Technical explanation

June 09, 2015 08:26PM
If anyone cares what is happening here is that the act of killing a foe is setting Fessara's position to standing from fighting. Until the next pulse of combat where Fessara is attacked, which would set Fessara's postion to fighting. The characters position is what determines valid actions, such as movement or casting a spell that requires a character be out of combat. This is definitely fixable, the function that does the heavy lifting when a player makes a kill has to be updated to check for other creatures or players in the room fighting that player, however it's a very old problem. Given Umiron's tendency to consider old bugs to be working as the original coder intended, the odds of this getting fixed are somewhere near zero.
Subject Author Views Posted

Reraid attempt

LogFiend 406 June 09, 2015 07:10AM

If Trother had fled earlier, the bug would not have let Fessara escape.

Quixotic 211 June 09, 2015 09:01AM

Can't you also do this when someone flees

daurwyn(VIP) 192 June 09, 2015 10:01AM

It's so damn hard to flee when your opponent is convulsing :) (n/t)

Kstatida 130 June 09, 2015 09:59AM

Why feign weakness is my favorite edge. (n/t)

daurwyn(VIP) 137 June 09, 2015 11:05AM

Because for that pulse fessara wasn't in combat.

Nurok 189 June 09, 2015 09:49AM

Technical explanation

Ayathkiran 226 June 09, 2015 08:26PM

is it possible...

Nurok 149 June 10, 2015 03:06AM

Yes, this is an old stock ROM bug. We fixed it in our mud, others chose to leave it as a feature. (n/t)

Murphy 135 June 10, 2015 02:56AM

Very nice (n/t)

daurwyn(VIP) 130 June 09, 2015 08:39AM

Nice fight. Thanks for posting. (n/t)

K-B 136 June 09, 2015 08:12AM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 209
Record Number of Users: 2 April 29, 2024
Record Number of Guests: 258 May 03, 2024