Jilfvi vs. trur again

LogFiend
May 16, 2020 01:19PM
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A carefully cultivated
field crowds the road from the north, and a closely cropped pasture lies
some distance to the south.  Cultivated fields and pastures stretch out
as far as the eye can see in all directions save west, where the towering
walls of a great city are visible on the horizon.  Far to the south, a
thin glimmer of sparkling light dances on the surface of a wide river
that runs parallel to the road.
 
[Exits: east west]

civilized <559/559(100%)hp 683/701(97%)m 510/525(97%)mv 5623tnl (61.03%) 5 PM> com fatigue trur
They aren't here.

civilized <559/559(100%)hp 683/701(97%)m 510/525(97%)mv 5623tnl (61.03%) 5 PM> 
Trur has arrived.

civilized <559/559(100%)hp 683/701(97%)m 510/525(97%)mv 5623tnl (61.03%) 5 PM> com fatigue trur

You yell 'Die, Trur, you sorcerous dog!'
Trur utters the words, 'grzzs'.
A wave of fatigue surges through you, but you somehow fight it off!
Trur parries your frigid smash.
You narrow your eyes and glare in Trur's direction.
Your fatigue FRIGHTENS Trur!
Trur has some small but disgusting cuts.

civilized <559/559(100%)hp 660/701(94%)m 510/525(97%)mv 5623tnl (61.03%) 5 PM> 
Trur fades into existence.
Trur's infernal power EVISCERATES you!
You parry Trur's caustic slime.
Trur's infernal power DISMEMBERS you!
You parry Trur's infernal power.
Trur parries your frigid smash.
Your frigid smash nearly breaks through Trur's blocking blow.
Trur has some small but disgusting cuts.

civilized <460/559(82%)hp 660/701(94%)m 510/525(97%)mv 5623tnl (61.03%) 5 PM> co damn
You narrow your eyes and glare in Trur's direction.
You failed to damn Trur.
The white aura around your body fades.
Trur has some small but disgusting cuts.

civilized <472/559(84%)hp 672/701(95%)m 525/525(100%)mv 5623tnl (61.03%) 6 PM> 
Trur utters the words, 'uqzbarr'.
Mystic frost manifests itself at Trur's hands before he sends it forth in a frigid explosion of snow and ice.
Trur's iceball MUTILATES you!
Trur has some small but disgusting cuts.

civilized <430/559(76%)hp 672/701(95%)m 491/525(93%)mv 5623tnl (61.03%) 6 PM> 
Trur's infernal power MASSACRES you!
You parry Trur's caustic slime.
Trur's caustic slime MASSACRES you!
You parry Trur's infernal power.
Trur parries your frigid smash.
Trur parries your frigid smash.
Trur has some small but disgusting cuts.

civilized <295/559(52%)hp 672/701(95%)m 491/525(93%)mv 5623tnl (61.03%) 6 PM> flee
flee
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A carefully cultivated
field to the northwest gives way to the dry, crumbling stalks of one left
fallow for this season.  Some distance to the south of the road lies a
closely cropped pasture, dotted here and there with grazing groups of
sheep and goats.  Further to the south, winding on a course to parallel
the road, runs a wide river, its presence betrayed by the thin glimmer of
sparkling light that dances upon the surface.  Cultivated fields and
pastures spread out in all directions as far as the eye can see.
 
[Exits: east west]
You flee from combat!

civilized <295/559(52%)hp 672/701(95%)m 490/525(93%)mv 5623tnl (61.03%) 6 PM> You aren't fighting anyone.

civilized <295/559(52%)hp 672/701(95%)m 490/525(93%)mv 5623tnl (61.03%) 6 PM> e
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A fallow field filled with
the stubble of dried stalks crowds the road from the north, while some
distance to the south stands a small copse of trees surrounding a clear
pond in a closely cropped pasture.  Further to the south, winding on a
course to parallel the road, runs a wide river, its presence betrayed by
the thin glimmer of sparkling light that dances upon the surface.
Cultivated fields and pastures spread out in all directions as far as
the eye can see.
 
[Exits: east west]

civilized <295/559(52%)hp 672/701(95%)m 489/525(93%)mv 5623tnl (61.03%) 6 PM> e
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A freshly plowed field
lies to the north of the road, nestled between a fallow field and an open
pasture of rich grass.  A low wall made of flat stones parallels the road
to the south, forming the northern border of a pasture dotted with
several copses of trees.  A broad river, barely visible in the distance
to the south, draws closer to the road, curving to the north and west
Cultivated fields and pastures spread out in all directions as far as the
eye can see.
 
[Exits: east west]

civilized <295/559(52%)hp 672/701(95%)m 488/525(92%)mv 5623tnl (61.03%) 6 PM> co sanc
You close your eyes and concentrate for a moment.
You are surrounded by a white aura.

civilized <295/559(52%)hp 622/701(88%)m 488/525(92%)mv 5623tnl (61.03%) 6 PM> where
e
e
People near you:
  a honey badger               Along the Eastern Road
(PK) Trur                         Along the Eastern Road
(PK) Jilfvi                       Along the Eastern Road

civilized <295/559(52%)hp 622/701(88%)m 488/525(92%)mv 5623tnl (61.03%) 6 PM> Trur has arrived.
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Open pastures of rich,
green grass lie to both sides of the road, the one to the south bordered
by a low stone fence.  Far to the northeast, the single spire of an
immense white tower is visible, faint against the horizon.  A broad
river, barely visible in the distance to the south, draws closer to the
road, curving to the north and west.  Cultivated fields and pastures
spread out in all directions as far as the eye can see.
 
[Exits: east west]

civilized <295/559(52%)hp 622/701(88%)m 487/525(92%)mv 5623tnl (61.03%) 6 PM> co mend

Trur has arrived.
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A wall made of mortared
stone borders the eastern edge of an open pasture to the north, turning
to the east close aboard the edge of the road.  To the south, a thick
copse of hardwood trees fills much of the eastern edge of an otherwise
open pasture.  The pasture is bordered on the north and east by a low
stone fence.  Cultivated fields and pastures spread out in all directions
to the limit of the horizon, save to the south where they end abruptly at
the edge of a broad river.
 
[Exits: east south west]

civilized <295/559(52%)hp 622/701(88%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> 
Trur has arrived.
You close your eyes and concentrate for a moment.
Your blood boils with zeal, mending your wounds 

civilized <326/559(58%)hp 609/701(86%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> 
Trur leaves east.

civilized <326/559(58%)hp 609/701(86%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> co mend

Trur has arrived.

civilized <326/559(58%)hp 609/701(86%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> You close your eyes and concentrate for a moment.
Your blood boils with zeal, mending your wounds 

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> You yell 'Die, Trur, you sorcerous dog!'
Trur utters the words, 'grzzs'.
A wave of fatigue overwhelms you with the beckoning temptation of sleep.

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> inv
You are carrying:
     (Red Aura) an imperial polearm
     a potion of return
     the rune-marked war axe named "Animus"
     a flawless two-headed pickaxe named 'Earthquake'
     a round shield coated in a viscous black ooze
     (Red Aura) a bloody flail of bludgeoning
     a red dragonscale shield
     a potion of transportation
     (Red Aura) (Humming) a spider-hilted steel sword
     a pitch-black longsword
     a cowhide knapsack
     (Red Aura) (Glowing) (Humming) a flail of Pestilence
     a cured hide sack made from the burnt corpse of Jilfvi
     a skin from the snow leopard
     a compact iron flail
     a lightweight skiff with a red sail
     a battered leather rucksack
     a wide bronze belt

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> You yell 'Help someone is attacking me!'

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> 
You yell 'Help someone is attacking me!'

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> quaff return

You yell 'Help someone is attacking me!'
In your dreams, or what?

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> where
quaff transportation
In your dreams, or what?

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> In your dreams, or what?

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> quaff transportation
In your dreams, or what?

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> You yell 'Help someone is attacking me!'

civilized <364/559(65%)hp 596/701(85%)m 486/525(92%)mv 5623tnl (61.03%) 6 PM> quaff transportation

You yell 'Help someone is attacking me!'
In your dreams, or what?
Your rage ebbs.

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> quaff transportation
In your dreams, or what?

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> 
You yell 'Help someone is attacking me!'

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> af
You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 35 hours.
Skill: 'warcry' modifies hit roll by 4 for 35 hours.
Commune: 'detect evil' for 30 hours.
Commune: 'detect good' for 30 hours.
Commune: 'detect invis' for 12 hours.
Commune: 'detect consecration' for 12 hours.
Commune: 'protection from good' for 11 hours.
Commune: 'sanctuary' for 5 hours.
Commune: 'fervor' modifies save vs mental by -7 for 5 hours.
Commune: 'fervor' modifies morale by 11 for 5 hours.
Skill: 'sleep' for 1 hours.

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> 
You yell 'Help someone is attacking me!'
You are blinded!

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> where

You yell 'Help someone is attacking me!'
You feel unclean.

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> In your dreams, or what?

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> 
You yell 'Help someone is attacking me!'

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> 
You yell 'Help someone is attacking me!'

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> af
You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 35 hours.
Skill: 'warcry' modifies hit roll by 4 for 35 hours.
Commune: 'detect evil' for 30 hours.
Commune: 'detect good' for 30 hours.
Spell: 'curse' modifies save vs spell by 7 for 14 hours.
Spell: 'curse' modifies hit roll by -3 for 14 hours.
Commune: 'detect invis' for 12 hours.
Commune: 'detect consecration' for 12 hours.
Commune: 'protection from good' for 11 hours.
Spell: 'blindness' modifies hit roll by -4 for 8 hours.
Commune: 'sanctuary' for 5 hours.
Commune: 'fervor' modifies save vs mental by -7 for 5 hours.
Commune: 'fervor' modifies morale by 11 for 5 hours.
Skill: 'sleep' for 1 hours.

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> 
You yell 'Help someone is attacking me!'
You scream in agony as plague sores erupt from your skin.

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> where
In your dreams, or what?

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> 
You yell 'Help someone is attacking me!'

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> af
You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 35 hours.
Skill: 'warcry' modifies hit roll by 4 for 35 hours.
Commune: 'detect evil' for 30 hours.
Commune: 'detect good' for 30 hours.
Physical effect: 'plague' modifies strength by -5 for 29 hours.
Spell: 'curse' modifies save vs spell by 7 for 14 hours.
Spell: 'curse' modifies hit roll by -3 for 14 hours.
Commune: 'detect invis' for 12 hours.
Commune: 'detect consecration' for 12 hours.
Commune: 'protection from good' for 11 hours.
Spell: 'blindness' modifies hit roll by -4 for 8 hours.
Commune: 'sanctuary' for 5 hours.
Commune: 'fervor' modifies save vs mental by -7 for 5 hours.
Commune: 'fervor' modifies morale by 11 for 5 hours.
Skill: 'sleep' for 1 hours.

civilized <420/559(75%)hp 691/701(98%)m 525/525(100%)mv 5623tnl (61.03%) 7 PM> 
You writhe in agony from the plague.
Your sickness scratches you.

civilized <422/559(75%)hp 676/701(96%)m 500/525(95%)mv 5623tnl (61.03%) 8 PM> 
You yell 'Help someone is attacking me!'
You can no longer find the strength to wield something.
You scream in agony as plague sores erupt from your skin.

civilized <422/559(75%)hp 676/701(96%)m 500/525(95%)mv 5623tnl (61.03%) 8 PM> co 'cure disease'
In your dreams, or what?

civilized <422/559(75%)hp 676/701(96%)m 500/525(95%)mv 5623tnl (61.03%) 8 PM> af
You are affected by:
Physical effect: 'plague' modifies strength by -10 for 57 hours.
Skill: 'warcry' modifies save vs spell by -8 for 34 hours.
Skill: 'warcry' modifies hit roll by 4 for 34 hours.
Commune: 'detect evil' for 29 hours.
Commune: 'detect good' for 29 hours.
Spell: 'curse' modifies save vs spell by 7 for 13 hours.
Spell: 'curse' modifies hit roll by -3 for 13 hours.
Commune: 'detect invis' for 11 hours.
Commune: 'detect consecration' for 11 hours.
Commune: 'protection from good' for 10 hours.
Spell: 'blindness' modifies hit roll by -4 for 7 hours.
Commune: 'sanctuary' for 4 hours.
Commune: 'fervor' modifies save vs mental by -7 for 4 hours.
Commune: 'fervor' modifies morale by 11 for 4 hours.
Skill: 'sleep' for 0 hours.

civilized <422/559(75%)hp 676/701(96%)m 500/525(95%)mv 5623tnl (61.03%) 8 PM> af
You are affected by:
Physical effect: 'plague' modifies strength by -10 for 57 hours.
Skill: 'warcry' modifies save vs spell by -8 for 34 hours.
Skill: 'warcry' modifies hit roll by 4 for 34 hours.
Commune: 'detect evil' for 29 hours.
Commune: 'detect good' for 29 hours.
Spell: 'curse' modifies save vs spell by 7 for 13 hours.
Spell: 'curse' modifies hit roll by -3 for 13 hours.
Commune: 'detect invis' for 11 hours.
Commune: 'detect consecration' for 11 hours.
Commune: 'protection from good' for 10 hours.
Spell: 'blindness' modifies hit roll by -4 for 7 hours.
Commune: 'sanctuary' for 4 hours.
Commune: 'fervor' modifies save vs mental by -7 for 4 hours.
Commune: 'fervor' modifies morale by 11 for 4 hours.
Skill: 'sleep' for 0 hours.

civilized <422/559(75%)hp 676/701(96%)m 500/525(95%)mv 5623tnl (61.03%) 8 PM> 
You feel less tired.
You writhe in agony from the plague.
Your sickness scratches you.

civilized <429/559(76%)hp 661/701(94%)m 481/525(91%)mv 5623tnl (61.03%) 9 PM> stand
You wake and stand up.

civilized <429/559(76%)hp 661/701(94%)m 481/525(91%)mv 5623tnl (61.03%) 9 PM> e
Burdened as you are with an excess of weight, you struggle to move.
You can't see a thing!

civilized <429/559(76%)hp 661/701(94%)m 476/525(90%)mv 5623tnl (61.03%) 9 PM> e
e
Burdened as you are with an excess of weight, you struggle to move.
You can't see a thing!

civilized <429/559(76%)hp 661/701(94%)m 471/525(89%)mv 5623tnl (61.03%) 9 PM> e
e

Someone has arrived.
Burdened as you are with an excess of weight, you struggle to move.
You can't see a thing!

civilized <429/559(76%)hp 661/701(94%)m 466/525(88%)mv 5623tnl (61.03%) 9 PM> 
Someone has arrived.

civilized <429/559(76%)hp 661/701(94%)m 466/525(88%)mv 5623tnl (61.03%) 9 PM> Burdened as you are with an excess of weight, you struggle to move.
You can't see a thing!

civilized <429/559(76%)hp 661/701(94%)m 461/525(87%)mv 5623tnl (61.03%) 9 PM> Someone has arrived.

civilized <429/559(76%)hp 661/701(94%)m 461/525(87%)mv 5623tnl (61.03%) 9 PM> Burdened as you are with an excess of weight, you struggle to move.
You can't see a thing!

civilized <429/559(76%)hp 661/701(94%)m 456/525(86%)mv 5623tnl (61.03%) 9 PM> Someone has arrived.

civilized <429/559(76%)hp 661/701(94%)m 456/525(86%)mv 5623tnl (61.03%) 9 PM> 
Someone sends you sprawling with a powerful bash!
Someone's bash grazes you.
You yell 'Help! Someone is bashing me!'
Someone has some small but disgusting cuts.

civilized <421/559(75%)hp 661/701(94%)m 456/525(86%)mv 5623tnl (61.03%) 9 PM> co 'cure disease'

Someone's piercing electricity maims you!
Someone's piercing electricity maims you!
Someone parries your punch.
Your punch decimates someone!
Someone has some small but disgusting cuts.

civilized <351/559(62%)hp 661/701(94%)m 456/525(86%)mv 5623tnl (61.03%) 9 PM> 
Someone's piercing electricity MUTILATES you!
Someone's piercing electricity maims you!
Someone's piercing electricity MUTILATES you!
Your punch injures someone.
Your punch decimates someone!
Someone has some small but disgusting cuts.

civilized <239/559(42%)hp 661/701(94%)m 456/525(86%)mv 5623tnl (61.03%) 9 PM> flee
flee

Someone feints to one side and quickly slams into you!
Someone's bash scratches you.
Someone has some small but disgusting cuts.

civilized <236/559(42%)hp 661/701(94%)m 456/525(86%)mv 5623tnl (61.03%) 9 PM> 
Someone's piercing electricity MUTILATES you!
Someone's piercing electricity maims you!
Someone parries your punch.
Your punch misses someone.
Someone has some small but disgusting cuts.

civilized <165/559(29%)hp 661/701(94%)m 456/525(86%)mv 5623tnl (61.03%) 9 PM> 
It starts to rain.

Autosaving.
You writhe in agony from the plague.
Your sickness scratches you.
Someone has some small but disgusting cuts.

civilized <163/559(29%)hp 638/701(91%)m 435/525(82%)mv 5623tnl (61.03%) 10 PM> 
Someone's piercing electricity maims you!
You sure are BLEEDING!
Someone's piercing electricity EVISCERATES you!
You sure are BLEEDING!
Your punch injures someone.
Your punch injures someone.
Someone has some small but disgusting cuts.

civilized <84/559(15%)hp 638/701(91%)m 435/525(82%)mv 5623tnl (61.03%) 10 PM> 
Someone stops using something.
Someone wields something.
Someone has some small but disgusting cuts.

civilized <84/559(15%)hp 638/701(91%)m 435/525(82%)mv 5623tnl (61.03%) 10 PM> 
Someone sends you sprawling with a powerful bash!
Someone's bash grazes you.
You sure are BLEEDING!
Your shield blocks someone's surge of water.
Someone's punch mauls you.
You sure are BLEEDING!
You swat someone's punch away with your shield.
Someone's surge of water DISMEMBERS you!
You are stunned, and rendered helpless.

civilized <-1/559(0%)hp 638/701(91%)m 435/525(82%)mv 5623tnl (61.03%) 10 PM> You are too stunned to do that.
Someone's surge of water DISMEMBERS you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
Subject Author Views Posted

Jilfvi vs. trur again

LogFiend 484 May 16, 2020 01:19PM



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