Retrieval - level insane

LogFiend
June 08, 2017 06:52PM
Massive Giant is about writhing, Zinszar defend. 

A Ruined Wall of the City 
 
[Exits: north east]

<926hp 893mv 19198tnl 6 AM civilized standing> People near you:
(PK) Buon                         A Ruined Wall of the City

<926hp 893mv 19198tnl 6 AM civilized standing> 

<926hp 893mv 19198tnl 6 AM civilized standing> n
The Breaching of the Walls of the Ostalagiah Ruins 
 
[Exits: north south west]

<926hp 891mv 19198tnl 6 AM civilized standing> w
k giant
Before a Fortified Hillock 
 
[Exits: east west]
Zinszar is here.
A massive giant stands here, prepared to sacrifice himself for the village.

<926hp 887mv 19198tnl 6 AM wilderness  standing> You can't see a thing!
Someone's kicked dirt scratches you.
You yell 'Someone just kicked dirt in my eyes!'
Someone is in perfect health.

<922hp 887mv 19198tnl 6 AM wilderness  fighting> They aren't here.
You parry someone's slash.
Someone delivers a blow of deadly force!
Someone's slice === OBLITERATES === you!
You dodge someone's slash.
You dodge someone's slice.
Someone parries your claw.
Someone parries your claw.
Someone parries your claw.
Someone parries your claw and returns an attack of its own.
Someone's slash EVISCERATES you!
Someone is in perfect health.

<608hp 887mv 19198tnl 6 AM wilderness  fighting> fle
Someone gets in one more shot as you flee.
Someone delivers a blow of deadly force!
Someone's parting blow *** DEMOLISHES *** you!
Someone moves to block your path.
PANIC! You couldn't escape!
Someone is in perfect health.

<446hp 887mv 19198tnl 6 AM wilderness  fighting> fle
Someone gets in one more shot as you flee.
Someone delivers a blow of deadly force!
Someone's parting blow *** DEVASTATES *** you!
You sure are BLEEDING!
As something tears into you, a gout of blood erupts!
PANIC! You couldn't escape!
Someone is in perfect health.

<279hp 887mv 19198tnl 6 AM wilderness  fighting> fle
fle
Someone gets in one more shot as you flee.
Someone's parting blow MASSACRES you!
You sure are BLEEDING!
Someone moves to block your path.
PANIC! You couldn't escape!
Someone is in perfect health.

<205hp 887mv 19198tnl 6 AM wilderness  fighting> fle
Someone gets in one more shot as you flee.
Someone delivers a blow of deadly force!
Someone's parting blow *** DEVASTATES *** you!
You sure are BLEEDING!
You can't see a thing!
You flee from combat!

<25hp 881mv 19198tnl 6 AM civilized standing> fle
You aren't fighting anyone.

<25hp 881mv 19198tnl 6 AM civilized standing> You aren't fighting anyone.

<25hp 881mv 19198tnl 6 AM civilized standing> quaff teleportation
You drink a potion of teleportation.
You can't see a thing!

<25hp 881mv 19198tnl 6 AM wilderness  standing> af
You are affected by:
Physical effect: 'water breathing' for 26 hours.
Spell: 'detect invis' for 17 hours.
Spell: 'desensitize' for 4 hours.
Spell: 'stone skin' modifies armor class by -40 for 3 hours.
Spell: 'baffle' modifies intelligence by -2 for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 7 for 1 hours.
Spell: 'fly' for 1 hours.

<25hp 881mv 19198tnl 6 AM wilderness  standing> recu
You are already relaxed and recovering.

<25hp 881mv 19198tnl 6 AM wilderness  standing> r
You rest.

<25hp 881mv 19198tnl 6 AM wilderness  resting> sl
You feel too pumped to sleep now.

<25hp 881mv 19198tnl 6 AM wilderness  resting> af
You are affected by:
Physical effect: 'water breathing' for 26 hours.
Spell: 'detect invis' for 17 hours.
Spell: 'desensitize' for 4 hours.
Spell: 'stone skin' modifies armor class by -40 for 3 hours.
Spell: 'baffle' modifies intelligence by -2 for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 7 for 1 hours.
Spell: 'fly' for 1 hours.

<25hp 881mv 19198tnl 6 AM wilderness  resting> sl
You feel too pumped to sleep now.

<25hp 881mv 19198tnl 6 AM wilderness  resting> eq
You are using:
<worn on finger>    something.
<worn on finger>    something.
<worn around neck>  something.
<worn around neck>  something.
<worn on body>      something.
<worn on tail>      something.
<worn on head>      something.
<worn on face>      something.
<worn on legs>      something.
<worn on hindpaws>  something.
<worn on forepaws>  something.
<worn on arms>      something.
<worn about body>   something.
<worn about waist>  something.
<worn around wrist> something.
<worn around wrist> something.
<mainhand wielded>  ---
<worn as shield>    ---

<25hp 881mv 19198tnl 6 AM wilderness  resting> sl
You feel too pumped to sleep now.

<25hp 881mv 19198tnl 6 AM wilderness  resting> i
You are carrying:
     an ebony potion

<25hp 881mv 19198tnl 6 AM wilderness  resting> sl
You feel too pumped to sleep now.

<25hp 881mv 19198tnl 6 AM wilderness  resting> 
You rub the dirt out of your eyes.

<74hp 907mv 19198tnl 7 AM wilderness  resting> l self
Standing before you looking quite charming is a feline-
like creature.  A thick yellowish coat of fur covers the
creature from the top of its head to the bottom of
its paw.  There are long white whiskers that protrude 
out from the side its cheek.  What is most prominent
about this creature is the huge pair of cat-like ears atop
of its head that look almost too big for its head size.  On
its body are numerous layers of armors that seem to 
protect itself well from warfare and weather.
Buon, a male felar, is convulsing on the ground.

Buon is using:
<worn on finger>    a charred ivory claw ring
<worn on finger>    the ring of the sahuagin
<worn around neck>  a black, hooded silk cloak
<worn around neck>  a black, hooded silk cloak
<worn on body>      a blood-stained tunic
<worn on tail>      a steel tail blade
<worn on head>      a conical cap
<worn on face>      stitched leather face cover
<worn on legs>      some worn studded leather leggings
<worn on hindpaws>  crimson-stained claw pads
<worn on forepaws>  a pair of steel-clawed frontpaw gauntlets
<worn on arms>      a pair of scorched iron arm guards
<worn about body>   a skin from the snow leopard
<worn about waist>  an elaborate beaded onyx belt
<worn around wrist> an onyx and obsidian bracelet
<worn around wrist> an onyx and obsidian bracelet

<74hp 907mv 19198tnl 7 AM wilderness  resting> wher
People near you:
(PK) Buon                         A Forest Path

<74hp 907mv 19198tnl 7 AM wilderness  resting> i
You are carrying:
     a silver jambiya
     an ebony potion
     (Humming) an iron-tipped bullwhip named 'Havoc'
     a shield from the hide of a snow worm
     Kal'Fury, flail of the Hunt
     the girdle of endless space

<74hp 907mv 19198tnl 7 AM wilderness  resting> af
You are affected by:
Physical effect: 'water breathing' for 25 hours.
Spell: 'detect invis' for 16 hours.
Spell: 'desensitize' for 3 hours.
Spell: 'stone skin' modifies armor class by -40 for 2 hours.
Spell: 'baffle' modifies intelligence by -2 for 1 hours.
Skill: 'recuperate' modifies movement regeneration by 7 for 0 hours.
Spell: 'fly' for 0 hours.

<74hp 907mv 19198tnl 7 AM wilderness  resting> sl
You feel too pumped to sleep now.

<74hp 907mv 19198tnl 7 AM wilderness  resting> wa
You stand up.

<74hp 907mv 19198tnl 7 AM wilderness  standing> g 'cloudy gray vial' girdle
quaff gray
You get a cloudy gray vial from the girdle of endless space.

<74hp 907mv 19198tnl 7 AM wilderness  standing> You drink a cloudy gray vial.
You feel yourself moving more slowly.

<74hp 907mv 19198tnl 7 AM wilderness  standing> g teleportation girdle
You get a potion of teleportation from the girdle of endless space.

<74hp 907mv 19198tnl 7 AM wilderness  standing> l
A Forest Path 
  Tall, stout trees rise high above your head extending a thin canopy of
leaves somewhere up near the sky.  Rich flora extends all about you, with
the occassional rustling of bushes from small forest animals.  The forest
trail winds its way through the tree trunks from north to south.
 
[Exits: north south]

<74hp 907mv 19198tnl 7 AM wilderness  standing> sca a
You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<74hp 907mv 19198tnl 7 AM wilderness  standing> s
An Opening in the Trees 
 
[Exits: north west]

<74hp 904mv 19198tnl 7 AM wilderness  standing> sca a
You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<74hp 904mv 19198tnl 7 AM wilderness  standing> w
A Thin Path Through the Forest 
 
[Exits: east west]

<74hp 901mv 19198tnl 7 AM wilderness  standing> w
A Thin Path Through the Forest 
 
[Exits: east west]

<74hp 898mv 19198tnl 7 AM wilderness  standing> sl
You feel too pumped to sleep now.

<74hp 898mv 19198tnl 7 AM wilderness  standing> r
You rest.

<74hp 898mv 19198tnl 7 AM wilderness  resting> wher
People near you:
(PK) Buon                         A Thin Path Through the Forest

<74hp 898mv 19198tnl 7 AM wilderness  resting> af
You are affected by:
Physical effect: 'water breathing' for 25 hours.
Spell: 'detect invis' for 16 hours.
Spell: 'desensitize' for 3 hours.
Spell: 'stone skin' modifies armor class by -40 for 2 hours.
Spell: 'baffle' modifies intelligence by -2 for 1 hours.
Skill: 'recuperate' modifies movement regeneration by 7 for 0 hours.
Spell: 'fly' for 0 hours.

<74hp 898mv 19198tnl 7 AM wilderness  resting> sl
You feel too pumped to sleep now.

<74hp 898mv 19198tnl 7 AM wilderness  resting> 
Your sense of calm dissipates.
You slowly float to the ground.

<180hp 907mv 19198tnl 8 AM wilderness  resting> wher
People near you:
(PK) Buon                         A Thin Path Through the Forest

<180hp 907mv 19198tnl 8 AM wilderness  resting> wa
You stand up.

<180hp 907mv 19198tnl 8 AM wilderness  standing> recu
You slow your breathing, relax your limbs, and find a moment of calm.

<206hp 907mv 19198tnl 8 AM wilderness  standing> r
You rest.

<206hp 907mv 19198tnl 8 AM wilderness  resting> wher
People near you:
(PK) Buon                         A Thin Path Through the Forest

<206hp 907mv 19198tnl 8 AM wilderness  resting> sl
You go to sleep.

<206hp 907mv 19198tnl 8 AM wilderness  sleeping> r
You wake up and start resting.

<206hp 907mv 19198tnl 8 AM wilderness  resting> tell zin That hurts.
You tell Zinszar 'That hurts.'

That's what I'm talking about!
Subject Author Views Posted

Retrieval - level insane

LogFiend 817 June 08, 2017 06:52PM



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