Sekope vs Jeppin

July 25, 2016 04:36AM
*** Bit of too and fro in this one. Jeppin dashes in while I am tring to wait out metabolic slowing 

civilized <961hp 451m 1209mv 24350tnl (-26.49%) 4 PM> where
People near you:
(PK) Sekope                       A Hall of Glass and Platinum
(PK) Jeppin                       A Hall of Magic

civilized <961hp 451m 1209mv 24350tnl (-26.49%) 4 PM> aff

Jeppin has arrived.
Jeppin blunders in and sprawls at your feet.

civilized <961hp 451m 1209mv 24350tnl (-26.49%) 4 PM> You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 43 hours.
Skill: 'warcry' modifies hit roll by 7 for 43 hours.
Physical effect: 'water breathing' for 21 hours.
Power: 'resistance' modifies constitution by 4 for 6 hours.
Power: 'truesight' for 5 hours.
Power: 'truesight' for 5 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 2 hours.
Spell: 'hobble' modifies dexterity by -3 for 3 hours.
Spell: 'metabolic slowing' modifies dexterity by -4 for 2 hours.
Power: 'spellbane' modifies save vs spell by -17 for 0 hours.

civilized <961hp 451m 1209mv 24350tnl (-26.49%) 4 PM> 
Jeppin tries to strike your head with a long elvish mace, but comes up short.
You yell 'Help! Jeppin tried to hit me over the head!'
Jeppin's cranial hit misses you.
Jeppin has a few scratches.

civilized <961hp 451m 1209mv 24350tnl (-26.49%) 4 PM> sta

Jeppin parries your pierce.
Jeppin parries your crush.
Jeppin parries your pierce.
You dodge Jeppin's crush.
Jeppin's crush devastates you!
You twist yourself around Jeppin's crush.
Jeppin has a few scratches.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> You are already fighting!
Jeppin has a few scratches.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> art
You thrust your dagger towards Jeppin, attempting to sever his artery!
Your deep gash MASSACRES Jeppin!
Jeppin has some small but disgusting cuts.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> 
You deliver a blow of deadly force!
Jeppin parries your pierce.
You deliver a blow of deadly force!
Jeppin flows to one side as your crush passes.
You make a successful feint to mislead Jeppin.
Jeppin's blow swings wildly and misses.
You parry Jeppin's crush.
Jeppin's crush misses you.
Jeppin has some small but disgusting cuts.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> get hammer
wield hammer
You see no hammer here for you to take.
Jeppin has some small but disgusting cuts.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> drum
You stop using a jagged, ebony shard, 'Mana Bleed'.
You wield the Hammer of Muspellsheim.
The Hammer of Muspellsheim feels like a part of you!
Jeppin has some small but disgusting cuts.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> You try to drum Jeppin with your maces, but miss.
Your drumming maces misses Jeppin.
Jeppin has some small but disgusting cuts.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> 
Jeppin swings a long elvish mace powerfully but fails to connect.
Jeppin's bone-shattering blow misses you.
Jeppin has some small but disgusting cuts.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> 
Jeppin dodges your beating.
Jeppin parries your crush.
Jeppin parries your crush.
You parry Jeppin's crush.
You barely manage to turn Jeppin's crush aside.
You dodge Jeppin's crush.
You parry Jeppin's crush.
Jeppin has some small but disgusting cuts.

civilized <930hp 451m 1209mv 24350tnl (-26.49%) 4 PM> 
You feel less resistant to magic.
||||||||||||||||||||||| SPELLBANE DOWN |||||||||||||||||||||||
Jeppin has a few scratches.

civilized <961hp 451m 1209mv 24350tnl (-26.49%) 5 PM> bone

Jeppin absorbs the force of your beating with some black leather sleeves with red stitching.
Jeppin parries your crush.
You dodge Jeppin's crush.
You parry Jeppin's crush.
You parry Jeppin's crush.
You dodge Jeppin's crush.
Jeppin's crush MUTILATES you!
You parry Jeppin's crush.
Jeppin has a few scratches.

civilized <920hp 451m 1209mv 24350tnl (-26.49%) 5 PM> You bring the Hammer of Muspellsheim around with bone-shattering force!
Your bone-shattering blow MANGLES Jeppin!
Jeppin has some small but disgusting cuts.

civilized <920hp 451m 1209mv 24350tnl (-26.49%) 5 PM> 
Jeppin brings a long elvish mace around with bone-shattering force!
Jeppin's bone-shattering blow MUTILATES you!
Jeppin has some small but disgusting cuts.

civilized <883hp 451m 1209mv 24350tnl (-26.49%) 5 PM> 
Jeppin dodges your beating.
Your crush MANGLES Jeppin!
Jeppin parries your crush.
You dodge Jeppin's crush.
You dodge Jeppin's crush.
You parry Jeppin's crush.
You dodge Jeppin's crush.
You parry Jeppin's crush.
Jeppin is covered with bleeding wounds.

civilized <883hp 451m 1209mv 24350tnl (-26.49%) 5 PM> 
Jeppin dodges your beating.
Jeppin parries your crush.
Jeppin dodges your beating.
You try to make a feint but Jeppin sees right through it.
You parry Jeppin's crush.
You parry Jeppin's crush.
You dodge Jeppin's crush.
Jeppin's crush MUTILATES you!
Jeppin is covered with bleeding wounds.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> drum
You drum at Jeppin with your maces.
Your drumming maces MANGLES Jeppin!
Your drumming maces MASSACRES Jeppin!
Jeppin is covered with bleeding wounds.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> 
You get in one more shot on Jeppin as he flees.
Your parting blow MANGLES Jeppin!
Jeppin has fled!
Jeppin leaves south.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> 
Jeppin has arrived.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> 
Jeppin leaves north.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> aff
rest
aff
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 42 hours.
Skill: 'warcry' modifies hit roll by 7 for 42 hours.
Physical effect: 'water breathing' for 20 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 10 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 10 hours.
Power: 'resistance' modifies constitution by 4 for 5 hours.
Power: 'truesight' for 4 hours.
Power: 'truesight' for 4 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 1 hours.
Spell: 'hobble' modifies dexterity by -3 for 2 hours.
Spell: 'metabolic slowing' modifies dexterity by -4 for 1 hours.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> You rest.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 42 hours.
Skill: 'warcry' modifies hit roll by 7 for 42 hours.
Physical effect: 'water breathing' for 20 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 10 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 10 hours.
Power: 'resistance' modifies constitution by 4 for 5 hours.
Power: 'truesight' for 4 hours.
Power: 'truesight' for 4 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 1 hours.
Spell: 'hobble' modifies dexterity by -3 for 2 hours.
Spell: 'metabolic slowing' modifies dexterity by -4 for 1 hours.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> recu
You are already relaxed and recovering.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> where
People near you:
(PK) Sekope                       A Hall of Glass and Platinum
(PK) Jeppin                       The Eye of the Storm

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> aff
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 42 hours.
Skill: 'warcry' modifies hit roll by 7 for 42 hours.
Physical effect: 'water breathing' for 20 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 10 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 10 hours.
Power: 'resistance' modifies constitution by 4 for 5 hours.
Power: 'truesight' for 4 hours.
Power: 'truesight' for 4 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 1 hours.
Spell: 'hobble' modifies dexterity by -3 for 2 hours.
Spell: 'metabolic slowing' modifies dexterity by -4 for 1 hours.

civilized <842hp 451m 1209mv 24350tnl (-26.49%) 5 PM> 

civilized <955hp 451m 1209mv 24350tnl (-26.49%) 6 PM> get leader
wield leader
You see no leader here for you to take.

civilized <955hp 451m 1209mv 24350tnl (-26.49%) 6 PM> You stop using the Hammer of Muspellsheim.
You wield a jagged, ebony shard, 'Mana Bleed'.
A jagged, ebony shard, 'Mana Bleed' feels like a part of you!

civilized <955hp 451m 1209mv 24350tnl (-26.49%) 6 PM> sca n
You scan north.
***** Range 2 *****
Jeppin the arial is resting here.
(White Aura) The Benefactor of Balance stands here surrounded by a warm glow of divinity.
(Translucent) Magical energy crackles around the guardian known only as the Eldritch Transfigurist.
(Translucent) The Abolisher of Discord stands here with cat-like grace.

civilized <955hp 451m 1209mv 24350tnl (-26.49%) 6 PM> aff
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 41 hours.
Skill: 'warcry' modifies hit roll by 7 for 41 hours.
Physical effect: 'water breathing' for 19 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 9 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 9 hours.
Power: 'resistance' modifies constitution by 4 for 4 hours.
Power: 'truesight' for 3 hours.
Power: 'truesight' for 3 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 0 hours.
Spell: 'hobble' modifies dexterity by -3 for 1 hours.
Spell: 'metabolic slowing' modifies dexterity by -4 for 0 hours.

civilized <955hp 451m 1209mv 24350tnl (-26.49%) 6 PM> 

Your sense of calm dissipates.
Your body becomes energized as your metabolism returns to normal.

civilized <1027hp 451m 1209mv 24350tnl (-26.49%) 7 PM> 
civilized <1027hp 451m 1209mv 24350tnl (-26.49%) 7 PM> sta
You stand up.

civilized <1027hp 451m 1209mv 24350tnl (-26.49%) 7 PM> sca n
You scan north.
***** Range 2 *****
Jeppin the arial is sleeping here.
(White Aura) The Benefactor of Balance stands here surrounded by a warm glow of divinity.
(Translucent) Magical energy crackles around the guardian known only as the Eldritch Transfigurist.
(Translucent) The Abolisher of Discord stands here with cat-like grace.


civilized <1027hp 451m 1209mv 24350tnl (-26.49%) 7 PM> dash n art jepp
A Hall of Magic 
  This hall has been created using glass panes fused together with lines
 and bars of platinum.  The platinum has been infused with some sort of
 magic; it glows with a gentle shimmer that floods the entire room with
 warmth.  The glass floor scintillates with swirling, curling trails of
 magical energy.  Above your head tiny magical lights shaped like stars
 dance and hang of their own magical accord.  They move often, forming
 differently shaped designs resembling constellations.  The magic fades
 to the south, leading back to an austere glass and platinum hallway.
 North, you can see a room of almost holy serenity, a true room of
 balance.
  
[Exits: north south]
They aren't here.

civilized <1027hp 451m 1208mv 24350tnl (-26.49%) 7 PM> dash n art jepp
The Eye of the Storm 
  Everything in this room draws towards balance.  The room is perfectly
 spherical and symmetrically balanced.  The floor is one solid curve of
 polished platinum shaped like a curving teardrop next to an oppositely
 curled teardrop of shining glass.  In the heart of each drop is a
 perfectly formed sphere of the opposing material.  Along the north
 side of the room stairs of half platinum and half glass lead downwards,
 and the glass walls give way to the south to a warm glow of magic.
 Above you the cylinder of the room is sealed with an uninterrupted
 sheet of clear glass.  Tiny sparks of magic resembling stars line the
 ceiling and provide a beautiful, warm glow throughout the room.
  
[Exits: south [down]]
     (Magical) Hovering near a glass plaque, four spheres revolve around an object ablaze with magic.
     (Magical) A beautiful altar of glass and platinum rises from the center of the room.
     A reservoir of balance is here for spare armors and items for the cause.
Jeppin the arial is resting here.
(White Aura) The Benefactor of Balance stands here surrounded by a warm glow of divinity.
(Translucent) Magical energy crackles around the guardian known only as the Eldritch Transfigurist.
(Translucent) The Abolisher of Discord stands here with cat-like grace.
You yell 'Help! I'm being attacked by the Eldritch Transfigurist!'
You parry the Eldritch Transfigurist's slice.
You parry the Eldritch Transfigurist's slice.
The Eldritch Transfigurist's kicked dirt misses you.
You yell 'Help! I'm being attacked by the Abolisher of Discord!'
You parry the Abolisher of Discord's blast.
You parry the Abolisher of Discord's blast.
You thrust your dagger towards Jeppin, attempting to sever his artery!
Your deep gash MASSACRES Jeppin!
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <1027hp 451m 1207mv 24350tnl (-26.49%) 7 PM> 
Jeppin puts a crystal trimmed steel helm in a floating chest.
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <1027hp 451m 1207mv 24350tnl (-26.49%) 7 PM> 
The Eldritch Transfigurist's slice mauls you.
You parry the Abolisher of Discord's blast.
The Abolisher of Discord tries to disarm you, but fails.
Your pierce EVISCERATES the Eldritch Transfigurist!
You deliver a blow of deadly force!
Your crush === OBLITERATES === the Eldritch Transfigurist!
You deliver a blow of deadly force!
Your pierce === OBLITERATES === the Eldritch Transfigurist!
You parry Jeppin's cut.
You dodge Jeppin's cut.
You parry Jeppin's cut.
You parry Jeppin's cut.
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <1005hp 451m 1207mv 24350tnl (-26.49%) 7 PM> fle

Jeppin's kicked dirt misses you.
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <1005hp 451m 1207mv 24350tnl (-26.49%) 7 PM> fle
fle
Alas, you cannot go that way.
PANIC! You couldn't escape!
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <1005hp 451m 1207mv 24350tnl (-26.49%) 7 PM> A Hall of Magic 
  This hall has been created using glass panes fused together with lines
 and bars of platinum.  The platinum has been infused with some sort of
 magic; it glows with a gentle shimmer that floods the entire room with
 warmth.  The glass floor scintillates with swirling, curling trails of
 magical energy.  Above your head tiny magical lights shaped like stars
 dance and hang of their own magical accord.  They move often, forming
 differently shaped designs resembling constellations.  The magic fades
 to the south, leading back to an austere glass and platinum hallway.
 North, you can see a room of almost holy serenity, a true room of
 balance.
  
[Exits: north south]
You flee from combat!

civilized <1005hp 451m 1206mv 24350tnl (-26.49%) 7 PM> You aren't fighting anyone.

civilized <1005hp 451m 1206mv 24350tnl (-26.49%) 7 PM> 
The soreness in your legs passes.

civilized <1026hp 451m 1209mv 24350tnl (-26.49%) 8 PM> dash n hurl torso jep
The Eye of the Storm 
  Everything in this room draws towards balance.  The room is perfectly
 spherical and symmetrically balanced.  The floor is one solid curve of
 polished platinum shaped like a curving teardrop next to an oppositely
 curled teardrop of shining glass.  In the heart of each drop is a
 perfectly formed sphere of the opposing material.  Along the north
 side of the room stairs of half platinum and half glass lead downwards,
 and the glass walls give way to the south to a warm glow of magic.
 Above you the cylinder of the room is sealed with an uninterrupted
 sheet of clear glass.  Tiny sparks of magic resembling stars line the
 ceiling and provide a beautiful, warm glow throughout the room.
  
[Exits: south [down]]
     (Magical) Hovering near a glass plaque, four spheres revolve around an object ablaze with magic.
     (Magical) A beautiful altar of glass and platinum rises from the center of the room.
     A reservoir of balance is here for spare armors and items for the cause.
Jeppin the arial is resting here.
(White Aura) The Benefactor of Balance stands here surrounded by a warm glow of divinity.
(Translucent) Magical energy crackles around the guardian known only as the Eldritch Transfigurist.
(Translucent) The Abolisher of Discord stands here with cat-like grace.
You yell 'Help! I'm being attacked by the Eldritch Transfigurist!'
You dodge the Eldritch Transfigurist's slice.
You parry the Eldritch Transfigurist's slice.
You yell 'Help! I'm being attacked by the Abolisher of Discord!'
You barely manage to turn the Abolisher of Discord's blast aside.
You parry the Abolisher of Discord's blast.
You sprawl across the ground as you blunder in.
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <1026hp 451m 1208mv 24350tnl (-26.49%) 8 PM> fle
A Hall of Magic 
  This hall has been created using glass panes fused together with lines
 and bars of platinum.  The platinum has been infused with some sort of
 magic; it glows with a gentle shimmer that floods the entire room with
 warmth.  The glass floor scintillates with swirling, curling trails of
 magical energy.  Above your head tiny magical lights shaped like stars
 dance and hang of their own magical accord.  They move often, forming
 differently shaped designs resembling constellations.  The magic fades
 to the south, leading back to an austere glass and platinum hallway.
 North, you can see a room of almost holy serenity, a true room of
 balance.
  
[Exits: north south]
You flee from combat!

civilized <1026hp 451m 1207mv 24350tnl (-26.49%) 8 PM> fle
fle
fle
You aren't fighting anyone.

civilized <1026hp 451m 1207mv 24350tnl (-26.49%) 8 PM> You aren't fighting anyone.

civilized <1026hp 451m 1207mv 24350tnl (-26.49%) 8 PM> You aren't fighting anyone.

civilized <1026hp 451m 1207mv 24350tnl (-26.49%) 8 PM> dash n hurl torso jep
The Eye of the Storm 
  Everything in this room draws towards balance.  The room is perfectly
 spherical and symmetrically balanced.  The floor is one solid curve of
 polished platinum shaped like a curving teardrop next to an oppositely
 curled teardrop of shining glass.  In the heart of each drop is a
 perfectly formed sphere of the opposing material.  Along the north
 side of the room stairs of half platinum and half glass lead downwards,
 and the glass walls give way to the south to a warm glow of magic.
 Above you the cylinder of the room is sealed with an uninterrupted
 sheet of clear glass.  Tiny sparks of magic resembling stars line the
 ceiling and provide a beautiful, warm glow throughout the room.
  
[Exits: south [down]]
     (Magical) Hovering near a glass plaque, four spheres revolve around an object ablaze with magic.
     (Magical) A beautiful altar of glass and platinum rises from the center of the room.
     A reservoir of balance is here for spare armors and items for the cause.
Jeppin the arial is resting here.
(White Aura) The Benefactor of Balance stands here surrounded by a warm glow of divinity.
(Translucent) Magical energy crackles around the guardian known only as the Eldritch Transfigurist.
(Translucent) The Abolisher of Discord stands here with cat-like grace.
You yell 'Help! I'm being attacked by the Eldritch Transfigurist!'
The Eldritch Transfigurist maims you!
The Eldritch Transfigurist devastates you!
You yell 'Help! I'm being attacked by the Abolisher of Discord!'
You parry the Abolisher of Discord's blast.
You parry the Abolisher of Discord's blast.
Jeppin yells 'Help! Sekope hurled a dagger at me!'
You bring back your arm and hurl a throwing dagger, but your aim is off.
Your hurled dagger misses Jeppin.
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <961hp 451m 1206mv 24350tnl (-26.49%) 8 PM> 
Jeppin's kicked dirt misses you.
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <961hp 451m 1206mv 24350tnl (-26.49%) 8 PM> 
The Eldritch Transfigurist's slice devastates you!
The Eldritch Transfigurist utters the words, 'wagg rzhpabraol'.
The Eldritch Transfigurist raises both hands, then motions downwards as if calming a crowd.
Your muscles protest with exhaustion, and every movement burns.
You parry the Abolisher of Discord's blast.
You parry the Abolisher of Discord's blast.
You parry the Abolisher of Discord's blast.
You are able to avoid the Abolisher of Discord's crescent kick.
The Abolisher of Discord's crescent kick misses you.
You can't get your weapons up in time to swing.
Your crush devastates the Eldritch Transfigurist!
Your crush misses the Eldritch Transfigurist.
You make a successful feint to mislead the Eldritch Transfigurist.
You dodge Jeppin's cut.
You parry Jeppin's cut.
You parry Jeppin's cut.
You parry Jeppin's cut.
The Eldritch Transfigurist is covered with bleeding wounds.

civilized <930hp 451m 1167mv 24350tnl (-26.49%) 8 PM> h jep
stab

The Eldritch Transfigurist's blow swings wildly and misses.
You parry the Eldritch Transfigurist's slice.
The Eldritch Transfigurist utters the words, 'eugfjsh afoai'.
Your innards are wracked with agony as the Eldritch Transfigurist disrupts them!
The Eldritch Transfigurist's disruption MANGLES you!
You parry the Abolisher of Discord's blast.
You meet the Abolisher of Discord's blast with a resounding impact.
Your pierce maims the Eldritch Transfigurist!
Your crush maims the Eldritch Transfigurist!
Your pierce mauls the Eldritch Transfigurist.
You make a successful feint to mislead the Eldritch Transfigurist.
You parry Jeppin's cut.
You parry Jeppin's cut.
The Eldritch Transfigurist is gushing blood.

civilized <846hp 451m 1167mv 24350tnl (-26.49%) 8 PM> You start aiming at Jeppin.
Jeppin has some small but disgusting cuts.

civilized <846hp 451m 1167mv 24350tnl (-26.49%) 8 PM> Your failed attempt to stab Jeppin leaves you defenseless.
Jeppin's cut maims you!
Jeppin has some small but disgusting cuts.

civilized <812hp 451m 1167mv 24350tnl (-26.49%) 8 PM> 
The Benefactor of Balance closes his eyes for a moment and nods at Jeppin.
Jeppin shudders slightly, and looks more vigorous.
Jeppin has some small but disgusting cuts.

civilized <812hp 451m 1167mv 24350tnl (-26.49%) 8 PM> 
Jeppin trips you and you go down!
Jeppin's trip scratches you.
Jeppin has some small but disgusting cuts.

civilized <811hp 451m 1167mv 24350tnl (-26.49%) 8 PM> 
The Eldritch Transfigurist's blow swings wildly and misses.
You parry the Eldritch Transfigurist's slice.
You dodge the Eldritch Transfigurist's slice.
The Eldritch Transfigurist utters the words, 'wagg buarjwuizgqunsoqz'.
Raising a clenched hand, the Eldritch Transfigurist briefly shimmers a different color.
A pink, luminescent secretion oozes from your skin.
You parry the Abolisher of Discord's blast.
You dodge the Abolisher of Discord's blast.
The Abolisher of Discord throws a handful of sharp spikes at your feet!
You start to limp.
The Abolisher of Discord's caltraps mauls you.
Jeppin parries your pierce.
Jeppin parries your crush.
Your pierce misses Jeppin.
Jeppin parries your crush and returns an attack of his own.
Jeppin's cut EVISCERATES you!
Jeppin dodges your crush.
You parry Jeppin's cut.
You dodge Jeppin's cut.
You parry Jeppin's cut.
You parry Jeppin's cut.
You parry Jeppin's cut.
Like lightning, Jeppin darts in, leaving an agonizing gash!
Jeppin's cut maims you!
Jeppin has some small but disgusting cuts.

civilized <708hp 451m 1167mv 24350tnl (-26.49%) 8 PM> fle
fle
fle
fle

The Eldritch Transfigurist's slice devastates you!
You parry the Eldritch Transfigurist's slice.
The Eldritch Transfigurist utters the words, 'wagg oculoqarquyl'.
The Eldritch Transfigurist makes a striking gesture with an open hand.
You feel your bones lose density and become more brittle.
The Abolisher of Discord's blast MASSACRES you!
You parry the Abolisher of Discord's blast.
Jeppin parries your pierce.
Jeppin drives your crush back with his connecting blow.
Jeppin parries your pierce.
Jeppin dodges your crush.
You parry Jeppin's cut.
Jeppin's cut MUTILATES you!
You parry Jeppin's cut.
You parry Jeppin's cut.
You parry Jeppin's cut.
Jeppin has some small but disgusting cuts.

civilized <571hp 451m 1167mv 24350tnl (-26.49%) 8 PM> Jeppin gets in one more shot as you flee.
Jeppin's parting blow maims you!
A Hall of Magic 
  This hall has been created using glass panes fused together with lines
 and bars of platinum.  The platinum has been infused with some sort of
 magic; it glows with a gentle shimmer that floods the entire room with
 warmth.  The glass floor scintillates with swirling, curling trails of
 magical energy.  Above your head tiny magical lights shaped like stars
 dance and hang of their own magical accord.  They move often, forming
 differently shaped designs resembling constellations.  The magic fades
 to the south, leading back to an austere glass and platinum hallway.
 North, you can see a room of almost holy serenity, a true room of
 balance.
  
[Exits: north south]
You flee from combat!

civilized <538hp 451m 1166mv 24350tnl (-26.49%) 8 PM> You aren't fighting anyone.

civilized <538hp 451m 1166mv 24350tnl (-26.49%) 8 PM> s
You aren't fighting anyone.

civilized <538hp 451m 1166mv 24350tnl (-26.49%) 8 PM> You aren't fighting anyone.
Jeppin has arrived.

civilized <538hp 451m 1166mv 24350tnl (-26.49%) 8 PM> s
s
s
A Hall of Glass and Platinum 
  Beneath your feet, the floor comprised of glass and platinum blocks has a
 bit of sand scattered over it, clearly tracked in from the southern sandy
 oasis.  The rich scent of lotus blossoms and desert flowers is in the air,
 along with something more powerful, less easily unidentified.  It brings
 to mind a memory of sulfur after a lightning bolt hits the ground, of
 crashing waves scorched earth.  It smells foreign, like something from
 another plane.  It is not unpleasant, merely difficult to place.  The
 glass and platinum hallway stretches to a glowing room to the north or
 to the sandy oasis to the south.  East and west the hallway stretches
 on.
  
[Exits: north east south west]

civilized <538hp 451m 1165mv 24350tnl (-26.49%) 8 PM> s
A Sandy Oasis 
  Nestled between glass walls to the east and west is what seems to be a
 sandy oasis.  Sands made of finely ground glass and platinum are set up
 in carefully combed and raked tiny dunes.  In the center of the room is
 a beautiful oasis.  It seems almost a fountain of sorts; streams of water
 burst up from the center to sprinkle the pool.  Several water lotuses in
 bright pinks, purples and blues float along the surface.  Growing in the
 sands are dessert lotuses in teal, brilliant orange, and fiery yellow.
 Overhead the glass ceiling has been planted with a few draping cactus.
 Through the glass walls to the east and west you can see the tip of the
 core of the Veil, and to the north stretches a shining glass and
 platinum hallway.  Above you, the glass ceiling has wide openings to
 allow fresh air to freely heat the sands below.  The oasis itself seems
 to stem from beneath the island, though it is difficult to say where its
 exact source is, since it sits atop such a disruptive force.
  
[Exits: north south]
     A perfect blue pool of water sparkles in the middle of the oasis.
     Several chunks of uncut gemstones lie scattered in an aesthetic pattern.
     A brilliantly colored lotus blossoms in the sand.

wilderness  <538hp 451m 1162mv 24350tnl (-26.49%) 8 PM> s
s
s
s
Among a Moonlit Sand and Rock Garden 
  Beams of moonlight shine down through the folded back, open glass
 ceiling above to illuminate a beautiful sand and rock garden.  The rocks
 themselves seem to actually be large chunks of irregularly shaped platinum,
 each one artfully placed, stacked or scattered to achieve a beautifully
 tended area.  The sands themselves have been perfectly raked and combed
 to swirling designs and spirals.  Illuminated by the moonlight, the sands
 seem to be made of finely ground platinum and glass.  A few green bushes
 and bonsai trees have been pruned and tamed here, and you spot several
 lotus flowers scattered throughout.  The entire area is very peaceful and
 quiet, creating a calming, neutral affect meant to appeal to the senses
 and give those in need a place to meditate and concentrate on the nature
 of balance.  There seems to be no floor here, though further into this
 structure you can see what appear to be glass and platinum tiles set upon
 this solid island of magic and sand.
  
[Exits: north east south west]
     A well-pruned bonsai tree grows in the sands here.
     A chunk of platinum shaped like a large rock is stacked here.

wilderness  <538hp 451m 1153mv 24350tnl (-26.49%) 8 PM> Among a Moonlit Sand and Rock Garden 
  Beams of moonlight shine down through the folded back, open glass
 ceiling above to illuminate a beautiful sand and rock garden.  The rocks
 themselves seem to actually be large chunks of irregularly shaped platinum,
 each one artfully placed, stacked or scattered to achieve a beautifully
 tended area.  The sands themselves have been perfectly raked and combed
 to swirling designs and spirals.  Illuminated by the moonlight, the sands
 seem to be made of finely ground platinum and glass.  A few green bushes
 and bonsai trees have been pruned and tamed here, and you spot several
 lotus flowers scattered throughout.  The entire area is very peaceful and
 quiet, creating a calming, neutral affect meant to appeal to the senses
 and give those in need a place to meditate and concentrate on the nature
 of balance.  There seems to be no floor here, though further into this
 structure you can see what appear to be glass and platinum tiles set upon
 this solid island of magic and sand.
  
[Exits: north east south west]
     Several chunks of uncut gemstones lie scattered in an aesthetic pattern.
     A green shrub with tiny petals sinks its roots into the sand.
     A chunk of platinum shaped like a large rock is stacked here.
     A platinum rake with a wide toothed comb lies here in the sand.

wilderness  <538hp 451m 1144mv 24350tnl (-26.49%) 8 PM> The Twilight Base of the Nexus Island 
  The soft glow of a moonlight night reveals a subdued structure made of
 glass and fortified and supported by beams, stays and accepts of platinum.
 It sits upon an island of sand, rising high into the air over the Sea of
 Despair.  Somehow, the dwellers within created a small castle floating in
 the sky.  Overlooking the pillar of magic created by the Veil, it
 seems something within this structure guards the forces of chaos below.
 The panes of glass creating the walls of the enclave before you are
 darkened, though you can see a warm glow emanating from somewhere within the
 building.  The platinum frame of the building gleams in the soft moonlight,
 and you can see the stars reflected in its sloping glass roof.  The sand
 beneath your feet seems to be made of ground glass and platinum, each bit
 reflecting the dim light back at you.  Small rocks of darkened stone sift
 through the sand, scattered here and there.  Beneath this plane of sand
 you can see the vibrantly writhing currents of magic of the Veil.  The
 power pulls at your feet, attempting to draw you back to its core.
 Something about the nature of this island, however, seems to contain the
 raw elements below, keeping them balanced and in check.
  
[Exits: north down]

civilized <538hp 451m 1138mv 24350tnl (-26.49%) 8 PM> d
Alas, you cannot go that way.
The moment of weakness passes.

civilized <538hp 451m 1138mv 24350tnl (-26.49%) 8 PM> Alas, you cannot go that way.

civilized <538hp 451m 1138mv 24350tnl (-26.49%) 8 PM> d
d
d
d
Alas, you cannot go that way.

civilized <538hp 451m 1138mv 24350tnl (-26.49%) 8 PM> Alas, you cannot go that way.

civilized <538hp 451m 1138mv 24350tnl (-26.49%) 8 PM> d
Inside a Magical Rift 
  You stand within the prismatic veil, a rift of pure magic that constantly
 shifts, ebbs and flows, ever changing with the force of magic within the
 realm.  The veil itself seems strangely substantial and beneath your feet
 you can see what appears to be steps made from sheer bands of magic that
 form something of a spiral staircase around the perimeter of the veil.
 The shadows of night darken the magic yet the absense of the sun does
 nothing to make the vision before you any less powerful.  Swirls of color
 and beams of magical energy wind around you; some just on the corner of your
 vision.  This entire place is one giant pillar of pure magic, and you can
 feel yourself tugged by its influences.  It ebbs and flows around you,
 weakening and strengthening based on what is currently happening with the
 Veil in the realm.  Steps of energy form under your feet as you place
 them, allowing you to move around the core.  The core itself radiates its
 own light and winds up and down with threads of magic in every color you
 can imagine.  Icy tendrils of power reach out to you, and hot wisps of fire
 float past you, not quite reaching to burn you.
  
[Exits: east west up down]

civilized <538hp 451m 1135mv 24350tnl (-26.49%) 8 PM> Inside a Darkened Magical Rift 
  You stand within the prismatic veil, a rift of pure magic that constantly
 shifts, ebbs and flows, ever changing with the force of magic within the
 realm.  The veil itself seems strangely substantial and beneath your feet
 you can see what appears to be steps made from sheer bands of magic that
 form something of a spiral staircase around the perimeter of the veil.
 The shadows of night darken the magic yet the absense of the sun does
 nothing to make the vision before you any less powerful.  Swirls of color
 and beams of magical energy wind around you; some just on the corner of your
 vision.  This entire place is one giant pillar of pure magic, and you can
 feel yourself tugged by its influences.  It ebbs and flows around you,
 weakening and strengthening based on what is currently happening with the
 Veil in the realm.  Steps of energy form under your feet as you place
 them, allowing you to move around the core.  The core itself radiates its
 own light and winds up and down with threads of magic in every color you
 can imagine.  Icy tendrils of power reach out to you, and hot wisps of fire
 float past you, not quite reaching to burn you.
  
[Exits: east west up down]

civilized <538hp 451m 1132mv 24350tnl (-26.49%) 8 PM> Inside a Magical Rift 
  You stand within the prismatic veil, a rift of pure magic that constantly
 shifts, ebbs and flows, ever changing with the force of magic within the
 realm.  The veil itself seems strangely substantial and beneath your feet
 you can see what appears to be steps made from sheer bands of magic that
 form something of a spiral staircase around the perimeter of the veil.
 The shadows of night darken the magic yet the absense of the sun does
 nothing to make the vision before you any less powerful.  Swirls of color
 and beams of magical energy wind around you; some just on the corner of your
 vision.  This entire place is one giant pillar of pure magic, and you can
 feel yourself tugged by its influences.  It ebbs and flows around you,
 weakening and strengthening based on what is currently happening with the
 Veil in the realm.  Steps of energy form under your feet as you place
 them, allowing you to move around the core.  The core itself radiates its
 own light and winds up and down with threads of magic in every color you
 can imagine.  Icy tendrils of power reach out to you, and hot wisps of fire
 float past you, not quite reaching to burn you.
  
[Exits: east west up down]

civilized <538hp 451m 1129mv 24350tnl (-26.49%) 8 PM> Inside a Darkened Magical Rift 
  You stand within the prismatic veil, a rift of pure magic that constantly
 shifts, ebbs and flows, ever changing with the force of magic within the
 realm.  The veil itself seems strangely substantial and beneath your feet
 you can see what appears to be steps made from sheer bands of magic that
 form something of a spiral staircase around the perimeter of the veil.
 The shadows of night darken the magic yet the absense of the sun does
 nothing to make the vision before you any less powerful.  Swirls of color
 and beams of magical energy wind around you; some just on the corner of your
 vision.  This entire place is one giant pillar of pure magic, and you can
 feel yourself tugged by its influences.  It ebbs and flows around you,
 weakening and strengthening based on what is currently happening with the
 Veil in the realm.  Steps of energy form under your feet as you place
 them, allowing you to move around the core.  The core itself radiates its
 own light and winds up and down with threads of magic in every color you
 can imagine.  Icy tendrils of power reach out to you, and hot wisps of fire
 float past you, not quite reaching to burn you.
  
[Exits: east west up down]
(Invis) (Translucent) A moving refraction in space forms a vaguely humanoid outline.

civilized <538hp 451m 1126mv 24350tnl (-26.49%) 8 PM> d
d
Inside a Magical Rift 
  You stand within the prismatic veil, a rift of pure magic that constantly
 shifts, ebbs and flows, ever changing with the force of magic within the
 realm.  The veil itself seems strangely substantial and beneath your feet
 you can see what appears to be steps made from sheer bands of magic that
 form something of a spiral staircase around the perimeter of the veil.
 The shadows of night darken the magic yet the absense of the sun does
 nothing to make the vision before you any less powerful.  Swirls of color
 and beams of magical energy wind around you; some just on the corner of your
 vision.  This entire place is one giant pillar of pure magic, and you can
 feel yourself tugged by its influences.  It ebbs and flows around you,
 weakening and strengthening based on what is currently happening with the
 Veil in the realm.  Steps of energy form under your feet as you place
 them, allowing you to move around the core.  The core itself radiates its
 own light and winds up and down with threads of magic in every color you
 can imagine.  Icy tendrils of power reach out to you, and hot wisps of fire
 float past you, not quite reaching to burn you.
  
[Exits: east west up down]

civilized <538hp 451m 1123mv 24350tnl (-26.49%) 8 PM> Near the Prismatic Veil 
  Energies nearly too brilliant for the eye sizzle and crackle all around
you.  Arcs of magic twist in turn in chaotic patterns, patterns that seem, 
at times, difficult for the mind to place themselves around.  One moment, 
you hear a child crying, the next an insane man laughing.  Next, a woman 
screams as though she is being burned alive.  The beating of huge wings 
reverberates in the air.  The veil itself somehow supports feet that 
attempt to tread upon it, lifting them by sheer power.  Most noticeable 
about the veil is the fact that it never ceases to change.  Its power ebbs 
and flows, strengthens and weakens constantly, never seeming to be able to 
settle on anything besides chaotic flashes of magic.  You can see faces 
within, some looking angelic, others reminiscent of the very abyss itself.  
Lines of fire circle around, only to be swept away by buffets of wind 
lined with lightning.  Being near this much unpent energy is truly a 
frightening experience; your own mortality presses upon you heavily.
Stairs extend towards a strange island floating in the sky above.  
 
[Exits: east south west up down]

water <538hp 451m 1119mv 24350tnl (-26.49%) 8 PM> aff
The Black Waters of the Sea 
  The murky black waters of the sea provide little in the way of visibility.
The crashing waves of the surface stir up the silt, leaving a swirling
dark waterscape. The light that filters in is a sickly green. At times cold,
at times warm, the waters disturb even the creatures that inhabit them.
 
[Exits: east south west up down]

water <538hp 451m 1110mv 24350tnl (-26.49%) 8 PM> The Black Waters of the Sea 
  The murky black waters of the sea provide little in the way of visibility.
The crashing waves of the surface stir up the silt, leaving a swirling
dark waterscape. The light that filters in is a sickly green. At times cold,
at times warm, the waters disturb even the creatures that inhabit them.
 
[Exits: east south west up]

water <538hp 451m 1098mv 24350tnl (-26.49%) 8 PM> You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 39 hours.
Skill: 'warcry' modifies hit roll by 7 for 39 hours.
Physical effect: 'water breathing' for 17 hours.
Spell: 'decalcify' for 7 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 7 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 7 hours.
Spell: 'bioluminescence' modifies armor class by 100 for 5 hours.
Spell: 'hobble' modifies dexterity by -3 for 4 hours.
Power: 'resistance' modifies constitution by 4 for 2 hours.
Physical effect: 'hemorrhage' for 1 hours.
Power: 'truesight' for 1 hours.
Power: 'truesight' for 1 hours.
Skill: 'caltraps' modifies dexterity by -5 for -1 hours.
Skill: 'caltraps' modifies damage roll by -7 for -1 hours.
Skill: 'caltraps' modifies hit roll by -5 for -1 hours.

water <538hp 451m 1098mv 24350tnl (-26.49%) 8 PM> recu
You slow your breathing, relax your limbs, and find a moment of calm.

water <569hp 441m 1160mv 24350tnl (-26.49%) 8 PM> 
You continue to bleed from your wounds.
Your bleeding wounds you.

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> rest
aff
You rest.

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 38 hours.
Skill: 'warcry' modifies hit roll by 7 for 38 hours.
Physical effect: 'water breathing' for 16 hours.
Spell: 'decalcify' for 6 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 6 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 6 hours.
Spell: 'bioluminescence' modifies armor class by 100 for 4 hours.
Spell: 'hobble' modifies dexterity by -3 for 3 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 2 hours.
Power: 'resistance' modifies constitution by 4 for 1 hours.
Physical effect: 'hemorrhage' for 0 hours.
Power: 'truesight' for 0 hours.
Power: 'truesight' for 0 hours.

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> where
People near you:
(PK) Sekope                       The Black Waters of the Sea
(PK) Jeppin                       Near the Prismatic Veil

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> where
People near you:
(PK) Sekope                       The Black Waters of the Sea
(PK) Jeppin                       Near the Prismatic Veil

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> where
People near you:
(PK) Sekope                       The Black Waters of the Sea
(PK) Jeppin                       Near the Prismatic Veil

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> where
People near you:
(PK) Sekope                       The Black Waters of the Sea
(PK) Jeppin                       Near the Prismatic Veil

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> aff
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 38 hours.
Skill: 'warcry' modifies hit roll by 7 for 38 hours.
Physical effect: 'water breathing' for 16 hours.
Spell: 'decalcify' for 6 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 6 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 6 hours.
Spell: 'bioluminescence' modifies armor class by 100 for 4 hours.
Spell: 'hobble' modifies dexterity by -3 for 3 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 2 hours.
Power: 'resistance' modifies constitution by 4 for 1 hours.
Physical effect: 'hemorrhage' for 0 hours.
Power: 'truesight' for 0 hours.
Power: 'truesight' for 0 hours.

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> sc
Sekope Folau the Foreign Born Personification of Strength and Conviction, Drillmaster of Battle
-------------------------------------------------------------------------------
Level    : 51           Sex      : male         Race     : duergar     
Ethos    : Neutral      Align    : Evil         Class    : warrior     
Practices: 11           Trains   : 0            Hometown : Galadon
Exp      : 512900       To Level : 24350        Sphere   : Strength
Age      : old, 298 years old (527 hours)
Hit Point: 555  /1027   Mana     : 444  /451    Move     : 1190 /1209 
Str      : 22(23)       Int      : 16(15)       Wis      : 18(17)  
Dex      : 21(15)       Con      : 7 (19)       Chr      : 15(14)  
Carry #  :  27/32       Weight   : 275 lb 5 oz (Max 527 lbs)
Gold     : 20           Silver   : 630          Copper   : 262         
Wimpy    :  300 hp      Morale   : Moderate     Position : Resting
Hitroll  : 19           Damroll  : 51          
AC pierce : -33   Very well armored     AC bash   : -23   Well armored          
AC slash  : -37   Very well armored     AC magic  : 60    Barely protected      
AC element: 34    Somewhat armored      
vs Spell    : -64  Divinely protected  vs Paralysis: -19  Somewhat protected  
vs Breath   : 0    Not protected       vs Mental   : -10  Barely protected    
-------------------------------------------------------------------------------
Summon     : You can only be summoned by players within PK range.
Corpseguard: You do not attempt to guard corpses.
Rescue     : You allow others to rescue you.
Give       : You do not allow anything to be given to you.
Trust      : You trust your cabal with questionable spells/supplications.
Follow     : You do not welcome followers.
You are not thirsty.
You feel completely full.
You have 0 weapon specializations.
You have 0 legacy choices.
You are specialized in dagger.
You are specialized in mace.
You nimbly avoid harm through the Dance Upon the Southern Wind.
You glide your weapons and stances through Fluid Deceptions.
You parry blows with the fluid motions of the Ward of Blades.
-------------------------------------------------------------------------------
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 38 hours.
Skill: 'warcry' modifies hit roll by 7 for 38 hours.
Physical effect: 'water breathing' for 16 hours.
Spell: 'decalcify' for 6 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 6 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 6 hours.
Spell: 'bioluminescence' modifies armor class by 100 for 4 hours.
Spell: 'hobble' modifies dexterity by -3 for 3 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 2 hours.
Power: 'resistance' modifies constitution by 4 for 1 hours.
Physical effect: 'hemorrhage' for 0 hours.
Power: 'truesight' for 0 hours.
Power: 'truesight' for 0 hours.

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> sle
You feel too pumped to sleep now.

water <555hp 444m 1190mv 24350tnl (-26.49%) 9 PM> 
The bleeding stops.
Your eyes see less truly.
======================= TRUESIGHT DOWN =======================

water <568hp 449m 1209mv 24350tnl (-26.49%) 10 PM> sta
You stand up.

water <568hp 449m 1209mv 24350tnl (-26.49%) 10 PM> call true
You look around sharply!
You discern that the Veil seems roughly normal.

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> where
sle
People near you:
(PK) Sekope                       The Black Waters of the Sea
(PK) Jeppin                       Near the Prismatic Veil

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> You go to sleep.

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> who pk
[51 Felar Asn] (PK) [TRIBUNAL] Qinsa Rhee the Dai Sensei of the Miyama Ryu, Provost Magistrate
[51 Felar Asn] (PK) Rafhlop Crin the Dai Sensei of the Miyama Ryu
[51 W-Elf War] (PK) Myriani Vajyre the Legend of the Battlefield
[51  Elf  Dru] (PK) Gwildaththea Lassraidal the Supplicant of Nionwen, Sunwarden of Thar-Eris
*51 Duerg War* (PK) [BATTLE] Sekope Folau the Foreign Born Personification of Strength and Conviction, Drillmaster of Battle
[51 Human Con] (PK) Aric the Planewalker
[49 Duerg War] (PK) Bdulah the Disciple of Ancient Ways
[51 Arial War] (PK) Jeppin the Legend of the Battlefield

Players found: 8

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> 

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> aff
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 37 hours.
Skill: 'warcry' modifies hit roll by 7 for 37 hours.
Physical effect: 'water breathing' for 15 hours.
Power: 'truesight' for 10 hours.
Power: 'truesight' for 10 hours.
Spell: 'decalcify' for 5 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 5 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 5 hours.
Spell: 'bioluminescence' modifies armor class by 100 for 3 hours.
Spell: 'hobble' modifies dexterity by -3 for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 1 hours.
Power: 'resistance' modifies constitution by 4 for 0 hours.

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> 

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> 

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> who pk
[51 Felar Asn] (PK) [TRIBUNAL] Qinsa Rhee the Dai Sensei of the Miyama Ryu, Provost Magistrate
[51 Felar Asn] (PK) Rafhlop Crin the Dai Sensei of the Miyama Ryu
[51 W-Elf War] (PK) Myriani Vajyre the Legend of the Battlefield
[51  Elf  Dru] (PK) Gwildaththea Lassraidal the Supplicant of Nionwen, Sunwarden of Thar-Eris
*51 Duerg War* (PK) [BATTLE] Sekope Folau the Foreign Born Personification of Strength and Conviction, Drillmaster of Battle
[51 Human Con] (PK) Aric the Planewalker
[49 Duerg War] (PK) Bdulah the Disciple of Ancient Ways
[51 Arial War] (PK) Jeppin the Legend of the Battlefield

Players found: 8

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> eq
You are using:
<worn on finger>    a thick ruby band
<worn on finger>    Kiadana Insignia ring
<worn around neck>  a tigerseye pendant
<worn around neck>  a midnight black cape
<worn on body>      a suit of red-trimmed black adamantite platemail
<worn on head>      an ogre-horned helm
<worn on face>      a black leather half-mask
<worn on legs>      a pair of jagged leggings
<worn on feet>      knee-high boots of gray snakeskin
<worn on hands>     some spiked gauntlets
<worn on arms>      some spiked sleeves
<worn about body>   the Cloak of the Wolf-kin
<worn about waist>  an elaborate beaded onyx belt
<worn around wrist> a thick granite bracer
<worn around wrist> a thick granite bracer
<mainhand wielded>  a jagged, ebony shard, 'Mana Bleed'
<offhand wielded>   a long elvish mace

water <568hp 439m 1209mv 24350tnl (-26.49%) 10 PM> 

You feel less tough.
+++++++++++++++++ RESISTANCE DOWN +++++++++++++++++++++

water <661hp 451m 1209mv 24350tnl (-26.49%) 11 PM> 
water <661hp 451m 1209mv 24350tnl (-26.49%) 11 PM> sta
You wake and stand up.

water <661hp 451m 1209mv 24350tnl (-26.49%) 11 PM> call resi
You feel tough!

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> sca u
sle
You scan up.

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> You go to sleep.

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> sta
You wake and stand up.

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> where
sle
People near you:
(PK) Sekope                       The Black Waters of the Sea
(PK) Jeppin                       Near the Prismatic Veil

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> You go to sleep.

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> 

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> 

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> aff
You are affected by:
Skill: 'warcry' modifies save vs spell by -13 for 36 hours.
Skill: 'warcry' modifies hit roll by 7 for 36 hours.
Physical effect: 'water breathing' for 14 hours.
Power: 'truesight' for 9 hours.
Power: 'truesight' for 9 hours.
Power: 'resistance' modifies constitution by 4 for 6 hours.
Spell: 'decalcify' for 4 hours.
Physical effect: 'boneshatter' modifies dexterity by -5 for 4 hours.
Physical effect: 'boneshatter' modifies strength by -5 for 4 hours.
Spell: 'bioluminescence' modifies armor class by 100 for 2 hours.
Spell: 'hobble' modifies dexterity by -3 for 1 hours.
Skill: 'recuperate' modifies movement regeneration by 6 for 0 hours.

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> 

water <661hp 401m 1209mv 24350tnl (-26.49%) 11 PM> 
Your sense of calm dissipates.

water <763hp 451m 1209mv 24350tnl (-26.49%) 12 AM> sta
You wake and stand up.

water <763hp 451m 1209mv 24350tnl (-26.49%) 12 AM> recu
You slow your breathing, relax your limbs, and find a moment of calm.

water <794hp 441m 1209mv 24350tnl (-26.49%) 12 AM> where
u
u
hurl forearm Jeppin
People near you:
(PK) Sekope                       The Black Waters of the Sea
(PK) Jeppin                       Near the Prismatic Veil

water <794hp 441m 1209mv 24350tnl (-26.49%) 12 AM> The Black Waters of the Sea 
  The murky black waters of the sea provide little in the way of visibility.
The crashing waves of the surface stir up the silt, leaving a swirling
dark waterscape. The light that filters in is a sickly green. At times cold,
at times warm, the waters disturb even the creatures that inhabit them.
 
[Exits: east south west up down]

water <794hp 441m 1197mv 24350tnl (-26.49%) 12 AM> Near the Prismatic Veil 
  Energies nearly too brilliant for the eye sizzle and crackle all around
you.  Arcs of magic twist in turn in chaotic patterns, patterns that seem, 
at times, difficult for the mind to place themselves around.  One moment, 
you hear a child crying, the next an insane man laughing.  Next, a woman 
screams as though she is being burned alive.  The beating of huge wings 
reverberates in the air.  The veil itself somehow supports feet that 
attempt to tread upon it, lifting them by sheer power.  Most noticeable 
about the veil is the fact that it never ceases to change.  Its power ebbs 
and flows, strengthens and weakens constantly, never seeming to be able to 
settle on anything besides chaotic flashes of magic.  You can see faces 
within, some looking angelic, others reminiscent of the very abyss itself.  
Lines of fire circle around, only to be swept away by buffets of wind 
lined with lightning.  Being near this much unpent energy is truly a 
frightening experience; your own mortality presses upon you heavily.
Stairs extend towards a strange island floating in the sky above.  
 
[Exits: east south west up down]
Jeppin the arial is here.

water <794hp 441m 1188mv 24350tnl (-26.49%) 12 AM> Jeppin yells 'Help! Sekope hurled a dagger at me!'
You bring back your arm and hurl a throwing dagger, but your aim is off.
Your hurled dagger misses Jeppin.
Jeppin is in perfect health.

water <794hp 441m 1188mv 24350tnl (-26.49%) 12 AM> 
Jeppin brings a long elvish mace around with bone-shattering force!
Jeppin's bone-shattering blow DISMEMBERS you!
Jeppin is in perfect health.

water <740hp 441m 1188mv 24350tnl (-26.49%) 12 AM> 
Jeppin parries your pierce.
You deliver a blow of deadly force!
Jeppin parries your crush.
Jeppin parries your crush.
Jeppin parries your pierce.
You parry Jeppin's crush.
You parry Jeppin's crush.
Jeppin's crush MUTILATES you!
Jeppin is in perfect health.

water <703hp 441m 1188mv 24350tnl (-26.49%) 12 AM> 
Jeppin dodges your pierce.
Jeppin parries your crush.
You make a successful feint to mislead Jeppin.
Jeppin's blow swings wildly and misses.
You parry Jeppin's crush.
Jeppin's crush MUTILATES you!
You parry Jeppin's crush.
You dodge Jeppin's crush.
Jeppin is in perfect health.

water <663hp 441m 1188mv 24350tnl (-26.49%) 12 AM> art
You try to sever Jeppin's artery, but your blow misses entirely.
Your deep gash misses Jeppin.
Jeppin's crush EVISCERATES you!
Jeppin is in perfect health.

water <620hp 441m 1188mv 24350tnl (-26.49%) 12 AM> 
Jeppin's cranial hit misses you.
Jeppin parries your pierce.
Jeppin dodges your crush.
Jeppin dodges your crush.
You parry Jeppin's crush.
You dodge Jeppin's crush and close in for a concealed attack!
Your pierce MASSACRES Jeppin!
You parry Jeppin's crush.
You parry Jeppin's crush.
You parry Jeppin's crush.
Jeppin has a few scratches.

water <620hp 441m 1188mv 24350tnl (-26.49%) 12 AM> art
You try to sever Jeppin's artery, but your blow misses entirely.
Your deep gash misses Jeppin.
Jeppin's crush EVISCERATES you!
Jeppin has a few scratches.

water <569hp 441m 1188mv 24350tnl (-26.49%) 12 AM> 

Autosaving.
The soreness in your legs passes.
Jeppin has a few scratches.

water <580hp 451m 1209mv 24350tnl (-26.49%) 1 AM> 
Jeppin parries your pierce.
Jeppin dodges your pierce.
Jeppin parries your pierce.
You make a successful feint to mislead Jeppin.
Jeppin's blow swings wildly and misses.
Jeppin's crush maims you!
You parry Jeppin's crush.
Jeppin has a few scratches.

water <547hp 451m 1209mv 24350tnl (-26.49%) 1 AM> art
You thrust your dagger towards Jeppin, attempting to sever his artery!
Your deep gash MASSACRES Jeppin!
Jeppin has some small but disgusting cuts.

water <547hp 451m 1209mv 24350tnl (-26.49%) 1 AM> 
Jeppin dodges your pierce.
Your crush MASSACRES Jeppin!
You dodge Jeppin's crush.
You parry Jeppin's crush.
You parry Jeppin's crush.
Jeppin has some small but disgusting cuts.

water <547hp 451m 1209mv 24350tnl (-26.49%) 1 AM> 
Jeppin hooks your leg with his foot and pushes forward to send you sprawling!
Jeppin's trip scratches you.
Jeppin has some small but disgusting cuts.

water <546hp 451m 1209mv 24350tnl (-26.49%) 1 AM> stab

Jeppin dodges your pierce.
Jeppin dodges your crush.
Jeppin quickly leaps away from your pierce.
Jeppin dodges your pierce.
Jeppin's crush nearly breaks through your blocking blow.
You parry Jeppin's crush.
Jeppin's crush DISMEMBERS you!
You desperately dodge around Jeppin's crush.
Jeppin has some small but disgusting cuts.

water <492hp 451m 1209mv 24350tnl (-26.49%) 1 AM> 
Jeppin dodges your pierce.
Jeppin dodges your pierce.
You make a successful feint to mislead Jeppin.
Jeppin's blow swings wildly and misses.
You dodge Jeppin's crush.
You parry Jeppin's crush.
You dodge Jeppin's crush and close in for a concealed attack!
Your pierce MASSACRES Jeppin!
Jeppin is covered with bleeding wounds.

water <492hp 451m 1209mv 24350tnl (-26.49%) 1 AM> You lunge at Jeppin and stab him with a jagged, ebony shard, 'Mana Bleed'!
Your stab MANGLES Jeppin!
A spray of blood erupts from Jeppin's stab wound!
Jeppin's struggling prevents you from twisting your dagger any deeper.
Jeppin tries to knock a long elvish mace to the ground, but fails.
Jeppin is covered with bleeding wounds.

water <492hp 451m 1209mv 24350tnl (-26.49%) 1 AM> 
Jeppin dodges your pierce.
Jeppin dodges your crush.
You deliver a blow of deadly force!
Your pierce >>> ANNIHILATES <<< Jeppin!
As a jagged, ebony shard, 'Mana Bleed' tears into Jeppin, a gout of blood erupts!
Your pierce MASSACRES Jeppin!
Jeppin's crush devastates you!
You parry Jeppin's crush.
You dodge Jeppin's crush.
You parry Jeppin's crush.
Jeppin is writhing in agony.

water <462hp 451m 1209mv 24350tnl (-26.49%) 1 AM> bash

You deliver a blow of deadly force!
Your pierce === OBLITERATES === Jeppin!
Jeppin is incapacitated and will slowly die, if not aided.
Your crush MASSACRES Jeppin!
Jeppin is DEAD!!
You land the killing blow against Jeppin.
Jeppin's ear is sliced from his dead body.
The strength of the giants leaves Jeppin.

water <462hp 451m 1209mv 24350tnl (-26.49%) 1 AM> But you aren't fighting anyone!

water <462hp 451m 1209mv 24350tnl (-26.49%) 1 AM> exam corpse
The bludgeoned corpse of Jeppin lies here.
The corpse of Jeppin contains:
( 3) a thick strip of red leather
( 2) a midnight black cape
     (Magical) (Glowing) a floating chest
     (Glowing) a shimmering ornate silver scepter
     green leaf wing braces
     a polished adamantite shield studded with onyx
     a green-tinted woven mithril mesh shirt
     a gleaming silver sword
( 2) a long elvish mace
( 2) (Glowing) (Humming) the ivory-hilted wakizashi
     a ring of braided silver and jacinth
     some black leather sleeves with red stitching
     a bejeweled beak guard
     a slim-fitting pair of leather talon guards with mithril tips
     a pair of delicate glass claw guards
     wingtips of holly and hemlock
     (Glowing) a serpentine ring coiling around twin rubies
     a silver longsword with an iron horseshoe pommel
     (Humming) a granite ring
     (Magical) a girdle of giant strength
     a pair of blackened leggings
     (Magical) (Glowing) a shining blue crystal longsword named "Windfang"
     a pair of clawed war gauntlets
     (Magical) a potion of recall
     a tankard of beer
     23 gold coins
     121 silver coins
     12 copper coins

water <462hp 451m 1209mv 24350tnl (-26.49%) 1 AM> tro corpse
You have perfected trophy!
You make a poncho from the corpse of Jeppin!
Subject Author Views Posted

Sekope vs Jeppin

Jarmel 586 July 25, 2016 04:36AM



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