Thief vs Pledge with unexpected ending

LogFiend
November 19, 2017 05:42AM
civilized <535hp 550m 628mv 9606tnl (42.55%) 9whe
sPeople near you:
(PK) Vasidi                       Standing Before the Fortress of Light

civilized <535hp 550m 628mv 9606tnl (42.55%) 9 PM> acn 
A smoldering hellhound has arrived.

civilized <535hp 550m 628mv 9606tnl (42.55%) 9 PM> who pk
[49 Gnome Shf] (PK) Glatchy the Grand Sorceress of Transformation
[36 D-Elf Con] (PK) [EMPIRE] Zazou the Master of the Outer Planes, Imperial Citizen
*40 D-Elf Thi* (PK) [EMPIRE] Vasidi the Hand, Imperial Shadow
[48 H-Drw Shf] (PK) Homun the Grand Elder of Changelings
[41  Elf  Con] (PK) Elendryd the Master of Binding

Players found: 5

civilized <535hp 550m 628mv 9606tnl (42.55%) 9 PM> l
Standing Before the Fortress of Light
  The Fortress of Light rises before you, standing strong and proud in a
mantle of snow and ice.  The thick walls of this fortress are built of huge,
perfectly cut, white stones fitted tightly together.  The stones along the
base of the fortress are enormous, taller than any giant and more massive
than most houses.  Pennants flying above the watchtowers rustle and flap
defiantly in the chill winds.  The huge gate of polished silver is guarded
by a lone figure.
 
[Exits: north south]
Waves of heat and smoke billow forth from the smoldering form of a hellhound.
A hulking, heavy-limbed demon stomps here with clenched fists.
A wild-looking giant impatiently adjusts his furs.

civilized <535hp 550m 628mv 9606tnl (42.55%) 9 PM> whe
taPeople near you:
(PK) Vasidi                       Standing Before the Fortress of Light
(PK) a smoldering hellhound       Standing Before the Fortress of Light
A smoldering hellhound leaves south.

civilized <535hp 550m 628mv 9606tnl (42.55%) 9 PM> rg hell

A smoldering hellhound has arrived.

civilized <535hp 550m 628mv 9606tnl (42.55%) 9 PM> gg

A monstrous mors-gravis demon has left.

civilized <535hp 550m 628mv 9606tnl (42.55%) 9 PM> You wrap a ligature of wire around a smoldering
hellhound's neck.
You squeeze and tighten the wire until his body slumps into unconsciousness.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> The shoddily done gag falls out of a smoldering hellhound's mouth.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> whe
People near you:
(PK) Vasidi                       Standing Before the Fortress of Light
(PK) a smoldering hellhound       Standing Before the Fortress of Light

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> hi

You attempt to hide.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> nnn
You step out of the shadows.
He is too suspicious to be gagged again so soon.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> You wrap a blindfold around a smoldering hellhound's eyes.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> 
Zazou tells the group 'I can not harm it'

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> You grab a smoldering hellhound's legs and begin to nimbly wrap rope around his ankles.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> 
You continue to methodically tie up a smoldering hellhound's legs.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> gt Homun then must be

You cinch the bindings and pull the knot tightly.
You grab a smoldering hellhound's paws and begin to nimbly wrap rope around his wrists.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> 
[EMPIRE] Zazou: I wish that I could harm that thing

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> 
You continue to methodically tie up a smoldering hellhound's paws.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> 
You cinch the bindings and pull the knot tightly.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> tie hell
You grab a smoldering hellhound's paws and begin to nimbly wrap rope around his wrists.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> 
You continue to methodically tie up a smoldering hellhound's paws.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> 
You cinch the bindings and pull the knot tightly.

civilized <545hp 550m 628mv 9606tnl (42.55%) 10 PM> truss hell
You grab a smoldering hellhound's paws and begin to nimbly wrap rope around his wrists.

civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> 
You continue to methodically truss up a smoldering hellhound's paws.

civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> 
You cinch the bindings and pull the knot tightly.


civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> u
You attempt to hide.

civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> You attempt to move silently.

civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> st
You are already standing.

civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> drag hell n
You step out of the shadows.
You grab a smoldering hellhound and try to drag him away, but fail.

civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> !

civilized <560hp 550m 628mv 9606tnl (42.55%) 11 PM> You grab a smoldering hellhound and drag him away.
The Snowy Courtyard
  Light streaming from the watchtowers shimmers off the well packed snow,
giving it the appearance of a carpet of pale light atop the frozen ground.
Chill night winds swirl about, trapped by the massive walls of the fortress.
The courtyard continues to the north, east and west.  The massive gates of
the fortress loom dark to the south.
 
[Exits: north east south west]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

drag hell nhp 550m 622mv 9606tnl (42.55%) 11 PM> 
You get a small yellow root from a cowhide knapsack.

civilized <560hp 550m 622mv 9606tnl (42.55%) 11 PM> You finish eating a small yellow root.
You still feel slightly hungry.
The world and everything around seem to grow smaller.
Your muscles surge with heightened power!

civilized <560hp 550m 622mv 9606tnl (42.55%) 11 PM> You grab a smoldering hellhound and try to drag him away, but fail.

civilized <560hp 550m 622mv 9606tnl (42.55%) 11 PM> !
You grab a smoldering hellhound and drag him away.
The Center of the Courtyard
  Light streaming from the watchtowers shimmers off the well packed snow,
giving it the appearance of a carpet of pale light atop the frozen ground.
Chill night winds swirl about, trapped by the massive walls.  This area of
the courtyard is dominated by a large fountain, shimmering faintly and
surrounded by a haze of steam.  The courtyard continues to the north, east,
south and west.
 
[Exits: north east south west]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

wilderness  <560hp 550m 607mv 9606tnl (42.55%) 11 PM> !
You grab a smoldering hellhound and try to drag him away, but fail.

wilderness  <560hp 550m 607mv 9606tnl (42.55%) 11 PM> !
gt I try to drYou grab a smoldering hellhound and drag him away.
The Snowy Courtyard
  Light streaming from the watchtowers shimmers off the well packed snow,
giving it the appearance of a carpet of pale light atop the frozen ground.
Chill night winds swirl about, trapped by the massive walls.  The courtyard
continues to the north, east, south and west.
 
[Exits: north east south west]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <560hp 550m 592mv 9606tnl (42.55%) 11 PM> ag him 
Zazou tells the group 'I am pulled away.'

civilized <560hp 550m 592mv 9606tnl (42.55%) 11 PM> into the maran
whe
You tell your group 'I try to drag him into the maran'

civilized <560hp 550m 592mv 9606tnl (42.55%) 11 PM> People near you:
(PK) Vasidi                       The Snowy Courtyard
(PK) a smoldering hellhound       The Snowy Courtyard

civilized <560hp 550m 592mv 9606tnl (42.55%) 11 PM> drag hell n
You grab a smoldering hellhound and try to drag him away, but fail.

civilized <560hp 550m 592mv 9606tnl (42.55%) 11 PM> !
wim
It starts to rain.

civilized <577hp 550m 628mv 9606tnl (42.55%) 12 AM> py 300You grab a smoldering hellhound and try to drag him away, but fail.

civilized <577hp 550m 628mv 9606tnl (42.55%) 12 AM> 
drag hell n
Wimpy set to 300 hit points.

civilized <577hp 550m 628mv 9606tnl (42.55%) 12 AM> You grab a smoldering hellhound and drag him away.
The Snowy Courtyard
  The massive wall of the mountain looms dark to the north.  Light streaming
from the watchtowers shimmers off the well packed snow, giving it the
appearance of a carpet of pale light atop the frozen ground.  Chill night
winds swirl about, trapped by the massive walls.  The Hall of the Acolytes
is to the east and the Hall of the Brigade to the west.  The courtyard
continues to the south.
 
[Exits: east south west]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 622mv 9606tnl (42.55%) 12 AM> drag hell w
You have become better at drag (76%)!  
You grab a smoldering hellhound and drag him away.
Before the Hall of the Maran
  The dark gray Hall of the Maran looms out of the night to the north.  Long,
wide stairs lead between the two massive pillars that frame the entranceway.
 Snow has piled up on and around the stairs. The torches set around the 
entranceway glow with brilliant silvery white flame, flickering and flaring 
angrily against the night.  The courtyard continues to the east, south 
and west.  Stairs lead north into the cavernous opening of the Hall of
the Maran.
 
[Exits: north east south west]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 616mv 9604tnl (42.56%) 12 AM> drag hell n
You grab a smoldering hellhound and drag him away.
Entrance to the Hall
  The gray stone walls of the Hall writhe with shifting shadows as the silver
light of gleaming torches shifts and flickers.  A palpable silence hangs in
the air, broken only by the occasional sputter of a torch, or the ring of
steel on steel from the Hall of Flame.  A strange serenity fills your soul,
like the calm before a storm.  Huge Maran Tara'bal stride past on the orders
of the Phoenix, moving with utter silence.  A gray corridor extends to the
north, and you can step through the entranceway to the snowy courtyard to 
the south.
 
[Exits: north south]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 610mv 9604tnl (42.56%) 12 AM> !
You grab a smoldering hellhound and drag him away.
A Gray Corridor
  This corridor is made entirely of dark gray stone.  Enormous flagstones
join perfectly to the walls supporting the high ceiling.  Suits of gray 
armor stand in alcove, each the garb of a great Maran who has gone beyond.
Torches in silver sconces hang beside each alcove, burning with bright
silvery flame.  Eerie silence hangs in the air, almost as if the corridor
itself were somehow waiting.  The corridor continues north and south.
 
[Exits: north south]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 604mv 9604tnl (42.56%) 12 AM> whe
drag hell n
People near you:
(PK) Vasidi                       A Gray Corridor
(PK) a smoldering hellhound       A Gray Corridor

civilized <577hp 550m 604mv 9604tnl (42.56%) 12 AM> You grab a smoldering hellhound and try to drag him away, but fail.

civilized <577hp 550m 604mv 9604tnl (42.56%) 12 AM> !
You grab a smoldering hellhound and drag him away.
A Gray Corridor
  This corridor is made entirely of dark gray stone.  Enormous flagstones
join perfectly to the walls supporting the high ceiling.  Suits of gray 
armor stand in alcoves, each the garb of a great Maran who has gone 
beyond.  Torches in silver sconces hang beside each alcove, burning with 
bright silvery flame.  Eerie silence hangs in the air, almost as if the 
corridor itself were somehow waiting.  The corridor turns to the east and
leads back to the south.
 
[Exits: east south]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 598mv 9604tnl (42.56%) 12 AM> drag hell e
You grab a smoldering hellhound and drag him away.
A Stone Corridor
  Unlike the halls this corridor seems to have been carved out of the
mountain and unfinished with any additional stonework. The walls and
floor have been smoothed and widened to allow easy passage through
the corridor but it still has a roughly hewn look and feel to it. From
the east a bright light seems to spill out of a large chamber.
 
[Exits: east west]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 592mv 9604tnl (42.56%) 12 AM> !
You grab a smoldering hellhound and drag him away.
The Council Chamber
  This huge chamber is the meeting hall of the Fortress. Used for
both planning of assaults and general fellowship amongst the 
members of both halls. A huge symbol of the fortress has been
inlaid on the northen wall. It is not by accident that it is 
here where the Hall of the Acolytes intersects with the Hall of
the Brigade. A long spiral staircase, carved out of the mountain
itself leads far up inside the mountain.
 
[Exits: north east west up]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 586mv 9604tnl (42.56%) 12 AM> drag hell n
[EMPIRE] Zazou: The insanity remedied, the Codex is returned to its rightful place. I must rest.
Darkness and Order.

civilized <577hp 550m 586mv 9604tnl (42.56%) 12 AM> 
You grab a smoldering hellhound and drag him away.
A Light Filled Corridor
  Stretching between the council chamber and the great temple this corridor
pulses with swirling light. Growing brighter to the north where the light 
seems to spill out of a carved stone archway. There is a gentle warmth to
this corridor that seems pleasant, but unnatural. Looking around the corridor
you notice small veins of mithril within the wall. To the north a stone archway
leads to the temple, to the south the council chambers open up.
 
[Exits: north south]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 580mv 9604tnl (42.56%) 12 AM> !

[EMPIRE] The Imperial Inquisitor: Our conquest is yet assured, though Zazou leaves us.
Zazou stops following you.
You grab a smoldering hellhound and try to drag him away, but fail.

civilized <577hp 550m 580mv 9604tnl (42.56%) 12 AM> !
You grab a smoldering hellhound and drag him away.
The Grand Temple
  A huge temple has been carved out of this cavernous chamber. High
above a graceful dome has been painstakingly carved into the rock, and
inlaid with a pale white marble. Along the east and west walls of this
enormous chamber huge flowing tapestries displaying the symbols of the
Brigade and the Acolytes are majestically draped. It is within this 
chamber that meetings are held and praises to the Light are offered up
by the devout.  Though well lit, an even brighter light spills in from
a stone archway to the north.
 
[Exits: north south]
(Bound) (Trussed) a smoldering hellhound is sleeping here.

civilized <577hp 550m 574mv 9604tnl (42.56%) 12 AM> wimpy 300
aff
gr
Wimpy set to 300 hit points.

civilized <577hp 550m 574mv 9604tnl (42.56%) 12 AM> You are affected by:
Skill: 'sneak' for 39 hours.
Physical effect: 'cabal raid' modifies morale by 9 for 32 hours.
Physical effect: 'cabal raid' modifies morale by 13 for 21 hours.
Skill: 'detect hidden' for 19 hours.
Spell: 'giant strength' modifies strength by 1 for 14 hours.
Spell: 'protection from good' for 6 hours.
Spell: 'enlarge' modifies size by 1 for 3 hours.
Spell: 'enlarge' modifies damage roll by 1 for 3 hours.
Spell: 'enlarge' modifies constitution by 1 for 3 hours.
Spell: 'enlarge' modifies dexterity by -2 for 3 hours.
Spell: 'enlarge' modifies strength by 2 for 3 hours.

civilized <577hp 550m 574mv 9604tnl (42.56%) 12 AM> Vasidi's group:
[ NPC *] a giant mercenary            100% hp 100% mana 100% mv      0 xp
[40 Thi] Vasidi                       94% hp 100% mana 91% mv 364696 xp

civilized <577hp 550m 574mv 9604tnl (42.56%) 12 AM> hi
You attempt to hide.

civilized <577hp 550m 574mv 9604tnl (42.56%) 12 AM> gr


Autosaving.

civilized <591hp 550m 620mv 9604tnl (42.56%) 1 AM> Vasidi's group:
[ NPC *] a giant mercenary            100% hp 100% mana 100% mv      0 xp
[40 Thi] Vasidi                       96% hp 100% mana 98% mv 364696 xp

civilized <591hp 550m 620mv 9604tnl (42.56%) 1 AM> sacn n
Huh?

civilized <591hp 550m 620mv 9604tnl (42.56%) 1 AM> drag hell n
You step out of the shadows.
You learn from your mistakes, and your drag ability improves 2% (78%).  
You grab a smoldering hellhound and try to drag him away, but fail.

civilized <591hp 550m 620mv 9602tnl (42.57%) 1 AM> !
You grab a smoldering hellhound and try to drag him away, but fail.

civilized <591hp 550m 620mv 9602tnl (42.57%) 1 AM> whe
drag hell nPeople near you:
(PK) Vasidi                       The Grand Temple
(PK) a smoldering hellhound       The Grand Temple

civilized <591hp 550m 620mv 9602tnl (42.57%) 1 AM> 
You grab a smoldering hellhound and drag him away.
The Altar Room
  Bright silver radiance pulses strongly throughout this chamber.  Many holy
relics line the wall of this most sacred of places.  A brilliant white altar
rests in the center of the room, built on the center of a huge symbol inlaid
in the gray flagstones of the floor. Placed throughout the room, in non-
obtrusive places several stout chests have been placed for spare gear, and 
donations for others of the Light.  An aura of serenity seems to hang in 
the air. Large stone arches open to the east, south and west.
 
[Exits: east south west]
     A white marble altar surrounded with a brilliant holy radiance is here.
     Chests have been placed about for spare equipment and donations.
(Bound) (Trussed) a smoldering hellhound is sleeping here.
A massive Maran Tara'bal is here, watching.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.
You yell 'Help! I'm being attacked by the Watcher!'
You parry the Watcher's searing light.
You knock the Watcher's searing light aside before it comes near you.
You dodge the Watcher's searing light.
An explosion of howls flare forth from a smoldering hellhound as it is attacked.
The Watcher is in perfect health.

civilized <591hp 550m 614mv 9602tnl (42.57%) 1 AM> 
You parry the Watcher's searing light.
A smoldering hellhound dodges the Watcher's attack.
The Watcher's searing light MANGLES you!
The Watcher narrows its eyes and glares in your direction.
Divine light streaks from above the Watcher and blasts your body.
The Watcher's holy light *** DEMOLISHES *** you!
A smoldering hellhound's blazing slash *** BLASTS *** the Watcher!
A smoldering hellhound's blazing slash *** BLASTS *** the Watcher!
A smoldering hellhound's blazing slash TORCHES the Watcher!
A smoldering hellhound's blazing slash TORCHES the Watcher!
The Watcher parries your cut.
Your cut DISMEMBERS the Watcher!
The Watcher has a few scratches.

civilized <383hp 550m 614mv 9602tnl (42.57%) 1 AM> flee
!
!
!
The Hall of Fire
  This large enclosed courtyard is dominated by a scuffed practice ring and
surrounded by a small grove of trees.  The dark ground is covered with
patches of dried straw, and heavily scarred by the shuffling feet of
innumerable combatants.  Weapons hang on racks along the north and south
walls.  A large stone arch opens east to the altar room.
 
[Exits: east]
     A pair of boots made from stiff leather are here.
     A tunic made of hardened leather is here.
( 2) A length of heavy chain lies coiled here.
You flee from combat!
You fled west.

wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> hYou aren't fighting anyone.

wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> i
You aren't fighting anyone.

wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> You aren't fighting anyone.

wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> reThese shadows are too uncivilized for you to hide in.

wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> st
wheYou rest.

wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> 
sPeople near you:
(PK) Vasidi                       The Hall of Fire
(PK) a smoldering hellhound       The Altar Room

wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> can e
You scan east.
***** Range 1 *****
(Trussed) a smoldering hellhound is here, fighting the Watcher.
(Burning) A massive Maran Tara'bal is here, watching.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.


wilderness  <383hp 550m 611mv 9602tnl (42.57%) 1 AM> scan e

You hear someone's death cry.

wilderness  <425hp 550m 628mv 9602tnl (42.57%) 2 AM> You scan east.
***** Range 1 *****
(Burning) A massive Maran Tara'bal is here, watching.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.


wilderness  <425hp 550m 628mv 9602tnl (42.57%) 2 AM> gr
wheVasidi's group:
[ NPC *] a giant mercenary            100% hp 100% mana 100% mv      0 xp
[40 Thi] Vasidi                       69% hp 100% mana 100% mv 364698 xp

wilderness  <425hp 550m 628mv 9602tnl (42.57%) 2 AM> 
People near you:
(PK) Vasidi                       The Hall of Fire

wilderness  <425hp 550m 628mv 9602tnl (42.57%) 2 AM> st
You stand up.

wilderness  <425hp 550m 628mv 9602tnl (42.57%) 2 AM> who pk
[49 Gnome Shf] (PK) Glatchy the Grand Sorceress of Transformation
*40 D-Elf Thi* (PK) [EMPIRE] Vasidi the Hand, Imperial Shadow
[41  Elf  Con] (PK) Elendryd the Master of Binding
[39 Frost War] (PK) (WANTED) Iaio the Master of Battle

Players found: 4

wilderness  <425hp 550m 628mv 9602tnl (42.57%) 2 AM> whois h
[48 H-Drw Shf] Homun the Grand Elder of Changelings
Subject Author Views Posted

Thief vs Pledge with unexpected ending

LogFiend 712 November 19, 2017 05:42AM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 124
Record Number of Users: 5 November 04, 2022
Record Number of Guests: 358 August 31, 2022