<934hp(95%) 839m 790mv> (2 PM) <drunk Tragic> <outdoor civilized> You sing 'The ghosts remain, and chant the chorus
Forget not souls who've come before us;
Those spirits cold, and without number
Who pass the night in endless slumber.'
Thief resists the power of your song.
The tiny forest guardian collapses into a deep sleep.
<934hp(95%) 809m 790mv> (2 PM) <drunk Tragic> <outdoor civilized>
A sudden pain erupts through your skull.
<934hp(95%) 809m 790mv> (2 PM) <drunk Tragic> <outdoor civilized>
In your dreams, or what?
<934hp(95%) 809m 790mv> (2 PM) <drunk Tragic> <outdoor civilized>
Wimpy set to 0 hit points.
<934hp(95%) 809m 790mv> (2 PM) <drunk Tragic> <outdoor civilized>
In your dreams, or what?
<934hp(95%) 809m 790mv> (2 PM) <drunk Tragic> <outdoor civilized>
UNBIND UNTIE UNTRUSS
These commands are used to unbind a victim of a thief's binding. You cannot
use any of these commands if you, yourself, are tied, trussed, or have bound
hands. Any third party person can walk up and untie a thief's victim. Untie
works on both a trussed person and a tied person.
The types of bindings are: blindfold, gag, hands, legs
Syntax:
unbind (attempts to unbind yourself in a pre-defined order)
unbind <type> (attempts to unbind yourself of specific binding)
unbind <type> <person> (attempts to unbind person of specific binding)
untie <person> (attempts to untie and untruss person)
See also: BIND
<934hp(95%) 809m 790mv> (2 PM) <drunk Tragic> <outdoor civilized>
You have been KILLED!!
You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
<1hp(0%) 1m 771mv> (3 PM) <sober Tragic> <indoor civilized>
*** Uhh, wtf? |