Drissa/Tamhas v Ghar/Doryur

August 22, 2018 11:21AM
*** log on to Ghar in Galadon, I'm WANTED so might as well give it a go
*** cue benny the clown music

1003hp(100%) 265mp(33%) 1098mv(99%) [PROTECTED civilized][standing][3 PM]
> w
w
Trade Road 
  The gray stones are varied in size and shape, but fit together perfectly to 
form a smooth road across the city.  There is a small transitional section at
the western edge, where the blocks are replaced by hard dirt as the path leads
into the Market Square.  The powerful smell of soot and the clangs of hammer
against metal rise from the south while a small fruit stand can be seen along
the northern edge of the road.  There is a high concentration of people this
close to the square and they seem to disperse in the east as the road nears 
the gate.
 
[Exits: north east south west]

1003hp(100%) 265mp(33%) 1095mv(99%) [PROTECTED civilized][standing][3 PM]
> hamstring ghar
Market Square 
  Stretching out in the cardinal directions from this large opening of trampled
dirt are the High and Trade Roads.  Laid out across the outer edge of the
square are booths with many cheap goods from the assorted races of Thera.  It
seems as if the lesser craftsmen of the hubs of a race come to Galadon in an
attempt to peddle their wares to less knowledgeable and wealthier folk.
Closer to the center of the square, you can see small huddles of beggars and
drunkards who attempt and leverage any piece of copper or charity they can
from the masses.
 
[Exits: north east south west]
(WANTED) Doryur the gnome is here.
(Red Aura) Ghar the duergar is here.

1003hp(100%) 265mp(33%) 1092mv(99%) [PROTECTED civilized][standing][3 PM]
> You must wield a dagger in your primary hand to cut a hamstring.

1003hp(100%) 265mp(33%) 1092mv(99%) [PROTECTED civilized][standing][3 PM]
> wield 'phoenix dagger'
dual 'phoenix dagger'
You wield a phoenix-hilted dagger.
A phoenix-hilted dagger feels like a part of you!

1003hp(100%) 294mp(37%) 1100mv(100%) [PROTECTED civilized][standing][4 PM]
> You dual wield a phoenix-hilted dagger.
A phoenix-hilted dagger feels like a part of you!

1003hp(100%) 294mp(37%) 1100mv(100%) [PROTECTED civilized][standing][4 PM]
> wield heartseeker
dual heartseeker
A blessed dagger named 'Heartseeker' is too light to wield while dual wielding a phoenix-hilted dagger.
You stop using a phoenix-hilted dagger.
You stop using a phoenix-hilted dagger.
You wield a blessed dagger named 'Heartseeker'.
A blessed dagger named 'Heartseeker' feels like a part of you!

1003hp(100%) 294mp(37%) 1100mv(100%) [PROTECTED civilized][standing][4 PM]
> You dual wield a blessed dagger named 'Heartseeker'.
A blessed dagger named 'Heartseeker' feels like a part of you!

1003hp(100%) 294mp(37%) 1100mv(100%) [PROTECTED civilized][standing][4 PM]
> hamstring ghar
You swing a blessed dagger named 'Heartseeker' at Ghar's hamstring but miss.
Ghar's slash MASSACRES you!
Ghar is in perfect health.

931hp(92%) 294mp(37%) 1100mv(100%) [PROTECTED civilized][fighting][4 PM]
> 
Ghar looks more enlightened.
Ghar is in perfect health.

931hp(92%) 294mp(37%) 1100mv(100%) [PROTECTED civilized][fighting][4 PM]
> 
You parry Ghar's slash and retaliate with lightning quickness!
Your wrath DISMEMBERS Ghar!
You dodge Ghar's slash.
You dodge Ghar's slash.
You dodge Ghar's slash.
Ghar delivers a blow of deadly force!
You dodge Ghar's slash and close in for a concealed attack!
Your wrath DISMEMBERS Ghar!
You begin to get a feel for Ghar's preferred attacking movements.
Your wrath EVISCERATES Ghar!
Ghar parries your wrath.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar has some small but disgusting cuts.

931hp(92%) 294mp(37%) 1061mv(96%) [PROTECTED civilized][fighting][4 PM]
> 
Ghar gets a wild look in his eyes.
Ghar has some small but disgusting cuts.

931hp(92%) 294mp(37%) 1061mv(96%) [PROTECTED civilized][fighting][4 PM]
> 
You parry Ghar's slash.
You parry Ghar's slash.
You dodge Ghar's slash.
You dodge Ghar's slash.
You parry Ghar's slash.
You understand Ghar's favorite defensive postures, and see his weaknesses.
Ghar dodges your wrath.
Ghar parries your wrath.
Ghar dodges your wrath.
Ghar has some small but disgusting cuts.

931hp(92%) 294mp(37%) 1031mv(93%) [PROTECTED civilized][fighting][4 PM]
> artery
You thrust your dagger towards Ghar, attempting to sever his artery!
Your deep gash EVISCERATES Ghar!
Ghar has some small but disgusting cuts.

931hp(92%) 294mp(37%) 1031mv(93%) [PROTECTED civilized][fighting][4 PM]
> Someone looks at Ghar.
Ghar has some small but disgusting cuts.

931hp(92%) 294mp(37%) 1031mv(93%) [PROTECTED civilized][fighting][4 PM]
> 
Ghar's eyes become bloodshot and his face contorts into a mask of rage!
Ghar has some small but disgusting cuts.

931hp(92%) 294mp(37%) 1031mv(93%) [PROTECTED civilized][fighting][4 PM]
> 
Weaving through the Flow of Shadows, you avoid Ghar's attack.
Completing the Flow of Shadows, you come back at Ghar with an attack of your own!
Your wrath EVISCERATES Ghar!
You parry Ghar's slash.
You parry Ghar's slash.
You develop awareness of Ghar's vital points, to better land harsh blows.
Ghar parries your wrath and returns an attack of his own.
Ghar's slash MANGLES you!
Ghar parries your wrath.
Ghar parries your wrath.
Ghar has some small but disgusting cuts.

850hp(84%) 294mp(37%) 1010mv(91%) [PROTECTED civilized][fighting][4 PM]
> hurl torso
You bring back your arm and hurl a throwing dagger, but your aim is off.
Your hurled dagger misses Ghar.
Ghar has some small but disgusting cuts.

850hp(84%) 294mp(37%) 1010mv(91%) [PROTECTED civilized][fighting][4 PM]
> 
Ghar starts a vicious series of attacks with his swords.
You manage to partially evade Ghar's attack, but are still hit.
Ghar's flurry MASSACRES you!
As a wicked iron sword tears into you, a gout of blood erupts!
You manage to partially evade Ghar's attack, but are still hit.
Ghar's flurry MASSACRES you!
You manage to partially evade Ghar's attack, but are still hit.
Ghar's flurry MASSACRES you!
Ghar has some small but disgusting cuts.

624hp(62%) 294mp(37%) 992mv(90%) [PROTECTED civilized][fighting][4 PM]
> 
You parry Ghar's slash.
You parry Ghar's slash.
You dodge Ghar's slash and close in for a concealed attack!
Your wrath MANGLES Ghar!
You dodge Ghar's slash and close in for a concealed attack!
Your wrath MANGLES Ghar!
You now have a keen eye for Ghar's movements, and can predict where he will go.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar is covered with bleeding wounds.

624hp(62%) 294mp(37%) 965mv(87%) [PROTECTED civilized][fighting][4 PM]
> 
You parry Ghar's slash.
You dodge Ghar's slash.
You parry Ghar's slash.
You sense when Ghar will strike almost before he does, and time your own perfectly.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar is covered with bleeding wounds.

624hp(62%) 294mp(37%) 944mv(85%) [PROTECTED civilized][fighting][4 PM]
> bers

Someone looks at Ghar.
Ghar is covered with bleeding wounds.

624hp(62%) 294mp(37%) 944mv(85%) [PROTECTED civilized][fighting][4 PM]
> Your pulse races as you are consumed by rage!
Ghar is covered with bleeding wounds.

740hp(66%) 264mp(33%) 894mv(81%) [PROTECTED civilized][fighting][4 PM]
> 
You nimbly sidestep Ghar's slash.
You parry Ghar's slash.
You parry Ghar's slash.
Ghar's slash MANGLES you!
Ghar delivers a blow of deadly force!
You parry Ghar's slash.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar is covered with bleeding wounds.

658hp(58%) 264mp(33%) 864mv(78%) [PROTECTED civilized][fighting][4 PM]
> 
Doryur looks at Ghar.
Ghar is covered with bleeding wounds.

658hp(58%) 264mp(33%) 864mv(78%) [PROTECTED civilized][fighting][4 PM]
> artery
You thrust your dagger towards Ghar, attempting to sever his artery!
Your deep gash MASSACRES Ghar!
Ghar is covered with bleeding wounds.

658hp(58%) 264mp(33%) 864mv(78%) [PROTECTED civilized][fighting][4 PM]
> 
You parry Ghar's slash and retaliate with lightning quickness!
Your wrath MANGLES Ghar!
Ghar's slash *** DEMOLISHES *** you!
You dodge Ghar's slash and close in for a concealed attack!
Your wrath MASSACRES Ghar!
You continue to observe Ghar, and revel in how you may predict his every maneuver.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar is gushing blood.

556hp(49%) 264mp(33%) 837mv(76%) [PROTECTED civilized][fighting][4 PM]
> 
Doryur looks at you.
Ghar is gushing blood.

556hp(49%) 264mp(33%) 837mv(76%) [PROTECTED civilized][fighting][4 PM]
> 
Ghar yells 'Ghar lust fer BLOOD! Gimmer yers, ya git!'
Ghar appears more confident as he shouts 'Ghar lust fer BLOOD! Gimmer yers, ya git!'

You parry Ghar's slash.
You parry Ghar's slash.
You dodge Ghar's slash.
You continue to observe Ghar, and revel in how you may predict his every maneuver.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar parries your wrath.
Ghar is covered with bleeding wounds.

556hp(49%) 264mp(33%) 816mv(74%) [PROTECTED civilized][fighting][4 PM]
> 
Ghar starts a vicious series of attacks with his swords.
You manage to partially evade Ghar's attack, but are still hit.
Ghar's flurry MANGLES you!
As a wicked iron sword tears into you, a gout of blood erupts!
Ghar's flurry MANGLES you!
Ghar is covered with bleeding wounds.

371hp(33%) 264mp(33%) 804mv(73%) [PROTECTED civilized][fighting][4 PM]
> wimpy 300
Wimpy set to 300 hit points.
Ghar is covered with bleeding wounds.

371hp(33%) 264mp(33%) 804mv(73%) [PROTECTED civilized][fighting][4 PM]
> artery

You dodge Ghar's slash.
Ghar's slash *** DEMOLISHES *** you!
You sure are BLEEDING!
Ghar gets in one more shot as you flee.
Ghar's parting blow MANGLES you!
You sure are BLEEDING!
High Road 
  There is a lot of foot traffic from the citizens of Galadon along this point
of the High Road with the hard-packed dirt of the Market Square opening to the
south.  At the east edge of the street the entrance of Wilhelm's Wondrous 
Where's can be seen, the heavy scent of aged parchment and ink rolling from 
within.  The entrance of the Garden Bounty sits to the west while the pristine
blocks of white stone lead further north toward the city park.  At the edge of
the street there are large brass posts with lanterns hung from them to keep 
Galadon lit at all hours.
 
[Exits: north east south west]
With his tail tucked between his legs, a scraggly dog meaders through the city streets.
You flee from combat!

161hp(14%) 264mp(33%) 789mv(71%) [PROTECTED civilized][standing][4 PM]
> But you aren't fighting anyone!

161hp(14%) 264mp(33%) 789mv(71%) [PROTECTED civilized][standing][4 PM]
> quaff 'potion recall'
get 'potion recall' 'charms'
You drink a potion of recall.
The Main Altar of the Cathedral of the Holy Light 
  A large altar dominates the center of the cathedral here, carved of pristine
white marble and set into the highly polished floor which has been patterned
into the appearance of a circle of golden stars on a white field. Closer
examination of each star reveals that each represents one of the benevolent
gods that reign over the heavens. Small shrines to the various immortals lie
in alcoves along the length of the cathedral and each is also represented
by stylized symbols in the stained glass window above each alcove. Behind
the altar you see the charity chests, where the downtrodden recover their
possessions, and where the charitable can make donations. The cathedral
continues to the north, while to the south you see the foyer of a domed
chapel. On each side of the altar, twin spiralling staircases ascend the
cathedral tower.
 
[Exits: north south up]
     An intricate silver charity chest sits behind the white marble altar.
(White Aura) A resplendent healer garbed in ivory and gold robes heals the wounded.

161hp(14%) 264mp(33%) 394mv(35%) [PROTECTED civilized][standing][4 PM]
> heal heal
heal heal
A tiny charm of a potion of recall expands to to its prior size as you unhook it from the Bracelet of Charms.
You get a potion of recall from the Bracelet of Charms.

161hp(14%) 264mp(33%) 394mv(35%) [PROTECTED civilized][standing][4 PM]
> get healing 'charms'
heal heal healing
You pay the High Voralian Priest 954 copper coins.
The High Voralian Priest closes his eyes for a moment and nods at you.
A peaceful warmth suffuses your body as the High Voralian Priest heals your wounds.

*** I heal while Tamhas fights him a bit in Galadon, then things end up leading to the village...

1113hp(100%) 259mp(33%) 1099mv(99%) [civilized][standing][3 AM]
> 
DASH ATTACK IS NOW: artery!
w
Blood Square 
  The dark skies glitter with distant stars as the light of the moon gives
this square an auburn hue. You can barely see the cracked ground, marked
by what appears to be blood. The depth of the darkness increases further
north, while to the west a soft light comes from a secluded hut. From the
south drifts plumes of smoke, rising into the dark night skies. The main
path of the village continues east, leading toward a number of torch-lit
huts. The square is all but deserted, and the absence of barbarians and
their young leaves this square seeming ghostly. There is no sound but the
whisper of the wind to bring you company.
 
[Exits: north east south west]
Tamhas has arrived.

1113hp(100%) 259mp(33%) 1098mv(99%) [civilized][standing][3 AM]
> where
People near you:
(PK) Ghar                         The Shrine of the BattleRagers
(PK) Doryur                       The Shrine of the BattleRagers
(PK) Tamhas                       Blood Square
(PK) Drissa                       Blood Square

1113hp(100%) 259mp(33%) 1098mv(99%) [civilized][standing][3 AM]
> dash west artery ghar
The Shrine of the BattleRagers 
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     A deep pit has been dug here into the ground.
     Centered in this hut is a throne with a base of polished skulls.
(Red Aura) Ghar the duergar is here.
(WANTED) Doryur the gnome is here.
(White Aura) Light seems to cluster about this holy figure, garbed in white.
A giant figure stands here, feet planted in a defensive posture.
You yell 'Help! I'm being attacked by the Destructor!'
The Destructor devastates you!
You parry the Destructor's slash.
You strike at the Destructor in the moment after stopping its slash!
Your wrath DISMEMBERS the Destructor!
You dodge the Destructor's slash.
Using Weapon of Mastery, the Destructor disarms you and sends a blessed dagger named 'Heartseeker' flying!
Tamhas has arrived.
Tamhas yells 'Help! I'm being attacked by the Destructor!'
You must wield a dagger in your primary hand to sever an artery.
You dodge the Destructor's slash.
You parry the Destructor's slash.
You dodge the Destructor's slash.
Tamhas's redeeming fist EVISCERATES the Destructor!
Tamhas's redeeming fist devastates the Destructor!
The Destructor parries your punch.
Your wrath EVISCERATES the Destructor!
Your wrath EVISCERATES the Destructor!
The Destructor has a few scratches.

1083hp(97%) 259mp(33%) 1097mv(99%) [civilized][fighting][3 AM]
> 
Tamhas narrows his eyes and glares in Ghar's direction.
Ghar trembles under the force of Tamhas's wrath as it tears deeply into his soul.
Tamhas's heavenly wrath MANGLES Ghar!
The Destructor has a few scratches.

1083hp(97%) 259mp(33%) 1097mv(99%) [civilized][fighting][3 AM]
> 
Doryur drives his axes into both sides of your body, stunning you.
Doryur's brutal attack DISMEMBERS you!
Doryur's brutal attack EVISCERATES you!
You yell 'Help! Doryur is trying to hack me to pieces!'
The Destructor has a few scratches.

979hp(87%) 259mp(33%) 1097mv(99%) [civilized][fighting][3 AM]
> get 1.
wield 1.

Ghar gets a wild look in his eyes.
You parry the Destructor's slash.
The Destructor's slash DISMEMBERS Tamhas!
You parry the Destructor's slash.
The Destructor's slash DISMEMBERS you!
As Weapon of Mastery tears into you, a gout of blood erupts!
The Destructor's slash EVISCERATES you!
Weaving through the Flow of Shadows, you avoid the Destructor's boneshatter.
Completing the Flow of Shadows, you come back at the Destructor with an attack of your own!
Your punch MUTILATES the Destructor!
Ghar's defilement EVISCERATES Tamhas!
You dodge Doryur's chop.
You dodge Doryur's cleave.
You dodge Doryur's chop.
Tamhas's redeeming fist decimates the Destructor!
Your punch decimates the Destructor!
Your wrath maims the Destructor!
Your punch misses the Destructor.
Your punch devastates the Destructor!
The Destructor has a few scratches.

874hp(78%) 259mp(33%) 1079mv(98%) [civilized][fighting][3 AM]
> hit ghar

You dodge the Destructor's slash.
You dodge the Destructor's slash.
You dodge the Destructor's slash.
You knock the Destructor's slash aside before it comes near you.
You begin to get a feel for Doryur's preferred attacking movements.
You dodge Doryur's chop.
You dodge Doryur's chop.
Doryur's chop MUTILATES you!
Tamhas's redeeming fist MUTILATES the Destructor!
Tamhas's redeeming fist MUTILATES the Destructor!
Your punch MUTILATES the Destructor!
The Destructor parries your wrath.
Your wrath DISMEMBERS the Destructor!
The Destructor has a few scratches.

835hp(75%) 259mp(33%) 1061mv(96%) [civilized][fighting][3 AM]
> 
Ghar distracts himself, and Tamhas cleverly takes advantage!
Ghar gets a blessed dagger named 'Heartseeker'.
The Destructor has a few scratches.

835hp(75%) 259mp(33%) 1061mv(96%) [civilized][fighting][3 AM]
> 
Tamhas starts aiming at Ghar.
You see no 1. here for you to take.
The Destructor has a few scratches.

835hp(75%) 259mp(33%) 1061mv(96%) [civilized][fighting][3 AM]
> You can only wield weapons.
The healer closes his eyes for a moment and nods at Doryur.
The Destructor has a few scratches.

835hp(75%) 259mp(33%) 1061mv(96%) [civilized][fighting][3 AM]
> You must MURDER a player.
The Destructor has a few scratches.

835hp(75%) 259mp(33%) 1061mv(96%) [civilized][fighting][3 AM]
> wield 'phoenix dagger'
dual 'phoenix dagger'
You wield a phoenix-hilted dagger.
A phoenix-hilted dagger feels like a part of you!
The Destructor has a few scratches.

835hp(75%) 259mp(33%) 1061mv(96%) [civilized][fighting][3 AM]
> You stop using a blessed dagger named 'Heartseeker'.
You dual wield a phoenix-hilted dagger.
A phoenix-hilted dagger feels like a part of you!
You dodge the Destructor's slash.
You parry the Destructor's slash.
You dodge Doryur's chop and close in for a concealed attack!
Your searing light MASSACRES Doryur!
You dodge Doryur's cleave and close in for a concealed attack!
Your searing light EVISCERATES Doryur!
You parry Doryur's chop and retaliate with lightning quickness!
Your searing light EVISCERATES Doryur!
Tamhas's lightning strike DISMEMBERS Ghar!
Tamhas's lightning strike EVISCERATES Ghar!
Tamhas's lightning strike EVISCERATES Ghar!
Your searing light DISMEMBERS the Destructor!
Your searing light MUTILATES the Destructor!
The Destructor parries your searing light.
The Destructor parries your searing light.
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
The Destructor has a few scratches.

883hp(79%) 259mp(33%) 1046mv(95%) [civilized][fighting][3 AM]
> artery ghar
You take your eyes from Doryur for a moment, and suddenly he is upon you!
Doryur's chop maims you!
You thrust your dagger towards Ghar, attempting to sever his artery!
Ghar's artery begins pumping out bright red bursts of blood!
Your deep gash MASSACRES Ghar!
The Destructor has a few scratches.

847hp(76%) 259mp(33%) 1046mv(95%) [civilized][fighting][3 AM]
> Ghar has fled!
Ghar leaves east.
The Destructor has a few scratches.

847hp(76%) 259mp(33%) 1046mv(95%) [civilized][fighting][3 AM]
> 
You fail to get in one more shot as Doryur flees.
The Destructor has a few scratches.

847hp(76%) 259mp(33%) 1046mv(95%) [civilized][fighting][3 AM]
> 
You get in one more shot on Doryur as he flees.
Your parting blow MASSACRES Doryur!
Doryur has fled!
Doryur leaves east.
The Destructor has a few scratches.

847hp(76%) 259mp(33%) 1046mv(95%) [civilized][fighting][3 AM]
> flee

Ghar has arrived.
The Destructor's slash EVISCERATES you!
Weaving through the Flow of Shadows, you avoid the Destructor's attack.
Completing the Flow of Shadows, you come back at the Destructor with an attack of your own!
Your searing light DISMEMBERS the Destructor!
You dodge the Destructor's slash.
The Destructor's Weapon of Mastery twists and contorts into a pair of whips!
Your searing light DISMEMBERS the Destructor!
The Destructor parries your searing light.
Your searing light EVISCERATES the Destructor!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
The Destructor has a few scratches.

844hp(75%) 259mp(33%) 1046mv(95%) [civilized][fighting][3 AM]
> flee
Blood Square 
  The dark skies glitter with distant stars as the light of the moon gives
this square an auburn hue. You can barely see the cracked ground, marked
by what appears to be blood. The depth of the darkness increases further
north, while to the west a soft light comes from a secluded hut. From the
south drifts plumes of smoke, rising into the dark night skies. The main
path of the village continues east, leading toward a number of torch-lit
huts. The square is all but deserted, and the absence of barbarians and
their young leaves this square seeming ghostly. There is no sound but the
whisper of the wind to bring you company.
 
[Exits: north east south west]
(WANTED) Doryur the gnome is here.
Tamhas has arrived.
You flee from combat!

844hp(75%) 259mp(33%) 1045mv(95%) [civilized][standing][3 AM]
> You aren't fighting anyone.

844hp(75%) 259mp(33%) 1045mv(95%) [civilized][standing][3 AM]
> artery ghar
They aren't here.

844hp(75%) 259mp(33%) 1045mv(95%) [civilized][standing][3 AM]
> artery ghar
They aren't here.

844hp(75%) 259mp(33%) 1045mv(95%) [civilized][standing][3 AM]
> where

Doryur leaves.
People near you:
(PK) Ghar                         The Shrine of the BattleRagers
(PK) Doryur                       The Shrine of the BattleRagers
(PK) Tamhas                       Blood Square
(PK) Drissa                       Blood Square

844hp(75%) 259mp(33%) 1045mv(95%) [civilized][standing][3 AM]
> dash west artery ghar
The Shrine of the BattleRagers 
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     The floor is spattered with fresh drops of blood.
     A deep pit has been dug here into the ground.
     Centered in this hut is a throne with a base of polished skulls.
(WANTED) Doryur the gnome is here.
(Red Aura) Ghar the duergar is here.
(White Aura) Light seems to cluster about this holy figure, garbed in white.
A giant figure stands here, feet planted in a defensive posture.
You yell 'Help! I'm being attacked by the Destructor!'
You dodge the Destructor's slash.
You barely manage to turn the Destructor's slash aside.
You parry the Destructor's slash and retaliate with lightning quickness!
Your searing light devastates the Destructor!
The Destructor devastates you!
Tamhas has arrived.
Tamhas yells 'Help! I'm being attacked by the Destructor!'
The Destructor EVISCERATES Tamhas!
You sprawl across the ground as you blunder in.
The Destructor has a few scratches.

814hp(73%) 259mp(33%) 1044mv(94%) [civilized][fighting][3 AM]
> hit ghar
You must MURDER a player.
You parry the Destructor's slash.
The Destructor's slash EVISCERATES Tamhas!
You dodge the Destructor's slash.
Turning aside the Destructor's slash, you slip a nimble strike beneath its guard!
Your searing light DISMEMBERS the Destructor!
You dodge the Destructor's slash.
Weaving through the Flow of Shadows, you avoid the Destructor's strip.
Completing the Flow of Shadows, you come back at the Destructor with an attack of your own!
Your searing light EVISCERATES the Destructor!
Tamhas's redeeming fist decimates the Destructor!
Tamhas's redeeming fist MUTILATES the Destructor!
Tamhas's lightning strike devastates the Destructor!
Tamhas's lightning strike maims the Destructor!
Your searing light DISMEMBERS the Destructor!
The Destructor parries your searing light.
Your searing light EVISCERATES the Destructor!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
The Destructor has some small but disgusting cuts.

862hp(77%) 259mp(33%) 1044mv(94%) [civilized][fighting][3 AM]
> artery ghar

Tamhas narrows his eyes and glares in Ghar's direction.
You thrust your dagger towards Ghar, attempting to sever his artery!
A spray of blood erupts from Ghar's wound!
Your deep gash DISMEMBERS Ghar!
The Destructor has some small but disgusting cuts.

862hp(77%) 259mp(33%) 1044mv(94%) [civilized][fighting][3 AM]
> hit ghar

You anticipate Ghar turning to flee, and quickly move to block his escape!
The Destructor has some small but disgusting cuts.

862hp(77%) 259mp(33%) 1044mv(94%) [civilized][fighting][3 AM]
> 
You dodge the Destructor's slash and close in for a concealed attack!
Your searing light MUTILATES the Destructor!
You parry the Destructor's slash.
You parry the Destructor's slash.
You parry the Destructor's slash.
Ghar's defilement DISMEMBERS Tamhas!
Tamhas's redeeming fist maims the Destructor!
Your searing light DISMEMBERS the Destructor!
Your searing light DISMEMBERS the Destructor!
Your searing light MUTILATES the Destructor!
The Destructor has some small but disgusting cuts.

862hp(77%) 259mp(33%) 1044mv(94%) [civilized][fighting][3 AM]
> You must MURDER a player.
The Destructor has some small but disgusting cuts.

862hp(77%) 259mp(33%) 1044mv(94%) [civilized][fighting][3 AM]
> artery ghar

Ghar continues to bleed from his wounds.
Ghar's bleeding artery MUTILATES him!
The Destructor has some small but disgusting cuts.

865hp(77%) 284mp(36%) 1059mv(96%) [civilized][fighting][4 AM]
> 
Doryur drives his axes into both sides of your body, stunning you.
Seizing a lucky opportunity, Doryur takes advantage of the situation.
Doryur's brutal attack DISMEMBERS you!
Doryur's brutal attack DISMEMBERS you!
You yell 'Help! Doryur is trying to hack me to pieces!'
The Destructor has some small but disgusting cuts.

757hp(68%) 284mp(36%) 1059mv(96%) [civilized][fighting][4 AM]
> 
You dodge the Destructor's slash and close in for a concealed attack!
Your searing light EVISCERATES the Destructor!
You dodge the Destructor's slash.
Weaving through the Flow of Shadows, you avoid the Destructor's strip.
Completing the Flow of Shadows, you come back at the Destructor with an attack of your own!
Your searing light EVISCERATES the Destructor!
Ghar's defilement misses Tamhas.
You dodge Doryur's chop and close in for a concealed attack!
Your searing light MASSACRES Doryur!
Moving quickly, you avoid Doryur's cleave.
Tamhas's redeeming fist decimates the Destructor!
Tamhas's redeeming fist maims the Destructor!
Your searing light DISMEMBERS the Destructor!
The Destructor parries your searing light.
Your searing light DISMEMBERS the Destructor!
Your searing light DISMEMBERS the Destructor!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
The Destructor has some small but disgusting cuts.

805hp(72%) 284mp(36%) 1047mv(95%) [civilized][fighting][4 AM]
> flee

Tamhas starts aiming at Ghar.
The Destructor has some small but disgusting cuts.

805hp(72%) 284mp(36%) 1047mv(95%) [civilized][fighting][4 AM]
> flee

The Destructor's slash EVISCERATES you!
You parry the Destructor's slash.
You parry the Destructor's slash.
You dodge the Destructor's slash.
You parry Doryur's chop.
You dodge Doryur's cleave and close in for a concealed attack!
Your searing light MANGLES Doryur!
You parry Doryur's chop.
You dodge Doryur's chop and close in for a concealed attack!
Your searing light MASSACRES Doryur!
Tamhas's lightning strike EVISCERATES Ghar!
Tamhas's lightning strike MANGLES Ghar!
Tamhas's lightning strike EVISCERATES Ghar!
Your searing light EVISCERATES the Destructor!
Your searing light DISMEMBERS the Destructor!
The Destructor dodges your searing light.
Your searing light misses the Destructor.
Your searing light EVISCERATES the Destructor!
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 1029mv(93%) [civilized][fighting][4 AM]
> flee
flee
artery ghar

You dodge the Destructor's slash and close in for a concealed attack!
Your searing light EVISCERATES the Destructor!
You dodge the Destructor's slash.
You dodge the Destructor's slash and close in for a concealed attack!
Your searing light EVISCERATES the Destructor!
You hop to one side, getting out of the way of the Destructor's sting.
The Destructor's Weapon of Mastery contorts into the shape of a polearm!
Ghar's defilement EVISCERATES Tamhas!
You parry Doryur's chop.
You dodge Doryur's cleave.
You parry Doryur's chop.
You parry Doryur's chop.
Tamhas's lightning strike DISMEMBERS Ghar!
Tamhas's lightning strike EVISCERATES Ghar!
Tamhas's lightning strike DISMEMBERS Ghar!
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
Finding no way around the point of the Destructor's polearm, you draw back.
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 1014mv(92%) [civilized][fighting][4 AM]
> You thrust your dagger towards Ghar, attempting to sever his artery!
Your deep gash DISMEMBERS Ghar!
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 1014mv(92%) [civilized][fighting][4 AM]
> 
Ghar yells 'Ghar lust fer BLOOD! Gimmer yers, ya git!'
Ghar appears more confident as he shouts 'Ghar lust fer BLOOD! Gimmer yers, ya git!'

The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 1014mv(92%) [civilized][fighting][4 AM]
> 
The healer closes his eyes for a moment and nods at the Destructor.
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 1014mv(92%) [civilized][fighting][4 AM]
> 
Doryur looks tougher.
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 1014mv(92%) [civilized][fighting][4 AM]
> 
You parry the Destructor's slash.
You parry Doryur's chop.
You dodge Doryur's cleave.
You dodge Doryur's chop.
Tamhas's lightning strike DISMEMBERS Ghar!
Tamhas's lightning strike MASSACRES Ghar!
Tamhas's lightning strike DISMEMBERS Ghar!
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
Holy tendrils lash out at the Destructor from your belt!
Your lash hits the Destructor.
Your tendrils fail to entangle the Destructor!
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 999mv(90%) [civilized][fighting][4 AM]
> 
Ghar's eyes become bloodshot and his face contorts into a mask of rage!
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 999mv(90%) [civilized][fighting][4 AM]
> The Destructor cuts off your route of escape with its polearm!
The Destructor has some small but disgusting cuts.

759hp(68%) 284mp(36%) 999mv(90%) [civilized][fighting][4 AM]
> flee

Doryur drives his axes into both sides of your body, stunning you.
Doryur's brutal attack EVISCERATES you!
Doryur's brutal attack EVISCERATES you!
You dodge the Destructor's slash.
The Destructor's slash EVISCERATES you!
The Destructor chops at you with Weapon of Mastery, but you avoid the attack.
The Destructor's chop misses you.
Ghar's defilement MASSACRES Tamhas!
You parry Doryur's chop.
Doryur's cleave maims you!
You parry Doryur's chop.
Tamhas's redeeming fist EVISCERATES Ghar!
Tamhas's lightning strike EVISCERATES Ghar!
Tamhas's lightning strike EVISCERATES Ghar!
Tamhas's lightning strike MASSACRES Ghar!
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
The Destructor has some small but disgusting cuts.

590hp(53%) 284mp(36%) 987mv(89%) [civilized][fighting][4 AM]
> 
Tamhas leaps upon Ghar, his face twisted with righteous fury!
Tamhas's righteous assault MUTILATES Ghar!
The Destructor has some small but disgusting cuts.

590hp(53%) 284mp(36%) 987mv(89%) [civilized][fighting][4 AM]
> 
Ghar starts to do something fancy with his swords, but stops.
The Destructor has some small but disgusting cuts.

590hp(53%) 284mp(36%) 987mv(89%) [civilized][fighting][4 AM]
> 
You dodge the Destructor's slash.
Ghar's defilement MASSACRES Tamhas!
Ghar's defilement DISMEMBERS Tamhas!
Ghar's infernal power MASSACRES Tamhas!
You dodge Doryur's chop.
You parry Doryur's cleave.
You dodge Doryur's cleave.
Tamhas's redeeming fist DISMEMBERS Ghar!
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
Your searing light EVISCERATES the Destructor!
The Destructor parries your searing light.
The Destructor has some small but disgusting cuts.

590hp(53%) 284mp(36%) 972mv(88%) [civilized][fighting][4 AM]
> 
The healer closes his eyes for a moment and nods at Doryur.
The Destructor has some small but disgusting cuts.

590hp(53%) 284mp(36%) 972mv(88%) [civilized][fighting][4 AM]
> flee
Blood Square 
  The dark skies glitter with distant stars as the light of the moon gives
this square an auburn hue. You can barely see the cracked ground, marked
by what appears to be blood. The depth of the darkness increases further
north, while to the west a soft light comes from a secluded hut. From the
south drifts plumes of smoke, rising into the dark night skies. The main
path of the village continues east, leading toward a number of torch-lit
huts. The square is all but deserted, and the absence of barbarians and
their young leaves this square seeming ghostly. There is no sound but the
whisper of the wind to bring you company.
 
[Exits: north east south west]
You flee from combat!

590hp(53%) 284mp(36%) 971mv(88%) [civilized][standing][4 AM]
> You aren't fighting anyone.

590hp(53%) 284mp(36%) 971mv(88%) [civilized][standing][4 AM]
> You aren't fighting anyone.

590hp(53%) 284mp(36%) 971mv(88%) [civilized][standing][4 AM]
> artery ghar
They aren't here.

590hp(53%) 284mp(36%) 971mv(88%) [civilized][standing][4 AM]
> You aren't fighting anyone.

590hp(53%) 284mp(36%) 971mv(88%) [civilized][standing][4 AM]
> You aren't fighting anyone.
The rain ceases.
You are hungry.
You feel your pulse slow down.

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> They aren't here.

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> gt off a moment if you need
You tell your group 'off a moment if you need'

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> gr
Drissa's group:
[51 Pal] Tamhas                       38% hp 27% mana 100% mv 533795 xp
[51 War] Drissa                       59% hp 39% mana 89% mv 557300 xp

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> artery ghar
They aren't here.

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> artery ghar
They aren't here.

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> where
People near you:
(PK) Ghar                         The Shrine of the BattleRagers
(PK) Doryur                       The Shrine of the BattleRagers
(PK) Tamhas                       The Shrine of the BattleRagers
(PK) Drissa                       Blood Square

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> artery ghar
artery ghar
They aren't here.

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> gr
Tamhas yells 'Help! Doryur is trying to hack me to pieces!'
They aren't here.

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> Drissa's group:
[51 Pal] Tamhas                       20% hp 27% mana 100% mv 533795 xp
[51 War] Drissa                       59% hp 39% mana 89% mv 557300 xp

593hp(59%) 306mp(39%) 983mv(89%) [civilized][standing][5 AM]
> dash west artery ghar
The Shrine of the BattleRagers 
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
( 2) The floor is spattered with fresh drops of blood.
     (Red Aura) The floor is spattered with fresh drops of blood.
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
(White Aura) Tamhas the azure-touched is here, fighting Ghar.
(WANTED) Doryur the gnome is here, fighting Tamhas.
(Red Aura) Ghar the duergar is here, fighting Tamhas.
(White Aura) A healer is here tending to the wounded.
The Destructor of magic is here, daring you to cast a spell.
You yell 'Help! I'm being attacked by the Destructor!'
You parry the Destructor's slash.
You thrust your dagger towards Ghar, attempting to sever his artery!
Your deep gash EVISCERATES Ghar!
Ghar is DEAD!!
You land the killing blow against Ghar.
Ghar splatters blood on your armor.
The Destructor has some small but disgusting cuts.

593hp(59%) 306mp(39%) 982mv(89%) [civilized][fighting][5 AM]
> 
You dodge the Destructor's slash.
Turning aside the Destructor's slash, you slip a nimble strike beneath its guard!
Your searing light MUTILATES the Destructor!
The Destructor tries to disarm you, but fails.
Doryur's chop MUTILATES Tamhas!
Doryur's cleave EVISCERATES Tamhas!
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
The Destructor keeps you at bay with its polearm.
The Destructor has some small but disgusting cuts.

593hp(59%) 306mp(39%) 982mv(89%) [civilized][fighting][5 AM]
> 
The healer closes his eyes for a moment and nods at the Destructor.
The Destructor has some small but disgusting cuts.

593hp(59%) 306mp(39%) 982mv(89%) [civilized][fighting][5 AM]
> rescue tamhas
You rescue Tamhas from Doryur!
You start aiming at Doryur.
You parry Doryur's chop.
You dodge Doryur's cleave.
You parry Doryur's chop.
Doryur has some small but disgusting cuts.

593hp(59%) 306mp(39%) 970mv(88%) [civilized][fighting][5 AM]
> rescue tamhas

With careful timing you deflect the Destructor's slash.
You parry the Destructor's slash.
You dodge the Destructor's slash.
You dodge Doryur's chop and close in for a concealed attack!
Your searing light MUTILATES Doryur!
Doryur's chop maims you!
You parry Doryur's cleave.
Doryur parries your searing light.
Doryur parries your searing light.
Doryur parries your searing light.
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Doryur has some small but disgusting cuts.

605hp(60%) 306mp(39%) 946mv(86%) [civilized][fighting][5 AM]
> That person is not fighting right now.
Doryur has some small but disgusting cuts.

605hp(60%) 306mp(39%) 946mv(86%) [civilized][fighting][5 AM]
> Tamhas leaves east.
Doryur has some small but disgusting cuts.

605hp(60%) 306mp(39%) 946mv(86%) [civilized][fighting][5 AM]
> 
You parry the Destructor's slash.
The Destructor's slash EVISCERATES you!
The Destructor gets a wild look in its eyes.
You parry Doryur's chop.
You parry Doryur's cleave.
You dodge Doryur's chop.
You parry Doryur's chop and retaliate with lightning quickness!
Your searing light EVISCERATES Doryur!
Doryur parries your searing light.
Doryur parries your searing light.
Holy tendrils lash out at Doryur from your belt!
Your lash mauls Doryur.
Your tendrils entangle Doryur's feet and send him to the ground!
Doryur is covered with bleeding wounds.

557hp(55%) 306mp(39%) 925mv(84%) [civilized][fighting][5 AM]
> flee
The Destructor cuts off your route of escape with its polearm!
Doryur is covered with bleeding wounds.

557hp(55%) 306mp(39%) 925mv(84%) [civilized][fighting][5 AM]
> 
You parry the Destructor's slash.
Using Weapon of Mastery, the Destructor disarms you and sends a phoenix-hilted dagger flying!
You dodge Doryur's chop.
You dodge Doryur's cleave.
Doryur parries your punch.
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Doryur is covered with bleeding wounds.

605hp(60%) 306mp(39%) 910mv(82%) [civilized][fighting][5 AM]
> 
[FORTRESS] Tamhas: Ghar is dead.
Doryur is covered with bleeding wounds.

605hp(60%) 306mp(39%) 910mv(82%) [civilized][fighting][5 AM]
> flee
Doryur gets in one more shot as you flee.
Doryur's parting blow EVISCERATES you!
Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]
You flee from combat!

560hp(55%) 306mp(39%) 909mv(82%) [civilized][standing][5 AM]
> e
Before the Pillar of Legends 
  This intersection serves as the heart of the village, as all travelers
must pass through here. There is no vegetation here, nor any need for
careful steps, as the ground is solid rock; the better to hold the massive
pillar that stands before you. There is a strange absence of sound as this
awesome sight rises from the earth before you, and a feeling of reverence
and awe in the way folks treat it as they pass. To the north, sparse
vegetation grows thicker as the ground slopes toward a vale. To the south a
small path of cluttered stones mark the way to Grime's forge. Dark patches
of earth lead away from the inner portion of the village to the east, and
to the west is a large clearing containing a number of barbarians. Here at
the pillar, though, there is a feeling of company, as though all those who
died in the war against magic were present with you.
 
[Exits: north east south west]
     A towering pillar of stone stands here, casting its shadow down upon you.

560hp(55%) 306mp(39%) 908mv(82%) [civilized][standing][5 AM]
> e
e
A Blood-stained Path Through the Village 
  This path you tread winds among the huts, and is an unusual reddish-brown
tint along its entire length. Legend has it that the color comes from the
blood of the thousands of villagers who died in defense of this soil, and
of the tens of thousands of attackers they took down with them. Smoke,
fumes, and the brutally loud ring of metal come from the south, while a
rough barbaric voice drifts to you from an odd looking hut to the north.
 
[Exits: north east south west]

560hp(55%) 306mp(39%) 907mv(82%) [civilized][standing][5 AM]
> cb Aye
Among the Barbaric Huts 
  The village looks different from this perspective than it did standing on
the hill. For one thing, it is obvious how different the huts are from one
another; some are sturdy, stone-framed dwellings, others are thatched oak,
and still others little more than tarpaulins on a tent-pole held down by
rocks. Another thing is the smell, and the decor. Each hut has in front of
it a trophy -- a testament to the prowess of the one who dwells within.
While some trophies are animal in nature -- several wolf skulls here, a
gargantuan bear-pelt cloak there -- others are (or were) obviously human.
Most of the humanoid corpses are wrapped in flowing robes, often decorated
in archaic runes. All trophies are in various states of decay, and the
odor can get a little overpowering at times.
 
[Exits: east west]

560hp(55%) 306mp(39%) 905mv(82%) [wilderness ][standing][5 AM]
> e
e
[FORTRESS] Drissa: Aye

560hp(55%) 306mp(39%) 905mv(82%) [wilderness ][standing][5 AM]
> Before a Fortified Hillock 
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
     The torn-out heart of a massive giant is lying here.

560hp(55%) 306mp(39%) 904mv(82%) [wilderness ][standing][5 AM]
> where
The Breaching of the Walls of the Ostalagiah Ruins 
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
(White Aura) Tamhas the azure-touched is here.

560hp(55%) 306mp(39%) 903mv(82%) [civilized][standing][5 AM]
> People near you:
(PK) Tamhas                       The Breaching of the Walls of the Ostalagiah Ruins
(PK) Drissa                       The Breaching of the Walls of the Ostalagiah Ruins

560hp(55%) 306mp(39%) 903mv(82%) [civilized][standing][5 AM]
> cb Withdraw, eh.
[FORTRESS] Drissa: Withdraw, eh.

560hp(55%) 306mp(39%) 903mv(82%) [civilized][standing][5 AM]
> i
You are carrying:
     a potion of recall
     a model ship
     (Glowing) a potion of sight
     a potion of transportation
     a blessed dagger named 'Heartseeker'
( 2) a flawless blue glass vial
     an emerald periapt
( 3) (Glowing) a clear glass flask containing some light red liquid
     (Humming) the shield of darkness
     the Stiletto, 'Pierce the Darkness'
     (Humming) a fine stole of white ermine
     a battle drink

560hp(55%) 306mp(39%) 903mv(82%) [civilized][standing][5 AM]
> 
The sun rises above the horizon.
You are hungry.

562hp(56%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> 
Tamhas scans west.

562hp(56%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> where
People near you:
(PK) Tamhas                       The Breaching of the Walls of the Ostalagiah Ruins
(PK) Drissa                       The Breaching of the Walls of the Ostalagiah Ruins

562hp(56%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> get 'sausages' 'charms'
eat 'sausages'
You see nothing like that in the charms.

562hp(56%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> You do not have that item.

562hp(56%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> where
Tamhas lays his hands upon your head, but nothing happens.
People near you:
(PK) Tamhas                       The Breaching of the Walls of the Ostalagiah Ruins
(PK) Drissa                       The Breaching of the Walls of the Ostalagiah Ruins

562hp(56%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> l
The Breaching of the Walls of the Ostalagiah Ruins 
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
(White Aura) Tamhas the azure-touched is here.

562hp(56%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> Tamhas lays his hands upon your head, healing you.

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> 'Getting my dagger

Tamhas closes his eyes with a look of concentration for a moment.
A soft golden light shines from Tamhas's wounds.

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> 
Doryur has arrived.
You say 'Getting my dagger'

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> brb
Hope to see you soon!

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> Doryur looks at Tamhas.

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> 
Doryur leaves west.

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> 'Rest
You say 'Rest'

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> 
Tamhas closes his eyes with a look of concentration for a moment.
A soft golden light shines from Tamhas's wounds.

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> 
Tamhas leaves north.

817hp(81%) 340mp(43%) 918mv(83%) [civilized][standing][6 AM]
> w

[FORTRESS] Ikoshu: Ghar is on the eastern road.
Before a Fortified Hillock 
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
     The torn-out heart of a massive giant is lying here.

817hp(81%) 340mp(43%) 914mv(83%) [wilderness ][standing][6 AM]
> w
w
Among the Barbaric Huts 
  The village looks different from this perspective than it did standing on
the hill. For one thing, it is obvious how different the huts are from one
another; some are sturdy, stone-framed dwellings, others are thatched oak,
and still others little more than tarpaulins on a tent-pole held down by
rocks. Another thing is the smell, and the decor. Each hut has in front of
it a trophy -- a testament to the prowess of the one who dwells within.
While some trophies are animal in nature -- several wolf skulls here, a
gargantuan bear-pelt cloak there -- others are (or were) obviously human.
Most of the humanoid corpses are wrapped in flowing robes, often decorated
in archaic runes. All trophies are in various states of decay, and the
odor can get a little overpowering at times.
 
[Exits: east west]

817hp(81%) 340mp(43%) 909mv(82%) [wilderness ][standing][6 AM]
> w
w
A Blood-stained Path Through the Village 
  This path you tread winds among the huts, and is an unusual reddish-brown
tint along its entire length. Legend has it that the color comes from the
blood of the thousands of villagers who died in defense of this soil, and
of the tens of thousands of attackers they took down with them. Smoke,
fumes, and the brutally loud ring of metal come from the south, while a
rough barbaric voice drifts to you from an odd looking hut to the north.
 
[Exits: north east south west]

817hp(81%) 340mp(43%) 909mv(82%) [civilized][standing][6 AM]
> Before the Pillar of Legends 
  This intersection serves as the heart of the village, as all travelers
must pass through here. There is no vegetation here, nor any need for
careful steps, as the ground is solid rock; the better to hold the massive
pillar that stands before you. There is a strange absence of sound as this
awesome sight rises from the earth before you, and a feeling of reverence
and awe in the way folks treat it as they pass. To the north, sparse
vegetation grows thicker as the ground slopes toward a vale. To the south a
small path of cluttered stones mark the way to Grime's forge. Dark patches
of earth lead away from the inner portion of the village to the east, and
to the west is a large clearing containing a number of barbarians. Here at
the pillar, though, there is a feeling of company, as though all those who
died in the war against magic were present with you.
 
[Exits: north east south west]
     A towering pillar of stone stands here, casting its shadow down upon you.

817hp(81%) 340mp(43%) 908mv(82%) [civilized][standing][6 AM]
> Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]

817hp(81%) 340mp(43%) 907mv(82%) [civilized][standing][6 AM]
> get dagger corpse
You see no corpse here.

817hp(81%) 340mp(43%) 907mv(82%) [civilized][standing][6 AM]
> dahs w get dagger corpse
Huh?

817hp(81%) 340mp(43%) 907mv(82%) [civilized][standing][6 AM]
> 
[FORTRESS] Tamhas: His ghost is, yes.

817hp(81%) 340mp(43%) 907mv(82%) [civilized][standing][6 AM]
> dash w get dagger corpse
The Shrine of the BattleRagers 
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     Red and blistered flesh covers the corpse of Ghar.
( 2) The floor is spattered with fresh drops of blood.
     (Red Aura) The floor is spattered with fresh drops of blood.
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
(WANTED) Doryur the gnome is here.
(White Aura) A healer is here tending to the wounded.
The Destructor of magic is here, daring you to cast a spell.
You yell 'Help! I'm being attacked by the Destructor!'
You dodge the Destructor's slash.
With careful timing you deflect the Destructor's slash.
You get a blessed dagger named 'Heartseeker' from the burnt corpse of Ghar.
The Destructor has some small but disgusting cuts.

817hp(81%) 340mp(43%) 906mv(82%) [civilized][fighting][6 AM]
> flee

[FORTRESS] Ikoshu: Ahh.
The Destructor has some small but disgusting cuts.

817hp(81%) 340mp(43%) 906mv(82%) [civilized][fighting][6 AM]
> Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]
You flee from combat!
Subject Author Views Posted

Drissa/Tamhas v Ghar/Doryur

mcbeth 317 August 22, 2018 11:21AM



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