Acra vs. Zah

March 20, 2018 10:12PM
<95%(922)hp 70%(749)m 69%(853)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM whe
People near you:
(PK) Zah                          The Imperial Throne Room
(PK) a golden eagle               Far Above the Imperial Lands

<95%(922)hp 70%(749)m 69%(853)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM d
Between Two Imperial Guard Towers 
 
[Exits: north east south west]

<95%(922)hp 70%(749)m 69%(852)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM shape cat
You flicker and blur into the shape of a cat.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You are filled with the deftness of the falcon.

<95%(922)hp 68%(724)m 82%(852)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM hide
You attempt to hide.

<95%(922)hp 68%(724)m 82%(852)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM whe
People near you:
(PK) a cat                        Between Two Imperial Guard Towers

<95%(922)hp 68%(724)m 82%(852)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM e
An Imperial Guard Tower 
 
[Exits: west up]

<95%(922)hp 68%(724)m 82%(851)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 12 PM e
Alas, you cannot go that way.

<95%(922)hp 68%(724)m 82%(851)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 12 PM w
Between Two Imperial Guard Towers 
 
[Exits: north east south west]

<95%(922)hp 68%(724)m 82%(850)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM n
The Imperial Road 
 
[Exits: north south]

<95%(922)hp 68%(724)m 82%(849)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 12 PM n
n
The Imperial Road 
 
[Exits: north south]

<96%(927)hp 65%(698)m 84%(875)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM The Imperial Road 
 
[Exits: north south]

<96%(927)hp 65%(698)m 84%(874)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Imperial Road 
 
[Exits: north south]

<96%(927)hp 65%(698)m 84%(873)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
A Bend in the Imperial Road 
 
[Exits: south west]

<96%(927)hp 65%(698)m 84%(872)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
Alas, you cannot go that way.

<96%(927)hp 65%(698)m 84%(872)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM w
The Imperial Road 
 
[Exits: east west]

<96%(927)hp 65%(698)m 84%(871)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM w
The Imperial Road 
 
[Exits: east south west]

<96%(927)hp 65%(698)m 84%(870)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM w
A Bend in the Imperial Road 
 
[Exits: north east]

<96%(927)hp 65%(698)m 84%(869)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM w
Alas, you cannot go that way.

<96%(927)hp 65%(698)m 84%(869)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Imperial Road 
 
[Exits: north south]

<96%(927)hp 65%(698)m 84%(868)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Imperial Road 
 
[Exits: north east south]

<96%(927)hp 65%(698)m 83%(867)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Imperial Road 
 
[Exits: north south]

<96%(927)hp 65%(698)m 83%(866)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
An Archway Entering the Imperial City 
 
[Exits: north south]

<96%(927)hp 65%(698)m 83%(865)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Avenue of Conquest 
 
[Exits: north east south west]

<96%(927)hp 65%(698)m 83%(864)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Avenue of Conquest 
 
[Exits: north south]

<96%(927)hp 65%(698)m 83%(863)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Avenue of Conquest 
 
[Exits: north east south]

<96%(927)hp 65%(698)m 83%(862)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Imperial Square 
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

<96%(927)hp 65%(698)m 83%(859)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Avenue of Conquest 
 
[Exits: north east south]

<96%(927)hp 65%(698)m 82%(856)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Avenue of Conquest 
 
[Exits: north east south]

<96%(927)hp 65%(698)m 82%(853)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

<96%(927)hp 65%(698)m 82%(850)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Gates of the Palace 
 
[Exits: north south]

<96%(927)hp 65%(698)m 82%(849)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM n
A Hallway 
 
[Exits: north south]

<96%(927)hp 65%(698)m 82%(848)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM n
The End of the Hallway 
 
[Exits: east south west up]
Zah is resting here.

<96%(927)hp 65%(698)m 81%(847)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM n
Alas, you cannot go that way.

<96%(927)hp 65%(698)m 81%(847)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM l 2.
Floating before you is a middle-aged behemoth of a Cloud Giant. At least 15
feet in height, he is larger than most of his kind, with broad, muscular
shoulder to match. His skin is white like snow, appearing almost bloodless.
Beneath this skin you can see barely restrained muscle, flexing and bulging
as if threatening to burst free of its icy-white prison. His hands are the
exception however, unarmoured and exposed the skin here is tinged with a
faint pink colour. Looking up, you see a savage mane of ivory, as long,
untamed hair and a wild bread surround his dark eyes, providing stark
contrast.
Looking at the sheer size of this Giant, the battered armour and
centuries of scars he carries, this beast makes for an intimidating sight.
Zah, a male cloud giant, is covered with bleeding wounds.

Zah is using:
<worn on finger>    a moss-lined ring, set with turquoise
<worn on finger>    a moss-lined ring, set with turquoise
<worn around neck>  (Glowing) a colorful cloak covered with patches
<worn around neck>  (Glowing) a colorful cloak covered with patches
<worn on body>      a breastplate of cloudy crystal scattered with small metallic flakes
<worn on head>      the horned helm of a warlord
<worn on legs>      plate leggings decorated with red enamel
<worn on feet>      a set of polished steel sabatons
<worn on arms>      (Glowing) (Humming) the sleeves of Harrapia
<worn about body>   a cloak of dyed winter wolf hide
<worn about waist>  a wide, black leather belt
<worn around wrist> (Glowing) a flawless bracelet of pure sapphire
<worn around wrist> a tight loop of twisting gold

<96%(927)hp 65%(698)m 81%(847)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM whe
People near you:
(PK) Zah                          The End of the Hallway
(PK) a cat                        The End of the Hallway

<96%(927)hp 65%(698)m 81%(847)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM s
A Hallway 
 
[Exits: north south]

<96%(927)hp 65%(698)m 81%(846)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM s
The Gates of the Palace 
 
[Exits: north south]

<96%(927)hp 65%(698)m 81%(845)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM s
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

<96%(927)hp 65%(698)m 81%(844)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM w
Lane of the Chosen 
 
[Exits: east west]

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     A Bend in the Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     A Bend in the Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Road

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     An Archway Entering the Imperial City

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Avenue of Conquest

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Avenue of Conquest

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Avenue of Conquest

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Square

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Imperial Square

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Avenue of Conquest

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     The Avenue of Conquest

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen
(PK) Dihhadea                     Before the Imperial Palace

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Lane of the Chosen

<96%(927)hp 65%(698)m 81%(841)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM e
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

<96%(927)hp 65%(698)m 81%(838)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM scan all
You scan north.
***** Range 3 *****
Zah is resting here.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<96%(927)hp 65%(698)m 81%(838)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM whe
People near you:
(PK) a cat                        Before the Imperial Palace

<96%(927)hp 65%(698)m 81%(838)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 1 PM n
The Gates of the Palace 
 
[Exits: north south]

<96%(927)hp 65%(698)m 81%(837)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM whe
People near you:
(PK) Zah                          The End of the Hallway
(PK) a cat                        The Gates of the Palace
(PK) Dihhadea                     The Imperial Throne Room

<96%(927)hp 65%(698)m 81%(837)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM n
A Hallway 
 
[Exits: north south]

<96%(927)hp 65%(698)m 80%(836)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM n
The End of the Hallway 
 
[Exits: east south west up]
Zah is resting here.

<96%(927)hp 65%(698)m 80%(835)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM l zah
Floating before you is a middle-aged behemoth of a Cloud Giant. At least 15
feet in height, he is larger than most of his kind, with broad, muscular
shoulder to match. His skin is white like snow, appearing almost bloodless.
Beneath this skin you can see barely restrained muscle, flexing and bulging
as if threatening to burst free of its icy-white prison. His hands are the
exception however, unarmoured and exposed the skin here is tinged with a
faint pink colour. Looking up, you see a savage mane of ivory, as long,
untamed hair and a wild bread surround his dark eyes, providing stark
contrast.
Looking at the sheer size of this Giant, the battered armour and
centuries of scars he carries, this beast makes for an intimidating sight.
Zah, a male cloud giant, is covered with bleeding wounds.

Zah is using:
<worn on finger>    a moss-lined ring, set with turquoise
<worn on finger>    a moss-lined ring, set with turquoise
<worn around neck>  (Glowing) a colorful cloak covered with patches
<worn around neck>  (Glowing) a colorful cloak covered with patches
<worn on body>      a breastplate of cloudy crystal scattered with small metallic flakes
<worn on head>      the horned helm of a warlord
<worn on legs>      plate leggings decorated with red enamel
<worn on feet>      a set of polished steel sabatons
<worn on arms>      (Glowing) (Humming) the sleeves of Harrapia
<worn about body>   a cloak of dyed winter wolf hide
<worn about waist>  a wide, black leather belt
<worn around wrist> (Glowing) a flawless bracelet of pure sapphire
<worn around wrist> a tight loop of twisting gold

<96%(927)hp 65%(698)m 80%(835)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 1 PM s
A Hallway 
 
[Exits: north south]

<96%(932)hp 63%(672)m 83%(861)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 2 PM s
The Gates of the Palace 
 
[Exits: north south]

<96%(932)hp 63%(672)m 83%(860)mv> (cat.: SP DE Ss Fl Pd/Ct) indoor standing 2 PM s
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

<96%(932)hp 63%(672)m 83%(859)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 2 PM whe
People near you:
(PK) a cat                        Before the Imperial Palace

<96%(932)hp 63%(672)m 83%(859)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 2 PM w
Lane of the Chosen 
 
[Exits: east west]

<96%(932)hp 63%(672)m 82%(856)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 2 PM whe
People near you:
(PK) a cat                        Lane of the Chosen

<96%(932)hp 63%(672)m 82%(856)mv> (cat.: SP DE Ss Fl Pd/Ct) outdoor standing 2 PM shape cob
You step out of the shadows.
You flicker and blur into the shape of a venomous cobra.
Attack ----> BITE
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You are filled with the deftness of the falcon.

<98%(943)hp 60%(647)m 82%(856)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 2 PM whe
People near you:
(PK) a venomous cobra             Lane of the Chosen

<98%(943)hp 60%(647)m 82%(856)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 2 PM e
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

<99%(954)hp 60%(647)m 82%(853)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 2 PM n
The Gates of the Palace 
 
[Exits: north south]

<99%(954)hp 60%(647)m 82%(852)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor standing 2 PM n
A Hallway 
 
[Exits: north south]

<100%(961)hp 60%(647)m 82%(851)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor standing 2 PM n
The End of the Hallway 
 
[Exits: east south west up]
Zah is sleeping here.

<100%(961)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor standing 2 PM bite zah
You bury your teeth in Zah's body.
Your bite hits Zah.
Zah yells 'Help! a venomous cobra bit me!'
Zah has some small but disgusting cuts.

<100%(961)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM whe
bite

Zah delivers a blow of deadly force!
Zah's infernal power DISMEMBERS you!
Zah's punch mauls you.
Zah delivers a blow of deadly force!
You dodge Zah's infernal power.
Your bite DISMEMBERS Zah!
Zah parries your bite.
Zah is covered with bleeding wounds.

<86%(832)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM 
You feel you may want to be wary.
SOMEONE'S HERE!!
Zah is covered with bleeding wounds.

<86%(832)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM People near you:
(PK) Zah                          The End of the Hallway
(PK) a venomous cobra             The End of the Hallway
(PK) Dihhadea                     The Imperial Throne Room
You dodge Zah's infernal power.
Zah parries your bite.
Your bite misses Zah.
Zah is covered with bleeding wounds.

<87%(842)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM You bury your teeth in Zah's body.
Your bite wounds Zah.
Zah is covered with bleeding wounds.

<87%(842)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM 
Zah lashes out with the Black Flail of Dark Whispers and entwines you tightly!
Zah is covered with bleeding wounds.

<87%(842)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM 
Zah delivers a blow of deadly force!
You dodge Zah's attack.
Zah's punch mauls you.
Your bite fails to penetrate a breastplate of cloudy crystal scattered with small metallic flakes worn by Zah.
Zah parries your bite.
Zah is covered with bleeding wounds.

<85%(824)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM bite zah
You bury your teeth in Zah's body.
Your bite wounds Zah.
Zah is covered with bleeding wounds.

<85%(824)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM 
Zah delivers a blow of deadly force!
You dodge Zah's punch.
You dodge Zah's punch.
You dodge Zah's punch.
Zah's punch hits you.
Your bite DISMEMBERS Zah!
Zah dodges your bite.
Zah is covered with bleeding wounds.

<85%(818)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM bite zah
You bury your teeth in Zah's body.
Your bite injures Zah.
Zah is covered with bleeding wounds.

<85%(818)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM 
Zah's punch misses you.
You dodge Zah's punch.
Zah's punch injures you.
Your bite EVISCERATES Zah!
Your bite DISMEMBERS Zah!
Zah is covered with bleeding wounds.

<83%(801)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM 
Zah's eyes become bloodshot and his face contorts into a mask of rage!
Zah is covered with bleeding wounds.

<83%(801)hp 60%(647)m 82%(850)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 2 PM bite zah

[Newbie] A curious newcomer: does flying effect movement loss while walking?
You bury your teeth in Zah's body.
Your bite devastates Zah!
Zah is covered with bleeding wounds.

<83%(806)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
You dodge Zah's attack.
Zah's punch mauls you.
You dodge Zah's punch.
Zah parries your bite.
Zah parries your bite.
Zah is covered with bleeding wounds.

<82%(792)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM bite zah

Zah looks tougher.
Zah is covered with bleeding wounds.

<82%(792)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM You bury your teeth in Zah's body.
Your bite mauls Zah.
You feel you may want to be wary.
SOMEONE'S HERE!!
Zah is gushing blood.

<82%(792)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah's punch devastates you!
Zah's punch wounds you.
Zah parries your bite.
Zah parries your bite.
Zah is gushing blood.

<76%(732)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM bite zah

Zah gets a wild look in his eyes.
Zah is covered with bleeding wounds.

<77%(741)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM You bury your teeth in Zah's body.
Your bite injures Zah.
Zah is covered with bleeding wounds.

<77%(741)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
[Newbie] A helpful mortal: sure
Zah is covered with bleeding wounds.

<77%(741)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
You desperately dodge around Zah's punch.
Zah's punch misses you.
Zah parries your bite.
Your bite DISMEMBERS Zah!
Zah is gushing blood.

<77%(741)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM bite zah
You bury your teeth in Zah's body.
Your bite grazes Zah.
Zah is gushing blood.

<78%(751)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah pummels you with his fists.
Zah's pummeling blow hits you.
Zah's pummeling blow injures you.
Zah's pummeling blow injures you.
Zah's pummeling blow injures you.
Zah's pummeling blow injures you.
You are dazed by all of the blows.
Zah is gushing blood.

<66%(640)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah's punch mauls you.
You dodge Zah's punch.
You dodge Zah's punch.
Zah parries your bite.
Your bite DISMEMBERS Zah!
Zah is gushing blood.

<63%(613)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM bite zah
You bury your teeth in Zah's body.
Your bite grazes Zah.
Zah is gushing blood.

<64%(622)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
You dodge Zah's punch.
Zah's punch injures you.
You dodge Zah's punch.
Your bite DISMEMBERS Zah!
Zah parries your bite.
Zah is gushing blood.

<61%(595)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Dihhadea has arrived.
Zah is gushing blood.

<63%(606)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM bite zah
You bury your teeth in Zah's body.
Your bite hits Zah.
Zah deflects Dihhadea's spell!
Zah's spellbane scratches Dihhadea.
Zah wounds Dihhadea.
Dihhadea utters the words, 'bjyyzh'.
Zah is gushing blood.

<63%(606)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah delivers a blow of deadly force!
Zah's punch *** DEMOLISHES *** you!
You dodge Zah's punch.
Zah's punch decimates you!
Zah's punch decimates you!
You dodge Zah's punch.
Zah parries your bite.
Your bite DISMEMBERS Zah!
Dihhadea fades into existence.
Dihhadea's digestion wounds Zah.
Dihhadea's digestion injures Zah.
Zah is writhing in agony.

<42%(408)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
[Newbie] A curious newcomer: negatively or positively ?
Zah is writhing in agony.

<43%(418)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah pummels you with his fists.
Zah's pummeling blow injures you.
Zah's pummeling blow decimates you!
Zah's pummeling blow injures you.
Zah's pummeling blow wounds you.
Zah's pummeling blow hits you.
You are dazed by all of the blows.
Zah is writhing in agony.

<30%(297)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
You dodge Zah's punch.
Zah delivers a blow of deadly force!
You dodge Zah's punch.
Zah dodges your bite.
Zah parries your bite.
Dihhadea fades into existence.
Zah is writhing in agony.

<30%(297)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah deflects Dihhadea's spell!
Zah's spellbane scratches Dihhadea.
Dihhadea utters the words, 'bjyyzh'.
Zah is writhing in agony.

<30%(297)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
[Newbie] A helpful mortal: you gonna spend less while flying
Zah is writhing in agony.

<30%(297)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM bite zah
You bury your teeth in Zah's body.
Your bite mauls Zah.
Zah is writhing in agony.

<30%(297)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah's punch mauls you.
Zah's punch decimates you!
You dodge Zah's attack.
You dodge Zah's attack.
Your bite DISMEMBERS Zah!
Your bite DISMEMBERS Zah!
Dihhadea fades into existence.
Dihhadea's digestion mauls Zah.
Zah is convulsing on the ground.

<25%(248)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM 
Zah deflects Dihhadea's spell!
Zah's spellbane scratches Dihhadea.
Zah injures Dihhadea.
Dihhadea utters the words, 'bjyyzh'.
Zah is convulsing on the ground.

<25%(248)hp 57%(615)m 84%(877)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM revert
c word
You concentrate a moment and return to your normal shape.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You parry Zah's punch.
Zah's punch devastates you!
You sure are BLEEDING!
Zah's punch misses you.
Zah parries your magic.
Dihhadea fades into existence.
Zah is convulsing on the ground.

<22%(215)hp 56%(600)m 84%(877)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor fighting 3 PM You are able to move freely again.
The Main Altar of the Temple of the Plains 
 
[Exits: north east south west]
     A circular pit surrounds the main wooden altar of the temple.
The high priestess of the temple is here preaching a sermon of her goddess.

<22%(215)hp 52%(560)m 42%(438)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 3 PM whe
heal heal
People near you:
(PK) Acra                         The Main Altar of the Temple of the Plains

<22%(215)hp 52%(560)m 42%(438)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 3 PM You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<26%(258)hp 52%(560)m 42%(438)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 3 PM heal heal
You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<31%(301)hp 52%(560)m 42%(438)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 3 PM heal heal
You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<35%(344)hp 52%(560)m 42%(438)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 3 PM heal heal
You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<40%(387)hp 52%(560)m 42%(438)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 3 PM heal heal

The fog lifts from your mind, and your memory returns to normal.

<40%(391)hp 53%(572)m 45%(465)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 4 PM You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<45%(434)hp 53%(572)m 45%(465)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 4 PM heal heal
You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<49%(477)hp 53%(572)m 45%(465)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 4 PM heal heal
You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<54%(520)hp 53%(572)m 45%(465)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 4 PM heal heal
You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<58%(563)hp 53%(572)m 45%(465)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 4 PM heal heal
You pay the high priestess 1200 copper coins.
The high priestess closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the high priestess heals your wounds.

<63%(606)hp 53%(572)m 45%(465)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 4 PM shape gold
You flicker and blur into the shape of a golden eagle.
Attack ----> PECK
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You are filled with the deftness of the falcon.

<63%(606)hp 51%(547)m 37%(465)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) indoor standing 4 PM fly
You flap your wings and soar up above.
Far Above the Tir-Talath Outpost 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 27%(345)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM s
Far Above the Northern Plains 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 27%(336)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM s
Far Above the Northern Plains 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 26%(327)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM e
Far Above Voralian City 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 25%(318)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM e
Far Above Eaststride Road 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 25%(309)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM s
Far Above Bramblefield Road 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 24%(300)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM e
Far Above a Small Castle 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 23%(291)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM e
Far Above a Tranquil Grove 
 
[Exits: east south west down]

<63%(606)hp 51%(547)m 22%(282)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM e
Far Above the Village of Balator 
 
[Exits: north east south west down]

<63%(606)hp 51%(547)m 22%(273)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM whe
People near you:
(PK) a golden eagle               Far Above the Village of Balator

<63%(606)hp 51%(547)m 22%(273)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM n
Far Above the Imperial Lands 
 
[Exits: south down]

<63%(606)hp 51%(547)m 21%(264)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM whe
People near you:
(PK) Zah                          Before the Imperial Palace
(PK) a golden eagle               Far Above the Imperial Lands

<63%(606)hp 51%(547)m 21%(264)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM whe
People near you:
(PK) Zah                          The Imperial Square
(PK) a golden eagle               Far Above the Imperial Lands

<63%(606)hp 51%(547)m 21%(264)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM whe
People near you:
(PK) Zah                          The Imperial Road
(PK) a golden eagle               Far Above the Imperial Lands

<63%(606)hp 51%(547)m 21%(264)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 4 PM flyto zah
peck zah
You fly to Zah.
A Bend in the Imperial Road 
 
[Exits: north east]
Zah is here.
You make some noise as you are attacked.
Zah delivers a blow of deadly force!
You dodge Zah's infernal power.
Zah is convulsing on the ground.

<63%(606)hp 51%(547)m 19%(239)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 4 PM You peck at the eyes of Zah, drawing blood.
THEY'RE BLIND!!
Your pecking beak hits Zah.
Zah is convulsing on the ground.

<63%(606)hp 51%(547)m 19%(239)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 4 PM 
You dodge Zah's infernal power.
You dodge Zah's punch.
Your claw decimates Zah!
Zah remains safe as your claw bounces harmlessly off of a breastplate of cloudy crystal scattered with small metallic flakes.
Zah is convulsing on the ground.

<63%(606)hp 51%(547)m 19%(239)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 4 PM fur

Zah reaches out with the handle of the Black Flail of Dark Whispers and jabs it into your eyes!
Someone's eye jab hits you.
Someone is convulsing on the ground.

<62%(596)hp 51%(547)m 19%(239)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 4 PM You are too tired to launch a furor of attacks.
Someone is convulsing on the ground.

<62%(596)hp 51%(547)m 19%(239)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 4 PM 
You dodge someone's infernal power.
You dodge someone's punch.
You dodge someone's infernal power.
Someone parries your claw.
Someone parries your claw.
Someone is convulsing on the ground.

<62%(599)hp 49%(531)m 21%(266)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 5 PM 
You dodge someone's attack.
Someone delivers a blow of deadly force!
You dodge someone's punch.
You dodge someone's punch.
Someone parries your claw.
Someone parries your claw.
Someone is convulsing on the ground.

<62%(599)hp 49%(531)m 21%(266)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 5 PM shape cob
You flicker and blur into the shape of a venomous cobra.
Attack ----> BITE
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You are filled with the deftness of the falcon.
You dodge someone's infernal power.
Someone's infernal power devastates you!
Someone delivers a blow of deadly force!
You dodge someone's infernal power.
Your bite DISMEMBERS someone!
Someone dodges your bite.
Someone is convulsing on the ground.

<58%(566)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor fighting 5 PM bite zah

Someone has fled!
Someone leaves north.

<59%(576)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM They aren't here.

<59%(576)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM bite zah
They aren't here.

<59%(576)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM Someone has arrived.

<59%(576)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM whe
You can't see a thing!

<59%(576)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM whe

Someone leaves east.
You can't see a thing!

<60%(585)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM bite zah
They aren't here.

<60%(585)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM bite zah
They aren't here.

<60%(585)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM bite zah
They aren't here.

<60%(585)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM bite zah
They aren't here.

<60%(585)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM whe
You can't see a thing!

<60%(585)hp 47%(506)m 25%(266)mv> (venomous cobra.: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM revert
c word
You concentrate a moment and return to your normal shape.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.

<61%(595)hp 46%(491)m 25%(266)mv> (Gnome: SP DE Ss Fl Pd/Ct) outdoor standing 5 PM You can't see a thing!

<61%(595)hp 42%(451)m 12%(133)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM heal refresh
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<61%(595)hp 42%(451)m 20%(215)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM heal refresh
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<61%(595)hp 42%(451)m 28%(290)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM heal refresh
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<61%(595)hp 42%(451)m 34%(356)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM heal refresh
sc
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<61%(595)hp 42%(451)m 41%(426)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM heal refresh
Acra Cryll the Grand Mistress of Changelings
-------------------------------------------------------------------------------
Level    : 51           Sex      : female       Race     : human       
Ethos    : Chaotic      Align    : Neutral      Class    : shapeshifter
Practices: 64           Trains   : 1            Hometown : Ayr'Trinil, the Arial City
Exp      : 438900       To Level : 21600        Sphere   : Air
Age      : old, 78 years old (426 hours)
Hit Point: 595  /961    Mana     : 451  /1063   Move     : 426  /1033 
Str      : ??(??)       Int      : 23(23)       Wis      : 20(20)
Dex      : ??(??)       Con      : ??(??)       Chr      : 17(15)
Carry #  :  30/????     Weight   : 203 lb 8 oz (Max ??? lbs)
Gold     : 121          Silver   : 29           Copper   : 4           
Wimpy    :  250 hp      Morale   : Moderate     Position : Standing
Hitroll  : ??           Damroll  : ??
AC pierce : -310  Divinely armored      AC bash   : -304  Divinely armored      
AC slash  : -310  Divinely armored      AC magic  : -249  Divinely armored      
AC element: -313  Divinely armored      
vs Spell    : -41  Heavily protected   vs Paralysis: -32  Well protected      
vs Breath   : -16  Somewhat protected  vs Mental   : 0    Not protected       
-------------------------------------------------------------------------------
Summon     : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue     : You allow others to rescue you.
Give       : You allow things to be given to you.
Trust      : You trust your group and your cabal with questionable spells/supplications.
Follow     : You accept followers.
You are not thirsty.
You feel slightly hungry.
-------------------------------------------------------------------------------
You are affected by:
Spell: 'protection from evil' for 19 hours.
Timer: 'scales of the dragon' for 17 hours.
Spell: 'pass door' for 15 hours.
Spell: 'detect invis' for 14 hours.
Spell: 'aura' modifies armor class by -30 for 11 hours.
Spell: 'fly' for 9 hours.
Spell: 'scales of the dragon' modifies armor class by -30 for 7 hours.
Spell: 'control translucence' for 4 hours.
Spell: 'stone skin' modifies armor class by -40 for 3 hours.
Spell: 'barrier' modifies armor class by -80 for 1 hours.
Spell: 'desensitize' for 0 hours.

<61%(595)hp 42%(451)m 41%(426)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<61%(595)hp 42%(451)m 48%(497)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM heal refresh
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<61%(595)hp 42%(451)m 55%(573)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM heal refresh
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<61%(595)hp 42%(451)m 61%(639)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 5 PM 
You feel pain normally once again.

<62%(599)hp 43%(463)m 64%(666)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 6 PM sc
Acra Cryll the Grand Mistress of Changelings
-------------------------------------------------------------------------------
Level    : 51           Sex      : female       Race     : human       
Ethos    : Chaotic      Align    : Neutral      Class    : shapeshifter
Practices: 64           Trains   : 1            Hometown : Ayr'Trinil, the Arial City
Exp      : 438900       To Level : 21600        Sphere   : Air
Age      : old, 78 years old (426 hours)
Hit Point: 599  /961    Mana     : 463  /1063   Move     : 666  /1033 
Str      : 20(20+3)     Int      : 23(23+1)     Wis      : 20(20+1)
Dex      : 20(20+10)     Con      : 17(20)       Chr      : 17(15)  
Carry #  :  30/34       Weight   : 203 lb 8 oz (Max 377 lbs)
Gold     : 120          Silver   : 49           Copper   : 4           
Wimpy    :  250 hp      Morale   : Moderate     Position : Standing
Hitroll  : 7            Damroll  : 7           
AC pierce : -310  Divinely armored      AC bash   : -304  Divinely armored      
AC slash  : -310  Divinely armored      AC magic  : -249  Divinely armored      
AC element: -313  Divinely armored      
vs Spell    : -41  Heavily protected   vs Paralysis: -32  Well protected      
vs Breath   : -16  Somewhat protected  vs Mental   : 0    Not protected       
-------------------------------------------------------------------------------
Summon     : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue     : You allow others to rescue you.
Give       : You allow things to be given to you.
Trust      : You trust your group and your cabal with questionable spells/supplications.
Follow     : You accept followers.
You are not thirsty.
You feel slightly hungry.
-------------------------------------------------------------------------------
You are affected by:
Spell: 'haste' modifies dexterity by 4 for 22 hours.
Spell: 'protection from evil' for 18 hours.
Timer: 'scales of the dragon' for 16 hours.
Spell: 'pass door' for 14 hours.
Spell: 'detect invis' for 13 hours.
Spell: 'aura' modifies armor class by -30 for 10 hours.
Spell: 'fly' for 8 hours.
Spell: 'scales of the dragon' modifies armor class by -30 for 6 hours.
Spell: 'control translucence' for 3 hours.
Spell: 'stone skin' modifies armor class by -40 for 2 hours.
Physical effect: 'eyejab' modifies hit roll by -4 for 0 hours.
Spell: 'barrier' modifies armor class by -80 for 0 hours.

<62%(599)hp 43%(463)m 64%(666)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 6 PM heal heal
You pay someone 1200 copper coins.
Someone closes its eyes for a moment and nods at you.
A calming warmth suffuses your body as someone heals your wounds.

<66%(642)hp 43%(463)m 64%(666)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 6 PM heal heal
You pay someone 1200 copper coins.
Someone closes its eyes for a moment and nods at you.
A calming warmth suffuses your body as someone heals your wounds.

<71%(685)hp 43%(463)m 64%(666)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 6 PM heal refresh
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<71%(685)hp 43%(463)m 71%(739)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 6 PM heal refresh
shape gold
You pay someone 200 copper coins.
Someone closes its eyes for a moment and nods at you.
Your body shudders slightly, and you feel less tired.

<71%(685)hp 43%(463)m 79%(818)mv> (Gnome: SP DE Ss Fl Pd/Ct) indoor standing 6 PM fly
You flicker and blur into the shape of a golden eagle.
Attack ----> PECK
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You are filled with the deftness of the falcon.

<71%(685)hp 41%(438)m 66%(818)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) indoor standing 6 PM You flap your wings and soar up above.
You can't see a thing!

<71%(685)hp 41%(438)m 56%(698)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 6 PM s
You can't see a thing!

<71%(685)hp 41%(438)m 55%(689)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 6 PM s
You can't see a thing!

<71%(685)hp 41%(438)m 55%(680)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 6 PM s
You can't see a thing!

<71%(685)hp 41%(438)m 54%(671)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 6 PM s
You can't see a thing!

<71%(685)hp 41%(438)m 53%(662)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 6 PM whe
You can't see a thing!

<71%(685)hp 41%(438)m 53%(662)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 6 PM whe

The sun sets below the horizon.
You continue to flap your wings.
The bright spot fades from your vision.
The barrier protecting you flickers and fades away.

<71%(691)hp 38%(406)m 53%(655)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM People near you:
(PK) a golden eagle               Far Above the Eastern Road

<71%(691)hp 38%(406)m 53%(655)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM e
Far Above the Eastern Road 
 
[Exits: north east south west down]

<71%(691)hp 38%(406)m 52%(646)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM whe
People near you:
(PK) a golden eagle               Far Above the Eastern Road

<71%(691)hp 38%(406)m 52%(646)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM e
Far Above the Great Crossroads 
 
[Exits: north east south west down]

<71%(691)hp 38%(406)m 51%(637)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM e
Far Above the Eastern Road 
 
[Exits: north east south west down]

<71%(691)hp 38%(406)m 50%(628)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM whe
People near you:
(PK) a golden eagle               Far Above the Eastern Road

<71%(691)hp 38%(406)m 50%(628)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM e
Far Above the Eastern Road 
 
[Exits: north east south west down]

<71%(691)hp 38%(406)m 50%(619)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM e
Far Above the City of Hamsah Mu'tazz 
 
[Exits: north east south west down]

<71%(691)hp 38%(406)m 49%(610)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM whe
People near you:
(PK) Zah                          Western Perimeter of Hamsah Mu'tazz
(PK) a golden eagle               Far Above the City of Hamsah Mu'tazz

<71%(691)hp 38%(406)m 49%(610)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM n
Far Above the Village of Balator 
 
[Exits: north east south west down]

<71%(691)hp 38%(406)m 48%(601)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM s
Far Above the City of Hamsah Mu'tazz 
 
[Exits: north east south west down]

<71%(691)hp 38%(406)m 48%(592)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM whe
People near you:
(PK) Zah                          Western Perimeter of Hamsah Mu'tazz
(PK) a golden eagle               Far Above the City of Hamsah Mu'tazz

<71%(691)hp 38%(406)m 48%(592)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM flyto zah
peck zah
You fly to Zah.
Western Perimeter of Hamsah Mu'tazz 
 
[Exits: north south]
Zah is here.
You make some noise as you are attacked.
Zah's infernal power DISMEMBERS you!
Zah is convulsing on the ground.

<66%(638)hp 38%(406)m 45%(567)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 7 PM You peck at the eyes of Zah, drawing blood.
THEY'RE BLIND!!
Your pecking beak hits Zah.
You dodge Zah's infernal power.
You dodge Zah's punch.
You dodge Zah's infernal power.
You dodge Zah's punch.
Your claw devastates Zah!
Zah parries your claw.
Zah is convulsing on the ground.

<66%(638)hp 38%(406)m 45%(567)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 7 PM fur

You dodge Zah's infernal power.
You dodge Zah's punch.
You dodge Zah's punch.
Zah parries your claw.
Your claw devastates Zah!
Zah is mortally wounded, and will die soon, if not aided.
Zah is convulsing on the ground.

<66%(638)hp 38%(406)m 45%(567)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor fighting 7 PM You start a furor of vicious attacks!
You peck at Zah with your beak.
Your pecking beak injures Zah.
Zah is DEAD!!
You land the killing blow against Zah.
Zah's severed head plops on the ground.
The gods protect Zah.
The gods protect Zah.

<66%(638)hp 38%(406)m 37%(457)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 7 PM l corpse
The corpse of Zah lies here, pierced in several places.
The corpse of Zah contains:
     plate leggings decorated with red enamel
( 2) (Glowing) a colorful cloak covered with patches
     a body shield crafted from a tiger ribcage (Damaged)
     (Glowing) (Humming) the sleeves of Harrapia
     the horned helm of a warlord
     a cloak of dyed winter wolf hide
( 2) a moss-lined ring, set with turquoise
     (Glowing) a drake-scaled flail named, 'Crimson Slumber'
     a wide, black leather belt
     a makeshift wooden trunk
( 2) (Glowing) (Humming) a flail of Pestilence
     (Glowing) a flawless bracelet of pure sapphire
     a set of polished steel sabatons
     a breastplate of cloudy crystal scattered with small metallic flakes
     a tight loop of twisting gold
     the Black Flail of Dark Whispers
     a two-headed flail weighted with thick iron cylinders
     some seaweed
     3 gold coins
     90 silver coins
     72 copper coins

<67%(647)hp 36%(390)m 39%(484)mv> (golden eagle.: SP DE Ss Fl Pd/Ct) outdoor standing 8 PM revert
You concentrate a moment and return to your normal shape.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.

<67%(647)hp 35%(375)m 46%(484)mv> (Gnome: SP DE Ss Fl Pd/Ct) outdoor standing 8 PM get sleeves corpse
You get the sleeves of Harrapia from the corpse of Zah.

<67%(647)hp 35%(375)m 46%(484)mv> (Gnome: SP DE Ss Fl Pd/Ct) outdoor standing 8 PM legend
You focus on your accumulated knowledge of the Legends of Thera.

<67%(647)hp 30%(325)m 46%(484)mv> (Gnome: SP DE Ss Fl Pd/Ct) outdoor standing 8 PM l corpse
The corpse of Zah lies here, pierced in several places.
The corpse of Zah contains:
     (Famous) plate leggings decorated with red enamel
( 2) (Noteworthy) (Glowing) a colorful cloak covered with patches
     (Noteworthy) a body shield crafted from a tiger ribcage (Damaged)
     (Legendary) the horned helm of a warlord
     (Famous) a cloak of dyed winter wolf hide
( 2) (Noteworthy) a moss-lined ring, set with turquoise
     (Infamous) (Glowing) a drake-scaled flail named, 'Crimson Slumber'
     (Noteworthy) a wide, black leather belt
     a makeshift wooden trunk
( 2) (Noteworthy) (Glowing) (Humming) a flail of Pestilence
     (Noteworthy) (Glowing) a flawless bracelet of pure sapphire
     a set of polished steel sabatons
     (Famous) a breastplate of cloudy crystal scattered with small metallic flakes
     (Noteworthy) a tight loop of twisting gold
     (Legendary) the Black Flail of Dark Whispers
     (Noteworthy) a two-headed flail weighted with thick iron cylinders
     some seaweed
     3 gold coins
     90 silver coins
     72 copper coins
Subject Author Views Posted

Acra vs. Zah

saagkri 635 March 20, 2018 10:12PM

How come you never used you trains/practices? That's a fair whack of HP. (n/t)

Kez 261 March 21, 2018 12:33AM

I'm a bit of a hoarder. (n/t)

saagkri 213 March 21, 2018 01:00AM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 36
Record Number of Users: 2 April 29, 2024
Record Number of Guests: 258 May 03, 2024