe. (n/t)

Quas 359 August 21, 2013 09:23AM

You're full of shit now too

Elystan 307 August 21, 2013 10:13AM

you still don't seem to grasp the underlying mechanics of the game

Quas 344 August 21, 2013 10:24AM

I got as far as you twisting "can't go toe to toe with" into "can't beat"

Elystan 302 August 21, 2013 10:26AM

scoreboard (n/t)

Quas 311 August 21, 2013 11:09AM

Lol. Did someone actually say that about caltraps/forceduel? That would be hilarious. (n/t)

Matrik 289 August 21, 2013 05:57AM

Well obviously most of the time he will be dead before he gets a command through.

zoskia 330 August 20, 2013 01:04PM

It depends on what you're measuring and why you're playing.

Death_Claw 346 August 20, 2013 10:32AM

That's true.

Matrik 356 August 20, 2013 10:33AM

as a former serial rager player, insects ain't no big deal in reality

Quas 334 August 20, 2013 10:06AM

Troof. (n/t)

The_Joker 275 August 21, 2013 02:00PM

You talk a lot out of your ass.

Death_Claw 334 August 20, 2013 10:09AM

you need to break this mindset of thinking defense first

Quas 322 August 20, 2013 10:27AM

The fact that you have a strategy for countering it...

Death_Claw 305 August 20, 2013 10:30AM

I had insects and used it 2 times ever, it was just almost never the right move to make based on how I hunted (n/t)

Quas 316 August 20, 2013 10:32AM

More probably based on what you were playing.

Death_Claw 384 August 20, 2013 10:48AM

meleemancer (low hp high DR transmuter)

Quas 314 August 20, 2013 11:02AM

In which case you have one of the few builds that 1) has insects and 2) is UTTERLY IRRELEVANT to the discussion at hand. If neuro wasn't landing, insects wasn't either and vice versa. (n/t)

Scrimbul 338 August 20, 2013 11:13AM

What?

daurwyn(VIP) 282 August 21, 2013 07:27AM

dude, you just listed a bunch of leader powers, there are tons of non leaders in hero range (n/t)

Quas 288 August 20, 2013 09:22AM

Name some.

Death_Claw 347 August 20, 2013 09:26AM

'Two are orcs that die multiple times a day'

Elystan 327 August 20, 2013 09:45AM

Well Quas was saying 'cabal powers are no big deal'.

Death_Claw 349 August 20, 2013 09:50AM

what quas is saying is that class abilities are a big deal and cabal powers are a minor deal

Quas 318 August 20, 2013 09:55AM

That's just nonsense.

Death_Claw 318 August 20, 2013 10:00AM

Insect swarm is probably the only game changer for upping kill sealing

zannon 348 August 20, 2013 10:16AM

Troof. Again. (n/t)

The_Joker 336 August 21, 2013 02:11PM

There's a few but ultimately I'm done with this convo.

Death_Claw 319 August 20, 2013 10:26AM

Nobody said they are are awful or inconsequential

zannon 367 August 20, 2013 10:35AM

CF is a game of mechanics.

Death_Claw 319 August 20, 2013 10:43AM

Just saying: you can play the PvP without having pkills as your ultimate goal. (n/t)

leaf 311 August 20, 2013 02:49PM

Does...not...compute...n/t

Death_Claw 305 August 20, 2013 05:19PM

orcs are already wrecking balls, and so were those people before they got leader perks

Quas 284 August 20, 2013 10:04AM

No one said they turn an incompetant player into rambo.

Death_Claw 315 August 20, 2013 10:06AM

actually maldiction and striking are the major counters to air form (counter implies overcoming) teleport/blindness is the escape from them

Quas 268 August 20, 2013 10:30AM

semantics semantics semantics semantics

Scrimbul 297 August 20, 2013 12:07PM

for serious?

Quas 393 August 20, 2013 09:30AM

Also every hero range Imperial not on the council (n/t)

Elystan 309 August 20, 2013 09:46AM

Unicorns and etc.

Death_Claw 407 August 20, 2013 09:34AM

And let me clarify my point since I think it hasn't been clearly explained...

Death_Claw 281 August 20, 2013 09:49AM

Can't say my deletion had anything to do with Fortress gangs or Norfis

asthiss 315 August 20, 2013 09:52AM

Eh...

Death_Claw 280 August 20, 2013 09:53AM

No I deleted because I'm getting married on Saturday

asthiss 362 August 20, 2013 11:22AM

likely has more to do with who got emperor than who is in fort

Quas 343 August 20, 2013 10:00AM

Yeah, that's usually the case with Fortress.

Death_Claw 303 August 20, 2013 10:02AM

Maybe because you wanted sigil?

Elystan 345 August 20, 2013 10:27AM

Mantle of the Phoenix is awesome.

The_Joker 302 August 20, 2013 09:17AM

Like I said, the powers aren't bad.

Death_Claw 312 August 20, 2013 09:23AM

being able to seal is different than being able to fight 1 v 1

Quas 397 August 20, 2013 09:31AM

Yeah, people don't just want to be viable 1 v. 1 though

zannon 332 August 20, 2013 09:44AM

It's called player killing, not player temporarily wounding. n/t

Death_Claw 247 August 20, 2013 09:35AM

If Fort Paladin appeals to you, you're probably a CF-pussy. (n/t)

The_Joker 322 August 20, 2013 09:45AM

Every paladin I've played has been for RP.

Death_Claw 329 August 20, 2013 09:51AM

Funny, I played my evil conjurer for RP

Elystan 327 August 20, 2013 01:11PM

Take back to Knights? Better powers but enforce Honor? (n/t)

The_Joker 304 August 20, 2013 07:23AM



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