Suu's first and only Evil PK

March 20, 2019 06:26PM
***So, I know villager and Empire are fighting, two imperials in range, one duergar villager.
***I'm sitting here poking out into eastern constantly changing my targeting variable to whomever I think will end up here first.
***Luckily my guess is correct and it's the villager.  Unlucky for him.  This just as easily could've been Jeie or Graitel.

<698/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness forest)(outdoor)(raining)(standing)(23)> 
Kharrankudo has arrived.
You step out from your cover.
Your surprise attack === OBLITERATES === Kharrankudo!
Kharrankudo yells 'Help! I've been ambushed by Suu!'
Kharrankudo is covered with bleeding wounds.

<698/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> where
People near you:
(PK) Suu                          An Open Clearing in the Slaughtering Grounds
(PK) Kharrankudo                  An Open Clearing in the Slaughtering Grounds
Kharrankudo is covered with bleeding wounds.

<698/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> 
You notice Kharrankudo becoming distracted, and cleverly seize the opportunity to strike him!
Your thrust MASSACRES Kharrankudo!
Kharrankudo parries your thrust.
Kharrankudo parries your claw.
Kharrankudo parries your thrust.
Kharrankudo parries your claw.
Your defensive spin deflects Kharrankudo's slice.
You dodge Kharrankudo's slice.
Kharrankudo is gushing blood.

<698/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> serpent
You dart in quickly past Kharrankudo's defenses with the speed of a snake!
Your serpent strike MASSACRES Kharrankudo!
Kharrankudo's kicked dirt misses you.
Kharrankudo is gushing blood.

<698/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> 
Kharrankudo dodges your thrust.
Kharrankudo parries your thrust and returns an attack of his own.
Kharrankudo's slice DISMEMBERS you!
Kharrankudo parries your thrust.
Your defensive spin deflects Kharrankudo's slice.
You dodge Kharrankudo's slice.
You dodge Kharrankudo's slice.
You dodge Kharrankudo's slice.
Kharrankudo is gushing blood.

<633/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> serpent
You dart in quickly past Kharrankudo's defenses with the speed of a snake!
Your serpent strike MASSACRES Kharrankudo!
Kharrankudo is writhing in agony.

<633/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> 
Kharrankudo dodges your thrust.
You parry Kharrankudo's slice.
You dodge Kharrankudo's slice.
Your defensive spin deflects Kharrankudo's slice.
Kharrankudo is writhing in agony.

<633/698hp 454/454m 661/661mv 14863tnl (1 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> serpent


Autosaving.
Kharrankudo writhes in agony as plague sores erupt from his skin.
Kharrankudo's sickness scratches him.
Kharrankudo is writhing in agony.

<650/698hp 454/454m 661/661mv 14863tnl (2 PM)(wilderness FOREST)(outdoor)(raining)(fighting)(23)> 
Kharrankudo has fled!
Kharrankudo leaves south.
A snare tells you 'Someone has walked right through your poorly designed snares.'
***Depressing, but I have pathfinding, so there is hope.

<650/698hp 454/454m 661/661mv 14863tnl (2 PM)(wilderness FOREST)(outdoor)(raining)(standing)(23)> But you aren't fighting anyone!

<650/698hp 454/454m 661/661mv 14863tnl (2 PM)(wilderness FOREST)(outdoor)(raining)(standing)(23)> s
An Opening in the Slaughtering Grounds 
  The grounds here are caked with blood and unrecognizable gore.  Skeletal
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls, though judging
by the exceptional masonry, dwarves likely built much of this stronghold.
The smell of burning flesh and rotted and diseased corpses is almost
overwhelming.  Much of the torture and executions must have occurred in
this area of the ruins.
 
[Exits: north south]
(Pink Aura) Kharrankudo the duergar is here.

<650/698hp 454/454m 660/661mv 14863tnl (2 PM)(wilderness FOREST)(outdoor)(raining)(standing)(23)> 
Kharrankudo leaves south.

<650/698hp 454/454m 660/661mv 14863tnl (2 PM)(wilderness forest)(outdoor)(raining)(standing)(23)> s
The Beginning of the Slaughtering Grounds 
  Here begins what appears to be a mass grave.  The dead and diseased seem
to have been piled further north of here, in an opening as wide as a small
clearing.  The foul smell that comes from the north is rancid and steals
away any of your remaining senses.  Nothing save the feasting rats and 
dripping of moist sewage can be heard.  You can continue north, or return
to the street to your south.
 
[Exits: north south]
(Pink Aura) Kharrankudo the duergar is here.
Kharrankudo leaves south.

<650/698hp 454/454m 659/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> s
The Beginning of the Slaughtering Grounds 
  Crimson stains the grounds here, seeping through the cracks of the
earth.  Skeletal remains are all that have survived the wars that have
ruined this city.  Chains where enslaved servants were held hostage,
now sit in ruins.  A multitude of cracks serve as a spider-web against
the wall, though the work of dwarven masonry still serves to be an
awe-inspiring view.  
 
[Exits: north south]
(Pink Aura) Kharrankudo the duergar is here.
A cluster of red moss grows here on the side of a building.
Kharrankudo leaves south.

<650/698hp 454/454m 658/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> w
Alas, you cannot go that way.

<650/698hp 454/454m 658/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> s
The Ruined Streets of Anguish 
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lie in ruin, crumbling to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, a torn battering ram now lays on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing, drowning
what was once a civilization of giants.  Based on the blood and crimson
stains that are set in these stones, you are quite sure these streets are
aptly named.
 
[Exits: north east west]
(Pink Aura) Kharrankudo the duergar is here.
Kharrankudo leaves west.

<650/698hp 454/454m 657/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> w
The Ruined Streets of Anguish 
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lay in ruins, crumbling down to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, a torn battering ram now lays on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing, drowning
what was once a civilization of giants.  Based on the blood and crimson
stains that are set in these stones, you are quite sure these streets are
aptly named.
 
[Exits: east west]
(Pink Aura) Kharrankudo the duergar is here.
A filthy vulture is here, with a red crown atop its beak.
Kharrankudo leaves west.

<650/698hp 454/454m 656/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> w
The Ruined Streets of Anguish 
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lay in ruins, crumbling down to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, and a torn battering ram now lies on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing here,
drowning what was once a civilization of giants.  Based on the blood and
crimson stains that are set in these stones, you are quite sure these
streets are aptly named.
 
[Exits: east west]
(Pink Aura) Kharrankudo the duergar is here.
Kharrankudo leaves west.

<650/698hp 454/454m 655/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> w
The Gates to the Streets of Anguish 
  Great gates of iron mark the entrance to the city streets.  This is
the flank end of the ruins, where the merchants and often allies of
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that come from further along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]
(Pink Aura) Kharrankudo the duergar is here.
Kharrankudo leaves west.

<650/698hp 454/454m 654/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> w
The Gates to the Streets of Anguish 
  Rusted gates of iron mark the entrance here.  An eerie silence is all that
you note while walking through the gates.  Dark shadows serve to remind you
that there could be some form of life hiding among the wreckage here.  Some
pillars of stone remain here to serve as signs that this was once a city,
or stronghold of sorts.  The ruined gates sit to the north of you.
 
[Exits: east south]
(Pink Aura) Kharrankudo the duergar is here.

<650/698hp 454/454m 653/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> s
The Breaching of the Walls of the Ostalagiah Ruins 
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]

<650/698hp 454/454m 652/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> 
Kharrankudo has arrived.

<650/698hp 454/454m 652/661mv 14863tnl (2 PM)(civilized)(outdoor)(raining)(standing)(23)> w
Before a Fortified Hillock 
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
A massive giant stands here, prepared to sacrifice himself for the village.

<650/698hp 454/454m 650/661mv 14863tnl (2 PM)(wilderness HILLS)(outdoor)(cloudy)(standing)(23)> 
Kharrankudo has arrived.
A massive giant says 'Welcome, great warrior.'

<650/698hp 454/454m 650/661mv 14863tnl (2 PM)(wilderness HILLS)(outdoor)(cloudy)(standing)(23)> camo
You attempt to camouflage yourself.

<650/698hp 454/454m 650/661mv 14863tnl (2 PM)(wilderness HILLS)(outdoor)(cloudy)(standing)(23)> ambush kharrankudo onslaught
ambush kharrankudo onslaught
You step out from your cover.
Your surprise attack >>> ANNIHILATES <<< Kharrankudo!
Kharrankudo is DEAD!!
You land the killing blow against Kharrankudo.
Subject Author Views Posted

Suu's first and only Evil PK

bloodmoon 749 March 20, 2019 06:26PM

Just spam ambush 1. onslaught (n/t)

Kstatida 253 March 21, 2019 09:06AM

Eh, I was using Waylay, didn't want to just ambush 1. (n/t)

bloodmoon 289 March 24, 2019 05:52AM

You can't bearcharge, why waylay? (n/t)

Kstatida 283 March 27, 2019 11:13PM

Nice job beating him to the spot. Good chase work always makes me happy.

K-B 373 March 21, 2019 06:31AM



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