Yllonis vs Balrain, to think I was actually going to make it at one point..

June 19, 2015 02:27PM
civilized <52%(420)hp 7%(63)m 100%(840)mv 21600tnl (-30.91%)> none indoor 3 AM 
The Archmage of Eternal Night's slash MASSACRES you!
The Archmage of Eternal Night's slash MASSACRES you!
The Archmage of Eternal Night utters the words, 'unsozfol egruui'.
You feel a momentary chill.
Your spear hand MUTILATES the Archmage of Eternal Night!
Your knuckle strike maims the Archmage of Eternal Night!
Your pendant fills you with its warmth.
A warm feeling fills your body.
The Archmage of Eternal Night is convulsing on the ground.

civilized <47%(380)hp 7%(62)m 100%(840)mv 21600tnl (-30.91%)> none indoor 3 AM 
You foresee the Archmage of Eternal Night's slash and move yourself to safety.
The Archmage of Eternal Night utters the words, 'bjyyzh'.
The Archmage of Eternal Night buffets you with a controlled blast of air!
The Archmage of Eternal Night's buffeting MANGLES you!
Your knuckle strike MUTILATES the Archmage of Eternal Night!
The Archmage of Eternal Night is convulsing on the ground.

civilized <37%(297)hp 7%(61)m 100%(840)mv 21600tnl (-30.91%)> none indoor 3 AM flee
At the Base of the Stairs 
 
[Exits: east south up]
You flee from combat!

civilized <37%(297)hp 7%(61)m 99%(839)mv 21600tnl (-30.91%)> none indoor 3 AM aff
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 41 hours.
Commune: 'crusade' modifies morale by 6 for 41 hours.
Commune: 'crusade' modifies save vs spell by -12 for 41 hours.
Commune: 'crusade' modifies hit roll by 6 for 41 hours.
Commune: 'bless' modifies save vs spell by -12 for 41 hours.
Commune: 'bless' modifies hit roll by 6 for 41 hours.
Spell: 'weaken' modifies strength by -10 for 21 hours.
Commune: 'essence of temperance' for 15 hours.
Commune: 'protection from evil' for 15 hours.
Physical effect: 'mental knife' modifies mana regeneration by -50 for 9 hours.
Physical effect: 'mental knife' modifies wisdom by -7 for 9 hours.
Physical effect: 'mental knife' modifies intelligence by -7 for 9 hours.
Commune: 'divine insight' for 8 hours.
Commune: 'transcend' modifies damage roll by 5 for 7 hours.
Power: 'favor of the sun' modifies poison resistance by 38 for 6 hours.
Power: 'favor of the sun' for 6 hours.
Spell: 'slow' modifies dexterity by -4 for 3 hours.
Spell: 'soften' for 2 hours.
Skill: 'avoid' for -1 hours.

civilized <37%(297)hp 7%(61)m 99%(839)mv 21600tnl (-30.91%)> none indoor 3 AM first
You begin to administer first aid to yourself.

civilized <37%(297)hp 7%(61)m 99%(839)mv 21600tnl (-30.91%)> none indoor 3 AM 
You carefully clean the wounds  preventing infection and enabling healing.

civilized <43%(348)hp 7%(61)m 99%(839)mv 21600tnl (-30.91%)> none indoor 3 AM 
You firmly apply compresses to the wounds  encouraging the natural healing process.

civilized <53%(428)hp 9%(82)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM co sanc

You finish cleaning your wounds  and lightly cover them.

civilized <60%(479)hp 9%(82)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM Your spiritual link eases your mental burden.
You close your eyes and concentrate for a moment.
You are surrounded by a white aura.

civilized <60%(479)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM aff
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 40 hours.
Commune: 'crusade' modifies morale by 6 for 40 hours.
Commune: 'crusade' modifies save vs spell by -12 for 40 hours.
Commune: 'crusade' modifies hit roll by 6 for 40 hours.
Commune: 'bless' modifies save vs spell by -12 for 40 hours.
Commune: 'bless' modifies hit roll by 6 for 40 hours.
Spell: 'weaken' modifies strength by -10 for 20 hours.
Commune: 'essence of temperance' for 14 hours.
Commune: 'protection from evil' for 14 hours.
Commune: 'sanctuary' for 8 hours.
Physical effect: 'mental knife' modifies mana regeneration by -50 for 8 hours.
Physical effect: 'mental knife' modifies wisdom by -7 for 8 hours.
Physical effect: 'mental knife' modifies intelligence by -7 for 8 hours.
Commune: 'divine insight' for 7 hours.
Commune: 'transcend' modifies damage roll by 5 for 6 hours.
Power: 'favor of the sun' modifies poison resistance by 38 for 5 hours.
Power: 'favor of the sun' for 5 hours.
Spell: 'slow' modifies dexterity by -4 for 2 hours.
Spell: 'soften' for 1 hours.
Skill: 'avoid' for -1 hours.

civilized <60%(479)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM sleep
You feel too pumped to sleep now.

civilized <60%(479)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM avoid
You allow your mind to calm, and relax your defenses.

civilized <60%(479)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM sit
You sit down.

civilized <60%(479)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM 
A dire wolf has arrived.

civilized <60%(479)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM 
A dire wolf bites you.
A dire wolf's bite tears deeply into your flesh, leaving you bleeding.
A dire wolf's bite decimates you!
You yell 'Help! a dire wolf bit me!'
A dire wolf is in perfect health.

civilized <56%(454)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM wake
You are already fighting!
A dire wolf is in perfect health.

civilized <56%(454)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM 
A dire wolf's bite DISMEMBERS you!
A dire wolf's bite DISMEMBERS you!
A dire wolf's bite DISMEMBERS you!
Your knuckle strike misses a dire wolf.
A dire wolf is in perfect health.

civilized <33%(270)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM co word

A dire wolf trips you and you go down!
A dire wolf's trip scratches you.
A dire wolf is in perfect health.

civilized <33%(267)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM 
A dire wolf's bite is unable to penetrate mask of penumbral mist.
A dire wolf's bite DISMEMBERS you!
You dodge a dire wolf's bite.
Your knuckle strike decimates a dire wolf!
A dire wolf has a few scratches.

civilized <25%(206)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 4 AM avoid

You react quickly and avoid a dire wolf's attack.
A dire wolf's bite DISMEMBERS you!
You sure are BLEEDING!
The Meeting Chamber 
 
[Exits: west]
You flee from combat!

civilized <18%(144)hp 3%(32)m 99%(839)mv 21600tnl (-30.91%)> none indoor 4 AM You don't have enough mana.

civilized <18%(144)hp 3%(32)m 99%(839)mv 21600tnl (-30.91%)> none indoor 4 AM You focus your mind on preparing to defend yourself.

civilized <18%(144)hp 3%(32)m 99%(839)mv 21600tnl (-30.91%)> none indoor 4 AM A dire wolf has arrived.

civilized <18%(144)hp 3%(32)m 99%(839)mv 21600tnl (-30.91%)> none indoor 4 AM 
A dire wolf trips you and you go down!
A dire wolf's trip scratches you.
You sure are BLEEDING!
You yell 'Help! a dire wolf tried to trip me!'
You continue to bleed from your wounds.
Your bleeding decimates you!
You sure are BLEEDING!
A dire wolf has a few scratches.

civilized <15%(123)hp 4%(34)m 100%(840)mv 21600tnl (-30.91%)> none indoor 5 AM co heal

You dodge a dire wolf's bite.
You foresee a dire wolf's bite and move yourself to safety.
You dodge a dire wolf's bite.
A dire wolf dodges your knuckle strike.
Your knuckle strike maims a dire wolf!
Your spear hand decimates a dire wolf!
Your pendant fills you with its warmth.
A warm feeling fills your body.
A dire wolf has a few scratches.

civilized <27%(223)hp 4%(33)m 100%(840)mv 21600tnl (-30.91%)> none indoor 5 AM 
You react quickly and avoid a dire wolf's attack.
You foresee a dire wolf's bite and move yourself to safety.
You react quickly and avoid a dire wolf's attack.
Your knuckle strike maims a dire wolf!
A dire wolf dodges your spear hand.
A dire wolf has some small but disgusting cuts.

civilized <27%(223)hp 3%(32)m 100%(840)mv 21600tnl (-30.91%)> none indoor 5 AM Your spiritual link eases your mental burden.
You close your eyes and concentrate for a moment.
You feel a surge of holy power as Strienat heals your wounds 
A dire wolf has some small but disgusting cuts.

civilized <40%(323)hp 0%(6)m 100%(840)mv 21600tnl (-30.91%)> none indoor 5 AM A dire wolf trips you and you go down!
A dire wolf's trip scratches you.
A dire wolf has some small but disgusting cuts.

civilized <40%(321)hp 0%(6)m 100%(840)mv 21600tnl (-30.91%)> none indoor 5 AM flee

A dire wolf's bite DISMEMBERS you!
A dire wolf's bite MASSACRES you!
You sure are BLEEDING!
You react quickly and avoid a dire wolf's attack.
Your spear hand decimates a dire wolf!
Your necklace of prayer beads shines a bright white, and a ray of light strikes your enemy!
A dire wolf does not seem to be affected.
A dire wolf has some small but disgusting cuts.

civilized <24%(197)hp 0%(5)m 100%(840)mv 21600tnl (-30.91%)> none indoor 5 AM 
A dire wolf's bite DISMEMBERS you!
You sure are BLEEDING!
You foresee a dire wolf's bite and move yourself to safety.
A dire wolf's bite DISMEMBERS you!
You sure are BLEEDING!
A dire wolf dodges your knuckle strike.
A dire wolf dodges your knuckle strike.
A dire wolf has some small but disgusting cuts.

civilized <9%(74)hp 0%(4)m 100%(840)mv 21600tnl (-30.91%)> none indoor 5 AM At the Base of the Stairs 
 
[Exits: east south up]
You flee from combat!

civilized <9%(74)hp 0%(4)m 99%(839)mv 21600tnl (-30.91%)> none indoor 5 AM 
A dire wolf has arrived.

civilized <9%(74)hp 0%(4)m 99%(839)mv 21600tnl (-30.91%)> none indoor 5 AM q flask

A dire wolf trips you and you go down!
A dire wolf's trip scratches you.
You sure are BLEEDING!
You yell 'Help! a dire wolf tried to trip me!'
A dire wolf has some small but disgusting cuts.

civilized <9%(72)hp 0%(4)m 99%(839)mv 21600tnl (-30.91%)> none indoor 5 AM 
You foresee a dire wolf's bite and move yourself to safety.
A dire wolf's bite DISMEMBERS you!
You sure are BLEEDING!
A dire wolf dodges your knuckle strike.
Your pendant fills you with its warmth.
A warm feeling fills your body.
A dire wolf has some small but disgusting cuts.

civilized <13%(111)hp 0%(3)m 99%(839)mv 21600tnl (-30.91%)> none indoor 5 AM 
You foresee a dire wolf's bite and move yourself to safety.
You foresee a dire wolf's bite and move yourself to safety.
A dire wolf's bite DISMEMBERS you!
You sure are BLEEDING!
The Shroud of the Unspoken 
 
[Exits: north]
     (Red Aura) The Altar of Eternal Night rests here in the center of the room.
     (Red Aura) (Humming) A pit of eternal darkness lies before you.
(Red Aura) The Archmage of Eternal Night stands before you, grim and forboding.
(Red Aura) (White Aura) The Dark Healer keeps a watchful eye on her Scions.
You yell 'Help! I'm being attacked by the Archmage of Eternal Night!'
You foresee the Archmage of Eternal Night's slash and move yourself to safety.
You dodge the Archmage of Eternal Night's slash.
You flee from combat!
Your knuckle strike decimates the Archmage of Eternal Night!
The Archmage of Eternal Night is convulsing on the ground.

civilized <6%(50)hp 0%(2)m 99%(838)mv 21600tnl (-30.91%)> none indoor 5 AM think
You can't drink a potion while defending yourself!
The Archmage of Eternal Night is convulsing on the ground.

civilized <6%(50)hp 0%(2)m 99%(838)mv 21600tnl (-30.91%)> none indoor 5 AM wake
You pause to think.
The Archmage of Eternal Night is convulsing on the ground.

civilized <6%(50)hp 0%(2)m 99%(838)mv 21600tnl (-30.91%)> none indoor 5 AM A dire wolf has arrived.
The deep growl of a dire wolf shatters the air!
The Archmage of Eternal Night MUTILATES a dire wolf!
The Archmage of Eternal Night is convulsing on the ground.

civilized <6%(50)hp 0%(2)m 99%(838)mv 21600tnl (-30.91%)> none indoor 5 AM s
You are already fighting!
The Archmage of Eternal Night is convulsing on the ground.

civilized <6%(50)hp 0%(2)m 99%(838)mv 21600tnl (-30.91%)> none indoor 5 AM A dire wolf trips you and you go down!
A dire wolf's trip scratches you.
You sure are BLEEDING!
You yell 'Help! a dire wolf tried to trip me!'
The Archmage of Eternal Night is convulsing on the ground.

civilized <6%(48)hp 0%(2)m 99%(838)mv 21600tnl (-30.91%)> none indoor 5 AM 
You foresee the Archmage of Eternal Night's slash and move yourself to safety.
The Archmage of Eternal Night's slash EVISCERATES a dire wolf!
You foresee the Archmage of Eternal Night's slash and move yourself to safety.
The Archmage of Eternal Night utters the words, 'unsozfol egruui'.
Arcs of energy connect you to the Archmage of Eternal Night, dissipating with a feeling of loss.
The Archmage of Eternal Night's energy drain hits you.
You sure are BLEEDING!
A dire wolf's bite MASSACRES the Archmage of Eternal Night!
A dire wolf's bite MASSACRES the Archmage of Eternal Night!
Your spear hand devastates the Archmage of Eternal Night!
A thin silver bracelet glows a faint violet!
The Archmage of Eternal Night is convulsing on the ground.

civilized <4%(38)hp 1%(14)m 49%(419)mv 21600tnl (-30.91%)> none indoor 5 AM flee

You react quickly and avoid the Archmage of Eternal Night's attack.
The Archmage of Eternal Night's slash EVISCERATES a dire wolf!
The Archmage of Eternal Night utters the words, 'xzatunso'.
A dire wolf's bite misses the Archmage of Eternal Night.
A dire wolf's bite MASSACRES the Archmage of Eternal Night!
Your spear hand DISMEMBERS the Archmage of Eternal Night!
Your spear hand MUTILATES the Archmage of Eternal Night!
Your spear hand MUTILATES the Archmage of Eternal Night!
The Archmage of Eternal Night is DEAD!!
You receive 0 experience points (35% bonus).
You receive 500 experience for a successful raid.
As the Archmage of Eternal Night falls, the Ebony Scepter appears in your hands!
The gods give you 14 copper coins for your sacrifice of the corpse of the Archmage of Eternal Night.

civilized <4%(38)hp 1%(13)m 49%(419)mv 21600tnl (-30.91%)> none indoor 5 AM Alas, you cannot go that way.

civilized <4%(38)hp 1%(13)m 49%(419)mv 21600tnl (-30.91%)> none indoor 5 AM You aren't fighting anyone.

civilized <4%(38)hp 1%(13)m 49%(419)mv 21600tnl (-30.91%)> none indoor 5 AM q flask
You drink a glowing flask.
A warm feeling fills your body.
You are not cursed.
You carry an item of great power, preventing you from transport.

civilized <17%(138)hp 1%(13)m 49%(419)mv 21600tnl (-30.91%)> none indoor 5 AM 
A dire wolf trips you and you go down!
A dire wolf's trip scratches you.
You sure are BLEEDING!
You yell 'Help! a dire wolf tried to trip me!'
A dire wolf is covered with bleeding wounds.

civilized <16%(135)hp 1%(13)m 49%(419)mv 21600tnl (-30.91%)> none indoor 5 AM 
You foresee a dire wolf's bite and move yourself to safety.
You foresee a dire wolf's bite and move yourself to safety.
You foresee a dire wolf's bite and move yourself to safety.
Your spear hand decimates a dire wolf!
A thin silver bracelet glows a faint violet!
A dire wolf is covered with bleeding wounds.

civilized <16%(135)hp 3%(25)m 49%(419)mv 21600tnl (-30.91%)> none indoor 5 AM flee

You don't feel as frail anymore.
You continue to bleed from your wounds.
Your bleeding mauls you.
You sure are BLEEDING!
A dire wolf is covered with bleeding wounds.

civilized <15%(122)hp 3%(27)m 53%(447)mv 21600tnl (-30.91%)> none indoor 6 AM 
You foresee a dire wolf's bite and move yourself to safety.
A dire wolf's bite EVISCERATES you!
You sure are BLEEDING!
You foresee a dire wolf's bite and move yourself to safety.
A dire wolf's bite misses you.
Your spear hand EVISCERATES a dire wolf!
Your necklace of prayer beads shines a bright white, and a ray of light strikes your enemy!
A dire wolf does not seem to be affected.
A dire wolf is covered with bleeding wounds.

civilized <9%(73)hp 3%(26)m 53%(447)mv 21600tnl (-30.91%)> none indoor 6 AM At the Base of the Stairs 
 
[Exits: east south up]
You flee from combat!

civilized <9%(73)hp 3%(26)m 53%(446)mv 21600tnl (-30.91%)> none indoor 6 AM flee
You aren't fighting anyone.

civilized <9%(73)hp 3%(26)m 53%(446)mv 21600tnl (-30.91%)> none indoor 6 AM u
u

A dire wolf has arrived.

civilized <9%(73)hp 3%(26)m 53%(446)mv 21600tnl (-30.91%)> none indoor 6 AM u
u
The Convergence 
 
[Exits: north east south west up down]

civilized <9%(73)hp 3%(26)m 52%(445)mv 21600tnl (-30.91%)> none indoor 6 AM A Somber Chamber 
 
[Exits: east south west up down]

civilized <9%(73)hp 3%(26)m 52%(444)mv 21600tnl (-30.91%)> none indoor 6 AM Within the Maw of Stone 
 
[Exits: up down]

civilized <9%(73)hp 3%(26)m 52%(443)mv 21600tnl (-30.91%)> none indoor 6 AM u
u
Above the Chasm 
 
[Exits: south down]

civilized <9%(73)hp 3%(26)m 52%(442)mv 21600tnl (-30.91%)> none indoor 6 AM u
u
Alas, you cannot go that way.

civilized <9%(73)hp 3%(26)m 52%(442)mv 21600tnl (-30.91%)> none indoor 6 AM u
Alas, you cannot go that way.

civilized <9%(73)hp 3%(26)m 52%(442)mv 21600tnl (-30.91%)> none indoor 6 AM s
s
s
Alas, you cannot go that way.

civilized <9%(73)hp 3%(26)m 52%(442)mv 21600tnl (-30.91%)> none indoor 6 AM s
Alas, you cannot go that way.

civilized <9%(73)hp 3%(26)m 52%(442)mv 21600tnl (-30.91%)> none indoor 6 AM Alas, you cannot go that way.

civilized <9%(73)hp 3%(26)m 52%(442)mv 21600tnl (-30.91%)> none indoor 6 AM Wandering in the Desert 

Something seems horribly wrong with the plant life here.
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 52%(439)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 51%(430)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM s
Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 50%(421)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 49%(412)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM s
s
Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 47%(403)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM s
aff
Wandering in the Desert 
 
[Exits: north east west]
A huge scorpion crawls along searching for food.

wilderness  <9%(73)hp 3%(26)m 46%(394)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 46%(394)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM drop codex
You do not have that item.

wilderness  <9%(73)hp 3%(26)m 46%(394)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM d
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 46%(394)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
w
Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 45%(385)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 44%(376)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 42%(360)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 41%(351)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
w
Wandering in the Desert 
 
[Exits: north east south west]

wilderness  <9%(73)hp 3%(26)m 40%(342)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Wandering in the Desert 
 
[Exits: east south west]

wilderness  <9%(73)hp 3%(26)m 39%(333)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
Wandering in the Desert 
 
[Exits: north east south]
A long thin black snake slithers along the sand.

wilderness  <9%(73)hp 3%(26)m 38%(324)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 38%(324)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 38%(324)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 38%(324)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM A vulture flies up to you quickly then slows to a near halt.
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 38%(324)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM aff
s

You react quickly and avoid a vulture's attack.
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 38 hours.
Commune: 'crusade' modifies morale by 6 for 38 hours.
Commune: 'crusade' modifies save vs spell by -12 for 38 hours.
Commune: 'crusade' modifies hit roll by 6 for 38 hours.
Commune: 'bless' modifies save vs spell by -12 for 38 hours.
Commune: 'bless' modifies hit roll by 6 for 38 hours.
Physical effect: 'cabal raid' modifies morale by 13 for 32 hours.
Spell: 'weaken' modifies strength by -10 for 18 hours.
Commune: 'essence of temperance' for 12 hours.
Commune: 'protection from evil' for 12 hours.
Commune: 'sanctuary' for 6 hours.
Physical effect: 'mental knife' modifies mana regeneration by -50 for 6 hours.
Physical effect: 'mental knife' modifies wisdom by -7 for 6 hours.
Physical effect: 'mental knife' modifies intelligence by -7 for 6 hours.
Commune: 'divine insight' for 5 hours.
Physical effect: 'hemorrhage' modifies strength by -3 for 4 hours.
Commune: 'transcend' modifies damage roll by 5 for 4 hours.
Power: 'favor of the sun' modifies poison resistance by 38 for 3 hours.
Power: 'favor of the sun' for 3 hours.
Spell: 'slow' modifies dexterity by -4 for 0 hours.
Skill: 'avoid' for -1 hours.

wilderness  <9%(73)hp 3%(26)m 38%(324)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Wandering in the Desert 
 
[Exits: north east south]
A dune strider gracefully runs across the desert sand.

wilderness  <9%(73)hp 3%(26)m 37%(315)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 37%(315)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 37%(315)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM s
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 37%(315)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
Wandering in the Desert 
 
[Exits: north east south]

wilderness  <9%(73)hp 3%(26)m 36%(306)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Alas, you cannot go that way.
The night's bitter cold drains your strength.

wilderness  <9%(73)hp 3%(26)m 35%(299)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM s
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 35%(299)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM On a Bone Dry Plain 
 
[Exits: north west]
     A long wooden spear rests here.
( 2) A pile of copper coins.
( 2) A long piece of bone, smoothed and polished sticks up from the sand.
( 2) Two small piles of tuara hide have been tossed aside.
( 2) A large piece of leather almost blends into the sands that cover it.
     A pile of brown and red cloth is here blowing in the wind.
A filthy vulture is here, circling high above the plain.
A filthy vulture is here, circling high above the plain.
A small lizard is here, dusky hide blending into the rock around you.
A small lizard is here, dusky hide blending into the rock around you.
A filthy vulture is here, circling high above the plain.
A filthy vulture is here, circling high above the plain.
A small lizard is here, dusky hide blending into the rock around you.

wilderness  <9%(73)hp 3%(26)m 34%(290)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
On a Bone Dry Plain 
 
[Exits: east west]
A small lizard is here, dusky hide blending into the rock around you.
A filthy vulture is here, circling high above the plain.

wilderness  <9%(73)hp 3%(26)m 33%(281)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
On a Bone Dry Plain 
 
[Exits: east south]
A filthy vulture is here, circling high above the plain.
A filthy vulture is here, circling high above the plain.

wilderness  <9%(73)hp 3%(26)m 32%(272)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 32%(272)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 32%(272)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 32%(272)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 32%(272)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM s
On a Bone Dry Plain 
 
[Exits: north west]

wilderness  <9%(73)hp 3%(26)m 31%(263)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM s
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 31%(263)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
On a Bone Dry Plain 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 30%(254)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM On a Bone Dry Plain 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 29%(245)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
A Watermarked Plain 
 
[Exits: east west]
A chilling screech echos about you as a vulture spots you.

wilderness  <9%(73)hp 3%(26)m 28%(236)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
In a Deep Channel 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 27%(232)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM In a Deep Channel 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 27%(228)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 26%(224)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
In a Dusty Basin 
 
[Exits: east up]

wilderness  <9%(73)hp 3%(26)m 26%(220)mv 21600tnl (-30.91%)> raining outdoor 6 AM Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 26%(220)mv 21600tnl (-30.91%)> raining outdoor 6 AM u
Alas, you cannot go that way.

wilderness  <9%(73)hp 3%(26)m 26%(220)mv 21600tnl (-30.91%)> raining outdoor 6 AM w
w
At the Top of the Barren Falls 
 
[Exits: west down]

wilderness  <9%(73)hp 3%(26)m 25%(216)mv 21600tnl (-30.91%)> raining outdoor 6 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 25%(212)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 24%(208)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 24%(204)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 23%(200)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 23%(196)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <9%(73)hp 3%(26)m 22%(192)mv 21600tnl (-30.91%)> cloudy outdoor 6 AM w


Autosaving.
You speed up again.
You continue to bleed from your wounds.
Your bleeding mauls you.
You sure are BLEEDING!

wilderness  <7%(60)hp 3%(28)m 26%(220)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 25%(216)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 25%(212)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 24%(208)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 24%(204)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 23%(200)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east south]

wilderness  <7%(60)hp 3%(28)m 23%(196)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
Alas, you cannot go that way.

wilderness  <7%(60)hp 3%(28)m 23%(196)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
Alas, you cannot go that way.

wilderness  <7%(60)hp 3%(28)m 23%(196)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM s
In a Dry Riverbed 
 
[Exits: north west]

wilderness  <7%(60)hp 3%(28)m 22%(192)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 22%(188)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
w
w
In a Dry Riverbed 
 
[Exits: north east west]

wilderness  <7%(60)hp 3%(28)m 21%(184)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 21%(180)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 20%(176)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
w
In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 3%(28)m 20%(172)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east west]
A large rat is here, long tail lashing in agitated fear.

wilderness  <7%(60)hp 3%(28)m 20%(168)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM drop scepter
You drop the Ebony Scepter.

wilderness  <7%(60)hp 3%(28)m 20%(168)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM call succor
They are too bloody to be granted succor.

wilderness  <7%(60)hp 0%(3)m 20%(168)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM aff
get 1.
w
w
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 37 hours.
Commune: 'crusade' modifies morale by 6 for 37 hours.
Commune: 'crusade' modifies save vs spell by -12 for 37 hours.
Commune: 'crusade' modifies hit roll by 6 for 37 hours.
Commune: 'bless' modifies save vs spell by -12 for 37 hours.
Commune: 'bless' modifies hit roll by 6 for 37 hours.
Physical effect: 'cabal raid' modifies morale by 13 for 31 hours.
Spell: 'weaken' modifies strength by -10 for 17 hours.
Commune: 'essence of temperance' for 11 hours.
Commune: 'protection from evil' for 11 hours.
Commune: 'sanctuary' for 5 hours.
Physical effect: 'mental knife' modifies mana regeneration by -50 for 5 hours.
Physical effect: 'mental knife' modifies wisdom by -7 for 5 hours.
Physical effect: 'mental knife' modifies intelligence by -7 for 5 hours.
Commune: 'divine insight' for 4 hours.
Physical effect: 'hemorrhage' modifies strength by -3 for 3 hours.
Commune: 'transcend' modifies damage roll by 5 for 3 hours.
Power: 'favor of the sun' modifies poison resistance by 38 for 2 hours.
Power: 'favor of the sun' for 2 hours.
Skill: 'avoid' for -1 hours.

wilderness  <7%(60)hp 0%(3)m 20%(168)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM You get the Ebony Scepter.

wilderness  <7%(60)hp 0%(3)m 20%(168)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 0%(3)m 19%(164)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: east west]

wilderness  <7%(60)hp 0%(3)m 19%(160)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM
w

wilderness  <7%(60)hp 0%(3)m 19%(160)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
In a Dry Riverbed 
 
[Exits: east south]

wilderness  <7%(60)hp 0%(3)m 18%(156)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 18%(156)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM s
s
In a Dry Riverbed 
 
[Exits: north south]

wilderness  <7%(60)hp 0%(3)m 18%(152)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: north south]

wilderness  <7%(60)hp 0%(3)m 17%(148)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM s
s
In a Dry Riverbed 
 
[Exits: north west]
A small lizard is here, dusky hide blending into the rock around you.

wilderness  <7%(60)hp 0%(3)m 17%(144)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 17%(144)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
w
In a Dry Riverbed 
 
[Exits: east south]

wilderness  <7%(60)hp 0%(3)m 16%(140)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 16%(140)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM s
s
In a Dry Riverbed 
 
[Exits: north south]

wilderness  <7%(60)hp 0%(3)m 16%(136)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM s
In a Dry Riverbed 
 
[Exits: north south]

wilderness  <7%(60)hp 0%(3)m 15%(132)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM In a Dry Riverbed 
 
[Exits: north south]

wilderness  <7%(60)hp 0%(3)m 15%(128)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM s
s
In a Dry Riverbed 
 
[Exits: north west]

wilderness  <7%(60)hp 0%(3)m 14%(124)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 14%(124)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
w
In a Dry Riverbed 
 
[Exits: east south]

wilderness  <7%(60)hp 0%(3)m 14%(120)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM w
Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 14%(120)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 14%(120)mv 21600tnl (-30.91%)> cloudy outdoor 7 AM s
s
In a Dry Riverbed 
 
[Exits: north south]

wilderness  <7%(60)hp 0%(3)m 13%(117)mv 21600tnl (-30.91%)> raining outdoor 7 AM s
s
In a Dry Riverbed 
 
[Exits: north west]

wilderness  <7%(60)hp 0%(3)m 13%(114)mv 21600tnl (-30.91%)> raining outdoor 7 AM w
Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 13%(114)mv 21600tnl (-30.91%)> raining outdoor 7 AM Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 13%(114)mv 21600tnl (-30.91%)> raining outdoor 7 AM w
The End of a Dried River 
 
[Exits: east west]

wilderness  <7%(60)hp 0%(3)m 13%(111)mv 21600tnl (-30.91%)> raining outdoor 7 AM In a Dry Lake Bed 
 
[Exits: north east west]

wilderness  <7%(60)hp 0%(3)m 12%(108)mv 21600tnl (-30.91%)> raining outdoor 7 AM w
w
On a Thin Trail in a Forest 
 
[Exits: east south]

wilderness  <7%(60)hp 0%(3)m 12%(104)mv 21600tnl (-30.91%)> raining outdoor 7 AM 
The moon changes and begins a full phase.

wilderness  <7%(60)hp 0%(3)m 12%(104)mv 21600tnl (-30.91%)> raining outdoor 7 AM Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 12%(104)mv 21600tnl (-30.91%)> raining outdoor 7 AM n
Alas, you cannot go that way.

wilderness  <7%(60)hp 0%(3)m 12%(104)mv 21600tnl (-30.91%)> raining outdoor 7 AM e

You continue to bleed from your wounds.
Your bleeding mauls you.
You sure are BLEEDING!

wilderness  <5%(45)hp 0%(5)m 14%(118)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
In a Dry Lake Bed 
 
[Exits: north east west]

wilderness  <5%(45)hp 0%(5)m 13%(117)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
In the Middle of Some Open Plains 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 13%(114)mv 21600tnl (-30.91%)> raining outdoor 8 AM In the Middle of Some Open Plains 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 13%(111)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
n
In the Middle of Some Open Plains 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 12%(108)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
A Path in Some Plains 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 12%(105)mv 21600tnl (-30.91%)> raining outdoor 8 AM An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 12%(101)mv 21600tnl (-30.91%)> raining outdoor 8 AM aff
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 36 hours.
Commune: 'crusade' modifies morale by 6 for 36 hours.
Commune: 'crusade' modifies save vs spell by -12 for 36 hours.
Commune: 'crusade' modifies hit roll by 6 for 36 hours.
Commune: 'bless' modifies save vs spell by -12 for 36 hours.
Commune: 'bless' modifies hit roll by 6 for 36 hours.
Physical effect: 'cabal raid' modifies morale by 13 for 30 hours.
Spell: 'weaken' modifies strength by -10 for 16 hours.
Commune: 'essence of temperance' for 10 hours.
Commune: 'protection from evil' for 10 hours.
Commune: 'sanctuary' for 4 hours.
Physical effect: 'mental knife' modifies mana regeneration by -50 for 4 hours.
Physical effect: 'mental knife' modifies wisdom by -7 for 4 hours.
Physical effect: 'mental knife' modifies intelligence by -7 for 4 hours.
Commune: 'divine insight' for 3 hours.
Physical effect: 'hemorrhage' modifies strength by -3 for 2 hours.
Commune: 'transcend' modifies damage roll by 5 for 2 hours.
Power: 'favor of the sun' modifies poison resistance by 38 for 1 hours.
Power: 'favor of the sun' for 1 hours.
Skill: 'avoid' for -1 hours.

wilderness  <5%(45)hp 0%(5)m 12%(101)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
n
An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 11%(98)mv 21600tnl (-30.91%)> raining outdoor 8 AM An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 11%(95)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 10%(92)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 10%(89)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
n
An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 10%(86)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
n
n
An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 9%(83)mv 21600tnl (-30.91%)> raining outdoor 8 AM An Open Path in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 9%(80)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
n
A Well-Trampled Path in the Thickets 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 9%(77)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
n
A Valley in the Dark Dwarf Forest 
 
[Exits: north east south up]

wilderness  <5%(45)hp 0%(5)m 8%(74)mv 21600tnl (-30.91%)> raining outdoor 8 AM A Valley in the Dark Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 8%(71)mv 21600tnl (-30.91%)> raining outdoor 8 AM A Dim Trail in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 8%(68)mv 21600tnl (-30.91%)> raining outdoor 8 AM A Dim Trail in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 7%(65)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
A Dim Trail in the Dwarf Forest 
 
[Exits: north south]

wilderness  <5%(45)hp 0%(5)m 7%(62)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
A Bend in the Dim Trail in the Dwarf Forest 
 
[Exits: south west]

wilderness  <5%(45)hp 0%(5)m 7%(59)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
Alas, you cannot go that way.

wilderness  <5%(45)hp 0%(5)m 7%(59)mv 21600tnl (-30.91%)> raining outdoor 8 AM n
n
Alas, you cannot go that way.

wilderness  <5%(45)hp 0%(5)m 7%(59)mv 21600tnl (-30.91%)> raining outdoor 8 AM Alas, you cannot go that way.

wilderness  <5%(45)hp 0%(5)m 7%(59)mv 21600tnl (-30.91%)> raining outdoor 8 AM Alas, you cannot go that way.

wilderness  <5%(45)hp 0%(5)m 7%(59)mv 21600tnl (-30.91%)> raining outdoor 8 AM w
A Trail in the Thickets of the Dwarf Forest 
 
[Exits: east west]

wilderness  <5%(45)hp 0%(5)m 6%(56)mv 21600tnl (-30.91%)> raining outdoor 8 AM w
A Trail in the Thickets of the Dwarf Forest 
 
[Exits: east west]

wilderness  <5%(45)hp 0%(5)m 6%(53)mv 21600tnl (-30.91%)> raining outdoor 8 AM w
A Trail in the Thickets of the Dwarf Forest 
 
[Exits: east west]

wilderness  <5%(45)hp 0%(5)m 5%(50)mv 21600tnl (-30.91%)> raining outdoor 8 AM w
A Bend in the Thickets 
 
[Exits: east south]

wilderness  <5%(45)hp 0%(5)m 5%(47)mv 21600tnl (-30.91%)> raining outdoor 8 AM w
w
Alas, you cannot go that way.

wilderness  <5%(45)hp 0%(5)m 5%(47)mv 21600tnl (-30.91%)> raining outdoor 8 AM Alas, you cannot go that way.

wilderness  <5%(45)hp 0%(5)m 5%(47)mv 21600tnl (-30.91%)> raining outdoor 8 AM first
You have been tended to recently, and there is little more you can do without prayer.

wilderness  <5%(45)hp 0%(5)m 5%(47)mv 21600tnl (-30.91%)> raining outdoor 8 AM s
Beside a Cascading Waterfall 
 
[Exits: north]

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM w
Alas, you cannot go that way.

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM l
Beside a Cascading Waterfall 
  You find yourself beside a beautiful waterfall, the sound of rushing
water greeting your ears pleasantly.  A thick mist rises into the air,
the force of the waterfall generated by the rushing waters above the
rock face.  A massive mountain can be seen to the west, likely the
source of the waters of this fresh spring.  A single ray of light
strikes the surface of the water, making it dance and sparkle like
diamonds.  Some would claim this secluded waterfall a treasure beyond
gold and rubies.  You can continue along the trail to the north.
 
[Exits: north]

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM l s
You see a beautiful waterfall with a patch of blue bonnets next to it.

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM l w
Nothing special there.

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM l e
Nothing special there.

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM aff
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 36 hours.
Commune: 'crusade' modifies morale by 6 for 36 hours.
Commune: 'crusade' modifies save vs spell by -12 for 36 hours.
Commune: 'crusade' modifies hit roll by 6 for 36 hours.
Commune: 'bless' modifies save vs spell by -12 for 36 hours.
Commune: 'bless' modifies hit roll by 6 for 36 hours.
Physical effect: 'cabal raid' modifies morale by 13 for 30 hours.
Spell: 'weaken' modifies strength by -10 for 16 hours.
Commune: 'essence of temperance' for 10 hours.
Commune: 'protection from evil' for 10 hours.
Commune: 'sanctuary' for 4 hours.
Physical effect: 'mental knife' modifies mana regeneration by -50 for 4 hours.
Physical effect: 'mental knife' modifies wisdom by -7 for 4 hours.
Physical effect: 'mental knife' modifies intelligence by -7 for 4 hours.
Commune: 'divine insight' for 3 hours.
Physical effect: 'hemorrhage' modifies strength by -3 for 2 hours.
Commune: 'transcend' modifies damage roll by 5 for 2 hours.
Power: 'favor of the sun' modifies poison resistance by 38 for 1 hours.
Power: 'favor of the sun' for 1 hours.
Skill: 'avoid' for -1 hours.

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM first
You have been tended to recently, and there is little more you can do without prayer.

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM first
You have been tended to recently, and there is little more you can do without prayer.

wilderness  <5%(45)hp 0%(5)m 4%(41)mv 21600tnl (-30.91%)> raining outdoor 8 AM avoid
sit

You continue to bleed from your wounds.
Your bleeding mauls you.
You sure are BLEEDING!

wilderness  <3%(31)hp 0%(6)m 6%(55)mv 21600tnl (-30.91%)> raining outdoor 9 AM You allow your mind to calm, and relax your defenses.

wilderness  <3%(31)hp 0%(6)m 6%(55)mv 21600tnl (-30.91%)> raining outdoor 9 AM wake
You sit down.

wilderness  <3%(31)hp 0%(6)m 6%(55)mv 21600tnl (-30.91%)> raining outdoor 9 AM first
You stand up.

wilderness  <3%(31)hp 0%(6)m 6%(55)mv 21600tnl (-30.91%)> raining outdoor 9 AM You have been tended to recently, and there is little more you can do without prayer.


wilderness  <3%(31)hp 0%(6)m 6%(55)mv 21600tnl (-30.91%)> raining outdoor 9 AM n
A Bend in the Thickets 
 
[Exits: east south]

wilderness  <3%(31)hp 0%(6)m 5%(49)mv 21600tnl (-30.91%)> raining outdoor 9 AM e
A Trail in the Thickets of the Dwarf Forest 
 
[Exits: east west]

wilderness  <3%(31)hp 0%(6)m 5%(46)mv 21600tnl (-30.91%)> raining outdoor 9 AM e
A Trail in the Thickets of the Dwarf Forest 
 
[Exits: east west]

wilderness  <3%(31)hp 0%(6)m 5%(43)mv 21600tnl (-30.91%)> raining outdoor 9 AM w
w
A Trail in the Thickets of the Dwarf Forest 
 
[Exits: east west]

wilderness  <3%(31)hp 0%(6)m 4%(40)mv 21600tnl (-30.91%)> raining outdoor 9 AM A Bend in the Thickets 
 
[Exits: east south]

wilderness  <3%(31)hp 0%(6)m 4%(37)mv 21600tnl (-30.91%)> raining outdoor 9 AM s
Beside a Cascading Waterfall 
 
[Exits: north]

wilderness  <3%(31)hp 0%(6)m 3%(31)mv 21600tnl (-30.91%)> raining outdoor 9 AM sit
You sit down.

wilderness  <3%(31)hp 0%(6)m 3%(31)mv 21600tnl (-30.91%)> raining outdoor 9 AM first
Better stand first.

wilderness  <3%(31)hp 0%(6)m 3%(31)mv 21600tnl (-30.91%)> raining outdoor 9 AM inv
You are carrying:
     (Red Aura) the Ebony Scepter
     an exquisite pocketwatch on a silver chain
     some seaweed
     (Glowing) a potion of return
     (Glowing) (Humming) the cape of living flames
     a water skin
     (Glowing) a fiery ring
     a large sack

wilderness  <3%(31)hp 0%(6)m 3%(31)mv 21600tnl (-30.91%)> raining outdoor 9 AM 
You feel the favor of the sun dissipate.
You continue to bleed from your wounds.
Your bleeding decimates you!
You sure are BLEEDING!

wilderness  <1%(11)hp 0%(8)m 5%(46)mv 21600tnl (-30.91%)> raining outdoor 10 AM wake
You stand up.

wilderness  <1%(11)hp 0%(8)m 5%(46)mv 21600tnl (-30.91%)> raining outdoor 10 AM invoke strien
You can't invoke this power again so soon.

wilderness  <1%(11)hp 0%(8)m 5%(46)mv 21600tnl (-30.91%)> raining outdoor 10 AM slee
You go to sleep.

wilderness  <1%(11)hp 0%(8)m 5%(46)mv 21600tnl (-30.91%)> raining outdoor 10 AM 
The bleeding stops.
Your hands are once again mundane.

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM aff
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 33 hours.
Commune: 'crusade' modifies morale by 6 for 33 hours.
Commune: 'crusade' modifies save vs spell by -12 for 33 hours.
Commune: 'crusade' modifies hit roll by 6 for 33 hours.
Commune: 'bless' modifies save vs spell by -12 for 33 hours.
Commune: 'bless' modifies hit roll by 6 for 33 hours.
Physical effect: 'cabal raid' modifies morale by 13 for 27 hours.
Spell: 'weaken' modifies strength by -10 for 13 hours.
Commune: 'essence of temperance' for 7 hours.
Commune: 'protection from evil' for 7 hours.
Commune: 'sanctuary' for 1 hours.
Physical effect: 'mental knife' modifies mana regeneration by -50 for 1 hours.
Physical effect: 'mental knife' modifies wisdom by -7 for 1 hours.
Physical effect: 'mental knife' modifies intelligence by -7 for 1 hours.
Commune: 'divine insight' for 0 hours.

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM wake
You wake and stand up.

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM pck
Huh?

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM hold pocketwatch
use pocketwatch
rem pocketwatch
You hold an exquisite pocketwatch on a silver chain in your hands.

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM At your touch, the hands of an exquisite pocketwatch on a silver chain slow to a crawl...
You enjoy the sensation of time flowing more slowly.

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM sleep
You stop using an exquisite pocketwatch on a silver chain.

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM You go to sleep.

wilderness  <3%(30)hp 1%(15)m 7%(64)mv 21600tnl (-30.91%)> raining outdoor 11 AM 
You are able to grant divine insight again.

wilderness  <26%(208)hp 10%(87)m 25%(213)mv 21600tnl (-30.91%)> raining outdoor 12 PM wake
You wake and stand up.

wilderness  <26%(208)hp 10%(87)m 25%(213)mv 21600tnl (-30.91%)> raining outdoor 12 PM first
You begin to administer first aid to yourself.

wilderness  <26%(208)hp 10%(87)m 25%(213)mv 21600tnl (-30.91%)> raining outdoor 12 PM 
You carefully clean the wounds  preventing infection and enabling healing.

wilderness  <32%(259)hp 10%(87)m 25%(213)mv 21600tnl (-30.91%)> raining outdoor 12 PM 
You firmly apply compresses to the wounds  encouraging the natural healing process.

wilderness  <38%(310)hp 10%(87)m 25%(213)mv 21600tnl (-30.91%)> raining outdoor 12 PM 
The white aura around your body fades.
Your mental pain dissipates.

wilderness  <43%(345)hp 12%(101)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM co sanc

You finish cleaning your wounds  and lightly cover them.

wilderness  <50%(404)hp 12%(101)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM Your spiritual link eases your mental burden.
You close your eyes and concentrate for a moment.
You are surrounded by a white aura.

wilderness  <50%(404)hp 6%(51)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM sleep
You go to sleep.

wilderness  <50%(404)hp 6%(51)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM aff
You are affected by:
Commune: 'crusade' modifies save vs mental by -6 for 31 hours.
Commune: 'crusade' modifies morale by 6 for 31 hours.
Commune: 'crusade' modifies save vs spell by -12 for 31 hours.
Commune: 'crusade' modifies hit roll by 6 for 31 hours.
Commune: 'bless' modifies save vs spell by -12 for 31 hours.
Commune: 'bless' modifies hit roll by 6 for 31 hours.
Physical effect: 'cabal raid' modifies morale by 13 for 25 hours.
Spell: 'weaken' modifies strength by -10 for 11 hours.
Commune: 'sanctuary' for 7 hours.
Commune: 'essence of temperance' for 5 hours.
Commune: 'protection from evil' for 5 hours.
Spell: 'slow' modifies dexterity by -4 for 1 hours.

wilderness  <50%(404)hp 6%(51)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
A vulture's pecking beak wounds you.
You yell 'Help! a vulture is pecking me!'
A vulture is in perfect health.

wilderness  <48%(385)hp 6%(51)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
A vulture's peck is unable to penetrate mask of penumbral mist.
A vulture's peck MUTILATES you!
A vulture dodges your punch.
A vulture dodges your punch.
Your necklace of prayer beads shines a bright white, and a ray of light strikes your enemy!
A vulture does not seem to be affected.
A vulture is in perfect health.

wilderness  <43%(348)hp 6%(51)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
A vulture pecks at your eyes, filling them with blood.
Someone's pecking beak wounds you.
Someone is in perfect health.

wilderness  <41%(328)hp 6%(51)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM avoid
You focus your mind on preparing to defend yourself.
Someone is in perfect health.

wilderness  <41%(328)hp 6%(51)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
You foresee someone's peck and move yourself to safety.
You foresee someone's peck and move yourself to safety.
Someone dodges your punch.
Someone dodges your punch.
Your pendant fills you with its warmth.
A warm feeling fills your body.
Something glows a faint violet!
Someone is in perfect health.

wilderness  <53%(428)hp 7%(65)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM co heal
Your spiritual link eases your mental burden.
You close your eyes and concentrate for a moment.
You feel a surge of holy power as Strienat heals your wounds 
Someone is in perfect health.

wilderness  <66%(528)hp 4%(39)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
Someone pecks at you with its beak.
Someone's pecking beak mauls you.
Someone is in perfect health.

wilderness  <63%(506)hp 4%(39)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
You foresee someone's peck and move yourself to safety.
You foresee someone's peck and move yourself to safety.
Someone dodges your punch.
Something glows a faint violet!
Something glows a faint violet!
Someone is in perfect health.

wilderness  <63%(506)hp 8%(73)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM int
You clear your mind of all thoughts beyond the struggle at hand.
Someone is in perfect health.

wilderness  <63%(506)hp 6%(53)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
The edges of someone's being stretch and twist and it becomes a dire wolf.
Someone is filled with the spirit of the thunderhawk.
Someone is in perfect health.

wilderness  <63%(506)hp 6%(53)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
You foresee someone's bite and move yourself to safety.
You foresee someone's bite and move yourself to safety.
Someone dodges your punch.
Your punch maims someone!
Your lightning strike decimates someone!
Your lightning strike mauls someone.
Your lightning strike decimates someone!
Someone has some small but disgusting cuts.

wilderness  <63%(506)hp 6%(52)m 39%(331)mv 21600tnl (-30.91%)> raining outdoor 1 PM 
Someone bares its teeth and threatens you with a deep growl.
Someone has some small but disgusting cuts.

wilderness  <70%(561)hp 8%(72)m 49%(416)mv 21600tnl (-30.91%)> raining outdoor 2 PM 
Someone's bite DISMEMBERS you!
Someone's bite DISMEMBERS you!
Someone's bite DISMEMBERS you!
Your punch MUTILATES someone!
Someone dodges your punch.
Someone dodges your punch.
Your lightning strike mauls someone.
Your lightning strike hits someone.
Your lightning strike wounds someone.
Something glows a faint violet!
Someone has some small but disgusting cuts.

wilderness  <47%(378)hp 10%(85)m 49%(416)mv 21600tnl (-30.91%)> raining outdoor 2 PM 
Someone's bite DISMEMBERS you!
Someone's bite DISMEMBERS you!
You foresee someone's bite and move yourself to safety.
You foresee someone's bite and move yourself to safety.
Your punch mauls someone.
Someone dodges your punch.
Your punch mauls someone.
Your punch maims someone!
Your lightning strike decimates someone!
Your lightning strike mauls someone.
Someone is covered with bleeding wounds.

wilderness  <32%(259)hp 10%(84)m 49%(416)mv 21600tnl (-30.91%)> raining outdoor 2 PM 
Someone trips you and you go down!
Someone's trip scratches you.
Someone's bite DISMEMBERS you!
Someone's bite DISMEMBERS you!
You sure are BLEEDING!
You foresee someone's bite and move yourself to safety.
Your punch devastates someone!
Someone dodges your punch.
Your lightning strike injures someone.
Your lightning strike MUTILATES someone!
Your lightning strike wounds someone.
Someone dodges your punch.
Your perfect focus on combat is replaced again by calm.
Someone is covered with bleeding wounds.

wilderness  <17%(140)hp 10%(83)m 49%(416)mv 21600tnl (-30.91%)> raining outdoor 2 PM avoid

You foresee someone's bite and move yourself to safety.
Someone's bite DISMEMBERS you!
You sure are BLEEDING!
Someone's bite DISMEMBERS you!
You sure are BLEEDING!
Your punch devastates someone!
Someone is covered with bleeding wounds.

wilderness  <3%(25)hp 9%(82)m 49%(416)mv 21600tnl (-30.91%)> raining outdoor 2 PM You allow your mind to calm, and relax your defenses.
Someone's bite DISMEMBERS you!
You have been KILLED!!


Something is engulfed in chromatic flame.
You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
You feel some of your vitality drain out of you with this death.
Subject Author Views Posted

Yllonis vs Balrain, to think I was actually going to make it at one point..

Spronti 404 June 19, 2015 02:27PM

awesome log, boo-urns on the ending! (n/t)

jhyrbian 131 June 19, 2015 02:35PM



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