Stiggan vs Group attempting to lure him to a group/trap. Long and boring

December 29, 2008 01:50PM
Shradker invites me to travel with him and a bud. In the past



Shradker tells you 'ah good'

<654hp 302m 556mv 5314tnl (69.10%)> A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage here, leaving the 
stone in a heap and the walls in ruins.  You can continue shortly to the
north, but the road and walls do not look any better.  They are left even
more scorched and ruined further north.  
 
[Exits: north east]
(Gold Aura) His ears brutally cut from his head, this plains elf cowers by his master.
(Red Aura) (Orderly Aura) From the depths of the underdark, this gray-skinned dwarf curses his slave.

<654hp 302m 553mv 5314tnl (69.10%)> 

where
People near you:
(PK) Stiggan                      A Ruined Wall of the City
(PK) Jern                         The Alleys of Deprivation
(PK) Shradker                     The Alleys of Deprivation

<654hp 302m 553mv 5314tnl (69.10%)> 
e
e
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west]
(Orderly Aura) With a resolute curse, this dwarven slave bears his beating proudly.
(Red Aura) With a cruel sneer, this black-skinned giant beats his dwarf into submission.
(Red Aura) This fire giant slave hangs his head in submission, obviously defeated.
(Red Aura) (Orderly Aura) Commanding obedience, this storm giant barks orders at his fire giant slave.

<654hp 302m 550mv 5314tnl (69.10%)> The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and 
west.
 
[Exits: east west]

<654hp 302m 547mv 5314tnl (69.10%)> 
e
af
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and
west.  To the north is a small, torn down building.
 
[Exits: north east west]
(Gold Aura) With an arrogant stare, this barbaric storm giant pushes his way through the
streets.
Shradker tells you 'jes pressed fer tmie'

Autosaving.
You are hungry.

<654hp 310m 586mv 5314tnl (69.10%)> You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 39 hours.
Skill: 'warcry' modifies hit roll by 4 for 39 hours.
Spell: 'detect invis' for 17 hours.
Skill: 'eye of equilibrium' for 23 hours.
Skill: 'eye of equilibrium' for 23 hours.
Skill: 'eye of equilibrium' for 23 hours.
Skill: 'eye of equilibrium' for 23 hours.
Skill: 'eye of equilibrium' for 23 hours.
Power: 'vanguard of balance' for 8 hours.

<654hp 310m 586mv 5314tnl (69.10%)> 
e
You manage to avoid inhaling the noxious powder.
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west [down]]
(Red Aura) (Orderly Aura) Jern the human is sleeping here.
A giant commoner of Ostalagiah stands here, glaring down upon you.

<654hp 310m 583mv 5314tnl (69.10%)> 
Shradker steps out of the shadows.
Shradker drinks water from a metal canteen insulated in a wolf's pelt.

<654hp 310m 583mv 5314tnl (69.10%)> 
snort
You snort.
Someone gallantly tips its hat.

<654hp 310m 583mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Jern                         The Alleys of Deprivation

<654hp 310m 583mv 5314tnl (69.10%)> 
Shradker steps out of the shadows.

<654hp 310m 583mv 5314tnl (69.10%)> 
Jern wakes and stands up.

<654hp 310m 583mv 5314tnl (69.10%)> 
say Power almost got Stiggan.
l
You say 'Power almost got Stiggan.'
Jern sings 'There once was a thief who did creep
Through the streets without making a peep
In the shadows she'd hide
'til her target was spied,
Then she'd whack the poor sod straight to sleep!'

<654hp 310m 583mv 5314tnl (69.10%)> The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west [down]]
(Red Aura) (Orderly Aura) Jern the human is here.
A giant commoner of Ostalagiah stands here, glaring down upon you.

<654hp 310m 583mv 5314tnl (69.10%)> 
asy Powder
w
Huh?

<654hp 310m 583mv 5314tnl (69.10%)> The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and
west.  To the north is a small, torn down building.
 
[Exits: north east west]
(Gold Aura) With an arrogant stare, this barbaric storm giant pushes his way through the
streets.

<654hp 310m 580mv 5314tnl (69.10%)> 
w
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and 
west.
 
[Exits: east west]

<654hp 310m 577mv 5314tnl (69.10%)> 
w
w
w
where
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west]
(Orderly Aura) With a resolute curse, this dwarven slave bears his beating proudly.
(Red Aura) With a cruel sneer, this black-skinned giant beats his dwarf into submission.
(Red Aura) This fire giant slave hangs his head in submission, obviously defeated.
(Red Aura) (Orderly Aura) Commanding obedience, this storm giant barks orders at his fire giant slave.

<654hp 310m 574mv 5314tnl (69.10%)> A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage here, leaving the 
stone in a heap and the walls in ruins.  You can continue shortly to the
north, but the road and walls do not look any better.  They are left even
more scorched and ruined further north.  
 
[Exits: north east]
(Gold Aura) His ears brutally cut from his head, this plains elf cowers by his master.
(Red Aura) (Orderly Aura) From the depths of the underdark, this gray-skinned dwarf curses his slave.

<654hp 310m 571mv 5314tnl (69.10%)> Alas, you cannot go that way.

<654hp 310m 571mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      A Ruined Wall of the City
(PK) Jern                         The Alleys of Deprivation
(PK) Shradker                     The Alleys of Deprivation

<654hp 310m 571mv 5314tnl (69.10%)> 
n
A Solitary Path of Rubble
  This path of rubble is covered in soot and ash.  Apparently there was a
skirmish here that has yet to be recovered from.  You have the feeling that
the solitude is meaningful and there are probably vagabonds here that would
have your head and your purse.  The rubble is much worse to the west, however
you can continue to the north and continue along the streets of anguish.
 
[Exits: north south]
A giant commoner of Ostalagiah stands here, glaring down upon you.
A giant commoner of Ostalagiah stands here, glaring down upon you.

<654hp 310m 568mv 5314tnl (69.10%)> 
n

Shradker tells you 'watch out'

<654hp 310m 568mv 5314tnl (69.10%)> Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east south]

<654hp 310m 565mv 5314tnl (69.10%)> 
n
Alas, you cannot go that way.

<654hp 310m 565mv 5314tnl (69.10%)> 
Jern has arrived.

<654hp 310m 565mv 5314tnl (69.10%)> 
e
e
The Gates to the Streets of Anguish
  Great gates of iron mark the entrance here to the city streets.  This
is the flank end of the city, where the merchants and often allies of 
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone 
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]

<654hp 310m 562mv 5314tnl (69.10%)> 
Jern has arrived.

<654hp 310m 562mv 5314tnl (69.10%)> Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
A filthy pigeon is here, avoiding the feet of the stomping giants.

<654hp 310m 559mv 5314tnl (69.10%)> 
Jern has arrived.

<654hp 310m 559mv 5314tnl (69.10%)> 
bash jern
Springing forward, you send Jern sprawling with a solid body blow!
Your bash injures Jern.
Jern yells 'Help! Stiggan is bashing me!'
Jern has a few scratches.

<654hp 310m 559mv 5314tnl (69.10%)> 
Your thrust maims Jern!
Your slash MUTILATES Jern!
Your slash maims Jern!
Jern dodges your slash.
You parry Jern's bite and return an attack of your own.
Your thrust maims Jern!
As you fight Jern, you find your confidence shaken by his taunts and posturing.
Shradker's slash MUTILATES you!
You parry Shradker's slash.
Jern is covered with bleeding wounds.

<616hp 310m 559mv 5314tnl (69.10%)> 
bash jern

Jern parries your thrust.
Your slash EVISCERATES Jern!
Your slash MUTILATES Jern!
Jern turns your thrust aside with a quick blow.
You parry Jern's bite.
You parry Shradker's slash.
Jern is covered with bleeding wounds.

<616hp 310m 559mv 5314tnl (69.10%)> 
You fail to get in one more shot as Jern flees.
Jern has fled!
Jern leaves east.

<616hp 310m 559mv 5314tnl (69.10%)> They aren't here.
Shradker's circle stab *** DEMOLISHES *** you!
Shradker is in perfect health.

<512hp 310m 559mv 5314tnl (69.10%)> 
Shradker parries your thrust.
Your slash EVISCERATES Shradker!
Shradker dodges your thrust.
Shradker parries your thrust.
You parry Shradker's slash.
You swat Shradker's stab away from you.
Shradker's stab EVISCERATES you!
Shradker has a few scratches.

<464hp 310m 559mv 5314tnl (69.10%)> 
You are hungry.
Shradker has a few scratches.

<467hp 315m 601mv 5314tnl (69.10%)> 
bash
You slam into Shradker, and send her flying!
Your bash injures Shradker.
Shradker has a few scratches.

<467hp 315m 601mv 5314tnl (69.10%)> 
Shradker dodges your thrust.
Shradker parries your slash.
Shradker parries your thrust.
Your slash EVISCERATES Shradker!
You parry Shradker's slash.
You parry Shradker's stab.
Shradker's stab EVISCERATES you!
Shradker has some small but disgusting cuts.

<423hp 315m 601mv 5314tnl (69.10%)> 
Shradker dodges your thrust.
Shradker dodges your slash.
Your thrust EVISCERATES Shradker!
Your thrust MUTILATES Shradker!
Shradker's slash EVISCERATES you!
You parry Shradker's stab.
You parry Shradker's stab.
Shradker is covered with bleeding wounds.

<380hp 315m 601mv 5314tnl (69.10%)> 
bash
You slam into Shradker, and send her flying!
Your bash hits Shradker.
Shradker is covered with bleeding wounds.

<380hp 315m 601mv 5314tnl (69.10%)> 
Shradker dodges your thrust.
Your slash misses Shradker.
Shradker dodges your thrust.
You parry Shradker's slash.
Shradker's slash devastates you!
Shradker is covered with bleeding wounds.

<349hp 315m 601mv 5314tnl (69.10%)> 
Shradker dodges your thrust.
Shradker parries your slash.
You parry Shradker's slash.
Shradker's stab MUTILATES you!
You parry Shradker's slash.
Shradker is covered with bleeding wounds.

<310hp 315m 601mv 5314tnl (69.10%)> 
bash shrad
You slam into Shradker, and send her flying!
Your bash wounds Shradker.
Shradker is covered with bleeding wounds.

<310hp 315m 601mv 5314tnl (69.10%)> 
Your thrust DISMEMBERS Shradker!
Shradker parries your thrust.
You parry Shradker's slash.
You parry Shradker's stab.
You parry Shradker's stab.
Shradker is covered with bleeding wounds.

<310hp 315m 601mv 5314tnl (69.10%)> 
Your thrust EVISCERATES Shradker!
Your thrust MUTILATES Shradker!
You parry Shradker's slash and return an attack of your own.
Your thrust MUTILATES Shradker!
You parry Shradker's stab.
Shradker's stab MUTILATES you!
Shradker is gushing blood.

<269hp 315m 601mv 5314tnl (69.10%)> 
bash shrad

You get in one more shot on Shradker as she flees.
Your parting blow MUTILATES Shradker!
Shradker has fled!
Shradker leaves west.
You are hungry.

<274hp 323m 643mv 5314tnl (69.10%)> They aren't here.

<274hp 323m 643mv 5314tnl (69.10%)> 
Shradker has arrived.

<274hp 323m 643mv 5314tnl (69.10%)> 
bash shrad

Shradker leaves east.

<274hp 323m 643mv 5314tnl (69.10%)> 
bash shrad
They aren't here.

<274hp 323m 643mv 5314tnl (69.10%)> 
berserk
They aren't here.

<274hp 323m 643mv 5314tnl (69.10%)> Your pulse races as you are consumed by rage!

<352hp 293m 593mv 5314tnl (69.10%)> 
tell SHrad Hrm.
They aren't here.

<352hp 293m 593mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      Streets of Anguish

<352hp 293m 593mv 5314tnl (69.10%)> 
e
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
Reaching towards you, a beggar lies here covered in boils and filth.

<352hp 293m 590mv 5314tnl (69.10%)> 
in
You are carrying:
     a water skin
     (Magical) a glass vial
( 2) a raft
     (Magical) a vial of ointment
     a Frostbrand sword
     (Red Aura) (Glowing) a short sword named "Khazid'hea"
     "Alabast" the legendary clabbard of Stee Hoarns
     a small burlap sack
     a crate
     a makeshift wooden trunk

<352hp 293m 590mv 5314tnl (69.10%)> 
tell Jern Why is idiot?
You tell Jern 'Why is idiot?'

<352hp 293m 590mv 5314tnl (69.10%)> 
af
You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 37 hours.
Skill: 'warcry' modifies hit roll by 4 for 37 hours.
Spell: 'detect invis' for 15 hours.
Skill: 'eye of equilibrium' for 21 hours.
Skill: 'eye of equilibrium' for 21 hours.
Skill: 'eye of equilibrium' for 21 hours.
Skill: 'eye of equilibrium' for 21 hours.
Skill: 'eye of equilibrium' for 21 hours.
Power: 'vanguard of balance' for 6 hours.
Timer: 'physical sleep protection' for 4 hours.
Skill: 'berserk' modifies armor class by 19 for 3 hours.
Skill: 'berserk' modifies hit roll by 3 for 3 hours.
Skill: 'berserk' modifies damage roll by 7 for 3 hours.
Physical effect: 'demoralize' modifies morale by -9 for 1 hours.

<352hp 293m 590mv 5314tnl (69.10%)> 
w
w
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
A filthy pigeon is here, avoiding the feet of the stomping giants.

<352hp 293m 587mv 5314tnl (69.10%)> The Gates to the Streets of Anguish
  Great gates of iron mark the entrance here to the city streets.  This
is the flank end of the city, where the merchants and often allies of 
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone 
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]

<352hp 293m 584mv 5314tnl (69.10%)> 
drink vial
You drink a glass vial.
You fade out of existence.
You aren't blind.
You aren't blind.

<352hp 293m 584mv 5314tnl (69.10%)> 
Shradker yells 'heh'

<352hp 293m 584mv 5314tnl (69.10%)> 
yell Why try kill Stiggan?
You yell 'Why try kill Stiggan?'

<352hp 293m 584mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Gates to the Streets of Anguish
(PK) Shradker                     Streets of Anguish

<352hp 293m 584mv 5314tnl (69.10%)> 
e
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
A filthy pigeon is here, avoiding the feet of the stomping giants.

<352hp 293m 581mv 5314tnl (69.10%)> 
where
west
People near you:
(PK) Stiggan                      Streets of Anguish

<352hp 293m 581mv 5314tnl (69.10%)> The Gates to the Streets of Anguish
  Great gates of iron mark the entrance here to the city streets.  This
is the flank end of the city, where the merchants and often allies of 
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone 
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]

<352hp 293m 578mv 5314tnl (69.10%)> 
east
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
A filthy pigeon is here, avoiding the feet of the stomping giants.
Shradker yells 'thougth you bad man'

<352hp 293m 575mv 5314tnl (69.10%)> 
east
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
Reaching towards you, a beggar lies here covered in boils and filth.

<352hp 293m 572mv 5314tnl (69.10%)> 
where
east
where
People near you:
(PK) Stiggan                      Streets of Anguish

<352hp 293m 572mv 5314tnl (69.10%)> You manage to avoid inhaling the noxious powder.
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: north east west]
You are hungry.

<356hp 301m 611mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      Streets of Anguish

<356hp 301m 611mv 5314tnl (69.10%)> 
Shradker yells 'come here'

<356hp 301m 611mv 5314tnl (69.10%)> 
yell Eh?
You yell 'Eh?'

<356hp 301m 611mv 5314tnl (69.10%)> 
where

A black-skinned slaver yells 'Slaves fa sale!  Dwarf, Giant, Felar, Human en Elf!  90 copper, no less!'
A visiting dwarf mason yells '80 copper for the filth!'

<356hp 301m 611mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      Streets of Anguish
(PK) Shradker                     Streets of Anguish

<356hp 301m 611mv 5314tnl (69.10%)> 
l
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: north east west]

<356hp 301m 611mv 5314tnl (69.10%)> 
yell Stiggan will kill Shradker if he comes near.
You yell 'Stiggan will kill Shradker if he comes near.'

<356hp 301m 611mv 5314tnl (69.10%)> 
take turkey trunk
eat turkey
You see nothing like that in the trunk.

<356hp 301m 611mv 5314tnl (69.10%)> You do not have that item.

<356hp 301m 611mv 5314tnl (69.10%)> 
take turkey crate
You get a deep-fried turkey from a crate.

<356hp 301m 611mv 5314tnl (69.10%)> 
eat turkey
You finish eating a deep-fried turkey.
You start to feel full.

<356hp 301m 611mv 5314tnl (69.10%)> 
where
l in trunk
People near you:
(PK) Stiggan                      Streets of Anguish
(PK) Shradker                     Streets of Anguish

<356hp 301m 611mv 5314tnl (69.10%)> When you look inside, you see it is about half full.
A makeshift wooden trunk contains:
( 3) a tender leg of lamb
( 6) a large fillet of fresh herb and walnut salmon
( 6) (Magical) a platinum flask
     (Magical) a curving platinum scimitar
     (Magical) a pouch filled with dust
( 7) a small vial of diluted venom
     some red grass
     the pouch of nourishment
     a massive truncheon
     an elegant silver rapier
     a tattered slave's robe
     a yellow mold and mushroom concoction
( 2) (Magical) a silver green potion
( 2) (Magical) a flask of diminution
     (Magical) a crudely labeled greenish potion
( 2) (Magical) a packet of brown dust
( 5) a silver pill
     a silver ranseur

<356hp 301m 611mv 5314tnl (69.10%)> 
af
You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 36 hours.
Skill: 'warcry' modifies hit roll by 4 for 36 hours.
Spell: 'invis' for 23 hours.
Spell: 'detect invis' for 14 hours.
Skill: 'eye of equilibrium' for 20 hours.
Skill: 'eye of equilibrium' for 20 hours.
Skill: 'eye of equilibrium' for 20 hours.
Skill: 'eye of equilibrium' for 20 hours.
Skill: 'eye of equilibrium' for 20 hours.
Power: 'vanguard of balance' for 5 hours.
Timer: 'physical sleep protection' for 3 hours.
Skill: 'berserk' modifies armor class by 19 for 2 hours.
Skill: 'berserk' modifies hit roll by 3 for 2 hours.
Skill: 'berserk' modifies damage roll by 7 for 2 hours.
Physical effect: 'demoralize' modifies morale by -9 for 0 hours.

<356hp 301m 611mv 5314tnl (69.10%)> 
yell Shradker is dumb for attacking Stiggan.
You yell 'Shradker is dumb for attacking Stiggan.'

<356hp 301m 611mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      Streets of Anguish
(PK) Shradker                     Streets of Anguish

<356hp 301m 611mv 5314tnl (69.10%)> 
l
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: north east west]
The lightning has stopped.

<368hp 309m 650mv 5314tnl (69.10%)> 
scan a
You scan north.
***** Range 1 *****
(Gold Aura) Hissing in agony, this felar slave lays here, beaten relentlessly.
(Red Aura) (Chaotic Aura) With crazed eyes, this red-skinned giant beats the life out of his felar.
(Gold Aura) His spirit broken, this storm giant hefts blocks of stone for his master.
(Orderly Aura) With a threatening slap, this cloud giant slaver abuses his storm giant slave.

You scan south.
You scan east.
You scan west.
***** Range 1 *****
Reaching towards you, a beggar lies here covered in boils and filth.

You scan up.
You scan down.

<368hp 309m 650mv 5314tnl (69.10%)> 
w
w
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
Reaching towards you, a beggar lies here covered in boils and filth.

<368hp 309m 647mv 5314tnl (69.10%)> 
where
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
A filthy pigeon is here, avoiding the feet of the stomping giants.

<368hp 309m 644mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      Streets of Anguish
(PK) Shradker                     Streets of Anguish

<368hp 309m 644mv 5314tnl (69.10%)> 
w
The Gates to the Streets of Anguish
  Great gates of iron mark the entrance here to the city streets.  This
is the flank end of the city, where the merchants and often allies of 
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone 
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]

<368hp 309m 641mv 5314tnl (69.10%)> 
w
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east south]

<368hp 309m 638mv 5314tnl (69.10%)> 
s
bash shrad
s
bash shrad
where
A Solitary Path of Rubble
  This path of rubble is covered in soot and ash.  Apparently there was a
skirmish here that has yet to be recovered from.  You have the feeling that
the solitude is meaningful and there are probably vagabonds here that would
have your head and your purse.  The rubble is much worse to the west, however
you can continue to the north and continue along the streets of anguish.
 
[Exits: north south]
A giant commoner of Ostalagiah stands here, glaring down upon you.

<368hp 309m 635mv 5314tnl (69.10%)> They aren't here.

<368hp 309m 635mv 5314tnl (69.10%)> A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage here, leaving the 
stone in a heap and the walls in ruins.  You can continue shortly to the
north, but the road and walls do not look any better.  They are left even
more scorched and ruined further north.  
 
[Exits: north east]
A giant commoner of Ostalagiah stands here, glaring down upon you.
(Gold Aura) His ears brutally cut from his head, this plains elf cowers by his master.
(Red Aura) (Orderly Aura) From the depths of the underdark, this gray-skinned dwarf curses his slave.

<368hp 309m 632mv 5314tnl (69.10%)> They aren't here.

<368hp 309m 632mv 5314tnl (69.10%)> 
e
People near you:
(PK) Stiggan                      A Ruined Wall of the City
(PK) Shradker                     Streets of Anguish

<368hp 309m 632mv 5314tnl (69.10%)> 
bash shrad
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west]
(Orderly Aura) With a resolute curse, this dwarven slave bears his beating proudly.
(Red Aura) With a cruel sneer, this black-skinned giant beats his dwarf into submission.
(Red Aura) This fire giant slave hangs his head in submission, obviously defeated.
(Red Aura) (Orderly Aura) Commanding obedience, this storm giant barks orders at his fire giant slave.

<368hp 309m 629mv 5314tnl (69.10%)> They aren't here.

<368hp 309m 629mv 5314tnl (69.10%)> 
e
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and 
west.
 
[Exits: east west]

<368hp 309m 626mv 5314tnl (69.10%)> 
bash shrad
e
They aren't here.

<368hp 309m 626mv 5314tnl (69.10%)> 
bash shrad
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and
west.  To the north is a small, torn down building.
 
[Exits: north east west]

<368hp 309m 623mv 5314tnl (69.10%)> 
e
bash shrad
where
They aren't here.

<368hp 309m 623mv 5314tnl (69.10%)> The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west [down]]
(Gold Aura) With an arrogant stare, this barbaric storm giant pushes his way through the
streets.
A giant commoner of Ostalagiah stands here, glaring down upon you.

<368hp 309m 620mv 5314tnl (69.10%)> They aren't here.

<368hp 309m 620mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation

<368hp 309m 620mv 5314tnl (69.10%)> 
scan e
You scan east.

<368hp 309m 620mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<368hp 309m 620mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<368hp 309m 620mv 5314tnl (69.10%)> 
af
You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 35 hours.
Skill: 'warcry' modifies hit roll by 4 for 35 hours.
Spell: 'invis' for 22 hours.
Spell: 'detect invis' for 13 hours.
Skill: 'eye of equilibrium' for 19 hours.
Skill: 'eye of equilibrium' for 19 hours.
Skill: 'eye of equilibrium' for 19 hours.
Skill: 'eye of equilibrium' for 19 hours.
Skill: 'eye of equilibrium' for 19 hours.
Power: 'vanguard of balance' for 4 hours.
Timer: 'physical sleep protection' for 2 hours.
Skill: 'berserk' modifies armor class by 19 for 1 hours.
Skill: 'berserk' modifies hit roll by 3 for 1 hours.
Skill: 'berserk' modifies damage roll by 7 for 1 hours.

<368hp 309m 620mv 5314tnl (69.10%)> 
in
You are carrying:
     a water skin
( 2) a raft
     (Magical) a vial of ointment
     a Frostbrand sword
     (Red Aura) (Glowing) a short sword named "Khazid'hea"
     "Alabast" the legendary clabbard of Stee Hoarns
     a small burlap sack
     a crate
     a makeshift wooden trunk

<368hp 309m 620mv 5314tnl (69.10%)> 
l in crate
When you look inside, you see it is fairly full.
A crate contains:
     a tendril of serpentine weed
     (Magical) a glass vial
     some seaweed
(10) a tender leg of lamb
( 2) a deep-fried turkey
     an elegant silver rapier
     a water skin
     a red dragon claw
     a bottle
     (Red Aura) a midnight dragon hide
     (Red Aura) midnight dragon armguards
     a small vial of diluted venom
     a forest green cape
( 2) a corroded crown
     a thin metallic sabre

<368hp 309m 620mv 5314tnl (69.10%)> 
l in trunk
When you look inside, you see it is about half full.
A makeshift wooden trunk contains:
( 3) a tender leg of lamb
( 6) a large fillet of fresh herb and walnut salmon
( 6) (Magical) a platinum flask
     (Magical) a curving platinum scimitar
     (Magical) a pouch filled with dust
( 7) a small vial of diluted venom
     some red grass
     the pouch of nourishment
     a massive truncheon
     an elegant silver rapier
     a tattered slave's robe
     a yellow mold and mushroom concoction
( 2) (Magical) a silver green potion
( 2) (Magical) a flask of diminution
     (Magical) a crudely labeled greenish potion
( 2) (Magical) a packet of brown dust
( 5) a silver pill
     a silver ranseur

<368hp 309m 620mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<368hp 309m 620mv 5314tnl (69.10%)> 
who pk
[39 Arial Asn] (PK) Pyrrhoxilla the Mistress of Nage Waza
*39 Cloud War* (PK) [NEXUS] Stiggan the Master of Battle
[35 Human Bar] (PK) Jern the Master of Melody, Imperial Blade
[44 H-Drw Ran] (PK) Laredef the Guardian of the Earth
[42 Dwarf Pal] (PK) Brorandus the Savior of the Fallen

Players found: 5

<368hp 309m 620mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<368hp 309m 620mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<380hp 317m 650mv 5314tnl (69.10%)> 
yell Stiggan could be fighting Brorandus or helping Empire, and Empire does this?
You yell 'Stiggan could be fighting Brorandus or helping Empire, and Empire does this?'

<380hp 317m 650mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<380hp 317m 650mv 5314tnl (69.10%)> 
who pk
[39 Arial Asn] (PK) Pyrrhoxilla the Mistress of Nage Waza
*39 Cloud War* (PK) [NEXUS] Stiggan the Master of Battle
[35 Human Bar] (PK) Jern the Master of Melody, Imperial Blade
[42 Dwarf Pal] (PK) Brorandus the Savior of the Fallen

Players found: 4

<380hp 317m 650mv 5314tnl (69.10%)> 
whois sh
[ 3 Arial Asn] Shamira the White Belt

<380hp 317m 650mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<380hp 317m 650mv 5314tnl (69.10%)> 
in
You are carrying:
     a water skin
( 2) a raft
     (Magical) a vial of ointment
     a Frostbrand sword
     (Red Aura) (Glowing) a short sword named "Khazid'hea"
     "Alabast" the legendary clabbard of Stee Hoarns
     a small burlap sack
     a crate
     a makeshift wooden trunk

<380hp 317m 650mv 5314tnl (69.10%)> 
open d
d
You open a heavy sewer door.

<380hp 317m 650mv 5314tnl (69.10%)> A Filthy Sewer Drain
  The stench here is almost unbearable, followed by the filthy 
trickling of urine and the wretched smell of death that wafts
through these tunnels. This is obviously a sewer of some sort,
leading probably to a less confined place outside of the city.
A trickle of light comes from the sewage door above you and 
another floorboard can be seen resting beneath you.  You also 
notice a few words scrawled on the wall beside you.
 
[Exits: up [down]]

<380hp 317m 649mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      A Filthy Sewer Drain

<380hp 317m 649mv 5314tnl (69.10%)> 
u
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west down]
(Gold Aura) With an arrogant stare, this barbaric storm giant pushes his way through the
streets.
A giant commoner of Ostalagiah stands here, glaring down upon you.

<380hp 317m 648mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     Streets of Anguish

<380hp 317m 648mv 5314tnl (69.10%)> 
where
bash shrad
People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     Streets of Anguish

<380hp 317m 648mv 5314tnl (69.10%)> 
where
They aren't here.

<380hp 317m 648mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation

<380hp 317m 648mv 5314tnl (69.10%)> 
scan a
You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<380hp 317m 648mv 5314tnl (69.10%)> 
where

You feel your pulse slow down.

<391hp 325m 650mv 5314tnl (69.10%)> 
d
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<391hp 325m 650mv 5314tnl (69.10%)> A Filthy Sewer Drain
  The stench here is almost unbearable, followed by the filthy 
trickling of urine and the wretched smell of death that wafts
through these tunnels. This is obviously a sewer of some sort,
leading probably to a less confined place outside of the city.
A trickle of light comes from the sewage door above you and 
another floorboard can be seen resting beneath you.  You also 
notice a few words scrawled on the wall beside you.
 
[Exits: up [down]]

<391hp 325m 649mv 5314tnl (69.10%)> 
u
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west down]
(Gold Aura) With an arrogant stare, this barbaric storm giant pushes his way through the
streets.
A giant commoner of Ostalagiah stands here, glaring down upon you.

<391hp 325m 648mv 5314tnl (69.10%)> 
where
d
berserk
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<391hp 325m 648mv 5314tnl (69.10%)> A Filthy Sewer Drain
  The stench here is almost unbearable, followed by the filthy 
trickling of urine and the wretched smell of death that wafts
through these tunnels. This is obviously a sewer of some sort,
leading probably to a less confined place outside of the city.
A trickle of light comes from the sewage door above you and 
another floorboard can be seen resting beneath you.  You also 
notice a few words scrawled on the wall beside you.
 
[Exits: up [down]]

<391hp 325m 647mv 5314tnl (69.10%)> Your pulse races as you are consumed by rage!

<469hp 295m 597mv 5314tnl (69.10%)> 
where
u
where
in
eq
People near you:
(PK) Stiggan                      A Filthy Sewer Drain

<469hp 295m 597mv 5314tnl (69.10%)> The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west down]
(Gold Aura) With an arrogant stare, this barbaric storm giant pushes his way through the
streets.
A giant commoner of Ostalagiah stands here, glaring down upon you.

<469hp 295m 596mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation

<469hp 295m 596mv 5314tnl (69.10%)> You are carrying:
     a water skin
( 2) a raft
     (Magical) a vial of ointment
     a Frostbrand sword
     (Red Aura) (Glowing) a short sword named "Khazid'hea"
     "Alabast" the legendary clabbard of Stee Hoarns
     a small burlap sack
     a crate
     a makeshift wooden trunk

<469hp 295m 596mv 5314tnl (69.10%)> You are using:
<worn on finger>    a shiny black hematite ring
<worn on finger>    a shiny black hematite ring
<worn around neck>  (Glowing) a wool cloak with an ebony clasp
<worn around neck>  (Glowing) a wool cloak with an ebony clasp
<worn on body>      (Red Aura) a midnight dragon hide
<worn on head>      (Red Aura) a midnight dragon skull
<worn on legs>      (Red Aura) midnight dragon leggings
<worn on feet>      (Red Aura) midnight dragon boots
<worn on hands>     (Red Aura) midnight dragon gauntlets
<worn on arms>      (Red Aura) midnight dragon armguards
<worn about body>   a skin from the snow leopard
<worn about waist>  an elaborate beaded onyx belt
<worn around wrist> an adamantite bracer
<worn around wrist> a Ragesteel Bracer
<mainhand wielded>  "Alabast" the legendary clabbard of Stee Hoarns
<offhand wielded>   a sword called "Swiftbird"

<469hp 295m 596mv 5314tnl (69.10%)> 
wield frostbrand
w
where
A Frostbrand sword is too light to wield while dual wielding a sword called "Swiftbird".
You stop using a sword called "Swiftbird".
You stop using "Alabast" the legendary clabbard of Stee Hoarns.
You wield a Frostbrand sword.
A Frostbrand sword feels like a part of you!

<469hp 295m 596mv 5314tnl (69.10%)> The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and
west.  To the north is a small, torn down building.
 
[Exits: north east west]

<469hp 295m 593mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation

<469hp 295m 593mv 5314tnl (69.10%)> 
Shradker yells 'Or get yer arse outa here'

<469hp 295m 593mv 5314tnl (69.10%)> 
wield swiftbird
You stop using a Frostbrand sword.
You wield a sword called "Swiftbird".
A sword called "Swiftbird" feels like a part of you!

<469hp 295m 593mv 5314tnl (69.10%)> 
dual frostbrand
You dual wield a Frostbrand sword.
A Frostbrand sword feels like a part of you!

<469hp 295m 593mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<469hp 295m 593mv 5314tnl (69.10%)> 
yell Shradker and Jern started this.
You yell 'Shradker and Jern started this.'

<469hp 295m 593mv 5314tnl (69.10%)> 
where


Your wariness about unconsciousness fades.

<484hp 303m 635mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     The Corner of a Stone Coliseum

<484hp 303m 635mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation

<484hp 303m 635mv 5314tnl (69.10%)> 
scan a
w
You scan north.
You scan south.
You scan east.
***** Range 1 *****
(Gold Aura) With an arrogant stare, this barbaric storm giant pushes his way through the
streets.
A giant commoner of Ostalagiah stands here, glaring down upon you.

You scan west.
You scan up.
You scan down.

<484hp 303m 635mv 5314tnl (69.10%)> 
where
The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east and 
west.
 
[Exits: east west]

<484hp 303m 632mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation

<484hp 303m 632mv 5314tnl (69.10%)> 
af
You are affected by:
Skill: 'warcry' modifies save vs spell by -8 for 32 hours.
Skill: 'warcry' modifies hit roll by 4 for 32 hours.
Spell: 'invis' for 19 hours.
Spell: 'detect invis' for 10 hours.
Skill: 'eye of equilibrium' for 16 hours.
Skill: 'eye of equilibrium' for 16 hours.
Skill: 'eye of equilibrium' for 16 hours.
Skill: 'eye of equilibrium' for 16 hours.
Skill: 'eye of equilibrium' for 16 hours.
Skill: 'berserk' modifies armor class by 19 for 3 hours.
Skill: 'berserk' modifies hit roll by 3 for 3 hours.
Skill: 'berserk' modifies damage roll by 7 for 3 hours.
Power: 'vanguard of balance' for 1 hours.

<484hp 303m 632mv 5314tnl (69.10%)> 
where

Shradker yells 'Yeh, me endin this'

<484hp 303m 632mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     The Corner of a Stone Coliseum

<484hp 303m 632mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     The Corner of a Stone Coliseum

<484hp 303m 632mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     The Corner of a Stone Coliseum

<484hp 303m 632mv 5314tnl (69.10%)> 
yell By hiding in corner?
You yell 'By hiding in corner?'

<484hp 303m 632mv 5314tnl (69.10%)> 
Shradker yells 'Shaddup and leave, or come fight me ya coward'

<484hp 303m 632mv 5314tnl (69.10%)> 
yell Yuh, good job ending.
You yell 'Yuh, good job ending.'

<484hp 303m 632mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     The Corner of a Stone Coliseum

<484hp 303m 632mv 5314tnl (69.10%)> 
Shradker yells 'ahm ain hiddin'

<484hp 303m 632mv 5314tnl (69.10%)> 
yell Stiggan smells trap, Shradker.
You yell 'Stiggan smells trap, Shradker.'

<484hp 303m 632mv 5314tnl (69.10%)> 
[Newbie] Cor: Is there any way to know approximately how high you could go into a thief path if you went multi-path?  Like some sort of 3path hybrid?

<484hp 303m 632mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     The Corner of a Stone Coliseum

<484hp 303m 632mv 5314tnl (69.10%)> 
Shradker yells 'Shaddup and leave, or come fight me ya coward'

<484hp 303m 632mv 5314tnl (69.10%)> 
[Newbie] A helpful mortal: Nope

<484hp 303m 632mv 5314tnl (69.10%)> 
yell Stiggan will leave. Balance with Light as is--If Stiggan beat weak Shradker, just get worse.
w
where
You yell 'Stiggan will leave. Balance with Light as is--If Stiggan beat weak Shradker, just get worse.'
[Newbie] A helpful mortal: Unfortunately, only through experimentation.

<484hp 303m 632mv 5314tnl (69.10%)> The Alleys of Deprivation
  You find yourself in a long, narrow alley filled with the groans of the
less fortunate.  Beggars line the mottled road, their robes and linens 
clinging to their frail frames.  Mangy felars and starved children grab 
at your purses and adornments, begging for anything that would gain them
a meal or a way out of this pathetic existence.  The cobblestone of the
street is marred with blood, and it's obvious that these inhabitants are
too frail to be slaves for the open market.  The stench of urine is 
horrific and the filth only enforces your belief that there are probably
numerable diseases in these alleys.  The alleys continue to the east
and west.
 
[Exits: east west]
(Orderly Aura) With a resolute curse, this dwarven slave bears his beating proudly.
(Red Aura) With a cruel sneer, this black-skinned giant beats his dwarf into submission.
(Red Aura) This fire giant slave hangs his head in submission, obviously defeated.
(Red Aura) (Orderly Aura) Commanding obedience, this storm giant barks orders at his fire giant slave.

<497hp 311m 650mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Alleys of Deprivation
(PK) Shradker                     The Corner of a Stone Coliseum

<497hp 311m 650mv 5314tnl (69.10%)> 
n
Alas, you cannot go that way.

<497hp 311m 650mv 5314tnl (69.10%)> 
w
A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage here, leaving the 
stone in a heap and the walls in ruins.  You can continue shortly to the
north, but the road and walls do not look any better.  They are left even
more scorched and ruined further north.  
 
[Exits: north east]
A giant commoner of Ostalagiah stands here, glaring down upon you.
(Gold Aura) His ears brutally cut from his head, this plains elf cowers by his master.
(Red Aura) (Orderly Aura) From the depths of the underdark, this gray-skinned dwarf curses his slave.

<497hp 311m 647mv 5314tnl (69.10%)> 
n
A Solitary Path of Rubble
  This path of rubble is covered in soot and ash.  Apparently there was a
skirmish here that has yet to be recovered from.  You have the feeling that
the solitude is meaningful and there are probably vagabonds here that would
have your head and your purse.  The rubble is much worse to the west, however
you can continue to the north and continue along the streets of anguish.
 
[Exits: north south]
A giant commoner of Ostalagiah stands here, glaring down upon you.

<497hp 311m 644mv 5314tnl (69.10%)> 
n
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east south]

<497hp 311m 641mv 5314tnl (69.10%)> 
n
e
e
e
Alas, you cannot go that way.

<497hp 311m 641mv 5314tnl (69.10%)> The Gates to the Streets of Anguish
  Great gates of iron mark the entrance here to the city streets.  This
is the flank end of the city, where the merchants and often allies of 
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone 
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]

<497hp 311m 638mv 5314tnl (69.10%)> 
where
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
A filthy pigeon is here, avoiding the feet of the stomping giants.

<497hp 311m 635mv 5314tnl (69.10%)> Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: east west]
Reaching towards you, a beggar lies here covered in boils and filth.

<497hp 311m 632mv 5314tnl (69.10%)> 
e
People near you:
(PK) Stiggan                      Streets of Anguish
  Bunmanu                      A Secluded Forest Trail
(PK) Shradker                     The Corner of a Stone Coliseum

<497hp 311m 632mv 5314tnl (69.10%)> You manage to avoid inhaling the noxious powder.
Streets of Anguish
  A foul stench surrounds you as the massive gray stones that mark this 
territory are as cold as the stares these people give you.  You note 
the lack of wood on these buildings, much of which are solid stone 
that are the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that are coming from deeper along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: north east west]
(Gold Aura) His spirit broken, this storm giant hefts blocks of stone for his master.
(Orderly Aura) With a threatening slap, this cloud giant slaver abuses his storm giant slave.
(Gold Aura) Hissing in agony, this felar slave lays here, beaten relentlessly.
(Red Aura) (Chaotic Aura) With crazed eyes, this red-skinned giant beats the life out of his felar.

<497hp 311m 629mv 5314tnl (69.10%)> 
n
The Beginning of the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal 
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls here, though 
judging by the exceptional masonry, dwarves likely built much of this
stronghold.  The smell of burning flesh and rotted and diseased corpses
is almost overwhelming.  Much of the torture and executions must have 
occured in this area of the city.  
 
[Exits: north south]

<497hp 311m 626mv 5314tnl (69.10%)> 
whois bun
[20 Felar Ran] Bunmanu the Ranger

<497hp 311m 626mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      The Beginning of the Slaughtering Grounds
  Bunmanu                      The Gates to the Streets of Anguish
(PK) Shradker                     The Northern Face of a Stone Coliseum

<497hp 311m 626mv 5314tnl (69.10%)> 
n
The Beginning of the Slaughtering Grounds
  Here begins what appears to be a mass grave.  The dead and diseased seem
to have been piled further north of here, in an opening as wide as a small
clearing.  The foul smell that comes from the north is rancid and steals
away any of your remaining senses.  Nothing save the feasting rats and 
dripping of moist sewage can be heard.  You can continue north here, or
return to the street to your south.
 
[Exits: north south]
     The carcass of some great giant lays here, mangled and unrecognizable.
Reaching towards you, a beggar lies here covered in boils and filth.
(Gold Aura) Slinking along the ground, this fela slave flinches at her master's words.
(Orderly Aura) Adorned with riches, this dwarf curses the uselessness of his felar slave.

<497hp 311m 623mv 5314tnl (69.10%)> 
n
An Opening in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal 
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls here, though 
judging by the exceptional masonry, dwarves likely built much of this
stronghold.  The smell of burning flesh and rotted and diseased corpses
is almost overwhelming.  Much of the torture and executions must have 
occured in this area of the city.  
 
[Exits: north south]

<497hp 311m 620mv 5314tnl (69.10%)> 
n
An Open Clearing in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal 
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls here, though 
judging by the exceptional masonry, dwarves likely built much of this
stronghold.  The smell of burning flesh and rotted and diseased corpses
is almost overwhelming.  Much of the torture and executions must have 
occured in this area of the city.  Dark shrubbery and bloodied brush is
to the north of these grounds, apparently going into the woods where 
nothing seems to stir.
 
[Exits: south]

<497hp 311m 617mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      An Open Clearing in the Slaughtering Grounds
  Bunmanu                      The Alleys of Deprivation
(PK) Shradker                     Streets of Anguish

<497hp 311m 617mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      An Open Clearing in the Slaughtering Grounds
  Bunmanu                      The Alleys of Deprivation
(PK) Shradker                     Streets of Anguish

<497hp 311m 617mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      An Open Clearing in the Slaughtering Grounds
  Bunmanu                      The Alleys of Deprivation
(PK) Shradker                     The Beginning of the Slaughtering Grounds

<497hp 311m 617mv 5314tnl (69.10%)> 
bash shrad
They aren't here.

<497hp 311m 617mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      An Open Clearing in the Slaughtering Grounds
(PK) Shradker                     An Opening in the Slaughtering Grounds

<497hp 311m 617mv 5314tnl (69.10%)> 
bash shrad
[Newbie] Khaskin: Not really...but you can examine the PBF's of old thieves, see what they were able to do.  Although some of them may have gotten extra thief points through one method or another.
Leading with your shoulder, you slam into Shradker and send her flying!
You fade into existence.
Your bash decimates Shradker!
Shradker yells 'Help! Stiggan is bashing me!'
Shradker is covered with bleeding wounds.

<497hp 311m 617mv 5314tnl (69.10%)> 
bash shrad
bash shrad

Shradker parries your slash.
Your freezing bite MASSACRES Shradker!
Shradker parries your slash.
You parry Shradker's slash.
You parry Shradker's slash.
Shradker is gushing blood.

<497hp 311m 617mv 5314tnl (69.10%)> 
bash shrad

Shradker dodges your slash.
You parry Shradker's slash.
Shradker's stab EVISCERATES you!
You parry Shradker's slash.
Shradker is gushing blood.

<453hp 311m 617mv 5314tnl (69.10%)> You slam into Shradker, and send her flying!
Your bash hits Shradker.
Shradker is gushing blood.

<453hp 311m 617mv 5314tnl (69.10%)> 
Shradker parries your slash.
Shradker parries your freezing bite.
Shradker parries your freezing bite.
Your slash MASSACRES Shradker!
Shradker's slash DISMEMBERS you!
You parry Shradker's stab.
Shradker is writhing in agony.

<397hp 311m 617mv 5314tnl (69.10%)> 
[Newbie] Cor: That's too bad...I wanted to maybe take the first two skills in a couple paths and then settle into a main path, but I have no clue how much I'd have to give up in the main path
Shradker is writhing in agony.

<397hp 311m 617mv 5314tnl (69.10%)> 
Shradker dodges your slash.
Shradker dodges your freezing bite.
Your freezing bite MANGLES Shradker!
You parry Shradker's slash.
You parry Shradker's stab.
Shradker is convulsing on the ground.

<397hp 311m 617mv 5314tnl (69.10%)> 
You fail to get in one more shot as Shradker flees.
Shradker has fled!
Shradker leaves south.

<397hp 311m 617mv 5314tnl (69.10%)> They aren't here.

<397hp 311m 617mv 5314tnl (69.10%)> 
bash shrad
s
bash shrad
s
bash shrad
where
They aren't here.

<397hp 311m 617mv 5314tnl (69.10%)> They aren't here.

<397hp 311m 617mv 5314tnl (69.10%)> An Opening in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal 
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls here, though 
judging by the exceptional masonry, dwarves likely built much of this
stronghold.  The smell of burning flesh and rotted and diseased corpses
is almost overwhelming.  Much of the torture and executions must have 
occured in this area of the city.  
 
[Exits: north south]

<397hp 311m 614mv 5314tnl (69.10%)> They aren't here.

<397hp 311m 614mv 5314tnl (69.10%)> The Beginning of the Slaughtering Grounds
  Here begins what appears to be a mass grave.  The dead and diseased seem
to have been piled further north of here, in an opening as wide as a small
clearing.  The foul smell that comes from the north is rancid and steals
away any of your remaining senses.  Nothing save the feasting rats and 
dripping of moist sewage can be heard.  You can continue north here, or
return to the street to your south.
 
[Exits: north south]
     The carcass of some great giant lays here, mangled and unrecognizable.
Reaching towards you, a beggar lies here covered in boils and filth.
(Gold Aura) Slinking along the ground, this fela slave flinches at her master's words.
(Orderly Aura) Adorned with riches, this dwarf curses the uselessness of his felar slave.
As your concentration breaks, you feel the power of the balance leave you.

<406hp 319m 650mv 5314tnl (69.10%)> 
where
They aren't here.

<406hp 319m 650mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Beginning of the Slaughtering Grounds

<406hp 319m 650mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      The Beginning of the Slaughtering Grounds

<406hp 319m 650mv 5314tnl (69.10%)> 
n
An Opening in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal 
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls here, though 
judging by the exceptional masonry, dwarves likely built much of this
stronghold.  The smell of burning flesh and rotted and diseased corpses
is almost overwhelming.  Much of the torture and executions must have 
occured in this area of the city.  
 
[Exits: north south]

<406hp 319m 647mv 5314tnl (69.10%)> 
n
An Open Clearing in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal 
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls here, though 
judging by the exceptional masonry, dwarves likely built much of this
stronghold.  The smell of burning flesh and rotted and diseased corpses
is almost overwhelming.  Much of the torture and executions must have 
occured in this area of the city.  Dark shrubbery and bloodied brush is
to the north of these grounds, apparently going into the woods where 
nothing seems to stir.
 
[Exits: south]

<406hp 319m 644mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      An Open Clearing in the Slaughtering Grounds
(PK) Shradker                     Streets of Anguish

<406hp 319m 644mv 5314tnl (69.10%)> 
whois shrad
No one of that name is in Thera.

<406hp 319m 644mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      An Open Clearing in the Slaughtering Grounds


**SNIP WALKING OUT OF PAST **


s
A Clearing in the Woods
  You find yourself standing before a great forest.  The trees tower before
you, both majestic and beautiful.  Damp air presses atop your shoulders
and the rolling ground at your feet is covered in a small layer of forest
moss.  The forest stands ominously before you, the edge shaped like a
crescent as if inviting you to enter the foliage.  Songs from the wilderness
dance about your ears, some deep, others shrill in their call.  To your west
is a small path that leads deeper into the forest.  To your east is a thick
fog that rolls throughout this portion of the forest.
 
[Exits: north east west]

<537hp 256m 606mv 5314tnl (69.10%)> 
Shradker tells you 'dats right'

<537hp 256m 606mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      A Clearing in the Woods
(PK) Shradker                     A Narrow Entrance into the Grove



<537hp 256m 603mv 5314tnl (69.10%)> You tell Shradker 'Got big mouth and faster feet.'




[Exits: north east west]
Shradker tells you 'Alrigh baby'




[Exits: north south]
Shradker yells 'heh'



whois shra
[37 Duerg Thi] (PK) Shradker the Master of the Night, Imperial Shadow

<562hp 272m 600mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      A Woodland Trail
(PK) Shradker                     A Secret Tunnel

<562hp 272m 600mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      A Woodland Trail
(PK) Shradker                     A Secret Tunnel

<562hp 272m 600mv 5314tnl (69.10%)> 
where
where
People near you:
(PK) Stiggan                      A Woodland Trail
(PK) Shradker                     A Secret Tunnel
Shradker yells 'come on der'



You yell 'Shradker can stay back there. Stiggan moves forward.'

** UH OH, TRAP, I SMELL IT **

<562hp 272m 598mv 5314tnl (69.10%)> A Woodland Trail
  You stand on a well traveled trail through a lush forest.  The trees
are healthy and all around you are signs of life.  The trail leads to
the north where you hear the sounds of people, or to the south 
where the trail continues through the forest.  Thick underbrush
blocks your way to the east and west.
 
[Exits: north south]

<562hp 272m 596mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      A Woodland Trail
(PK) Shradker                     A Secret Tunnel

<562hp 272m 596mv 5314tnl (69.10%)> 
s
where
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Ancient hardwood trees
grow to either side of the road, beyond a wide stretch of low growth and
brush that keeps the forest at a respectable distance.  A narrow trail
winds to the north through thick trunks and beneath wide branches,
heading towards the deep heart of this forest.  The crowns of six ancient
giants are visible through the thin foliage and branches overhead,
towering above the surrounding trees.
 
[Exits: north east west]
     A sign points north towards the Grove.
(Red Aura) (Orderly Aura) Jern the human is here.

<562hp 272m 595mv 5314tnl (69.10%)> People near you:
(PK) Stiggan                      Along the Eastern Road
(PK) Jern                         Along the Eastern Road
  Jolindar                     Along the Eastern Road

<562hp 272m 595mv 5314tnl (69.10%)> 
Jern scans north.

<562hp 272m 595mv 5314tnl (69.10%)> 
bash jern
Jern misleads you with a quick move, misdirecting your bash to his left.
Jern yells 'Help! Stiggan just attacked me!'
Jern has some small but disgusting cuts.

<562hp 272m 595mv 5314tnl (69.10%)> 
You get in one more shot on Jern as he flees.
Your parting blow MUTILATES Jern!
Jern has fled!
Jern leaves north.

<562hp 272m 595mv 5314tnl (69.10%)> 
w
w

Jern has arrived.

<562hp 272m 595mv 5314tnl (69.10%)> 
Jern sings 'There once was a thief who did creep
Through the streets without making a peep
In the shadows she'd hide
'til her target was spied,
Then she'd whack the poor sod straight to sleep!'

<562hp 272m 595mv 5314tnl (69.10%)> 
e
e
bash jern
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow to
either side of the road, beyond a wide stretch of low growth and brush
that keeps the forest at a respectable distance.  To the northeast, the
youthful trees that populate the outskirts of the forest start to give
way to those more ancient that live at its heart.  The crowns of these
ancient giants are visible through the thin foliage and branches
overhead, towering above the surrounding trees.
 
[Exits: east west]

<573hp 280m 636mv 5314tnl (69.10%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow
thickly to either side of the road, beyond a wide stretch of low growth
and brush that keeps the forest at a respectable distance.  Some force
has uprooted several of the trees to the south, and they now lean
drunkenly upon one another, their massive roots visible as they wait
for the final support to give way.
 
[Exits: east west]

<573hp 280m 635mv 5314tnl (69.10%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow to
either side of the road, beyond a wide stretch of low growth and brush
that keeps the forest at a respectable distance.  To the northeast, the
youthful trees that populate the outskirts of the forest start to give
way to those more ancient that live at its heart.  The crowns of these
ancient giants are visible through the thin foliage and branches
overhead, towering above the surrounding trees.
 
[Exits: east west]

<573hp 280m 634mv 5314tnl (69.10%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Ancient hardwood trees
grow to either side of the road, beyond a wide stretch of low growth and
brush that keeps the forest at a respectable distance.  A narrow trail
winds to the north through thick trunks and beneath wide branches,
heading towards the deep heart of this forest.  The crowns of six ancient
giants are visible through the thin foliage and branches overhead,
towering above the surrounding trees.
 
[Exits: north east west]
     A sign points north towards the Grove.
(Red Aura) (Orderly Aura) Jern the human is here.

<573hp 280m 633mv 5314tnl (69.10%)> You slam into Jern, and send him flying!
Your bash scratches Jern.
Jern yells 'Help! Stiggan is bashing me!'
Jern has some small but disgusting cuts.

<573hp 280m 633mv 5314tnl (69.10%)> 
Jern dodges your slash.
Jern deflects your freezing bite with his shield.
Jern dodges your freezing bite.
You parry Jern's slash.
Jern has some small but disgusting cuts.

<573hp 280m 633mv 5314tnl (69.10%)> 
bash jern

Jern parries your slash.
Jern parries your freezing bite.
Jern parries your freezing bite.
You parry Jern's slash.
You parry Jern's slash.
As you fight Jern, you find your confidence shaken by his taunts and posturing.
Jern has some small but disgusting cuts.

<573hp 280m 633mv 5314tnl (69.10%)> You slam into Jern, and send him flying!
Your bash grazes Jern.
Jern has some small but disgusting cuts.

<573hp 280m 633mv 5314tnl (69.10%)> 
Jern parries your slash.
Your freezing bite maims Jern!
Jern dodges your slash.
You parry Jern's slash and return an attack of your own.
Your slash EVISCERATES Jern!
You parry Jern's slash.
Jern is covered with bleeding wounds.

<573hp 280m 633mv 5314tnl (69.10%)> 
bash jern

You get in one more shot on Jern as he flees.
Your parting blow maims Jern!
Jern has fled!
Jern leaves north.

<573hp 280m 633mv 5314tnl (69.10%)> 
n
bash jern
s
bash jern
They aren't here.

<573hp 280m 633mv 5314tnl (69.10%)> A Woodland Trail
  You stand on a well traveled trail through a lush forest.  The trees
are healthy and all around you are signs of life.  The trail leads to
the north where you hear the sounds of people, or to the south 
where the trail continues through the forest.  Thick underbrush
blocks your way to the east and west.
 
[Exits: north south]

<573hp 280m 632mv 5314tnl (69.10%)> They aren't here.

<573hp 280m 632mv 5314tnl (69.10%)> 
n
bash jern
where
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Ancient hardwood trees
grow to either side of the road, beyond a wide stretch of low growth and
brush that keeps the forest at a respectable distance.  A narrow trail
winds to the north through thick trunks and beneath wide branches,
heading towards the deep heart of this forest.  The crowns of six ancient
giants are visible through the thin foliage and branches overhead,
towering above the surrounding trees.
 
[Exits: north east west]
     A sign points north towards the Grove.

<573hp 280m 631mv 5314tnl (69.10%)> They aren't here.

<573hp 280m 631mv 5314tnl (69.10%)> A Woodland Trail
  You stand on a well traveled trail through a lush forest.  The trees
are healthy and all around you are signs of life.  The trail leads to
the north where you hear the sounds of people, or to the south 
where the trail continues through the forest.  Thick underbrush
blocks your way to the east and west.
 
[Exits: north south]

<573hp 280m 630mv 5314tnl (69.10%)> They aren't here.

<573hp 280m 630mv 5314tnl (69.10%)> 
n
People near you:
(PK) Stiggan                      A Woodland Trail
(PK) Jern                         A Woodland Trail
(PK) Shradker                     A Woodland Trail

<573hp 280m 630mv 5314tnl (69.10%)> A Woodland Trail
  You stand on a well traveled trail through a lush forest.  The trees
are healthy and all around you are signs of life.  The trail leads to
the north where you hear the sounds of people, or to the south 
where the trail continues through the forest.  Thick underbrush
blocks your way to the east and west.
 
[Exits: north south]
Jern has arrived.

<573hp 280m 628mv 5314tnl (69.10%)> 
where
People near you:
(PK) Stiggan                      A Woodland Trail
(PK) Jern                         A Woodland Trail
(PK) Shradker                     A Woodland Trail
Jern leaves south.

<573hp 280m 628mv 5314tnl (69.10%)> 
bash jern
They aren't here.

<573hp 280m 628mv 5314tnl (69.10%)> 
s
A Woodland Trail
  You stand on a well traveled trail through a lush forest.  The trees
are healthy and all around you are signs of life.  The trail leads to
the north where you hear the sounds of people, or to the south 
where the trail continues through the forest.  Thick underbrush
blocks your way to the east and west.
 
[Exits: north south]

<573hp 280m 626mv 5314tnl (69.10%)> 
bash jern
They aren't here.

<573hp 280m 626mv 5314tnl (69.10%)> 
bash jern
s
bash jern
They aren't here.

<573hp 280m 626mv 5314tnl (69.10%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Ancient hardwood trees
grow to either side of the road, beyond a wide stretch of low growth and
brush that keeps the forest at a respectable distance.  A narrow trail
winds to the north through thick trunks and beneath wide branches,
heading towards the deep heart of this forest.  The crowns of six ancient
giants are visible through the thin foliage and branches overhead,
towering above the surrounding trees.
 
[Exits: north east west]
     A sign points north towards the Grove.

<573hp 280m 625mv 5314tnl (69.10%)> They aren't here.

<573hp 280m 625mv 5314tnl (69.10%)> 
w
bash jern
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow to
either side of the road, beyond a wide stretch of low growth and brush
that keeps the forest at a respectable distance.  To the northeast, the
youthful trees that populate the outskirts of the forest start to give
way to those more ancient that live at its heart.  The crowns of these
ancient giants are visible through the thin foliage and branches
overhead, towering above the surrounding trees.
 
[Exits: east west]

<573hp 280m 624mv 5314tnl (69.10%)> 
e
They aren't here.

<573hp 280m 624mv 5314tnl (69.10%)> 
bash jern
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Ancient hardwood trees
grow to either side of the road, beyond a wide stretch of low growth and
brush that keeps the forest at a respectable distance.  A narrow trail
winds to the north through thick trunks and beneath wide branches,
heading towards the deep heart of this forest.  The crowns of six ancient
giants are visible through the thin foliage and branches overhead,
towering above the surrounding trees.
 
[Exits: north east west]
     A sign points north towards the Grove.

<573hp 280m 623mv 5314tnl (69.10%)> 
e
bash jern
They aren't here.

<573hp 280m 623mv 5314tnl (69.10%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow to
either side of the road, beyond a wide stretch of low growth and brush
that keeps the forest at a respectable distance.  To the northwest, the
youthful trees that populate the outskirts of the forest start to give
way to those more ancient that live at its heart.  The crowns of these
ancient giants are visible through the thin foliage and branches
overhead, towering above the surrounding trees.
 
[Exits: east west]

<573hp 280m 622mv 5314tnl (69.10%)> 
where
They aren't here.

<573hp 280m 622mv 5314tnl (69.10%)> People near you:
  Brinnard                     Along the Eastern Road
(PK) Stiggan                      Along the Eastern Road
(PK) Jern                         Along the Eastern Road

<573hp 280m 622mv 5314tnl (69.10%)> 
w
where
w
w
where
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Ancient hardwood trees
grow to either side of the road, beyond a wide stretch of low growth and
brush that keeps the forest at a respectable distance.  A narrow trail
winds to the north through thick trunks and beneath wide branches,
heading towards the deep heart of this forest.  The crowns of six ancient
giants are visible through the thin foliage and branches overhead,
towering above the surrounding trees.
 
[Exits: north east west]
     A sign points north towards the Grove.

<573hp 280m 621mv 5314tnl (69.10%)> People near you:
  Brinnard                     Along the Eastern Road
(PK) Stiggan                      Along the Eastern Road
(PK) Jern                         Along the Eastern Road

<573hp 280m 621mv 5314tnl (69.10%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow to
either side of the road, beyond a wide stretch of low growth and brush
that keeps the forest at a respectable distance.  To the northeast, the
youthful trees that populate the outskirts of the forest start to give
way to those more ancient that live at its heart.  The crowns of these
ancient giants are visible through the thin foliage and branches
overhead, towering above the surrounding trees.
 
[Exits: east west]

<573hp 280m 620mv 5314tnl (69.10%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow
thickly to either side of the road, beyond a wide stretch of low growth
and brush that keeps the forest at a respectable distance.  Some force
has uprooted several of the trees to the south, and they now lean
drunkenly upon one another, their massive roots visible as they wait
for the final support to give way.
 
[Exits: east west]

<573hp 280m 619mv 5314tnl (69.10%)> People near you:
  Brinnard                     Along the Eastern Road
(PK) Stiggan                      Along the Eastern Road
(PK) Jern                         A Large Crossroads

<573hp 280m 619mv 5314tnl (69.10%)> 
where
People near you:
  Brinnard                     Along the Eastern Road
(PK) Stiggan                      Along the Eastern Road
(PK) Jern                         Along the Eastern Road
(PK) Shradker                     Along the Eastern Road

<573hp 280m 619mv 5314tnl (69.10%)> 
where
People near you:
  Brinnard                     Along the Eastern Road
(PK) Stiggan                      Along the Eastern Road
(PK) Jern                         Along the Eastern Road

<573hp 280m 619mv 5314tnl (69.10%)> 
w
west
west
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow
thickly to either side of the road, beyond a wide stretch of low growth
and brush that keeps the forest at a respectable distance.  Despite the
wide gap between road and forest, a large oak has managed to thrive close
against the southern edge of the road, its massive roots causing the
stone slabs of the road to rise and buckle in places.
 
[Exits: east west]

<573hp 280m 618mv 5314tnl (69.10%)> 
west
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow
thickly to either side of the road, beyond a wide stretch of low growth
and brush that keeps the forest at a respectable distance.  The spaces
between the trunks on the north side of the road are filled with a low
tangle of flowering brambles, while the forest to the south is more open.
 
[Exits: east west]

<573hp 280m 617mv 5314tnl (69.10%)> 
west
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow 
thickly to either side of the road, beyond a wide stretch of low growth
and brush that keeps the forest at a respectable distance.  The forest
lightens to the west, an open area visible through the trees as their
growth begins to thin.  Above the trees to the northwest, the spires and
towers of a large castle are visible, pennants and banners snapping
smartly in the breeze.  A well-traveled forest trail is marked by a wide
gap between the trees to the north.
 
[Exits: north east west]
     A sign points north towards Aldevari.

<573hp 280m 616mv 5314tnl (69.10%)> 
west
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Hardwood trees grow
sparsely to both sides of the road, as the thick forest to the east
merges with the more open dwarf forest and cultivated fields that stretch
off to the west.  Visible above the trees to the northwest are the spires
and towers of a large castle, pennants and banners snapping smartly in
the breeze.
 
[Exits: east west]



**TO GALADON **

bash jern
Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  The Temple of Galadon lies to the
south through a large gate.  An abandoned temple is to the north.  The holy
road continues to the east and west.
 
[Exits: north east south west]
(Red Aura) (Orderly Aura) Jern the human is here.
(Orderly Aura) A citizen of Galadon hurries through here.

<595hp 296m 603mv 5314tnl (69.10%)> Charging forward, you hit Jern with enough force to send him sailing through the air!
Your bash grazes Jern.
Jern yells 'Help! Stiggan is bashing me!'
Jern parries your slash.
Jern dodges your slash.
With a quick twist you move to the side of Jern's slash.
Jern's slash DISMEMBERS you!
Jern is covered with bleeding wounds.

<535hp 296m 603mv 5314tnl (69.10%)> 
bash jern

Your slash DISMEMBERS Jern!
Jern parries your freezing bite.
You parry Jern's slash.
Jern is covered with bleeding wounds.

<535hp 296m 603mv 5314tnl (69.10%)> 
Jern parries your slash.
Jern parries your freezing bite.
Jern dodges your slash.
Jern parries your slash.
You parry Jern's slash and return an attack of your own.
Your slash MASSACRES Jern!
Jern is gushing blood.

<535hp 296m 603mv 5314tnl (69.10%)> You slam into Jern, and send him flying!
Your bash decimates Jern!
Jern is gushing blood.

<535hp 296m 603mv 5314tnl (69.10%)> 
bash jern

Your slash DISMEMBERS Jern!
Jern dodges your freezing bite.
Jern's slash DISMEMBERS you!
Jern is writhing in agony.

<481hp 296m 603mv 5314tnl (69.10%)> 
You get in one more shot on Jern as he flees.
Your parting blow DISMEMBERS Jern!
You have become better at parting blow!
Jern has fled!
Jern leaves north.

<481hp 296m 603mv 5304tnl (69.16%)> 
n
bash jern
w
bash jern
e
bash jern
s
bash jern
They aren't here.

<481hp 296m 603mv 5304tnl (69.16%)> Entrance to an Ancient Temple
  This room looks like a cathedral's apse with all the stained glass and 
frescos that adorn the walls, though the chipped paint and gathering cobwebs
suggest it has seen few visitors of late.  Around this empty hall you find
shrines for each of the greater gods of Thera, some that are familiar, some
that are no longer worshipped within the realms.  To the north the gates of
a Guildhall are locked and warded against intruders, the Guild having
dissolved at the end of the Second Age.  Open doors lead south and west of
here.
 
[Exits: south west]

<481hp 296m 602mv 5304tnl (69.16%)> 
where
They aren't here.

<481hp 296m 602mv 5304tnl (69.16%)> Park Road
  This portion of Park Road encircles the city park.  Here you are at the
northeast corner of the park.  To the east lies the entrance to an old
temple, and to the north you spy a training yard.  You can follow the road
around the park to the west and south as well.
 
[Exits: north east south west]

<481hp 296m 601mv 5304tnl (69.16%)> They aren't here.

<481hp 296m 601mv 5304tnl (69.16%)> Entrance to an Ancient Temple
  This room looks like a cathedral's apse with all the stained glass and 
frescos that adorn the walls, though the chipped paint and gathering cobwebs
suggest it has seen few visitors of late.  Around this empty hall you find
shrines for each of the greater gods of Thera, some that are familiar, some
that are no longer worshipped within the realms.  To the north the gates of
a Guildhall are locked and warded against intruders, the Guild having
dissolved at the end of the Second Age.  Open doors lead south and west of
here.
 
[Exits: south west]

<481hp 296m 600mv 5304tnl (69.16%)> They aren't here.

<481hp 296m 600mv 5304tnl (69.16%)> Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  The Temple of Galadon lies to the
south through a large gate.  An abandoned temple is to the north.  The holy
road continues to the east and west.
 
[Exits: north east south west]
(Orderly Aura) A citizen of Galadon hurries through here.

<481hp 296m 599mv 5304tnl (69.16%)> They aren't here.

<481hp 296m 599mv 5304tnl (69.16%)> People near you:
  Thalfin                      Holy Road
(PK) Stiggan                      Holy Road
  Laernda                      The Warriors' Bar
(PK) Jern                         A Large House

<481hp 296m 599mv 5304tnl (69.16%)> 
w
n
w
n
Park Road
  Here the road encircling the park meets with the Holy Road.  The park lies
to the west, but the dense trees make it impossible to force your way through
at this point.  The road around the park continues to the north and south 
and the Holy Road runs towards the northeast gate to the east.
 
[Exits: north east south]

<481hp 296m 597mv 5304tnl (69.16%)> 
bash jern
n
bash jern
Park Road
  This portion of Park Road encircles the city park.  Here you are at the
northeast corner of the park.  To the east lies the entrance to an old
temple, and to the north you spy a training yard.  You can follow the road
around the park to the west and south as well.
 
[Exits: north east south west]

<481hp 296m 595mv 5304tnl (69.16%)> Park Road
  This portion of Park Road encircles the city park.  To the south there is
small gap in the trees where you can get into the park.  The Mayor's house
lies to the north, a cozy little cottage with a small garden out front.  The
park road continues around the park to the east and west.
 
[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.

<481hp 296m 593mv 5304tnl (69.16%)> A Large House
  This large home near City Hall is where the mayor lives.  He has a very
nice view of the city park through his front windows and a very beautiful
set of furniture in his sitting room.  Obviously, he has a well-paying job,
financed by your taxes.  You see a kitchen to the north and the road lies to
the south.
 
[Exits: north south]

** LOST THEM **
Subject Author Views Posted

Stiggan vs Group attempting to lure him to a group/trap. Long and boring

Batman 263 December 29, 2008 01:50PM

In my defense...

Jern 148 December 29, 2008 06:00PM

Not saying there's anything wrong with it. Honestly TXT

Batman 139 December 30, 2008 03:38AM



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