Goblin Log of the Day: Ragglerut takes his time getting ready for a date with Khudegallin

May 12, 2021 07:50PM
*** Today we have a rank 39 Ragglerut against a rank 32 storm paladin. ***
*** That's good goblin math, but even ***
*** with that rank disparity, a few things would have to go right for this ***
*** goblin to stand a chance. ***

*** Our story begins with Ragglerut spying his prey in the frost giant place. 
wilderness  <724hp 522m 705mv 6375tnl (53.67%) 9 PM>
s
A Desolate Trail
  All around you are blackened trees and bushes, as if struck by some great
disease. There is little sign of animal life, and the air is completely devoid
of birds. The dead-thorny brush makes leaving the trail very difficult, so
your only obvious paths are north and south, leading deeper into the dead
woods.

[Exits: north south]
A vicious warg has arrived.

wilderness  <724hp 522m 705mv 6375tnl (53.67%) 9 PM>
wher
People near you:
(PK) Khudegallin                  A Trail Through the Frigid Wasteland
(PK) Ragglerut                    A Desolate Trail

wilderness  <724hp 522m 705mv 6375tnl (53.67%) 9 PM>
n
The Dark Woods
  You are traveling through woods that are as dark as night. The trees above
block all light and wind. The air is stagnant and smells of death and decay.
The lack of sounds and other signs of life make your skin crawl and you feel
very much like turning back and heading for safer areas. The path leads north
into more open lands while it also leads south into the darkness of the forest.
A small sign is posted here.

[Exits: north south]
A vicious warg has arrived.

*** But before rushing in, Ragglerut must get himself all situated. ***

*** First, set our target, to the best of our ability. ***
wilderness  <724hp 522m 705mv 6375tnl (53.67%) 9 PM>
targ khud
Target is now: Khud

*** Second, mount or not mount? Let's go for backstab and trip. If he's a shield guy, ***
*** archery will be no good. And he can just heal himself from immolate. ***
dm
dismount
You climb down off the back of a vicious warg.

wilderness  <724hp 522m 705mv 6375tnl (53.67%) 9 PM>
wield animus
You stop using a golden-handled cutlass.
You wield the rune-marked war axe named "Animus".
The rune-marked war axe named "Animus" feels like a part of you!

wilderness  <724hp 522m 705mv 6375tnl (53.67%) 10 PM>
dual tooth
You stop using a dagger of twisted iron.
You dual wield a smoldering dagger named 'Dragon's Tooth'.
A smoldering dagger named 'Dragon's Tooth' feels like a part of you!
*** Non-physical weapons, that the paladin doesn't know. Good Ragglerut. No time for bloodsteeping though. ***

*** Third, we are very scared of wrath and flamestrike, so let's dress up in our saves outfit. ***
wilderness  <724hp 522m 705mv 6375tnl (53.67%) 10 PM>
You stop using a sterling silver choker.
You wear a necklace of moonstones around your neck.
As you adjust a necklace of moonstones, a flicker in the glowing moonstone catches your eye.
The sky is getting cloudy.

wilderness  <704hp 531m 705mv 6375tnl (53.67%) 11 PM>
As you remove a necklace of moonstones, your skin tingles irritably.
You stop using a necklace of moonstones.
You wear a necklace of moonstones around your neck.
As you adjust a necklace of moonstones, a flicker in the glowing moonstone catches your eye.

*** Fourth, we prep up. So much to do! ***

*** Snip advanced aliases automatically eat super secret roots and shit ***
wilderness  <704hp 531m 674mv 6375tnl (53.67%) 11 PM>
aff
You are affected by:
Spell: 'protection from good' for 24 hours.
Spell: 'detect invis' for 11 hours.
Spell: 'puissance' modifies strength by 2 for 10 hours.
Spell: 'fortitude' modifies constitution by 2 for 10 hours.
Spell: 'tenacity' modifies hp by 39 for 8 hours.
Spell: 'accelerate' modifies armor class by -22 for 5 hours.
Spell: 'accelerate' modifies hit roll by 4 for 5 hours.
Spell: 'accelerate' modifies dexterity by 2 for 5 hours.
Skill: 'ululate' for 5 hours.
Spell: 'enlarge' modifies size by 1 for 4 hours.
Spell: 'enlarge' modifies damage roll by 1 for 4 hours.
Spell: 'enlarge' modifies constitution by 1 for 4 hours.
Spell: 'enlarge' modifies dexterity by -2 for 4 hours.
Spell: 'enlarge' modifies strength by 2 for 4 hours.

*** Don't forget your main attack ***
wilderness  <704hp 531m 705mv 6375tnl (53.67%) 11 PM>
action backstab
Action is now: backstab
*** Let's do this ***
s
The Dark Woods
  You are traveling through woods that are as dark as night. The trees above
block all light and wind. The air is stagnant and smells of death and decay.
The lack of sounds and other signs of life make your skin crawl and you feel
very much like turning back and heading for safer areas. The path leads north
into more open lands while it also leads south into the darkness of the forest.
A small sign is posted here.

[Exits: north south]
A vicious warg has arrived.

wilderness  <704hp 531m 700mv 6375tnl (53.67%) 11 PM>
s
A Desolate Trail
  All around you are blackened trees and bushes, as if struck by some great
disease. There is little sign of animal life, and the air is completely devoid
of birds. The dead-thorny brush makes leaving the trail very difficult, so
your only obvious paths are north and south, leading deeper into the dead
woods.

[Exits: north south]
A vicious warg has arrived.

wilderness  <704hp 531m 693mv 6375tnl (53.67%) 11 PM>
s
A Desolate Trail
  All around you are blackened trees and bushes, as if struck by some great
disease. There is little sign of animals, and the air is completely devoid of
birds. The dead-thorny brush makes leaving the trail very difficult, so your
only obvious paths are north and south, leading deeper into the dead woods. It
is starting to get very cold the further south you go, and you notice traces of
snow and ice.
 Far off to the southwest you see the ruins of what was once the city of Mahn-
tor, abandoned and weathered away from the harsh climate. Now, the ruins are
covered in about 10 feet of solid ice and snow, making exploration of them
impossible.

[Exits: north south]
A vicious warg has arrived.

wilderness  <704hp 531m 686mv 6375tnl (53.67%) 11 PM>
s
A Desolate Crossroads
  The black woodlands are very thick here, with snow & ice covering everything.
The icy winds howl mercilessly, certain to bring a frigid death to any person
foolish enough to travel without thick, warm clothing. Off to the east, the
woodlands give way to a light trail. To the south you may enter deeper into
the frigid wasteland, sticking to the safety of the guarded trail. To the west
you notice a huge, stone watchtower standing as a beacon of warmth to your cold
bones. Perhaps you should step inside to warm up before continuing on your
journey.

An aura of cold fills this area, dropping the temperature below freezing.

[Exits: north east south [west]]
A vicious warg has arrived.

wilderness  <704hp 531m 680mv 6375tnl (53.67%) 11 PM>
wher
People near you:
(PK) Ragglerut                    A Desolate Crossroads
*** Where'd he go? Someone took too long getting ready for the dance. ***

wilderness  <714hp 536m 677mv 6375tnl (53.67%) 12 AM>
whok
who pk
[47 Human Nec] (PK) Seraxan Althraxten the Spectre
[30  Elf  War] (PK) Ayalene the Woman-At-Arms
[40 D-Elf War] (PK) Zeirathria the Mistress of Weapons
[32 Storm Pal] (PK) Khudegallin the Exemplar of Generosity
*39 Gobln Rai* (PK) Ragglerut the Goblin Champion

Players found: 5

*** He's still awake, sooo, let's mount up and race to Voralia or somewhere. ***

wilderness  <714hp 536m 677mv 6375tnl (53.67%) 12 AM>
mn
mount
With confidence you mount a vicious warg and settle in for the ride.

wilderness  <714hp 536m 677mv 6375tnl (53.67%) 12 AM>
n
A Desolate Crossroads
  The black woodlands are very thick here, with snow & ice covering everything.
The icy winds howl mercilessly, certain to bring a frigid death to any person
foolish enough to travel without thick, warm clothing. Off to the east, the
woodlands give way to a light trail. To the south you may enter deeper into
the frigid wasteland, sticking to the safety of the guarded trail. To the west
you notice a huge, stone watchtower standing as a beacon of warmth to your cold
bones. Perhaps you should step inside to warm up before continuing on your
journey.

An aura of cold fills this area, dropping the temperature below freezing.

*** Snip ***

*** We race north, and take a peek on the Eastern road ***
civilized <722hp 536m 692mv 6375tnl (53.67%) 1 AM>
wher
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An untended field of high
grass lies to the north, growing right up to the edge of the road.
Beyond this field, cultivated fields and pastures spread out to the
limit of the horizon in all directions, covering the gently rolling
countryside.  To the south of the road, the broken spires and crumbled
towers of a ruined ancient city are visible in the distance, rising above
the sparse forest of twisted and stunted trees that covers the land in
this direction.

[Exits: east west]
A guard paces here, keeping watch for the residents of the village.
A vicious warg has arrived.

civilized <722hp 536m 692mv 6375tnl (53.67%) 1 AM>
People near you:
  Tjur                         Along the Eastern Road
(PK) Khudegallin                  Along the Eastern Road
(PK) Ragglerut                    Along the Eastern Road
*** Aha! ***

*** How are we doing prepwise? ***
civilized <722hp 536m 692mv 6375tnl (53.67%) 1 AM>
aff
You are affected by:
Spell: 'protection from good' for 22 hours.
Spell: 'detect invis' for 9 hours.
Spell: 'puissance' modifies strength by 2 for 8 hours.
Spell: 'fortitude' modifies constitution by 2 for 8 hours.
Spell: 'tenacity' modifies hp by 39 for 6 hours.
Spell: 'accelerate' modifies armor class by -22 for 3 hours.
Spell: 'accelerate' modifies hit roll by 4 for 3 hours.
Spell: 'accelerate' modifies dexterity by 2 for 3 hours.
Skill: 'ululate' for 3 hours.
Spell: 'enlarge' modifies size by 1 for 2 hours.
Spell: 'enlarge' modifies damage roll by 1 for 2 hours.
Spell: 'enlarge' modifies constitution by 1 for 2 hours.
Spell: 'enlarge' modifies dexterity by -2 for 2 hours.
Spell: 'enlarge' modifies strength by 2 for 2 hours.

*** Ok, are we forgetting anything? ***

civilized <722hp 536m 692mv 6375tnl (53.67%) 1 AM>
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An empty field of freshly
turned earth lies to the north beyond a low stone fence, bordered to the
east and west by a thin screen of tall trees.  Cultivated fields and
pastures spread out to the limit of the horizon in all directions save
south, where an untended field of high grass lies, bordered on the north
by a decaying wooden split rail fence.  Scrub trees have sprouted up
throughout the field, filling perhaps half of it, evidence of the field's
disuse.

[Exits: east west]
A vicious warg has arrived.

civilized <722hp 536m 692mv 6375tnl (53.67%) 1 AM>
dm
dismount
You climb down off the back of a vicious warg.
*** Right Ragglerut! Backstab and trip. Stick to the script! ***

civilized <722hp 536m 692mv 6375tnl (53.67%) 1 AM>
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An empty field of freshly
turned earth lies to the north beyond a low stone fence, neat furrows
running to the north and south.  Cultivated fields and pastures spread
out to the limit of the horizon in all directions save south, where an
untended field of high grass lies, bordered on the north by a wooden
split rail fence.  Scrub trees grow in small clumps, evidence of the
field's disuse.

[Exits: east west]
A vicious warg has arrived.

*** Snip running around, not finding him. Where'd he go? ***

civilized <722hp 536m 685mv 6375tnl (53.67%) 1 AM>
wher
People near you:
  Tjur                         Along the Eastern Road
(PK) Ragglerut                    Along the Eastern Road

*** OH NO ***

*** Snip racing to Galadon ***
PROTECTED civilized <729hp 536m 678mv 6375tnl (53.67%) 2 AM>
wher
People near you:
  Umbrand                      The Chamber of Eternal Light
(PK) Ragglerut                    Outside the East Gate
  Folthendr                    The Chamber of Eternal Light

PROTECTED civilized <729hp 536m 678mv 6375tnl (53.67%) 2 AM>
e
The Eastern Crossroads
  By far the most congested crossroads of all those that surround Galadon, the
old road has been ground into nothing but dry dirt.  The trail kicks up
clouds of dirt at a step, old trails leading off in all directions.  Farms
fill the countryside, extending as far as the eye can see.  The road east
leads straight across the plains, across the desert to the city of Hamsah
Mu'tazz.  The trail north and south extends around the edge of the city of
Galadon, skirting along its border.  The road west leads into the grand
eastern gate of Galadon.  You notice a small sign off in the tall grass.

[Exits: north east south west]
     A sign points east to Voralian City, Hamsah Mu'tazz and Seantryn Modan.
A vicious warg has arrived.

*** Ok, time to pick up the pace ***
civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
mn
mount
With confidence you mount a vicious warg and settle in for the ride.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
e
Along the Eastern Road
  Constructed of great slabs of stone, a wide road descends through
overgrown fields of tall grass in a gradual slope towards a broad river
valley to the east.  The road continues towards the towering walls and
battlements of Galadon that rise to the west, crowning the top of the
highest elevation for miles around.  Cultivated fields, dotted here and
there with small herds of animals, grazing the lush grass for sustenance,
stretch out to the limit of the horizon in all directions save west.

[Exits: east west]
A vicious warg has arrived.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
wher
People near you:
  Tjur                         Along the Eastern Road
(PK) Ragglerut                    Along the Eastern Road
*** Getting antsy ***

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
action murder
Action is now: murder
*** Not sticking to the script. You know he's gonna pop out of the woodwork ***
*** and we're just gonna have to rush in. ***
e
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide road passes
through overgrown fields of tall grass as it runs towards a broad river
valley to the east.  The road begins a rise up a gentle slope towards the
towering walls and battlements of Galadon, visible in the distance to the
west.  Cultivated fields, dotted here and there with small ponds and
stands of trees, stretch out to the limit of the horizon in all
directions save west.

[Exits: east west]
A vicious warg has arrived.

*** Snip racing toward Large Crossroads without hitting where when... ***

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
e
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Nestled in the folds of a
large, green pasture to the north of the road lies a small spring-fed
pond.  A large herd of sheep grazes the lush grass of the pasture,
ignoring your presence completely.  Beyond this pasture, cultivated
fields and small farms spread out to the limit of the horizon in all
directions.  Stretching off to the south of the road as far as the eye
can see is a sparse forest of twisted and stunted trees.

[Exits: east west]
     A chainmail vest is here, made of a fine mesh of tiny links.
A vicious warg has arrived.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
Khudegallin has arrived.
*** There he is! ***

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
e
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.

[Exits: east west]
     A simple white cloak lies crumpled here.
     A steel shield lies here.
     A chainmail vest is here, made of a fine mesh of tiny links.
(WANTED) Tjur the minotaur is here.
A vicious warg has arrived.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
easdm
Huh?
*** I don't know what this bad alias is but I do it again ***

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
e
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Nestled in the folds of a
large, green pasture to the north of the road lies a small spring-fed
pond.  A large herd of sheep grazes the lush grass of the pasture,
ignoring your presence completely.  Beyond this pasture, cultivated
fields and small farms spread out to the limit of the horizon in all
directions.  Stretching off to the south of the road as far as the eye
can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
     A chainmail vest is here, made of a fine mesh of tiny links.
A vicious warg has arrived.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
Khudegallin has arrived.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
e
Along the Eastern Road 
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
     A simple white cloak lies crumpled here.
     A steel shield lies here.
     A chainmail vest is here, made of a fine mesh of tiny links.
(WANTED) Tjur the minotaur is here.
A vicious warg has arrived.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
easdm
Huh?
*** exactly ***

*** I suspect he's possessed by goblin cravings and is coming for me. ***
civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
kt
murder Khud
They aren't here.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
kt
murder Khud
They aren't here.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
kt
murder Khud
They aren't here.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
kt
murder Khud
They aren't here.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
kt
murder Khud
They aren't here.

civilized <729hp 536m 677mv 6375tnl (53.67%) 2 AM>
kt
murder Khud
Khudegallin has arrived.
*** I knew you'd come back you bloodthirsty paladin! ***
Khudegallin yells 'Help!  I am being attacked by Ragglerut!'
Khudegallin parries your magic.
Khudegallin is covered with bleeding wounds.
*** Oooh, he's already hurt! ***

civilized <729hp 536m 674mv 6375tnl (53.67%) 2 AM>
You dodge Khudegallin's whirling flames.
Khudegallin keeps you at bay with his polearm.
Khudegallin keeps you at bay with his polearm.
A vicious warg screams and attacks Khudegallin!
Khudegallin is covered with bleeding wounds.

civilized <729hp 536m 662mv 6375tnl (53.67%) 2 AM>
gw
grappleweapon
Khudegallin pushes you back with a flaming bardiche, disrupting your attack.
Khudegallin pushes a vicious warg back with a flaming bardiche, disrupting his attack.
As you close in for your grapple weapon, you are halted by a crushing blow from Khudegallin's
weapon's haft.
Khudegallin's retaliation devastates you!
You dodge Khudegallin's whirling flames.
You parry Khudegallin's whirling flames.
Your blow swings wildly and misses.
Khudegallin parries your searing cut.
Khudegallin keeps you at bay with his polearm.
Khudegallin is covered with bleeding wounds.

civilized <699hp 536m 647mv 6375tnl (53.67%) 2 AM>
A vicious warg's blow swings wildly and misses.
You dodge Khudegallin's whirling flames.
You parry Khudegallin's whirling flames.
Khudegallin keeps you at bay with his polearm.
Khudegallin parries your searing cut.
Khudegallin keeps you at bay with his polearm.
Khudegallin is covered with bleeding wounds.

civilized <699hp 536m 629mv 6375tnl (53.67%) 2 AM>
Khudegallin pushes you back with a flaming bardiche, disrupting your attack.
Khudegallin pushes a vicious warg back with a flaming bardiche, disrupting his attack.
Khudegallin is covered with bleeding wounds.

civilized <699hp 536m 629mv 6375tnl (53.67%) 2 AM>
The air trembles as Tjur bellows with rage!
*** Time for a sidebar about Tjur. Ragglerut and he ranked a little bit. Then, like ***
*** all of Ragglerut's friends, he ranked far past Ragglerut, got in with his ***
*** cool rank 51 crowd and forgot about Ragglerut. Such is the life of a raider. ***
*** It's also funny to note that back when Ragglerut was a wee gobbo, Graevnik, ***
*** who shared a soul with Tjur, tried to recruit Ragglerut to the village. Too bad ***
*** I was in the Clan. Too bad I actually got a low mage kill too! Finally, it's ***
*** almost funny to note that on many occasions I hunted a wood-elf applicant named ***
*** Tylluan, rumored to share that same deadly soul, whom did not hunt me, ***
*** but if he had, I'm sure would have beat the snot ***
*** out of me. I once saw him doing the warcry quest and I waited patiently for him ***
*** to walk out of the forest, but then a giant named Boldr saw me and asked me ***
*** what mischief I was up to, and I chickened out, assuming my element of surprise gone. *** 
*** But here, Tjur sticks around and give his old friend some much needed moral support. ***
Khudegallin is covered with bleeding wounds.

civilized <699hp 536m 629mv 6375tnl (53.67%) 2 AM>
A vicious warg's blow swings wildly and misses.
A vicious warg's chomp decimates Khudegallin!
Khudegallin's whirling flames EVISCERATES you!
You dodge Khudegallin's whirling flames.
Your blow swings wildly and misses.
Khudegallin keeps you at bay with his polearm.
Khudegallin is covered with bleeding wounds.

civilized <655hp 536m 614mv 6375tnl (53.67%) 2 AM>
Tjur says 'Kill himm!'
*** I thought he said Kick him. Minotaurs, you know. ***
Khudegallin pushes you back with a firm strike from a flaming bardiche, disrupting your attack.
Khudegallin's whirling flames DISMEMBERS you!
Khudegallin pushes a vicious warg back with a flaming bardiche, disrupting his attack.
Khudegallin is covered with bleeding wounds.

civilized <591hp 536m 614mv 6375tnl (53.67%) 2 AM>
kick
A vicious warg's blow swings wildly and misses.
You dodge Khudegallin's whirling flames.
You parry Khudegallin's whirling flames.
Your blow swings wildly and misses.
Khudegallin keeps you at bay with his polearm.
Khudegallin is covered with bleeding wounds.

civilized <597hp 536m 617mv 6375tnl (53.67%) 3 AM>
Your kick EVISCERATES Khudegallin!
*** I've learned brawling, bitch!  ***
Khudegallin is covered with bleeding wounds.

civilized <597hp 536m 617mv 6375tnl (53.67%) 3 AM>
Khudegallin whirls a flaming bardiche to strike you before you can react!
Khudegallin's quick strike decimates you!
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 617mv 6375tnl (53.67%) 3 AM>
di
Khudegallin pushes you back with a flaming bardiche, disrupting your attack.
Khudegallin pushes a vicious warg back with a flaming bardiche, disrupting his attack.
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 617mv 6375tnl (53.67%) 3 AM>
A vicious warg's blow swings wildly and misses.
You parry Khudegallin's whirling flames.
Your blow swings wildly and misses.
Khudegallin keeps you at bay with his polearm.
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 611mv 6375tnl (53.67%) 3 AM>
fb
fallback
Khudegallin whirls a flaming bardiche briefly, but settles into a defense anew.
You parry Khudegallin's whirling flames.
You dodge Khudegallin's whirling flames.
Khudegallin parries your magic.
Khudegallin keeps you at bay with his polearm.
Khudegallin keeps you at bay with his polearm.
Khudegallin keeps you at bay with his polearm.
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 590mv 6375tnl (53.67%) 3 AM>
You can't kick dirt while riding a mount!--------> can't dirt YOU ARE MOUNTED
*** No! We scrapped the script, remember??  ***
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 590mv 6375tnl (53.67%) 3 AM>
You retreat from the heart of combat and fall back to a safer position!+++++ YOU FELL BACK +++++++
*** This was a lucky fallback - don't think that you can reliably fallback like this when mounted, ***
*** you need to have another merc in your group. (But I hadn't yet figured that out) ***
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 590mv 6375tnl (53.67%) 3 AM>
Tjur looks at Khudegallin.
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 590mv 6375tnl (53.67%) 3 AM>
Khudegallin pushes a vicious warg back with a flaming bardiche, disrupting his attack.
Khudegallin pushes you back with a flaming bardiche, disrupting your attack.
Khudegallin is covered with bleeding wounds.

civilized <569hp 536m 590mv 6375tnl (53.67%) 3 AM>
A vicious warg's blow swings wildly and misses.
A vicious warg's chomp decimates Khudegallin!
Khudegallin's whirling flames EVISCERATES a vicious warg!
Your blow swings wildly and misses.
Khudegallin keeps you at bay with his polearm.
Khudegallin is gushing blood.

civilized <569hp 536m 587mv 6375tnl (53.67%) 3 AM>
Tjur looks at you.
Khudegallin is gushing blood.

civilized <569hp 536m 587mv 6375tnl (53.67%) 3 AM>
gw
grappleweapon
*** Whatevs, let's go for it again. I'm leary about if I can grapple a big weapon ***
*** I don't know how to wield, but one skirt won't kill him at this point. ***
*** I would eventually learn that this was pretty much my best skill. ***
As you close in for your grapple weapon, Khudegallin deals you a solid blow with his weapon's haft.
Khudegallin's retaliation hits you.
You lunge for a flaming bardiche!
As you close in for your grapple weapon, Khudegallin deals you a solid blow with his weapon's haft.
Khudegallin's retaliation wounds you.
You grapple a flaming bardiche with your teeth and yank it from Khudegallin's grasp!
Your grappling injures you.
Khudegallin is gushing blood.
*** Woohoo! This turns the fight pretty quickly ***

civilized <523hp 536m 587mv 6375tnl (53.67%) 3 AM>
Khudegallin narrows his eyes and glares in a vicious warg's direction.
Khudegallin's heavenly wrath DISMEMBERS a vicious warg!
*** Hah! ***
Khudegallin is gushing blood.

civilized <523hp 536m 587mv 6375tnl (53.67%) 3 AM>
A vicious warg's chomp devastates Khudegallin!
A vicious warg's chomp mauls Khudegallin.
Khudegallin's punch maims a vicious warg!
Your magic misses Khudegallin.
Your searing cut EVISCERATES Khudegallin!
Your searing cut DISMEMBERS Khudegallin!
*** I'm guessing sanc is down. woot! ***
Khudegallin is writhing in agony.

civilized <523hp 536m 578mv 6375tnl (53.67%) 3 AM>
tri
*** Old habits die so hard. I see him writhing, must lag and keep in battle! No ***
*** matter how much advanced trigger/echo/highlight technology I employ to protect ***
*** myself from myself, myself still wins. Kind of wish I could write a macro that ***
*** would burn my fingers whenever I entered a command that can't be done when mounted. ***
*** But I had my script in my head, I guess. Luckily it wouldn't matter. ***
A vicious warg's chomp devastates Khudegallin!
A vicious warg's chomp decimates Khudegallin!
Khudegallin's punch misses a vicious warg.
Your magic EVISCERATES Khudegallin!
Your searing cut DISMEMBERS Khudegallin!
Khudegallin is DEAD!!
You land the killing blow against Khudegallin.

civilized <523hp 536m 572mv 6375tnl (53.67%) 3 AM>
But you aren't fighting anyone!

civilized <523hp 536m 572mv 6375tnl (53.67%) 3 AM>
Seeing the humorous events before him, Tjur chortles loudly.
*** You don't even know, commander ***

civilized <523hp 536m 572mv 6375tnl (53.67%) 3 AM>
l corpse
Most of the corpse of Khudegallin lies here, beside a smoldering pile of ashes.
The burnt corpse of Khudegallin contains:
     a pair of hinged steel greaves
     a thick engraved steel bracer
     a pair of hardened leather armguards studded with violet crystals
     a pair of leather boots studded with violet crystals
     a pair of hardened leather gauntlets studded with violet crystals
     a cowhide knapsack
     a long silver-etched bracer
     a silver-bladed poleaxe
     a sandy-brown desert cloak
     a silver ring enameled with a black rose
     a golden ring set with a dragonseye
     (Glowing) a hefty steel halberd
     a metal canteen insulated in a wolf's pelt
     a cloak of midnight
     (Glowing) a wool cloak with an ebony clasp
     (Glowing) a long rod of burnished silver
     the belt of life
     a horned minotaur helm
     a suit of black chainmail
     a large, crimson-stained halberd
     a Frostbrand sword
     a small black skeleton key
     25 gold coins
     16 silver coins
     336 copper coins

civilized <523hp 536m 572mv 6375tnl (53.67%) 3 AM>
gc corpse
get all.coins corpse
You get 25 gold coins from the burnt corpse of Khudegallin.
No one is around to take coins from you!
You get 16 silver coins from the burnt corpse of Khudegallin.
No one is around to take coins from you!
You get 336 copper coins from the burnt corpse of Khudegallin.
No one is around to take coins from you!

civilized <523hp 536m 572mv 6375tnl (53.67%) 3 AM>
You establish your footing once more.
*** WTF weird paladin shit did he do to me? ***
Subject Author Views Posted

Goblin Log of the Day: Ragglerut takes his time getting ready for a date with Khudegallin

callowin 277 May 12, 2021 07:50PM



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