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Posted by A coder on July 8, 2000 at 13:54:04:

In Reply to: That ended up being more of a brag-fest than I intended, read on posted by Imbrogno on July 8, 2000 at 11:05:32:

...running after criminals and I was always impressed. I, too, run extremely quickly and am usually the leader in my group for my knowledge of the land and the quickness for which I get around. I also type extremely quick, upwards of 90-100wpm on average. (No I don't type the proper way either.. See my posting name for the reason why.) It's fun to be able to go from Market Square of Galadon, into (at the time) NT, fill your jug, deposit some gold maybe, get out your boat, run to the docks, run down the ocean into Modan, do what you gotta do, run back into NT and by that time usually out of mvs... and having all of this keyed in by the time you hit large crossroads. Granted it's kinda dangerous to run that quickly because someone could be spamming trip you but its nice to be ABLE to do it.

I, too, am a compulsive 'where'-er. I type these at least once every 5-10 seconds.

where
who pk
count

Why the count? If I see a drastic change in how many people are on over the few times I do it in a minute I either speed up or slow down the amount of times I type 'where' 'who pk' a minute. I average about 10 times. And that's when I'm just walking normally.. When I'm on watch for a group its constant. It's saved my ass plenty of times.

I've been made wanted dozens of times... Only been caught a few times. I have (generally) a slight respect for Arbiters. It is an annoying and hard life to have to drop everything to investigate or whatever, but.. like I said in one of my previous posts, they really can't hunt. And even if they can, there's still that (it seems to me) .8-1.2 second delay till the guards attack you. That's way too long, Conjie pets attack quicker than that (I think?)
> What I meant to convey was that there are ways to deal with wanted flags.

> Knowing the lands and being able to run is one of them.

> Knowing what to have on you to make your escape easier.

> Always being on the lookout.

> Knowing where places are that have generic names that could be almost anywhere so you can stash your gear.

> Knowing out of the way places to rank, or places where the majority of arbiters can take their special guards(underwater, someplace where you have to fly to have access)

> and so on and so forth.


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