LogFiend
August 20, 2013 03:46PM
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*** THIS GUY HAS A PRETTY NASTY DEMON WITH HIM THAT I DON'T WANT TO FIGHT FIRST I GET HIM MARKED *** civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> w East Sumner's Road The area is quite dry and musty, dust kicking up along the road as travelers move in a general procession to the east. Most travelers along the road are peasants and farmers, and even those are few. The grass grows short along the road, a pale shade of brown. Far-scattered thickets of trees litter the countryside, providing shade for a moment's rest. Shadows dance across the road, the passing clouds moving off to the northwest. The old East Sumner's Road extends in both directions, to the east and to the west. [Exits: east south west] A sign points south towards the Inn of the Eternal Star. A six-armed demon slinks atop her serpentine tail. Fegul the orc is sleeping here. A humanoid bulk of crystal and clay and rare minerals leans here. Conjurer the human is resting here. civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> e East Sumner's Road The area is quite dry and musty, dust kicking up along the road as travelers move in a general procession to the east. Most travelers along the road are peasants and farmers, and even those are few. The grass grows short along the road, a pale shade of brown. Far-scattered thickets of trees litter the countryside, providing shade for a moment's rest. Shadows dance across the road, the passing clouds moving off to the northwest. The old East Sumner's Road extends in both directions, to the east and to the west. [Exits: east west] civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> whe People near you: (PK) Me East Sumner's Road Fegul East Sumner's Road (PK) Conjurer East Sumner's Road civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> g 1.;w;mat;hs; ============= STEPPED OUT ============= You step out of the shadows. You see no 1. here for you to take. civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> East Sumner's Road The area is quite dry and musty, dust kicking up along the road as travelers move in a general procession to the east. Most travelers along the road are peasants and farmers, and even those are few. The grass grows short along the road, a pale shade of brown. Far-scattered thickets of trees litter the countryside, providing shade for a moment's rest. Shadows dance across the road, the passing clouds moving off to the northwest. The old East Sumner's Road extends in both directions, to the east and to the west. [Exits: east south west] A sign points south towards the Inn of the Eternal Star. A six-armed demon slinks atop her serpentine tail. Fegul the orc is sleeping here. A humanoid bulk of crystal and clay and rare minerals leans here. Conjurer the human is resting here. civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> You have marked Conjurer. civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> You attempt to hide. civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> You attempt to move silently. civilized <100%hp 94%m 49%mv 7719tnl (11.28%) 1 PM> s Trail to the Inn *** SNIP LOCATING HIM AND CHASING HIM AROUND TO SEE WHERE HE GOES *** You feel ready to locate another mark. PROTECTED civilized <100%hp 100%m 34%mv 7719tnl (11.28%) 10 PM> wak wheYou wake and stand up. PROTECTED civilized <100%hp 100%m 50%mv 7719tnl (11.28%) 11 PM> lPeople near you: (PK) Me Dojo Naomi The Hall of Forms PROTECTED civilized <100%hp 100%m 50%mv 7719tnl (11.28%) 11 PM> Dojo The room here is filled with several students and a few teachers practicing their art. Practice weapons of every sort line the walls, their use waiting to be taught. The air is filled with the smell of hard work mixed with exotic incense. Shinan Pereira stands here keeping a watchful eye on his students. The bar lies to the west. [Exits: west down] The assassin bows before you. PROTECTED civilized <100%hp 100%m 50%mv 7719tnl (11.28%) 11 PM> locate ============= STEPPED OUT ============= You step out of the shadows. Conjurer was last seen near The Consortium Pathway. Conjurer was seen with a water elemental by someone in that room. PROTECTED civilized <100%hp 100%m 50%mv 7719tnl (11.28%) 11 PM> hs You attempt to hide. PROTECTED civilized <100%hp 100%m 50%mv 7719tnl (11.28%) 11 PM> You attempt to move silently. *** SNIP *** wilderness <100%hp 100%m 15%mv 7719tnl (11.28%) 3 PM> sca n You scan north. ***** Range 1 ***** (Invis) A robed apprentice carefully studies the creation of magical artifacts. ***** Range 2 ***** A massive adamantine construct stands beneath the archway, crackling with energy. wilderness <100%hp 100%m 15%mv 7719tnl (11.28%) 3 PM> n A Trail Through the Hills The wide cobblestone pathway stretches out to the north and south, a perfectly straight line that slopes with an incline to the north. It gives way to the north before a glowing stone archway standing beneath several sheer structures. On either side of the pathway, columns and pillars of rock have been built, forming a fence of sorts to keep travelers from going astray through the rugged hills beyond. The stones beneath your feet seem to have been brought in from all over Thera; granite, limestone, obsidian, and red sandstone are a few of the varieties mingled with more common types. [Exits: north south] (Invis) A robed apprentice carefully studies the creation of magical artifacts. wilderness <100%hp 100%m 15%mv 7719tnl (11.28%) 3 PM> whe An apprentice mage utters the words, 'sagg eaaf'. An apprentice mage turns translucent. wilderness <100%hp 100%m 15%mv 7719tnl (11.28%) 3 PM> People near you: (PK) Me A Trail Through the Hills wilderness <100%hp 100%m 15%mv 7719tnl (11.28%) 3 PM> sca n You scan north. ***** Range 1 ***** A massive adamantine construct stands beneath the archway, crackling with energy. wilderness <100%hp 100%m 15%mv 7719tnl (11.28%) 3 PM> n w Beneath the Mystical Archway You are standing beneath a soaring stone archway over the entrance to a small plaza of sorts. The arch appears to be all stone, crafted seamlessly into one piece by magic. An assortment of mystical runes are engraved over its entire south-facing surface; as you examine them they shimmer briefly in the light. A single cerulean globe of energy hangs suspended in the air at the center, casting a soft light over the area. To the north a simple pathway leads around a small windowless building in the center of this compound. The trail to the south leads straight back through the hills and into the plains. [Exits: north south] A massive adamantine construct stands beneath the archway, crackling with energy. civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> he People near you: (PK) Me Beneath the Mystical Archway civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> n A massive adamantine construct animates and prevents your passage. civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> hs You attempt to hide. civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> conYou attempt to move silently. civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> construct An ominous, hooded figure waits patiently nearby. A massive adamantine construct is larger than you. He looks very disinterested. *** THIS COULD BE A PROBLEM *** civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> hs wYou attempt to hide. civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> he You attempt to move silently. civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> People near you: (PK) Me Beneath the Mystical Archway civilized <100%hp 100%m 14%mv 7719tnl (11.28%) 3 PM> van ============= STEPPED OUT ============= You step out of the shadows. You throw down a small globe and vanish. An Underground Kitchen Though underground and nestled within a cave of dirt, this kitchen seems surprisingly spotless. A wide counter along the southern part of the cave separates the kitchen from a cavernous dining room. The south wall of the kitchen is taken up by a huge fireplace, oven and roasting center. A spit turns constantly over glowing red coals, and you can see, strangely, tiny fire elementals dancing throughout the oven and coals. A wispy smoke mephit hovers above the apparatus, pulling in any smoke released from the various fires. A simple pantry lines the east wall, tucked in behind the counter. You can see it is filled to the brim with various supplies. Clearly, the denizens of this place are extremely well-fed and generally want for nothing. Large preparation tables have been set up in the center of the kitchen for the servants to ready the various foods for the mages and those they entertain. [Exits: south] A heavyset woman bustles around the kitchen, directing food preparation. *** OK, NOT SO MUCH OF A PROBLEM *** wilderness <100%hp 96%m 19%mv 7719tnl (11.28%) 4 PM> u The Consortium Pathway You are standing on a wide, paved path that wraps around a small, windowless building just to the north of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A stone archway leads to a well-trod path in the foothills south of you, while the paved path you currently stand on leads east and west, toward what appear to be open forums of some sort. A nearly translucent spiral stairway floats unsupported in the air here, leading up into an enigmatic gray magical void above you, and down into what seems to be a small enclave dug into the ground. [Exits: east south west up down] (Glowing) A celestial circle is inscribed upon the ground. (Glowing) A thaumaturgic circle is inscribed upon the ground. A thick book titled 'Mating Rituals of the Long-Toed Jaette' is here. *** OK SO THIS IS HIS SPOT - SNIP WAITING AND SCOUTING NEARBY *** wilderness <100%hp 73%m 73%mv 7719tnl (11.28%) 11 PM> sca n wheYou scan north. ***** Range 1 ***** A massive adamantine construct stands beneath the archway, crackling with energy. ***** Range 2 ***** A large construct of shining silver stands protectively before its master. (Invis) (Marked) Conjurer the human is here. wilderness <100%hp 73%m 73%mv 7719tnl (11.28%) 11 PM> People near you: (PK) Me A Trail Through the Hills (PK) Conjurer The Consortium Pathway wilderness <100%hp 73%m 73%mv 7719tnl (11.28%) 11 PM> sca n wYou scan north. ***** Range 1 ***** A massive adamantine construct stands beneath the archway, crackling with energy. ***** Range 2 ***** A large construct of shining silver stands protectively before its master. (Invis) (Marked) Conjurer the human is here. wilderness <100%hp 73%m 73%mv 7719tnl (11.28%) 11 PM> he sPeople near you: (PK) Me A Trail Through the Hills (PK) Conjurer The Consortium Pathway wilderness <100%hp 73%m 73%mv 7719tnl (11.28%) 11 PM> ca n wheYou scan north. ***** Range 1 ***** A massive adamantine construct stands beneath the archway, crackling with energy. ***** Range 2 ***** A large construct of shining silver stands protectively before its master. (Invis) (Marked) Conjurer the human is here. wilderness <100%hp 73%m 73%mv 7719tnl (11.28%) 11 PM> People near you: (PK) Me A Trail Through the Hills (PK) Conjurer The Consortium Pathway wilderness <100%hp 73%m 73%mv 7719tnl (11.28%) 11 PM> van;hs; ============= STEPPED OUT ============= You step out of the shadows. You throw down a small globe and vanish. An Earthen Hall The air is much cooler down here than above. This hall has been carved from the very earth itself. Oddly, the earthen walls are perfectly smooth, giving the impression that no pick, axe or shovel touched any of this construction. You can see layers of ground, rock, and clay all formed by the centuries. The hall has no struts or bracers that you can see and seems to be held up purely by some force of magic. A similar force creates a barrier between the earth and the hall, barring the way from any dust or insect that might dislodge itself. The ground beneath your feet is firmly packed and well-worn. The scent of freshly baked bread and roasting meat drifts by from the north, and east and west seem to lead to some sort of living quarters for the mages. A strange spiral staircase seemingly hung on thin air leads up and out of this earthen tunnel. [Exits: north east west up] (Invis) A youthful woman sits at a table, studying the art of potion making. wilderness <100%hp 65%m 73%mv 7719tnl (11.28%) 11 PM> whe You cannot hide here. wilderness <100%hp 65%m 73%mv 7719tnl (11.28%) 11 PM> You attempt to move silently. wilderness <100%hp 65%m 73%mv 7719tnl (11.28%) 11 PM> e People near you: (PK) Me An Earthen Hall (PK) Conjurer The Consortium Pathway wilderness <100%hp 65%m 73%mv 7719tnl (11.28%) 11 PM> An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Cerulean globes of magic hover along the ceiling, casting a warm glow of illumination over everything. [Exits: north south west] (Invis) Molding a large block of stone, an elven woman quietly sings to herself. wilderness <100%hp 65%m 72%mv 7719tnl (11.28%) 11 PM> s A Chaos Mage's Alcove This strange room is large, almost cavernous, with walls placed at inexplicable angles. It forms neither a square nor any other shape that is commonly known. Curtains of every different color have been hung to segment this area, and beds have been placed wherever they fit, or seemingly wherever the occupant wanted them. Some of the curtained alcoves are obviously frequently used, most likely by the chaos mage apprentices that study here, as they contain decorations and personal belongings. The rest of the segmented off alcoves are for travelers and guests that pass through the Consortium to learn of chaos. The decorations on the walls are interesting, paintings that seem to shift constantly, splashes of color, knick-knacks that seem out of place. A few rugs have been thrown haphazardly over the earthen floor, and balls of different colored lights throw patches of bright illumination at odd angles throughout. [Exits: north] (Invis) (Translucent) A bookish apprentice lays on a bed, using his power to levitate journals. wilderness <100%hp 65%m 71%mv 7719tnl (11.28%) 11 PM> n An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Cerulean globes of magic hover along the ceiling, casting a warm glow of illumination over everything. [Exits: north south west] (Invis) Molding a large block of stone, an elven woman quietly sings to herself. wilderness <100%hp 65%m 71%mv 7719tnl (11.28%) 11 PM> w An Earthen Hall The air is much cooler down here than above. This hall has been carved from the very earth itself. Oddly, the earthen walls are perfectly smooth, giving the impression that no pick, axe or shovel touched any of this construction. You can see layers of ground, rock, and clay all formed by the centuries. The hall has no struts or bracers that you can see and seems to be held up purely by some force of magic. A similar force creates a barrier between the earth and the hall, barring the way from any dust or insect that might dislodge itself. The ground beneath your feet is firmly packed and well-worn. The scent of freshly baked bread and roasting meat drifts by from the north, and east and west seem to lead to some sort of living quarters for the mages. A strange spiral staircase seemingly hung on thin air leads up and out of this earthen tunnel. [Exits: north east west up] (Invis) A youthful woman sits at a table, studying the art of potion making. wilderness <100%hp 65%m 70%mv 7719tnl (11.28%) 11 PM> w An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Bluish-white globes of magic hover along the ceiling, casting a warm glow of illumination over everything. [Exits: north east south] wilderness <100%hp 65%m 69%mv 7719tnl (11.28%) 11 PM> hs You cannot hide here. wilderness <100%hp 65%m 69%mv 7719tnl (11.28%) 11 PM> s You attempt to move silently. wilderness <100%hp 65%m 69%mv 7719tnl (11.28%) 11 PM> wh An Order Mage's Alcove This room is long rather than wide. Several beds have been placed at perfectly symmetrical distances from each other, each one segmented by a plain white curtain. It seems that this orderly room houses several mages, whoever wishes to stay here while they study and learn their art. Some of the curtained rooms seem to be personalized by the apprentices that live here, others are austere and plain, clearly left for visitors. The alcoves each have a dresser and a small desk on either side of the bed. The room itself is dug from the earth, its walls perfectly sheer and flat, held together by some magical force of energy. The floor is worn dirt, though at the foot of each bed a simple woven rug has been placed for comfort. Small globes of cerulean light hover over each bed; they seem to be curiously magical constructs that flicker on and off at the denizen's discretion. Everything of this room tells you that this is where the mages that study Order rest. [Exits: north] wilderness <100%hp 65%m 68%mv 7719tnl (11.28%) 11 PM> e n People near you: (PK) Me An Order Mage's Alcove (PK) Conjurer The Consortium Pathway wilderness <100%hp 65%m 68%mv 7719tnl (11.28%) 11 PM> n An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Bluish-white globes of magic hover along the ceiling, casting a warm glow of illumination over everything. [Exits: north east south] wilderness <100%hp 65%m 68%mv 7719tnl (11.28%) 11 PM> An Order Mage's Alcove This room is long rather than wide. Several beds have been placed at perfectly symmetrical distances from each other, each one segmented by a plain white curtain. It seems that this orderly room houses several mages, whoever wishes to stay here while they study and learn their art. Some of the curtained rooms seem to be personalized by the apprentices that live here, others are austere and plain, clearly left for visitors. The alcoves each have a dresser and a small desk on either side of the bed. The room itself is dug from the earth, its walls perfectly sheer and flat, held together by some magical force of energy. The floor is worn dirt, though at the foot of each bed a simple woven rug has been placed for comfort. Small globes of cerulean light hover over each bed; they seem to be curiously magical constructs that flicker on and off at the denizen's discretion. Everything of this room tells you that this is where the mages that study Order rest. [Exits: south] An apprentice sits at one of the desks, clearly doing some homework. wilderness <100%hp 65%m 67%mv 7719tnl (11.28%) 11 PM> s An Earthen Hallway Obviously created by some sort of magical force, the hallway here is carved from the very earth itself. The walls are perfectly smooth, going to at least twenty feet underground. Within the walls, you can see layers of time and terra formation in the rock, clay and dirt. The floor is well- worn and hard-packed by countless feet. It seems to be mostly dirt, though in spots you can see it is worn down to a layer of dark sandstone. Some sort of magical layer over the walls and ceiling of this hallway holds back the power of nature; you do not see a single insect or burrowing animal make their way through the earthen wall, nor does any dirt or sand fall from the ceiling. The ceiling itself snakes with roots and grasses. The hallway opens up to the north and south, into what appears to be sleeping quarters. Bluish-white globes of magic hover along the ceiling, casting a warm glow of illumination over everything. [Exits: north east south] wilderness <100%hp 65%m 66%mv 7719tnl (11.28%) 11 PM> e An Earthen Hall The air is much cooler down here than above. This hall has been carved from the very earth itself. Oddly, the earthen walls are perfectly smooth, giving the impression that no pick, axe or shovel touched any of this construction. You can see layers of ground, rock, and clay all formed by the centuries. The hall has no struts or bracers that you can see and seems to be held up purely by some force of magic. A similar force creates a barrier between the earth and the hall, barring the way from any dust or insect that might dislodge itself. The ground beneath your feet is firmly packed and well-worn. The scent of freshly baked bread and roasting meat drifts by from the north, and east and west seem to lead to some sort of living quarters for the mages. A strange spiral staircase seemingly hung on thin air leads up and out of this earthen tunnel. [Exits: north east west up] (Invis) A youthful woman sits at a table, studying the art of potion making. wilderness <100%hp 65%m 66%mv 7719tnl (11.28%) 11 PM> n A Dining Hall This dining hall has been created from what almost looks to be a cavern beneath the hillside the Eldritch Consortium stands upon. It is wide and mostly filled with a huge mahogany dining table. It seems as though this room and table could seat more than fifty people. While the population of the Consortium seems to be somewhat less than that, the room is set up for entertaining travelers, adventurers and people who generally are in power. The smooth, earthen walls of this room are decorated with magical depictions, diagrams and other various magical treasures and charms. Mostly, they seem to be simply for decoration. An long counter lines the north of this room, giving way to an open kitchen. To the south, you note a simple earthen hallway. [Exits: north south] A traveling scholar enjoys one of the Consortium's meals and hospitality. wilderness <100%hp 65%m 65%mv 7719tnl (11.28%) 11 PM> s u An Earthen Hall The air is much cooler down here than above. This hall has been carved from the very earth itself. Oddly, the earthen walls are perfectly smooth, giving the impression that no pick, axe or shovel touched any of this construction. You can see layers of ground, rock, and clay all formed by the centuries. The hall has no struts or bracers that you can see and seems to be held up purely by some force of magic. A similar force creates a barrier between the earth and the hall, barring the way from any dust or insect that might dislodge itself. The ground beneath your feet is firmly packed and well-worn. The scent of freshly baked bread and roasting meat drifts by from the north, and east and west seem to lead to some sort of living quarters for the mages. A strange spiral staircase seemingly hung on thin air leads up and out of this earthen tunnel. [Exits: north east west up] (Invis) A youthful woman sits at a table, studying the art of potion making. wilderness <100%hp 65%m 64%mv 7719tnl (11.28%) 11 PM> whe The Consortium Pathway You are standing on a wide, paved path that wraps around a small, windowless building just to the north of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, giving the entire area a serene atmosphere. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. A stone archway leads to a well-trod path in the foothills south of you, while the paved path you currently stand on leads east and west, toward what appear to be open forums of some sort. A nearly translucent spiral stairway floats unsupported in the air here, leading up into an enigmatic gray magical void above you, and down into what seems to be a small enclave dug into the ground. [Exits: east south west up down] (Glowing) A celestial circle is inscribed upon the ground. (Glowing) A thaumaturgic circle is inscribed upon the ground. A thick book titled 'Mating Rituals of the Long-Toed Jaette' is here. A large construct of shining silver stands protectively before its master. (Invis) (Marked) Conjurer the human is here. civilized <100%hp 65%m 64%mv 7719tnl (11.28%) 11 PM> People near you: (PK) Me The Consortium Pathway (PK) Conjurer The Consortium Pathway civilized <100%hp 65%m 64%mv 7719tnl (11.28%) 11 PM> hs You attempt to hide. civilized <100%hp 65%m 64%mv 7719tnl (11.28%) 11 PM> You attempt to move silently. civilized <100%hp 65%m 64%mv 7719tnl (11.28%) 11 PM> tt In one fluid motion, you bring your leg inside of Conjurer 's then sweep it! ============= STEPPED OUT ============= You step out of the shadows. You trample around loudly again. Your trip grazes Conjurer . Conjurer yells 'Help! Me tried to trip me!' Your cut MASSACRES Conjurer ! Conjurer deflects your pierce with her shield. Your pierce EVISCERATES Conjurer ! Conjurer fades into existence. You dodge Conjurer 's smash. You dodge Conjurer 's smash. A shining silver construct screams and attacks you! You parry a shining silver construct's punch. You dodge a shining silver construct's punch. You parry a shining silver construct's punch. Conjurer is covered with bleeding wounds. civilized <100%hp 65%m 64%mv 7719tnl (11.28%) 11 PM> thr Conjurer deflects your cut with her shield. With a quick twist Conjurer moves to the side of your pierce. You parry Conjurer 's smash. Conjurer is covered with bleeding wounds. civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> Conjurer has fled! Conjurer leaves west. You parry a shining silver construct's punch. You dodge a shining silver construct's punch. Your cut DISMEMBERS a shining silver construct! A shining silver construct has fled! A shining silver construct leaves down. civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> But you aren't fighting anyone! civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> tt They aren't here. civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> tt They aren't here. civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> w tt The Consortium Pathway You are standing on a wide, paved path that bends to the north here, its edges blending with a small paved forum to the south and west of you. The edges of the path are lined with perfectly manicured and sculpted shrubs, with several openings in the planters allowing you to go south or west into the forum. A single cerulean globe of energy hangs suspended in the air above the center of the road, casting a soft light throughout the area. You can see a podium standing due southwest of you, with rows of pews surrounding it. You can see a similar forum in the distance to the east. [Exits: north east south west] civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> whe They aren't here. civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> People near you: (PK) Me The Consortium Pathway (PK) Conjurer The Order Forum civilized <100%hp 67%m 70%mv 7719tnl (11.28%) 12 AM> w t The Order Forum This small forum is set up almost as a balcony, jutting off the side of one of the hills. To the north and west a narrow railing blocks the way over the edge and down onto the steep forested slopes. Several rows of pews are set up here, in a curving arch that faces a podium set up to the south. One of the shimmering cerulean globes floats above the pews, shedding a soft light over the area. The paved forum connects with a bend in the pathway around the Consortium to the east of here. [Exits: east south] ( 2) A pile of black material studded with onyx lies here in the dirt. (Marked) Conjurer the human is here. (Invis) (Ghostly) A dark-skinned man known as Ssriel Llibani emanates shadow and darkness. civilized <100%hp 67%m 69%mv 7719tnl (11.28%) 12 AM> t You trip Conjurer and she goes down! Your trip scratches Conjurer . Conjurer yells 'Help! Me tried to trip me!' Conjurer is covered with bleeding wounds. civilized <100%hp 67%m 69%mv 7719tnl (11.28%) 12 AM> tt Your cut EVISCERATES Conjurer ! Your cut MASSACRES Conjurer ! You parry Conjurer 's smash. Conjurer is gushing blood. civilized <100%hp 67%m 69%mv 7719tnl (11.28%) 12 AM> Your cut DISMEMBERS Conjurer ! Your pierce MASSACRES Conjurer ! You dodge Conjurer 's smash. Conjurer 's smash injures you. Conjurer is convulsing on the ground. civilized <96%hp 67%m 69%mv 7719tnl (11.28%) 12 AM> You trip Conjurer and she goes down! Your trip scratches Conjurer . Conjurer is convulsing on the ground. civilized <96%hp 67%m 69%mv 7719tnl (11.28%) 12 AM> Your cut EVISCERATES Conjurer ! Conjurer is DEAD!! You land the killing blow against Conjurer . Conjurer 's leg is sliced from her dead body. civilized <96%hp 67%m 69%mv 7719tnl (11.28%) 12 AM> g all.coins corpse whe You get 253 silver coins from the corpse of Conjurer . You get 69 copper coins from the corpse of Conjurer . |