wilderness <518hp (68%) 47m 464mv 7534tnl (38.50%)> (5 AM) new clear s
Along a Swampy Embankment
You are standing on a low section of a muddy embankment that hugs
the perimeter of an old marsh. To the east, the embankment seems
suddenly drop off, collapsing in that direction, while to the north
is sinks down to a shallow section that is thickly grown with marsh
grass. To the west you spy old, cracked flagstones emerging from
the quagmire as the remnants of a broken road leading through the
bogwaters. Near the muddy shore here, the brackish water seems
shallow enough to investigate the swamp a shore distance to the
south.
[Exits: north east south west]
A lithe female glauruk hops along, patrolling her village.
A glauruk conscript crouches down on her hind legs, lowers a barbed reed javelin, and springs at you!
The force of a glauruk conscript's blow knocks you off balance!
A glauruk conscript's leaping impale EVISCERATES you!
A glauruk conscript is in perfect health.
wilderness <475hp (62%) 47m 458mv 7534tnl (38.50%)> (5 AM) new clear
A glauruk conscript's thrust hits you.
You parry a glauruk conscript's thrust.
A glauruk conscript tries to disarm you, but fails.
Your stinging lash MANGLES a glauruk conscript!
Your black light MANGLES a glauruk conscript!
A glauruk conscript is gushing blood.
wilderness <466hp (61%) 47m 458mv 7534tnl (38.50%)> (5 AM) new clear whe
whe
A glauruk conscript's thrust hits you.
You parry a glauruk conscript's thrust.
You parry a glauruk conscript's thrust.
Your stinging lash MASSACRES a glauruk conscript!
Your black light MASSACRES a glauruk conscript!
A glauruk conscript is DEAD!!
You receive 0 experience points (33% bonus).
A glauruk conscript's leg is sliced from her dead body.
You get 2 silver coins from the corpse of a glauruk conscript.
You get a copper coin from the corpse of a glauruk conscript.
The gods give you 3 copper coins for your sacrifice of the corpse of a glauruk conscript.
wilderness <454hp (59%) 47m 458mv 7534tnl (38.50%)> (5 AM) new clear s
People near you:
(PK) a muscular bobcat A Broken Marsh Road
Aaooki A Broken Marsh Road
(PK) Ghrimriddor Along a Swampy Embankment
(PK) Nathuel A Broken Marsh Road
wilderness <454hp (59%) 47m 458mv 7534tnl (38.50%)> (5 AM) new clear People near you:
(PK) a muscular bobcat A Broken Marsh Road
Aaooki A Broken Marsh Road
(PK) Ghrimriddor Along a Swampy Embankment
(PK) a long-tusked boar A Broken Marsh Road
wilderness <454hp (59%) 47m 458mv 7534tnl (38.50%)> (5 AM) new clear lash boar
A Broken Marsh Road
Tall marsh grasses line the south end of an old, broken road that
runs east and west through a humid marsh. Broken slates from a long
forgotten road protrude up from the thick quagmire of the marsh,
serving as sort of staggered stepping stones that wind lazily
through the bogs. To the north, you can hop a short distance to
a bending embankment that hugs the perimeter of the dark marsh,
while you can continue following the broken road to the east
and west.
[Exits: north east west]
A woven grass basket of harvested mushrooms is here.
A simple javelin fashioned of a thin marsh reed has been left here.
A long javelin has been left here, barbed with long reed spikes.
A muscular bobcat stops to look around here.
Aaooki the wood-elf is here.
(Invis) A reddish boar grunts at you and paws at the ground.
A glauruk broodling with a stubby wet tail hops along here.
A glauruk pollywog rapidly swims around in feeding frenzy.
wilderness <454hp (59%) 47m 455mv 7534tnl (38.50%)> (5 AM) new clear You entangle a long-tusked boar and send him to the ground!
Your lash scratches a long-tusked boar.
A loud boar's grunt fills your ears.
A long-tusked boar has a few scratches.
wilderness <454hp (59%) 47m 455mv 7534tnl (38.50%)> (5 AM) new clear
A muscular bobcat thrashes about wildly, looking quite agitated.
A long-tusked boar has a few scratches.
wilderness <454hp (59%) 47m 455mv 7534tnl (38.50%)> (5 AM) new clear
A muscular bobcat bites you.
A muscular bobcat's bite hits you.
You feel much too macho to scream about being attacked like some kind of sissy.
A muscular bobcat's claw wounds you.
You parry a muscular bobcat's claw.
Your stinging lash MASSACRES a long-tusked boar!
Your black light DISMEMBERS a long-tusked boar!
A long-tusked boar fades into existence.
You parry a long-tusked boar's charge.
You parry a long-tusked boar's charge.
You parry a long-tusked boar's charge.
A long-tusked boar is covered with bleeding wounds.
wilderness <425hp (56%) 47m 455mv 7534tnl (38.50%)> (5 AM) new clear lash boar
A muscular bobcat's claw wounds you.
A muscular bobcat's claw injures you.
Your stinging lash DISMEMBERS a long-tusked boar!
Your black light DISMEMBERS a long-tusked boar!
You fail to get in one more shot as a long-tusked boar flees.
A long-tusked boar has fled!
A long-tusked boar leaves east.
wilderness <395hp (52%) 47m 455mv 7534tnl (38.50%)> (5 AM) new clear
The edges of a muscular bobcat's being stretch and twist and he becomes a spotted snow leopard.
A spotted snow leopard is filled with the agility of the mongoose!
wilderness <395hp (52%) 47m 455mv 7534tnl (38.50%)> (5 AM) new clear They aren't here.
wilderness <395hp (52%) 47m 455mv 7534tnl (38.50%)> (5 AM) new clear e
A Broken Marsh Road
You have reached a watery stretch of a broken road that runs east
and west through a humid marsh. Broken slates from a long forgotten
road protrude up from the thick quagmire of the marsh, serving as
sort of staggered stepping stones that wind lazily through the
bogs. To the east, the water seems free enough of marsh grass and
debris for you to wade through the water in that direction, the
water bubbling and splashing with activity. To the north the
bogwaters are shallow enough to cross to a muddy shore.
[Exits: north east south west]
The corpse of a glauruk conscript lies here, covered with bone-deep gashes and cuts.
A pile of copper coins.
A single silver coin.
( 5) A long javelin has been left here, barbed with long reed spikes.
A reddish boar grunts at you and paws at the ground.
wilderness <395hp (52%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear lash boar
You entangle a long-tusked boar and send him to the ground!
Your lash scratches a long-tusked boar.
A loud boar's grunt fills your ears.
A long-tusked boar is covered with bleeding wounds.
wilderness <395hp (52%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
Your stinging lash misses a long-tusked boar.
Your black light DISMEMBERS a long-tusked boar!
Your stinging lash bounces harmlessly off of a long-tusked boar's thick hide.
You parry a long-tusked boar's charge.
A long-tusked boar's charge DISMEMBERS you!
A long-tusked boar is gushing blood.
wilderness <342hp (45%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
A spotted snow leopard has arrived.
A long-tusked boar is gushing blood.
wilderness <342hp (45%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear blud
A spotted snow leopard bites you.
A spotted snow leopard's bite injures you.
You yell 'Help! a spotted snow leopard bit me!'
A long-tusked boar is gushing blood.
wilderness <326hp (43%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
A spotted snow leopard's bite injures you.
A spotted snow leopard's bite wounds you.
A spotted snow leopard's bite wounds you.
Your stinging lash bounces harmlessly off of a long-tusked boar's thick hide.
Your stinging lash MASSACRES a long-tusked boar!
You dodge a long-tusked boar's charge.
A long-tusked boar is writhing in agony.
wilderness <272hp (35%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
A spotted snow leopard rakes his claws across your body.
A spotted snow leopard's raking claws grazes you.
A spotted snow leopard's raking claws hits you.
A long-tusked boar is writhing in agony.
wilderness <255hp (33%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
You get in one more shot on a long-tusked boar as he flees.
Your parting blow DISMEMBERS a long-tusked boar!
A long-tusked boar has fled!
A long-tusked boar leaves west.
wilderness <255hp (33%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear But you aren't fighting anyone!
wilderness <255hp (33%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear Aaooki has arrived.
A long-tusked boar has arrived.
wilderness <255hp (33%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
A spotted snow leopard's bite mauls you.
A spotted snow leopard dodges your stinging lash.
A spotted snow leopard dodges your black light.
You deliver a blow of deadly force!
Your stinging lash === OBLITERATES === a spotted snow leopard!
A spotted snow leopard is writhing in agony.
wilderness <231hp (30%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear w
No way! You are still fighting!
A spotted snow leopard is writhing in agony.
wilderness <231hp (30%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
A long-tusked boar leaves north.
A spotted snow leopard is writhing in agony.
wilderness <231hp (30%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear blud
You swing a brutal flail, 'Ordasen's Bloodthirst' in a great circle, but miss a spotted snow leopard.
Your bludgeoning misses a spotted snow leopard.
A spotted snow leopard is writhing in agony.
wilderness <231hp (30%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
You parry a spotted snow leopard's bite.
You parry a spotted snow leopard's bite.
A spotted snow leopard dodges your stinging lash.
A spotted snow leopard dodges your black light.
A spotted snow leopard dodges your stinging lash.
A spotted snow leopard is writhing in agony.
wilderness <231hp (30%) 47m 452mv 7534tnl (38.50%)> (5 AM) new clear
The sun rises above the horizon.
A spotted snow leopard is writhing in agony.
wilderness <247hp (32%) 52m 486mv 7534tnl (38.50%)> (6 AM) new clear
A spotted snow leopard's bite mauls you.
A spotted snow leopard's bite mauls you.
You parry a spotted snow leopard's bite.
A spotted snow leopard dodges your stinging lash.
You deliver a blow of deadly force!
A spotted snow leopard dodges your black light.
You deliver a blow of deadly force!
A spotted snow leopard dodges your stinging lash.
A spotted snow leopard is writhing in agony.
wilderness <201hp (26%) 52m 486mv 7534tnl (38.50%)> (6 AM) new clear blud
You get in one more shot on a spotted snow leopard as he flees.
Your parting blow MANGLES a spotted snow leopard!
A spotted snow leopard has fled!
A spotted snow leopard leaves west.
wilderness <201hp (26%) 52m 486mv 7534tnl (38.50%)> (6 AM) new clear w
Aaooki leaves.
wilderness <201hp (26%) 52m 486mv 7534tnl (38.50%)> (6 AM) new clear But you aren't fighting anyone!
wilderness <201hp (26%) 52m 486mv 7534tnl (38.50%)> (6 AM) new clear A Broken Marsh Road
Tall marsh grasses line the south end of an old, broken road that
runs east and west through a humid marsh. Broken slates from a long
forgotten road protrude up from the thick quagmire of the marsh,
serving as sort of staggered stepping stones that wind lazily
through the bogs. To the north, you can hop a short distance to
a bending embankment that hugs the perimeter of the dark marsh,
while you can continue following the broken road to the east
and west.
[Exits: north east west]
A woven grass basket of harvested mushrooms is here.
A simple javelin fashioned of a thin marsh reed has been left here.
A long javelin has been left here, barbed with long reed spikes.
Aaooki the wood-elf is here.
A glauruk broodling with a stubby wet tail hops along here.
A glauruk pollywog rapidly swims around in feeding frenzy.
wilderness <201hp (26%) 52m 483mv 7534tnl (38.50%)> (6 AM) new clear lash leo
They aren't here.
wilderness <201hp (26%) 52m 483mv 7534tnl (38.50%)> (6 AM) new clear n
Along a Swampy Embankment
You are standing on a low section of a muddy embankment that hugs
the perimeter of an old marsh. To the east, the embankment seems
suddenly drop off, collapsing in that direction, while to the north
is sinks down to a shallow section that is thickly grown with marsh
grass. To the west you spy old, cracked flagstones emerging from
the quagmire as the remnants of a broken road leading through the
bogwaters. Near the muddy shore here, the brackish water seems
shallow enough to investigate the swamp a shore distance to the
south.
[Exits: north east south west]
A long javelin has been left here, barbed with long reed spikes.
The sliced-off leg of a glauruk conscript is lying here.
wilderness <201hp (26%) 52m 477mv 7534tnl (38.50%)> (6 AM) new clear whe
e
People near you:
(PK) a spotted snow leopard The Eerie Shallows of a Dark Swamp
Aaooki A Broken Marsh Road
(PK) Ghrimriddor Along a Swampy Embankment
wilderness <201hp (26%) 52m 477mv 7534tnl (38.50%)> (6 AM) new clear A Collapsed Embankment
The mud of the embankment suddenly slopes down here to the east into
a pile of collapsed mud that blends into the brackish water of the
swamp. Uprooted from the collapsed mud is end of an old gnarled tree
that bridges the deep swamp water to the east where it reaches a solid
mud flat. To the south, the bogwater seems shallow enough to cross,
to a broken road while to the west, the embankment winds around to
the north as it hugs the perimeter of the marsh.
[Exits: east south west]
A long javelin has been left here, barbed with long reed spikes.
wilderness <201hp (26%) 52m 471mv 7534tnl (38.50%)> (6 AM) new clear lash leop
They aren't here.
wilderness <201hp (26%) 52m 471mv 7534tnl (38.50%)> (6 AM) new clear w
Along a Swampy Embankment
You are standing on a low section of a muddy embankment that hugs
the perimeter of an old marsh. To the east, the embankment seems
suddenly drop off, collapsing in that direction, while to the north
is sinks down to a shallow section that is thickly grown with marsh
grass. To the west you spy old, cracked flagstones emerging from
the quagmire as the remnants of a broken road leading through the
bogwaters. Near the muddy shore here, the brackish water seems
shallow enough to investigate the swamp a shore distance to the
south.
[Exits: north east south west]
A long javelin has been left here, barbed with long reed spikes.
The sliced-off leg of a glauruk conscript is lying here.
wilderness <201hp (26%) 52m 465mv 7534tnl (38.50%)> (6 AM) new clear whe
People near you:
(PK) a spotted snow leopard The Eerie Shallows of a Dark Swamp
Aaooki A Broken Marsh Road
(PK) Ghrimriddor Along a Swampy Embankment
wilderness <201hp (26%) 52m 465mv 7534tnl (38.50%)> (6 AM) new clear w
A Broken Marsh Road
You are walking along an old, broken road that runs north and south
through a humid marsh. Broken slates from a long forgotten road
protrude up from the thick quagmire of the marsh, serving as sort
of staggered stepping stones that wind lazily through the bogs. To
the west, the swamp is deep and impassible, further obstructed by
the thick growth of marsh grass and tall reeds in the distance. To
the south and north, the broken road allows you to pick careful
footing through the swamp, while to the east you spy a shallow,
muddy embankment.
[Exits: north east south]
A glauruk crouches here, his amphibious skin slick with moisture.
A vibrant glauruk is here, her powerful legs poised to spring.
wilderness <201hp (26%) 52m 462mv 7534tnl (38.50%)> (6 AM) new clear s
A Broken Marsh Road
You are walking along an old, broken road that runs north and south
through a humid marsh. Broken slates and flagstones from a long
forgotten road protrude up from the thick quagmire of the marsh,
serving as sort of staggered stepping stones that wind lazily
through the bogs. To the west, the swamp is deep and impassible,
further obstructed by the thick growth of marsh grass and tall
reeds in the distance. To the north and east, the broken road
allows you to pick careful footing through the swamp, while to
the south some eerie bogwaters glow with a strange blue light.
[Exits: north east south]
A glauruk broodling with a stubby wet tail hops along here.
wilderness <201hp (26%) 52m 459mv 7534tnl (38.50%)> (6 AM) new clear whe
s
People near you:
(PK) a spotted snow leopard The Eerie Shallows of a Dark Swamp
Aaooki A Broken Marsh Road
(PK) Ghrimriddor A Broken Marsh Road
wilderness <201hp (26%) 52m 459mv 7534tnl (38.50%)> (6 AM) new clear The Eerie Shallows of a Dark Swamp
The bogwaters are shallow here, knee-deep and dark with mud and
silt. Tall reeds and marsh grass grows high in the deep waters to
the south and west, along with tall twisted trees that are knotty
and draped with sheets of drooping moss. The entire area glows
eerily with a strange blue light, and in between the shadows
of the trees, you catch glimpses of strange blue lights that
flicker and fade, hovering silently above the water. It is
strangely silent here, and the only sounds that can be heard
lie to the north where you can return to the broken road through
the marsh.
[Exits: north]
Stalking its prey, a snow leopard pads along silently.
A glauruk pollywog rapidly swims around in feeding frenzy.
A hazy ball of faint blue light hovers here, flickering in the shadows.
wilderness <201hp (26%) 52m 453mv 7534tnl (38.50%)> (6 AM) new clear whe
People near you:
(PK) a spotted snow leopard The Eerie Shallows of a Dark Swamp
Aaooki A Broken Marsh Road
(PK) Ghrimriddor The Eerie Shallows of a Dark Swamp
wilderness <201hp (26%) 52m 453mv 7534tnl (38.50%)> (6 AM) new clear A spotted snow leopard scans north.
wilderness <201hp (26%) 52m 453mv 7534tnl (38.50%)> (6 AM) new clear lash le
You lash at a spotted snow leopard with a brutal flail, 'Ordasen's Bloodthirst'!
Your lash misses a spotted snow leopard.
The cry of an angered snow leopard fills the air.
A spotted snow leopard is writhing in agony.
wilderness <201hp (26%) 52m 453mv 7534tnl (38.50%)> (6 AM) new clear
You parry a spotted snow leopard's bite.
A spotted snow leopard's bite decimates you!
You sure are BLEEDING!
You parry a spotted snow leopard's bite.
You deliver a blow of deadly force!
A spotted snow leopard dodges your stinging lash.
A spotted snow leopard is writhing in agony.
wilderness <176hp (23%) 52m 453mv 7534tnl (38.50%)> (6 AM) new clear
You get in one more shot on a spotted snow leopard as he flees.
Your parting blow DISMEMBERS a spotted snow leopard!
A spotted snow leopard has fled!
A spotted snow leopard leaves north.
wilderness <176hp (23%) 52m 453mv 7534tnl (38.50%)> (6 AM) new clear blud
n
lash leo
But you aren't fighting anyone!
wilderness <176hp (23%) 52m 453mv 7534tnl (38.50%)> (6 AM) new clear A Broken Marsh Road
You are walking along an old, broken road that runs north and south
through a humid marsh. Broken slates and flagstones from a long
forgotten road protrude up from the thick quagmire of the marsh,
serving as sort of staggered stepping stones that wind lazily
through the bogs. To the west, the swamp is deep and impassible,
further obstructed by the thick growth of marsh grass and tall
reeds in the distance. To the north and east, the broken road
allows you to pick careful footing through the swamp, while to
the south some eerie bogwaters glow with a strange blue light.
[Exits: north east south]
A glauruk broodling with a stubby wet tail hops along here.
wilderness <176hp (23%) 52m 450mv 7534tnl (38.50%)> (6 AM) new clear e
They aren't here.
wilderness <176hp (23%) 52m 450mv 7534tnl (38.50%)> (6 AM) new clear A Broken Marsh Road
Tall marsh grasses line the south end of an old, broken road that
runs east and west through a humid marsh. Broken slates from a long
forgotten road protrude up from the thick quagmire of the marsh,
serving as sort of staggered stepping stones that wind lazily
through the bogs. To the north, you can hop a short distance to
a bending embankment that hugs the perimeter of the dark marsh,
while you can continue following the broken road to the east
and west.
[Exits: north east west]
A woven grass basket of harvested mushrooms is here.
A simple javelin fashioned of a thin marsh reed has been left here.
A long javelin has been left here, barbed with long reed spikes.
A glauruk broodling with a stubby wet tail hops along here.
A glauruk pollywog rapidly swims around in feeding frenzy.
wilderness <176hp (23%) 52m 447mv 7534tnl (38.50%)> (6 AM) new clear whe
Aaooki has arrived.
wilderness <176hp (23%) 52m 447mv 7534tnl (38.50%)> (6 AM) new clear
Aaooki scans north.
Aaooki scans south.
Aaooki scans east.
Aaooki scans west.
Aaooki scans up.
Aaooki scans down.
People near you:
(PK) a spotted snow leopard Along the North-west Corner of the High Lord's Keep
Aaooki A Broken Marsh Road
(PK) Ghrimriddor A Broken Marsh Road
wilderness <176hp (23%) 52m 447mv 7534tnl (38.50%)> (6 AM) new clear lash leo
They aren't here.
wilderness <176hp (23%) 52m 447mv 7534tnl (38.50%)> (6 AM) new clear whe
n
People near you:
(PK) a spotted snow leopard A Trail Along the West Wall of the High Lord's Keep
Aaooki A Broken Marsh Road
(PK) Ghrimriddor A Broken Marsh Road
wilderness <176hp (23%) 52m 447mv 7534tnl (38.50%)> (6 AM) new clear Aaooki leaves.
Along a Swampy Embankment
You are standing on a low section of a muddy embankment that hugs
the perimeter of an old marsh. To the east, the embankment seems
suddenly drop off, collapsing in that direction, while to the north
is sinks down to a shallow section that is thickly grown with marsh
grass. To the west you spy old, cracked flagstones emerging from
the quagmire as the remnants of a broken road leading through the
bogwaters. Near the muddy shore here, the brackish water seems
shallow enough to investigate the swamp a shore distance to the
south.
[Exits: north east south west]
A long javelin has been left here, barbed with long reed spikes.
The sliced-off leg of a glauruk conscript is lying here.
wilderness <176hp (23%) 52m 441mv 7534tnl (38.50%)> (6 AM) new clear s
A Broken Marsh Road
Tall marsh grasses line the south end of an old, broken road that
runs east and west through a humid marsh. Broken slates from a long
forgotten road protrude up from the thick quagmire of the marsh,
serving as sort of staggered stepping stones that wind lazily
through the bogs. To the north, you can hop a short distance to
a bending embankment that hugs the perimeter of the dark marsh,
while you can continue following the broken road to the east
and west.
[Exits: north east west]
A woven grass basket of harvested mushrooms is here.
A simple javelin fashioned of a thin marsh reed has been left here.
A long javelin has been left here, barbed with long reed spikes.
A glauruk broodling with a stubby wet tail hops along here.
A glauruk pollywog rapidly swims around in feeding frenzy.
wilderness <176hp (23%) 52m 438mv 7534tnl (38.50%)> (6 AM) new clear s
e
Alas, you cannot go that way.
wilderness <176hp (23%) 52m 438mv 7534tnl (38.50%)> (6 AM) new clear s
A Broken Marsh Road
You have reached a watery stretch of a broken road that runs east
and west through a humid marsh. Broken slates from a long forgotten
road protrude up from the thick quagmire of the marsh, serving as
sort of staggered stepping stones that wind lazily through the
bogs. To the east, the water seems free enough of marsh grass and
debris for you to wade through the water in that direction, the
water bubbling and splashing with activity. To the north the
bogwaters are shallow enough to cross to a muddy shore.
[Exits: north east south west]
The corpse of a glauruk conscript lies here, covered with bone-deep gashes and cuts.
A pile of copper coins.
A single silver coin.
( 5) A long javelin has been left here, barbed with long reed spikes.
wilderness <176hp (23%) 52m 435mv 7534tnl (38.50%)> (6 AM) new clear s
whe
A Broken Marsh Road
You are walking along an old, broken road that runs north and south
through a humid marsh. Broken slates and flagstones from a long
forgotten road protrude up from the thick quagmire of the marsh,
serving as sort of staggered stepping stones that wind lazily
through the bogs. To the west, the swamp is deep and impassible,
further obstructed by the thick growth of marsh grass and tall
reeds in the distance. To the south and north, the broken road
allows you to pick careful footing through the swamp, while to
the east the bogwaters become shallow enough for travel.
[Exits: north south]
wilderness <176hp (23%) 52m 429mv 7534tnl (38.50%)> (6 AM) new clear A Muddy Shore
The last broken flagstone of the broken road meets up with a muddy
shore here, wet and saturated with brackish water. To the north,
the broken slates and flagstones from a long forgotten road protrude
up from the thick quagmire of the marsh, serving as sort of staggered
stepping stones that wind lazily through the bogs. To the west, shore
meets firmer ground at some tall gates, while to the south the thick
wall of a fortress blocks further progress. To the east a dense
growth of reeds makes further progress impossible.
[Exits: north west]
wilderness <176hp (23%) 52m 423mv 7534tnl (38.50%)> (6 AM) new clear w
w
w
People near you:
Aaooki A Broken Marsh Road
(PK) Ghrimriddor A Muddy Shore
wilderness <176hp (23%) 52m 423mv 7534tnl (38.50%)> (6 AM) new clear Before the Walls of a Keep
Emerging in mossy darkness harmonious with the languid threat of the swamp, a
small courtyard of plain undressed stone rises from the fetid waters towards a
tall black-rusted gate set into the vine-covered walls of a sprawling grey
stone Keep. The sheer and towering walls rise above the tallest of the
surrounding trees, topped by twin towers that reign over the green squalor of
the surrounding quagmire with a clumsy, masculine grandeur. Perhaps it is the
moist-rotting ambiance of the swamp or the absence of sky or light, blocked
solidly from sight by the tangled limbs of drooping, matronly trees, but this
spot and the slowly decaying edifice ahead seem ominous, abandoned by all
benign life and left only to the hungry and the mad.
[Exits: east [south] west]
A vibrant glauruk is here, her powerful legs poised to spring.
A large gargoyle is perched here, its stony face frozen in a solemn glare.
A large gargoyle is perched here, its stony face frozen in a solemn glare.
wilderness <176hp (23%) 52m 417mv 7534tnl (38.50%)> (6 AM) new clear A Trail Around the High Lord's Keep
There must be a fair number of people who seek to avoid passing through
the keep itself, for the trail on which you walk has been worn into the
ground by the passage of numerous souls. The high wall of the keep is a
solid presence as you follow the trail, the unfinished stone rough against
your hands and cold to the touch on this sunless north side. To the east
you can see the High Lord's men standing post at the main gate, and
more of them walk the walls above. North, the land slopes gently away
until somewhere beyond sight it ends in the swamps. To the west, this
trail continues.
[Exits: east west]
wilderness <176hp (23%) 52m 413mv 7534tnl (38.50%)> (6 AM) new clear Along the North-west Corner of the High Lord's Keep
The massive stone buttress of the north-west corner forces the trail
to swing wide to accommodate it. High above you is one of the corner
watchtowers -- although what there is to see out here is somewhat of a
mystery -- and the trail continues to the east and south. North and west,
the land has been cleared of much of its cover. This is so the sentries
can easily see anyone trying to approach the castle walls and fire down
on them with an unobstructed line of sight. Given the height and thickness
of these walls, it would have to be a very large or very suicidal army to
attempt such a siege.
[Exits: east south]
wilderness <176hp (23%) 52m 411mv 7534tnl (38.50%)> (6 AM) new clear lash leop
They aren't here.
wilderness <176hp (23%) 52m 411mv 7534tnl (38.50%)> (6 AM) new clear s
s
A Trail Along the West Wall of the High Lord's Keep
The track you are following is little more than a dirt path through the
short grass that has sprung up around the base of the wall. It follows the
wall quite closely -- perhaps to stay out of sight of the guards who keep
sentry above. To the west, a large expanse of land has been cleared of all
trees and brush-cover; this practice that any who would dare attack the
walls must expose themselves to the withering arrow-fire of the defenders.
The trail continues to the north and south, or you can cross the barren
fire-zone to the west and check out the woods.
[Exits: north south west]
A vibrant glauruk is here, her powerful legs poised to spring.
wilderness <176hp (23%) 52m 409mv 7534tnl (38.50%)> (6 AM) new clear s
s
A Trail Along the West Wall of the High Lord's Keep
The track you are following is little more than a dirt path through the
short grass that has sprung up around the base of the wall. It follows the
wall quite closely -- perhaps to stay out of sight of the guards who keep
sentry above. To the west, a large expanse of land has been cleared of all
trees and brush-cover; this practice that any who would dare attack the
walls must expose themselves to the withering arrow-fire of the defenders.
The trail continues to the north and south, or you can cross the barren
fire-zone to the west and check out the woods.
[Exits: north south west]
wilderness <176hp (23%) 52m 407mv 7534tnl (38.50%)> (6 AM) new clear whe
A Trail Along the West Wall of the High Lord's Keep
The track you are following is little more than a dirt path through the
short grass that has sprung up around the base of the wall. It follows the
wall quite closely -- perhaps to stay out of sight of the guards who keep
sentry above. To the west, a large expanse of land has been cleared of all
trees and brush-cover; this practice that any who would dare attack the
walls must expose themselves to the withering arrow-fire of the defenders.
The trail continues to the north and south, or you can cross the barren
fire-zone to the west and check out the woods.
[Exits: north south west]
wilderness <176hp (23%) 52m 405mv 7534tnl (38.50%)> (6 AM) new clear Along the South-west Corner the High Lord's Keep
The trail cuts quite close to the wall as you round this south-west
corner, and from the marks in the dirt it is quite obvious that nearly
everyone follows the same trail. The corner of the keep provides excellent
purchase for climbing vines, and a thick mat of ivy clambers up in what
seems to be an attempt to engulf the watchtower high above. Adding to
the verdant picture, moss grows from between the cracks in the stones,
giving a green outline to each of the blocks. It's surprising, at times,
how life will insinuate itself into even the most unforgiving of places.
[Exits: north east]
wilderness <176hp (23%) 52m 403mv 7534tnl (38.50%)> (6 AM) new clear e
e
People near you:
Aaooki Before the Walls of a Keep
(PK) Ghrimriddor Along the South-west Corner the High Lord's Keep
wilderness <176hp (23%) 52m 403mv 7534tnl (38.50%)> (6 AM) new clear A Trail Through a Wooded Area Behind the High Lord's Keep
The trees and shrubs grow quite close to the wall. Standard practice
for those who inhabit fortified territory is to keep the land near the
walls cleared, so as to provide no cover to any besiegers. It is plain
to see that this policy was once enforced here too -- the woods are
noticeably thicker about 300 yards away from the wall -- but grasses,
shrubs, and even small trees have begun to push up in the intervening
area, encroaching on what was once barren land. Judging by the growth,
it has probably been ten to fifteen years since anyone properly cleared
this patch of ground. Perhaps the High Lord doesn't fear attack from this
direction, or perhaps his men have just gotten lazy.
[Exits: east west]
wilderness <176hp (23%) 52m 401mv 7534tnl (38.50%)> (6 AM) new clear Thick Wilderness
The wilderness covers all that you see around you, and you have to tear
your way through the vines and branches. To the north, a large keep rises
out of the wilderness, and to the south the dark looming jungle seems
to invite you to your death. A sign catches your eye even though it is
partially covered with vines; on it is some writing as well as a carving
of an etched spear.
[Exits: north south west]
Heojis the gnome is here.
wilderness <176hp (23%) 52m 398mv 7534tnl (38.50%)> (6 AM) new cloudy whe
s
Heojis utters the words, 'xafe ay candusqarr'.
wilderness <176hp (23%) 52m 398mv 7534tnl (38.50%)> (6 AM) new cloudy People near you:
(PK) Heojis Thick Wilderness
(PK) Ghrimriddor Thick Wilderness
wilderness <176hp (23%) 52m 398mv 7534tnl (38.50%)> (6 AM) new cloudy The Beginning of the Jungle
A well used path has been cut right through the forest foliage. As the
land becomes damper, different types of trees and shrubs begin to emerge
until finally you are walking in more of a jungle than a forest. This path
heads straight into the heart of that jungle; as you travel it, things
begin to become darker and more forbidding, and the cries and screams of
unfamiliar creatures can be heard. The tall trees block out the sun and a
fine mist fills the air.
[Exits: north west]
wilderness <176hp (23%) 52m 395mv 7534tnl (38.50%)> (6 AM) new cloudy lash ha
n
They aren't here.
wilderness <176hp (23%) 52m 395mv 7534tnl (38.50%)> (6 AM) new cloudy Thick Wilderness
The wilderness covers all that you see around you, and you have to tear
your way through the vines and branches. To the north, a large keep rises
out of the wilderness, and to the south the dark looming jungle seems
to invite you to your death. A sign catches your eye even though it is
partially covered with vines; on it is some writing as well as a carving
of an etched spear.
[Exits: north south west]
Heojis the gnome is here.
wilderness <176hp (23%) 52m 392mv 7534tnl (38.50%)> (6 AM) new cloudy lash he
Heojis leaves west.
They aren't here.
wilderness <176hp (23%) 52m 392mv 7534tnl (38.50%)> (6 AM) new cloudy w
A Trail Through a Wooded Area Behind the High Lord's Keep
The trees and shrubs grow quite close to the wall. Standard practice
for those who inhabit fortified territory is to keep the land near the
walls cleared, so as to provide no cover to any besiegers. It is plain
to see that this policy was once enforced here too -- the woods are
noticeably thicker about 300 yards away from the wall -- but grasses,
shrubs, and even small trees have begun to push up in the intervening
area, encroaching on what was once barren land. Judging by the growth,
it has probably been ten to fifteen years since anyone properly cleared
this patch of ground. Perhaps the High Lord doesn't fear attack from this
direction, or perhaps his men have just gotten lazy.
[Exits: east west]
wilderness <176hp (23%) 52m 389mv 7534tnl (38.50%)> (6 AM) new clear lash he
w
They aren't here.
wilderness <176hp (23%) 52m 389mv 7534tnl (38.50%)> (6 AM) new clear Along the South-west Corner the High Lord's Keep
The trail cuts quite close to the wall as you round this south-west
corner, and from the marks in the dirt it is quite obvious that nearly
everyone follows the same trail. The corner of the keep provides excellent
purchase for climbing vines, and a thick mat of ivy clambers up in what
seems to be an attempt to engulf the watchtower high above. Adding to
the verdant picture, moss grows from between the cracks in the stones,
giving a green outline to each of the blocks. It's surprising, at times,
how life will insinuate itself into even the most unforgiving of places.
[Exits: north east]
wilderness <176hp (23%) 52m 387mv 7534tnl (38.50%)> (6 AM) new clear n
n
n
A Trail Along the West Wall of the High Lord's Keep
The track you are following is little more than a dirt path through the
short grass that has sprung up around the base of the wall. It follows the
wall quite closely -- perhaps to stay out of sight of the guards who keep
sentry above. To the west, a large expanse of land has been cleared of all
trees and brush-cover; this practice that any who would dare attack the
walls must expose themselves to the withering arrow-fire of the defenders.
The trail continues to the north and south, or you can cross the barren
fire-zone to the west and check out the woods.
[Exits: north south west]
Autosaving.
You feel your pulse slow down.
wilderness <195hp (25%) 64m 419mv 7534tnl (38.50%)> (7 AM) new clear n
n
A Trail Along the West Wall of the High Lord's Keep
The track you are following is little more than a dirt path through the
short grass that has sprung up around the base of the wall. It follows the
wall quite closely -- perhaps to stay out of sight of the guards who keep
sentry above. To the west, a large expanse of land has been cleared of all
trees and brush-cover; this practice that any who would dare attack the
walls must expose themselves to the withering arrow-fire of the defenders.
The trail continues to the north and south, or you can cross the barren
fire-zone to the west and check out the woods.
[Exits: north south west]
wilderness <195hp (25%) 64m 417mv 7534tnl (38.50%)> (7 AM) new clear A Trail Along the West Wall of the High Lord's Keep
The track you are following is little more than a dirt path through the
short grass that has sprung up around the base of the wall. It follows the
wall quite closely -- perhaps to stay out of sight of the guards who keep
sentry above. To the west, a large expanse of land has been cleared of all
trees and brush-cover; this practice that any who would dare attack the
walls must expose themselves to the withering arrow-fire of the defenders.
The trail continues to the north and south, or you can cross the barren
fire-zone to the west and check out the woods.
[Exits: north south west]
A vibrant glauruk is here, her powerful legs poised to spring.
wilderness <195hp (25%) 64m 415mv 7534tnl (38.50%)> (7 AM) new clear lash he
Along the North-west Corner of the High Lord's Keep
The massive stone buttress of the north-west corner forces the trail
to swing wide to accommodate it. High above you is one of the corner
watchtowers -- although what there is to see out here is somewhat of a
mystery -- and the trail continues to the east and south. North and west,
the land has been cleared of much of its cover. This is so the sentries
can easily see anyone trying to approach the castle walls and fire down
on them with an unobstructed line of sight. Given the height and thickness
of these walls, it would have to be a very large or very suicidal army to
attempt such a siege.
[Exits: east south]
wilderness <195hp (25%) 64m 413mv 7534tnl (38.50%)> (7 AM) new clear Alas, you cannot go that way.
wilderness <195hp (25%) 64m 413mv 7534tnl (38.50%)> (7 AM) new clear whe
They aren't here.
wilderness <195hp (25%) 64m 413mv 7534tnl (38.50%)> (7 AM) new clear e
e
People near you:
(PK) Heojis Before the Walls of a Keep
Aaooki A Broken Marsh Road
(PK) Ghrimriddor Along the North-west Corner of the High Lord's Keep
wilderness <195hp (25%) 64m 413mv 7534tnl (38.50%)> (7 AM) new clear A Trail Around the High Lord's Keep
There must be a fair number of people who seek to avoid passing through
the keep itself, for the trail on which you walk has been worn into the
ground by the passage of numerous souls. The high wall of the keep is a
solid presence as you follow the trail, the unfinished stone rough against
your hands and cold to the touch on this sunless north side. To the east
you can see the High Lord's men standing post at the main gate, and
more of them walk the walls above. North, the land slopes gently away
until somewhere beyond sight it ends in the swamps. To the west, this
trail continues.
[Exits: east west]
wilderness <195hp (25%) 64m 411mv 7534tnl (38.50%)> (7 AM) new clear Before the Walls of a Keep
Emerging in mossy darkness harmonious with the languid threat of the swamp, a
small courtyard of plain undressed stone rises from the fetid waters towards a
tall black-rusted gate set into the vine-covered walls of a sprawling grey
stone Keep. The sheer and towering walls rise above the tallest of the
surrounding trees, topped by twin towers that reign over the green squalor of
the surrounding quagmire with a clumsy, masculine grandeur. Perhaps it is the
moist-rotting ambiance of the swamp or the absence of sky or light, blocked
solidly from sight by the tangled limbs of drooping, matronly trees, but this
spot and the slowly decaying edifice ahead seem ominous, abandoned by all
benign life and left only to the hungry and the mad.
[Exits: east [south] west]
Heojis the gnome is here.
A vibrant glauruk is here, her powerful legs poised to spring.
A large gargoyle is perched here, its stony face frozen in a solemn glare.
A large gargoyle is perched here, its stony face frozen in a solemn glare.
wilderness <195hp (25%) 64m 407mv 7534tnl (38.50%)> (7 AM) new clear lash he
You entangle Heojis's feet and send him to the ground!
Your lash scratches Heojis.
Heojis yells 'Help! Ghrimriddor is lashing me!'
Heojis is convulsing on the ground.
wilderness <195hp (25%) 64m 407mv 7534tnl (38.50%)> (7 AM) new clear
You parry Heojis's wrath.
You deliver a blow of deadly force!
Your stinging lash >>> ANNIHILATES <<< Heojis!
Heojis is DEAD!!
You land the killing blow against Heojis.
wilderness <195hp (25%) 64m 407mv 7534tnl (38.50%)> (7 AM) new clear l i corpse
The corpse of Heojis contains:
(Glowing) a Magister's Crown
a Magister's Belt
(Magical) (Glowing) a long leather whip
a gleaming moonstone-studded leather shield
( 2) a sandy-brown desert cloak
(Magical) (Glowing) a floating chest
a set of earth-toned sleeves
a set of earth-toned leggings
a pair of earth-toned gloves
an earth-toned vest
( 2) a bracer of gray leather
a full length gray robe
( 2) a silver ring enamelled with a black rose
a water bag made from dried and wrinkled skin
(Magical) a small glass prism
a pair of troll-hide boots
a primitive fertility mask
a loaf of bread
73 copper coins |