of one form or another, which is fine since the IMMS condone them.
I have triggers for grabbing items and throwing them in containers, for pouches/everfull skins,
auto-collecting preps the moment I walk in a room that spawns them (this is very useful and saves a lot of time),
drinking/eating/affect management, triggers to automate repetitive spamming, triggers to automate gold collection,
triggers to define and automate switching between different sets of gear and so on.
The IMMS have said time and time again that non-combat triggers are fine, if one is at the keyboard (meaning non-botting).
Even extremely obvious combat triggers that are widely used (auto-grab on disarm) that completely nullify _skills_ (ambush disarm)
have not beed punished.
Here is an example of an advanced utility trigger I use:
I've implemented a FIFO queue that every command lands into, *before* it gets sent to the CF server.
Anything that I type and hit enter after goes in the queue.
I've overidden the normal output loop of my mud client, so that it grabs (a configurable number of) items from the queue
and sends them to the MUD. This triggers off of the prompt.
If you don't see how useful this is, imagine that I've simply frontloaded the queueing to happen on my end
instead of the CF server. So, I could press the numpad key that I have bound to 'e' 10 times (or use an input alias)
and e;e;e;e;e;e;e;e;e;e will land in the queue as 10 different queue elements.
So I let my char auto-walk around the MUD, but say a thief trips me after i've moved east 5 times.
Well, now I press a key and the _queue is flushed_ so no more input to be sent to the MUD and I'm ready
to take over and deal with combat.
Had the queueing happened on CF end, I'd be lagged until the remaining commands I'd sent
were processed.
I think this sort of trigger is perfectly fine, and pretty clever. It's not botting since it still requires me to be there in order to react.
If this sort of trigger was banned, then CF would lose a lot of its lustre for me.
I want to try out a similar trigger to play around with dash and warriors with the dash legacy.
My idea is similar to record/playback. You hold down a key, and anything you type with the key held-down,
is buffered in a queue. When you release the key, "dash" is interspersed between inputs and the entire thing
sent to CF. So you hold down alt, hit numpad keys, release, and your char starts dashing.
This sort of thing changes the way the game FEELS which is awesome. You're basically crafting your own
controls there and adapting gameplay to your preferences.
Edited 3 time(s). Last edit at 11/12/2015 02:22PM by zoskia.