<100%/100%(100%hp) 98%/100%(98%)m 77%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> where
east
People near you:
(PK) Daummin Town Circle
<100%/100%(100%hp) 98%/100%(98%)m 77%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> Main Street
[Exits: north east [south] west]
A scimitar has been left here, the long blade suggestive of an avian claw.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 98%/100%(98%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> ca 'nether protection'
You call forth the spirits of the netherworld to protect you.
<100%/100%(100%hp) 88%/100%(88%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> wear bronze
where
You stop using a silver-bound tome.
You hold " a stout bronze wand [Aura -- lvl 23]" in your hands.
<100%/100%(100%hp) 88%/100%(88%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> People near you:
(PK) Daummin Main Street
(PK) Avozdofado The Bardic Collegium
<100%/100%(100%hp) 88%/100%(88%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> zap self
You zap yourself with " a stout bronze wand [Aura -- lvl 23]".
An aura of magic appears around you.
<100%/100%(100%hp) 88%/100%(88%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> wear tome
where
You stop using " a stout bronze wand [Aura -- lvl 23]".
You hold a silver-bound tome in your hands.
You feel you can learn magic more effectively.
<100%/100%(100%hp) 88%/100%(88%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> People near you:
(PK) Daummin Main Street
(PK) Avozdofado The Bardic Collegium
<100%/100%(100%hp) 88%/100%(88%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> where
People near you:
(PK) Daummin Main Street
(PK) Avozdofado The Bardic Collegium
<100%/100%(100%hp) 88%/100%(88%)m 76%mv 8081tnl> <raining new> <civilized outdoor 6 AM> <21> get flying girdle
You get a potion of flying from the girdle of endless space.
<100%/100%(100%hp) 90%/100%(90%)m 83%mv 8081tnl> <raining new> <civilized outdoor 7 AM> <21> q flying
You drink a potion of flying.
Your feet rise off the ground.
<100%/100%(100%hp) 90%/100%(90%)m 83%mv 8081tnl> <raining new> <civilized outdoor 7 AM> <21> w
where
Town Circle
[Exits: north east south west down]
Cluttered at your feet, a robe has been discarded here.
A knapsack made of cowhide is here.
An Arkham guard vigilantly roams the city streets searching for the lawless.
The Imperial Recruiter seeks to expand the Empire.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 82%mv 8081tnl> <raining new> <civilized outdoor 7 AM> <21> People near you:
(PK) Daummin Town Circle
(PK) Avozdofado The Bardic Collegium
<100%/100%(100%hp) 90%/100%(90%)m 82%mv 8081tnl> <raining new> <civilized outdoor 7 AM> <21> down
Entrance to the Tunnels
[Exits: north east south west up]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 82%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> east
where
A Tunnel Walkway
[Exits: east west]
A tiny bat is here, fluttering his wings.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 82%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> People near you:
(PK) Daummin A Tunnel Walkway
(PK) Quay In the Crypt Foyer
<100%/100%(100%hp) 90%/100%(90%)m 82%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> west
Entrance to the Tunnels
[Exits: north east south west up]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 82%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> south
A Tunnel Walkway
[Exits: north south]
A large black and brown rodent is here moving along the tunnel.
A bat is here, clicking and squeaking with noise.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 81%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> south
east
A Junction in the Tunnels
[Exits: north east south]
A brown rodent with matted fur is here moving along the ground.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 81%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> A Bend in the Tunnel Walkway
[Exits: east west]
A shovel is resting on the ground here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 81%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> east
An Unfinished Section of Tunnel
[Exits: east south west]
A pile of brown cloth lies here in the dirt.
( 7) A shovel is resting on the ground here.
A twisted copper tail ring lies here.
Some leather sleeves have been left here.
Hulking near the edge of the wall, stands a huge fire giant.
A duergar lurks here, keeping an eye on the tunnel ahead.
With bold and confident features, a well dressed arial stands here.
Casting a glare in your direction, stands a felar clad in leathers.
A dusty traveler stands here with a shovel in hand.
Clinging to the edge of the tunnel, a human stands here trying to go unnoticed.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 81%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> east
Above a Gaping Hole
[Exits: west down]
An outline of a bat can be seen here, clinging to the tunnel wall.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 81%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> east
Alas, you cannot go that way.
<100%/100%(100%hp) 90%/100%(90%)m 81%mv 8081tnl> <none new> <civilized indoor 7 AM> <21> down
A Spiraling Stairway Before the Crypts
[Exits: east up down]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> east
sca all
An Arched Entrance
[Exits: north east south west]
A scimitar has been left here, the long blade suggestive of an avian claw.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> east
where
sca all
In the Crypt Foyer
[Exits: north east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> where
People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay In the Crypt Foyer
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay In the Crypt Foyer
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> east
sca all
In the Crypt Foyer
[Exits: north east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.
<100%/100%(100%hp) 90%/100%(90%)m 80%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> north
Before the Crypt Wall
[Exits: east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 79%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> east
Before the Crypt Wall
[Exits: south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 79%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> south
In the Crypt Foyer
[Exits: north east south west]
A zombie is standing here, gnawing on its arm.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 79%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> east
Within a Massive Shaft
[Exits: west down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 79%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> down
Within a Massive Shaft
[Exits: west up down]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 78%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> west
In the Crypt Foyer
[Exits: north east south west]
A steaming pile of a lumbering zombie's entrails is lying here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 78%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> north
Before the Crypt Wall
[Exits: south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 78%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> west
Before the Crypt Wall
[Exits: east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 78%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> west
Before the Crypt Wall
[Exits: east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 78%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> west
where
Before the Crypt Wall
[Exits: east south]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> south
People near you:
(PK) Daummin Before the Crypt Wall
(PK) Quay In the Crypt Foyer
<100%/100%(100%hp) 90%/100%(90%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> An Arched Entrance
[Exits: north east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> east
In the Crypt Foyer
[Exits: north east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 90%/100%(90%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> east
In the Crypt Foyer
[Exits: north east south west]
Quay is here, fighting a lumbering zombie.
A huge zombie is lumbering here, gazing about with lifeless eyes.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
*** PK jitters... Every time I do a necro I forget how to play one and have to relearn.
<100%/100%(100%hp) 90%/100%(90%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> ca 'sleep' quay
Quay yells 'Help someone is attacking me!'
Quay's legs buckle, and he suddenly slumps to the ground and sleeps.
A lumbering zombie's claw decimates Quay!
A lumbering zombie's claw mauls Quay.
<100%/100%(100%hp) 87%/100%(87%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21>
Quay's charge maims a lumbering zombie!
<100%/100%(100%hp) 87%/100%(87%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21>
Quay has fled!
Quay leaves north.
<100%/100%(100%hp) 87%/100%(87%)m 77%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> n
Before the Crypt Wall
[Exits: east south west]
Quay is here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
Quay leaves east.
<100%/100%(100%hp) 87%/100%(87%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> where
e
People near you:
(PK) Daummin Before the Crypt Wall
(PK) Quay Before the Crypt Wall
<100%/100%(100%hp) 87%/100%(87%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> Before the Crypt Wall
[Exits: south west]
Quay is here.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
Quay leaves south.
<100%/100%(100%hp) 87%/100%(87%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> e
Alas, you cannot go that way.
A lumbering zombie yells 'Quay! Now you die!'
<100%/100%(100%hp) 87%/100%(87%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> s
In the Crypt Foyer
[Exits: north east south west]
A steaming pile of a lumbering zombie's entrails is lying here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 87%/100%(87%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> w
In the Crypt Foyer
[Exits: north east south west]
Quay is here, fighting a lumbering zombie.
A huge zombie is lumbering here, gazing about with lifeless eyes.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
Quay's charge MUTILATES a lumbering zombie!
<100%/100%(100%hp) 87%/100%(87%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> ca 'crimson scourge' quay
Quay yells 'Help someone is attacking me!'
You lost your concentration.
<100%/100%(100%hp) 86%/100%(86%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> ca 'crimson scourge' quay
A lumbering zombie's claw mauls Quay.
<100%/100%(100%hp) 86%/100%(86%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21>
Quay has fled!
Quay leaves west.
<100%/100%(100%hp) 86%/100%(86%)m 76%mv 8081tnl> <none new> <graveyard indoor 7 AM> <21> where
west
ca 'crimson scourge' quay
A lumbering zombie checks the ground for tracks.
A lumbering zombie leaves west.
<100%/100%(100%hp) 91%/100%(91%)m 83%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
They aren't here.
<100%/100%(100%hp) 91%/100%(91%)m 83%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay An Arched Entrance
<100%/100%(100%hp) 91%/100%(91%)m 83%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> In the Crypt Foyer
[Exits: north east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 91%/100%(91%)m 82%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
They aren't here.
<100%/100%(100%hp) 91%/100%(91%)m 82%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> An Arched Entrance
[Exits: north east south west]
A huge zombie is lumbering here, gazing about with lifeless eyes.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 91%/100%(91%)m 82%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
A Spiraling Stairway Before the Crypts
[Exits: east down]
A lightweight padded mace intended for weapons practice lies here.
A lightweight whip intended for weapons practice lies here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 91%/100%(91%)m 82%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
An Arched Entrance
[Exits: north east south west]
A huge zombie is lumbering here, gazing about with lifeless eyes.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 91%/100%(91%)m 82%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> In the Crypt Foyer
[Exits: north east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 91%/100%(91%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
where
In the Crypt Foyer
[Exits: north east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 91%/100%(91%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay Before the Crypt Wall
<100%/100%(100%hp) 91%/100%(91%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
ca 'summon' quay
People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay Before the Crypt Wall
<100%/100%(100%hp) 91%/100%(91%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> Quay arrives suddenly.
<100%/100%(100%hp) 83%/100%(83%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21>
Quay leaves east.
<100%/100%(100%hp) 83%/100%(83%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
where
In the Crypt Foyer
[Exits: north east south west]
A steaming pile of a lumbering zombie's entrails is lying here.
Quay is here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
Quay leaves east.
<100%/100%(100%hp) 83%/100%(83%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay Within a Massive Shaft
<100%/100%(100%hp) 83%/100%(83%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
In the Crypt Foyer
[Exits: north east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 83%/100%(83%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
In the Crypt Foyer
[Exits: north east south west]
A steaming pile of a lumbering zombie's entrails is lying here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 83%/100%(83%)m 81%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
Within a Massive Shaft
[Exits: west up down]
Quay is here.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 83%/100%(83%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> ca 'crimson scourge' quay
Quay yells 'Die, Daummin, you sorcerous dog!'
Quay howls as the pores of his skin start to bleed profusely.
Quay injures you.
Quay is covered with bleeding wounds.
*** Ahh. The lowbie death sentence. You're screwed unless you have gold on you.
<96%/100%(96%hp) 79%/100%(79%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
You fade into existence.
Your slash misses Quay.
A zombie of a OneHeart scout leader screams and attacks Quay!
A zombie of a OneHeart scout leader's punch devastates Quay!
A zombie of a OneHeart scout leader screams and attacks Quay!
A zombie of a OneHeart scout leader's punch misses Quay.
A flesh golem screams and attacks Quay!
A flesh golem's smash MUTILATES Quay!
Quay's charge injures you.
Quay is covered with bleeding wounds.
<93%/100%(93%hp) 79%/100%(79%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21>
Quay slams into you with a leading shoulder that sends you flying!
Quay's bash scratches you.
Quay is covered with bleeding wounds.
<92%/100%(92%hp) 79%/100%(79%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21>
Your slash decimates Quay!
You parry Quay's charge.
You parry Quay's charge.
Quay is gushing blood.
<92%/100%(92%hp) 79%/100%(79%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> People near you:
(PK) Daummin Within a Massive Shaft
(PK) Quay Within a Massive Shaft
Quay is gushing blood.
<92%/100%(92%hp) 79%/100%(79%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> ca 'vampiric touch'
Your deathly touch MUTILATES Quay!
Quay is gushing blood.
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21>
A flesh golem's smash maims Quay!
A zombie of a OneHeart scout leader's punch maims Quay!
Quay has fled!
Quay leaves down.
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
People near you:
(PK) Daummin Within a Massive Shaft
(PK) Quay An Arched Entrance
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
People near you:
(PK) Daummin Within a Massive Shaft
(PK) Quay An Arched Entrance
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> down
Within a Massive Shaft
[Exits: west up down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
In the Crypt Foyer
[Exits: north east south west]
Clad in the armors of a knight, now rusted beyond use, a skeleton is here.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay At the Bottom of a Spiraling Stairway Before the Crypts
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
In the Crypt Foyer
[Exits: north east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 80%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
In the Crypt Foyer
[Exits: north east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
where
People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay A Spiraling Stairway Before the Crypts
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay A Spiraling Stairway Before the Crypts
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
An Arched Entrance
[Exits: north east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
A Spiraling Stairway Before the Crypts
[Exits: east up down]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
People near you:
(PK) Daummin A Spiraling Stairway Before the Crypts
(PK) Quay A Spiraling Stairway Before the Crypts
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> up
A Spiraling Stairway Before the Crypts
[Exits: east down]
A lightweight padded mace intended for weapons practice lies here.
A lightweight whip intended for weapons practice lies here.
Quay is here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21>
Quay leaves east.
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> ca 'vampiric touch' quay
They aren't here.
<101%/100%(101%hp) 71%/100%(71%)m 79%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
ca 'vampiric touch' quay
An Arched Entrance
[Exits: north east south west]
A huge zombie is lumbering here, gazing about with lifeless eyes.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 78%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
They aren't here.
<101%/100%(101%hp) 71%/100%(71%)m 78%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
In the Crypt Foyer
[Exits: north east south west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 78%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> In the Crypt Foyer
[Exits: north east south west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 78%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
east
In the Crypt Foyer
[Exits: north east south west]
A steaming pile of a lumbering zombie's entrails is lying here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 78%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
Within a Massive Shaft
[Exits: west up down]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 78%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> Alas, you cannot go that way.
<101%/100%(101%hp) 71%/100%(71%)m 78%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> up
Within a Massive Shaft
[Exits: west down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 77%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
west
People near you:
(PK) Daummin Within a Massive Shaft
(PK) Quay In the Crypt Foyer
<101%/100%(101%hp) 71%/100%(71%)m 77%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
In the Crypt Foyer
[Exits: north east south west]
A zombie is standing here, gnawing on its arm.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 77%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> People near you:
(PK) Daummin In the Crypt Foyer
(PK) Quay A Spiraling Stairway Before the Crypts
<101%/100%(101%hp) 71%/100%(71%)m 77%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> east
Within a Massive Shaft
[Exits: west down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 77%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> down
Within a Massive Shaft
[Exits: west up down]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 77%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> west
In the Crypt Foyer
[Exits: north east south west]
A steaming pile of a lumbering zombie's entrails is lying here.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<101%/100%(101%hp) 71%/100%(71%)m 76%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> ca 'summon' quay
You failed.
<101%/100%(101%hp) 63%/100%(63%)m 76%mv 8081tnl> <none new> <graveyard indoor 8 AM> <21> where
east
The burden of corporeality staggers you.
<100%/100%(100%hp) 69%/100%(69%)m 83%mv 8081tnl> <none new> <graveyard indoor 9 AM> <21> People near you:
(PK) Daummin In the Crypt Foyer
<100%/100%(100%hp) 69%/100%(69%)m 83%mv 8081tnl> <none new> <graveyard indoor 9 AM> <21> Within a Massive Shaft
[Exits: west up down]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 69%/100%(69%)m 83%mv 8081tnl> <none new> <graveyard indoor 9 AM> <21> where
up
People near you:
(PK) Daummin Within a Massive Shaft
<100%/100%(100%hp) 69%/100%(69%)m 83%mv 8081tnl> <none new> <graveyard indoor 9 AM> <21> Within a Massive Shaft
[Exits: west down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 69%/100%(69%)m 83%mv 8081tnl> <none new> <graveyard indoor 9 AM> <21> west
*** He runs away. I go where I think he went.
<100%/100%(100%hp) 69%/100%(69%)m 52%mv 8081tnl> <lightning new> <civilized outdoor 9 AM> <21> where
People near you:
(PK) Daummin Along the Main Pier
<100%/100%(100%hp) 69%/100%(69%)m 52%mv 8081tnl> <lightning new> <civilized outdoor 9 AM> <21> west
Along the Main Pier
[Exits: east west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 69%/100%(69%)m 51%mv 8081tnl> <lightning new> <civilized outdoor 9 AM> <21> west
The Entrance to the Docks of Hamsah Mu'tazz
[Exits: north east south west]
A tall, exotic woman fans herself with a paper fan.
A hard-working sailor moves through the crowd, smiling at passers-by.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 69%/100%(69%)m 50%mv 8081tnl> <lightning new> <civilized outdoor 9 AM> <21> where
People near you:
(PK) Daummin The Entrance to the Docks of Hamsah Mu'tazz
<100%/100%(100%hp) 69%/100%(69%)m 50%mv 8081tnl> <lightning new> <civilized outdoor 9 AM> <21> west
Docks of Hamsah Mu'tazz
[Exits: east west]
A sign points south towards Seantryn Modan and east towards Arkham.
A dirty seagull hops through the crowd searching for scraps of food.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 69%/100%(69%)m 50%mv 8081tnl> <raining new> <PROTECTED outdoor 9 AM> <21> where
People near you:
(PK) Daummin Docks of Hamsah Mu'tazz
(PK) Quay The Southern Market Square
<100%/100%(100%hp) 73%/100%(73%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> west
Docks of Hamsah Mu'tazz
[Exits: east west]
A dirty seagull hops through the crowd searching for scraps of food.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 73%/100%(73%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> ca 'summon' quay
where
You lost your concentration.
<100%/100%(100%hp) 69%/100%(69%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> where
ca 'summon' quay
People near you:
(PK) Daummin Docks of Hamsah Mu'tazz
(PK) Quay The High Altar of the Great Temple
<100%/100%(100%hp) 69%/100%(69%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> People near you:
(PK) Daummin Docks of Hamsah Mu'tazz
(PK) Quay The High Altar of the Great Temple
<100%/100%(100%hp) 69%/100%(69%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> Quay arrives suddenly.
*** Nope. Get away from that healer. I hope he hasn't cured that scourge yet... I'd be annoyed if he did.
<100%/100%(100%hp) 61%/100%(61%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21>
Quay stands up.
<100%/100%(100%hp) 61%/100%(61%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21>
Quay leaves east.
<100%/100%(100%hp) 61%/100%(61%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> where
east
People near you:
(PK) Daummin Docks of Hamsah Mu'tazz
<100%/100%(100%hp) 61%/100%(61%)m 56%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> Docks of Hamsah Mu'tazz
[Exits: east west]
A sign points south towards Seantryn Modan and east towards Arkham.
A dirty seagull hops through the crowd searching for scraps of food.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 55%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> where
People near you:
(PK) Daummin Docks of Hamsah Mu'tazz
<100%/100%(100%hp) 61%/100%(61%)m 55%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> where
east
People near you:
(PK) Daummin Docks of Hamsah Mu'tazz
Lasentia Western Al Abbas
<100%/100%(100%hp) 61%/100%(61%)m 55%mv 8081tnl> <raining new> <PROTECTED outdoor 10 AM> <21> The Entrance to the Docks of Hamsah Mu'tazz
[Exits: north east south west]
A tall, exotic woman fans herself with a paper fan.
A hard-working sailor moves through the crowd, smiling at passers-by.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 54%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
Along the Main Pier
[Exits: east west]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 54%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> where
People near you:
(PK) Daummin Along the Main Pier
(PK) Quay Along the Dock
<100%/100%(100%hp) 61%/100%(61%)m 54%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
Along the Main Pier
[Exits: east west]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 53%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> where
People near you:
(PK) Daummin Along the Main Pier
(PK) Quay A Junction on the Seaport
<100%/100%(100%hp) 61%/100%(61%)m 53%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
A Junction on the Main Pier
[Exits: north east south west]
A merchant from Hamsah Mu'tazz directs trade goods for the city.
A sailor walks down the dock with a jaunty swagger and a slight sneer.
One of the Sultan's patrolmen is here, watching for criminals.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 52%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
Along the Dock
[Exits: east west]
An overweight merchant waddles down the dock.
A muscular human guards the merchants.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 52%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
where
Along the Dock
[Exits: east west]
A sailor walks down the dock with a jaunty swagger and a slight sneer.
A scullery maid moves down the dock looking for work.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 51%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
People near you:
(PK) Daummin Along the Dock
(PK) Quay Along the Merchant's Dock
<100%/100%(100%hp) 61%/100%(61%)m 51%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> A Junction on the Seaport
[Exits: north east south west]
A young half-elven sailor tries to avoid getting jostled by the crowd.
A merchant dressed in rich robes directs workers with her cargo.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 50%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
Along the Main Pier
[Exits: east west]
A beautiful young girl dances here, her eyes bright.
A muscular human guards the merchants.
An overweight merchant waddles down the dock.
A muscular human guards the merchants.
A burly man dressed in studded leather carries several weapons.
A burly man dressed in studded leather carries several weapons.
One of the Sultan's patrolmen is here, watching for criminals.
A burly man dressed in studded leather carries several weapons.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 50%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
The Edge of the Seaport Dock
[Exits: north east west]
A thin strip of colorful, folded paper lays on the ground.
A huge warrior wanders the camp, keeping an eye on the merchants.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 49%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> where
People near you:
(PK) Daummin The Edge of the Seaport Dock
<100%/100%(100%hp) 61%/100%(61%)m 49%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> where
People near you:
(PK) Daummin The Edge of the Seaport Dock
<100%/100%(100%hp) 61%/100%(61%)m 49%mv 8081tnl> <lightning new> <civilized outdoor 10 AM> <21> east
The Open Sea
[Exits: north east south west down]
A white pelican skims the water looking for some tasty fish.
A gray seagull soars above the waves of the sea.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 61%/100%(61%)m 48%mv 8081tnl> <lightning new> <wilderness outdoor 10 AM> <21> where
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Open Sea
<100%/100%(100%hp) 61%/100%(61%)m 48%mv 8081tnl> <lightning new> <wilderness outdoor 10 AM> <21> where
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Upper Rungs
<100%/100%(100%hp) 64%/100%(64%)m 55%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> east
The Open Sea
[Exits: north east south west down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 64%/100%(64%)m 53%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'summon' quay
You lost your concentration.
<100%/100%(100%hp) 60%/100%(60%)m 53%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> where
where
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Lower Rungs
<100%/100%(100%hp) 60%/100%(60%)m 53%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> People near you:
(PK) Daummin The Open Sea
(PK) Quay The Lower Rungs
<100%/100%(100%hp) 60%/100%(60%)m 53%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> north
The Open Sea
[Exits: north east south west down]
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 60%/100%(60%)m 52%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'summon' quay
Quay arrives suddenly.
*** Let's run those moves out real fast
<100%/100%(100%hp) 52%/100%(52%)m 52%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21>
Quay leaves east.
<100%/100%(100%hp) 52%/100%(52%)m 52%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> where
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Open Sea
<100%/100%(100%hp) 52%/100%(52%)m 52%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> east
The Open Sea
[Exits: north east south west down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<100%/100%(100%hp) 52%/100%(52%)m 51%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> east
The Open Sea
[Exits: north east south west down]
Quay is here.
A white pelican skims the water looking for some tasty fish.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<100%/100%(100%hp) 52%/100%(52%)m 49%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> sca all
You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.
<100%/100%(100%hp) 52%/100%(52%)m 49%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'sleep' quay
Quay yells 'Die, Daummin, you sorcerous dog!'
Quay's legs buckle, and he suddenly slumps to the ground and sleeps.
<100%/100%(100%hp) 50%/100%(50%)m 49%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> where
l quay
ca 'poison' quay
People near you:
(PK) Daummin The Open Sea
Lasentia The Open Sea
(PK) Quay The Open Sea
<100%/100%(100%hp) 50%/100%(50%)m 49%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> Here before you, black in appearance from head to toe, is
a short and stout duergar. At the first glance, you notice
that his eyes are red and bulges out like it has been swollen
for three days. The top of his head fills with thick black hair
that ties into a long ponytail that stretches down to the middle
of his back. Thick and bushy beard covers half of his face,
hiding most of the devious grin that he is expressing. On his
body are numerous layers of thick armors that seems to protect
his vital areas well. Thick scars run across his arms, telling
you symbolically of his many experiences in battle.
Quay, a male duergar, is writhing in agony.
Quay is using:
<worn on finger> a pale white skull ring
<worn on finger> a pale white skull ring
<worn around neck> (Magical) a brass-studded collar
<worn around neck> (Magical) a brass-studded collar
<worn on body> a serpent-scale torso
<worn on head> a Ragesteel Helmet
<worn on face> a tattered bandit's mask
<worn on legs> a pair of lightweight mail leggings
<worn on feet> a pair of spiked climbing boots
<worn on hands> some studded leather work gloves
<worn on arms> a pair of steel arm guards
<worn about body> (Glowing) a Ragesteel Cloak
<worn about waist> a wide bronze belt
<worn around wrist> (Magical) a charred leather bracer
<worn around wrist> (Magical) a charred leather bracer
<mainhand wielded> (Humming) a cruel battle axe
<100%/100%(100%hp) 50%/100%(50%)m 49%mv 8081tnl> <lightning new> <wilderness outdoor 11 AM> <21> Quay yells 'Help someone is attacking me!'
You place your hands over Quay's heart, but fail to taint his blood.
You have become better at poison!
<100%/100%(100%hp) 46%/100%(46%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'poison' quay
Quay yells 'Help someone is attacking me!'
You place your hands over Quay's heart, but fail to taint his blood.
<100%/100%(100%hp) 42%/100%(42%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'poison' quay
where
Quay yells 'Help someone is attacking me!'
You lost your concentration.
<100%/100%(100%hp) 40%/100%(40%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'poison' quay
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Open Sea
<100%/100%(100%hp) 40%/100%(40%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21> Quay yells 'Help someone is attacking me!'
You lost your concentration.
<100%/100%(100%hp) 38%/100%(38%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'poison' quay
where
Quay yells 'Help someone is attacking me!'
You place your hands over Quay's heart, but fail to taint his blood.
*** Fricken dwarves and their high con... grrr...
<100%/100%(100%hp) 34%/100%(34%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21> ca 'poison' quay
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Open Sea
<100%/100%(100%hp) 34%/100%(34%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21> Quay yells 'Help someone is attacking me!'
Quay can no longer find the strength to wield a cruel battle axe.
With your hands over Quay's heart, you taint his blood, evoking spasms of nausea from his sleeping form.
<100%/100%(100%hp) 30%/100%(30%)m 49%mv 8061tnl> <lightning new> <wilderness outdoor 11 AM> <21>
Autosaving.
Quay howls in pain as blood flows through the pores of his skin.
Quay's burning, weeping sores decimates him!
Quay shivers and suffers.
Quay's poison injures him.
<100%/100%(100%hp) 33%/100%(33%)m 56%mv 8061tnl> <lightning new> <wilderness outdoor 12 PM> <21> ca 'blindness' quay
Quay wakes and stands up.
*** Yeah, this is why you don't put them to sleep while they are fighting. Cause if you do the fight a while, THEN sleep trick, it won't last long.
<100%/100%(100%hp) 33%/100%(33%)m 56%mv 8061tnl> <lightning new> <wilderness outdoor 12 PM> <21> Quay yells 'Die, Daummin, you sorcerous dog!'
Quay's eyes roll back into his head, clouding with a viscid film.
You parry Quay's punch.
Quay injures you.
You parry Quay's punch.
You have become better at parry!
Your slash decimates Quay!
Quay has fled!
Quay leaves north.
<96%/100%(96%hp) 32%/100%(32%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> where
where
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Cliffs of Insanity
<96%/100%(96%hp) 32%/100%(32%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> People near you:
(PK) Daummin The Open Sea
(PK) Quay The Cliffs of Insanity
<96%/100%(96%hp) 32%/100%(32%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> ca 'vampiric touch' quay
Quay has arrived.
<96%/100%(96%hp) 32%/100%(32%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> Quay yells 'Help someone is attacking me!'
You lost your concentration.
You parry Quay's punch.
Quay is convulsing on the ground.
<96%/100%(96%hp) 28%/100%(28%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21>
[Newbie] A helpful mortal: why is (PK) not highlighted any more?
Quay is convulsing on the ground.
<96%/100%(96%hp) 28%/100%(28%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21>
Quay has fled!
Quay is convulsing on the ground.
<96%/100%(96%hp) 28%/100%(28%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21>
Your slash decimates Quay!
Quay has fled!
Quay leaves south.
<96%/100%(96%hp) 28%/100%(28%)m 56%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> south
ca 'vampiric touch' quay
where
The Open Sea
[Exits: north east south west down]
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<96%/100%(96%hp) 28%/100%(28%)m 55%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> They aren't here.
<96%/100%(96%hp) 28%/100%(28%)m 55%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> where
People near you:
(PK) Daummin The Open Sea
(PK) Quay The Open Sea
<96%/100%(96%hp) 28%/100%(28%)m 55%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21> People near you:
(PK) Daummin The Open Sea
(PK) Quay The Open Sea
<96%/100%(96%hp) 28%/100%(28%)m 55%mv 8059tnl> <lightning new> <wilderness outdoor 12 PM> <21>
You slowly float to the ground.
<97%/100%(97%hp) 31%/100%(31%)m 62%mv 8059tnl> <lightning new> <wilderness outdoor 1 PM> <21> where
People near you:
(PK) Daummin The Open Sea
<97%/100%(97%hp) 31%/100%(31%)m 62%mv 8059tnl> <lightning new> <wilderness outdoor 1 PM> <21> south
The Open Sea
[Exits: north east south west down]
(Magical) (Glowing) The winged ship Dragon's Song skims above the waters of the sea.
A flesh golem has arrived.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
<97%/100%(97%hp) 31%/100%(31%)m 60%mv 8059tnl> <lightning new> <wilderness outdoor 1 PM> <21> south
The Great Reef
[Exits: north east south west]
A white pelican skims the water looking for some tasty fish.
A zombie of a OneHeart scout leader has arrived.
A zombie of a OneHeart scout leader has arrived.
A flesh golem has arrived.
<97%/100%(97%hp) 31%/100%(31%)m 59%mv 8059tnl> <lightning new> <wilderness outdoor 1 PM> <21> whois qu
[23 Duerg War] Quay the Sentinel, Sheathed Blade
*** My logger malfunctioned today when Zmud crashed and I missed some really good immteraction +a pk just shortly after you mauled me in the holy grove.
*** Just so you know, wimpy kicked in at 1 hp. I didn't enter flee. And the Imm commented on you kicking my ass... again. That's mostly what it was about.
*** Him/Her/It laughing at me cause I went from kicking ass to getting my ass kicked. I really regret missing it and I hope the Imm got it :( |