Qeb vs Ash at Fort

LogFiend
February 13, 2025 06:06AM
Standing Before the Fortress of Light 
  The Fortress of Light rises before you, standing strong and proud in a
mantle of snow and ice.  The thick walls of this fortress are built of huge,
perfectly cut, white stones fitted tightly together.  The stones along the
base of the fortress are enormous, taller than any giant and more massive
than most houses.  Pennants flying above the watchtowers rustle and flap
defiantly in the chill winds.  The huge gate of polished silver is guarded
by a lone figure.
 
[Exits: north south]
A huge figure in deep gray armor guards the gate.

civilized <819/875hp 378/428m 722/892mv 10139tnl (47.19%) 1 PM>  outdoor  
who pk
People near you:
(PK) Qeb                          Standing Before the Fortress of Light
(PK) Ashmierre                    The Hall of Fire

civilized <819/875hp 378/428m 722/892mv 10139tnl (47.19%) 1 PM>  outdoor  
[51 Svirf Shf] (PK) Saldensita the Grand Mistress of Changelings
*44 Cloud War* (PK) [BATTLE] Qeb O'ary the Initiate of the Macalla
[51 Human Shf] (PK) Alesin the Grand Master of Changelings
[51 H-Elf Shf] (PK) Alaistanisa the Grand Mistress of Changelings
[51 Human Shf] (PK) Andar the Grand Master of Changelings
[47 Srian Shf] (PK) Ixoiak the Master of Changelings
[45 Human Shf] (PK) Hellurn the Xenomorph
[39  Elf  Inv] (PK) Ashmierre the Mistress of Evocation

Players found: 8

civilized <819/875hp 378/428m 722/892mv 10139tnl (47.19%) 1 PM>  outdoor  
where

Your eyes see less truly.

civilized <841/875hp 389/428m 772/892mv 10139tnl (47.19%) 2 PM>  outdoor  
People near you:
(PK) Qeb                          Standing Before the Fortress of Light

civilized <841/875hp 389/428m 772/892mv 10139tnl (47.19%) 2 PM>  outdoor  
ct
call truesight
You look around sharply!
The Veil currently seems thin.

civilized <841/875hp 379/428m 772/892mv 10139tnl (47.19%) 2 PM>  outdoor  
where
People near you:
(PK) Qeb                          Standing Before the Fortress of Light
(PK) Ashmierre                    The Hall of Fire

civilized <841/875hp 379/428m 772/892mv 10139tnl (47.19%) 2 PM>  outdoor  
dirt maran
A Maran Tara'bal is blinded by the dirt in its eyes!
+++DIRTED+++
Your kicked dirt scratches a Maran Tara'bal.
A Maran Tara'bal has a few scratches.

civilized <841/875hp 379/428m 772/892mv 10139tnl (47.19%) 2 PM>  outdoor  

You parry a Maran Tara'bal's searing light.
You can't see a thing!
Someone's kicked dirt scratches you.
Your caustic slime MANGLES someone!
Your caustic slime MASSACRES someone!
Your caustic slime MASSACRES someone!
Your caustic slime DISMEMBERS someone!
Someone has a few scratches.

*** snip killing outer

You parry a Maran Tara'bal's searing light.
A Maran Tara'bal's searing light decimates you!
Your caustic slime MANGLES a Maran Tara'bal!
Your caustic slime MASSACRES a Maran Tara'bal!
Your caustic slime MASSACRES a Maran Tara'bal!
A Maran Tara'bal is DEAD!!
You receive 0 experience points (40% bonus).

civilized <860/947hp 318/428m 822/892mv 10139tnl (47.19%) 4 PM>  outdoor  
where
who pk
They aren't here.

civilized <860/947hp 318/428m 822/892mv 10139tnl (47.19%) 4 PM>  outdoor  
People near you:
(PK) Qeb                          Standing Before the Fortress of Light
(PK) Ashmierre                    The Hall of Fire

civilized <860/947hp 318/428m 822/892mv 10139tnl (47.19%) 4 PM>  outdoor  
[51 Svirf Shf] (PK) Saldensita the Grand Mistress of Changelings
*44 Cloud War* (PK) [BATTLE] Qeb O'ary the Initiate of the Macalla
[51 Human Shf] (PK) Alesin the Grand Master of Changelings
[51 H-Elf Shf] (PK) Alaistanisa the Grand Mistress of Changelings
[47 Srian Shf] (PK) Ixoiak the Master of Changelings
[45 Human Shf] (PK) Hellurn the Xenomorph
[39  Elf  Inv] (PK) Ashmierre the Mistress of Evocation

Players found: 7

civilized <860/947hp 318/428m 822/892mv 10139tnl (47.19%) 4 PM>  outdoor  
north
The Snowy Courtyard 
  A mantle of well packed snow cloaks the frozen ground, gleaming brightly in
the sunlight.  Many tracks lead in all directions.  Chill mountain winds
swirl about, trapped by the massive walls of the fortress.  The courtyard
continues to the north, east and west.  The massive silver gates of the
fortress rise to the south.
 
[Exits: north east south west]

civilized <860/947hp 318/428m 821/892mv 10139tnl (47.19%) 4 PM>  outdoor  
north
The Center of the Courtyard 
  A mantle of well packed snow cloaks the courtyard, gleaming brightly in the
sunlight.  Many tracks lead in all directions.  Chill mountain winds swirl
about, trapped by the massive walls.  This area of the courtyard is 
dominated by a large fountain, glowing faintly and surrounded by a haze of 
steam.  The courtyard continues to the north, east, south and west.
 
[Exits: north east south west]

wilderness  <860/947hp 318/428m 818/892mv 10139tnl (47.19%) 4 PM>  outdoor  
north
The Snowy Courtyard 
  A mantle of well packed snow cloaks the courtyard, gleaming brightly in the
sunlight.  Many tracks lead in all directions.  Chill mountain winds swirl
about, trapped by the massive walls.  The courtyard continues to the north,
east, south and west.
 
[Exits: north east south west]

civilized <860/947hp 318/428m 815/892mv 10139tnl (47.19%) 4 PM>  outdoor  
north
The Snowy Courtyard 
  The massive gray wall of the mountain rises high to the north.  A mantle
of well packed snow cloaks the courtyard, gleaming brightly in the sunlight.
Chill mountain winds swirl about, trapped by the massive walls.  The Hall of
the Acolytes is to the east and the Hall of the Brigade to the west.  The 
courtyard continues to the south.
 
[Exits: east south west]

civilized <860/947hp 318/428m 814/892mv 10139tnl (47.19%) 4 PM>  outdoor  
north
Alas, you cannot go that way.

civilized <860/947hp 318/428m 814/892mv 10139tnl (47.19%) 4 PM>  outdoor  
west
Before the Hall of the Maran 
  The dark gray Hall of the Maran opens out of the cliff face to the north.
Long, wide stairs lead between the two massive pillars that frame the 
cavernous entranceway. Snow has piled up on and around the stairs.
The torches set around the entranceway burn eternally with a silvery 
holy flame.  The courtyard continues to the east, south and west.  
Stairs lead north, into the Hall of the Maran.
 
[Exits: north east south west]

civilized <860/947hp 318/428m 813/892mv 10139tnl (47.19%) 4 PM>  outdoor  
af
You are affected by:
Power: 'truesight' for 8 hours.
Power: 'truesight' for 8 hours.
Commune: 'armor' modifies armor class by -20 for 8 hours.
Power: 'resistance' modifies constitution by 2 for 5 hours.
Power: 'spellbane' modifies save vs spell by -11 for 5 hours.
Skill: 'warcry' modifies save vs spell by -10 for 5 hours.
Skill: 'warcry' modifies hit roll by 5 for 5 hours.
Skill: 'berserk' modifies hp by 72 for 4 hours.
Skill: 'berserk' modifies armor class by 22 for 4 hours.
Skill: 'berserk' modifies hit roll by 4 for 4 hours.
Skill: 'berserk' modifies damage roll by 8 for 4 hours.

civilized <860/947hp 318/428m 813/892mv 10139tnl (47.19%) 4 PM>  outdoor  
north
Entrance to the Hall 
  The gray stone walls of the Hall writhe with shifting shadows as the silver
light of gleaming torches shifts and flickers.  A palpable silence hangs in
the air, broken only by the occasional sputter of a torch, or the ring of
steel on steel from the Hall of Flame.  A strange serenity fills your soul,
like the calm before a storm.  Huge Maran Tara'bal stride past on the orders
of the Phoenix, moving with utter silence.  A gray corridor extends to the
north, and you can step through the entranceway to the snowy courtyard to 
the south.
 
[Exits: north south]

civilized <860/947hp 318/428m 812/892mv 10139tnl (47.19%) 4 PM>  indoor  
north
A Gray Corridor 
  This corridor is made entirely of dark gray stone.  Enormous flagstones
join perfectly to the walls supporting the high ceiling.  Suits of gray 
armor stand in alcove, each the garb of a great Maran who has gone beyond.
Torches in silver sconces hang beside each alcove, burning with bright
silvery flame.  Eerie silence hangs in the air, almost as if the corridor
itself were somehow waiting.  The corridor continues north and south.
 
[Exits: north south]

civilized <860/947hp 318/428m 811/892mv 10139tnl (47.19%) 4 PM>  indoor  
where
People near you:
(PK) Qeb                          A Gray Corridor
(PK) Ashmierre                    The Hall of Fire

civilized <860/947hp 318/428m 811/892mv 10139tnl (47.19%) 4 PM>  indoor  
north
A Gray Corridor 
  This corridor is made entirely of dark gray stone.  Enormous flagstones
join perfectly to the walls supporting the high ceiling.  Suits of gray 
armor stand in alcoves, each the garb of a great Maran who has gone 
beyond.  Torches in silver sconces hang beside each alcove, burning with 
bright silvery flame.  Eerie silence hangs in the air, almost as if the 
corridor itself were somehow waiting.  The corridor turns to the east and
leads back to the south.
 
[Exits: east south]

civilized <860/947hp 318/428m 810/892mv 10139tnl (47.19%) 4 PM>  indoor  
wimp 250
Wimpy set to 250 hit points.

civilized <873/947hp 328/428m 849/892mv 10139tnl (47.19%) 5 PM>  indoor  
east
A Stone Corridor 
  Unlike the halls this corridor seems to have been carved out of the
mountain and unfinished with any additional stonework. The walls and
floor have been smoothed and widened to allow easy passage through
the corridor but it still has a roughly hewn look and feel to it. From
the east a bright light seems to spill out of a large chamber.
 
[Exits: east west]

civilized <873/947hp 328/428m 848/892mv 10139tnl (47.19%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          A Stone Corridor
(PK) Ashmierre                    The Hall of Fire

civilized <873/947hp 328/428m 848/892mv 10139tnl (47.19%) 5 PM>  indoor  
east
The Council Chamber 
  This huge chamber is the meeting hall of the Fortress. Used for
both planning of assaults and general fellowship amongst the 
members of both halls. A huge symbol of the fortress has been
inlaid on the northen wall. It is not by accident that it is 
here where the Hall of the Acolytes intersects with the Hall of
the Brigade. A long spiral staircase, carved out of the mountain
itself leads far up inside the mountain.
 
[Exits: north east west up]

civilized <873/947hp 328/428m 847/892mv 10139tnl (47.19%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          The Council Chamber
(PK) Ashmierre                    The Hall of Fire

civilized <873/947hp 328/428m 847/892mv 10139tnl (47.19%) 5 PM>  indoor  
Overhead Ashmierre
They aren't here.

civilized <873/947hp 328/428m 847/892mv 10139tnl (47.19%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          The Council Chamber
(PK) Ashmierre                    The Altar Room

civilized <873/947hp 328/428m 847/892mv 10139tnl (47.19%) 5 PM>  indoor  
scan all
You scan north.
***** NORTH: 3 *****
(Invis) A large construct of shining silver stands protectively before its master.
(Invis) (Translucent) (Solid) (Barrier) Ashmierre the elf is here.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.
A massive Maran Tara'bal is here, watching.

You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

civilized <873/947hp 328/428m 847/892mv 10139tnl (47.19%) 5 PM>  indoor  
where
People near you:
(PK) Qeb                          The Council Chamber
(PK) Ashmierre                    The Hall of Fire

*** snip some spam while waiting

civilized <918/947hp 359/428m 892/892mv 10139tnl (47.19%) 7 PM>  indoor  
where
People near you:
(PK) Qeb                          The Grand Temple
(PK) Ashmierre                    The Altar Room

civilized <918/947hp 359/428m 892/892mv 10139tnl (47.19%) 7 PM>  indoor  
af
You are affected by:
Power: 'truesight' for 5 hours.
Power: 'truesight' for 5 hours.
Commune: 'armor' modifies armor class by -20 for 5 hours.
Power: 'resistance' modifies constitution by 2 for 2 hours.
Power: 'spellbane' modifies save vs spell by -11 for 2 hours.
Skill: 'warcry' modifies save vs spell by -10 for 2 hours.
Skill: 'warcry' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies hp by 72 for 1 hours.
Skill: 'berserk' modifies armor class by 22 for 1 hours.
Skill: 'berserk' modifies hit roll by 4 for 1 hours.
Skill: 'berserk' modifies damage roll by 8 for 1 hours.

civilized <918/947hp 359/428m 892/892mv 10139tnl (47.19%) 7 PM>  indoor  
stand
You stand up.

civilized <918/947hp 359/428m 892/892mv 10139tnl (47.19%) 7 PM>  indoor  
where
People near you:
(PK) Qeb                          The Grand Temple
(PK) Ashmierre                    The Hall of Fire

civilized <918/947hp 359/428m 892/892mv 10139tnl (47.19%) 7 PM>  indoor  
Overhead Ashmierre
They aren't here.

civilized <918/947hp 359/428m 892/892mv 10139tnl (47.19%) 7 PM>  indoor  
stand
You are already standing.

civilized <918/947hp 359/428m 892/892mv 10139tnl (47.19%) 7 PM>  indoor  
north
The Altar Room 
  Bright silver radiance pulses strongly throughout this chamber.  Many holy
relics line the wall of this most sacred of places.  A brilliant white altar
rests in the center of the room, built on the center of a huge symbol inlaid
in the gray flagstones of the floor. Placed throughout the room, in non-
obtrusive places several stout chests have been placed for spare gear, and 
donations for others of the Light.  An aura of serenity seems to hang in 
the air. Large stone arches open to the east, south and west.
 
[Exits: east south west]
     A white marble altar surrounded with a brilliant holy radiance is here.
     Chests have been placed about for spare equipment and donations.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.
A massive Maran Tara'bal is here, watching.
A disembodied voice says, 'Clouds rebuke the Foolish and blind!'
You yell 'Help! I'm being attacked by the Watcher!'
You drive the Watcher's searing light back with your connecting blow.
You parry the Watcher's searing light.
The Watcher is in perfect health.

civilized <918/947hp 359/428m 891/892mv 10139tnl (47.19%) 7 PM>  indoor  
fle
The Hall of Fire 
  This large enclosed courtyard is dominated by a scuffed practice ring and
surrounded by a small grove of trees.  The dark ground is covered with
patches of dried straw, and heavily scarred by the shuffling feet of
innumerable combatants.  Weapons hang on racks along the north and south
walls.  A large stone arch opens east to the altar room.
 
[Exits: east]
(Invis) A large construct of shining silver stands protectively before its master.
(Invis) (Translucent) (Solid) (Barrier) Ashmierre the elf is here.
You flee from combat!
A shining silver construct leaves east.

wilderness  <918/947hp 359/428m 888/892mv 10139tnl (47.19%) 7 PM>  outdoor  
Overhead Ashmierre
They aren't here.

wilderness  <918/947hp 359/428m 888/892mv 10139tnl (47.19%) 7 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Hall of Fire
(PK) Ashmierre                    The Altar Room

wilderness  <918/947hp 359/428m 888/892mv 10139tnl (47.19%) 7 PM>  outdoor  
scan all
You scan north.
You scan south.
You scan east.
***** EAST: 1 *****
(Invis) A large construct of shining silver stands protectively before its master.
(Invis) (Translucent) (Solid) (Barrier) Ashmierre the elf is here.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.
A massive Maran Tara'bal is here, watching.

You scan west.
You scan up.
You scan down.

wilderness  <918/947hp 359/428m 888/892mv 10139tnl (47.19%) 7 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Hall of Fire
(PK) Ashmierre                    The Altar Room

wilderness  <918/947hp 359/428m 888/892mv 10139tnl (47.19%) 7 PM>  outdoor  
af
You are affected by:
Power: 'truesight' for 5 hours.
Power: 'truesight' for 5 hours.
Commune: 'armor' modifies armor class by -20 for 5 hours.
Power: 'resistance' modifies constitution by 2 for 2 hours.
Power: 'spellbane' modifies save vs spell by -11 for 2 hours.
Skill: 'warcry' modifies save vs spell by -10 for 2 hours.
Skill: 'warcry' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies hp by 72 for 1 hours.
Skill: 'berserk' modifies armor class by 22 for 1 hours.
Skill: 'berserk' modifies hit roll by 4 for 1 hours.
Skill: 'berserk' modifies damage roll by 8 for 1 hours.

wilderness  <918/947hp 359/428m 888/892mv 10139tnl (47.19%) 7 PM>  outdoor  
Overhead Ashmierre
They aren't here.

wilderness  <918/947hp 359/428m 888/892mv 10139tnl (47.19%) 7 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Hall of Fire
(PK) Ashmierre                    The Altar Room

*** snip spamming where/overhead hoping he'll think I"m injured and come after me

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Hall of Fire
(PK) Ashmierre                    The Altar Room

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  
af
You are affected by:
Power: 'spellbane' modifies save vs spell by -11 for 7 hours.
Power: 'resistance' modifies constitution by 2 for 4 hours.
Power: 'truesight' for 1 hours.
Power: 'truesight' for 1 hours.
Commune: 'armor' modifies armor class by -20 for 1 hours.

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  
where
People near you:
(PK) Qeb                          The Hall of Fire
(PK) Ashmierre                    The Altar Room

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  

A shining silver construct has arrived.

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  

Ashmierre utters the words, 'ocandusagz'.
A torrent of yellowed grease erupts from Ashmierre's hands towards you!
You yell 'Augh!  Ashmierre is spraying me with grease!'
You hit Ashmierre.
The grease strikes you squarely, and flows over you in a slippery layer!
Ashmierre has a few scratches.

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  

As you try to handle a great battleaxe rimmed in slime named 'Flesh Render' with your greasy hands,
it slips from your grasp!
You deliver a blow of deadly force!
Your punch decimates Ashmierre!
Your caustic slime wounds Ashmierre.
You deliver a blow of deadly force!
Your punch devastates Ashmierre!
Ashmierre fades into existence.
You parry Ashmierre's wrath.
You parry Ashmierre's wrath.
A shining silver construct screams and attacks you!
A shining silver construct fades into existence.
You parry a shining silver construct's punch.
You dodge a shining silver construct's punch.
You parry a shining silver construct's punch.
Ashmierre has some small but disgusting cuts.

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  
pincer
You must be dual-wielding two axes to perform a pincer.
Ashmierre has some small but disgusting cuts.

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  

You get in one more shot on Ashmierre as she flees.
Your parting blow grazes Ashmierre.
Ashmierre has fled!

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  
wield two
Despite the grease on you, you manage to hold onto the Battleaxe of Mondurian.
You wield the Battleaxe of Mondurian.
The Battleaxe of Mondurian feels like a part of you!

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  

A shining silver construct's punch misses you.
You dodge a shining silver construct's punch.
You parry a shining silver construct's punch.
Your crush EVISCERATES a shining silver construct!
You get in one more shot on a shining silver construct as it flees.
Your parting blow MUTILATES a shining silver construct!
Your caustic slime EVISCERATES a shining silver construct!
You fail to get in one more shot as a shining silver construct flees.
A shining silver construct has fled!
A shining silver construct leaves east.

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  
dual pruning
As you try to handle a small pruning axe with your greasy hands, it slips from your grasp!

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  
get all
You get a small pruning axe.
As you try to handle a small pruning axe with your greasy hands, it slips from your grasp!
You get a great battleaxe rimmed in slime named 'Flesh Render'.
Despite the grease on you, you manage to hold onto a great battleaxe rimmed in slime named 'Flesh
Render'.

wilderness  <875/875hp 314/428m 892/892mv 10139tnl (47.19%) 11 PM>  outdoor  

The sky is getting cloudy.

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
get all
You get a small pruning axe.
Despite the grease on you, you manage to hold onto a small pruning axe.

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
look
The Hall of Fire 
  This large enclosed courtyard is dominated by a scuffed practice ring and
surrounded by a small grove of trees.  The dark ground is covered with
patches of dried straw, and heavily scarred by the shuffling feet of
innumerable combatants.  Weapons hang on racks along the north and south
walls.  A large stone arch opens east to the altar room.
 
[Exits: east]

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
eq
You are using:
<worn on finger>    a pitch-black ring
<worn on finger>    a pitch-black ring
<worn around neck>  (Glowing) an Amulet of Strength
<worn around neck>  (Glowing) an Amulet of Strength
<worn on body>      a suit of black chainmail
<worn on head>      a black-red dragonscale helm
<worn on face>      ---
<worn on legs>      plate leggings decorated with red enamel
<worn on feet>      a pair of knee-high boots of red hematite
<worn on hands>     Gauntlets of Devilry
<worn on arms>      plate vambraces decorated with red enamel
<worn about body>   a skin from the snow leopard
<worn about waist>  a polished iron girth
<worn around wrist> an adamantite bracer
<worn around wrist> an adamantite bracer
<mainhand wielded>  (Humming) the Battleaxe of Mondurian
<offhand wielded>   a great battleaxe rimmed in slime named 'Flesh Render'

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
wield slime
As you try to handle a great battleaxe rimmed in slime named 'Flesh Render' with your greasy hands,
it slips from your grasp!

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
get 1.
You get a great battleaxe rimmed in slime named 'Flesh Render'.
Despite the grease on you, you manage to hold onto a great battleaxe rimmed in slime named 'Flesh
Render'.

*** snip spamming overhead hoping he'll come back

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
Overhead Ashmierre
They aren't here.

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
where
People near you:
(PK) Qeb                          The Hall of Fire
(PK) Ashmierre                    The Altar Room

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
Overhead Ashmierre

A shining silver construct has arrived.

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
You try a wild overhead swing.
Your wild overhead attack DISMEMBERS Ashmierre!
Ashmierre yells 'Help! Qeb is trying to axe murder me!'
Ashmierre has a few scratches.

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  
Overhead Ashmierre

Your crush wounds Ashmierre.
Your crush wounds Ashmierre.
Your crush misses Ashmierre.
Your crush wounds Ashmierre.
Your crush wounds Ashmierre.
You parry Ashmierre's wrath.
You parry Ashmierre's wrath.
A shining silver construct screams and attacks you!
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
Ashmierre has some small but disgusting cuts.

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  

You deliver a blow of deadly force!
Your crush MASSACRES Ashmierre!
Your caustic slime wounds Ashmierre.
Your crush injures Ashmierre.
You parry Ashmierre's wrath.
You parry Ashmierre's wrath.
Ashmierre is covered with bleeding wounds.

wilderness  <875/875hp 328/428m 892/892mv 10139tnl (47.19%) 12 AM>  outdoor  

Your eyes see less truly.
You feel less armored.
Ashmierre is covered with bleeding wounds.

wilderness  <875/875hp 339/428m 892/892mv 10139tnl (47.19%) 1 AM>  outdoor  

Ashmierre utters the words, 'bjyyzh'.
Ashmierre buffets you with a controlled blast of air!
Ashmierre's blast of air sends you flying!
The Altar Room 
  Bright silver radiance pulses strongly throughout this chamber.  Many holy
relics line the wall of this most sacred of places.  A brilliant white altar
rests in the center of the room, built on the center of a huge symbol inlaid
in the gray flagstones of the floor. Placed throughout the room, in non-
obtrusive places several stout chests have been placed for spare gear, and 
donations for others of the Light.  An aura of serenity seems to hang in 
the air. Large stone arches open to the east, south and west.
 
[Exits: east south west]
     A white marble altar surrounded with a brilliant holy radiance is here.
     Chests have been placed about for spare equipment and donations.
(White Aura) A large man stands here, dressed in the robes of an Acolyte.
A massive Maran Tara'bal is here, watching.
You yell 'Help! I'm being attacked by the Watcher!'
You parry the Watcher's searing light.
You flee from combat!
Ashmierre's buffeting MANGLES you!

civilized <778/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  
flee

You parry the Watcher's searing light.
The Watcher narrows its eyes and glares in your direction.
You deliver a blow of deadly force!
Your crush >>> ANNIHILATES <<< the Watcher!
Your caustic slime misses the Watcher.
Your crush *** DEMOLISHES *** the Watcher!
The Watcher has a few scratches.

civilized <778/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  

A shining silver construct has arrived.
The Watcher has a few scratches.

civilized <778/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  
flee

You yell 'Die, Ashmierre, you sorcerous dog!'
Ashmierre utters the words, 'bjyyzh'.
Ashmierre buffets you with a controlled blast of air!
Ashmierre's buffeting DISMEMBERS you!
The Watcher has a few scratches.

civilized <725/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  
You try a wild overhead swing.
Your wild overhead attack misses Ashmierre.
The Watcher has a few scratches.

civilized <725/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  

You parry the Watcher's searing light.
You parry the Watcher's searing light.
You parry the Watcher's searing light.
The Watcher brings the fear of eternal damnation down upon you!
The Watcher's righteous vengeance RATTLES you!
Your crush MASSACRES the Watcher!
Your caustic slime MASSACRES the Watcher!
The Watcher dodges your caustic slime.
You parry Ashmierre's wrath.
You parry Ashmierre's wrath.
A shining silver construct screams and attacks you!
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
The Watcher has a few scratches.

civilized <656/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  
flee

You deflect Ashmierre's spell!
Your spellbane grazes Ashmierre.
You injure Ashmierre.
Ashmierre utters the words, 'bjyyzh'.
The Watcher has a few scratches.

civilized <656/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  

The Watcher's searing light DISMEMBERS you!
The Watcher's searing light DISMEMBERS you!
You dodge the Watcher's searing light.
The Watcher narrows its eyes and glares in your direction.
The Watcher raises its hands to the heavens calling forth the light!
You are seared by the light of the heavens!
The Watcher's light of heaven MANGLES you!
Your crush MANGLES the Watcher!
Your caustic slime MANGLES the Watcher!
You dodge Ashmierre's wrath.
The Watcher has a few scratches.

civilized <458/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  
flee

You fail to get in one more shot as Ashmierre flees.
The Watcher has a few scratches.

civilized <458/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  

You fail to get in one more shot as Ashmierre flees.
Ashmierre has fled!
The Watcher has a few scratches.

civilized <458/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  

As you try to handle the Battleaxe of Mondurian with your greasy hands, it slips from your grasp!
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You evade a shining silver construct's bash, causing it to fall flat on its face.
A shining silver construct's bash misses you.
The Watcher's searing light DISMEMBERS you!
You parry the Watcher's searing light.
The Watcher narrows its eyes and glares in your direction.
A tower of searing flames erupts forth from the Watcher's hands, engulfing you with swirling tongues
of fire.
The Watcher's flamestrike RAZES you!
Your punch MASSACRES the Watcher!
Your caustic slime DISMEMBERS the Watcher!
Your caustic slime MASSACRES the Watcher!
The Watcher has a few scratches.

civilized <322/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  

You yell 'Die, Ashmierre, you sorcerous dog!'
You deflect Ashmierre's spell!
Your spellbane grazes Ashmierre.
You wound Ashmierre.
Ashmierre utters the words, 'bjyyzh'.
The Watcher has a few scratches.

civilized <322/875hp 339/428m 889/892mv 10139tnl (47.19%) 1 AM>  indoor  
flee
flee
The Hall of Light 
  The gray flagstones of this room are partially covered by a thick blue
carpet.  Bookshelves line three of the four walls, filled with holy texts 
and knowledge acquired during the endless war against the dark and its 
minions.  Chairs and desks rest against the western wall, near a stone 
archway leading to the bright altar room.
 
[Exits: west]
     A glass of hearty burgundy stands here.
You flee from combat!

civilized <322/875hp 339/428m 888/892mv 10139tnl (47.19%) 1 AM>  indoor  
You aren't fighting anyone.

civilized <322/875hp 339/428m 888/892mv 10139tnl (47.19%) 1 AM>  indoor  
You aren't fighting anyone.

civilized <322/875hp 339/428m 888/892mv 10139tnl (47.19%) 1 AM>  indoor  
You aren't fighting anyone.

civilized <322/875hp 339/428m 888/892mv 10139tnl (47.19%) 1 AM>  indoor  
You aren't fighting anyone.

civilized <322/875hp 339/428m 888/892mv 10139tnl (47.19%) 1 AM>  indoor  
You aren't fighting anyone.

civilized <322/875hp 339/428m 888/892mv 10139tnl (47.19%) 1 AM>  indoor  
recup
You slow your breathing, relax your limbs, and find a moment of calm.

civilized <348/875hp 329/428m 892/892mv 10139tnl (47.19%) 1 AM>  indoor  
Overhead Ashmierre
They aren't here.

*** snip a little spamming and resting

civilized <464/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  
where
People near you:
(PK) Qeb                          The Hall of Light
(PK) Ashmierre                    The Altar Room

civilized <464/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  
get 1.
You get a chicken leg.
As you try to handle a chicken leg with your greasy hands, it slips from your grasp!

civilized <464/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  
eat 1.
As you try to handle a great battleaxe rimmed in slime named 'Flesh Render' with your greasy hands,
it slips from your grasp!

civilized <464/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  
get 1.
You get a great battleaxe rimmed in slime named 'Flesh Render'.
As you try to handle a great battleaxe rimmed in slime named 'Flesh Render' with your greasy hands,
it slips from your grasp!

civilized <464/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  
get 1.
You get a great battleaxe rimmed in slime named 'Flesh Render'.
Despite the grease on you, you manage to hold onto a great battleaxe rimmed in slime named 'Flesh
Render'.
A shining silver construct has arrived.

civilized <464/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  

Ashmierre utters the words, 'ocandusagz'.
A torrent of yellowed grease erupts from Ashmierre's hands towards you!
You yell 'Augh!  Ashmierre is spraying me with grease!'
Ashmierre parries your punch.
You are already coated in grease.
Ashmierre has some small but disgusting cuts.

civilized <464/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  

Your punch hits Ashmierre.
You deliver a blow of deadly force!
Your caustic slime MANGLES Ashmierre!
Your caustic slime mauls Ashmierre.
Your caustic slime wounds Ashmierre.
Ashmierre's wrath mauls you.
As a blessed dagger named 'Heartseeker' strikes you, its stored charge is unleashed!
Ashmierre's electrified weapon DISMEMBERS you!
You parry Ashmierre's wrath.
A shining silver construct screams and attacks you!
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
Ashmierre is covered with bleeding wounds.

civilized <379/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  
wield slime
Despite the grease on you, you manage to hold onto a great battleaxe rimmed in slime named 'Flesh
Render'.
You wield a great battleaxe rimmed in slime named 'Flesh Render'.
A great battleaxe rimmed in slime named 'Flesh Render' feels like a part of you!
Ashmierre is covered with bleeding wounds.

civilized <379/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  

You deflect Ashmierre's spell!
Your spellbane grazes Ashmierre.
You miss Ashmierre.
You injure Ashmierre.
You injure Ashmierre.
Ashmierre utters the words, 'bjyyzh'.
Ashmierre is covered with bleeding wounds.

civilized <379/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  

Your caustic slime mauls Ashmierre.
Your caustic slime misses Ashmierre.
You deliver a blow of deadly force!
Your caustic slime MASSACRES Ashmierre!
You deliver a blow of deadly force!
Your caustic slime MANGLES Ashmierre!
You parry Ashmierre's wrath.
You parry Ashmierre's wrath.
Ashmierre is gushing blood.

civilized <379/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  
pincer
You drive your axes into both sides of Ashmierre's body.
Your brutal attack devastates Ashmierre!
Your brutal attack decimates Ashmierre!
Ashmierre is writhing in agony.

civilized <379/875hp 378/428m 892/892mv 10139tnl (47.19%) 4 AM>  indoor  

You are hungry.
Your sense of calm dissipates.
Ashmierre is writhing in agony.

civilized <384/875hp 388/428m 892/892mv 10139tnl (47.19%) 5 AM>  indoor  

You parry a shining silver construct's punch.
You dodge a shining silver construct's punch.
Your caustic slime mauls Ashmierre.
Your caustic slime wounds Ashmierre.
You parry Ashmierre's wrath.
Ashmierre is writhing in agony.

civilized <384/875hp 388/428m 892/892mv 10139tnl (47.19%) 5 AM>  indoor  

You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You deliver a blow of deadly force!
Your caustic slime MANGLES Ashmierre!
You get in one more shot on Ashmierre as she flees.
Your parting blow mauls Ashmierre.
Ashmierre is DEAD!!
You land the killing blow against Ashmierre.
Ashmierre splatters blood on your armor.
A shining silver construct wanders away.

civilized <384/875hp 388/428m 892/892mv 10139tnl (47.19%) 5 AM>  indoor  
trophy corpse
You make a poncho from the burnt corpse of Ashmierre!
Subject Author Views Posted

Qeb vs Ash at Fort

LogFiend 153 February 13, 2025 06:06AM

Now post the one where I busted your ass, almost killing you, pre shields. Making you haul ass back to the village. Nt

K-B 40 February 14, 2025 10:23AM

Can't say K-B isn't ballsy for taking that fight. It was a 99-1 in your favour. (n/t)

PacMan 49 February 13, 2025 05:05PM



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