*** Literally logged in a few seconds before this. Right after I log in I get a phone call from my manager. Needless to say it is very distracting. ***
civilized <100%hp 86%m 100%mv 944tnl (93.10%)> (Hour:5 AM)
[FORTRESS] a Maran Tara'bal: Intruder! Intruder! Tephyr is raiding the Cabal!
civilized <100%hp 86%m 100%mv 944tnl (93.10%)> (Hour:5 AM)
The Ancient Knight closes his eyes for a moment and nods at you.
civilized <100%hp 86%m 100%mv 944tnl (93.10%)> (Hour:5 AM) where
[FORTRESS] Idril: Need any assistance there?
People near you:
Morin The Hall of Light
(PK) Tephyr Standing Before the Fortress of Light
Idril The Altar Room
(PK) Paladin The Altar Room
civilized <100%hp 86%m 100%mv 944tnl (93.10%)> (Hour:5 AM)
[FORTRESS] Thevara: The bard.
civilized <100%hp 86%m 100%mv 944tnl (93.10%)> (Hour:5 AM) south
The Grand Temple
A huge temple has been carved out of this cavernous chamber. High
above a graceful dome has been painstakingly carved into the rock, and
inlaid with a pale white marble. Along the east and west walls of this
enormous chamber huge flowing tapestries displaying the symbols of the
Brigade and the Acolytes are majestically draped. It is within this
chamber that meetings are held and praises to the Light are offered up
by the devout. Though well lit, an even brighter light spills in from
a stone archway to the north.
[Exits: north south]
civilized <100%hp 86%m 99%mv 944tnl (93.10%)> (Hour:5 AM) south
A Light Filled Corridor
Stretching between the council chamber and the great temple this corridor
pulses with swirling light. Growing brighter to the north where the light
seems to spill out of a carved stone archway. There is a gentle warmth to
this corridor that seems pleasant, but unnatural. Looking around the corridor
you notice small veins of mithril within the wall. To the north a stone archway
leads to the temple, to the south the council chambers open up.
[Exits: north south]
civilized <100%hp 86%m 99%mv 944tnl (93.10%)> (Hour:5 AM) south
aff
The Council Chamber
This huge chamber is the meeting hall of the Fortress. Used for
both planning of assaults and general fellowship amongst the
members of both halls. A huge symbol of the fortress has been
inlaid on the northen wall. It is not by accident that it is
here where the Hall of the Acolytes intersects with the Hall of
the Brigade. A long spiral staircase, carved out of the mountain
itself leads far up inside the mountain.
[Exits: north east west up]
civilized <100%hp 86%m 99%mv 944tnl (93.10%)> (Hour:5 AM) You are affected by:
Commune: 'detect invis' for 31 hours.
Commune: 'detect evil' for 31 hours.
Commune: 'detect consecration' for 31 hours.
Commune: 'crusade' modifies save vs spell by -8 for 23 hours.
Commune: 'crusade' modifies hit roll by 4 for 23 hours.
Commune: 'bless' modifies save vs spell by -8 for 23 hours.
Commune: 'bless' modifies hit roll by 4 for 23 hours.
Commune: 'protection from evil' for 20 hours.
Physical effect: 'cabal raid' modifies morale by 8 for 8 hours.
Commune: 'essence of fortitude' for 3 hours.
Commune: 'sanctuary' for 1 hours.
civilized <100%hp 86%m 99%mv 944tnl (93.10%)> (Hour:5 AM) west
A Stone Corridor
Unlike the halls this corridor seems to have been carved out of the
mountain and unfinished with any additional stonework. The walls and
floor have been smoothed and widened to allow easy passage through
the corridor but it still has a roughly hewn look and feel to it. From
the east a bright light seems to spill out of a large chamber.
[Exits: east west]
civilized <100%hp 86%m 99%mv 944tnl (93.10%)> (Hour:5 AM) west
A Gray Corridor
This corridor is made entirely of dark gray stone. Enormous flagstones
join perfectly to the walls supporting the high ceiling. Suits of gray
armor stand in alcoves, each the garb of a great Maran who has gone
beyond. Torches in silver sconces hang beside each alcove, burning with
bright silvery flame. Eerie silence hangs in the air, almost as if the
corridor itself were somehow waiting. The corridor turns to the east and
leads back to the south.
[Exits: east south]
civilized <100%hp 86%m 99%mv 944tnl (93.10%)> (Hour:5 AM) south
A Gray Corridor
This corridor is made entirely of dark gray stone. Enormous flagstones
join perfectly to the walls supporting the high ceiling. Suits of gray
armor stand in alcove, each the garb of a great Maran who has gone beyond.
Torches in silver sconces hang beside each alcove, burning with bright
silvery flame. Eerie silence hangs in the air, almost as if the corridor
itself were somehow waiting. The corridor continues north and south.
[Exits: north south]
civilized <100%hp 86%m 98%mv 944tnl (93.10%)> (Hour:5 AM) south
south
Entrance to the Hall
The gray stone walls of the Hall writhe with shifting shadows as the silver
light of gleaming torches shifts and flickers. A palpable silence hangs in
the air, broken only by the occasional sputter of a torch, or the ring of
steel on steel from the Hall of Flame. A strange serenity fills your soul,
like the calm before a storm. Huge Maran Tara'bal stride past on the orders
of the Phoenix, moving with utter silence. A gray corridor extends to the
north, and you can step through the entranceway to the snowy courtyard to
the south.
[Exits: north south]
civilized <100%hp 87%m 100%mv 944tnl (93.10%)> (Hour:6 AM) Before the Hall of the Maran
The dark gray Hall of the Maran opens out of the cliff face to the north.
Long, wide stairs lead between the two massive pillars that frame the
cavernous entranceway. Snow has piled up on and around the stairs.
The torches set around the entranceway burn eternally with a silvery
holy flame. The courtyard continues to the east, south and west.
Stairs lead north, into the Hall of the Maran.
[Exits: north east south west]
civilized <100%hp 87%m 99%mv 944tnl (93.10%)> (Hour:6 AM) east
The Snowy Courtyard
The massive gray wall of the mountain rises high to the north. A mantle
of well packed snow cloaks the courtyard, gleaming brightly in the sunlight.
Chill mountain winds swirl about, trapped by the massive walls. The Hall of
the Acolytes is to the east and the Hall of the Brigade to the west. The
courtyard continues to the south.
[Exits: east south west]
civilized <100%hp 87%m 99%mv 944tnl (93.10%)> (Hour:6 AM) south
The Snowy Courtyard
A mantle of well packed snow cloaks the courtyard, gleaming brightly in the
sunlight. Many tracks lead in all directions. Chill mountain winds swirl
about, trapped by the massive walls. The courtyard continues to the north,
east, south and west.
[Exits: north east south west]
civilized <100%hp 87%m 99%mv 944tnl (93.10%)> (Hour:6 AM) south
The Center of the Courtyard
A mantle of well packed snow cloaks the courtyard, gleaming brightly in the
sunlight. Many tracks lead in all directions. Chill mountain winds swirl
about, trapped by the massive walls. This area of the courtyard is
dominated by a large fountain, glowing faintly and surrounded by a haze of
steam. The courtyard continues to the north, east, south and west.
[Exits: north east south west]
wilderness <100%hp 87%m 99%mv 944tnl (93.10%)> (Hour:6 AM) where
People near you:
Angynn Standing Before the Fortress of Light
Morin The Hall of Light
(PK) Tephyr Standing Before the Fortress of Light
Idril A Gray Corridor
(PK) Paladin The Center of the Courtyard
wilderness <100%hp 87%m 99%mv 944tnl (93.10%)> (Hour:6 AM) south
The Snowy Courtyard
A mantle of well packed snow cloaks the frozen ground, gleaming brightly in
the sunlight. Many tracks lead in all directions. Chill mountain winds
swirl about, trapped by the massive walls of the fortress. The courtyard
continues to the north, east and west. The massive silver gates of the
fortress rise to the south.
[Exits: north east south west]
civilized <100%hp 87%m 98%mv 944tnl (93.10%)> (Hour:6 AM) south
Standing Before the Fortress of Light
The Fortress of Light rises before you, standing strong and proud in a
mantle of snow and ice. The thick walls of this fortress are built of huge,
perfectly cut, white stones fitted tightly together. The stones along the
base of the fortress are enormous, taller than any giant and more massive
than most houses. Pennants flying above the watchtowers rustle and flap
defiantly in the chill winds. The huge gate of polished silver is guarded
by a lone figure.
[Exits: north south]
(White Aura) Angynn the half-drow is here.
(Red Aura) Tephyr the human is here, fighting a Maran Tara'bal.
A huge figure in deep gray armor guards the gate.
A Maran Tara'bal says 'Protect the light my brother.'
civilized <100%hp 87%m 98%mv 944tnl (93.10%)> (Hour:6 AM) comw rath tep
Huh?
civilized <100%hp 87%m 98%mv 944tnl (93.10%)> (Hour:6 AM)
Angynn lays his hands upon a Maran Tara'bal's head, healing it.
[FORTRESS] Morin: Paladin?
A Maran Tara'bal's searing light maims Tephyr!
Tephyr is blinded by the dirt in his eyes!
A Maran Tara'bal's kicked dirt scratches Tephyr.
Tephyr's crush MASSACRES a Maran Tara'bal!
Tephyr's crush EVISCERATES a Maran Tara'bal!
civilized <100%hp 87%m 98%mv 944tnl (93.10%)> (Hour:6 AM) com wrath tep
A Maran Tara'bal says 'Protect the light my brother.'
Tephyr yells 'Help someone is attacking me!'
You narrow your eyes and glare in Tephyr's direction.
Your heavenly wrath EVISCERATES Tephyr!
You have become better at wrath!
Tephyr is covered with bleeding wounds.
civilized <100%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Tephyr's crush DISMEMBERS a Maran Tara'bal!
Tephyr dodges your shocking bite.
Your shocking bite MUTILATES Tephyr!
Your shocking bite maims Tephyr!
Tephyr is covered with bleeding wounds.
civilized <100%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
[FORTRESS] Thevara: Nay tis fine, must wait a bit to deal with the bard.
Tephyr is covered with bleeding wounds.
*** My hands are shaking a bit here because I'm jittery from focusing on the phone call and the fight, but I manage to type the right keywords. ***
civilized <100%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) templars low crescent
Someone crouches in the shadows to the north, doing something suspicious.
Tephyr is covered with bleeding wounds.
civilized <100%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) Parrying across your body, you draw Tephyr's weapon down, allowing you to bring your a mithril sword up in a vicious crescent slash, but you miss!
Your shocking bite misses Tephyr.
Tephyr is covered with bleeding wounds.
civilized <100%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
A Maran Tara'bal's searing light MUTILATES Tephyr!
Tephyr's crush DISMEMBERS a Maran Tara'bal!
Tephyr parries your shocking bite.
Your shocking bite EVISCERATES Tephyr!
Sparks fly around Tephyr as your shocking bite is halted by a charred leather bracer.
Tephyr dodges your shocking bite.
Tephyr is gushing blood.
civilized <100%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Idril utters the words, 'wzhabaruq djuqtunsouio'.
Your heart races and your reflexes sharpen as your metabolism quickens.
Tephyr is gushing blood.
civilized <100%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Kaulbarsh steps out of the shadows.
A pale yellow cloud billows forth, carrying a powerful, acrid smell.
You yell 'Help! Kaulbarsh just filled the air with a cloud!'
The cloud sears your flesh with an audible hiss!
Kaulbarsh's acidic cloud injures you.
The cloud floats near a Maran Tara'bal, but not enough to do serious harm.
Kaulbarsh's acidic cloud wounds a Maran Tara'bal.
Tephyr is gushing blood.
civilized <96%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
A Maran Tara'bal's searing light devastates Tephyr!
You parry Kaulbarsh's crush.
You parry Kaulbarsh's crush.
Tephyr's crush maims a Maran Tara'bal!
Your shocking bite EVISCERATES Tephyr!
Your shocking bite EVISCERATES Tephyr!
Sparks fly around Tephyr as your shocking bite is halted by knee-high white leather boots.
Tephyr dodges your shocking bite.
Tephyr is writhing in agony.
civilized <96%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Tephyr has fled!
A Maran Tara'bal moves to block Tephyr's path.
Tephyr is writhing in agony.
civilized <96%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Tephyr has fled!
A Maran Tara'bal moves to block Tephyr's path.
Tephyr is writhing in agony.
civilized <96%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) templars low crescent
Tephyr has fled!
Tephyr leaves south.
civilized <96%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) You must be in combat to perform any templar's defensive maneuver.
Kaulbarsh's crush mauls you.
You parry Kaulbarsh's crush.
You parry Kaulbarsh's crush.
Kaulbarsh dodges your shocking bite.
Kaulbarsh dodges your shocking bite.
Kaulbarsh dodges your shocking bite.
Your shocking bite DISMEMBERS Kaulbarsh!
Your shocking bite MASSACRES Kaulbarsh!
Kaulbarsh is covered with bleeding wounds.
civilized <92%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Angynn closes his eyes for a moment and nods at a Maran Tara'bal.
A soft golden light shines from a Maran Tara'bal's wounds.
Kaulbarsh is covered with bleeding wounds.
civilized <92%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Kaulbarsh has fled!
Kaulbarsh leaves south.
civilized <92%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Idril utters the words, 'yrl'.
Your feet rise off the ground.
civilized <92%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) templars low crescent
Kaulbarsh has arrived.
civilized <92%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) You must be in combat to perform any templar's defensive maneuver.
civilized <92%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
A sudden pain erupts through your skull.
Kaulbarsh's blackjack grazes you.
You yell 'Help! I've been blackjacked by Kaulbarsh!'
Kaulbarsh is covered with bleeding wounds.
civilized <90%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Angynn closes his eyes for a moment and nods at a Maran Tara'bal.
A soft golden light shines from a Maran Tara'bal's wounds.
Kaulbarsh is covered with bleeding wounds.
civilized <90%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) com wrath ka
Morin has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Kaulbarsh is covered with bleeding wounds.
civilized <90%hp 84%m 98%mv 934tnl (93.17%)> (Hour:6 AM) You narrow your eyes and glare in Kaulbarsh's direction.
Your heavenly wrath *** DEMOLISHES *** Kaulbarsh!
Kaulbarsh is covered with bleeding wounds.
civilized <90%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM) Morin leaves south.
Angynn leaves south.
Kaulbarsh's crush decimates you!
Kaulbarsh's crush wounds you.
Kaulbarsh's crush wounds you.
Kaulbarsh dodges your shocking bite.
Your shocking bite EVISCERATES Kaulbarsh!
Your shocking bite DISMEMBERS Kaulbarsh!
Kaulbarsh dodges your shocking bite.
Kaulbarsh is gushing blood.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM) templars low crescent
Morin has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Angynn has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Kaulbarsh is gushing blood.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Angynn leaves south.
Kaulbarsh is gushing blood.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM) Parrying across your body, you draw Kaulbarsh's weapon down, allowing you to bring your a mithril sword up in a vicious crescent slash, but you miss!
Kaulbarsh parries your shocking bite.
You parry Kaulbarsh's crush.
You parry Kaulbarsh's crush.
Your shocking bite MASSACRES Kaulbarsh!
Kaulbarsh dodges your shocking bite.
Kaulbarsh dodges your shocking bite.
Kaulbarsh is writhing in agony.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Morin glances at you.
Kaulbarsh is writhing in agony.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Angynn has arrived.
A Maran Tara'bal says 'Protect the light my brother.'
Kaulbarsh is writhing in agony.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Kaulbarsh has fled!
A Maran Tara'bal moves to block Kaulbarsh's path.
Kaulbarsh is writhing in agony.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Kaulbarsh has fled!
Kaulbarsh leaves south.
civilized <77%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
As Angynn lays his hands upon you, a warm feeling suffuses your body.
You feel better!
civilized <100%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM) com wrath ka
Morin closes his eyes for a moment and nods at you.
A peaceful warmth suffuses your body as Morin heals your wounds.
civilized <100%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM) s
A Maran Tara'bal says 'Protect the light my brother.'
civilized <100%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM)
Idril utters the words, 'yazfuz yao'.
Idril conjures a cloud of purple smoke.
civilized <100%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM) They aren't here.
civilized <100%hp 80%m 98%mv 934tnl (93.17%)> (Hour:6 AM) Redhorn Gate
The winds howl fiercely through the pass. Here on the western side of the
pass, the snow piles into drifts as high as the cliffs. A gigantic snow
drift lies directly across the pass, blocking any attempts to go further
to the east. The freezing cold cuts right down to your bones. The way
down to warmer climes lies to the west.
Scarring the path here is a horrendous black crack in the earth, forever
filled with a solid piece of the purest white stone.
An aura of cold fills this area, dropping the temperature below freezing.
[Exits: north west]
A small, furry beast digs at the snow with its sharp claws.
wilderness <100%hp 80%m 97%mv 934tnl (93.17%)> (Hour:6 AM) where
People near you:
(PK) Kaulbarsh In the Foothills
(PK) Paladin Redhorn Gate
wilderness <100%hp 80%m 97%mv 934tnl (93.17%)> (Hour:6 AM) l
Redhorn Gate
The winds howl fiercely through the pass. Here on the western side of the
pass, the snow piles into drifts as high as the cliffs. A gigantic snow
drift lies directly across the pass, blocking any attempts to go further
to the east. The freezing cold cuts right down to your bones. The way
down to warmer climes lies to the west.
Scarring the path here is a horrendous black crack in the earth, forever
filled with a solid piece of the purest white stone.
An aura of cold fills this area, dropping the temperature below freezing.
[Exits: north west]
A small, furry beast digs at the snow with its sharp claws.
wilderness <100%hp 80%m 97%mv 934tnl (93.17%)> (Hour:6 AM) Morin has arrived.
Angynn has arrived.
*** Took me waay too long to type the keywords for this because of my hands shaking, but I finally got off the phone. ***
wilderness <100%hp 80%m 97%mv 934tnl (93.17%)> (Hour:6 AM) commune 'call lightning' ka
The gods protect Kapitinuzza.
wilderness <100%hp 77%m 97%mv 934tnl (93.17%)> (Hour:6 AM) where
The freezing temperatures chill you to the bone.
The extreme cold injures you.
wilderness <97%hp 77%m 97%mv 934tnl (93.17%)> (Hour:6 AM) People near you:
Angynn Redhorn Gate
Morin Redhorn Gate
(PK) Paladin Redhorn Gate
wilderness <97%hp 77%m 97%mv 934tnl (93.17%)> (Hour:6 AM)
Angynn leaves north.
*** They get away. The battle continues in part 2. *** |