LogFiend
December 13, 2016 03:49AM
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***so to preface, this is immediately after they took the Orb, Dekpa and I were in the underdark...so we couldn't get there in time. sadface. Dekpa rests, so I'm like, let's see what we can do here, they can't lag me, so I'm good, right? <924/954hp 1054/1119m 703/721mv 21600tnl (5 PM)(civilized)(indoor)(95)> You speed up again. The Imperial Vanquisher has a few scratches. <944/954hp 1109/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> where The Imperial Vanquisher's slash scratches you. You parry the Imperial Vanquisher's slash. The Imperial Vanquisher tries to disarm you, but fails. Your smash misses the Imperial Vanquisher. The Imperial Vanquisher has a few scratches. <940/954hp 1109/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> c iceshards People near you: (PK) Sephira The Gates of the Palace (PK) Beatrize The Chamber of the Council of Four (PK) Glikhardiz The Imperial Throne Room The Imperial Vanquisher has a few scratches. <940/954hp 1109/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> You hurl a spray of shards of ice at the Imperial Vanquisher! Your shard of ice maims the Imperial Vanquisher! Your shard of ice EVISCERATES the Imperial Vanquisher! Your shard of ice DISMEMBERS the Imperial Vanquisher! The Imperial Vanquisher has a few scratches. <940/954hp 1084/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> The Imperial Vanquisher says 'Greetings, Citizen.' The Imperial Vanquisher has a few scratches. <940/954hp 1084/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> You yell 'Die, Beatrize, you sorcerous dog!' Beatrize narrows her eyes and glares in your direction. The Imperial Vanquisher has a few scratches. <940/954hp 1084/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> You parry the Imperial Vanquisher's slash. Your smash misses the Imperial Vanquisher. Your smash misses the Imperial Vanquisher. The Imperial Vanquisher has a few scratches. <940/954hp 1084/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> c nova glik They aren't here. The Imperial Vanquisher has a few scratches. <940/954hp 1084/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> c nova bea Beatrize yells 'Die, Sephira, you sorcerous dog!' Beatrize is seared by the blistering heat of your spell. Beatrize's ring flares with a bright red light! Your nova CHARS Beatrize! The Imperial Vanquisher is seared by the blistering heat of your spell. Your nova === INCINERATES === the Imperial Vanquisher! The Imperial Vanquisher's slash scratches you. Your smash misses the Imperial Vanquisher. Your smash misses the Imperial Vanquisher. You parry Beatrize's crushing force. You parry Beatrize's crushing force. The Imperial Vanquisher has a few scratches. <938/954hp 1054/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> The Imperial Vanquisher's slash scratches you. The Imperial Vanquisher's slash scratches you. You dodge the Imperial Vanquisher's slash. Your smash misses the Imperial Vanquisher. Your smash misses the Imperial Vanquisher. You absorb the force of Beatrize's crushing force with leggings of Sorcery. The Imperial Vanquisher has a few scratches. <932/954hp 1054/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> You feel cut off from the healing sources. Beatrize's healing curse scratches you. The Imperial Vanquisher has a few scratches. <930/954hp 1054/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> You parry the Imperial Vanquisher's slash. Your smash misses the Imperial Vanquisher. Your smash wounds the Imperial Vanquisher. Beatrize's crushing force grazes you. Beatrize's crushing force grazes you. The Imperial Vanquisher has a few scratches. <915/954hp 1054/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> c stoneshatter beat Beatrize's a thin moonstone bracelet resists your stoneshatter. Beatrize's the Heart of Brimstone resists your stoneshatter. The Imperial Vanquisher has a few scratches. <915/954hp 1039/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> You parry the Imperial Vanquisher's slash. You dodge the Imperial Vanquisher's slash. You parry the Imperial Vanquisher's slash. The Imperial Vanquisher kicks dirt at you, but your earthshield deflects it. The Imperial Vanquisher's kicked dirt misses you. Your smash misses the Imperial Vanquisher. As you swing the War Hammer, 'Purification' above your head it unleashes a blast of silvery flame! Your flaming bite blisters the Imperial Vanquisher. Your smash wounds the Imperial Vanquisher. You parry Beatrize's crushing force. Beatrize's crushing force grazes you. The Imperial Vanquisher has a few scratches. <908/954hp 1039/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> c stoneshatter beat Beatrize stops using an ornate bone club named 'Khalghaver's Bane'. Beatrize wields a mace with the head of a screaming demon. ***Screw this mace...just screw it The Imperial Vanquisher has a few scratches. <908/954hp 1039/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> Beatrize's a thin moonstone bracelet resists your stoneshatter. Beatrize's the Heart of Brimstone resists your stoneshatter. The Imperial Vanquisher has a few scratches. <908/954hp 1024/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> You remain safe as the Imperial Vanquisher's slash bounces harmlessly off of a breastplate formed of a dragon turtle shell. The Imperial Vanquisher's slash misses you. Your smash injures the Imperial Vanquisher. You parry Beatrize's defilement. The Imperial Vanquisher has a few scratches. <908/954hp 1024/1119m 721/721mv 21600tnl (6 PM)(civilized)(indoor)(95)> c stoneshatter beat The Imperial Vanquisher says 'Greetings, Citizen.' The Imperial Vanquisher has a few scratches. <916/954hp 1041/1119m 721/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> Beatrize's a thin moonstone bracelet explodes into fragments! Your shattered stone scratches Beatrize. Beatrize's the Heart of Brimstone explodes into fragments! Your shattered stone scratches Beatrize. You yell 'Help! Glikhardiz hurled a dagger at me!' Glikhardiz hurls a throwing dagger at you, but it flies wide. Glikhardiz's hurled dagger misses you. The Imperial Vanquisher has a few scratches. <916/954hp 1026/1119m 721/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> You parry the Imperial Vanquisher's slash. The Imperial Vanquisher kicks dirt at you, but your earthshield deflects it. The Imperial Vanquisher's kicked dirt misses you. Your smash misses the Imperial Vanquisher. You dodge Beatrize's defilement. You parry Glikhardiz's piercing venoms. You parry Glikhardiz's black light. Glikhardiz's piercing venoms hits you. Seizing upon a flaw in your tactics, Glikhardiz swiftly kicks you! Glikhardiz's kick grazes you. The Imperial Vanquisher has a few scratches. <897/954hp 1026/1119m 721/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> c nova The Imperial Vanquisher is seared by the blistering heat of your spell. Your nova *** BLASTS *** the Imperial Vanquisher! Glikhardiz is seared by the blistering heat of your spell. Your nova CHARS Glikhardiz! Beatrize is seared by the blistering heat of your spell. Your nova RAZES Beatrize! Glikhardiz swings the iron dirk "Black as Night and Sweet as Sin" in a sweeping blow to your hamstring! Glikhardiz's hamstring slice hits you. You yell 'Help! Glikhardiz sliced open my hamstring!' The Imperial Vanquisher has a few scratches. <888/954hp 996/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> The Imperial Vanquisher's slash scratches you. The Imperial Vanquisher's slash scratches you. Your smash misses the Imperial Vanquisher. You parry Beatrize's defilement. You parry Glikhardiz's piercing venoms. You parry Glikhardiz's black light. You parry Glikhardiz's black light. The Imperial Vanquisher has a few scratches. <884/954hp 996/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> Beatrize closes her eyes with a look of concentration for a moment. Beatrize seals her wounds with a column of crimson fire! You parry the Imperial Vanquisher's slash. You parry the Imperial Vanquisher's slash. The Imperial Vanquisher kicks dirt at you, but your earthshield deflects it. The Imperial Vanquisher's kicked dirt misses you. Your smash injures the Imperial Vanquisher. Beatrize's defilement grazes you. You parry Glikhardiz's piercing venoms. Glikhardiz's black light hits you. Glikhardiz's piercing venoms grazes you. The Imperial Vanquisher has a few scratches. <862/954hp 996/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> c nova The Imperial Vanquisher is seared by the blistering heat of your spell. Your nova *** BLASTS *** the Imperial Vanquisher! Glikhardiz is seared by the blistering heat of your spell. Your nova CHARS Glikhardiz! Beatrize is seared by the blistering heat of your spell. Your nova RAZES Beatrize! The Imperial Vanquisher has a few scratches. <862/954hp 966/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> You parry the Imperial Vanquisher's slash. Your smash misses the Imperial Vanquisher. Your smash misses the Imperial Vanquisher. You parry Beatrize's defilement. With careful timing you deflect Beatrize's defilement. You parry Glikhardiz's piercing venoms. Glikhardiz's piercing venoms injures you. You parry Glikhardiz's black light. The Imperial Vanquisher has a few scratches. <849/954hp 966/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> Glikhardiz thrusts his dagger towards you, attempting to sever your artery! You yell 'Help! Glikhardiz tried to slice my artery!' A spray of blood erupts from your wound! Glikhardiz's deep gash hits you. The Imperial Vanquisher has a few scratches. <840/954hp 966/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> You remain safe as the Imperial Vanquisher's slash bounces harmlessly off of a breastplate formed of a dragon turtle shell. The Imperial Vanquisher kicks dirt at you, but your earthshield deflects it. The Imperial Vanquisher's kicked dirt misses you. Your smash misses the Imperial Vanquisher. You parry Beatrize's defilement. Beatrize's defilement grazes you. You parry Glikhardiz's piercing venoms. Glikhardiz's piercing venoms hits you. The Imperial Vanquisher has a few scratches. <825/954hp 966/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> c iceneedles glik Beatrize closes her eyes for a moment and nods at Glikhardiz. Beatrize seals Glikhardiz's wounds with a column of crimson fire! The Imperial Vanquisher has a few scratches. <825/954hp 966/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> You hurl a spray of needles of ice at Glikhardiz! One of your needles strikes Beatrize's left arm! Your icy needle leaves a lasting wound in Beatrize. Your icy needle mauls Beatrize. One of your needles strikes Glikhardiz's abdomen! Your icy needle grazes Glikhardiz. One of your needles strikes Glikhardiz's head! Your icy needle leaves a lasting wound in Glikhardiz. Your icy needle MUTILATES Glikhardiz! One of your needles strikes Glikhardiz's right arm! Your icy needle leaves a lasting wound in Glikhardiz. Your icy needle wounds Glikhardiz. One of your needles strikes Glikhardiz's chest! Your icy needle grazes Glikhardiz. One of your needles strikes Glikhardiz's left arm! Your icy needle leaves a lasting wound in Glikhardiz. Your icy needle wounds Glikhardiz. The Imperial Vanquisher has a few scratches. ***still have lots of hps, and iceneedles can stack some nasty things, right? So let's keep going! <825/954hp 931/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> Glikhardiz hurls a throwing dagger at you, striking you square in the chest! Glikhardiz's hurled dagger scratches you. The Imperial Vanquisher has a few scratches. <823/954hp 931/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> You parry the Imperial Vanquisher's slash. You parry the Imperial Vanquisher's slash. Your smash misses the Imperial Vanquisher. You parry Beatrize's defilement. Beatrize's defilement grazes you. You parry Glikhardiz's piercing venoms. You parry Glikhardiz's black light. Glikhardiz's piercing venoms injures you. Poison creeps into your body from the iron dirk "Black as Night and Sweet as Sin". You feel very sick. The Imperial Vanquisher has a few scratches. <803/954hp 931/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> Beatrize closes her eyes for a moment and nods at Glikhardiz. Beatrize seals Glikhardiz's wounds with a column of crimson fire! The Imperial Vanquisher has a few scratches. <803/954hp 931/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> c iceneedles glik The Imperial Vanquisher's slash scratches you. Your smash misses the Imperial Vanquisher. Your smash misses the Imperial Vanquisher. You parry Beatrize's defilement. Beatrize's defilement scratches you. Glikhardiz's piercing venoms hits you. You parry Glikhardiz's black light. You parry Glikhardiz's piercing venoms. You parry Glikhardiz's black light. You parry Glikhardiz's black light. Seizing upon a flaw in your tactics, Glikhardiz tries to disarm you. Glikhardiz tries to disarm you, but the War Hammer, 'Purification' won't budge! The Imperial Vanquisher has a few scratches. <785/954hp 931/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> You hurl a spray of needles of ice at Glikhardiz! One of your needles strikes Glikhardiz's right arm! Your icy needle leaves a lasting wound in Glikhardiz. Your icy needle wounds Glikhardiz. One of your needles strikes Glikhardiz's right arm! Your icy needle grazes Glikhardiz. One of your needles strikes Glikhardiz's left arm! Your icy needle grazes Glikhardiz. One of your needles strikes Beatrize's chest! Your icy needle grazes Beatrize. One of your needles strikes Glikhardiz's right arm! Your icy needle leaves a lasting wound in Glikhardiz. Your icy needle wounds Glikhardiz. The Imperial Vanquisher has a few scratches. <785/954hp 896/1119m 360/721mv 21600tnl (7 PM)(civilized)(indoor)(95)> Glikhardiz stops using the iron dirk "Black as Night and Sweet as Sin". Glikhardiz wields the spider axe. You shiver and suffer. Your poison grazes you. You continue to bleed from your wounds. Your bleeding grazes you. You continue to bleed from your wounds. Your bleeding hamstring scratches you. The Imperial Vanquisher's slash scratches you. You parry the Imperial Vanquisher's slash. Your smash misses the Imperial Vanquisher. Your smash misses the Imperial Vanquisher. With a quick blow you deflect Beatrize's defilement aside. Glikhardiz's cleave grazes you. You parry Glikhardiz's black light. You parry Glikhardiz's cleave. Glikhardiz's black light hits you. Glikhardiz's cleave grazes you. The Imperial Vanquisher has a few scratches. <744/954hp 898/1119m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> Glikhardiz stops using something. Glikhardiz dual wields a small pruning axe. The Imperial Vanquisher has a few scratches. <744/954hp 898/1119m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> Glikhardiz spins the shaft of the spider axe, hitting you with its points. Glikhardiz's whirling axe hits you. The Imperial Vanquisher has a few scratches. <735/954hp 898/1119m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> The Imperial Vanquisher's slash scratches you. Your smash misses the Imperial Vanquisher. Beatrize's defilement grazes you. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. You knock Glikhardiz's chop harmlessly to the side. The Imperial Vanquisher has a few scratches. <711/954hp 898/1119m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> c iceneedles glik You hurl a spray of needles of ice at Glikhardiz! One of your needles strikes Glikhardiz's head! Your icy needle leaves a lasting wound in Glikhardiz. Your icy needle MUTILATES Glikhardiz! One of your needles strikes Beatrize's right leg! Your icy needle grazes Beatrize. One of your needles strikes Glikhardiz's left arm! Your icy needle grazes Glikhardiz. One of your needles strikes Beatrize's abdomen! Your icy needle leaves a lasting wound in Beatrize. Your icy needle mauls Beatrize. You parry the Imperial Vanquisher's slash. Your smash misses the Imperial Vanquisher. You parry Beatrize's defilement. You parry Beatrize's defilement. Beatrize's mace reaches for you, its unholy shriek shattering your mind. You somehow retain your composure, enduring the horrible shriek. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. You parry Glikhardiz's chop. The Imperial Vanquisher has a few scratches. <687/954hp 863/1119m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> Glikhardiz knocks a brilliant white diamond out of your hand! The Imperial Vanquisher has a few scratches. <687/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> The Imperial Vanquisher's slash scratches you. Your smash misses the Imperial Vanquisher. Beatrize's defilement grazes you. Glikhardiz's cleave grazes you. You parry Glikhardiz's chop. Glikhardiz's cleave grazes you. Glikhardiz's cleave bounces harmlessly off of your stony hide. Glikhardiz's rune-covered silver armguards glow a faint pink momentarily. You are surrounded by a pink outline. The Imperial Vanquisher has a few scratches. <666/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> g diamond hold diamond The Imperial Vanquisher's slash misses you. The Imperial Vanquisher parries your smash. Your smash misses the Imperial Vanquisher. Beatrize's defilement scratches you. You parry Beatrize's defilement. Beatrize's mace reaches for you, its unholy shriek shattering your mind. ***this right here screwed me...I didn't even realize it..... Glikhardiz's cleave grazes you. Glikhardiz's cleave misses you. Glikhardiz's chop misses you. Glikhardiz's cleave grazes you. The Imperial Vanquisher has a few scratches. <649/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> A brilliant white diamond: you can't carry that much weight. The Imperial Vanquisher has a few scratches. <649/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> You do not have that item. The Imperial Vanquisher has a few scratches. <649/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> c iceneedles glik You can't get the right intonations. ***Right here I'm freaking out... The Imperial Vanquisher has a few scratches. <649/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> Glikhardiz tries a wild overhead swing. Glikhardiz's wild overhead attack wounds you. The Imperial Vanquisher has a few scratches. <630/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> The Imperial Vanquisher's slash scratches you. Your smash misses the Imperial Vanquisher. You parry Beatrize's defilement. Beatrize's defilement grazes you. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. You remain safe as Glikhardiz's cleave bounces harmlessly off of leggings of Sorcery. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. The Imperial Vanquisher has a few scratches. <597/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> grumble af You grumble distractedly to yourself. ***This has sort of become my thing when deafened/silenced...although at this point I have no clue that mace deafened me. The Imperial Vanquisher has a few scratches. <597/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> You are affected by: Physical effect: 'cabal raid' modifies morale by -10 for 39 hours. Spell: 'detect invis' for 36 hours. Power: 'mantle of the phoenix' for 33 hours. Power: 'mantle of the phoenix' for 33 hours. Power: 'mantle of the phoenix' for 33 hours. Skill: 'deafen' for 25 hours. ***Notice that? I didn't. And I continued to not see it in the following flee/affect spam. Spell: 'aura' modifies armor class by -30 for 23 hours. Physical effect: 'whirl' modifies dexterity by -5 for 11 hours. Physical effect: 'whirl' modifies strength by -5 for 11 hours. Spell: 'watershield' modifies drowning resistance by 400 for 8 hours. Spell: 'oozeshield' modifies acid resistance by 400 for 8 hours. Commune: 'curse' modifies save vs spell by 12 for 8 hours. Commune: 'curse' modifies hit roll by -6 for 8 hours. Spell: 'frost fingers' for 7 hours. Spell: 'stone skin' for 7 hours. Spell: 'faerie fire' modifies armor class by 50 for 5 hours. Skill: 'poison' modifies strength by -5 for 5 hours. Power: 'healing curse' for 5 hours. Spell: 'barrier' modifies armor class by -80 for 5 hours. Spell: 'shield of ice' for 5 hours. Timer: 'weave of elements' for 5 hours. Physical effect: 'hemorrhage' for 4 hours. Skill: 'hurl' modifies strength by -6 for 4 hours. Skill: 'artery' modifies strength by -7 for 4 hours. Timer: 'quicksand' for 4 hours. Skill: 'hamstring' modifies dexterity by -11 for 3 hours. Physical effect: 'hamstring hemorrhage' for 3 hours. Spell: 'lightningshield' modifies lightning resistance by 400 for 3 hours. Spell: 'frostshield' modifies cold resistance by 400 for 3 hours. Spell: 'earthshield' for 3 hours. The Imperial Vanquisher's slash scratches you. Your smash misses the Imperial Vanquisher. Your smash misses the Imperial Vanquisher. Beatrize's defilement scratches you. Glikhardiz's cleave grazes you. You parry Glikhardiz's chop. Glikhardiz's cleave grazes you. Glikhardiz's chop misses you. Glikhardiz's cleave grazes you. The Imperial Vanquisher has a few scratches. <573/924hp 863/1089m 363/721mv 21600tnl (8 PM)(civilized)(indoor)(95)> flee Burdened as you are with an excess of weight, you struggle to move. Before the Imperial Palace Light from braziers and lampposts illuminate the square like it was midday. The roads from the south, east and west converge here to form a great square. The gates of the Palace lie open to the north. The square itself is made from the same fused black stone that all of the Imperial roads seem to be constructed from. However, here the smooth surface of the road has been deeply etched to show a huge Symbol of the Imperial Codex. At each of the cardinal directions surrounding the Symbol you see smaller representations of the individual Sect Symbols. Each of these details pass quickly, for your eye is almost immediately drawn to the black stone cross rising from the center of the great Symbol. [Exits: north east south west] In the moonlight a lizard struggles against an iron chain around its neck. You flee from combat! Autosaving. You shiver and suffer. Your poison grazes you. You continue to bleed from your wounds. Your bleeding grazes you. You continue to bleed from your wounds. Your bleeding hamstring scratches you. <557/924hp 866/1089m 356/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Divine Quarter, while to the east lies a guildhall. [Exits: north east south] <557/924hp 866/1089m 344/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Divine Quarter, while to the east lies a guildhall. [Exits: north east south] <557/924hp 866/1089m 332/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. The Imperial Square This magnificent square is laid with black and red stone, perfectly cut. Citizens move swiftly, with an air of purpose throughout the square. Perfectly engineered buildings surround the square. A giant fountain stands in the center of the square, spewing water that changes color from red, to clear, to black. Statues of Emperors past line the sides of the square. [Exits: north east south west] Water flows from a beautifully carved onyx fountain. <557/924hp 866/1089m 320/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> where People near you: (PK) Sephira The Imperial Square (PK) Beatrize Before the Imperial Palace (PK) Glikhardiz Before the Imperial Palace <557/924hp 866/1089m 320/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> c tele You can't get the right intonations. <557/924hp 866/1089m 320/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> s s Burdened as you are with an excess of weight, you struggle to move. The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Shadow Quarter, while to the east lies the Blade Quarter. [Exits: north east south] <557/924hp 866/1089m 308/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> Burdened as you are with an excess of weight, you struggle to move. The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Shadow Quarter, while to the east lies the Blade Quarter. [Exits: north south] <557/924hp 866/1089m 298/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. The Avenue of Conquest You stand on a well-maintained road of exquisite engineering. People of all races move in an orderly fashion to and from their various destinations. Roads lead off in every direction. Far to the north the Imperial Palace rises up, showing the majesty of the Empire. To the west lies the Shadow Quarter, while to the east lies the Blade Quarter. [Exits: north east south west] (Translucent) (Black Aura) Beatrize the dark-elf is here. (Black Aura) Glikhardiz the dark-elf is here. <557/924hp 866/1089m 288/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> e Burdened as you are with an excess of weight, you struggle to move. Lane of Victory This road is a bit nosier than the others in the Imperial Lands. Voices ring from the surrounding buildings, building towards pleasure, then ending in cries of pain. Each building is marked with a sword and shield inlaid over the symbol of the Imperial Codex. The road itself is a perfect black stone, and seems without blemish. In fact, there are no ridges or imperfections, giving the feeling that the entire road is a single piece of stone. Looming in the south lies the Imperial Hall of Arts, its massive entryway beckoning all who have an appreciation for culture. [Exits: east south west] <557/924hp 866/1089m 278/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> e Burdened as you are with an excess of weight, you struggle to move. Lane of Victory This road seems a bit more noisy than the others in the Imperial Lands. Voices ring from the surrounding buildings, building towards pleasure, then ending in cries of pain. Each building is marked with a sword and shield inlaid over the symbol of the Imperial Codex. The road itself is a perfect black stone, and seems without blemish. In fact, there are no ridges or imperfections, giving the feeling that the entire road is a single piece of stone. To the south lies the Ministry of Tourism. [Exits: east south west] <557/924hp 866/1089m 266/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> e Burdened as you are with an excess of weight, you struggle to move. A Turn in Lane of Victory This road seems a bit more noisy than the others in the Imperial Lands. Voices ring from the surrounding buildings, building towards pleasure, then ending in cries of pain. Each building is marked with a sword and shield inlaid over the symbol of the Imperial Codex. The road itself is a perfect black stone, and seems without blemish. In fact, there are no ridges or imperfections, giving the feeling that the entire road is a single piece of stone. The road turns here at a perfect ninety degree angle. [Exits: north west] <557/924hp 866/1089m 254/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> n Burdened as you are with an excess of weight, you struggle to move. Lane of Victory This road seems a bit more noisy than the others in the Imperial Lands. Voices ring from the surrounding buildings, building towards pleasure, then ending in cries of pain. Each building is marked with a sword and shield inlaid over the symbol of the Imperial Codex. The road itself is a perfect black stone, and seems without blemish. In fact, there are no ridges or imperfections, giving the feeling that the entire road is a single piece of stone. A carved black lute hangs over the building to the west. [Exits: north south west] <557/924hp 866/1089m 242/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> n Burdened as you are with an excess of weight, you struggle to move. Lane of Victory This road seems a bit more noisy than the others in the Imperial Lands. Voices ring from the surrounding buildings, building towards pleasure, then ending in cries of pain. Each building is marked with a sword and shield inlaid over the symbol of the Imperial Codex. The road itself is a perfect black stone, and seems without blemish. In fact, there are no ridges or imperfections, giving the feeling that the entire road is a single piece of stone. To the west lies the Owl and the Thistle, a place to drown the numerous sorrows that plague the lands. [Exits: north south west] <557/924hp 866/1089m 230/721mv 21600tnl (9 PM)(civilized)(outdoor)(95)> w Burdened as you are with an excess of weight, you struggle to move. The Owl and Thistle Here is where Imperials gather to drink away their cares. Servers move silently, and carefully, from table to table, quite keen not to upset their patrons, who from their looks, seem as likely to slit a throat as to have a drink. The walls are decorated with symbols of the Imperial Codex and little else. At the edge of the bar, a stairwell leads down to the storage cellar. [Exits: east down] A burly bartender stands behind the bar, keeping an eye on his servers. <557/924hp 866/1089m 220/721mv 21600tnl (9 PM)(civilized)(indoor)(95)> d Burdened as you are with an excess of weight, you struggle to move. A Damp Storeroom The air here is heavy with the stench of mildew, the far corners barely lit from the small globe of light hanging from the ceiling. Dirt walls and an earthen floor help to keep this cellar cool so that ale and other supplies for the bar above can be preserved with greater ease. Along the eastern edge of the room stacks of large barrels have been placed with the branded tops facing out. Rows of shelving line the western and southern walls, various foods and other assorted things held on them until they are needed upstairs. [Exits: east up] <557/924hp 866/1089m 210/721mv 21600tnl (9 PM)(civilized)(indoor)(95)> op e You see no e here. <557/924hp 866/1089m 210/721mv 21600tnl (9 PM)(civilized)(indoor)(95)> af You are affected by: Physical effect: 'cabal raid' modifies morale by -10 for 38 hours. Spell: 'detect invis' for 35 hours. Power: 'mantle of the phoenix' for 32 hours. Power: 'mantle of the phoenix' for 32 hours. Power: 'mantle of the phoenix' for 32 hours. Skill: 'deafen' for 24 hours. Spell: 'aura' modifies armor class by -30 for 22 hours. Physical effect: 'whirl' modifies dexterity by -5 for 10 hours. Physical effect: 'whirl' modifies strength by -5 for 10 hours. Spell: 'watershield' modifies drowning resistance by 400 for 7 hours. Spell: 'oozeshield' modifies acid resistance by 400 for 7 hours. Commune: 'curse' modifies save vs spell by 12 for 7 hours. Commune: 'curse' modifies hit roll by -6 for 7 hours. Spell: 'frost fingers' for 6 hours. Spell: 'stone skin' for 6 hours. Spell: 'faerie fire' modifies armor class by 50 for 4 hours. Skill: 'poison' modifies strength by -5 for 4 hours. Power: 'healing curse' for 4 hours. Spell: 'barrier' modifies armor class by -80 for 4 hours. Spell: 'shield of ice' for 4 hours. Timer: 'weave of elements' for 4 hours. Physical effect: 'hemorrhage' for 3 hours. Skill: 'hurl' modifies strength by -6 for 3 hours. Skill: 'artery' modifies strength by -7 for 3 hours. Timer: 'quicksand' for 3 hours. Skill: 'hamstring' modifies dexterity by -11 for 2 hours. Physical effect: 'hamstring hemorrhage' for 2 hours. Spell: 'lightningshield' modifies lightning resistance by 400 for 2 hours. Spell: 'frostshield' modifies cold resistance by 400 for 2 hours. Spell: 'earthshield' for 2 hours. <557/924hp 866/1089m 210/721mv 21600tnl (9 PM)(civilized)(indoor)(95)> e Burdened as you are with an excess of weight, you struggle to move. A Dark Passage Earthen walls touch a dirt ceiling and a floor of hard packed mud. The only other light visible here is seeping in faintly from the circular hatch in the western wall. It is cool and damp in this tunnel and the heavy stench of mold hangs in the air. A subtle breeze carries in from the east and you can only assume that following the faint scent of fresh air will lead you out of the darkness. [Exits: east west] <557/924hp 866/1089m 200/721mv 21600tnl (9 PM)(civilized)(indoor)(95)> e Burdened as you are with an excess of weight, you struggle to move. A Dark Passage Earthen walls touch a dirt ceiling and a floor of hard packed mud. No light, natural or otherwise, can be seen from here. It is cool and damp in this tunnel and the heavy stench of mold hangs in the air. A subtle breeze carries in from the east and you can only assume that following the faint scent of fresh air will lead you out of the darkness. [Exits: east west] <557/924hp 866/1089m 190/721mv 21600tnl (9 PM)(civilized)(indoor)(95)> c tele You can't get the right intonations. You shiver and suffer. Your poison grazes you. You continue to bleed from your wounds. Your bleeding grazes you. You continue to bleed from your wounds. Your bleeding hamstring scratches you. <539/924hp 869/1089m 193/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> e Burdened as you are with an excess of weight, you struggle to move. A Dark Passage Earthen walls touch a dirt ceiling and a floor of hard packed mud. No light, natural or otherwise, can be seen from here. It is cool and damp in this tunnel and the heavy stench of mold hangs in the air. The passage takes a bend here, curving to the south. A subtle breeze carries in from that way and you can only assume that following the faint scent of fresh air will lead you out of the darkness. [Exits: south west] <539/924hp 869/1089m 183/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. A Dark Passage The southern end of the passage leads out of this dark and damp tunnel back into the world. This close to the surface, the stench of mold is barely present, but it wafts in from the darkness to the north. Damp earth forms the walls, floor, and ceiling here but the structure looks strangely stable even without any visible supports. It is possible to continue north into the darkness or return to the outdoors in the south. [Exits: north south] <539/924hp 869/1089m 173/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> af You are affected by: Physical effect: 'cabal raid' modifies morale by -10 for 37 hours. Spell: 'detect invis' for 34 hours. Power: 'mantle of the phoenix' for 31 hours. Power: 'mantle of the phoenix' for 31 hours. Power: 'mantle of the phoenix' for 31 hours. Skill: 'deafen' for 23 hours. Spell: 'aura' modifies armor class by -30 for 21 hours. Physical effect: 'whirl' modifies dexterity by -5 for 9 hours. Physical effect: 'whirl' modifies strength by -5 for 9 hours. Spell: 'watershield' modifies drowning resistance by 400 for 6 hours. Spell: 'oozeshield' modifies acid resistance by 400 for 6 hours. Commune: 'curse' modifies save vs spell by 12 for 6 hours. Commune: 'curse' modifies hit roll by -6 for 6 hours. Spell: 'frost fingers' for 5 hours. Spell: 'stone skin' for 5 hours. Spell: 'faerie fire' modifies armor class by 50 for 3 hours. Skill: 'poison' modifies strength by -5 for 3 hours. Power: 'healing curse' for 3 hours. Spell: 'barrier' modifies armor class by -80 for 3 hours. Spell: 'shield of ice' for 3 hours. Timer: 'weave of elements' for 3 hours. Physical effect: 'hemorrhage' for 2 hours. Skill: 'hurl' modifies strength by -6 for 2 hours. Skill: 'artery' modifies strength by -7 for 2 hours. Timer: 'quicksand' for 2 hours. Skill: 'hamstring' modifies dexterity by -11 for 1 hours. Physical effect: 'hamstring hemorrhage' for 1 hours. Spell: 'lightningshield' modifies lightning resistance by 400 for 1 hours. Spell: 'frostshield' modifies cold resistance by 400 for 1 hours. Spell: 'earthshield' for 1 hours. <539/924hp 869/1089m 173/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> Glikhardiz tries a wild overhead swing. Glikhardiz's wild overhead attack injures you. Glikhardiz has a few scratches. <525/924hp 869/1089m 173/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> s Glikhardiz parries your smash. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. You parry Glikhardiz's cleave. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. Glikhardiz has a few scratches. <493/924hp 869/1089m 173/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> Beatrize looks at you. Glikhardiz has a few scratches. <493/924hp 869/1089m 173/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> Glikhardiz parries your smash. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Glikhardiz has a few scratches. <479/924hp 869/1089m 173/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> flee No way! You are still fighting! Glikhardiz parries your smash. Your smash misses Glikhardiz. You parry Glikhardiz's cleave. You remain safe as Glikhardiz's chop bounces harmlessly off of firewalker boots. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Glikhardiz has a few scratches. <462/924hp 869/1089m 173/721mv 21600tnl (10 PM)(civilized)(indoor)(95)> Glikhardiz gets in one more shot as you flee. Glikhardiz's parting blow grazes you. Burdened as you are with an excess of weight, you struggle to move. Green Rows of Beans Tidy rows of various kinds of beans fill three small parcels with their large green leaves. Many of the rows appear vacant or recently planted, others have sprouted, with different shades of green and unique shapes of their leaves. Some are triangular, others oval, or ridged spreading out to catch the life-giving sun. Women move amongst the plants pulling weeds and killing insects. A few of them move through the rows using long-bladed sickles to cut the roots to harvest the beans. [Exits: east south] A striking half-elven female harvests beans with two sickles. You flee from combat! <455/924hp 869/1089m 161/721mv 21600tnl (10 PM)(wilderness )(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. Green Rows of Beans Tidy rows of various kinds of beans fill three small parcels with their large green leaves. Many of the rows appear vacant or recently planted, others have sprouted, with different shades of green and unique shapes of their leaves. Some are triangular, others oval, or ridged spreading out to catch the life-giving sun. Women move amongst the plants pulling weeds and killing insects. A few of them move through the rows using long-bladed sickles to cut the roots to harvest the beans. [Exits: north east south west] Cutting beans free from the earth is an older half-elven female. <455/924hp 869/1089m 145/721mv 21600tnl (10 PM)(wilderness )(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. Rolling Fields of Wheat Acre upon acre of wheat fields fill your view from the edge of the tree groves east to the cliffs which overlook the Dragon Sea. Due to the year- long growth cycle some of the fields are ripe, the stalks golden brown waving gently in the warm, constant, easterly sea wind. Others have already been harvested and the stalks are being burned, the ashes tilled into the ground to feed the next crop. The freshly upturned soil overpowers the salty sea wind with its earthen musk. Some are newly planted, young shoots of green piercing the dark brown soil mixed with clover, bees flying about to feed upon their small flowers. Still other fields are expanses of green immature stalks, the farmers waiting just a little while longer for them to ripen golden brown, then to be harvested. The cycle of growth seems to be coming full circle. To the east one can see a moderately sized vineyard of large red grapes. To the north are fields of beans. [Exits: north east south west] A burly farmer has a dour look upon his face as he works. <455/924hp 869/1089m 129/721mv 21600tnl (10 PM)(wilderness )(outdoor)(95)> af You are affected by: Physical effect: 'cabal raid' modifies morale by -10 for 37 hours. Spell: 'detect invis' for 34 hours. Power: 'mantle of the phoenix' for 31 hours. Power: 'mantle of the phoenix' for 31 hours. Power: 'mantle of the phoenix' for 31 hours. Skill: 'deafen' for 23 hours. Spell: 'aura' modifies armor class by -30 for 21 hours. Physical effect: 'whirl' modifies dexterity by -5 for 9 hours. Physical effect: 'whirl' modifies strength by -5 for 9 hours. Spell: 'watershield' modifies drowning resistance by 400 for 6 hours. Spell: 'oozeshield' modifies acid resistance by 400 for 6 hours. Commune: 'curse' modifies save vs spell by 12 for 6 hours. Commune: 'curse' modifies hit roll by -6 for 6 hours. Spell: 'frost fingers' for 5 hours. Spell: 'stone skin' for 5 hours. Spell: 'faerie fire' modifies armor class by 50 for 3 hours. Skill: 'poison' modifies strength by -5 for 3 hours. Power: 'healing curse' for 3 hours. Spell: 'barrier' modifies armor class by -80 for 3 hours. Spell: 'shield of ice' for 3 hours. Timer: 'weave of elements' for 3 hours. Physical effect: 'hemorrhage' for 2 hours. Skill: 'hurl' modifies strength by -6 for 2 hours. Skill: 'artery' modifies strength by -7 for 2 hours. Timer: 'quicksand' for 2 hours. Skill: 'hamstring' modifies dexterity by -11 for 1 hours. Physical effect: 'hamstring hemorrhage' for 1 hours. Spell: 'lightningshield' modifies lightning resistance by 400 for 1 hours. Spell: 'frostshield' modifies cold resistance by 400 for 1 hours. Spell: 'earthshield' for 1 hours. <455/924hp 869/1089m 129/721mv 21600tnl (10 PM)(wilderness )(outdoor)(95)> Glikhardiz tries a wild overhead swing. Glikhardiz's wild overhead attack injures you. Glikhardiz has a few scratches. <442/924hp 869/1089m 129/721mv 21600tnl (10 PM)(wilderness )(outdoor)(95)> Glikhardiz parries your smash. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Seizing upon a flaw in your tactics, Glikhardiz swiftly kicks you! Glikhardiz's kick hits you. Glikhardiz has a few scratches. <401/924hp 869/1089m 129/721mv 21600tnl (10 PM)(wilderness )(outdoor)(95)> Beatrize's crushing force grazes you. Glikhardiz has a few scratches. <396/924hp 869/1089m 129/721mv 21600tnl (10 PM)(wilderness )(outdoor)(95)> You shiver and suffer. Your poison grazes you. You continue to bleed from your wounds. Your bleeding grazes you. You continue to bleed from your wounds. Your bleeding hamstring scratches you. Glikhardiz has a few scratches. <380/924hp 872/1089m 132/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> Glikhardiz parries your smash. Glikhardiz parries your smash. Beatrize's crushing force grazes you. You parry Glikhardiz's cleave. Glikhardiz's chop grazes you. Glikhardiz's cleave misses you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. Glikhardiz's chop scratches you. Glikhardiz has a few scratches. <352/924hp 872/1089m 132/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> flee c tele Glikhardiz dodges your smash. Glikhardiz parries your smash. You parry Beatrize's crushing force. Beatrize's crushing force grazes you. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. Glikhardiz has a few scratches. <321/924hp 872/1089m 132/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> Glikhardiz gets in one more shot as you flee. Glikhardiz's parting blow grazes you. Burdened as you are with an excess of weight, you struggle to move. A Vineyard of Large Red Grapes Stretching up the hill in well-maintained rows this vineyard grows exceedingly large grapes of a deep purple-red hue. Workers carefully tend to the vines with great skill, tying and pruning, the leftover leaves placed within a sack for use in the local delicacies. The vines themselves grow in a climbing, if haphazard way, guided by being tied to a strange fence-like structure running the entire length of each row, which keeps the fruit off the ground and in the sun for far better yields than if left to the whim of nature. In the northeast portion of the vineyard is a large wood and stone building. To the south are great fields of wheat, to the west groves of trees and beyond the hills the town of Balator. [Exits: north east south west] Succulent grapes glisten on the vine. An elderly man prunes the vines with great care. You flee from combat! <314/924hp 872/1089m 116/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> You can't get the right intonations. <314/924hp 872/1089m 116/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> s Glikhardiz tries a wild overhead swing. Glikhardiz's wild overhead attack hits you. Glikhardiz has a few scratches. <302/924hp 872/1089m 116/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> Beatrize's crushing force grazes you. Glikhardiz parries your smash. Beatrize's crushing force grazes you. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. Glikhardiz has a few scratches. <257/924hp 872/1089m 116/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> flee Glikhardiz parries your smash. You parry Beatrize's crushing force. Glikhardiz's cleave grazes you. Glikhardiz's chop grazes you. Glikhardiz's cleave grazes you. You parry Glikhardiz's chop. Glikhardiz has a few scratches. <239/924hp 872/1089m 116/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> in Glikhardiz parries your smash. Glikhardiz parries your smash. You absorb the force of Beatrize's crushing force with some armguards formed of a dragon turtle shell. Glikhardiz's cleave grazes you. Glikhardiz's cleave grazes you. You sure are BLEEDING! Glikhardiz's cleave grazes you. You sure are BLEEDING! Glikhardiz's cleave grazes you. You sure are BLEEDING! Glikhardiz has a few scratches. <213/924hp 872/1089m 116/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> No way! You are still fighting! Glikhardiz has a few scratches. <213/924hp 872/1089m 116/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> Burdened as you are with an excess of weight, you struggle to move. A Vineyard of Large Red Grapes Stretching up the hill in well-maintained rows this vineyard grows exceedingly large grapes of a deep purple-red hue. Workers carefully tend to the vines with great skill, tying and pruning, the leftover leaves placed within a sack for use in the local delicacies. The vines themselves grow in a climbing, if haphazard way, guided by being tied to a strange fence-like structure running the entire length of each row, which keeps the fruit off the ground and in the sun for far better yields than if left to the whim of nature. In the northeast portion of the vineyard is a large wood and stone building. To the south are great fields of wheat, to the west groves of trees and beyond the hills the town of Balator. [Exits: north east south west] You flee from combat! <213/924hp 872/1089m 100/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> You are carrying: a water skin a worn scroll of battle ( 2) a sleek black rod (Glowing) a flawless bracelet of pure sapphire a sleek amber rod (Glowing) the orb of earth a living Boa Constrictor the robe of the magi the girdle of endless space (Glowing) a topaz encrusted bracelet (Broken) <213/924hp 872/1089m 100/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. Rolling Fields of Wheat Acre upon acre of wheat fields fill your view from the edge of the tree groves east to the cliffs which overlook the Dragon Sea. Due to the year long growth cycle some of the fields are ripe, the stalks golden brown waving gently in the warm, constant, easterly sea wind. Others have already been harvested and the stalks are being burned, the ashes tilled into the ground to feed the next crop. The freshly upturned soil overpowers the salty sea wind with its earthen musk. Some are newly planted, young shoots of green piercing the dark brown soil mixed with clover, bees flying about to feed upon their small flowers. Still other fields are expanses of green immature stalks, the farmers waiting just a little while longer for them to ripen golden brown, then to be harvested. The cycle of growth coming full circle. To the north one can see a moderately sized vineyard of large red grapes. [Exits: north east south west] Using a strange pitchfork this tabby felar pitches wheat into piles. <213/924hp 872/1089m 84/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> w Burdened as you are with an excess of weight, you struggle to move. Rolling Fields of Wheat Acre upon acre of wheat fields fill your view from the edge of the tree groves east to the cliffs which overlook the Dragon Sea. Due to the year long growth cycle some of the fields are ripe, the stalks golden brown waving gently in the warm, constant, easterly sea wind. Others have already been harvested and the stalks are being burned, the ashes tilled into the ground to feed the next crop. The freshly upturned soil overpowers the salty sea wind with its earthen musk. Some are newly planted, young shoots of green piercing the dark brown soil mixed with clover, bees flying about to feed upon their small flowers. Still other fields are expanses of green immature stalks, the farmers waiting just a little while longer for them to ripen golden brown, then to be harvested. The cycle of growth coming full circle. To the north one can see a moderately sized vineyard of large red grapes. [Exits: north east south west] A burly farmer's face is flushed from working in the fields. <213/924hp 872/1089m 68/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. Rolling Fields of Wheat Acre upon acre of wheat fields fill your view from the edge of the tree groves east to the cliffs which overlook the Dragon Sea. Due to the year long growth cycle some of the fields are ripe, the stalks golden brown waving gently in the warm, constant, easterly sea wind. Others have already been harvested and the stalks are being burned, the ashes tilled into the ground to feed the next crop. The freshly upturned soil overpowers the salty sea wind with its earthen musk. Some are newly planted, young shoots of green piercing the dark brown soil mixed with clover, bees flying about to feed upon their small flowers. Still other fields are expanses of green immature stalks, the farmers waiting just a little while longer for them to ripen golden brown, then to be harvested. The cycle of growth coming full circle. [Exits: north east south west] This woman threshes the harvested wheat with a large flail. A wrinkled old farmer ties bundles of cut wheat. <213/924hp 872/1089m 52/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> in You are carrying: a water skin a worn scroll of battle ( 2) a sleek black rod (Glowing) a flawless bracelet of pure sapphire a sleek amber rod (Glowing) the orb of earth a living Boa Constrictor the robe of the magi the girdle of endless space (Glowing) a topaz encrusted bracelet (Broken) <213/924hp 872/1089m 52/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> w Burdened as you are with an excess of weight, you struggle to move. Rolling Fields of Wheat Acre upon acre of wheat fields fill your view from the edge of the tree groves east to the cliffs which overlook the Dragon Sea. Due to the year- long growth cycle some of the fields are ripe, the golden brown stalks waving gently in the warm, constant, easterly sea wind. Others have already been harvested and the stalks are being burned, the ashes tilled into the ground to feed the next crop. The freshly upturned soil overpowers the salty sea wind with its earthen musk. Some are newly planted, young shoots of green piercing the dark brown soil mixed with clover, bees flying about to feed upon their small flowers. Still other fields are expanses of green immature stalks, the farmers waiting just a little while longer for them to ripen golden brown, then to be harvested. The cycle of growth seems to be coming full circle. [Exits: north east south west] A scarred old farmer ties up bundles of cut wheat. <213/924hp 872/1089m 36/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> s Burdened as you are with an excess of weight, you struggle to move. Rolling Fields of Wheat Acre upon acre of wheat fields fill your view from the edge of the tree groves east to the cliffs which overlook the Dragon Sea. Due to the year- long growth cycle some of the fields are ripe, the golden brown stalks waving gently in the warm, constant, easterly sea wind. Others have already been harvested and the stalks are being burned, the ashes tilled into the ground to feed the next crop. The freshly upturned soil overpowers the salty sea wind with its earthen musk. Some are newly planted, young shoots of green piercing the dark brown soil mixed with clover, bees flying about to feed upon their small flowers. Still other fields are expanses of green immature stalks, the farmers waiting just a little while longer for them to ripen golden brown, then to be harvested. The cycle of growth seems to be coming full circle. [Exits: north east south west] A large wild boar roots for acorns and truffles. This burly farmer appears to be a nomad. <213/924hp 872/1089m 20/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> w Burdened as you are with an excess of weight, you struggle to move. Rolling Fields of Wheat Acre upon acre of wheat fields fill your view from the edge of the tree groves east to the cliffs which overlook the Dragon Sea. Due to the year long growth cycle some of the fields are ripe, the stalks golden brown waving gently in the warm, constant, easterly sea wind. Others have already been harvested and the stalks are being burned, the ashes tilled into the ground to feed the next crop. The freshly upturned soil overpowers the salty sea wind with its earthen musk. Some are newly planted, young shoots of green piercing the dark brown soil mixed with clover, bees flying about to feed upon their small flowers. Still other fields are expanses of green immature stalks, the farmers waiting just a little while longer for them to ripen golden brown, then to be harvested. The cycle of growth seems to be coming full circle. [Exits: north east south west] A wrinkled old farmer ties bundles of cut wheat. ***Right about here is where I'm like "Self...why don't you have any potions of return or teleportation? Are you an idiot? Yes you are." <213/924hp 872/1089m 4/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> s You are too exhausted. <213/924hp 872/1089m 4/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> g return girdle You see nothing like that in the girdle. <213/924hp 872/1089m 4/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> s You are too exhausted. <213/924hp 872/1089m 4/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> c tele You can't get the right intonations. <213/924hp 872/1089m 4/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> c tele c tele You can't get the right intonations. <213/924hp 872/1089m 4/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> You can't get the right intonations. <213/924hp 872/1089m 4/721mv 21600tnl (11 PM)(wilderness )(outdoor)(95)> The sky is getting cloudy. Your hamstring stops bleeding. Your shield of lightning dissipates. Your shield of frost dissipates. Your shield of earth dissipates. You shiver and suffer. Your poison grazes you. You sure are BLEEDING! You continue to bleed from your wounds. Your bleeding hits you. You sure are BLEEDING! <193/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> c tele You can't get the right intonations. <193/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> af You are affected by: Physical effect: 'cabal raid' modifies morale by -10 for 35 hours. Spell: 'detect invis' for 32 hours. Power: 'mantle of the phoenix' for 29 hours. Power: 'mantle of the phoenix' for 29 hours. Power: 'mantle of the phoenix' for 29 hours. Skill: 'deafen' for 21 hours. Spell: 'aura' modifies armor class by -30 for 19 hours. Physical effect: 'whirl' modifies dexterity by -5 for 7 hours. Physical effect: 'whirl' modifies strength by -5 for 7 hours. Spell: 'watershield' modifies drowning resistance by 400 for 4 hours. Spell: 'oozeshield' modifies acid resistance by 400 for 4 hours. Commune: 'curse' modifies save vs spell by 12 for 4 hours. Commune: 'curse' modifies hit roll by -6 for 4 hours. Spell: 'frost fingers' for 3 hours. Spell: 'stone skin' for 3 hours. Spell: 'faerie fire' modifies armor class by 50 for 1 hours. Skill: 'poison' modifies strength by -5 for 1 hours. Power: 'healing curse' for 1 hours. Spell: 'barrier' modifies armor class by -80 for 1 hours. Spell: 'shield of ice' for 1 hours. Timer: 'weave of elements' for 1 hours. Physical effect: 'hemorrhage' for 0 hours. Skill: 'hurl' modifies strength by -6 for 0 hours. Skill: 'artery' modifies strength by -7 for 0 hours. Timer: 'quicksand' for 0 hours. <193/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> Beatrize's crushing force hits you. You sure are BLEEDING! Glikhardiz tries a wild overhead swing. Glikhardiz's wild overhead attack wounds you. You sure are BLEEDING! Beatrize is in perfect health. <164/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> Your smash misses Beatrize. Beatrize parries your smash. You parry Beatrize's crushing force. Glikhardiz's cleave hits you. You sure are BLEEDING! Glikhardiz's chop hits you. You sure are BLEEDING! You parry Glikhardiz's cleave. Glikhardiz's chop hits you. You sure are BLEEDING! Glikhardiz's cleave hits you. You sure are BLEEDING! Glikhardiz's cleave hits you. You sure are BLEEDING! Beatrize is in perfect health. <112/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> c tele Beatrize parries your smash. Beatrize barely turns your smash aside. You parry Beatrize's crushing force. Glikhardiz's cleave hits you. You sure are BLEEDING! Glikhardiz's chop hits you. You sure are BLEEDING! Glikhardiz's cleave hits you. You sure are BLEEDING! Glikhardiz's cleave hits you. You sure are BLEEDING! Glikhardiz's cleave grazes you. You sure are BLEEDING! Beatrize is in perfect health. <65/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> Beatrize parries your smash. With careful timing you deflect Beatrize's crushing force. You parry Beatrize's crushing force. Glikhardiz's cleave hits you. You sure are BLEEDING! Glikhardiz's chop hits you. You sure are BLEEDING! Glikhardiz's cleave hits you. You sure are BLEEDING! You remain safe as Glikhardiz's cleave bounces harmlessly off of a breastplate formed of a dragon turtle shell. Seizing upon a flaw in your tactics, Glikhardiz tries to disarm you. Glikhardiz tries to disarm you, but the War Hammer, 'Purification' won't budge! Beatrize is in perfect health. <33/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> flee You can't get the right intonations. Beatrize is in perfect health. <33/924hp 876/1089m 7/721mv 21600tnl (12 AM)(wilderness )(outdoor)(95)> Glikhardiz attempts a sweeping gut shot! Glikhardiz +++DISEMBOWELS ++ you! You have been KILLED!! The War Hammer, 'Purification' returns to the safety of the FORTRESS cabal. You have died, but the Carrion Fields are not finished with you yet! Your soul is returned to the realms in the form of a ghost. You will return to your corporeal state in a short while. Be careful, for even a ghost should fear some dangers! You are ready to cast weave of elements again. You are ready to make more quicksand. ***guess it was worth a shot. |