Qeb axe-assinates Grymiir

LogFiend
January 02, 2025 10:19AM
where
People near you:
(PK) Qeb                          The Chamber of the Council of Four

civilized <759/824hp 263/415m 812/831mv 2820tnl (83.98%) 4 PM>  indoor  
up
The Imperial Throne Room 
  You stand in a room designed to intimidate the greatest leaders in 
the Realm.  Four pillars rise to a domed ceiling.  Each pillar 
representing a Sect of the Empire.  The floor is a polished black 
marble with the words of the Imperial Law inscribed in gold so 
that they are forever present in the eyes of visiting dignitaries.  
At the center of room stands the Imperial Throne, equidistant from 
all of the pillars, showing equal support for each Sect but belonging 
to none.  A stairway leads back down to the fortress.
 
[Exits: down]
( 2) An uninteresting key crafted of lead is half-buried in muck.
     The Throne of the Emperor rests here in the center of the room.
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.
You yell 'Help! I'm being attacked by the Imperial Blademaster!'
You parry the Imperial Blademaster's punch.
The Imperial Blademaster maims you!
You yell 'Help! I'm being attacked by the Imperial Warlock!'
You parry the Imperial Warlock's slash.
You parry the Imperial Warlock's slash.
You yell 'Help! I'm being attacked by the Imperial Assassin!'
You parry the Imperial Assassin's slash.
You parry the Imperial Assassin's slash.
You yell 'Help! I'm being attacked by the Imperial Prelate!'
You parry the Imperial Prelate's slash.
The Imperial Blademaster is covered with bleeding wounds.

civilized <725/824hp 263/415m 811/831mv 2820tnl (83.98%) 4 PM>  indoor  

You parry the Imperial Blademaster's punch.
The Imperial Blademaster's kicked dirt misses you.
You parry the Imperial Warlock's slash.
The Imperial Warlock utters the words, 'diesilla barh'.
The Imperial Warlock thrusts his hand forward as a brilliant shaft of lightning lurches toward you.
The Imperial Warlock's lightning bolt maims you!
You parry the Imperial Assassin's slash.
You parry the Imperial Prelate's slash.
Your divine power MANGLES the Imperial Blademaster!
Your wrath MANGLES the Imperial Blademaster!
Your divine power MANGLES the Imperial Blademaster!
Your divine power MANGLES the Imperial Blademaster!
The Imperial Blademaster is gushing blood.

civilized <692/824hp 263/415m 811/831mv 2820tnl (83.98%) 4 PM>  indoor  
flee
flee
PANIC! You couldn't escape!
The Imperial Blademaster is gushing blood.

civilized <692/824hp 263/415m 811/831mv 2820tnl (83.98%) 4 PM>  indoor  
flee
flee
The Chamber of the Council of Four 
  A huge round table of black marble dominates this circular room.
Four chairs, which would be named thrones in any other chamber, 
are set at the four cardinal directions around the table.  The 
symbol of the Imperial Codex is embossed in gold on the center of 
the table.  The walls of the room are bare save The Words circling
the room just below the domed ceiling. Archways lead out of the room in 
all four directions, and stairs lead down and up.
 
[Exits: north east south west up down]
You flee from combat!

civilized <692/824hp 263/415m 810/831mv 2820tnl (83.98%) 4 PM>  indoor  
You aren't fighting anyone.

Autosaving.
You feel your pulse slow down.

civilized <703/762hp 271/415m 831/831mv 2820tnl (83.98%) 5 PM>  indoor  
You aren't fighting anyone.

civilized <703/762hp 271/415m 831/831mv 2820tnl (83.98%) 5 PM>  indoor  
sca up
You scan up.
***** UP: 1 *****
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.


civilized <703/762hp 271/415m 831/831mv 2820tnl (83.98%) 5 PM>  indoor  
down
The End of the Hallway 
  Stone floors are scrubbed clean and worn smooth from the passing 
of countless feet.  The walls to the east and west are decorated 
with a huge mural depicting great achievements of civilization, 
while huge letters spell out a message to all on the north wall.  
The hallway continues to the south while stone stairs spiral 
upwards to the next floor.  Engraved into the stone floors are
the words of Imperial Law, that which is known by all who wish
to succeed within the Empire.
 
[Exits: east south west up]

civilized <703/762hp 271/415m 830/831mv 2820tnl (83.98%) 5 PM>  indoor  
down
Alas, you cannot go that way.

civilized <703/762hp 271/415m 830/831mv 2820tnl (83.98%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          The End of the Hallway

civilized <703/762hp 271/415m 830/831mv 2820tnl (83.98%) 5 PM>  indoor  
up
The Chamber of the Council of Four 
  A huge round table of black marble dominates this circular room.
Four chairs, which would be named thrones in any other chamber, 
are set at the four cardinal directions around the table.  The 
symbol of the Imperial Codex is embossed in gold on the center of 
the table.  The walls of the room are bare save The Words circling
the room just below the domed ceiling. Archways lead out of the room in 
all four directions, and stairs lead down and up.
 
[Exits: north east south west up down]

civilized <703/762hp 271/415m 829/831mv 2820tnl (83.98%) 5 PM>  indoor  
scan all
You scan north.
***** NORTH: 1 *****
A warrior stands here guarding the Sect Hall of the Blade.

You scan south.
***** SOUTH: 1 *****
A figure cloaked in shadows is here guarding the Sect of Shadows.

You scan east.
***** EAST: 1 *****
A ghoul stands here gibbering and guarding the Sect Hall of Black Magic.

You scan west.
***** WEST: 1 *****
A novitiate of the dark Gods stands here guarding the Sect Hall of Divine Guidance.

You scan up.
***** UP: 1 *****
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.

You scan down.

civilized <703/762hp 271/415m 829/831mv 2820tnl (83.98%) 5 PM>  indoor  
recup
You slow your breathing, relax your limbs, and find a moment of calm.

civilized <727/762hp 261/415m 831/831mv 2820tnl (83.98%) 5 PM>  indoor  
where
Overhead Grymiir
People near you:
(PK) Qeb                          The Chamber of the Council of Four

civilized <727/762hp 261/415m 831/831mv 2820tnl (83.98%) 5 PM>  indoor  
They aren't here.

civilized <727/762hp 261/415m 831/831mv 2820tnl (83.98%) 5 PM>  indoor  
south
Before the Sect Hall of the Shadow 
  You stand in a simple hallway.  Onyx stone lines the walls, floors 
and arched ceiling.  The stone of the floor is clean and smooth as not
a single sound can be heard from it as one steps across it. Archways end 
the hall to the north and south.  The archway to the south has an
inscription etched above it.
 
[Exits: north south]
A figure cloaked in shadows is here guarding the Sect of Shadows.

civilized <727/762hp 261/415m 830/831mv 2820tnl (83.98%) 5 PM>  indoor  
south
The Shadow Sect Guardian moves to block your path.

civilized <727/762hp 261/415m 830/831mv 2820tnl (83.98%) 5 PM>  indoor  
where
who pk
People near you:
(PK) Qeb                          Before the Sect Hall of the Shadow

civilized <727/762hp 261/415m 830/831mv 2820tnl (83.98%) 5 PM>  indoor  
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 830/831mv 2820tnl (83.98%) 5 PM>  indoor  
north
The Chamber of the Council of Four 
  A huge round table of black marble dominates this circular room.
Four chairs, which would be named thrones in any other chamber, 
are set at the four cardinal directions around the table.  The 
symbol of the Imperial Codex is embossed in gold on the center of 
the table.  The walls of the room are bare save The Words circling
the room just below the domed ceiling. Archways lead out of the room in 
all four directions, and stairs lead down and up.
 
[Exits: north east south west up down]

civilized <727/762hp 261/415m 829/831mv 2820tnl (83.98%) 5 PM>  indoor  
down
The End of the Hallway 
  Stone floors are scrubbed clean and worn smooth from the passing 
of countless feet.  The walls to the east and west are decorated 
with a huge mural depicting great achievements of civilization, 
while huge letters spell out a message to all on the north wall.  
The hallway continues to the south while stone stairs spiral 
upwards to the next floor.  Engraved into the stone floors are
the words of Imperial Law, that which is known by all who wish
to succeed within the Empire.
 
[Exits: east south west up]

civilized <727/762hp 261/415m 828/831mv 2820tnl (83.98%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          The End of the Hallway

civilized <727/762hp 261/415m 828/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 828/831mv 2820tnl (83.98%) 5 PM>  indoor  
scan all
You scan north.
You scan south.
***** SOUTH: 3 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
***** UP: 2 *****
The Imperial Blademaster stands here defending the Imperial Throne.
The Imperial Warlock stands here defending the Imperial Throne.
The Imperial Assassin stands here defending the Imperial Throne.
(White Aura) The Imperial Prelate stands here defending the Imperial Throne.
(White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.

You scan down.

civilized <727/762hp 261/415m 828/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 828/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 828/831mv 2820tnl (83.98%) 5 PM>  indoor  
south
A Hallway 
  Stone floors are scrubbed clean and worn smooth from the passing 
of countless feet.  The walls to the east and west are both 
decorated with huge murals depicting some the greatest 
achievements of civilization.  The hallway continues to the north, 
while a portcullis leads to the gatehouse to the south.
 
[Exits: north south]

civilized <727/762hp 261/415m 827/831mv 2820tnl (83.98%) 5 PM>  indoor  
south
The Gates of the Palace 
  You stand between two huge open portcullis, one to the north and 
one to the south.  A ceiling lofts above you, held up by a series 
of stone arches.  The walls to the east and west are covered with 
black scorch marks and pocked from splattered acid.  The stone 
floor is cracked and broken from countless upheavals and eternally 
stained with the deep red of dried blood.  You can continue 
further into the Palace to the north, or leave to the south.
 
[Exits: north south]

civilized <727/762hp 261/415m 826/831mv 2820tnl (83.98%) 5 PM>  indoor  
where
who pk
People near you:
(PK) Qeb                          The Gates of the Palace

civilized <727/762hp 261/415m 826/831mv 2820tnl (83.98%) 5 PM>  indoor  
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 826/831mv 2820tnl (83.98%) 5 PM>  indoor  
south
Before the Imperial Palace 
  The roads from the south, east and west converge here to form a great square.
The gates of the Palace lie open to the north.  The square itself is made
from the same fused black stone that all of the Imperial roads seem to be
constructed from.  However, here the smooth surface of the road has been
deeply etched to show a huge Symbol of the Imperial Codex.  At each of the
cardinal directions surrounding the Symbol you see smaller representations 
of the individual Sect Symbols.  Each of these details pass quickly, for 
your eye is almost immediately drawn to the black stone cross rising from 
the center of the great Symbol.
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

civilized <727/762hp 261/415m 825/831mv 2820tnl (83.98%) 5 PM>  outdoor  
where
who pk
People near you:
(PK) Qeb                          Before the Imperial Palace

civilized <727/762hp 261/415m 825/831mv 2820tnl (83.98%) 5 PM>  outdoor  
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 825/831mv 2820tnl (83.98%) 5 PM>  outdoor  
who pk
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 825/831mv 2820tnl (83.98%) 5 PM>  outdoor  
where
People near you:
(PK) Qeb                          Before the Imperial Palace

civilized <727/762hp 261/415m 825/831mv 2820tnl (83.98%) 5 PM>  outdoor  
north
where
Overhead Grymiir
The Gates of the Palace 
  You stand between two huge open portcullis, one to the north and 
one to the south.  A ceiling lofts above you, held up by a series 
of stone arches.  The walls to the east and west are covered with 
black scorch marks and pocked from splattered acid.  The stone 
floor is cracked and broken from countless upheavals and eternally 
stained with the deep red of dried blood.  You can continue 
further into the Palace to the north, or leave to the south.
 
[Exits: north south]

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
People near you:
(PK) Qeb                          The Gates of the Palace

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
Overhead Grymiir
Overhead Grymiir
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
They aren't here.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          The Gates of the Palace

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
scan all
You scan north.
You scan south.
***** SOUTH: 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
who pk
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          The Gates of the Palace

civilized <727/762hp 261/415m 824/831mv 2820tnl (83.98%) 5 PM>  indoor  
south
Before the Imperial Palace 
  The roads from the south, east and west converge here to form a great square.
The gates of the Palace lie open to the north.  The square itself is made
from the same fused black stone that all of the Imperial roads seem to be
constructed from.  However, here the smooth surface of the road has been
deeply etched to show a huge Symbol of the Imperial Codex.  At each of the
cardinal directions surrounding the Symbol you see smaller representations 
of the individual Sect Symbols.  Each of these details pass quickly, for 
your eye is almost immediately drawn to the black stone cross rising from 
the center of the great Symbol.
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

civilized <727/762hp 261/415m 823/831mv 2820tnl (83.98%) 5 PM>  outdoor  
who pk
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 823/831mv 2820tnl (83.98%) 5 PM>  outdoor  
wher cent
You didn't find any cent.

civilized <727/762hp 261/415m 823/831mv 2820tnl (83.98%) 5 PM>  outdoor  
where
who pk
People near you:
(PK) Qeb                          Before the Imperial Palace

civilized <727/762hp 261/415m 823/831mv 2820tnl (83.98%) 5 PM>  outdoor  
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 823/831mv 2820tnl (83.98%) 5 PM>  outdoor  
south
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Divine Quarter, while to the east lies a guildhall.
 
[Exits: north east south]

civilized <727/762hp 261/415m 821/831mv 2820tnl (83.98%) 5 PM>  outdoor  
who pk
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <727/762hp 261/415m 821/831mv 2820tnl (83.98%) 5 PM>  outdoor  
whio nah
whois nah
No one of that name is in Thera.

civilized <727/762hp 261/415m 821/831mv 2820tnl (83.98%) 5 PM>  outdoor  

You feel less tough.
Your eyes see less truly.

civilized <744/762hp 272/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Avenue of Conquest

civilized <744/762hp 272/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
ct
call truesight
where
You look around sharply!
The Veil currently seems thin.

civilized <744/762hp 262/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
rr
call resist
where
who pk
People near you:
(PK) Qeb                          The Avenue of Conquest

civilized <744/762hp 262/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
You feel tough!

civilized <744/762hp 212/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
Overhead Grymiir
where
who pk
south
People near you:
(PK) Qeb                          The Avenue of Conquest

civilized <744/762hp 212/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <744/762hp 212/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
They aren't here.

civilized <744/762hp 212/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
People near you:
(PK) Qeb                          The Avenue of Conquest

civilized <744/762hp 212/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <744/762hp 212/415m 831/831mv 2820tnl (83.98%) 6 PM>  outdoor  
south
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Divine Quarter, while to the east lies a guildhall.
 
[Exits: north east south]

civilized <744/762hp 212/415m 829/831mv 2820tnl (83.98%) 6 PM>  outdoor  
south
The Imperial Square 
  This magnificent square is laid with black and red stone, perfectly cut.
Citizens move swiftly, with an air of purpose throughout the square.
Perfectly engineered buildings surround the square.  A giant fountain
stands in the center of the square, spewing water that changes color
from red, to clear, to black.  Statues of Emperors past line the sides
of the square.
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

civilized <744/762hp 212/415m 827/831mv 2820tnl (83.98%) 6 PM>  outdoor  
south
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Shadow Quarter, while to the east lies the Blade
Quarter.
 
[Exits: north east south]

civilized <744/762hp 212/415m 825/831mv 2820tnl (83.98%) 6 PM>  outdoor  
where
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Shadow Quarter, while to the east lies the Blade
Quarter.
 
[Exits: north south]

civilized <744/762hp 212/415m 824/831mv 2820tnl (83.98%) 6 PM>  outdoor  
north
People near you:
(PK) Qeb                          The Avenue of Conquest

civilized <744/762hp 212/415m 824/831mv 2820tnl (83.98%) 6 PM>  outdoor  
where
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Shadow Quarter, while to the east lies the Blade
Quarter.
 
[Exits: north east south]

civilized <744/762hp 212/415m 823/831mv 2820tnl (83.98%) 6 PM>  outdoor  
People near you:
(PK) Qeb                          The Avenue of Conquest

civilized <744/762hp 212/415m 823/831mv 2820tnl (83.98%) 6 PM>  outdoor  
north
The Imperial Square 
  This magnificent square is laid with black and red stone, perfectly cut.
Citizens move swiftly, with an air of purpose throughout the square.
Perfectly engineered buildings surround the square.  A giant fountain
stands in the center of the square, spewing water that changes color
from red, to clear, to black.  Statues of Emperors past line the sides
of the square.
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

civilized <744/762hp 212/415m 821/831mv 2820tnl (83.98%) 6 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Imperial Square

civilized <744/762hp 212/415m 821/831mv 2820tnl (83.98%) 6 PM>  outdoor  
drink
You drink water from a beautifully carved onyx fountain.
The water quenches your thirst.

civilized <744/762hp 212/415m 821/831mv 2820tnl (83.98%) 6 PM>  outdoor  
south
who pk
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Shadow Quarter, while to the east lies the Blade
Quarter.
 
[Exits: north east south]

civilized <744/762hp 212/415m 819/831mv 2820tnl (83.98%) 6 PM>  outdoor  
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <744/762hp 212/415m 819/831mv 2820tnl (83.98%) 6 PM>  outdoor  

It starts to rain.
The sun sets below the horizon.

civilized <756/762hp 222/415m 831/831mv 2820tnl (83.98%) 7 PM>  outdoor  
tell grym Qeb no find at palace.
where
You tell Grymiir 'Qeb no find at palace.'

civilized <756/762hp 222/415m 831/831mv 2820tnl (83.98%) 7 PM>  outdoor  
People near you:
(PK) Qeb                          The Avenue of Conquest

civilized <756/762hp 222/415m 831/831mv 2820tnl (83.98%) 7 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Avenue of Conquest
(PK) Grymiir                      Between Two Imperial Guard Towers

civilized <756/762hp 222/415m 831/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 831/831mv 2820tnl (83.98%) 7 PM>  outdoor  
north
The Imperial Square 
  This magnificent square is laid with black and red stone, perfectly cut.
Citizens move swiftly, with an air of purpose throughout the square.
Perfectly engineered buildings surround the square.  A giant fountain
stands in the center of the square, spewing water that changes color
from red, to clear, to black.  Statues of Emperors past line the sides
of the square.
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

civilized <756/762hp 222/415m 828/831mv 2820tnl (83.98%) 7 PM>  outdoor  
north
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Divine Quarter, while to the east lies a guildhall.
 
[Exits: north east south]

civilized <756/762hp 222/415m 825/831mv 2820tnl (83.98%) 7 PM>  outdoor  
north
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Divine Quarter, while to the east lies a guildhall.
 
[Exits: north east south]

civilized <756/762hp 222/415m 822/831mv 2820tnl (83.98%) 7 PM>  outdoor  
north
Before the Imperial Palace 
  The roads from the south, east and west converge here to form a great square.
The gates of the Palace lie open to the north.  The square itself is made
from the same fused black stone that all of the Imperial roads seem to be
constructed from.  However, here the smooth surface of the road has been
deeply etched to show a huge Symbol of the Imperial Codex.  At each of the
cardinal directions surrounding the Symbol you see smaller representations 
of the individual Sect Symbols.  Each of these details pass quickly, for 
your eye is almost immediately drawn to the black stone cross rising from 
the center of the great Symbol.
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

civilized <756/762hp 222/415m 819/831mv 2820tnl (83.98%) 7 PM>  outdoor  
where
People near you:
(PK) Qeb                          Before the Imperial Palace
(PK) Grymiir                      The Imperial Road

civilized <756/762hp 222/415m 819/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 819/831mv 2820tnl (83.98%) 7 PM>  outdoor  
north
The Gates of the Palace 
  You stand between two huge open portcullis, one to the north and 
one to the south.  A ceiling lofts above you, held up by a series 
of stone arches.  The walls to the east and west are covered with 
black scorch marks and pocked from splattered acid.  The stone 
floor is cracked and broken from countless upheavals and eternally 
stained with the deep red of dried blood.  You can continue 
further into the Palace to the north, or leave to the south.
 
[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
where
Overhead Grymiir
People near you:
(PK) Qeb                          The Gates of the Palace

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
Overhead Grymiir
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
who pk
scan all
[41 Human Nec] (PK) Kyla the Occultist, Elite Imperial Witch
*40 Cloud War* (PK) [BATTLE] Qeb O'ary the Master of Weapons
[37 Duerg A-P] (PK) Grymiir the LightSlayer, Imperial Black Magician

Players found: 3

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
Overhead Grymiir
You scan north.
You scan south.
***** SOUTH: 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
north
The Imperial Vanquisher moves to block your path.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
north
The Imperial Vanquisher moves to block your path.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
north
The Imperial Vanquisher moves to block your path.

civilized <756/762hp 222/415m 818/831mv 2820tnl (83.98%) 7 PM>  indoor  
south
Before the Imperial Palace 
  The roads from the south, east and west converge here to form a great square.
The gates of the Palace lie open to the north.  The square itself is made
from the same fused black stone that all of the Imperial roads seem to be
constructed from.  However, here the smooth surface of the road has been
deeply etched to show a huge Symbol of the Imperial Codex.  At each of the
cardinal directions surrounding the Symbol you see smaller representations 
of the individual Sect Symbols.  Each of these details pass quickly, for 
your eye is almost immediately drawn to the black stone cross rising from 
the center of the great Symbol.
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

civilized <756/762hp 222/415m 817/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Overhead Grymiir
where
They aren't here.

civilized <756/762hp 222/415m 817/831mv 2820tnl (83.98%) 7 PM>  outdoor  
People near you:
(PK) Qeb                          Before the Imperial Palace
(PK) Grymiir                      The Avenue of Conquest

civilized <756/762hp 222/415m 817/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Overhead Grymiir
They aren't here.

civilized <756/762hp 222/415m 817/831mv 2820tnl (83.98%) 7 PM>  outdoor  
south
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Divine Quarter, while to the east lies a guildhall.
 
[Exits: north east south]
Grymiir the duergar is here.

civilized <756/762hp 222/415m 814/831mv 2820tnl (83.98%) 7 PM>  outdoor  
south

Grymiir scans north.

civilized <756/762hp 222/415m 814/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Overhead Grymiir
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Divine Quarter, while to the east lies a guildhall.
 
[Exits: north east south]

civilized <756/762hp 222/415m 811/831mv 2820tnl (83.98%) 7 PM>  outdoor  
north
They aren't here.
Grymiir has arrived.

civilized <756/762hp 222/415m 811/831mv 2820tnl (83.98%) 7 PM>  outdoor  
north
The Avenue of Conquest 
  You stand on a well-maintained road of exquisite engineering.  People
of all races move in an orderly fashion to and from their various
destinations.  Roads lead off in every direction.  Far to the north
the Imperial Palace rises up, showing the majesty of the Empire.  To
the west lies the Divine Quarter, while to the east lies a guildhall.
 
[Exits: north east south]

civilized <756/762hp 222/415m 808/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Overhead Grymiir

Grymiir has arrived.

civilized <756/762hp 222/415m 808/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Before the Imperial Palace 
  The roads from the south, east and west converge here to form a great square.
The gates of the Palace lie open to the north.  The square itself is made
from the same fused black stone that all of the Imperial roads seem to be
constructed from.  However, here the smooth surface of the road has been
deeply etched to show a huge Symbol of the Imperial Codex.  At each of the
cardinal directions surrounding the Symbol you see smaller representations 
of the individual Sect Symbols.  Each of these details pass quickly, for 
your eye is almost immediately drawn to the black stone cross rising from 
the center of the great Symbol.
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

civilized <756/762hp 222/415m 805/831mv 2820tnl (83.98%) 7 PM>  outdoor  

Grymiir has arrived.

civilized <756/762hp 222/415m 805/831mv 2820tnl (83.98%) 7 PM>  outdoor  
You try a wild overhead swing.
Your wild overhead attack >>> ANNIHILATES <<< Grymiir!
Grymiir yells 'Help! Qeb is trying to axe murder me!'
Grymiir is gushing blood.

civilized <756/762hp 222/415m 805/831mv 2820tnl (83.98%) 7 PM>  outdoor  
Overhead Grymiir

Grymiir parries your divine power.
Your divine power *** DEMOLISHES *** Grymiir!
Your divine power *** DEMOLISHES *** Grymiir!
Your divine power *** DEMOLISHES *** Grymiir!
Grymiir is mortally wounded, and will die soon, if not aided.
Grymiir is nearly dead. 

civilized <756/762hp 222/415m 805/831mv 2820tnl (83.98%) 7 PM>  outdoor  

You deliver a blow of deadly force!
Your divine power >>> ANNIHILATES <<< Grymiir!
Grymiir is DEAD!!
You land the killing blow against Grymiir.
Grymiir's heart is torn from his chest.

civilized <756/762hp 222/415m 805/831mv 2820tnl (83.98%) 7 PM>  outdoor  
They aren't here.
Subject Author Views Posted

Qeb axe-assinates Grymiir

LogFiend 62 January 02, 2025 10:19AM



Sorry, only registered users may post in this forum.

Click here to login