Ention + Llyion vs Ajak (The other time I got away) part 2.

March 07, 2019 07:32PM
wilderness  <119hp 6m 874mv 26000tnl (-24.40%) 1 AM> 
w
w
n
n

The howl of a wild wolf echoes through the forest.

wilderness  <119hp 6m 874mv 26000tnl (-24.40%) 1 AM> 
A Dark Path in the Prosimy 
 
[Exits: east west]
A small red fox skitters through the underbrush.
A small red fox skitters through the underbrush.
A brown squirrel moves about the forest nervously.

wilderness  <119hp 6m 867mv 26000tnl (-24.40%) 1 AM> 
A Dark Path in the Prosimy 
 
[Exits: north east south]
A small black squirrel moves anxiously about the forest.
A brown deer rests here, in the calm night forest.
A brown squirrel moves about the forest nervously.

w
w
wilderness  <119hp 6m 860mv 26000tnl (-24.40%) 1 AM> 
A Dark Path in the Prosimy 
 
[Exits: south west]
A huge brown moose slowly moves about the forest, proud and noble.
A huge brown moose slowly moves about the forest, proud and noble.
A brown deer rests here, in the calm night forest.
A brown squirrel moves about the forest nervously.

wilderness  <119hp 6m 853mv 26000tnl (-24.40%) 1 AM> 

The hoot of an owl passes lightly through the cool night.

wilderness  <119hp 6m 853mv 26000tnl (-24.40%) 1 AM> 
Alas, you cannot go that way.

w
wilderness  <119hp 6m 853mv 26000tnl (-24.40%) 1 AM> A Dark Path in the Prosimy 
 
[Exits: north east]
A small doe with a tan coat prances about.
A brown deer rests here, in the calm night forest.

w
w
wilderness  <119hp 6m 846mv 26000tnl (-24.40%) 1 AM> 
n
Alas, you cannot go that way.

wilderness  <119hp 6m 846mv 26000tnl (-24.40%) 1 AM> Alas, you cannot go that way.

wilderness  <119hp 6m 846mv 26000tnl (-24.40%) 1 AM> Alas, you cannot go that way.

wilderness  <119hp 6m 846mv 26000tnl (-24.40%) 1 AM> Alas, you cannot go that way.

wilderness  <119hp 6m 846mv 26000tnl (-24.40%) 1 AM> A Dark Path in the Prosimy 
 
[Exits: south west]
An agile white hare moves about the foliage, unaware of your presence.
A huge brown moose slowly moves about the forest, proud and noble.

wilderness  <119hp 6m 839mv 26000tnl (-24.40%) 1 AM> 
w
w
w

You feel a burning sensation on the inside of your skull.
The swarms of insects bite you mercilessly.
Your swarm of insects wounds you.
You sure are BLEEDING!

wilderness  <112hp -7m 903mv 26000tnl (-24.40%) 2 AM> A Dark Path Through the Dying Forest 
 
[Exits: east west]
A small hare seems to be diseased, barely moving.

whe
wilderness  <112hp -7m 896mv 26000tnl (-24.40%) 2 AM> 
The howl of a wild wolf echoes through the forest.

wilderness  <112hp -7m 896mv 26000tnl (-24.40%) 2 AM> 
An Intersection in the Dark, Dying Forest 
 
[Exits: north east south west]
A small black squirrel moves anxiously about the forest.
A small doe with a tan coat prances about.
A huge brown moose slowly moves about the forest, proud and noble.
A brown deer rests here, in the calm night forest.
A small black squirrel moves anxiously about the forest.
A brown deer stands here, in the calm night forest.
A brown deer stands here, in the calm night forest.
A brown deer stands here, in the calm night forest.

wilderness  <112hp -7m 889mv 26000tnl (-24.40%) 2 AM> 
w
w
A Dark Path Through the Dying Forest 
 
[Exits: east south]
A small doe with a tan coat moves lethargically, appearing ill.

wilderness  <112hp -7m 882mv 26000tnl (-24.40%) 2 AM> 
whe
People near you:
(PK) Ention                       A Dark Path Through the Dying Forest
(PK) Ajakirahuut                  On a Small Forest Trail

wilderness  <112hp -7m 882mv 26000tnl (-24.40%) 2 AM> Alas, you cannot go that way.

wilderness  <112hp -7m 882mv 26000tnl (-24.40%) 2 AM> 
Alas, you cannot go that way.

s
wilderness  <112hp -7m 882mv 26000tnl (-24.40%) 2 AM> People near you:
(PK) Ention                       A Dark Path Through the Dying Forest

wilderness  <112hp -7m 882mv 26000tnl (-24.40%) 2 AM> A Dark Path in the Prosimy 
 
[Exits: north west]
A small red fox skitters through the underbrush.
A brown squirrel moves about the forest nervously.
A large brown grizzly bear lies upon a bed of moss, resting peacefully.

w
wilderness  <112hp -7m 875mv 26000tnl (-24.40%) 2 AM> 

The hoot of an owl passes lightly through the cool night.

wilderness  <112hp -7m 875mv 26000tnl (-24.40%) 2 AM> 
A Dark Path in the Prosimy 
 
[Exits: east south]
A brown squirrel moves about the forest nervously.
A small red fox skitters through the underbrush.
A fat centaur is here aimlessly wandering.

w
w
wilderness  <112hp -7m 868mv 26000tnl (-24.40%) 2 AM> 
whe
Alas, you cannot go that way.

wilderness  <112hp -7m 868mv 26000tnl (-24.40%) 2 AM> 
Alas, you cannot go that way.

wilderness  <112hp -7m 868mv 26000tnl (-24.40%) 2 AM> People near you:
(PK) Ention                       A Dark Path in the Prosimy
(PK) Ajakirahuut                  On a Small Forest Trail

s
wilderness  <112hp -7m 868mv 26000tnl (-24.40%) 2 AM> 
A Dark Path in the Prosimy 
 
[Exits: north south]
An agile white hare moves about the foliage, unaware of your presence.
A huge brown moose slowly moves about the forest, proud and noble.
A small red fox skitters through the underbrush.

wilderness  <112hp -7m 861mv 26000tnl (-24.40%) 2 AM> 
w
Alas, you cannot go that way.

s
wilderness  <112hp -7m 861mv 26000tnl (-24.40%) 2 AM> 
A Dark Path in the Prosimy 
 
[Exits: north east]
A brown squirrel moves about the forest nervously.
A small red fox skitters through the underbrush.
A huge brown moose slowly moves about the forest, proud and noble.

whe
wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
co heal
aff
You don't have enough mana.
The howl of a wild wolf echoes through the forest.

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 47 hours.
Physical effect: 'spores' modifies intelligence by -8 for 47 hours.
Commune: 'detect evil' for 15 hours.
Commune: 'bless' modifies save vs spell by -12 for 13 hours.
Commune: 'bless' modifies hit roll by 6 for 13 hours.
Commune: 'crusade' modifies save vs mental by -6 for 12 hours.
Commune: 'crusade' modifies morale by 6 for 12 hours.
Commune: 'crusade' modifies save vs spell by -12 for 12 hours.
Commune: 'crusade' modifies hit roll by 6 for 12 hours.
Commune: 'frenzy' modifies armor class by 40 for 8 hours.
Commune: 'frenzy' modifies hit roll by 4 for 8 hours.
Commune: 'frenzy' modifies damage roll by 8 for 8 hours.
Commune: 'essence of fortitude' for 7 hours.
Skill: 'cranial' modifies wisdom by -5 for 6 hours.
Skill: 'cranial' modifies intelligence by -5 for 6 hours.
Commune: 'insect swarm' for 5 hours.
Commune: 'protection from evil' for 6 hours.
Commune: 'sanctuary' for 3 hours.
Timer: 'physical sleep protection' for 0 hours.

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 

The hoot of an owl passes lightly through the cool night.

whe
wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
first
You begin to administer first aid to yourself.

wilderness  <112hp -7m 854mv 26000tnl (-24.40%) 2 AM> 

You carefully clean the wounds  preventing infection and enabling healing.

wilderness  <140hp -7m 854mv 26000tnl (-24.40%) 2 AM> 

The hoot of an owl passes lightly through the cool night.

wilderness  <140hp -7m 854mv 26000tnl (-24.40%) 2 AM> 
get teleportation chest

You feel a burning sensation on the inside of your skull.

Your wariness about unconsciousness fades.
The swarms of insects bite you mercilessly.
Your swarm of insects wounds you.
You sure are BLEEDING!

wilderness  <130hp -23m 917mv 26000tnl (-24.40%) 3 AM> 

You firmly apply compresses to the wounds  encouraging the natural healing process.

wilderness  <158hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
whe
get pill chest

You finish cleaning your wounds  and lightly cover them.

wilderness  <186hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
You see nothing like that in the chest.

wilderness  <186hp -23m 917mv 26000tnl (-24.40%) 3 AM> People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <186hp -23m 917mv 26000tnl (-24.40%) 3 AM> You get a tan pill from a floating chest.

wilderness  <186hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <186hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

whe
wilderness  <186hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <186hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
eat pill
You finish eating a tan pill.
You still feel slightly hungry.
You aren't poisoned.
You aren't poisoned.
You feel better!

whe
wilderness  <230hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <230hp -23m 917mv 26000tnl (-24.40%) 3 AM> 

The hoot of an owl passes lightly through the cool night.

wilderness  <230hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <230hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
aff
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 46 hours.
Physical effect: 'spores' modifies intelligence by -8 for 46 hours.
Commune: 'detect evil' for 14 hours.
Commune: 'bless' modifies save vs spell by -12 for 12 hours.
Commune: 'bless' modifies hit roll by 6 for 12 hours.
Commune: 'crusade' modifies save vs mental by -6 for 11 hours.
Commune: 'crusade' modifies morale by 6 for 11 hours.
Commune: 'crusade' modifies save vs spell by -12 for 11 hours.
Commune: 'crusade' modifies hit roll by 6 for 11 hours.
Commune: 'frenzy' modifies armor class by 40 for 7 hours.
Commune: 'frenzy' modifies hit roll by 4 for 7 hours.
Commune: 'frenzy' modifies damage roll by 8 for 7 hours.
Commune: 'essence of fortitude' for 6 hours.
Skill: 'cranial' modifies wisdom by -5 for 5 hours.
Skill: 'cranial' modifies intelligence by -5 for 5 hours.
Commune: 'insect swarm' for 4 hours.
Commune: 'protection from evil' for 5 hours.
Commune: 'sanctuary' for 2 hours.

wilderness  <230hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <230hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
inv
You are carrying:
     a tiny glass vial, filled with a murky golden liquid
     a lightweight skiff with a red sail
     a metal canteen insulated in a wolf's pelt
     (Glowing) a blessed whitesteel quarterstaff
     (Humming) a massive lucern hammer
     (Glowing) a flaming bardiche
     (Glowing) a floating chest
     a thornspike staff
     (Glowing) an electrified silver bar
     (Glowing) a medallion of reddish-gold

wilderness  <230hp -23m 917mv 26000tnl (-24.40%) 3 AM> 
whe

You feel a burning sensation on the inside of your skull.
The swarms of insects bite you mercilessly.
Your swarm of insects wounds you.
You sure are BLEEDING!

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

l chest
wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
A large wooden chest, bound with iron straps and covered in arcane
symbols. It glows with a golden aura and floats above the ground.
With a slight tug, the huge chest follows your every move.

A floating chest is a container, made of wood, and weighs 125 pounds 14 ounces.
When you look inside, you see it is about half full.
A floating chest contains:
( 8) an exquisite pocketwatch on a silver chain
( 3) a rainbow colored vial with deep black liquid inside
( 5) a glittering black concoction
( 2) a tiny glass vial, filled with a murky golden liquid
( 6) a shot of poppy juice
( 6) a petite fillet of rare blowfish
( 2) (Glowing) a demon-headed pendant
     a small glass prism
( 4) some seaweed
( 3) a silver-bound tome
( 3) a potion of transportation
     an invitation from the Empress
     a worn journal
     a practice whip
     a violet potion with gold flecks
     a small golden pill
( 4) (Glowing) a potion of return
     a tankard of refreshing summer wheat ale with a dash of orange zest
     a piece of 'Dragon's Tooth'
     a tattered slave's robe
     a tan pill

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
get poppy chest
You get a shot of poppy juice from a floating chest.

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
q poppy
You drink a shot of poppy juice.
You will the sensation of pain to retreat from your flesh.
You lose your train of thought, and struggle to remember where you are.

whe
wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

aff
wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 45 hours.
Physical effect: 'spores' modifies intelligence by -8 for 45 hours.
Commune: 'detect evil' for 13 hours.
Commune: 'bless' modifies save vs spell by -12 for 11 hours.
Commune: 'crusade' modifies save vs mental by -6 for 10 hours.
Commune: 'crusade' modifies morale by 6 for 10 hours.
Commune: 'crusade' modifies save vs spell by -12 for 10 hours.
Commune: 'frenzy' modifies armor class by 40 for 6 hours.
Spell: 'desensitize' for 5 hours.
Commune: 'essence of fortitude' for 5 hours.
Skill: 'cranial' modifies wisdom by -5 for 4 hours.
Skill: 'cranial' modifies intelligence by -5 for 4 hours.
Spell: 'baffle' modifies intelligence by -2 for 3 hours.
Commune: 'insect swarm' for 3 hours.
Commune: 'protection from evil' for 4 hours.
Commune: 'sanctuary' for 1 hours.

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 

The hoot of an owl passes lightly through the cool night.

whe
wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

aff
wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 45 hours.
Physical effect: 'spores' modifies intelligence by -8 for 45 hours.
Commune: 'detect evil' for 13 hours.
Commune: 'bless' modifies save vs spell by -12 for 11 hours.
Commune: 'crusade' modifies save vs mental by -6 for 10 hours.
Commune: 'crusade' modifies morale by 6 for 10 hours.
Commune: 'crusade' modifies save vs spell by -12 for 10 hours.
Commune: 'frenzy' modifies armor class by 40 for 6 hours.
Spell: 'desensitize' for 5 hours.
Commune: 'essence of fortitude' for 5 hours.
Skill: 'cranial' modifies wisdom by -5 for 4 hours.
Skill: 'cranial' modifies intelligence by -5 for 4 hours.
Spell: 'baffle' modifies intelligence by -2 for 3 hours.
Commune: 'insect swarm' for 3 hours.
Commune: 'protection from evil' for 4 hours.
Commune: 'sanctuary' for 1 hours.

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy
The hoot of an owl passes lightly through the cool night.

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
aff
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 45 hours.
Physical effect: 'spores' modifies intelligence by -8 for 45 hours.
Commune: 'detect evil' for 13 hours.
Commune: 'bless' modifies save vs spell by -12 for 11 hours.
Commune: 'crusade' modifies save vs mental by -6 for 10 hours.
Commune: 'crusade' modifies morale by 6 for 10 hours.
Commune: 'crusade' modifies save vs spell by -12 for 10 hours.
Commune: 'frenzy' modifies armor class by 40 for 6 hours.
Spell: 'desensitize' for 5 hours.
Commune: 'essence of fortitude' for 5 hours.
Skill: 'cranial' modifies wisdom by -5 for 4 hours.
Skill: 'cranial' modifies intelligence by -5 for 4 hours.
Spell: 'baffle' modifies intelligence by -2 for 3 hours.
Commune: 'insect swarm' for 3 hours.
Commune: 'protection from evil' for 4 hours.
Commune: 'sanctuary' for 1 hours.

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 

The hoot of an owl passes lightly through the cool night.

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
whe
People near you:
(PK) Ention                       A Dark Path in the Prosimy

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
inv
You are carrying:
     a tiny glass vial, filled with a murky golden liquid
     a lightweight skiff with a red sail
     a metal canteen insulated in a wolf's pelt
     (Glowing) a blessed whitesteel quarterstaff
     (Humming) a massive lucern hammer
     (Glowing) a flaming bardiche
     (Glowing) a floating chest
     a thornspike staff
     (Glowing) an electrified silver bar
     (Glowing) a medallion of reddish-gold

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 

The howl of a wild wolf echoes through the forest.

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
l chest
A large wooden chest, bound with iron straps and covered in arcane
symbols. It glows with a golden aura and floats above the ground.
With a slight tug, the huge chest follows your every move.

A floating chest is a container, made of wood, and weighs 125 pounds 5 ounces.
When you look inside, you see it is about half full.
A floating chest contains:
( 8) an exquisite pocketwatch on a silver chain
( 3) a rainbow colored vial with deep black liquid inside
( 5) a glittering black concoction
( 2) a tiny glass vial, filled with a murky golden liquid
( 5) a shot of poppy juice
( 6) a petite fillet of rare blowfish
( 2) (Glowing) a demon-headed pendant
     a small glass prism
( 4) some seaweed
( 3) a silver-bound tome
( 3) a potion of transportation
     an invitation from the Empress
     a worn journal
     a practice whip
     a violet potion with gold flecks
     a small golden pill
( 4) (Glowing) a potion of return
     a tankard of refreshing summer wheat ale with a dash of orange zest
     a piece of 'Dragon's Tooth'
     a tattered slave's robe
     a tan pill

wilderness  <224hp -35m 980mv 26000tnl (-24.40%) 4 AM> 
get return chest
whe

You feel a burning sensation on the inside of your skull.
The swarms of insects bite you mercilessly.
Your swarm of insects injures you.
You sure are BLEEDING!

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> You get a potion of return from a floating 
chest.

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
aff
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 44 hours.
Physical effect: 'spores' modifies intelligence by -8 for 44 hours.
Commune: 'detect evil' for 12 hours.
Commune: 'bless' modifies save vs spell by -12 for 10 hours.
Commune: 'crusade' modifies save vs mental by -6 for 9 hours.
Commune: 'crusade' modifies morale by 6 for 9 hours.
Commune: 'crusade' modifies save vs spell by -12 for 9 hours.
Commune: 'frenzy' modifies armor class by 40 for 5 hours.
Spell: 'desensitize' for 4 hours.
Commune: 'essence of fortitude' for 4 hours.
Skill: 'cranial' modifies wisdom by -5 for 3 hours.
Skill: 'cranial' modifies intelligence by -5 for 3 hours.
Spell: 'baffle' modifies intelligence by -2 for 2 hours.
Commune: 'insect swarm' for 2 hours.
Commune: 'protection from evil' for 3 hours.
Commune: 'sanctuary' for 0 hours.

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
w
Alas, you cannot go that way.

whe
wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <221hp -46m 992mv 26000tnl (-24.40%) 5 AM> 
n
A Path Through the Prosimy 
 
[Exits: north south]
A small red fox skitters through the underbrush.
An agile white hare moves about the foliage, unaware of your presence.
A huge brown moose slowly moves about the forest, proud and noble.
A small red fox skitters through the underbrush.

wilderness  <221hp -46m 985mv 26000tnl (-24.40%) 5 AM> 
whe
n
People near you:
(PK) Ention                       A Path Through the Prosimy
Owls can be heard in the distance, calling out through the cool night air.

n
wilderness  <221hp -46m 985mv 26000tnl (-24.40%) 5 AM> 
A Bend in a Path Through the Prosimy 
 
[Exits: east south]
A fat centaur is here aimlessly wandering.

wilderness  <221hp -46m 978mv 26000tnl (-24.40%) 5 AM> 
Llyion tells the group 'Are you safe?'

wilderness  <221hp -46m 978mv 26000tnl (-24.40%) 5 AM> 
Alas, you cannot go that way.

wilderness  <221hp -46m 978mv 26000tnl (-24.40%) 5 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <221hp -46m 978mv 26000tnl (-24.40%) 5 AM> 
gt Not really.

The sun rises above the horizon.
You feel a burning sensation on the inside of your skull.
The white aura around your body fades.
The swarms of insects bite you mercilessly.
Your swarm of insects decimates you!
You sure are BLEEDING!

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> You tell your group 'Not really.'

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

aff
wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 43 hours.
Physical effect: 'spores' modifies intelligence by -8 for 43 hours.
Commune: 'detect evil' for 11 hours.
Commune: 'bless' modifies save vs spell by -12 for 9 hours.
Commune: 'crusade' modifies save vs mental by -6 for 8 hours.
Commune: 'crusade' modifies morale by 6 for 8 hours.
Commune: 'crusade' modifies save vs spell by -12 for 8 hours.
Commune: 'frenzy' modifies armor class by 40 for 4 hours.
Spell: 'desensitize' for 3 hours.
Commune: 'essence of fortitude' for 3 hours.
Skill: 'cranial' modifies wisdom by -5 for 2 hours.
Skill: 'cranial' modifies intelligence by -5 for 2 hours.
Spell: 'baffle' modifies intelligence by -2 for 1 hours.
Commune: 'insect swarm' for 1 hours.
Commune: 'protection from evil' for 2 hours.

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
gt Two hours on insects..
You tell your group 'Two hours on insects..'

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
gt Near dead and spores..
You tell your group 'Near dead and spores..'

whe
wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
gt But the Nightreave does not press.
You tell your group 'But the Nightreave does not press.'

whe
wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 

The underbrush rustles slightly, as a small animal passes out of sight.

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
gt I think I will be fine.
You tell your group 'I think I will be fine.'

whe
wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
aff
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 43 hours.
Physical effect: 'spores' modifies intelligence by -8 for 43 hours.
Commune: 'detect evil' for 11 hours.
Commune: 'bless' modifies save vs spell by -12 for 9 hours.
Commune: 'crusade' modifies save vs mental by -6 for 8 hours.
Commune: 'crusade' modifies morale by 6 for 8 hours.
Commune: 'crusade' modifies save vs spell by -12 for 8 hours.
Commune: 'frenzy' modifies armor class by 40 for 4 hours.
Spell: 'desensitize' for 3 hours.
Commune: 'essence of fortitude' for 3 hours.
Skill: 'cranial' modifies wisdom by -5 for 2 hours.
Skill: 'cranial' modifies intelligence by -5 for 2 hours.
Spell: 'baffle' modifies intelligence by -2 for 1 hours.
Commune: 'insect swarm' for 1 hours.
Commune: 'protection from evil' for 2 hours.

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> Llyion tells the group 'I hope so'

wilderness  <199hp -63m 992mv 26000tnl (-24.40%) 6 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy
You feel a burning sensation on the inside of your skull.
The swarms of insects bite you mercilessly.
Your swarm of insects mauls you.
You sure are BLEEDING!

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
get seaweed chest
You get some seaweed from a floating chest.

whe
wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
aff
You are affected by:
Physical effect: 'spores' modifies wisdom by -8 for 42 hours.
Physical effect: 'spores' modifies intelligence by -8 for 42 hours.
Commune: 'detect evil' for 10 hours.
Commune: 'bless' modifies save vs spell by -12 for 8 hours.
Commune: 'crusade' modifies save vs mental by -6 for 7 hours.
Commune: 'crusade' modifies morale by 6 for 7 hours.
Commune: 'crusade' modifies save vs spell by -12 for 7 hours.
Commune: 'frenzy' modifies armor class by 40 for 3 hours.
Spell: 'desensitize' for 2 hours.
Commune: 'essence of fortitude' for 2 hours.
Skill: 'cranial' modifies wisdom by -5 for 1 hours.
Skill: 'cranial' modifies intelligence by -5 for 1 hours.
Spell: 'baffle' modifies intelligence by -2 for 0 hours.
Commune: 'insect swarm' for 0 hours.
Commune: 'protection from evil' for 1 hours.

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <178hp -77m 992mv 26000tnl (-24.40%) 7 AM> 

Lightning flashes in the sky.
You feel a burning sensation on the inside of your skull.
The fog lifts from your mind, and your memory returns to normal.
The swarm of insects lifts away.

wilderness  <188hp -90m 992mv 26000tnl (-24.40%) 8 AM> 
whe
People near you:
(PK) Ention                       A Bend in a Path Through the Prosimy

wilderness  <188hp -90m 992mv 26000tnl (-24.40%) 8 AM> 
q return
You drink a potion of return.
Returning to your jurisdiction, you go back on duty.
At the Altar 
 
[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
(White Aura) A radiant woman in a sun-embroidered cassock is here, healing the needy.

PROTECTED civilized <188hp -90m 496mv 26000tnl (-24.40%) 8 AM> 
heal heal
heal heal
You pay the healer 1106 copper coins.
The healer closes her eyes for a moment and nods at you.
A peaceful warmth suffuses your body as the healer heals your wounds.

PROTECTED civilized <288hp -90m 496mv 26000tnl (-24.40%) 8 AM> 
You pay the healer 1106 copper coins.
The healer closes her eyes for a moment and nods at you.
A peaceful warmth suffuses your body as the healer heals your wounds.

PROTECTED civilized <388hp -90m 496mv 26000tnl (-24.40%) 8 AM> 
gt Safe in Galadon.
You tell your group 'Safe in Galadon.'

PROTECTED civilized <388hp -90m 496mv 26000tnl (-24.40%) 8 AM>
Subject Author Views Posted

Ention + Llyion vs Ajak (The other time I got away) part 2.

Spronti 539 March 07, 2019 07:32PM

Thanks for all the logs! (n/t)

Frosty 260 March 08, 2019 08:02AM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 121
Record Number of Users: 2 April 29, 2024
Record Number of Guests: 172 April 28, 2024