Teldasill vs. Baltorm in Hamsah

LogFiend
May 14, 2008 02:31PM
*** We have the scales and Takezenallan is on... trying to prolong a retrieval ***

(100%)1258/1258hp 89%mana 67%mv 24900tnl (12 PM) (air outdoor) where
People near you:
(PK) an eagle                     Far Above the City of Hamsah Mu'tazz
(PK) Baltorm                      The Tower of Shapeshifters

(100%)1258/1258hp 89%mana 67%mv 24900tnl (12 PM) (air outdoor) enl unstable
You are already affected by a greater enliven.

(100%)1258/1258hp 89%mana 67%mv 24900tnl (12 PM) (air outdoor) d
shapeshift tiger
The Center of Market Square
  Here at the heart of the city the din of the crowds mingles with barkers
and traders and drunken sailors on shore leave.  A large fountain spreads
across the square in a shape of a six pointed star and many people sit along
the raised stone edge above the cool waters engaged in conversation.  
Wandering among the merchants, jugglers, snake charmers, prostitutes and
clergymen you find your hands clasped tightly around your purse for fear of
being overwhelmed by the confusion and robbed blind.  Outside the tents and
tables that are scattered through the throng a ring of shops encloses the
square.
 
[Exits: north east south west]
A sailor wanders through the crowds.
An elderly woman squats here, begging for coins.
A nomad trader is here re-adjusting the weight of his pack.

(100%)1258/1258hp 89%mana 67%mv 24900tnl (12 PM) (civilized outdoor) You flicker and blur into the shape of a tiger.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You let the instinct of the predator take you over.

(100%)1258/1258hp 87%mana 82%mv 24900tnl (12 PM) (civilized outdoor) s
e
e
e
n
n
e
u

The lightning has stopped.

(100%)1258/1258hp 85%mana 85%mv 24900tnl (1 PM) (civilized outdoor) murder baltorm
The Southern Market Square
  Pushing your way through the bartering farmers and the mercenary-
flanked merchants you struggle to keep from being overwhelmed by the
stench and flood of voices of those around you.  The stones of the
street beneath you grow slick with spilt beer and animal dung and it is
an effort just to stay standing.  To the north a grand fountain bursts
up and away from the clutches of the milling crowds.  To the south the
masses spill out into a wide street leading away from the Square.
 
[Exits: north east south west]
A sailor wanders through the crowds.
A nomad trader walks the city streets.
A lazy alley cat lies here.
A nomad trader walks the city streets.
A perfumed woman dressed in a revealing shift eyes the crowd.
A perfumed woman dressed in a revealing shift eyes the crowd.
A woman in dull-colored cloaks and wraps is here.
A woman in dull-colored cloaks and wraps is here.

(100%)1258/1258hp 85%mana 85%mv 24900tnl (1 PM) (civilized outdoor) The Southeastern Market Square
  Mercenaries and heavily armed sailors linger in this region of the
Square, amid the merchants, traders, priests and porters.  Above the
shops at the southern edge of the Square the cracked and leaning walls 
of apartments overhang the noisy crowds.  Laundry hangs out of reach far 
overhead and seagulls stain the walls and overhangs, squawking at the 
chaos below them.
 
[Exits: north east south west]
A dirty seagull hops through the crowd searching for scraps of food.
A boy dressed in peasant clothes lounges here.
A dark-skinned sword-for-hire pushes his way through the crowds.
A stinking minotaur stands here, snorting with menace at those that pass.
A stinking minotaur stands here, snorting with menace at those that pass.
An overfed merchant from overseas wanders through the crowds.

(100%)1258/1258hp 85%mana 85%mv 24900tnl (1 PM) (civilized outdoor) Eastern Al Abbas
  The paved street called the Al Abbas winds between large warehouses and
crowded two- and three-story dwellings of clay, brick, and wood.  Dark 
windows overlook the crowds that churn on the street below and gulls watch
from the shingled roofs of the storage houses.  From the trash-laden alleys
between the warehouses you see prostitutes and thugs gathered in the shadows.
To the west lies the city market.  To the east the street leads towards the
docks.  Crammed between the buildings to the south is an open bazaar.
 
[Exits: east south west]
A meek serving woman carries on her master's business.
A nomad trader walks the city streets.

(100%)1258/1258hp 85%mana 85%mv 24900tnl (1 PM) (civilized outdoor) Intersection of Eastern Al Abbas and the Street of Guilds
  Shuffling crowds mill about in the collision of two busy streets just
east of the city market.  Pack animals bray wild-eyed at the murmuring
and shouting sea of faces that stream by, the barkers that call out over
the masses, the thieves that are lifting a purse or two.  To the north and
south the Street of Guilds spills away from the chaos into the relative
quiet of guild business.  To the west the crowds grow dense and unruly.
To the east the merchant trade comes and goes to and from the docks.
 
[Exits: north east south west]
A dark-skinned sword-for-hire pushes his way through the crowds.

(100%)1258/1258hp 85%mana 85%mv 24900tnl (1 PM) (civilized outdoor) Street of Guilds
  Winding along to the north and south, the narrow street of guilds is
thrown into shadow under the overhanging balconies and flowered trellis
work that looms above.  To the south the crowds of the Al Abbas spill
onto this narrow route, cursing and pushing to get back into the street
to head to the market or the docks.  To the east the austere structure of
the Guild of Tanners lies.  To the west a guild of mages takes residence
in an elegant and sprawling mansion.
 
[Exits: north east south west]

(100%)1258/1258hp 85%mana 85%mv 24900tnl (1 PM) (civilized outdoor) Street of Guilds
  Between the buildings of sandstone and wood that crowd in on this 
narrow, winding street, the people of the city pass through here visiting
the guildhouses that populate the area.  Beggars sprawled against the 
pilasters of the wealth-laden buildings watch as you pass, hands extended
in supplication.  To the north and south the road continues its crooked
path.  To the east lies a newer construction, its decorated stone facade 
bearing figures of many wild beasts.  To the west lies a solemn building.
 
[Exits: north east south]
A dirty seagull hops through the crowd searching for scraps of food.

(100%)1258/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized outdoor) Foyer of the Guild of Shapeshifters
  The spaciousness of this guildhall is matched only by the boldness of the
use of materials within; the massive wooden staircase that fills the eastern
end of the foyer, the striking green and black stone blocks mounted on the
walls in a staggered pattern, the rough-hewn floor inlaid with honey-colored
enamel.  The ceiling slopes inward from west to east above the large doors
that lead to the street, the upper section of the structure built more like
a tower than a hall. 
 
[Exits: west up]
(Invis) (Translucent) An unobtrusive, dark-skinned woman stands here guarding the stairs.

(100%)1258/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) The Tower of Shapeshifters
  With recessed alcoves filled with shelved documents surrounding the inner
chamber of the tower, this area is used by the guild for teaching the funda-
mental arts of shapeshifting.  Panels of triangular stained glass make up
the dome high above, where the pinnacle of the tower narrows to a decorative
column.  A broad, wooden stairway leads down into the entrance hall of the
guild.  To the north sits a lectern decorated with copper filigree.  
 
[Exits: down]
A special guard from Hamsah Mu'tazz is here, enforcing the Law.
A special guard from Hamsah Mu'tazz is here, enforcing the Law.
(Invis) (Translucent) Baltorm the gnome is here.
(Invis) Mahmoud the Sorcerer stands here brooding and mumbling.
(Invis) (Translucent) The Guildmaster sits here, reviewing the notes of his lectures.

(100%)1258/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) Baltorm yells 'Help!  I am being attacked by a tiger!'
Your claw MASSACRES Baltorm!
Your claw MASSACRES Baltorm!
Your claw MASSACRES Baltorm!
Seizing on your instincts of the predator, you execute a painful blow!
Your claw MASSACRES Baltorm!
The edges of Baltorm's being stretch and twist and he becomes a howler monkey.
A howler monkey is covered with bleeding wounds.

(100%)1258/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) 
Your claw MASSACRES a howler monkey!
A howler monkey dodges your claw.
Your claw MASSACRES a howler monkey!
A howler monkey fades into existence.
You dodge a howler monkey's punch.
You dodge a howler monkey's punch.
The special guard screams and attacks you!
You dodge the special guard's slash.
The special guard screams and attacks you!
The special guard's slash EVISCERATES you!
You barely manage to avoid the special guard's slash.
A howler monkey is covered with bleeding wounds.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) bite

A howler monkey has fled!
A howler monkey leaves down.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) d
murder baltorm
But you aren't fighting anyone!

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) murder monkey
Foyer of the Guild of Shapeshifters
  The spaciousness of this guildhall is matched only by the boldness of the
use of materials within; the massive wooden staircase that fills the eastern
end of the foyer, the striking green and black stone blocks mounted on the
walls in a staggered pattern, the rough-hewn floor inlaid with honey-colored
enamel.  The ceiling slopes inward from west to east above the large doors
that lead to the street, the upper section of the structure built more like
a tower than a hall. 
 
[Exits: west up]
(Invis) (Translucent) An unobtrusive, dark-skinned woman stands here guarding the stairs.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) They aren't here.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) where
They aren't here.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) People near you:
(PK) a tiger                      Foyer of the Guild of Shapeshifters
(PK) a howler monkey              Eastern Al Abbas

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized indoor) w
Street of Guilds
  Between the buildings of sandstone and wood that crowd in on this 
narrow, winding street, the people of the city pass through here visiting
the guildhouses that populate the area.  Beggars sprawled against the 
pilasters of the wealth-laden buildings watch as you pass, hands extended
in supplication.  To the north and south the road continues its crooked
path.  To the east lies a newer construction, its decorated stone facade 
bearing figures of many wild beasts.  To the west lies a solemn building.
 
[Exits: north east south]
A dirty seagull hops through the crowd searching for scraps of food.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized outdoor) s
Street of Guilds
  Winding along to the north and south, the narrow street of guilds is
thrown into shadow under the overhanging balconies and flowered trellis
work that looms above.  To the south the crowds of the Al Abbas spill
onto this narrow route, cursing and pushing to get back into the street
to head to the market or the docks.  To the east the austere structure of
the Guild of Tanners lies.  To the west a guild of mages takes residence
in an elegant and sprawling mansion.
 
[Exits: north east south west]

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized outdoor) s
where
Intersection of Eastern Al Abbas and the Street of Guilds
  Shuffling crowds mill about in the collision of two busy streets just
east of the city market.  Pack animals bray wild-eyed at the murmuring
and shouting sea of faces that stream by, the barkers that call out over
the masses, the thieves that are lifting a purse or two.  To the north and
south the Street of Guilds spills away from the chaos into the relative
quiet of guild business.  To the west the crowds grow dense and unruly.
To the east the merchant trade comes and goes to and from the docks.
 
[Exits: north east south west]
A dark-skinned sword-for-hire pushes his way through the crowds.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized outdoor) People near you:
(PK) a tiger                      Intersection of Eastern Al Abbas and the Street of Guilds
(PK) a howler monkey              North Khalid Road

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized outdoor) w
w
Eastern Al Abbas
  The paved street called the Al Abbas winds between large warehouses and
crowded two- and three-story dwellings of clay, brick, and wood.  Dark 
windows overlook the crowds that churn on the street below and gulls watch
from the shingled roofs of the storage houses.  From the trash-laden alleys
between the warehouses you see prostitutes and thugs gathered in the shadows.
To the west lies the city market.  To the east the street leads towards the
docks.  Crammed between the buildings to the south is an open bazaar.
 
[Exits: east south west]
A meek serving woman carries on her master's business.
A nomad trader walks the city streets.

(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized outdoor) w
where
The Southeastern Market Square
  Mercenaries and heavily armed sailors linger in this region of the
Square, amid the merchants, traders, priests and porters.  Above the
shops at the southern edge of the Square the cracked and leaning walls 
of apartments overhang the noisy crowds.  Laundry hangs out of reach far 
overhead and seagulls stain the walls and overhangs, squawking at the 
chaos below them.
 
[Exits: north east south west]
A dirty seagull hops through the crowd searching for scraps of food.
A boy dressed in peasant clothes lounges here.
A dark-skinned sword-for-hire pushes his way through the crowds.
A stinking minotaur stands here, snorting with menace at those that pass.
A stinking minotaur stands here, snorting with menace at those that pass.
An overfed merchant from overseas wanders through the crowds.
Baltorm has made you WANTED!!!
(96%)1211/1258hp 85%mana 84%mv 24900tnl (1 PM) (civilized outdoor) The Southern Market Square
  Pushing your way through the bartering farmers and the mercenary-
flanked merchants you struggle to keep from being overwhelmed by the
stench and flood of voices of those around you.  The stones of the
street beneath you grow slick with spilt beer and animal dung and it is
an effort just to stay standing.  To the north a grand fountain bursts
up and away from the clutches of the milling crowds.  To the south the
masses spill out into a wide street leading away from the Square.
 
[Exits: north east south west]
A sailor wanders through the crowds.
A nomad trader walks the city streets.
A lazy alley cat lies here.
A nomad trader walks the city streets.
A perfumed woman dressed in a revealing shift eyes the crowd.
A perfumed woman dressed in a revealing shift eyes the crowd.
A woman in dull-colored cloaks and wraps is here.
A woman in dull-colored cloaks and wraps is here.

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) People near you:
(PK) a tiger                      The Southern Market Square
(PK) a howler monkey              Bridge Over the Khalid River

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) s
s
where
Yasir Row
  The homes of the moderately wealthy merchants and traders line the stone
and dirt street here, small balconies and opened windows overlooking the
crowds that come and go from the market to the north.  Painted tiles and
fancy brickwork decorated the heavy doors and shadowed alcoves of the crowded
buildings around you.  From above, children and servants gaze down into the
surging masses that are illuminated by the daylight that trickles in from
above.
 
[Exits: north south]
Aziz the Mad stumbles along here, ranting about sin and righteousness.
A dark-skinned sword-for-hire pushes his way through the crowds.

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) Intersection of Yasir Row and North Khalid Road
  Moderately large homes of merchants, craftsmen, and retired soldiers 
are crowded together along the edge of the street, the wealthy overlooking
the river that lies further south.  Narrow alleys lead away from the main
street, often leading to dead end walks and cluttered garbage.  Over the
buildings to the northeast you spy the dome of the Great Temple, peeking
through roof tiles and hanging rooftop laundry.  Yasir Row leads north
towards the city market, and a smaller road leads west.
 
[Exits: north west]
A soldier of the Sultan's army stands here, on guard duty.
A soldier of the Sultan's army stands here, on guard duty.

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) People near you:
(PK) a tiger                      Intersection of Yasir Row and North Khalid Road
(PK) a howler monkey              South Khalid Avenue

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) w
s
North Khalid Road
  Running parallel to the river that passes through the city, this little
road carries the spillover foot traffic and small carts that come and go
from the market to the northeast.  Buildings of wood and clay line the 
street, wooden balconies overlooking the tides of trade below.  To the 
south, between a pair of merchant homes a wide bridge leads over the Khalid
to the southern bank, where the homes are smaller and less tended-to. 
 
[Exits: east south west]

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) Bridge Over the Khalid River
  Worn by the passage of thousands across the River Khalid, the planks of
this wooden bridge are worn smooth and shining.  Five spans below the waters
of the river flow eastward towards the Dragon Sea, through the guarded river
gates at either edge of the city.  South of here, through the impoverished
South Wall District, a road leads to the Gate of Sihaam and then out into the
desert wilderness.  To the north a road leads deeper into the city.  The
towering structures of the Great Temple rise from the crowded streets to the
northwest.
 
[Exits: north south]
A soldier of the Sultan's army stands here, on guard duty.
A nomad trader walks the city streets.

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) s
South Khalid Avenue
  This gravel and packed dirt road leads along the edge of the Khalid
River, a steep grade of tiered stones leading down to the water.  A bridge to
the north leads over the river and deeper into the city.  The road comes to
an abrupt end to the west, where a gate of iron and stone serves as entrance
to a large graveyard.  A steady flow of nomads and traders pass between the
Sultan's soldiers at the gate to the south.
 
[Exits: north east south west]
A nomad trader walks the city streets.
A man lies here in squalor, begging for food.

(96%)1211/1258hp 85%mana 83%mv 24900tnl (1 PM) (civilized outdoor) where
s
where
People near you:
(PK) a tiger                      South Khalid Avenue
(PK) a howler monkey              Inside the Gate of Sihaam

(96%)1217/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) Inside the Gate of Sihaam
  A stone lion's head with a bundle of arrows in its powerful maw gazes
down at those that leave the city through the Gate of Arrows.  Twin towers
flank the gate, with archers and heavily armored soldiers manning the
portal to the desert of the south.  Small stone and wood dwellings butt
up against the city's southern wall.  The street inside the gate leads 
north towards the heart of the city.  Outside a road leads into the desert
sands.  Nomad merchants and traders come and go beneath the surveillance
of the Sultan's guards.
 
[Exits: north [east] south [west]]
A howler monkey bounds along here on all fours, grunting to itself.
A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes.
A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes.
A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes.
A commoner of Hamsah Mu'tazz stands here wrapped in colorful clothes.
A guard stands here watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A guard stands here, watching the gate.
A howler monkey is moving more quickly.

(96%)1217/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) People near you:
(PK) a tiger                      Inside the Gate of Sihaam
(PK) a howler monkey              Inside the Gate of Sihaam

(96%)1217/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) murder monkey
The screeching of a howler monkey fills the air.
Seizing on your instincts of the predator, you dart in an land a vicious blow!
Your claw MASSACRES a howler monkey!
Your claw DISMEMBERS a howler monkey!
Your claw MANGLES a howler monkey!
A howler monkey dodges your claw.
A howler monkey dodges your claw.
Your claw DISMEMBERS a howler monkey!
A howler monkey's punch DISMEMBERS you!
You dodge a howler monkey's punch.
A howler monkey is writhing in agony.

(91%)1157/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) bite

A gate guard of Hamsah Mu'tazz yells 'The criminal Teldasill is here at Inside the Gate of Sihaam!  PROTECT THE INNOCENT!!'
You dodge a gate guard of Hamsah Mu'tazz's slash.
You dodge a gate guard of Hamsah Mu'tazz's slash.
A gate guard of Hamsah Mu'tazz yells 'The criminal Teldasill is here at Inside the Gate of Sihaam!  PROTECT THE INNOCENT!!'
A gate guard of Hamsah Mu'tazz MUTILATES you!
You dodge a gate guard of Hamsah Mu'tazz's slash.
A gate guard of Hamsah Mu'tazz yells 'The criminal Teldasill is here at Inside the Gate of Sihaam!  PROTECT THE INNOCENT!!'
You dodge a gate guard of Hamsah Mu'tazz's slash.
You dodge a gate guard of Hamsah Mu'tazz's slash.
A howler monkey is writhing in agony.

(88%)1117/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) 
Your claw MASSACRES a howler monkey!
Your claw MASSACRES a howler monkey!
A howler monkey dodges your claw.
A howler monkey dodges your claw.
You dodge a howler monkey's punch.
A howler monkey's punch misses you.
You dodge a gate guard of Hamsah Mu'tazz's slash.
You dodge a gate guard of Hamsah Mu'tazz's slash.
You dodge a gate guard of Hamsah Mu'tazz's slash.
A howler monkey is writhing in agony.

(88%)1117/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) bite

A howler monkey has fled!
A howler monkey leaves south.
A gate guard of Hamsah Mu'tazz says 'Good riddance.'
A gate guard of Hamsah Mu'tazz says 'Good riddance.'
A gate guard of Hamsah Mu'tazz says 'Good riddance.'
You follow a howler monkey as he flees and pounce on him, knocking him down!
Outside the Gate of Sihaam
  Here at the northern end of the Caravan Road, a fortified gate flanked 
by sandstone towers leads into the desert city of Hamsah Mu'tazz.  Named
after the host of archers that walk its causeway, the Gate of Arrows
is equipped with a massive portcullis that can be raised or lowered between
the towers.  Voices drift from the north as does the smell of cooked meat,
smoke, and occasional shouts and catcalls.  To the south the road leads out
into the desert wilderness.
 
[Exits: north east south west]
     A sign points south towards the Desert of Araile and Sands of Sorrow.
A howler monkey bounds along here on all fours, grunting to itself.
A howler monkey is writhing in agony.

(88%)1117/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) 
Your claw MASSACRES a howler monkey!
Your claw MASSACRES a howler monkey!
A howler monkey dodges your claw.
A howler monkey's punch MASSACRES you!
You dodge a howler monkey's punch.
A howler monkey is convulsing on the ground.

(82%)1041/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) You bury your teeth in a howler monkey's body.
Your bite maims a howler monkey!
A howler monkey is DEAD!!

(82%)1041/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) bite
revert
g black corpse
g black corpse
But you aren't fighting anyone!

(82%)1041/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) g black corpse
But you aren't fighting anyone!

(82%)1041/1258hp 84%mana 86%mv 24900tnl (2 PM) (civilized outdoor) l in corpse
You concentrate a moment and return to your normal shape.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.

(82%)1041/1258hp 83%mana 86%mv 24900tnl (2 PM) (civilized outdoor) You get a pair of black steel gauntlets from the corpse of a howler monkey.

(82%)1041/1258hp 83%mana 86%mv 24900tnl (2 PM) (civilized outdoor) You get a sleek black rod from the corpse of a howler monkey.

(82%)1041/1258hp 83%mana 86%mv 24900tnl (2 PM) (civilized outdoor) You get a sleek black rod from the corpse of a howler monkey.

(82%)1041/1258hp 83%mana 86%mv 24900tnl (2 PM) (civilized outdoor) The corpse of a howler monkey contains:
     (Humming) the severed tail of an electric eel
     an iron ring set with a white moonstone
     a pair of armguards from the snow worm
     (Glowing) a halo of clarity
( 2) rotting linen bandages
     an ornate gold belt
     a gaudy tribal mask
     a cowhide knapsack
     a skin from the snow leopard
     a silver ring enamelled with a black rose
     the chitinous shell of a rainbow runner
     a copper-bound tome
     (Humming) a long spear tipped with vicious barbs
( 3) a sleek amber rod
     a living Boa Constrictor
     (Glowing) a pair of Arborian leggings
     (Glowing) the silver badge of Kor
     knee-high leather boots
( 3) a sleek sienna rod
     a gourd canteen
( 3) a shrunken illithid head charm
     40 gold coins
     14 silver coins
     6 copper coins

*** And I drop the gauntlets, leave the rest, and move on ***
Subject Author Views Posted

Teldasill vs. Baltorm in Hamsah

LogFiend 571 May 14, 2008 02:31PM



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