Come on people, we can do better than this: Deamodred tells you 'OOC play along dumbass :P'

March 30, 2015 10:35AM
***This one made me laugh. I actually remember this from 20 years ago. Now if I could just find my keys.
***In this one, Grimrachnor is my char. Cobra is my friend in RL.
***We always killed ourselves on the croquet lawn when we got flagged. That was in the Holy Grove (Since redesigned as the Grove), and back then, 4 east of Galadon.
Logged: *--*  07-04-95  -  00:25:14  *--*

<100%hp 100%m 30%mv> sc

You are hungry.

<100%hp 100%m 35%mv>
HighTower tells you 'You grouped?'
Grimrachnor scans north.
You are Cobra the Hero, level 11, 139 years old (20 hours).
You are young.
Race: cloud  Sex: male  Class: warrior  Hometown: Galadon
You are at 100% hit, 100% mana, 35% movement.
You have 6 practices and 1 training sessions.
You are carrying 21/29 items with weight 357/527 pounds.
Str:       titantic  Int:        average  Wis:            dim
Dex:        average  Con:        healthy  Chr:    charismatic
You have scored 42987 exp, and have 47589 gold coins.
You need 3013 exp to level.
Wimpy set to 27% of max hit points.
You are hungry.
You are standing.
You are almost invulnerable to piercing.
You are almost invulnerable to bashing.
You are almost invulnerable to slashing.
You are slightly armored against magic.
You are neutral.  You have a chaotic ethos.

<100%hp 100%m 35%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
The Moat's End
  You have reached the end of traversable moat area.  You can see the royal
stables to the north and a possible exit to the east.  The murky waters
of the moat area south of you along with the moat alligators.

[Exits: east south]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 34%mv>
Grimrachnor leaves east.
You follow Grimrachnor.
A Beaten Grassy Trail
  The trail comes to an end here as the grassy becomes thin from heavy use.
There is a stable to the north of here, and from the sounds of it there are
quite a few horses inside.  The trail continues southward.

[Exits: north east south west]
(WANTED) Grimrachnor the Swordmaster is here.
A mangy mutt searches for some food.

<100%hp 100%m 33%mv>
Grimrachnor leaves north.
You follow Grimrachnor.
The Stable Entrance
  You stand in the entrance to the royal stables.  There are many fine horses
here and from the smell the stalls haven't been cleaned in quite some time.
There is a trail that leads out to the south.

[Exits: south west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 33%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 32%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 31%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 30%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.  There is a feed room to the
north.

[Exits: north east]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 28%mv>
Grimrachnor leaves north.
You follow Grimrachnor.
The Feed Room
  There are quite a few bails of hay stored here along with oats and various
other foods for the horses.  There are also a few saddles and bridles
hanging on the wall.

[Exits: south]
(WANTED) Grimrachnor the Swordmaster is here.
A stable boy sleeps behind a few bails of hay.

<100%hp 100%m 27%mv>
Grimrachnor's cleave *** DEMOLISHES *** a stable boy!
A stable boy is DEAD!!
You receive 4 experience points.
A stable boy hits the ground ... DEAD.
Grimrachnor splits 8 gold coins.  Your share is 4 gold coins.
Grimrachnor sacrifices the corpse of a stable boy to the gods.

<100%hp 100%m 27%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.  There is a feed room to the
north.

[Exits: north east]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 26%mv>
Grimrachnor leaves east.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 25%mv>
Grimrachnor leaves east.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 23%mv>
Grimrachnor leaves east.
You follow Grimrachnor.
The Stable
  You walk through the dry, dusty dirt and scattered hay you see quite a few
horse stalls on the north side of the stables.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 22%mv>
Grimrachnor leaves east.
You follow Grimrachnor.
The Stable Entrance
  You stand in the entrance to the royal stables.  There are many fine horses
here and from the smell the stalls haven't been cleaned in quite some time.
There is a trail that leads out to the south.

[Exits: south west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 21%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
A Beaten Grassy Trail
  The trail comes to an end here as the grassy becomes thin from heavy use.
There is a stable to the north of here, and from the sounds of it there are
quite a few horses inside.  The trail continues southward.

[Exits: north east south west]
(WANTED) Grimrachnor the Swordmaster is here.
A mangy mutt searches for some food.

<100%hp 100%m 21%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
The Moat's End
  You have reached the end of traversable moat area.  You can see the royal
stables to the north and a possible exit to the east.  The murky waters
of the moat area south of you along with the moat alligators.

[Exits: east south]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 20%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
In The Moat
  The murky and stale water is thick with debris and other unidentifiable
objects.  The alligators around here have been busy.

[Exits: north south]
(WANTED) Grimrachnor the Swordmaster is here.
A large crocodile is protecting the castle from intruders.

<100%hp 100%m 20%mv>
Grimrachnor leaves north.
You follow Grimrachnor.
The Moat's End
  You have reached the end of traversable moat area.  You can see the royal
stables to the north and a possible exit to the east.  The murky waters
of the moat area south of you along with the moat alligators.

[Exits: east south]
(WANTED) Grimrachnor the Swordmaster is here.
You are hungry.

<100%hp 100%m 23%mv>
Grimrachnor leaves east.
You follow Grimrachnor.
A Beaten Grassy Trail
  The trail comes to an end here as the grassy becomes thin from heavy use.
There is a stable to the north of here, and from the sounds of it there are
quite a few horses inside.  The trail continues southward.

[Exits: north east south west]
(WANTED) Grimrachnor the Swordmaster is here.
A mangy mutt searches for some food.

<100%hp 100%m 23%mv>
Grimrachnor sighs.

<100%hp 100%m 23%mv>
Grimrachnor leaves east.
You follow Grimrachnor.
A Field
  The sun shines brightly here during the daylight hours.  You can hear
birds in the trees and the wind blow through the tall grass.  There is a
grassy trail close by to the west and the field continues south.

[Exits: south west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 21%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
A Field
  The sun shines brightly here during the daylight hours.  You can hear
birds in the trees and the wind blow through the tall grass.  There is a
grassy trail close by.

[Exits: north south west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 20%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
A Beaten Grassy Trail
  The trail turns here and you can go either south or west.  The festivities
are all to the south of you from here.  You can see the castle to the
west in the distance.

[Exits: north south west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 19%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
A Beaten Grassy Trail
  The trail continues in all directions from here.  You can smell meat
being cooked to your west, and hear the clash of mighty jousters to the
east.

[Exits: north east south west]
(WANTED) Grimrachnor the Swordmaster is here.
A dark knights is here eradicating the good of the land.

<100%hp 100%m 18%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
A Beaten Grassy Trail
  The air is lively here with the sounds of joy and happiness.  You notice
a tent full of bards to your west and a band of gypsies to your east.

[Exits: north east south west]
(WANTED) Grimrachnor the Swordmaster is here.
A dark knights is here eradicating the good of the land.

<100%hp 100%m 16%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
The Bard's Tent
  Music comes from every corner of the tent as bards from around the land
have come to sing of great warriors and adventures.  You almost wish to
give your own story to a bard to have is sung to all.

[Exits: east south]
(WANTED) Grimrachnor the Swordmaster is here.
A thief stands here wondering how much money you might be carrying.
Courtney sits here singing about her days as a kings cleric.
Stephen the bard sits here singing about the wars of the past.
Fletch the bard sings his tunes of forest life.
A bard sings merrily as he entertains everyone.

<100%hp 100%m 16%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
A Beaten Grassy Trail
  The music of the bards is very loud to the north of you.

[Exits: north east south]
(WANTED) Grimrachnor the Swordmaster is here.
A mangy mutt searches for some food.

<100%hp 100%m 15%mv>
Grimrachnor leaves south.
You follow Grimrachnor.
A Beaten Grassy Trail
  Seems as you have stumbled on a path that is well used by all those in
the area to move around.

[Exits: north west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 14%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
A clearing
  The woods end here opening into a vast field to the east.  The moat
surrounding the castle is just to the north.  You can begin to see many
tents around and small building housing the many people here enjoying the
festivities.

[Exits: east south west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 13%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
A Worn Path
  The breeze is warm as is blows through the field here. The castle moat is
just to the north of you.  The sound of merriment grows louder toward the
east and the royal castle can be seen to the west in the distance.

[Exits: east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 11%mv>
Grimrachnor leaves west.
You follow Grimrachnor.
A Small Clearing
  As the wind whistles through the leaves of the trees, you notice a quite
castle set off to the northwest, but become quite enchanted with the
sounds of melodies being played across the field to the northeast.

[Exits: east south west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 10%mv> report

Grimrachnor leaves west.
You follow Grimrachnor.
A Worn Path
  The wind still whips through the trees here, but is somewhat calmer here
for some reason.  The brightness begins to fade to the west as shadows
form.  A large quiet structure sits to the north of you.  The bard's
music is almost unheard now.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 8%mv> You say 'I have 100% hp 100% mana  8% mv 42991 xp.'

<100%hp 100%m 8%mv> gr

You are hungry.

<100%hp 100%m 12%mv>
Grimrachnor says 'recall, heal refresh, and meet me in the grove, and you'll kil
l me there.'
Grimrachnor's group:
[15 War] Grimrachnor      100% hp 100% mana 50% mv 39656 xp
[11 War] Cobra            100% hp 100% mana 12% mv 42991 xp

<100%hp 100%m 12%mv>
Grimrachnor gets some chewable vitamins from a Big Ol'Pack Sack.

<100%hp 100%m 12%mv>
Grimrachnor eats some chewable vitamins.

<100%hp 100%m 12%mv> say have food?
You say 'have food?'

<100%hp 100%m 12%mv> l
A Worn Path
  The wind still whips through the trees here, but is somewhat calmer here
for some reason.  The brightness begins to fade to the west as shadows
form.  A large quiet structure sits to the north of you.  The bard's
music is almost unheard now.

[Exits: north east west]
(WANTED) Grimrachnor the Swordmaster is here.

<100%hp 100%m 12%mv>
Grimrachnor gets Griff's Roast Duck from a Big Ol'Pack Sack.

<100%hp 100%m 12%mv> eat duck

You are hungry.

<100%hp 100%m 16%mv>
Grimrachnor gives you Griff's Roast Duck.
You eat Griff's Roast Duck.
You are no longer hungry.

<100%hp 100%m 16%mv> recall
The Temple of the Moon
  This is the northern end of a large temple dedicated to worshipping the
moon.  Large windows are covered with drapes during the day but uncovered
at night so the moon can bathe the temple with its light.  The pale grey
stonework takes on an inner glow in the moonshine, celebrating the
neutrality of the moon.  To the south lies the altar and the temple
square lies to the west.

[Exits: south west]

<100%hp 100%m 8%mv> s
By the Temple Altar
  This altar is fashioned from pale grey stone into a large crescent
shape.  A round window high in the wall frames the moon precisely twice
each year.  On those nights, the city is said to be under the good graces
of Morgath, and any child born will be lead a peaceful life.  The temple
continues to the north.  Priests' chambers lie to the east and south and
a small archway leads outside to the west.

[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
A cityguard is strolling through here, keeping the peace.
(White Aura) The healer is here.

<100%hp 100%m 7%mv> heal refresh
The healer utters the words 'candusima'.
You feel less tired.

<100%hp 100%m 45%mv> !
tell grimra
The gate guard yells 'Tyberius is a CRIMINAL!  PROTECT THE INNOCENT!!  BANZAI!!'
The gate guard yells 'Tyberius is a CRIMINAL!  PROTECT THE INNOCENT!!  BANZAI!!'

<100%hp 100%m 45%mv> chnor wherThe healer utters the words 'candusima'.
You feel less tired.

<100%hp 100%m 82%mv> e is it?
You tell Grimrachnor 'where is it?'

<100%hp 100%m 82%mv> n
The Temple of the Moon
  This is the northern end of a large temple dedicated to worshipping the
moon.  Large windows are covered with drapes during the day but uncovered
at night so the moon can bathe the temple with its light.  The pale grey
stonework takes on an inner glow in the moonshine, celebrating the
neutrality of the moon.  To the south lies the altar and the temple
square lies to the west.

[Exits: south west]

<100%hp 100%m 81%mv> w
Temple Square
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.  Up lies the entrance to mud school.

[Exits: north east south west up]
     A large, grey stone fountain is here.

<100%hp 100%m 81%mv> drink

Grimrachnor tells you 'croquet lawn.'
You are no longer thirsty.

<100%hp 100%m 90%mv> n
Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  The Temple of Galadon lies to the
south through a large gate.  The cleric's guild is to the north.  The holy
road continues to the east and west.

[Exits: north east south west]
A cityguard is strolling through here, keeping the peace.

<100%hp 100%m 89%mv> e
Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  An enclosed courtyard lies to the
north, it smells of manure.  A dark alley passes behind the temple to the
south.  The holy road continues to the east and west.

[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.

<100%hp 100%m 88%mv> s
Dark Alley
  This dark alley forces its way between the wine shop to the east and the
Temple of Galadon to the west.  The large structure of the temple is what
makes this alley so dark all the time.  Better watch out for pickpockets.
The alley meets with the Holy Road to the north and continues to the south.
The Necromancer's Guild lies to the east.

[Exits: north east south]
     (Glowing) A war banner is on the floor here.
     You see a sub issue vest here.
     You see a sub issue dagger here.
     You see a pair of sub issue boots here.
A cat is sneaking through the shadows here.

<100%hp 100%m 86%mv> s
s
Dark Alley
  The dark alley continues winding its way around the backs of buildings.
The building to the west seems to be open for business.  Loud warcries and
lots of drunken laughter herald the presence of a large group of mercenaries
inside.  The alley continues to the north and south.  The Invoker's Guild
lies to the east.

[Exits: north east south west]

<100%hp 100%m 85%mv> s
Dark Alley
  The alley forces its way between the warrior's guild hall and the trading
outpost.  A small door behind the building to the east has a strange symbol
painted on it.  The alley meets with the Market Road to the south and
continues to the north.  The Music Guild lies to the west.

[Exits: north east south west]
A small puppy is here, crying for attention.

<100%hp 100%m 84%mv> Trade Road
  You stand on the main thoroughfare of Galadon.  This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east.  A dark alleyway
branches to the north here.  A large inn is under construction to the
south; the workers say it is being financed by taxes. The road continues to
the east and west.

[Exits: north east west]

<100%hp 100%m 83%mv>
Sicily has arrived.

<100%hp 100%m 83%mv>
Sicily leaves west.

<100%hp 100%m 83%mv> e
Trade Road
  You stand on the main thoroughfare of Galadon.  This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east.  Here near the
eastern gate, the crowds are overwhelming.  You notice there is a trading
post to the north and a jeweller to the south.  The east gate lies to the
east and the road continues to the west.

[Exits: north east south west]
A traveller wanders through here, admiring the city.

<100%hp 100%m 81%mv> e
Inside the East Gate
  You stand just inside the eastern gate of Galadon.  The city walls arch
over the gate in their path around the city.  Through the gates to the east
you can see the well-traveled road that leads past the Sands of Sorrow to
New Thalos beyond.  A small staircase leads up one side of the gate to the
battlements above.  To the west, the Market Road leads into the city through
all the shops.

[Exits: east west up]
( 2) You see a standard issue sword here.
( 2) You see a ring with a strange symbol on the floor.
( 4) (Glowing) A war banner is on the floor here.
( 3) You see a standard issue vest here.
A cityguard is here on the battlements.
A guard is here, watching the gate.
A guard is here, watching the gate.

<100%hp 100%m 80%mv> w
Trade Road
  You stand on the main thoroughfare of Galadon.  This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east.  Here near the
eastern gate, the crowds are overwhelming.  You notice there is a trading
post to the north and a jeweller to the south.  The east gate lies to the
east and the road continues to the west.

[Exits: north east south west]
A traveller wanders through here, admiring the city.

<100%hp 100%m 79%mv> n
Trading Post
  This large store at the east gate attracts all the traders from New Thalos
to sell their wares.  Here you can find all sorts of exotic foods, fabrics,
and weapons.  A second room lies up a staircase in the back.  A sign hangs
on the wall and the Trade Road lies to the south.

[Exits: south up]
     You see a sub issue cape here.
( 2) You see a ring with a strange symbol on the floor.
(White Aura) The trader is here, sorting some ivory.

<100%hp 100%m 78%mv> n
Alas, you cannot go that way.

<100%hp 100%m 78%mv> s
Trade Road
  You stand on the main thoroughfare of Galadon.  This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east.  Here near the
eastern gate, the crowds are overwhelming.  You notice there is a trading
post to the north and a jeweller to the south.  The east gate lies to the
east and the road continues to the west.

[Exits: north east south west]
A traveller wanders through here, admiring the city.

<100%hp 100%m 78%mv> reply from east gate?
whe pk

Xctoakoatl yells 'Craw tried to rob me!'
You tell Grimrachnor 'from east gate?'

<100%hp 100%m 87%mv> Players near you:
(PK) Sicily                       Entrance to the Thieves' Guild
(PK) HighTower                    Room in the Inn
(PK) Marius                       Music Guild
(PK) Liam                         Attic
(PK) Ecclesiastes                 Attic
(PK) Cobra                        Trade Road

<100%hp 100%m 87%mv> l

Grimrachnor tells you 'go 2 e of crossroads, n n e e e s s'
Trade Road
  You stand on the main thoroughfare of Galadon.  This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east.  Here near the
eastern gate, the crowds are overwhelming.  You notice there is a trading
post to the north and a jeweller to the south.  The east gate lies to the
east and the road continues to the west.

[Exits: north east south west]
A traveller wanders through here, admiring the city.

<100%hp 100%m 96%mv> e
Inside the East Gate
  You stand just inside the eastern gate of Galadon.  The city walls arch
over the gate in their path around the city.  Through the gates to the east
you can see the well-traveled road that leads past the Sands of Sorrow to
New Thalos beyond.  A small staircase leads up one side of the gate to the
battlements above.  To the west, the Market Road leads into the city through
all the shops.

[Exits: east west up]
( 2) You see a standard issue sword here.
( 2) You see a ring with a strange symbol on the floor.
( 4) (Glowing) A war banner is on the floor here.
( 3) You see a standard issue vest here.
A cityguard is here on the battlements.
A guard is here, watching the gate.
A guard is here, watching the gate.

<100%hp 100%m 95%mv> e
Outside the East Gate
  You stand in the small patch of land outside the gates of Galadon that is
still protected by the city guard.  To venture further afield means to lose
the protection of the city.  A long dusty road passes to the east, through a
crossroads toward the mountains and the desert beyond.  As far as you can
see, it stretches straight as an arrow to the horizon.  You can enter the
city to the west.

[Exits: east west]
A traveller wanders through here, admiring the city.

<100%hp 100%m 94%mv> e
City Entrance
  You stand on the outskirts of a large city - Galadon; the capital of this
land. The road leads east into the peace and quiet - and dangers - of the
forest; and to the west it becomes the main street of the town; surrounded by
a confusion of shops, bars, and market places.  The road here spans a great
river.  As you look north you think you can see a city built on an island.

[Exits: east west]

<100%hp 100%m 93%mv> e
The Cross Roads
  Here, the great eastern road intersects with an older road between the mines
of Moria and the ruined city of Thalos.  The outskirts of Galadon lie to your
west, and the highway continues the the east.  An old northern road leads to
the dwarven kingdom and the abandoned mines of Moria, while the southern road
shows the scars of the war which destroyed Thalos.

[Exits: north east south west]

<100%hp 100%m 91%mv> e
Along the Eastern Road
  You are walking along a well-travelled road between Galadon and lands
east.  A northern road crosses this one to the west, towards Galadon.  You
hear faint, happy singing to the north.

[Exits: north east west]

<100%hp 100%m 90%mv> e
wAlong the Eastern Road
  You are travelling down the eastern road between Galadon and the eastern
lands.  The road back to Galadon is west of you, and a heavily guarded
checkpoint is east.  A beautiful grove of trees lies to the north.

[Exits: north east west]

<100%hp 100%m 89%mv> he
Players near you:
  Frenzy                       The Trail to Miden'nir
(PK) Cobra                        Along the Eastern Road

<100%hp 100%m 89%mv> n
nAt the edge of the grove
  You are standing at the entrace of a beautiful grove of trees, and your
heart is filled with pure, peaceful thoughts.  This looks like a safe place
to recover from the wounds of adventuring.  A faint path through the grove
lies to the north, and you can see the eastern road to the south.

[Exits: north south]

<100%hp 100%m 88%mv>
eInside the grove
  As you walk among the stately oaks of this grove, you feel at peace and
in harmony with this beautiful forest.  If only the rest of the lands were
so tranquil.  The trail turns towards the east, leading into the secluded
trees of the druids' holy grove, and a path back to the eastern road lies
south.

[Exits: east south]
An elder druidess stands here, watching the local fauna and feeding rabbits.

<100%hp 100%m 86%mv>
e
The holy grove
  You are standing amidst the ancient oaks and poplars in the holy grove. You
feel calm and relaxed here, as if great burdens have been lifted from Your
shoulders. From here, pleasant-looking paths lead east, north and south. To
the west, through the trees, You can see a faint trail leading towards the
eastern road.

[Exits: north east south west]

<100%hp 100%m 84%mv> eThe sacred glade
  You are standing in the middle of the sacred glades, where the citizens of
Galadon come to celebrate the spring, where farmers give thanks for bountiful
harvest in the fall, and where lovers stroll in summer. You feel seasons of
remembered happiness and joy taking Your sorrows and worries away from You,
leaving You calm and invigorated, ready for the world. Paths lead into the
holy grove to the east, north and west, while to the south a wide, sunny field
slopes down to a sparkling lake.  Above you is a strange shimmering, almost
like something from another world....

[Exits: north east south west]
A large deer stag is here, protecting his territory.
A small snake slithers between the grass.
A small snake slithers between the grass.

<100%hp 100%m 82%mv>
The holy grove
  You are standing amidst the ancient oaks and poplars in the holy grove. You
can feel a strange sensation of joy and calm seeping through You, as if great
burdens have been lifted from Your shoulders. To the south, You glimpse an open
area through the trees, while paths lead away north and west.

[Exits: north south west]
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.
A deer is here, staring back at you.
A deer is here, staring back at you.

<100%hp 100%m 80%mv> s
s
The croquet lawn
  You are standing on a immaculately manicured green lawn, the kind you only
get after 200 years of meticulous work. There is a winding stone path leading
from the wood's edge to the north, to the softly shimmering, rainbow-colored
mansion to the south. This place enjoys a perpetual cool, sunny summers after-
noon.

[Exits: north south]

<100%hp 100%m 79%mv> s
The foyer
  You are standing in the foyer of Dragon's mansion. The wide double door to
the croquet lawn is to the north, flanked by large windows. The walls are
panelled in oak and hung with strange paintings.  There is door in the south
wall.

[Exits: north]
     You see a standard issue sword here.
(WANTED) Grimrachnor the Swordmaster is here.
A dwarven mercenary stands ready here.

<100%hp 100%m 78%mv> The door is closed.

<100%hp 100%m 78%mv> l grimrachnor
whe
Grimrachnor is not your friend.
He is not here to help you.
You don't know where he is from, and your not sure you want to.
he will kill you wheather you use magic or not.
RUN!
Grimrachnor is in perfect health.

Grimrachnor is using:
<used as light>     (Glowing) a blood candle
<worn on finger>    a pitch-black ring
<worn on finger>    (Glowing) (Humming) an Arkham signet ring
<worn around neck>  (Glowing) a broach of life
<worn around neck>  a black stone necklace
<worn on body>      a black breastplate
<worn on head>      a skull helm
<worn on legs>      red dragonscale leggings
<worn on feet>      some spiked sandals
<worn on hands>     a pair of titanium gauntlets
<worn on arms>      red dragon arm guards
<worn as shield>    a black shield
<worn about body>   a large black cape
<worn about waist>  a pitch-black belt
<worn around wrist> an adamantite bracer
<worn around wrist> a silver-gray bracer
<wielded>           (Glowing) a heron-marked blade
<held>              a Bloody Orb

<100%hp 100%m 88%mv> Players near you:
(PK) Grimrachnor                  The foyer
(PK) Cobra                        The foyer

<100%hp 100%m 88%mv>
Grimrachnor stops using a pitch-black ring.
Grimrachnor stops using red dragonscale leggings.
Grimrachnor stops using red dragon arm guards.
Grimrachnor stops using a heron-marked blade.
Grimrachnor stops using some spiked sandals.
Grimrachnor stops using an adamantite bracer.
Grimrachnor stops using a Bloody Orb.
Grimrachnor stops using a broach of life.
Grimrachnor stops using a silver-gray bracer.
Grimrachnor stops using a black stone necklace.
Grimrachnor stops using a blood candle.
Grimrachnor stops using a large black cape.
Grimrachnor stops using a black shield.
Grimrachnor stops using a pitch-black belt.
Grimrachnor stops using a black breastplate.
Grimrachnor stops using a pair of titanium gauntlets.
Grimrachnor stops using an Arkham signet ring.
Grimrachnor stops using a skull helm.

<100%hp 100%m 88%mv>
Grimrachnor drops a purple potion.
Grimrachnor drops a pitch-black ring.
Grimrachnor drops a standard issue sword.
Grimrachnor drops a Big Ol'Pack Sack.
Grimrachnor drops an neon blue potion.
Grimrachnor drops a backpack.
Grimrachnor drops a Big Ol'Pack Sack.
Grimrachnor drops red dragonscale leggings.
Grimrachnor drops red dragon arm guards.
Grimrachnor drops a heron-marked blade.
Grimrachnor drops some spiked sandals.
Grimrachnor drops an opal ring.
Grimrachnor drops an adamantite bracer.
Grimrachnor drops a Bloody Orb.
Grimrachnor drops a broach of life.
Grimrachnor drops a silver-gray bracer.
Grimrachnor drops a sword called "Swiftbird".
Grimrachnor drops a black stone necklace.
Grimrachnor drops a blood candle.
Grimrachnor drops a large black cape.
Grimrachnor drops a black shield.
Grimrachnor drops a pitch-black belt.
Grimrachnor drops a black breastplate.
Grimrachnor drops a pair of titanium gauntlets.
Grimrachnor drops an Arkham signet ring.
Grimrachnor drops a skull helm.

<100%hp 100%m 88%mv> l
The foyer
  You are standing in the foyer of Dragon's mansion. The wide double door to
the croquet lawn is to the north, flanked by large windows. The walls are
panelled in oak and hung with strange paintings.  There is door in the south
wall.

[Exits: north]
     A helm fashioned from the skull of a dragon lies here.
     (Glowing) (Humming) A small, iron ring lies here.
     A pair of hard metal plated gloves lie here.
     A large, dull black breastplate lies here.
     A pitch-black belt is lying here.
     A black shield is leaned up against a wall here.
     A pile of black cloth lies here.
     (Glowing) A blood candle paints the room red.
     A shiny black stone with a silver chain lies here.
     A sword called "Swiftbird" sings a melancholic lament.
     A silver-gray armored wrist band lies here on the ground.
     (Glowing) A small ivory broach lies here.
     A spherical red object lies on the ground here.
     A bracer made of adamantite lies here.
     A ring of black opal lies here gathering dust.
     A pair of spiked sandals are lying on the ground.
     (Glowing) A heron-marked blade is lying here.
     On the ground you see two red arm guards.
     On the floor you see two red dragonscale leggings.
( 2) A brownish leather-like sack rests here.
     A backpack lies here
     A neon blue potion stands on the floor.
( 2) You see a standard issue sword here.
     A pitch-black ring is barely discernible in the dirt.
     A purple potion is here.
(WANTED) Grimrachnor the Swordmaster is here.
A dwarven mercenary stands ready here.

<100%hp 100%m 88%mv>
You yell 'Help!  I am being attacked by Grimrachnor!'
You stop following Grimrachnor.
Your shield blocks Grimrachnor's attack.
Grimrachnor's punch grazes you.
Grimrachnor is in perfect health.

<95%hp 100%m 88%mv>
Your shield blocks Grimrachnor's attack.
Grimrachnor's punch misses you.
Grimrachnor's punch misses you.
Grimrachnor dodges your attack.
Your slash MASSACRES Grimrachnor!
Grimrachnor is in perfect health.

<95%hp 100%m 88%mv> bash
You slam into Grimrachnor, and send him flying!
Your bash grazes Grimrachnor.
Grimrachnor is in perfect health.

<95%hp 100%m 88%mv>
Your shield blocks Grimrachnor's attack.
Your slash MASSACRES Grimrachnor!
Grimrachnor has some small but disgusting cuts.

<95%hp 100%m 88%mv> bash

Grimrachnor tries to disarm you, but fails.
Grimrachnor has some small but disgusting cuts.

<95%hp 100%m 88%mv>
You parry Grimrachnor's attack.
Your slash DISMEMBERS Grimrachnor!
Grimrachnor is gushing blood.

<95%hp 100%m 88%mv> bash
You slam into Grimrachnor, and send him flying!
Your bash wounds Grimrachnor.
Grimrachnor is gushing blood.

<95%hp 100%m 88%mv>
You parry Grimrachnor's attack.
Grimrachnor's punch misses you.
Grimrachnor dodges your attack.
Grimrachnor is gushing blood.

<95%hp 100%m 88%mv> bash

Your shield blocks Grimrachnor's attack.
Grimrachnor dodges your attack.
Grimrachnor is gushing blood.

<95%hp 100%m 88%mv> You slam into Grimrachnor, and send him flying!
Your bash mauls Grimrachnor.
Grimrachnor is gushing blood.

<95%hp 100%m 88%mv>
Your shield blocks Grimrachnor's attack.
Grimrachnor's punch hits you.
Grimrachnor dodges your attack.
Grimrachnor is gushing blood.

<89%hp 100%m 88%mv> bash

Your shield blocks Grimrachnor's attack.
Grimrachnor's punch hits you.
Grimrachnor dodges your attack.
Grimrachnor is gushing blood.

<84%hp 100%m 88%mv>
Grimrachnor tries to disarm you, but fails.
Grimrachnor is gushing blood.

<84%hp 100%m 88%mv> You slam into Grimrachnor, and send him flying!
Your bash decimates Grimrachnor!
You parry Grimrachnor's attack.
Your slash *** DEMOLISHES *** Grimrachnor!
Grimrachnor is DEAD!!
Grimrachnor's leg is sliced from his dead body.

<84%hp 100%m 88%mv> get leg
eat leg
But you aren't fighting anyone!

<89%hp 100%m 97%mv> You get the leg of Grimrachnor.

<89%hp 100%m 97%mv> You eat the leg of Grimrachnor.

<89%hp 100%m 97%mv>
Deamodred tells you 'greetings fellow warrior...would you perhaps have rager inc
lination?'

<89%hp 100%m 97%mv> reply i think not
who pk
You tell Deamodred 'i think not'

<93%hp 100%m 100%mv> [    Fire    ] (PK) Xephid the Myrmidon
[   Arial    ] (PK) Sicily the Rogue
[   Cloud    ] (PK) HighTower the Fencer
[   Human    ] (PK) Marius the Troubadour
[   Human    ] (PK) Deamodred the Apprentice Ranger
[   Gnome    ] (PK) Liam the Levite
[   D-Elf    ] (PK) Zakafeine the Brigand
[11 Cloud War] (PK) Cobra the Hero

Players found: 8

<93%hp 100%m 100%mv>
Deamodred tells you 'very good then.. would you like to group?'

<93%hp 100%m 100%mv> tell deamodred
Grimrachnor has arrived.

<93%hp 100%m 100%mv> um
Grimrachnor gets a skull helm.
Grimrachnor gets an Arkham signet ring.
Grimrachnor gets a pair of titanium gauntlets.
Grimrachnor gets a black breastplate.
Grimrachnor gets a pitch-black belt.
Grimrachnor gets a black shield.
Grimrachnor gets a large black cape.
Grimrachnor gets a blood candle.
Grimrachnor gets a black stone necklace.
Grimrachnor gets a sword called "Swiftbird".
Grimrachnor gets a silver-gray bracer.
Grimrachnor gets a broach of life.
Grimrachnor gets a Bloody Orb.
Grimrachnor gets an adamantite bracer.
Grimrachnor gets an opal ring.
Grimrachnor gets some spiked sandals.
Grimrachnor gets a heron-marked blade.
Grimrachnor gets red dragon arm guards.
Grimrachnor gets red dragonscale leggings.
Grimrachnor gets a Big Ol'Pack Sack.
Grimrachnor gets a backpack.
Grimrachnor gets an neon blue potion.
Grimrachnor gets a Big Ol'Pack Sack.
Grimrachnor gets a standard issue sword.
Grimrachnor gets a pitch-black ring.
Grimrachnor gets a purple potion.
Grimrachnor gets a standard issue sword.

<93%hp 100%m 100%mv>
Grimrachnor wields a standard issue sword.
Grimrachnor holds a purple potion in his hands.
Grimrachnor wears a pitch-black ring on his left finger.
Grimrachnor wears a Big Ol'Pack Sack about his body.
Grimrachnor wears red dragonscale leggings on his legs.
Grimrachnor wears red dragon arm guards on his arms.
Grimrachnor wears some spiked sandals on his feet.
Grimrachnor wears an opal ring on his right finger.
Grimrachnor wears an adamantite bracer around his left wrist.
Grimrachnor wears a broach of life around his neck.
Grimrachnor wears a silver-gray bracer around his right wrist.
Grimrachnor wears a black stone necklace around his neck.
Grimrachnor wears a black shield as a shield.
Grimrachnor wears a pitch-black belt about his waist.
Grimrachnor wears a black breastplate on his body.
Grimrachnor wears a pair of titanium gauntlets on his hands.
Grimrachnor wears a skull helm on his head.

<93%hp 100%m 100%mv> scotty
Grimrachnor stops using a war banner.
Grimrachnor lights a blood candle and holds it.

<93%hp 100%m 100%mv>   shouldn't you go to b
Grimrachnor drops a war banner.

<93%hp 100%m 100%mv> ed?
You tell Deamodred 'um scotty  shouldn't you go to bed?'

<93%hp 100%m 100%mv>
Grimrachnor sacrifices a war banner to the gods.

<93%hp 100%m 100%mv> l
The foyer
  You are standing in the foyer of Dragon's mansion. The wide double door to
the croquet lawn is to the north, flanked by large windows. The walls are
panelled in oak and hung with strange paintings.  There is door in the south
wall.

[Exits: north]
     The corpse of Grimrachnor is lying here.
Grimrachnor the Swordmaster is here.
A dwarven mercenary stands ready here.

<93%hp 100%m 100%mv> say i kil
Grimrachnor stops using a standard issue sword.
Grimrachnor wields a heron-marked blade.

<93%hlp 100%m 100%mv> ed the great gri
Grimrachnor stops using a Big Ol'Pack Sack.
Grimrachnor wears a large black cape about his body.

<93%hp 100%m 100%mv> mrachnor
grin

Deamodred tells you 'OOC play along dumbass :P'
You say 'i killed the great grimrachnor'

<98%hp 100%m 100%mv> Deamodred tells you 'i don't have to work tommorow anywa'
Grimrachnor stops using a purple potion.
Grimrachnor holds a Bloody Orb in his hands.
You grin evilly.

<98%hp 100%m 100%mv>
Deamodred tells you 'y'

<98%hp 100%m 100%mv> reply if
Grimrachnor chuckles politely.

<98%hp 100%m 100%mv>  john'll let me   nice conjunct
Grimrachnor stops using an opal ring.

<98%hp 100%m 100%mv> ion huh?
You tell Deamodred 'if john'll let me   nice conjunction huh?'

<98%hp 100%m 100%mv> say
Grimrachnor drops an opal ring.

<98%hp 100%m 100%mv> you still got
Grimrachnor wears an Arkham signet ring on his right finger.

<98%hp 100%m 100%mv>  me down to 89%
You say 'you still got me down to 89%'

<98%hp 100%m 100%mv>
Deamodred tells you 'contraction'

<98%hp 100%m 100%mv>
Grimrachnor says 'lost a con point.'

<98%hp 100%m 100%mv> say that sucks
You say 'that sucks'

<98%hp 100%m 100%mv>
Grimrachnor gives you a standard issue sword.

<98%hp 100%m 100%mv> reply oh yeah
get gloves sack
wield sack

Grimrachnor shrugs helplessly.
You tell Deamodred 'oh yeah'

<100%hp 100%m 100%mv> wear gloves

Grimrachnor says 'i can die 75 more times.'

<100%hp 100%m 100%mv> You get some Parynthian boxing gloves from a large sack.

<100%hp 100%m 100%mv> You can't wear, wield, or hold that.

<100%hp 100%m 100%mv> You stop using gauntlets of living flesh.
You wear some Parynthian boxing gloves on your hands.

<100%hp 100%m 100%mv> i
You are carrying:
     a standard issue sword
     a purple potion
     a large sack
     a small leather pack
     (Humming) gauntlets of living flesh

<100%hp 100%m 100%mv> Grimrachnor gets 37070 gold coins from the corpse of Grimr
achnor.

<100%hp 100%m 100%mv> help dying
No help on that word.

<100%hp 100%m 100%mv> help aging
No help on that word.

<100%hp 100%m 100%mv> help age
AGE
Age has now been implemented on Carrion Fields.  Each race has a lifespan in
which to enjoy lives upon this world.  As you age, certain stats will be
affected such as strength, wisdom, and intelligence.  Specifics will not be
give on lifespans other than that Elves are known to live the longest and
Arials the shortest.  All of the other races fall in between.  The class you
choose will have an effect on your lifespan.  Just like RL, you never know
when you are going to go, so live your life to the fullest.


<100%hp 100%m 100%mv>
Grimrachnor gets a water jug from a Big Ol'Pack Sack.

<100%hp 100%m 100%mv>
Grimrachnor drinks water from a water jug.

<100%hp 100%m 100%mv>
Grimrachnor says 'follow me.'

<100%hp 100%m 100%mv> follow grimracnor
They aren't here.

<100%hp 100%m 100%mv> follow grimrachnor
You now follow Grimrachnor.

<100%hp 100%m 100%mv>
You join Grimrachnor's group.

<100%hp 100%m 100%mv> gr
Grimrachnor's group:
[15 War] Grimrachnor      16% hp 14% mana 78% mv 33708 xp
[11 War] Cobra            100% hp 100% mana 100% mv 42991 xp

<100%hp 100%m 100%mv> l

Grimrachnor says 'i need a shaman's robe'

<100%hp 100%m 100%mv> The foyer
  You are standing in the foyer of Dragon's mansion. The wide double door to
the croquet lawn is to the north, flanked by large windows. The walls are
panelled in oak and hung with strange paintings.  There is door in the south
wall.

[Exits: north]
     A ring of black opal lies here gathering dust.
     The corpse of Grimrachnor is lying here.
Grimrachnor the Swordmaster is here.
A dwarven mercenary stands ready here.

<100%hp 100%m 100%mv>
Someone tells you 'what kind of weapons to you have for trade/sale?'

<100%hp 100%m 100%mv>
Grimrachnor says 'meet me outside s gate.'

<100%hp 100%m 100%mv>
Grimrachnor gets anti-cyclops elixir from a Big Ol'Pack Sack.

<100%hp 100%m 100%mv>
Grimrachnor quaffs anti-cyclops elixir.
Grimrachnor fades out of existence.

<100%hp 100%m 100%mv> reply vis
Someone prays for transportation!
Someone disappears.

<100%hp 100%m 100%mv> ?
You tell someone 'vis?'

<100%hp 100%m 100%mv> recall

Someone tells you 'deamodred'

<100%hp 100%m 100%mv> The Temple of the Moon
  This is the northern end of a large temple dedicated to worshipping the
moon.  Large windows are covered with drapes during the day but uncovered
at night so the moon can bathe the temple with its light.  The pale grey
stonework takes on an inner glow in the moonshine, celebrating the
neutrality of the moon.  To the south lies the altar and the temple
square lies to the west.

[Exits: south west]

<100%hp 100%m 50%mv> s
reBy the Temple Altar
  This altar is fashioned from pale grey stone into a large crescent
shape.  A round window high in the wall frames the moon precisely twice
each year.  On those nights, the city is said to be under the good graces
of Morgath, and any child born will be lead a peaceful life.  The temple
continues to the north.  Priests' chambers lie to the east and south and
a small archway leads outside to the west.

[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
A cityguard is strolling through here, keeping the peace.
(White Aura) The healer is here.

<100%hp 100%m 49%mv> ^R
heal refresh
n
w
n
reply none, my sack gotThe healer utters the words 'candusima'.
You feel less tired.

<100%hp 100%m 96%mv>  stolen
The Temple of the Moon
  This is the northern end of a large temple dedicated to worshipping the
moon.  Large windows are covered with drapes during the day but uncovered
at night so the moon can bathe the temple with its light.  The pale grey
stonework takes on an inner glow in the moonshine, celebrating the
neutrality of the moon.  To the south lies the altar and the temple
square lies to the west.

[Exits: south west]

<100%hp 100%m 95%mv> Temple Square
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.  Up lies the entrance to mud school.

[Exits: north east south west up]
     A large, grey stone fountain is here.

<100%hp 100%m 95%mv> Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  The Temple of Galadon lies to the
south through a large gate.  The cleric's guild is to the north.  The holy
road continues to the east and west.

[Exits: north east south west]
The mayor of Galadon is here.
A cityguard is strolling through here, keeping the peace.

<100%hp 100%m 93%mv> You tell Deamodred 'none, my sack got stolen'

<100%hp 100%m 93%mv>
The mayor says 'Ah, my favorite temple!'

<100%hp 100%m 93%mv>
Deamodred tells you 'doh!'

<100%hp 100%m 93%mv> e
Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  An enclosed courtyard lies to the
north, it smells of manure.  A dark alley passes behind the temple to the
south.  The holy road continues to the east and west.

[Exits: north east south west]

<100%hp 100%m 92%mv> s
Dark Alley
  This dark alley forces its way between the wine shop to the east and the
Temple of Galadon to the west.  The large structure of the temple is what
makes this alley so dark all the time.  Better watch out for pickpockets.
The alley meets with the Holy Road to the north and continues to the south.
The Necromancer's Guild lies to the east.

[Exits: north east south]
     (Glowing) A war banner is on the floor here.
     You see a sub issue vest here.
     You see a sub issue dagger here.
     You see a pair of sub issue boots here.
An important looking merchant is riding through here in a shiny carriage.
A cat is sneaking through the shadows here.

<100%hp 100%m 91%mv> reply gaurd
Morhaunt yells 'Grimbor dont come back here'

<100%hp 100%m 91%mv> ian sword

Deamodred tells you 'what are you doing right now?'
You tell Deamodred 'gaurdian sword'

<100%hp 100%m 91%mv> Someone tells the group 'im in pk already'

<100%hp 100%m 91%mv> s
Dark Alley
  The dark alley continues winding its way around the backs of buildings.
The building to the west seems to be open for business.  Loud warcries and
lots of drunken laughter herald the presence of a large group of mercenaries
inside.  The alley continues to the north and south.  The Invoker's Guild
lies to the east.

[Exits: north east south west]

<100%hp 100%m 90%mv> s
Dark Alley
  The alley forces its way between the warrior's guild hall and the trading
outpost.  A small door behind the building to the east has a strange symbol
painted on it.  The alley meets with the Market Road to the south and
continues to the north.  The Music Guild lies to the west.

[Exits: north east south west]
A small puppy is here, crying for attention.

<100%hp 100%m 88%mv> s
Trade Road
  You stand on the main thoroughfare of Galadon.  This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east.  A dark alleyway
branches to the north here.  A large inn is under construction to the
south; the workers say it is being financed by taxes. The road continues to
the east and west.

[Exits: north east west]

<100%hp 100%m 87%mv>



Edited 1 time(s). Last edit at 03/30/2015 10:40AM by saagkri.
Subject Author Views Posted

Come on people, we can do better than this: Deamodred tells you 'OOC play along dumbass :P'

saagkri 508 March 30, 2015 10:35AM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 136
Record Number of Users: 1 April 26, 2024
Record Number of Guests: 161 April 28, 2024