LogFiend
August 21, 2013 09:27PM
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*** Just dinged 40, wanted to play around with my new skills - of course I forgot to alias lash*** [649/649hp (100%) 532/532m 673/733mv (91%) 4.20% 10 AM outdoor] e Scribing By Averius This store seems strangely unused. A fine layer of dust clings to the scroll racks and shelves that occupy much of the space in the cramped shop. A wide desk nearest the northern wall provides ample space for the scribing of written works, though the inkwells have run dry, and the quills are missing. The shop is also unlit aside from stray sunlight through the windows facing Jade Court, though a pair of candles sit unused at the top of the main desk. A cool breeze blows in from outside, a bit colder than expected given the weather. [Exits: west] (Translucent) The transparent figure of a woman walks between and through the burnt shelves. [649/649hp (100%) 532/532m 672/733mv (91%) 4.20% 10 AM indoor] lt Huh? [649/649hp (100%) 532/532m 672/733mv (91%) 4.20% 10 AM indoor] w Jade Court This is the main road through the commercial portion of the city, running north and south. It is a narrow street and the uneven cobblestones are battered and bruised, but otherwise clean. The houses sit almost on the street, but there is a narrow sidewalk to allow pedestrian traffic some level of safety. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the north you can see a turn in the road, but to the south it continues for quite some distance. People and other creatures crowd the streets, all looking to purchase the goods which are for sale here. To the west is a black house with dark green shutters and to the east you can see an odd looking building that doesn't appear to have any color to it whatsoever. [Exits: north east south west] (Invis) A fire giant stands here, arms crossed, scanning the crowds. A watchman searches the streets for crime. [649/649hp (100%) 532/532m 671/733mv (91%) 4.20% 10 AM outdoor] s Jade Court This is the main road through the commercial portion of the city, running north and south. It is a narrow street and the uneven cobblestones are battered and bruised, but otherwise clean. The houses sit almost on the street, but there is a narrow sidewalk to allow pedestrian traffic some level of safety. On the curb of the sidewalk is a tall post with a lantern hanging from it. People and other creatures crowd the streets, all looking to purchase the goods which are for sale here. To the west is a clean looking white building and to the east is a bright green house with yellow shutters. [Exits: north east south west] A stray cat wanders the streets looking for scraps. [649/649hp (100%) 532/532m 668/733mv (91%) 4.20% 10 AM outdoor] e whIvy's Greenhouse This unusual glass-ceilinged building is a veritable maze of tangled shrubs and briars. Even with the transparent architecture above, the lighting seems insufficient to explain the verdant chaos here, let alone the question of how enough water is brought in so far from the Nanthor. It seems to be completely unfurnished other than the unusual flora, and it is not clear where exactly business is meant to be conducted. The heady perfume of flowers simply oozes over the plants, filling the senses with a potent but pleasant aroma. [Exits: west] A female jaette is here, tending to her plants. A stray cat wanders the streets looking for scraps. [649/649hp (100%) 532/532m 665/733mv (90%) 4.20% 10 AM indoor] e lt People near you: (PK) Ruknubuk Kron's Spits (PK) Taelyn Ivy's Greenhouse [649/649hp (100%) 532/532m 665/733mv (90%) 4.20% 10 AM indoor] wHuh? [649/649hp (100%) 532/532m 665/733mv (90%) 4.20% 10 AM indoor] Jade Court This is the main road through the commercial portion of the city, running north and south. It is a narrow street and the uneven cobblestones are battered and bruised, but otherwise clean. The houses sit almost on the street, but there is a narrow sidewalk to allow pedestrian traffic some level of safety. On the curb of the sidewalk is a tall post with a lantern hanging from it. People and other creatures crowd the streets, all looking to purchase the goods which are for sale here. To the west is a clean looking white building and to the east is a bright green house with yellow shutters. [Exits: north east south west] A stray cat wanders the streets looking for scraps. [649/649hp (100%) 532/532m 663/733mv (90%) 4.20% 10 AM outdoor] s A jaette patroller has arrived. [649/649hp (100%) 532/532m 663/733mv (90%) 4.20% 10 AM outdoor] Jade Court This is the main road through the commercial portion of the city, running north and south. It is a narrow street and the uneven cobblestones are battered and bruised, but otherwise clean. The houses sit almost on the street, but there is a narrow sidewalk to allow pedestrian traffic some level of safety. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the south you can see the road turning to the east and to the north it extends although it is difficult to see where with all the congestion blocking it. To the west is a clean looking blue house and to the east is a dark brown building with the smell of cooking food wafting out of it. [Exits: north east south west] A stray dog runs around the streets looking for something to chase. [649/649hp (100%) 532/532m 660/733mv (90%) 4.20% 10 AM outdoor] Frothing at the mouth, Ruknubuk bounds at you! You yell 'Help! I am being attacked by Ruknubuk!' You dodge Ruknubuk 's stinging lash. Ruknubuk has arrived. An ogre has arrived. Ruknubuk is gushing blood. [649/649hp (100%) 532/532m 660/733mv (90%) 4.20% 10 AM outdoor] lt Huh? Ruknubuk is gushing blood. [649/649hp (100%) 532/532m 660/733mv (90%) 4.20% 10 AM outdoor] lash You lash at Ruknubuk's feet with a corded, griffon-maned whip! Your lash misses Ruknubuk. Ruknubuk is gushing blood. [649/649hp (100%) 532/532m 660/733mv (90%) 4.20% 10 AM outdoor] You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. You dodge Ruknubuk 's frigid chop. An ogre screams and attacks you! You dodge an ogre's pound. An ogre's pound EVISCERATES you! You parry an ogre's pound. Ruknubuk parries your rending gale. Ruknubuk parries your slash. Ruknubuk remains safe as your slash bounces harmlessly off of a spider hide breastplate. Ruknubuk parries your rending gale. Ruknubuk is gushing blood. [602/649hp (92%) 532/532m 660/733mv (90%) 4.20% 10 AM outdoor] lash You parry Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. Ruknubuk's stinging lash MASSACRES you! Ruknubuk parries your rending gale. Your slash maims Ruknubuk! You get in one more shot on Ruknubuk as he flees. Your parting blow EVISCERATES Ruknubuk! Ruknubuk has fled! Ruknubuk leaves south. Sensing Ruknubuk's distraction, an ogre makes a run for it! [522/649hp (80%) 532/532m 660/733mv (90%) 4.20% 10 AM outdoor] lt s lt But you aren't fighting anyone! [539/649hp (83%) 532/532m 704/733mv (96%) 4.20% 11 AM outdoor] Huh? [539/649hp (83%) 532/532m 704/733mv (96%) 4.20% 11 AM outdoor] A Turn This is the main road through the commercial portion of the city, running east and north. It is a narrow street and the uneven cobblestones are battered and bruised, but otherwise clean. The houses sit almost on the street, but there is a narrow sidewalk to allow pedestrian traffic some level of safety. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the north the road becomes Jade Court and to the east it turns into Bloodstone Lane. A small white house is to the south and a large, official looking building is to the west. [Exits: north east south west] Flies envelop the brume of bloody ash that clouds the hulking orc Ruknubuk. A convict is here, cleaning the streets of Udgaard. A grimy duergar soldier wanders the streets axes in hand. [539/649hp (83%) 532/532m 701/733mv (95%) 4.20% 11 AM outdoor] Ruknubuk leaves east. [539/649hp (83%) 532/532m 701/733mv (95%) 4.20% 11 AM outdoor] Huh? [539/649hp (83%) 532/532m 701/733mv (95%) 4.20% 11 AM outdoor] e Bloodstone Lane This is the main road through the commercial portion of the city, running east and west. It is a narrow street and the uneven cobblestones are battered and bruised, but otherwise clean. The houses sit almost on the street, but there is a narrow sidewalk to allow pedestrian traffic some level of safety. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the north is a yellow house and to the south is a very old looking brown building. [Exits: [north] east south west] [539/649hp (83%) 532/532m 698/733mv (95%) 4.20% 11 AM outdoor] e whe Bloodstone Lane This is the main road through the commercial portion of the city, running east and west. It is a narrow street and the uneven cobblestones are battered and bruised, but otherwise clean. The houses sit almost on the street, but there is a narrow sidewalk to allow pedestrian traffic some level of safety. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the east you can see a major intersection and to the west the lane continues, congested with traffic. To the north is a dark green building and to the south is a white house. [Exits: [north] east south west] A fela warrior glides through the crowds, spear before her. A convict is here, cleaning the streets of Udgaard. [539/649hp (83%) 532/532m 695/733mv (94%) 4.20% 11 AM outdoor] tt People near you: (PK) Ruknubuk Bloodstone Lane (PK) Taelyn Bloodstone Lane [539/649hp (83%) 532/532m 695/733mv (94%) 4.20% 11 AM outdoor] e They aren't here. [539/649hp (83%) 532/532m 695/733mv (94%) 4.20% 11 AM outdoor] wheThe Intersection of Diamond Boulevard and Bloodstone Lane This is the main road that bisects the city running north and south. It is a broad road with the houses sitting far back from it, separated by wide gardens and lawns. The cobblestones are in excellent shape and there is no garbage or any debris in the street. Broad sidewalks line the edge of the road, each with enough room for three horses to ride side by side. On the curbs of each of the sidewalks is a tall post with a lantern hanging from it. It continues north toward the Town Square, and south to the South Gate. To the east, the industrial portion of Bloodstone Lane slinks off with evidence of much hard labor showing on the street, and to the west, the commercial part of the street extends outward from the intersection. [Exits: north east south west] A jaette soldier strides through the city. [539/649hp (83%) 532/532m 692/733mv (94%) 4.20% 11 AM outdoor] ePeople near you: (PK) Ruknubuk Bloodstone Lane (PK) Taelyn The Intersection of Diamond Boulevard and Bloodstone Lane [539/649hp (83%) 532/532m 692/733mv (94%) 4.20% 11 AM outdoor] Bloodstone Lane This is the main road through the industrial part of the city, running east and west. It is a narrow street and the uneven cobblestones are stained with various chemicals and other disfiguring marks. The houses sit out on the street with not even a sidewalk to allow for safe traffic, and unlike the rest of the city the paint on the houses is faded and washed out. On the curb of the street is a tall post with a lantern hanging from it. Trash and garbage piles up around the street, in the gutter and on the actual throughfare itself. To the north is a brown house with faded paint and formerly white shutters and to the south is a quiet house. [Exits: [north] east south west] A watchman patrols the streets of Udgaard. [539/649hp (83%) 532/532m 689/733mv (93%) 4.20% 11 AM outdoor] e Frothing at the mouth, Ruknubuk bounds at you! You yell 'Help! I am being attacked by Ruknubuk!' You dodge Ruknubuk 's stinging lash. Bloodstone Lane This is the main road through the industrial part of the city, running east and west. On the curb of the road is a tall post with a lantern hanging from it. It is a narrow street and the uneven cobblestones are stained with various chemicals and other disfiguring marks. The houses sit out on the street with not even a sidewalk to allow for safe traffic, and unlike the rest of the city the paint on the houses is faded and washed out. Trash and garbage piles up around the street, in the gutter and on the actual throughfare itself. To the north is a green house with blue shutters and to the south is a small white building almost attached to the courthouse. [Exits: [north] east south west] A bloody skin made from a corpse lies here. Flies envelop the brume of bloody ash that clouds the hulking orc Ruknubuk. A stray dog runs around the streets looking for something to chase. Ruknubuk is gushing blood. [539/649hp (83%) 532/532m 686/733mv (93%) 4.20% 11 AM outdoor] e No way! You are still fighting! Ruknubuk's stinging lash MASSACRES you! You parry Ruknubuk 's stinging lash. Your rending gale EVISCERATES Ruknubuk! Ruknubuk parries your slash. A cloud of inky soot erupts from Ruknubuk's flesh, blinding you! You can't see a thing! Your rending gale DISMEMBERS someone! Someone parries your rending gale. Your slash EVISCERATES someone! Someone is gushing blood. [461/649hp (71%) 532/532m 686/733mv (93%) 4.20% 11 AM outdoor] tt They aren't here. Someone is gushing blood. [461/649hp (71%) 532/532m 686/733mv (93%) 4.20% 11 AM outdoor] tr It's too much bigger than you to trip. Someone is gushing blood. [461/649hp (71%) 532/532m 686/733mv (93%) 4.20% 11 AM outdoor] stab You must wield a dagger in your primary hand to execute a stab. Someone's stinging lash MASSACRES you! You parry someone's frigid chop. You dodge someone's frigid chop. You dodge someone's stinging lash. Someone parries your rending gale. Someone parries your slash. Someone is gushing blood. [395/649hp (60%) 532/532m 686/733mv (93%) 4.20% 11 AM outdoor] You fail to get in one more shot as someone flees. Someone has fled! Someone leaves east. [395/649hp (60%) 532/532m 686/733mv (93%) 4.20% 11 AM outdoor] e You can't see a thing! [395/649hp (60%) 532/532m 683/733mv (93%) 4.20% 11 AM outdoor] Someone drinks elf blood from something. [395/649hp (60%) 532/532m 683/733mv (93%) 4.20% 11 AM outdoor] Someone drinks elf blood from something. [395/649hp (60%) 532/532m 683/733mv (93%) 4.20% 11 AM outdoor] Someone drinks elf blood from something. [395/649hp (60%) 532/532m 683/733mv (93%) 4.20% 11 AM outdoor] Someone drinks elf blood from something. [395/649hp (60%) 532/532m 683/733mv (93%) 4.20% 11 AM outdoor] bver Huh? *** This is what I get for playing in the middle of the night...half asleep here*** [395/649hp (60%) 532/532m 683/733mv (93%) 4.20% 11 AM outdoor] Someone drops something. [395/649hp (60%) 532/532m 683/733mv (93%) 4.20% 11 AM outdoor] ber Your pulse races as you are consumed by rage! [475/649hp (73%) 502/532m 633/733mv (86%) 4.20% 11 AM outdoor] w Someone drinks elf blood from something. Someone picks up some trash. Someone gets something. [475/649hp (73%) 502/532m 633/733mv (86%) 4.20% 11 AM outdoor] Someone drinks elf blood from something. [475/649hp (73%) 502/532m 633/733mv (86%) 4.20% 11 AM outdoor] Someone leaves east. [475/649hp (73%) 502/532m 633/733mv (86%) 4.20% 11 AM outdoor] n n You can't see a thing! [475/649hp (73%) 502/532m 630/733mv (85%) 4.20% 11 AM outdoor] Alas, you cannot go that way. [475/649hp (73%) 502/532m 630/733mv (85%) 4.20% 11 AM outdoor] Alas, you cannot go that way. [475/649hp (73%) 502/532m 630/733mv (85%) 4.20% 11 AM outdoor] w You can't see a thing! [475/649hp (73%) 502/532m 627/733mv (85%) 4.20% 11 AM outdoor] n n Alas, you cannot go that way. [475/649hp (73%) 502/532m 627/733mv (85%) 4.20% 11 AM outdoor] Alas, you cannot go that way. [475/649hp (73%) 502/532m 627/733mv (85%) 4.20% 11 AM outdoor] w You can't see a thing! [475/649hp (73%) 502/532m 624/733mv (85%) 4.20% 11 AM outdoor] n n You can't see a thing! [475/649hp (73%) 502/532m 621/733mv (84%) 4.20% 11 AM outdoor] You can't see a thing! [475/649hp (73%) 502/532m 618/733mv (84%) 4.20% 11 AM outdoor] n n You can't see a thing! [475/649hp (73%) 502/532m 615/733mv (83%) 4.20% 11 AM outdoor] n n You can't see a thing! [475/649hp (73%) 502/532m 612/733mv (83%) 4.20% 11 AM outdoor] n hYou can't see a thing! Someone leaves south. [475/649hp (73%) 502/532m 609/733mv (83%) 4.20% 11 AM outdoor] eal hYou can't see a thing! [475/649hp (73%) 502/532m 606/733mv (82%) 4.20% 11 AM outdoor] eal You can't see a thing! [475/649hp (73%) 502/532m 603/733mv (82%) 4.20% 11 AM indoor] You can't do that here. [475/649hp (73%) 502/532m 603/733mv (82%) 4.20% 11 AM indoor] n You can't see a thing! [475/649hp (73%) 502/532m 601/733mv (81%) 4.20% 11 AM indoor] heal heal You rub the dirt out of your eyes. [486/649hp (74%) 523/532m 645/733mv (87%) 4.20% 12 PM indoor] You pay the Afskyelige healer 900 copper coins. The Afskyelige healer closes his eyes for a moment and nods at you. Your wounds rapidly heal. [542/649hp (83%) 523/532m 645/733mv (87%) 4.20% 12 PM indoor] n whe Alas, you cannot go that way. [542/649hp (83%) 523/532m 645/733mv (87%) 4.20% 12 PM indoor] heaPeople near you: (PK) Ruknubuk A Turn (PK) Taelyn Before the Altar of Obedience [542/649hp (83%) 523/532m 645/733mv (87%) 4.20% 12 PM indoor] l heal You pay the Afskyelige healer 900 copper coins. The Afskyelige healer closes his eyes for a moment and nods at you. Your wounds rapidly heal. [598/649hp (92%) 523/532m 645/733mv (87%) 4.20% 12 PM indoor] s eq Upon the Scarlet Carpet This place serves as the entrance to the Udgaardian temple, and its most notable feature is the strip of scarlet carpet which runs north to south. Though marred by countless bootprints, the deeply dyed carpet maintains its stark contrast with the harsh black stone of the temple's floor and walls. High above, the stone ceiling of the temple rises to its pinnacle here and to the north, creating a certain majesty a smaller building could not. To the south, an archway leads back to Udgaard's center, beneath a pair of banners marked with Udgaard Loke's seal. [Exits: north east south west] A watchman searches the streets for crime. A fela warrior glides through the crowds, spear before her. [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] whe You are using: <worn on finger> an amethyst ring <worn on finger> an amethyst ring <worn around neck> (Glowing) a wool cloak with an ebony clasp <worn around neck> (Glowing) a wool cloak with an ebony clasp <worn on body> (Humming) a shirt of elven chainmail <worn on head> a horned minotaur helm <worn on face> a primitive fertility mask <worn on legs> some leggings from the snow worm <worn on feet> midnight dragon boots <worn on hands> a pair of black steel gauntlets <worn on arms> (Humming) a pair of sleeves of elven chainmail <worn about body> a skin from the snow leopard <worn about waist> the girdle of endless space <worn around wrist> a braided silver bracer <worn around wrist> a charred leather bracer <mainhand wielded> a corded, griffon-maned whip <offhand wielded> a straight razor [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] People near you: (PK) Ruknubuk The Southern Courtyard (PK) Taelyn Upon the Scarlet Carpet [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] lt Huh? [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] #alias {lt}{lash $target} #OK. {lt} NOW ALIASES {lash $target} @ {5}. whe ***YAY!*** Ruknubuk has arrived. People near you: (PK) Ruknubuk Upon the Scarlet Carpet (PK) Taelyn Upon the Scarlet Carpet [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] s Ruknubuk lunges for a corded, griffon-maned whip! Ruknubuk grapples a corded, griffon-maned whip with his teeth and yanks it from your grasp! Ruknubuk's grappling wounds him. No way! You are still fighting! Ruknubuk is in perfect health. *** Awww *** [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] n No way! You are still fighting! Ruknubuk is in perfect health. [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] l Ruknubuk parries your punch. Ruknubuk parries your punch. Your punch EVISCERATES Ruknubuk! Ruknubuk is in perfect health. [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor]w9eil You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. You parry Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. Ruknubuk dodges your punch. Ruknubuk parries your slash. Ruknubuk parries your slash. Ruknubuk is in perfect health. [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indwield talon You wield the talon of a griffon. The talon of a griffon feels like a part of you! Ruknubuk is in perfect health. [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] at You parry Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's stinging lash. Your searing cut BROILS Ruknubuk! Ruknubuk parries your slash. Ruknubuk parries your slash. Your searing cut singes Ruknubuk! Ruknubuk has a few scratches. [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] You thrust your dagger towards Ruknubuk , attempting to sever his artery! Your deep gash BROILS Ruknubuk! Ruknubuk has some small but disgusting cuts. [598/649hp (92%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] fle Ruknubuk's stinging lash EVISCERATES you! You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's stinging lash. Your searing cut SEARS Ruknubuk! Ruknubuk parries your slash. Your searing cut BROILS Ruknubuk! Ruknubuk parries your searing cut. Ruknubuk has some small but disgusting cuts. [548/649hp (84%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] Ruknubuk throws you down forcibly, breaking your spine over his knee! Ruknubuk's spinebreaker EVISCERATES you! You fall to the ground, paralyzed by the pain! [497/649hp (76%) 523/532m 643/733mv (87%) 4.20% 12 PM indoor] You feel yourself expand back to your normal size. You can no longer breathe in water. [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] You are in too much pain to do anything! [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] af You are in too much pain to do anything! [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] Ruknubuk looks at you. [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] Ruknubuk leaves south. [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] eq You are in too much pain to do anything! [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] Ruknubuk has arrived. [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] Ruknubuk fails in his attempt to wear at your resolve. [537/649hp (82%) 532/532m 699/733mv (95%) 4.20% 1 PM indoor] Your spine feels better. [562/649hp (86%) 532/532m 733/733mv (100%) 4.20% 2 PM indoor] r Ruknubuk lunges for the talon of a griffon! Ruknubuk grapples the talon of a griffon with his teeth and yanks it from your grasp! The talon of a griffon goes flying! Ruknubuk's grappling maims him! Ruknubuk has a few scratches. [562/649hp (86%) 532/532m 733/733mv (100%) 4.20% 2 PM indoor] Your punch devastates Ruknubuk! Ruknubuk parries your slash. Your punch decimates Ruknubuk! Ruknubuk has some small but disgusting cuts. [562/649hp (86%) 532/532m 733/733mv (100%) 4.20% 2 PM indoor] g 1. You get the talon of a griffon. Ruknubuk has some small but disgusting cuts. [562/649hp (86%) 532/532m 733/733mv (100%) 4.20% 2 PM indoor] fle The Intersection of Diamond Boulevard and Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the west and to the east. It is broad enough for several horses to ride side by side, and the condition of the cobble- stones suggests that this has been done many times. The houses on this street run right up to the edge of the street, but there is a broad side- walk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the south Diamond Boulevard continues toward the Town Square and to the north it leads to the Temple. [Exits: north east south west] A bloody skin made from a corpse lies here. A jaette man-at-arms is here protecting the city. You flee from combat! [562/649hp (86%) 532/532m 731/733mv (99%) 4.20% 2 PM outdoor] s s Diamond Boulevard This is the main road that bisects the city running north and south. It is a broad road with the houses sitting far back from it, separated by wide gardens and lawns. The cobblestones are in excellent shape and there is no garbage or any debris in the street. Broad sidewalks line the edge of the road, each with enough room for three horses to ride side by side. On the curb of each of the sidewalks is a tall post with a lantern hanging from it. It continues north toward the temple and south to the Town Square. A large white house is to the east and an equally large black house is to the west. [Exits: north [east] south [west]] A jaette works his way through the crowds. [562/649hp (86%) 532/532m 729/733mv (99%) 4.20% 2 PM outdoor] wieThe Intersection of Sapphire Lane and Diamond Boulevard This is the main road that bisects the city running north and south. It is a broad road with the houses sitting far back from it, separated by wide gardens and lawns. The cobblestones are in excellent shape and there is no garbage or any debris in the street. Broad sidewalks line the edge of the road, each with enough room for three horses to ride side by side. On the curb of each of the sidewalks is a tall post with a lantern hanging from it. It continues north toward the temple and south to the Town Square. To the east Sapphire Lane moves into an industrial area and to the west it leads into a commercial zone. [Exits: north east south west] A grimy duergar soldier wanders the streets axes in hand. A stray dog runs around the streets looking for something to chase. [562/649hp (86%) 532/532m 727/733mv (99%) 4.20% 2 PM outdoor] ld talon You wield the talon of a griffon. The talon of a griffon feels like a part of you! [562/649hp (86%) 532/532m 727/733mv (99%) 4.20% 2 PM outdoor] whe People near you: (PK) Ruknubuk Upon the Scarlet Carpet (PK) Taelyn The Intersection of Sapphire Lane and Diamond Boulevard [562/649hp (86%) 532/532m 727/733mv (99%) 4.20% 2 PM outdoor] n Diamond Boulevard This is the main road that bisects the city running north and south. It is a broad road with the houses sitting far back from it, separated by wide gardens and lawns. The cobblestones are in excellent shape and there is no garbage or any debris in the street. Broad sidewalks line the edge of the road, each with enough room for three horses to ride side by side. On the curb of each of the sidewalks is a tall post with a lantern hanging from it. It continues north toward the temple and south to the Town Square. A large white house is to the east and an equally large black house is to the west. [Exits: north [east] south [west]] A jaette works his way through the crowds. [562/649hp (86%) 532/532m 725/733mv (98%) 4.20% 2 PM outdoor] n ht The Intersection of Diamond Boulevard and Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the west and to the east. It is broad enough for several horses to ride side by side, and the condition of the cobble- stones suggests that this has been done many times. The houses on this street run right up to the edge of the street, but there is a broad side- walk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the south Diamond Boulevard continues toward the Town Square and to the north it leads to the Temple. [Exits: north east south west] A bloody skin made from a corpse lies here. A jaette man-at-arms is here protecting the city. [562/649hp (86%) 532/532m 723/733mv (98%) 4.20% 2 PM outdoor] They aren't here. [562/649hp (86%) 532/532m 723/733mv (98%) 4.20% 2 PM outdoor] n Upon the Scarlet Carpet This place serves as the entrance to the Udgaardian temple, and its most notable feature is the strip of scarlet carpet which runs north to south. Though marred by countless bootprints, the deeply dyed carpet maintains its stark contrast with the harsh black stone of the temple's floor and walls. High above, the stone ceiling of the temple rises to its pinnacle here and to the north, creating a certain majesty a smaller building could not. To the south, an archway leads back to Udgaard's center, beneath a pair of banners marked with Udgaard Loke's seal. [Exits: north east south west] Flies envelop the brume of bloody ash that clouds the hulking orc Ruknubuk. A watchman searches the streets for crime. A fela warrior glides through the crowds, spear before her. [562/649hp (86%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] ht You swing the talon of a griffon in a sweeping blow to Ruknubuk's hamstring! Your hamstring slice BROILS Ruknubuk ! Ruknubuk has some small but disgusting cuts. [562/649hp (86%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] You parry Ruknubuk 's stinging lash. You parry Ruknubuk 's frigid chop. You parry Ruknubuk 's stinging lash. Ruknubuk parries your searing cut. Your slash MUTILATES Ruknubuk! Your slash maims Ruknubuk! Your searing cut CHARS Ruknubuk! Ruknubuk is covered with bleeding wounds. [562/649hp (86%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] In the heat of battle, Ruknubuk explodes into a berserker's rage! Frothing at the mouth, Ruknubuk bounds at you! Ruknubuk has some small but disgusting cuts. [562/649hp (86%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop and close in for a concealed attack! Your searing cut SEARS Ruknubuk! You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's stinging lash and close in for a concealed attack! Your searing cut SEARS Ruknubuk! Your searing cut CHARS Ruknubuk! Your slash maims Ruknubuk! Ruknubuk is covered with bleeding wounds. [562/649hp (86%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] st Ruknubuk sends you sprawling with a powerful bash! Ruknubuk's bash injures you. Seizing upon your moment of weakness, Ruknubuk brutally kicks you while you're down! Ruknubuk's vicious attack wounds you. Ruknubuk is covered with bleeding wounds. [527/649hp (81%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] ab You parry Ruknubuk 's stinging lash. Ruknubuk's stinging lash MASSACRES you! You parry Ruknubuk 's stinging lash. A cloud of inky soot erupts from Ruknubuk's flesh, blinding you! You can't see a thing! Your searing cut BROILS someone! Someone parries your slash. Your searing cut SEARS someone! Your slash MUTILATES someone! Someone is gushing blood. [458/649hp (70%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] Your failed attempt to stab someone leaves you defenseless. Someone's stinging lash MANGLES you! Someone is gushing blood. [377/649hp (58%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] You dodge someone's stinging lash. You dodge someone's frigid chop. Someone's frigid chop DISMEMBERS you! You parry someone's stinging lash. The axe glows blue as a savage look can be seen in someone's eyes, as a low growl can be heard. Someone remains unscorched as your searing cut is stopped by something. Your searing cut BROILS someone! You get in one more shot on someone as it flees. Your parting blow BROILS someone! Someone has fled! Someone leaves west. [312/649hp (48%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] stab w Frothing at the mouth, someone bounds at you! You yell 'Help! I am being attacked by someone!' You quickly leap away from someone's stinging lash. Someone has arrived. Someone is covered with bleeding wounds. [312/649hp (48%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] stabYou lunge at someone and stab it with something! Your stab RAZES someone! You twist your dagger further into someone's stomach wound! Your twist BROILS someone! Someone is gushing blood. [312/649hp (48%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] You dodge someone's stinging lash and close in for a concealed attack! Your searing cut SEARS someone! You fail to get in one more shot as someone flees. Someone has fled! Someone leaves north. [312/649hp (48%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] Someone has arrived. [312/649hp (48%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] Someone leaves south. [312/649hp (48%) 532/532m 721/733mv (98%) 4.20% 2 PM indoor] n heal heal You rub the dirt out of your eyes. [329/649hp (50%) 532/532m 733/733mv (100%) 4.20% 3 PM indoor] whe The Hall of Humility The walls of this corner of the temple have been carved with scenes of the glory of the Divine, recreating moments when mortals have been crushed under the heel of their nigh-infinite might. Depictions of defiant men having their souls drawn out of limp bodies cover the western wall, above ominous engravings which both exalt the might of the true believer and warn of his frailty before the power of the source of his beliefs. The southern wall is devoted to triumphant figures basking in the might given to them, smiting their foes and reveling in victory beneath the hand of their god. To the north and east, the temple continues. [Exits: north east] [329/649hp (50%) 532/532m 731/733mv (99%) 4.20% 3 PM indoor] But you aren't fighting anyone! [329/649hp (50%) 532/532m 731/733mv (99%) 4.20% 3 PM indoor] s sThe Hall of Conviction Here amid the black stone of the famed Udgaardian temple is a fairly spartan corner. The walls are carved with frescoes of men and jaettes enduring unspeakable torture and pain- grim reminders of the price paid by those priests of the dark gods who fail their faith. Images of men torn asunder upon great mechanical racks adorn the western wall of the temple, showing the fate of those who attempt to serve more than one master. Intricate illustrations of the Ritual of Bleeding flank the guarded archway to the north, revealing the consequences of allowing one's material needs to take precedence over the demands of the Divine. [Exits: north east south] (White Aura) A black-robed acolyte is here, allowing only shamans into the inner circle. [329/649hp (50%) 532/532m 729/733mv (99%) 4.20% 3 PM indoor] You can't do that here. [329/649hp (50%) 532/532m 729/733mv (99%) 4.20% 3 PM indoor] People near you: (PK) Ruknubuk The Intersection of Diamond Boulevard and Bloodstone Lane (PK) Taelyn The Hall of Conviction [329/649hp (50%) 532/532m 729/733mv (99%) 4.20% 3 PM indoor] wThe Hall of Humility The walls of this corner of the temple have been carved with scenes of the glory of the Divine, recreating moments when mortals have been crushed under the heel of their nigh-infinite might. Depictions of defiant men having their souls drawn out of limp bodies cover the western wall, above ominous engravings which both exalt the might of the true believer and warn of his frailty before the power of the source of his beliefs. The southern wall is devoted to triumphant figures basking in the might given to them, smiting their foes and reveling in victory beneath the hand of their god. To the north and east, the temple continues. [Exits: north east] [329/649hp (50%) 532/532m 727/733mv (99%) 4.20% 3 PM indoor] he Alas, you cannot go that way. [329/649hp (50%) 532/532m 727/733mv (99%) 4.20% 3 PM indoor] People near you: (PK) Ruknubuk Diamond Boulevard (PK) Taelyn The Hall of Humility [329/649hp (50%) 532/532m 727/733mv (99%) 4.20% 3 PM indoor] e Upon the Scarlet Carpet This place serves as the entrance to the Udgaardian temple, and its most notable feature is the strip of scarlet carpet which runs north to south. Though marred by countless bootprints, the deeply dyed carpet maintains its stark contrast with the harsh black stone of the temple's floor and walls. High above, the stone ceiling of the temple rises to its pinnacle here and to the north, creating a certain majesty a smaller building could not. To the south, an archway leads back to Udgaard's center, beneath a pair of banners marked with Udgaard Loke's seal. [Exits: north east south west] A watchman searches the streets for crime. A fela warrior glides through the crowds, spear before her. [329/649hp (50%) 532/532m 725/733mv (98%) 4.20% 3 PM indoor] s wThe Intersection of Diamond Boulevard and Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the west and to the east. It is broad enough for several horses to ride side by side, and the condition of the cobble- stones suggests that this has been done many times. The houses on this street run right up to the edge of the street, but there is a broad side- walk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the south Diamond Boulevard continues toward the Town Square and to the north it leads to the Temple. [Exits: north east south west] A bloody skin made from a corpse lies here. A stray cat wanders the streets looking for scraps. A jaette man-at-arms is here protecting the city. [329/649hp (50%) 532/532m 723/733mv (98%) 4.20% 3 PM outdoor] he s People near you: (PK) Ruknubuk The Intersection of Diamond Boulevard and Marble Avenue (PK) Taelyn The Intersection of Diamond Boulevard and Emerald Avenue [329/649hp (50%) 532/532m 723/733mv (98%) 4.20% 3 PM outdoor] Diamond Boulevard This is the main road that bisects the city running north and south. It is a broad road with the houses sitting far back from it, separated by wide gardens and lawns. The cobblestones are in excellent shape and there is no garbage or any debris in the street. Broad sidewalks line the edge of the road, each with enough room for three horses to ride side by side. On the curb of each of the sidewalks is a tall post with a lantern hanging from it. It continues north toward the temple and south to the Town Square. A large white house is to the east and an equally large black house is to the west. [Exits: north [east] south [west]] A jaette patrols the city of Udgaard. A jaette patrols the city of Udgaard. A jaette patrols the city of Udgaard. A jaette works his way through the crowds. [329/649hp (50%) 532/532m 721/733mv (98%) 4.20% 3 PM outdoor] n The Intersection of Diamond Boulevard and Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the west and to the east. It is broad enough for several horses to ride side by side, and the condition of the cobble- stones suggests that this has been done many times. The houses on this street run right up to the edge of the street, but there is a broad side- walk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the south Diamond Boulevard continues toward the Town Square and to the north it leads to the Temple. [Exits: north east south west] A bloody skin made from a corpse lies here. A stray cat wanders the streets looking for scraps. A jaette man-at-arms is here protecting the city. [329/649hp (50%) 532/532m 719/733mv (98%) 4.20% 3 PM outdoor] whe People near you: (PK) Ruknubuk Marble Avenue (PK) Taelyn The Intersection of Diamond Boulevard and Emerald Avenue [329/649hp (50%) 532/532m 719/733mv (98%) 4.20% 3 PM outdoor] tt They aren't here. A jaette patroller has arrived. A jaette patroller has arrived. [329/649hp (50%) 532/532m 719/733mv (98%) 4.20% 3 PM outdoor] e eEmerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the east toward the gate and to the west toward the center of town. It is broad enough for several horses to ride side by side, and the condition of the cobblestones suggests that this has been done many times. The houses on this street run right up to the edge of the street, but there is a broad sidewalk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the north you see the entrance to the eastern barracks and to the south is a large yellow house. [Exits: north east [south] west] A small piece of bone carved into a circle lies here. (Iron) A pitch-black ring is barely discernible in the dirt. (Iron) A large pitch-black halberd is lying here. A jaette works his way through the crowds. [329/649hp (50%) 532/532m 717/733mv (97%) 4.20% 3 PM outdoor] whe Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the east toward the gate and to the west toward the center of town. It is broad enough for several horses to ride side by side, and the condition of the cobblestones suggests that this has been done many times. The houses on this street run right up to the edge or the street, but there is a broad sidewalk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the north you see the entrance to the eastern barracks and to the south is a large red house. [Exits: north east [south] west] A man walks the streets of Udgaard. A man-at-arms is mounted here, guarding the gate. [329/649hp (50%) 532/532m 715/733mv (97%) 4.20% 3 PM outdoor] People near you: (PK) Ruknubuk Marble Avenue (PK) Taelyn Emerald Avenue [329/649hp (50%) 532/532m 715/733mv (97%) 4.20% 3 PM outdoor] e wOnyx Road This is the outer road that shadows the walls of Udgaard. A narrow pedestrian walkway runs along the west side of the road and on the edge of it is a tall post with a lantern hanging from it. To the south, Onyx Road continues to descend along the east wall, and to the north it rises sharply. The walls are made of stones that have been carefully cemented together to protect both from those who would tear down the city and from the elements that dominate this harsh land. To the west Emerald Avenue runs through the center of the city and to the east you can see the east gate of Udgaard. The cobblestones that make up the road surface are well worn, but in good shape for the amount of travel that they see. [Exits: north east south west] A watchman patrols the streets of Udgaard. [329/649hp (50%) 532/532m 713/733mv (97%) 4.20% 3 PM outdoor] he People near you: (PK) Ruknubuk Marble Avenue (PK) Taelyn Onyx Road [329/649hp (50%) 532/532m 713/733mv (97%) 4.20% 3 PM outdoor] w w Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the east toward the gate and to the west toward the center of town. It is broad enough for several horses to ride side by side, and the condition of the cobblestones suggests that this has been done many times. The houses on this street run right up to the edge or the street, but there is a broad sidewalk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the north you see the entrance to the eastern barracks and to the south is a large red house. [Exits: north east [south] west] A man walks the streets of Udgaard. A man-at-arms is mounted here, guarding the gate. [329/649hp (50%) 532/532m 711/733mv (96%) 4.20% 3 PM outdoor] whe Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the east toward the gate and to the west toward the center of town. It is broad enough for several horses to ride side by side, and the condition of the cobblestones suggests that this has been done many times. The houses on this street run right up to the edge of the street, but there is a broad sidewalk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the north you see the entrance to the eastern barracks and to the south is a large yellow house. [Exits: north east [south] west] A small piece of bone carved into a circle lies here. (Iron) A pitch-black ring is barely discernible in the dirt. (Iron) A large pitch-black halberd is lying here. A jaette works his way through the crowds. [329/649hp (50%) 532/532m 709/733mv (96%) 4.20% 3 PM outdoor] w People near you: (PK) Ruknubuk Marble Avenue (PK) Taelyn Emerald Avenue [329/649hp (50%) 532/532m 709/733mv (96%) 4.20% 3 PM outdoor] The Intersection of Diamond Boulevard and Emerald Avenue This is the main road that bisects the city running from east to west. Emerald Road continues to the west and to the east. It is broad enough for several horses to ride side by side, and the condition of the cobble- stones suggests that this has been done many times. The houses on this street run right up to the edge of the street, but there is a broad side- walk allowing pedestrians to travel safely without being run down by soldiers and carriages. On the curb of the sidewalk is a tall post with a lantern hanging from it. To the south Diamond Boulevard continues toward the Town Square and to the north it leads to the Temple. [Exits: north east south west] A bloody skin made from a corpse lies here. A jaette patrols the city of Udgaard. A stray cat wanders the streets looking for scraps. A jaette man-at-arms is here protecting the city. [329/649hp (50%) 532/532m 707/733mv (96%) 4.20% 3 PM outdoor] n Upon the Scarlet Carpet This place serves as the entrance to the Udgaardian temple, and its most notable feature is the strip of scarlet carpet which runs north to south. Though marred by countless bootprints, the deeply dyed carpet maintains its stark contrast with the harsh black stone of the temple's floor and walls. High above, the stone ceiling of the temple rises to its pinnacle here and to the north, creating a certain majesty a smaller building could not. To the south, an archway leads back to Udgaard's center, beneath a pair of banners marked with Udgaard Loke's seal. [Exits: north east south west] A watchman searches the streets for crime. A fela warrior glides through the crowds, spear before her. [329/649hp (50%) 532/532m 705/733mv (96%) 4.20% 3 PM indoor] n n nBefore the Altar of Obedience The black stone of the Udgaardian Temple vaults to its apex here, the polished slabs supported by thick pine beams. The hexagonal altar of the Afskyelige child-priests dominates the northern wall as if to challenge anyone to look elsewhere but at that black monolith. Each of its surfaces is chased with engravings of their unholy scriptures, excepting the top which is smooth but concave, leading down to a small hole which acts as a drain. At the foot of the altar, thin strips of scarlet carpet skirt a small pit for sacrifices to run southwards, towards the temple's exit. To the east and west, the smooth stone of the temple stretches onwards. Down is the entrance to the Academy. [Exits: east south west] Some strips of a strange meat lie here. A large marble fountain is here, gushing forth water. The sacrificial pit is here. An Afskyelige child priest looks at you with a vacant stare. An Afskyelige child priest looks at you with a vacant stare. A jaette soldier strides through the city. (White Aura) An Afskyelige child is healing those who come to worship at the Dark Temple. [329/649hp (50%) 532/532m 703/733mv (95%) 4.20% 3 PM indoor] healAlas, you cannot go that way. [329/649hp (50%) 532/532m 703/733mv (95%) 4.20% 3 PM indoor] healAlas, you cannot go that way. [329/649hp (50%) 532/532m 703/733mv (95%) 4.20% 3 PM indoor] You pay the Afskyelige healer 900 copper coins. The Afskyelige healer closes his eyes for a moment and nods at you. Your wounds rapidly heal. heal heal The Afskyelige priest closes his eyes with a look of concentration for a moment. The Afskyelige priest's eyes glow red. [385/649hp (59%) 532/532m 703/733mv (95%) 4.20% 3 PM indoor] You pay the Afskyelige healer 900 copper coins. The Afskyelige healer closes his eyes for a moment and nods at you. Your wounds rapidly heal. heal heal You pay the Afskyelige healer 900 copper coins. The Afskyelige healer closes his eyes for a moment and nods at you. Your wounds rapidly heal. heal heal Ruknubuk has arrived. [511/649hp (78%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] You pay the Afskyelige healer 900 copper coins. The Afskyelige healer closes his eyes for a moment and nods at you. Your wounds rapidly heal. [567/649hp (87%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] Ruknubuk gives the Afskyelige healer some coins. The Afskyelige healer closes his eyes for a moment and nods at Ruknubuk. Ruknubuk's wounds rapidly heal. [567/649hp (87%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] hft Ruknubuk yells 'Help! Taelyn hurled a dagger at me!' You bring back your arm and hurl a throwing dagger but your aim is off. Your hurled dagger misses Ruknubuk . Ruknubuk is gushing blood. [567/649hp (87%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] Ruknubuk gives the Afskyelige healer some coins. The Afskyelige healer closes his eyes for a moment and nods at Ruknubuk. Ruknubuk's wounds rapidly heal. You parry Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop and close in for a concealed attack! A cloud of inky soot erupts from Ruknubuk's flesh, blinding you! You can't see a thing! Your searing cut SEARS someone! You parry someone's stinging lash. Your searing cut BROILS someone! Someone parries your slash. Your searing cut BROILS someone! Someone is gushing blood. [567/649hp (87%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] stab Your failed attempt to stab someone leaves you defenseless. Someone's stinging lash MASSACRES you! Someone is gushing blood. [494/649hp (76%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] You dodge someone's stinging lash. Someone's frigid chop MANGLES you! You dodge someone's stinging lash. Your searing cut misses someone. Your slash maims someone! You fail to get in one more shot as someone flees. Someone has fled! Someone leaves west. [409/649hp (63%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] b Someone has arrived. [409/649hp (63%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] er Someone gives someone some coins. Someone closes its eyes for a moment and nods at someone. Someone's wounds rapidly heal. [409/649hp (63%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] Someone closes its eyes with a look of concentration for a moment. Someone gets a wild look in its eyes! [409/649hp (63%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] heal heal You get a little madder. [409/649hp (63%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] You pay someone 900 copper coins. Someone closes its eyes for a moment and nods at you. Your wounds rapidly heal. [465/649hp (71%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] Someone gives someone some coins. Someone closes its eyes for a moment and nods at someone. Someone's wounds rapidly heal. [465/649hp (71%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] heal heal You pay someone 900 copper coins. Someone closes its eyes for a moment and nods at you. Your wounds rapidly heal. [521/649hp (80%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] Someone gives someone some coins. Someone closes its eyes for a moment and nods at someone. Someone's wounds rapidly heal. [521/649hp (80%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] heal heal Someone says 'You do not have enough copper for my services.' [521/649hp (80%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] Someone gives someone some coins. Someone closes its eyes for a moment and nods at someone. Someone's wounds rapidly heal. [521/649hp (80%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] af You are affected by: Spell: 'detect invis' for 27 hours. Spell: 'protection from evil' for 17 hours. Skill: 'berserk' modifies armor class by 20 for 1 hours. Skill: 'berserk' modifies hit roll by 4 for 1 hours. Skill: 'berserk' modifies damage roll by 8 for 1 hours. Physical effect: 'dirt kicking' modifies hit roll by -4 for 0 hours. Spell: 'fly' for 0 hours. [521/649hp (80%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] qr You can't find it. [521/649hp (80%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] qb ***At this point I figure I should leave*** Someone lunges for something! Someone grapples something with its teeth and yanks it from your grasp! Someone's grappling wounds it. You drink a shimmering blue potion. You feel better! You fade out of existence. You failed. Someone is covered with bleeding wounds. [537/649hp (82%) 532/532m 733/733mv (100%) 4.20% 4 PM indoor] Someone continues to bleed from its wounds. Someone's bleeding hamstring injures it. You rub the dirt out of your eyes. You slowly float to the ground. Ruknubuk is covered with bleeding wounds. [545/649hp (83%) 532/532m 733/733mv (100%) 4.20% 5 PM indoor] You fade into existence. Your punch devastates Ruknubuk! Ruknubuk parries your slash. Your slash MUTILATES Ruknubuk! Ruknubuk is gushing blood. [545/649hp (83%) 532/532m 733/733mv (100%) 4.20% 5 PM indoor] stab You must wield a dagger in your primary hand to execute a stab. Ruknubuk is gushing blood. [545/649hp (83%) 532/532m 733/733mv (100%) 4.20% 5 PM indoor] You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. Ruknubuk's stinging lash misses you. Your punch EVISCERATES Ruknubuk! Your slash MUTILATES Ruknubuk! Your punch MUTILATES Ruknubuk! Ruknubuk is gushing blood. *** Hmm, ok, fuck it I guess *** [545/649hp (83%) 532/532m 733/733mv (100%) 4.20% 5 PM indoor] tr You push in close to Ruknubuk and forcibly sweep his legs out with your foot! Your trip scratches Ruknubuk. Ruknubuk is gushing blood. [545/649hp (83%) 532/532m 733/733mv (100%) 4.20% 5 PM indoor] The Afskyelige priest closes his eyes and hums for an instant. The Afskyelige priest is surrounded by a protective shield. You dodge Ruknubuk 's stinging lash. Ruknubuk swats your punch away from him. Your slash MUTILATES Ruknubuk! Ruknubuk parries your slash. Ruknubuk is writhing in agony. [545/649hp (83%) 532/532m 733/733mv (100%) 4.20% 5 PM indoor] tr You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. Your punch EVISCERATES Ruknubuk! Ruknubuk remains safe as your slash bounces harmlessly off of a stinking, rotting carcass of a moose. Ruknubuk parries your punch. Your punch maims Ruknubuk! Ruknubuk is writhing in agony. [545/649hp (83%) 532/532m 733/733mv (100%) 4.41% 5 PM indoor] You glide around Ruknubuk's bash with elven grace. You trip Ruknubuk and he goes down! Your trip scratches Ruknubuk. Ruknubuk is writhing in agony. [545/649hp (83%) 532/532m 733/733mv (100%) 4.41% 5 PM indoor] You parry Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. You dodge Ruknubuk 's stinging lash. Ruknubuk parries your punch. Your slash maims Ruknubuk! Your punch MUTILATES Ruknubuk! Ruknubuk is convulsing on the ground. [545/649hp (83%) 532/532m 733/733mv (100%) 4.41% 5 PM indoor] tr You dodge Ruknubuk 's stinging lash. You dodge Ruknubuk 's frigid chop. You parry Ruknubuk 's stinging lash. Ruknubuk parries your punch. Your punch maims Ruknubuk! Ruknubuk is convulsing on the ground. [545/649hp (83%) 532/532m 733/733mv (100%) 4.41% 5 PM indoor] You get in one more shot on Ruknubuk as he flees. Your parting blow devastates Ruknubuk! Ruknubuk has fled! Ruknubuk leaves east. But you aren't fighting anyone! [545/649hp (83%) 532/532m 733/733mv (100%) 4.41% 5 PM indoor] tt They aren't here. [545/649hp (83%) 532/532m 733/733mv (100%) 4.41% 5 PM indoor] tt eThey aren't here. [545/649hp (83%) 532/532m 733/733mv (100%) 4.41% 5 PM indoor] The Hall of Loyalty The walls of this corner of the Udgaardian temple have been carved with harsh reminders of the price of treachery within the lands of Udgaard Loke. To either side of the northern archway are placards marked "For Deception To The Master" and "For Cowardice in Battle", each beneath elaborate carvings depicting each concept. Oddly incongruous in this place of worship are the black banners of Udgaard Loke, staked to the eastern wall with iron nails as a sign that his domain extends all through his lands, even in this place of worship. To the west, an altar rises from its dais, and to the south the temple continues. [Exits: north south west] Flies envelop the brume of bloody ash that clouds the hulking orc Ruknubuk. A duergar wanders the city streets. A stray dog runs around the streets looking for something to chase. (White Aura) A red-robed acolyte is here, allowing only healers into the inner circle. [545/649hp (83%) 532/532m 731/733mv (99%) 4.41% 5 PM indoor] tt You push in close to Ruknubuk and forcibly sweep his legs out with your foot! A cloud of inky soot erupts from Ruknubuk's flesh, blinding you! You can't see a thing! Your trip scratches someone. Someone yells 'Help! Taelyn tried to trip me!' Someone is convulsing on the ground. [545/649hp (83%) 532/532m 731/733mv (99%) 4.41% 5 PM indoor] You parry someone's stinging lash. Your punch MUTILATES someone! Someone is mortally wounded, and will die soon, if not aided. Your slash MASSACRES someone! Someone is DEAD!! You land the killing blow against someone. Someone's eye pops out of its socket. [545/649hp (83%) 532/532m 731/733mv (99%) 4.41% 5 PM indoor] af You are affected by: Spell: 'detect invis' for 26 hours. Spell: 'protection from evil' for 16 hours. Physical effect: 'dirt kicking' modifies hit roll by -4 for 0 hours. Skill: 'berserk' modifies armor class by 20 for 0 hours. Skill: 'berserk' modifies hit roll by 4 for 0 hours. Skill: 'berserk' modifies damage roll by 8 for 0 hours. |