Syril

LogFiend
August 28, 2019 04:26AM
civilized <739hp 365m 850mv 26000tnl (-24.40%) 3 AM> wher
People near you:
(PK) Viya                         The Imperial Throne Room
The Imperial Prelate is gushing blood.

civilized <739hp 365m 850mv 26000tnl (-24.40%) 3 AM> who pk

You dodge the Imperial Prelate's slash.
You parry the Imperial Prelate's slash.
The Imperial Prelate seals his wounds with a crimson fire.
Your wrath MASSACRES the Imperial Prelate!
Your wrath MASSACRES the Imperial Prelate!
Your wrath MASSACRES the Imperial Prelate!
The Imperial Prelate is gushing blood.

civilized <739hp 365m 850mv 26000tnl (-24.40%) 3 AM> art
[51 D-Elf War] (PK) Syril the Legend of the Battlefield, Imperial War Master
[51 Svirf War] (PK) Jumbel Furystone the Courageous Combatant, Drillmaster of Battle
[51 Svirf War] (PK) Lorjin the Legend of the Battlefield
*51  Elf  War* (PK) [FORTRESS] [MARAN] Viya Bror'Vaye the Legend of the Battlefield

Players found: 4
The Imperial Prelate is gushing blood.

civilized <739hp 365m 850mv 26000tnl (-24.40%) 3 AM> 
Lorjin tells you 'You bold bastard! Well done.'
You thrust your dagger towards the Imperial Prelate, attempting to sever his artery!
Your deep gash DISMEMBERS the Imperial Prelate!
The Imperial Prelate is gushing blood.

civilized <739hp 365m 850mv 26000tnl (-24.40%) 3 AM> 
You parry the Imperial Prelate's slash.
You parry the Imperial Prelate's slash.
Your wrath MASSACRES the Imperial Prelate!
The Imperial Prelate knocks your wrath harmlessly to the side.
Your wrath DISMEMBERS the Imperial Prelate!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
The Imperial Prelate is writhing in agony.

civilized <799hp 365m 850mv 26000tnl (-24.40%) 3 AM> 
You parry the Imperial Prelate's slash and retaliate with lightning quickness!
Your wrath MASSACRES the Imperial Prelate!
The Imperial Prelate seals his wounds with a crimson fire.
Your wrath MASSACRES the Imperial Prelate!
Your wrath MASSACRES the Imperial Prelate!
The Imperial Prelate parries your wrath.
The Imperial Prelate is writhing in agony.

civilized <799hp 365m 850mv 26000tnl (-24.40%) 3 AM> wher
People near you:
(PK) Viya                         The Imperial Throne Room
The Imperial Prelate is writhing in agony.

civilized <799hp 365m 850mv 26000tnl (-24.40%) 3 AM> 
The Imperial Inquisitor closes its eyes for a moment and nods at the Imperial Prelate.
You parry the Imperial Prelate's slash.
You parry the Imperial Prelate's slash.
Your wrath MANGLES the Imperial Prelate!
Your wrath DISMEMBERS the Imperial Prelate!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
The Imperial Prelate is writhing in agony.

civilized <859hp 365m 850mv 26000tnl (-24.40%) 3 AM> 
The Imperial Prelate continues to bleed from his wounds.
The Imperial Prelate's bleeding artery maims him!
Your skin feels soft again.
The Imperial Prelate is writhing in agony.

civilized <874hp 388m 910mv 26000tnl (-24.40%) 4 AM> reply war master never came
You tell Lorjin 'war master never came'
The Imperial Prelate is writhing in agony.

civilized <874hp 388m 910mv 26000tnl (-24.40%) 4 AM> wher

You parry the Imperial Prelate's slash.
You dodge the Imperial Prelate's slash.
Your wrath MASSACRES the Imperial Prelate!
Your wrath DISMEMBERS the Imperial Prelate!
Your wrath DISMEMBERS the Imperial Prelate!
The Imperial Prelate is convulsing on the ground.

civilized <874hp 388m 910mv 26000tnl (-24.40%) 4 AM> af
People near you:
(PK) Viya                         The Imperial Throne Room
The Imperial Prelate is convulsing on the ground.

civilized <874hp 388m 910mv 26000tnl (-24.40%) 4 AM> You are affected by:
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Spell: 'giant strength' modifies strength by 4 for 31 hours.
Commune: 'bless' modifies save vs spell by -14 for 22 hours.
Commune: 'bless' modifies hit roll by 7 for 22 hours.
Spell: 'armor' modifies armor class by -20 for 16 hours.
Spell: 'aura' modifies armor class by -30 for 14 hours.
Spell: 'change sex' modifies sex by 1 for 12 hours.
Skill: 'zeal' modifies hit roll by 3 for 9 hours.
Skill: 'zeal' modifies damage roll by 7 for 9 hours.
Skill: 'berserk' modifies hp by 110 for 2 hours.
Skill: 'berserk' modifies armor class by 25 for 2 hours.
Skill: 'berserk' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies damage roll by 10 for 2 hours.
Skill: 'nerve' modifies dexterity by -2 for 1 hours.
Spell: 'fire malison' modifies fire resistance by -33 for 0 hours.
Skill: 'caltraps' modifies dexterity by -5 for -1 hours.
Skill: 'caltraps' modifies damage roll by -7 for -1 hours.
Skill: 'caltraps' modifies hit roll by -5 for -1 hours.
Power: 'eyes of flame' for -1 hours.
The Imperial Prelate is convulsing on the ground.

civilized <874hp 388m 910mv 26000tnl (-24.40%) 4 AM> 
You dodge the Imperial Prelate's slash.
You dodge the Imperial Prelate's slash.
Your wrath DISMEMBERS the Imperial Prelate!
Your wrath MASSACRES the Imperial Prelate!
The Imperial Prelate is DEAD!!
You receive 0 experience points (40% bonus).
You receive 1000 experience for a successful raid.
As the Imperial Prelate falls, the Imperial Codex appears in your hands!
The gods give you 11 copper coins for your sacrifice of the burnt corpse of the Imperial Prelate.

civilized <874hp 388m 910mv 26000tnl (-24.40%) 4 AM> recup
You slow your breathing, relax your limbs, and find a moment of calm.

civilized <906hp 378m 974mv 26000tnl (-24.40%) 4 AM> d
d
d
The Chamber of the Council of Four 
 
[Exits: north east south west up down]

civilized <906hp 378m 973mv 26000tnl (-24.40%) 4 AM> wher
The End of the Hallway 
 
[Exits: east south west up]

civilized <906hp 378m 972mv 26000tnl (-24.40%) 4 AM> Alas, you cannot go that way.

civilized <906hp 378m 972mv 26000tnl (-24.40%) 4 AM> who pk
People near you:
(PK) Viya                         The End of the Hallway

civilized <906hp 378m 972mv 26000tnl (-24.40%) 4 AM> af
Lorjin tells you 'I am told the shadow lord is about too.'
[51 D-Elf War] (PK) Syril the Legend of the Battlefield, Imperial War Master
[51 Svirf War] (PK) Jumbel Furystone the Courageous Combatant, Drillmaster of Battle
[51 Svirf War] (PK) Lorjin the Legend of the Battlefield
*51  Elf  War* (PK) [FORTRESS] [MARAN] Viya Bror'Vaye the Legend of the Battlefield

Players found: 4

civilized <906hp 378m 972mv 26000tnl (-24.40%) 4 AM> You are affected by:
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Physical effect: 'cabal raid' modifies morale by 12 for 35 hours.
Spell: 'giant strength' modifies strength by 4 for 31 hours.
Commune: 'bless' modifies save vs spell by -14 for 22 hours.
Commune: 'bless' modifies hit roll by 7 for 22 hours.
Spell: 'armor' modifies armor class by -20 for 16 hours.
Spell: 'aura' modifies armor class by -30 for 14 hours.
Spell: 'change sex' modifies sex by 1 for 12 hours.
Skill: 'zeal' modifies hit roll by 3 for 9 hours.
Skill: 'zeal' modifies damage roll by 7 for 9 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 3 hours.
Skill: 'berserk' modifies hp by 110 for 2 hours.
Skill: 'berserk' modifies armor class by 25 for 2 hours.
Skill: 'berserk' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies damage roll by 10 for 2 hours.
Skill: 'nerve' modifies dexterity by -2 for 1 hours.
Spell: 'fire malison' modifies fire resistance by -33 for 0 hours.
Skill: 'caltraps' modifies dexterity by -5 for -1 hours.
Skill: 'caltraps' modifies damage roll by -7 for -1 hours.
Skill: 'caltraps' modifies hit roll by -5 for -1 hours.
Power: 'eyes of flame' for -1 hours.

civilized <906hp 378m 972mv 26000tnl (-24.40%) 4 AM> reply I think he left
s
s
You tell Lorjin 'I think he left'

civilized <906hp 378m 972mv 26000tnl (-24.40%) 4 AM> s
s
A Hallway 
 
[Exits: north south]

civilized <906hp 378m 971mv 26000tnl (-24.40%) 4 AM> wher
The Gates of the Palace 
 
[Exits: north south]

civilized <906hp 378m 970mv 26000tnl (-24.40%) 4 AM> af
Before the Imperial Palace 
 
[Exits: north east south west]
In the moonlight a lizard struggles against an iron chain around its neck.

civilized <906hp 378m 969mv 26000tnl (-24.40%) 4 AM> The Avenue of Conquest 
 
[Exits: north east south]

civilized <906hp 378m 966mv 26000tnl (-24.40%) 4 AM> People near you:
(PK) Viya                         The Avenue of Conquest

civilized <906hp 378m 966mv 26000tnl (-24.40%) 4 AM> s
You are affected by:
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Physical effect: 'cabal raid' modifies morale by 12 for 35 hours.
Spell: 'giant strength' modifies strength by 4 for 31 hours.
Commune: 'bless' modifies save vs spell by -14 for 22 hours.
Commune: 'bless' modifies hit roll by 7 for 22 hours.
Spell: 'armor' modifies armor class by -20 for 16 hours.
Spell: 'aura' modifies armor class by -30 for 14 hours.
Spell: 'change sex' modifies sex by 1 for 12 hours.
Skill: 'zeal' modifies hit roll by 3 for 9 hours.
Skill: 'zeal' modifies damage roll by 7 for 9 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 3 hours.
Skill: 'berserk' modifies hp by 110 for 2 hours.
Skill: 'berserk' modifies armor class by 25 for 2 hours.
Skill: 'berserk' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies damage roll by 10 for 2 hours.
Skill: 'nerve' modifies dexterity by -2 for 1 hours.
Spell: 'fire malison' modifies fire resistance by -33 for 0 hours.
Skill: 'caltraps' modifies dexterity by -5 for -1 hours.
Skill: 'caltraps' modifies damage roll by -7 for -1 hours.
Skill: 'caltraps' modifies hit roll by -5 for -1 hours.
Power: 'eyes of flame' for -1 hours.

civilized <906hp 378m 966mv 26000tnl (-24.40%) 4 AM> s
The Avenue of Conquest 
 
[Exits: north east south]

civilized <906hp 378m 963mv 26000tnl (-24.40%) 4 AM> wher
The Imperial Square 
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

civilized <906hp 378m 960mv 26000tnl (-24.40%) 4 AM> s
s
People near you:
(PK) Viya                         The Imperial Square

civilized <906hp 378m 960mv 26000tnl (-24.40%) 4 AM> s
The Avenue of Conquest 
 
[Exits: north east south]

civilized <906hp 378m 957mv 26000tnl (-24.40%) 4 AM> s
The Avenue of Conquest 
 
[Exits: north south]

civilized <906hp 378m 956mv 26000tnl (-24.40%) 4 AM> wher
The Avenue of Conquest 
 
[Exits: north east south west]

civilized <906hp 378m 955mv 26000tnl (-24.40%) 4 AM> who pk
An Archway Entering the Imperial City 
 
[Exits: north south]

civilized <906hp 378m 954mv 26000tnl (-24.40%) 4 AM> People near you:
(PK) Viya                         An Archway Entering the Imperial City

civilized <906hp 378m 954mv 26000tnl (-24.40%) 4 AM> s
s
[51 D-Elf War] (PK) Syril the Legend of the Battlefield, Imperial War Master
[51 Svirf War] (PK) Jumbel Furystone the Courageous Combatant, Drillmaster of Battle
[51 Svirf War] (PK) Lorjin the Legend of the Battlefield
*51  Elf  War* (PK) [FORTRESS] [MARAN] Viya Bror'Vaye the Legend of the Battlefield

Players found: 4

civilized <906hp 378m 954mv 26000tnl (-24.40%) 4 AM> The Imperial Road 
 
[Exits: north south]

civilized <906hp 378m 953mv 26000tnl (-24.40%) 4 AM> The Imperial Road 
 
[Exits: north east south]

civilized <906hp 378m 952mv 26000tnl (-24.40%) 4 AM> s
s
s
The Imperial Road 
 
[Exits: north south]

civilized <906hp 378m 951mv 26000tnl (-24.40%) 4 AM> A Bend in the Imperial Road 
 
[Exits: north east]

civilized <906hp 378m 950mv 26000tnl (-24.40%) 4 AM> Alas, you cannot go that way.

civilized <906hp 378m 950mv 26000tnl (-24.40%) 4 AM> e
e
The Imperial Road 
 
[Exits: east south west]

civilized <906hp 378m 949mv 26000tnl (-24.40%) 4 AM> e
The Imperial Road 
 
[Exits: east west]

civilized <906hp 378m 948mv 26000tnl (-24.40%) 4 AM> wher
A Bend in the Imperial Road 
 
[Exits: south west]

civilized <906hp 378m 947mv 26000tnl (-24.40%) 4 AM> af
People near you:
(PK) Viya                         A Bend in the Imperial Road

civilized <906hp 378m 947mv 26000tnl (-24.40%) 4 AM> s
You are affected by:
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Physical effect: 'cabal raid' modifies morale by 12 for 35 hours.
Spell: 'giant strength' modifies strength by 4 for 31 hours.
Commune: 'bless' modifies save vs spell by -14 for 22 hours.
Commune: 'bless' modifies hit roll by 7 for 22 hours.
Spell: 'armor' modifies armor class by -20 for 16 hours.
Spell: 'aura' modifies armor class by -30 for 14 hours.
Spell: 'change sex' modifies sex by 1 for 12 hours.
Skill: 'zeal' modifies hit roll by 3 for 9 hours.
Skill: 'zeal' modifies damage roll by 7 for 9 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 3 hours.
Skill: 'berserk' modifies hp by 110 for 2 hours.
Skill: 'berserk' modifies armor class by 25 for 2 hours.
Skill: 'berserk' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies damage roll by 10 for 2 hours.
Skill: 'nerve' modifies dexterity by -2 for 1 hours.
Spell: 'fire malison' modifies fire resistance by -33 for 0 hours.
Skill: 'caltraps' modifies dexterity by -5 for -1 hours.
Skill: 'caltraps' modifies damage roll by -7 for -1 hours.
Skill: 'caltraps' modifies hit roll by -5 for -1 hours.
Power: 'eyes of flame' for -1 hours.

civilized <906hp 378m 947mv 26000tnl (-24.40%) 4 AM> s
The Imperial Road 
 
[Exits: north south]

civilized <906hp 378m 946mv 26000tnl (-24.40%) 4 AM> s
The Imperial Road 
 
[Exits: north south]

civilized <906hp 378m 945mv 26000tnl (-24.40%) 4 AM> s
The Imperial Road 
 
[Exits: north south]

civilized <906hp 378m 944mv 26000tnl (-24.40%) 4 AM> s
The Imperial Road 
 
[Exits: north south]

civilized <906hp 378m 943mv 26000tnl (-24.40%) 4 AM> Between Two Imperial Guard Towers 
 
[Exits: north east south west]

civilized <906hp 378m 942mv 26000tnl (-24.40%) 4 AM> s
s
Entrance to the Imperial Lands 
 
[Exits: north south]

civilized <906hp 378m 941mv 26000tnl (-24.40%) 4 AM> s
s
Entrance to the Village of Balator 
 
[Exits: north south west]
(Red Aura) A Centurion stands here collecting the tithe for the Empire.
(Red Aura) A Centurion stands here collecting the tithe for the Empire.
(Red Aura) Syril is here.
(Red Aura) A villager passes by on their way about town.
(Red Aura) A villager passes by on their way about town.

civilized <906hp 378m 940mv 26000tnl (-24.40%) 4 AM> The centurion blocks your path and tells you to pay the toll to pass.

civilized <906hp 378m 940mv 26000tnl (-24.40%) 4 AM> The centurion blocks your path and tells you to pay the toll to pass.

civilized <906hp 378m 940mv 26000tnl (-24.40%) 4 AM> wher

You yell 'Help! Syril hurled a dagger at me!'
Syril hurls a throwing dagger at you, striking you square in the chest!
Syril's hurled dagger injures you.
People near you:
(PK) Syril                        Entrance to the Village of Balator
(PK) Viya                         Entrance to the Village of Balator
Syril has some small but disgusting cuts.

civilized <893hp 378m 940mv 26000tnl (-24.40%) 4 AM> 
You parry Syril's venomous slash.
Your wrath MANGLES Syril!
Syril dodges your wrath.
Syril dodges your wrath and closes in for a concealed attack!
Syril's venomous slash DISMEMBERS you!
Syril has some small but disgusting cuts.

civilized <837hp 378m 940mv 26000tnl (-24.40%) 4 AM> art
Syril pulls away from your line of sight, avoiding your artery.
As Syril maneuvers, you lose sight of him briefly.  As you turn to face him, he is already upon you with a vicious strike!
Syril's venomous slash MUTILATES you!
Syril has some small but disgusting cuts.

civilized <795hp 378m 940mv 26000tnl (-24.40%) 4 AM> 
You dodge Syril's venomous slash.
You parry Syril's venomous slash.
Syril parries your wrath.
Syril parries your wrath.
Syril pulls away from your line of sight, avoiding your attack.
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Syril has some small but disgusting cuts.

civilized <875hp 378m 940mv 26000tnl (-24.40%) 4 AM> call 'phoenix b'

Weaving through the Flow of Shadows, you avoid Syril's artery.
Completing the Flow of Shadows, you come back at Syril with an attack of your own!
Your wrath MANGLES Syril!
Syril is covered with bleeding wounds.

civilized <875hp 378m 940mv 26000tnl (-24.40%) 4 AM> Focusing upon the Phoenix, you swiftly strike Syril leaving a bright sigil of a hammer upon them.
Your phoenix brand mauls Syril.
Syril is covered with bleeding wounds.

civilized <875hp 328m 940mv 26000tnl (-24.40%) 4 AM> 
You dodge Syril's venomous slash and close in for a concealed attack!
Your wrath *** DEVASTATES *** Syril!
Syril's venomous slash EVISCERATES you!
Poison creeps into your body from an envenomed dagger.
You feel very sick.
Seizing upon a flaw in your tactics, Syril tries to disarm you.
Syril disarms you and sends a blessed dagger named 'Heartseeker' flying!
get blessed
wield blessed
Your punch MANGLES Syril!
Syril parries your punch.
Syril parries your punch.
Syril is gushing blood.

civilized <829hp 328m 940mv 26000tnl (-24.40%) 4 AM> 
You get in one more shot on Syril as he flees.
Your parting blow MASSACRES Syril!
Syril has fled!
Lorjin tells you 'Says alot.'
Your fear of fire subsides.
You shiver and suffer.
Your poison mauls you.
You continue to bleed from your wounds.
Your bleeding MUTILATES you!

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> hamstring Syril
You get a blessed dagger named 'Heartseeker'.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> You wield a blessed dagger named 'Heartseeker'.
A blessed dagger named 'Heartseeker' feels like a part of you!

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> They aren't here.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> hamstring Syril
hamstring Syril
hamstring Syril
They aren't here.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> hamstring Syril
They aren't here.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> wher
They aren't here.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> They aren't here.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> People near you:
(PK) Viya                         Entrance to the Village of Balator

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> hamstring Syril
They aren't here.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> ham vent
They aren't here.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> l cent
With the symbol of the Imperial Codex emblazoned on the breast of the 
surcoat, this guard stands here collecting the taxes needed to allow the
Empire to flourish.  Some sort of spell must be present, going by the
unnaturally steadfast gaze and the lack of hands dipping into the Imperial
Coffers.  You would not be surprised if an Imperial Centurion would fight
to the death rather than let anyone pass without paying their due.
An Imperial Centurion is in perfect health.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> k cent
An Imperial Centurion parries your wrath.
An Imperial Centurion is in perfect health.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> 
Lorjin tells you 'I shall see how your Maran is fairing.'
An Imperial Centurion is in perfect health.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> wher

You parry an Imperial Centurion's punch.
You dodge an Imperial Centurion's punch and close in for a concealed attack!
Your wrath *** DEMOLISHES *** an Imperial Centurion!
Your wrath *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion dodges your wrath.
Your wrath misses an Imperial Centurion.
An Imperial Centurion parries your wrath.
An Imperial Centurion has some small but disgusting cuts.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> People near you:
(PK) Syril                        On the Main Path Through the Village
(PK) Viya                         Entrance to the Village of Balator
An Imperial Centurion has some small but disgusting cuts.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> 
An Imperial Centurion's punch nearly strikes you before you turn it away.
Your wrath *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion dodges your wrath.
Your wrath *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion is covered with bleeding wounds.

civilized <766hp 332m 953mv 26000tnl (-24.40%) 5 AM> 
The sun rises above the horizon.
Your nerves feel better.
You shiver and suffer.
Your poison mauls you.
You continue to bleed from your wounds.
Your bleeding MUTILATES you!
An Imperial Centurion is covered with bleeding wounds.

civilized <703hp 337m 969mv 26000tnl (-24.40%) 6 AM> wher
People near you:
(PK) Syril                        The Village Elder's Home
(PK) Viya                         Entrance to the Village of Balator
You dodge an Imperial Centurion's punch.
You parry an Imperial Centurion's punch.
Your wrath *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion parries your wrath.
Your wrath MANGLES an Imperial Centurion!
An Imperial Centurion dodges your wrath.
An Imperial Centurion is writhing in agony.

civilized <703hp 337m 969mv 26000tnl (-24.40%) 6 AM> bers
You get a little madder.
An Imperial Centurion is writhing in agony.

civilized <703hp 337m 969mv 26000tnl (-24.40%) 6 AM> 
You parry an Imperial Centurion's punch.
An Imperial Centurion parries your wrath.
Your wrath *** DEMOLISHES *** an Imperial Centurion!
Your wrath MANGLES an Imperial Centurion!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
An Imperial Centurion is convulsing on the ground.

civilized <783hp 337m 969mv 26000tnl (-24.40%) 6 AM> l
Entrance to the Village of Balator 
  The trail is currently empty save for a few merchants and travelers
entering and leaving the village to the south.  From your vantage point
you can see that the village is predominantly surrounded by fields of
various crops, no doubt belonging to the local farmers who come to Balator
to trade with villagers and merchants from the rest of Thera.  To the west
lies a path leading through a forest.  A small wooden sign, almost 
completely obscured by foliage, is stuck in the ground just off the path 
to the east.
 
[Exits: north south west]
     Dust from passing travelers settles softly over a small pool of fresh blood.
(Red Aura) A Centurion stands here collecting the tithe for the Empire.
(Red Aura) A Centurion stands here collecting the tithe for the Empire.
(Red Aura) A villager passes by on their way about town.
(Red Aura) A villager passes by on their way about town.
An Imperial Centurion is convulsing on the ground.

civilized <783hp 337m 969mv 26000tnl (-24.40%) 6 AM> 
You parry an Imperial Centurion's punch.
You knock an Imperial Centurion's punch aside before it comes near you.
Your wrath *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion is DEAD!!
You receive 0 experience points (40% bonus).
An Imperial Centurion splatters blood on your armor.
The gods give you 10 copper coins for your sacrifice of the burnt corpse of an Imperial Centurion.

civilized <783hp 337m 969mv 26000tnl (-24.40%) 6 AM> ham cent
You swing a blessed dagger named 'Heartseeker' in a sweeping blow to an Imperial Centurion's hamstring!
Your hamstring slice *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion has some small but disgusting cuts.

civilized <783hp 337m 969mv 26000tnl (-24.40%) 6 AM> 
You parry an Imperial Centurion's punch and retaliate with lightning quickness!
Your wrath *** DEMOLISHES *** an Imperial Centurion!
You parry an Imperial Centurion's punch.
An Imperial Centurion dodges your wrath.
Your wrath misses an Imperial Centurion.
An Imperial Centurion dodges your wrath.
An Imperial Centurion has some small but disgusting cuts.

civilized <783hp 337m 969mv 26000tnl (-24.40%) 6 AM> wher

You parry an Imperial Centurion's punch.
Your wrath MANGLES an Imperial Centurion!
An Imperial Centurion dodges your wrath.
Your wrath *** DEMOLISHES *** an Imperial Centurion!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
An Imperial Centurion is covered with bleeding wounds.

civilized <863hp 337m 969mv 26000tnl (-24.40%) 6 AM> People near you:
(PK) Syril                        Inside the Local Temple
(PK) Viya                         Entrance to the Village of Balator
An Imperial Centurion is covered with bleeding wounds.

civilized <863hp 337m 969mv 26000tnl (-24.40%) 6 AM> wher

You parry an Imperial Centurion's punch.
You parry an Imperial Centurion's punch.
An Imperial Centurion dodges your wrath.
Your wrath *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion dodges your wrath.
An Imperial Centurion is gushing blood.

civilized <863hp 337m 969mv 26000tnl (-24.40%) 6 AM> People near you:
(PK) Syril                        On the Main Path Through the Village
(PK) Viya                         Entrance to the Village of Balator
An Imperial Centurion is gushing blood.

civilized <863hp 337m 969mv 26000tnl (-24.40%) 6 AM> af
You are affected by:
Power: 'mantle of the phoenix' for 43 hours.
Power: 'mantle of the phoenix' for 43 hours.
Power: 'mantle of the phoenix' for 43 hours.
Physical effect: 'cabal raid' modifies morale by 12 for 33 hours.
Spell: 'giant strength' modifies strength by 4 for 29 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Spell: 'armor' modifies armor class by -20 for 14 hours.
Spell: 'aura' modifies armor class by -30 for 12 hours.
Spell: 'change sex' modifies sex by 1 for 10 hours.
Skill: 'zeal' modifies hit roll by 3 for 7 hours.
Skill: 'zeal' modifies damage roll by 7 for 7 hours.
Physical effect: 'hemorrhage' for 3 hours.
Skill: 'hurl' modifies strength by -6 for 3 hours.
Skill: 'poison' modifies strength by -5 for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 1 hours.
Skill: 'berserk' modifies hp by 110 for 0 hours.
Skill: 'berserk' modifies armor class by 25 for 0 hours.
Skill: 'berserk' modifies hit roll by 5 for 0 hours.
Skill: 'berserk' modifies damage roll by 10 for 0 hours.
Power: 'eyes of flame' for -1 hours.
An Imperial Centurion is gushing blood.

civilized <863hp 337m 969mv 26000tnl (-24.40%) 6 AM> 
You dodge an Imperial Centurion's punch and close in for a concealed attack!
Your wrath MANGLES an Imperial Centurion!
An Imperial Centurion dodges your wrath.
Your wrath MANGLES an Imperial Centurion!
An Imperial Centurion parries your wrath.
An Imperial Centurion is writhing in agony.

civilized <863hp 337m 969mv 26000tnl (-24.40%) 6 AM> wher
People near you:
(PK) Syril                        On a Dirt Road South of Balator
(PK) Viya                         Entrance to the Village of Balator
An Imperial Centurion is writhing in agony.

civilized <863hp 337m 969mv 26000tnl (-24.40%) 6 AM> 
You parry an Imperial Centurion's punch.
An Imperial Centurion's punch MUTILATES you!
Your wrath *** DEMOLISHES *** an Imperial Centurion!
Your wrath misses an Imperial Centurion.
An Imperial Centurion parries your wrath.
An Imperial Centurion is convulsing on the ground.

civilized <822hp 337m 969mv 26000tnl (-24.40%) 6 AM> hamstring Syril
They aren't here.
An Imperial Centurion is convulsing on the ground.

civilized <822hp 337m 969mv 26000tnl (-24.40%) 6 AM> hamstring Syril
hamstring Syril
They aren't here.
You dodge an Imperial Centurion's punch and close in for a concealed attack!
Your wrath *** DEMOLISHES *** an Imperial Centurion!
An Imperial Centurion is DEAD!!
You receive 0 experience points (40% bonus).
An Imperial Centurion's severed head plops on the ground.
The gods give you 16 copper coins for your sacrifice of the burnt corpse of an Imperial Centurion.

civilized <822hp 337m 969mv 26000tnl (-24.40%) 6 AM> They aren't here.

civilized <822hp 337m 969mv 26000tnl (-24.40%) 6 AM> hamstring Syril
s
They aren't here.

civilized <822hp 337m 969mv 26000tnl (-24.40%) 6 AM> On the Main Path through the Village 
 
[Exits: north east south west]
A human member of the Balator town watch keeps the peace here.

civilized <822hp 337m 968mv 26000tnl (-24.40%) 6 AM> hamstring Syril
They aren't here.

civilized <822hp 337m 968mv 26000tnl (-24.40%) 6 AM> s
hamstring Syril
On the Main Path Through the Village 
 
[Exits: north east south west]

civilized <822hp 337m 967mv 26000tnl (-24.40%) 6 AM> s
They aren't here.

civilized <822hp 337m 967mv 26000tnl (-24.40%) 6 AM> hamstring Syril
On the Main Path Through the Village 
 
[Exits: north east south west]
A human member of the Balator town watch keeps the peace here.

civilized <822hp 337m 966mv 26000tnl (-24.40%) 6 AM> They aren't here.

civilized <822hp 337m 966mv 26000tnl (-24.40%) 6 AM> s
hamstring Syril
On the Main Path Through the Village 
 
[Exits: north east south west]
A cloud giant warrior student is trying to look graceful with little success.
A villager passes by on their way about town.

civilized <822hp 337m 965mv 26000tnl (-24.40%) 6 AM> They aren't here.

civilized <822hp 337m 965mv 26000tnl (-24.40%) 6 AM> wher
s
People near you:
(PK) Viya                         On the Main Path Through the Village

civilized <822hp 337m 965mv 26000tnl (-24.40%) 6 AM> hamstring Syril
On the Main Path Through the Village 
 
[Exits: north east south west]
A villager passes by on their way about town.

civilized <822hp 337m 964mv 26000tnl (-24.40%) 6 AM> They aren't here.

civilized <822hp 337m 964mv 26000tnl (-24.40%) 6 AM> s
s
On the Main Path Through the Village 
 
[Exits: north east south west]

civilized <822hp 337m 963mv 26000tnl (-24.40%) 6 AM> wher
On the Main Path Through the Village 
 
[Exits: north east south west]
     Water splashes forth from an ornate fountain.

civilized <822hp 337m 962mv 26000tnl (-24.40%) 6 AM> People near you:
(PK) Viya                         On the Main Path Through the Village

civilized <822hp 337m 962mv 26000tnl (-24.40%) 6 AM> w
Inside the Local Temple 
 
[Exits: north east south west]
A villager passes by on their way about town.
A lone cleric is here, tending the temple and healing those in need.

civilized <822hp 337m 961mv 26000tnl (-24.40%) 6 AM> heal heal
You pay the cleric 900 copper coins.
The cleric closes her eyes for a moment and nods at you.
A calming warmth suffuses your body as the cleric heals your wounds.

*** skip ***

PROTECTED civilized <999hp 348m 952mv 26000tnl (-24.40%) 8 AM> hamstring Syril
They aren't here.

PROTECTED civilized <999hp 348m 952mv 26000tnl (-24.40%) 8 AM> w
Outside the Bahiyaa Gate 
 
[Exits: north east south west]
     A sign points north towards Balator and south towards the Desert of Araile.
(Red Aura) Syril is here.

civilized <999hp 348m 950mv 26000tnl (-24.40%) 8 AM> hamstring Syril

Syril thrusts his dagger towards you, attempting to sever your artery!
Blood gushes out of your severed artery!
A spray of blood erupts from your wound!
Syril's deep gash maims you!
You are in no position to reach their hamstring.
Syril has a few scratches.

civilized <966hp 348m 950mv 26000tnl (-24.40%) 8 AM> 
You dodge Syril's venomous slash.
You parry Syril's venomous slash and retaliate with lightning quickness!
Your wrath *** DEMOLISHES *** Syril!
You dodge Syril's venomous slash.
You parry Syril's venomous slash.
Syril parries your wrath.
Syril dodges your wrath.
Syril dodges your wrath and closes in for a concealed attack!
Syril's venomous slash EVISCERATES you!
Syril dodges your wrath and closes in for a concealed attack!
Syril's venomous slash EVISCERATES you!
Syril has some small but disgusting cuts.

civilized <871hp 348m 950mv 26000tnl (-24.40%) 8 AM> trip

You dodge Syril's venomous slash and close in for a concealed attack!
Your wrath *** DEMOLISHES *** Syril!
You parry Syril's venomous slash.
Your wrath *** DEMOLISHES *** Syril!
Syril dodges your wrath and closes in for a concealed attack!
Syril's venomous slash EVISCERATES you!
Syril parries your wrath.
Syril dodges your wrath.
Syril dodges your wrath.
Syril is covered with bleeding wounds.

civilized <824hp 348m 950mv 26000tnl (-24.40%) 8 AM> His feet aren't on the ground.
Syril is covered with bleeding wounds.

civilized <824hp 348m 950mv 26000tnl (-24.40%) 8 AM> stab
Your failed attempt to stab Syril leaves you defenseless.
Syril's venomous slash EVISCERATES you!
Syril is covered with bleeding wounds.

civilized <779hp 348m 950mv 26000tnl (-24.40%) 8 AM> 
You dodge Syril's venomous slash and close in for a concealed attack!
Your wrath *** DEVASTATES *** Syril!
You dodge Syril's venomous slash.
Syril dodges your wrath and closes in for a concealed attack!
Syril's venomous slash maims you!
Syril parries your wrath.
Syril parries your wrath.
Syril dodges your wrath and closes in for a concealed attack!
Syril's venomous slash EVISCERATES you!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Syril is gushing blood.

civilized <772hp 348m 950mv 26000tnl (-24.40%) 8 AM> 
Syril stops using an envenomed dagger.
Syril wields a mace with the head of a screaming demon.
Syril is gushing blood.

civilized <772hp 348m 950mv 26000tnl (-24.40%) 8 AM> 
Syril brings a mace with the head of a screaming demon around with bone-shattering force!
Syril's bone-shattering blow DISMEMBERS you!
Syril is gushing blood.

civilized <718hp 348m 950mv 26000tnl (-24.40%) 8 AM> 
Syril's defilement EVISCERATES you!
You parry Syril's venomous slash.
You dodge Syril's defilement.
You begin to get a feel for Syril's preferred attacking movements.
Syril parries your wrath.
A voice in your mind exclaims 'Shall we kill Syril?  Yes, let's.'
Gripping Heartseeker tightly, you lash out with blinding speed!
Syril begins to bleed from your precise strike.
Your lightning-quick strike *** DEMOLISHES *** Syril!
Syril is writhing in agony.

civilized <670hp 298m 950mv 26000tnl (-24.40%) 8 AM> bash
Charging forward, you lose your balance and fall when Syril avoids you!
Your bash misses Syril.
Syril is writhing in agony.

civilized <670hp 298m 950mv 26000tnl (-24.40%) 8 AM> 
You parry Syril's defilement.
You dodge Syril's venomous slash.
You dodge Syril's defilement.
You understand Syril's favorite defensive postures, and see his weaknesses.
Syril parries your wrath.
Syril parries your wrath.
Syril stops your wrath just before it reaches him.
Syril dodges your wrath.
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Syril is writhing in agony.

civilized <830hp 298m 950mv 26000tnl (-24.40%) 8 AM> 
Syril stops using an envenomed dagger.
Syril stops using a mace with the head of a screaming demon.
Syril wields the Blade of Burning Wasps.
Syril is writhing in agony.

civilized <830hp 298m 950mv 26000tnl (-24.40%) 8 AM> 
You get in one more shot on Syril as he flees.
Your parting blow *** DEVASTATES *** Syril!
Syril has fled!

civilized <830hp 298m 950mv 26000tnl (-24.40%) 8 AM> hamstring Syril
hamstring Syril
They aren't here.

civilized <830hp 298m 950mv 26000tnl (-24.40%) 8 AM> They aren't here.

civilized <830hp 298m 950mv 26000tnl (-24.40%) 8 AM> wher
e
People near you:
(PK) Syril                        Northern Perimeter of Hamsah Mu'tazz
(PK) Viya                         Outside the Bahiyaa Gate

civilized <830hp 298m 950mv 26000tnl (-24.40%) 8 AM> Inside the Bahiyaa Gate 
 
[Exits: [north] east south west]
A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A brightly-dressed man with a broad smile is here talking.
A city greeter says 'Greetings, elf, may your stay in Hamsah Mu'tazz be your greatest pleasure!'

PROTECTED civilized <830hp 298m 941mv 26000tnl (-24.40%) 8 AM> e
Western Al Abbas 
 
[Exits: north east west]
A nomad trader walks the city streets.
A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes.
A nomad trader walks the city streets.
A man lies here in squalor, begging for food.
Tied to a hitch, a camel stands here, spitting into the crowd.

PROTECTED civilized <830hp 298m 939mv 26000tnl (-24.40%) 8 AM> e
e
e
Western Al Abbas 
 
[Exits: east west]
Zindani practices his forms here.

*** Skip ***

PROTECTED civilized <738hp 300m 759mv 26000tnl (-24.40%) 9 AM> The High Altar of the Great Temple 
 
[Exits: north south]
(Red Aura) Syril is here.
A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes.
An old woman kneels here in prayer.
(White Aura) The Enlightened Master of the Temple is here, praying for the weak.

PROTECTED civilized <738hp 300m 758mv 26000tnl (-24.40%) 9 AM> You swing a blessed dagger named 'Heartseeker' in a sweeping blow to Syril's hamstring!
A spray of blood erupts from Syril's wound!
Your hamstring slice *** DEVASTATES *** Syril!
Syril is convulsing on the ground.

PROTECTED civilized <738hp 300m 758mv 26000tnl (-24.40%) 9 AM> 
You parry Syril's piercing fire.
You dodge Syril's punch and close in for a concealed attack!
Your wrath *** DEMOLISHES *** Syril!
Syril is stunned, and rendered helpless.
You dodge Syril's piercing fire.
You develop awareness of Syril's vital points, to better land harsh blows.
Syril dodges your wrath.
Syril dodges your wrath.
Syril parries your wrath.
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Your pendant fills you with its warmth.
The power of your protections interfere with a wooden hummingbird pendant's healing.
You feel better!
Syril is convulsing on the ground.

PROTECTED civilized <898hp 300m 758mv 26000tnl (-24.40%) 9 AM> 
You get in one more shot on Syril as he flees.
Your parting blow *** DEMOLISHES *** Syril!
Syril is DEAD!!
You land the killing blow against Syril.
Syril's head is shattered, and his brains splash all over you.

PROTECTED civilized <898hp 300m 758mv 26000tnl (-24.40%) 9 AM> 
The bleeding stops.
The wound closes up.
You continue to bleed from your wounds.
Your bleeding artery DISMEMBERS you!

PROTECTED civilized <845hp 301m 761mv 26000tnl (-24.40%) 10 AM> l in corpse
The burnt corpse of Syril contains:
     (Red Aura) a black silk cape adorned with a blood-red spider
     a pair of titanium gauntlets (Damaged)
     (Red Aura) red-gold dragon leggings
     a primitive fertility mask
( 2) a moss-lined ring, set with turquoise
     (Red Aura) a tight-fitting spidersilk bracer
     an elaborate beaded onyx belt
     the girdle of endless space
     a brass dragon's talon
     a straight razor
     a silver necklace
     (Red Aura) red-gold dragon armguards
     a ranger lord's circlet
( 2) (Iron) an envenomed dagger
     (Red Aura) (Glowing) (Humming) a mace with the head of a screaming demon
     a long elvish mace
     a dragon embroidered red coat
     a pair of black suede boots
     (Red Aura) a serpentine dagger
     (Humming) the Blade of Burning Wasps
     a metal canteen insulated in a wolf's pelt
     a small coral ring
     some seaweed - Water Breathing
     (Red Aura) (Glowing) a shield of flames
     (Glowing) an oval sapphire pendant with a silver chain
     a potion of teleportation
     20 gold coins
     26 silver coins
     11 copper coins
Subject Author Views Posted

Syril

LogFiend 140 August 28, 2019 04:26AM

Lol WTF Fortbattle?

BlkDrgn 95 August 28, 2019 06:26AM



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