Fourth death, or How to go down with style

July 01, 2008 11:01PM
Jun 20, 2008|Lv 51|Forest of Prosimy|vs 1: Satebos (100%,KB)

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[21:00])>
 who pk
[51 Arial Sha] (PK) [TRIBUNAL] Trovaine the Holy of Faith, Provincial Magistrate
[51 Dwarf Pal] (PK) Koolchi Yarl`Mora the Champion of the Virtues
[44  Elf  Bar] (PK) Afciyna the Master Songsmith
[51  Lich Nec] (PK) Satebos the Lich Lord
*51 Svirf Inv* (PK) [OUTLANDER] (WANTED) Nizidrayt Ironvein the Scarred Mystic of the Wilds, Harbinger of Thar-Eris
[43 Svirf War] (PK) [OUTLANDER] Shumwrahm ShacklesBane the Seeker of the Macalla

Players found: 6

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[21:00])>
 where
People near you:
(PK) Koolchi                      On the Star-lit Prosimian Road
(PK) Nizidrayt                    Within the Dark Forest

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[21:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 43 hours.
Commune: 'bless' modifies hit roll by 7 for 43 hours.
Spell: 'detect magic' for 26 hours.
Spell: 'detect order' for 21 hours.
Skill: 'protection from good' for 18 hours.
Spell: 'sheen of stone' modifies armor class by -125 for 11 hours.
Spell: 'airshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'fireshield' for 9 hours.
Spell: 'fireshield' for 9 hours.
Spell: 'lightningshield' for 9 hours.
Spell: 'lightningshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Spell: 'earthshield' for 9 hours.
Spell: 'improved invis' for 8 hours.
Spell: 'frost fingers' for 4 hours.
Commune: 'armor' modifies armor class by -20 for 4 hours.
Power: 'windwalk' for 4 hours.
Power: 'windwalk' for 4 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[21:00])>
 cb Looks like Tree will have new flesh ta breed on
[OUTLANDER] Nizidrayt: Looks like Tree will have new flesh ta breed on

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[21:00])>
 where
People near you:
(PK) Koolchi                      A Dark Path in the Prosimy
(PK) Nizidrayt                    Within the Dark Forest

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[21:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 43 hours.
Commune: 'bless' modifies hit roll by 7 for 43 hours.
Spell: 'detect magic' for 26 hours.
Spell: 'detect order' for 21 hours.
Skill: 'protection from good' for 18 hours.
Spell: 'sheen of stone' modifies armor class by -125 for 11 hours.
Spell: 'airshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'fireshield' for 9 hours.
Spell: 'fireshield' for 9 hours.
Spell: 'lightningshield' for 9 hours.
Spell: 'lightningshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Spell: 'earthshield' for 9 hours.
Spell: 'improved invis' for 8 hours.
Spell: 'frost fingers' for 4 hours.
Commune: 'armor' modifies armor class by -20 for 4 hours.
Power: 'windwalk' for 4 hours.
Power: 'windwalk' for 4 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[21:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 42 hours.
Commune: 'bless' modifies hit roll by 7 for 42 hours.
Spell: 'detect magic' for 25 hours.
Spell: 'detect order' for 20 hours.
Skill: 'protection from good' for 17 hours.
Spell: 'sheen of stone' modifies armor class by -125 for 10 hours.
Spell: 'airshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'fireshield' for 8 hours.
Spell: 'fireshield' for 8 hours.
Spell: 'lightningshield' for 8 hours.
Spell: 'lightningshield' for 8 hours.
Spell: 'frostshield' for 8 hours.
Spell: 'frostshield' for 8 hours.
Spell: 'earthshield' for 8 hours.
Spell: 'improved invis' for 7 hours.
Spell: 'frost fingers' for 3 hours.
Commune: 'armor' modifies armor class by -20 for 3 hours.
Power: 'windwalk' for 3 hours.
Power: 'windwalk' for 3 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 where
People near you:
(PK) Koolchi                      Western Edge of the Dark Forest
(PK) Nizidrayt                    Within the Dark Forest

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 who pk

Koolchi has arrived.
[51 Arial Sha] (PK) [TRIBUNAL] Trovaine the Holy of Faith, Provincial Magistrate
[51 Dwarf Pal] (PK) Koolchi Yarl`Mora the Champion of the Virtues
[44  Elf  Bar] (PK) Afciyna the Master Songsmith
[51  Lich Nec] (PK) Satebos the Lich Lord
*51 Svirf Inv* (PK) [OUTLANDER] (WANTED) Nizidrayt Ironvein the Scarred Mystic of the Wilds, Harbinger of Thar-Eris
[43 Svirf War] (PK) [OUTLANDER] Shumwrahm ShacklesBane the Seeker of the Macalla

Players found: 6

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 
Koolchi leaves north.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 where
People near you:
(PK) Nizidrayt                    Within the Dark Forest

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 n
call 'chameleon'
You step out from your cover.
Within the Dark Forest
 
[Exits: north east south west up]

<1202(100%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 You fade away as you blend in with your surroundings.

<1202(100%)hp 986(96%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 s
call 'chameleon'
You step out from your cover.
Within the Dark Forest
 
[Exits: north east south west]
You hear a distant growling, but it subsides.

<1202(100%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 You fade away as you blend in with your surroundings.

<1202(100%)hp 951(93%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 
[OUTLANDER] the Huntress: Intruder! Intruder! Koolchi is raiding the Cabal!

<1202(100%)hp 951(93%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 c vortex
You create a vortex of swirling air.

<1202(100%)hp 859(84%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 inherent stone

<1202(100%)hp 859(84%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 You concentrate upon the earth and turn your skin to stone.
Your sheen of stone thickens considerably.
Your skin turns to stone.

<1202(100%)hp 799(78%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 n
call 'chameleon'
You step out from your cover.
Within the Dark Forest
 
[Exits: north east south west up]

<1202(100%)hp 799(78%)mn 1005(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 You fade away as you blend in with your surroundings.

<1202(100%)hp 764(74%)mn 1005(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[22:00])>
 c 'quicksand'
You convert the ground before you into quicksand.

<1202(100%)hp 791(77%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[23:00])>
 
New target set: Koolchi. Good luck!

<1202(100%)hp 791(77%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[23:00])>
 u
c 'insect swarm' kol
You step out from your cover.
A Spiraling Ramp of Thorns
 
[Exits: north down]
     (Magical) A magical spring flows from the ground here.
(Orderly Aura) (White Aura) Koolchi is here, fighting the Huntress.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1202(100%)hp 791(77%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 They aren't here.

<1202(100%)hp 791(77%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
Koolchi's wrath MANGLES the Huntress!
Koolchi's wrath MASSACRES the Huntress!

<1202(100%)hp 791(77%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 c 'insect swarm' koo
Koolchi yells 'Die, Nizidrayt, you sorcerous dog!'
You create a stinging swarm of insects upon Koolchi!

<1202(100%)hp 756(74%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
Koolchi has fled!
The Huntress moves to block Koolchi's path.

<1202(100%)hp 756(74%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 dsmkoo

Koolchi's wrath *** DEMOLISHES *** the Huntress!

<1202(100%)hp 756(74%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 Huh?

<1202(100%)hp 756(74%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
Koolchi's wrath misses the Huntress.
Koolchi's wrath MANGLES the Huntress!

<1202(100%)hp 756(74%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 c 'dispel magic' koo
Koolchi yells 'Die, Nizidrayt, you sorcerous dog!'
The magic of the INSECT SWARM is UNAFFECTED

<1202(100%)hp 741(72%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
You yell 'Die, Koolchi, you sorcerous dog!'
Koolchi narrows her eyes and glares in your direction.
A tower of searing flames erupts forth from Koolchi's hands, engulfing you with swirling tongues of fire.
Koolchi's flamestrike is powerless against you.
Koolchi is in perfect health.

<1202(100%)hp 741(72%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 c 'iceneedles' ko

Koolchi's wrath DISMEMBERS the Huntress!
Koolchi's wrath MANGLES the Huntress!
You fade into existence.
Koolchi parries your flaming bite.
Flames erupt from a whip of golden-red flames, charring Koolchi's exposed flesh!
Koolchi's skin chars and splits under the intense heat!
You fade into existence.
Your pillar of fire DISMEMBERS Koolchi!
Koolchi has a few scratches.

<1202(100%)hp 741(72%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
Koolchi bats vainly at the biting insects.
Koolchi's swarm of insects injures her.
You can once again call on an insect swarm.
Koolchi has a few scratches.

<1202(100%)hp 882(86%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[0:00])>
 You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's head!
Your icy needle injures Koolchi.
One of your needles strikes Koolchi's abdomen!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle decimates Koolchi!
One of your needles strikes Koolchi's left arm!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle decimates Koolchi!
One of your needles strikes Koolchi's chest!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's chest!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's chest!
Your icy needle grazes Koolchi.
Koolchi has some small but disgusting cuts.

<1202(100%)hp 853(83%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[0:00])>
 c 'iceneedles' koo

Koolchi has fled!
Koolchi leaves down.

<1202(100%)hp 853(83%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[0:00])>
 d
c 'iceneedles' koo
c 'iceneedles' koo
They aren't here.

<1202(100%)hp 853(83%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[0:00])>
 Within the Dark Forest
 
[Exits: north east south west up]
(Orderly Aura) (White Aura) Koolchi is here.
You hear a distant growling, but it subsides.
Your shielding safely protects you from the quicksand.

<1202(100%)hp 853(83%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 Koolchi yells 'Die, Nizidrayt, you sorcerous dog!'
You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's abdomen!
Your icy needle leaves a lasting wound in Koolchi.
You fade into existence.
Your icy needle decimates Koolchi!
One of your needles strikes Koolchi's chest!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle mauls Koolchi.
One of your needles strikes Koolchi's right leg!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle decimates Koolchi!
One of your needles strikes Koolchi's left leg!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's left leg!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle mauls Koolchi.
One of your needles strikes Koolchi's head!
Your icy needle wounds Koolchi.
One of your needles strikes Koolchi's abdomen!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle decimates Koolchi!
One of your needles strikes Koolchi's right leg!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle decimates Koolchi!
Koolchi is covered with bleeding wounds.

<1202(100%)hp 824(80%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi's wrath injures you.
You fade into existence.
Koolchi parries your flaming bite.
Reacting quickly Koolchi avoids your attack.
Koolchi is covered with bleeding wounds.

<1187(98%)hp 824(80%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi has fled!
Koolchi struggles to escape the quicksand, but the weight of her belongings drags her back in!
Koolchi is covered with bleeding wounds.

<1187(98%)hp 824(80%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 c 'iceneedles'

You parry Koolchi's wrath.
You fade into existence.
Your flaming bite devastates Koolchi!
Koolchi parries your flaming bite.
Koolchi is covered with bleeding wounds.

<1187(98%)hp 824(80%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's left leg!
Your icy needle leaves a lasting wound in Koolchi.
You fade into existence.
Your icy needle mauls Koolchi.
One of your needles strikes Koolchi's head!
Your icy needle injures Koolchi.
One of your needles strikes Koolchi's head!
Your icy needle wounds Koolchi.
One of your needles strikes Koolchi's abdomen!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's left arm!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's abdomen!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle mauls Koolchi.
Koolchi is covered with bleeding wounds.

<1187(98%)hp 795(77%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
You parry Koolchi's wrath.
Koolchi's wrath wounds you.
You fade into existence.
Reacting quickly Koolchi avoids your attack.
Koolchi parries your flaming bite.
Koolchi is covered with bleeding wounds.

<1167(97%)hp 795(77%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi closes her eyes with a look of concentration for a moment.
Koolchi is covered with bleeding wounds.

<1167(97%)hp 795(77%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 c 'iceneedles'

The howl of a wild wolf echoes through the forest.
You parry Koolchi's wrath.
You fade into existence.
Koolchi parries your flaming bite.
Your flaming bite devastates Koolchi!
Koolchi is gushing blood.

<1167(97%)hp 795(77%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi closes her eyes with a look of concentration for a moment.
Koolchi is gushing blood.

<1167(97%)hp 795(77%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's right arm!
You fade into existence.
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's left arm!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's head!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle EVISCERATES Koolchi!
One of your needles strikes Koolchi's right leg!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle mauls Koolchi.
One of your needles strikes Koolchi's right arm!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's left arm!
Your icy needle hits Koolchi.
One of your needles strikes Koolchi's abdomen!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle decimates Koolchi!
Koolchi is gushing blood.

<1167(97%)hp 766(75%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
You parry Koolchi's wrath.
You parry Koolchi's wrath.
You fade into existence.
Koolchi parries your flaming bite.
Koolchi is gushing blood.

<1167(97%)hp 766(75%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi has fled!
Koolchi pulls herself out of the quicksand.
Koolchi leaves north.
The hoot of an owl passes lightly through the cool night.

<1167(97%)hp 766(75%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 say No escape, Spire slave

Koolchi has arrived.
Koolchi falls into quicksand and begins to sink!
Koolchi yells 'Help! I'm sinking in quicksand!'

<1167(97%)hp 766(75%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 c 'iceneedles' koo
On whom?

<1167(97%)hp 766(75%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 You say 'No escape, Spire slave'

<1167(97%)hp 766(75%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 Koolchi yells 'Die, Nizidrayt, you sorcerous dog!'
You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's head!
You fade into existence.
Your icy needle injures Koolchi.
One of your needles strikes Koolchi's abdomen!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's head!
Your icy needle wounds Koolchi.
One of your needles strikes Koolchi's right leg!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's right leg!
Your icy needle hits Koolchi.
One of your needles strikes Koolchi's left arm!
Your icy needle hits Koolchi.
Koolchi's wrath wounds you.
Koolchi's wrath mauls you.
You parry Koolchi's wrath.
You fade into existence.
Your flaming bite devastates Koolchi!
Koolchi parries your flaming bite.
Koolchi is writhing in agony.

<1125(93%)hp 737(72%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 c 'iceneedles' koo

Koolchi closes her eyes with a look of concentration for a moment.
You parry Koolchi's wrath.
Koolchi's wrath wounds you.
You fade into existence.
Your flaming bite decimates Koolchi!
Koolchi is writhing in agony.

<1106(92%)hp 737(72%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi's wrath misses you.
You fade into existence.
Koolchi parries your flaming bite.
Your flaming bite decimates Koolchi!
Koolchi has fled!
Koolchi struggles to escape the quicksand, but the weight of her belongings drags her back in!
Koolchi is writhing in agony.

<1106(92%)hp 737(72%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's left leg!
Your icy needle leaves a lasting wound in Koolchi.
You fade into existence.
Your icy needle mauls Koolchi.
One of your needles strikes Koolchi's chest!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's right arm!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle mauls Koolchi.
One of your needles strikes Koolchi's left leg!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's chest!
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's chest!
Your icy needle grazes Koolchi.
Koolchi is convulsing on the ground.

<1106(92%)hp 708(69%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 c 'iceneedles'

Koolchi's wrath wounds you.
You fade into existence.
Koolchi parries your flaming bite.
Koolchi is convulsing on the ground.

<1088(90%)hp 708(69%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
The hoot of an owl passes lightly through the cool night.
Koolchi is convulsing on the ground.

<1088(90%)hp 708(69%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi's wrath mauls you.
You fade into existence.
Koolchi parries your flaming bite.
Koolchi deflects your flaming bite with careful timing.
Koolchi is convulsing on the ground.

<1067(88%)hp 708(69%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi closes her eyes with a look of concentration for a moment.
Koolchi is convulsing on the ground.

<1067(88%)hp 708(69%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's right arm!
You fade into existence.
Your icy needle grazes Koolchi.
One of your needles strikes Koolchi's left leg!
Your icy needle leaves a lasting wound in Koolchi.
Your icy needle mauls Koolchi.
One of your needles strikes Koolchi's chest!
Your icy needle hits Koolchi.
One of your needles strikes Koolchi's abdomen!
Your icy needle hits Koolchi.
One of your needles strikes Koolchi's chest!
Your icy needle hits Koolchi.
One of your needles strikes Koolchi's right leg!
Your icy needle hits Koolchi.
Koolchi is convulsing on the ground.

<1067(88%)hp 679(66%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 c 'iceneedles'

The howl of a wild wolf echoes through the forest.
Koolchi's wrath mauls you.
You fade into existence.
Your flaming bite mauls Koolchi.
Koolchi has fled!
Koolchi struggles to escape the quicksand, but the weight of her belongings drags her back in!
Koolchi is convulsing on the ground.

<1046(87%)hp 679(66%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[0:00])>
 
Koolchi's wrath injures you.
You fade into existence.
Koolchi dodges your flaming bite.
Koolchi bats vainly at the biting insects.
Koolchi's swarm of insects decimates her!
Koolchi is stunned, but will probably recover.
Koolchi is convulsing on the ground.

<1055(87%)hp 796(77%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 You hurl a spray of needles of ice at Koolchi!
One of your needles strikes Koolchi's left leg!
Your icy needle leaves a lasting wound in Koolchi.
You fade into existence.
Your icy needle EVISCERATES Koolchi!
Koolchi is DEAD!!
Koolchi's hands are sliced from her dead body.

<1055(87%)hp 767(75%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 cb One down

The howl of a wild wolf echoes through the forest.

<1055(87%)hp 767(75%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 l in corpse
[OUTLANDER] Nizidrayt: One down

<1055(87%)hp 767(75%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 The corpse of Koolchi contains:
( 2) (Magical) a thin silver bracelet
     some ornate steel greaves
     a helmet with a long spike
     some spiked gauntlets
     a sturdy iron belt
     a large saddle bag
     (Glowing) a huge mithril mace
     (Humming) 'Vengeance', the Shining Sword
     (Glowing) a shining Udgaardian paladin's breastplate
     (Magical) a blood-red veil
     some ornate steel armguards
( 2) (Invis) (Magical) a clear glass ring
     a skin from the snow leopard
     a silver necklace with a blue dragon pendant
     a blood-soaked cape
     (Magical) (Glowing) the cape of lightning
     (Magical) a dove figurine
     a dragon boat
     a metal canteen insulated in a wolf's pelt
     some ornate steel boots
     55 silver coins
     55 copper coins

<1055(87%)hp 767(75%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.
The hoot of an owl passes lightly through the cool night.

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 
The hoot of an owl passes lightly through the cool night.

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 
The howl of a wild wolf echoes through the forest.

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 
[OUTLANDER] Shumwrahm: Hah! Good show!

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 l
Within the Dark Forest
  The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy.  The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you.  The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness.  The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.
 
[Exits: north east south west up]
     The corpse of Koolchi lies here, pierced in several places.
     The severed hands of Koolchi lie here.

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 where

The howl of a wild wolf echoes through the forest.

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 People near you:
(PK) Nizidrayt                    Within the Dark Forest

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 l in corpse
The corpse of Koolchi contains:
( 2) (Magical) a thin silver bracelet
     some ornate steel greaves
     a helmet with a long spike
     some spiked gauntlets
     a sturdy iron belt
     a large saddle bag
     (Glowing) a huge mithril mace
     (Humming) 'Vengeance', the Shining Sword
     (Glowing) a shining Udgaardian paladin's breastplate
     (Magical) a blood-red veil
     some ornate steel armguards
( 2) (Invis) (Magical) a clear glass ring
     a skin from the snow leopard
     a silver necklace with a blue dragon pendant
     a blood-soaked cape
     (Magical) (Glowing) the cape of lightning
     (Magical) a dove figurine
     a dragon boat
     a metal canteen insulated in a wolf's pelt
     some ornate steel boots
     55 silver coins
     55 copper coins

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 
The howl of a wild wolf echoes through the forest.

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 
The howl of a wild wolf echoes through the forest.

<1055(87%)hp 732(71%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[1:00])>
 
The sky is getting cloudy.
You feel your hands get warm again.
You feel less armored.
The wind beneath your feet disperses.

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
[OUTLANDER] someone: Am I needed, I have started to come.

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 cb Now lets see if second Provincial will show up
[OUTLANDER] Nizidrayt: Now lets see if second Provincial will show up

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 cb We bae fine
[OUTLANDER] Nizidrayt: We bae fine

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
The howl of a wild wolf echoes through the forest.

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 cb Meh will let know if need help, aye. Thank ya
[OUTLANDER] Nizidrayt: Meh will let know if need help, aye. Thank ya

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 l
Within the Dark Forest
  The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy.  The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you.  The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness.  The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.
 
[Exits: north east south west up]
     The corpse of Koolchi lies here, pierced in several places.
     The severed hands of Koolchi lie here.

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 l in corpse
The corpse of Koolchi contains:
( 2) (Magical) a thin silver bracelet
     some ornate steel greaves
     a helmet with a long spike
     some spiked gauntlets
     a sturdy iron belt
     a large saddle bag
     (Glowing) a huge mithril mace
     (Humming) 'Vengeance', the Shining Sword
     (Glowing) a shining Udgaardian paladin's breastplate
     (Magical) a blood-red veil
     some ornate steel armguards
( 2) (Invis) (Magical) a clear glass ring
     a skin from the snow leopard
     a silver necklace with a blue dragon pendant
     a blood-soaked cape
     (Magical) (Glowing) the cape of lightning
     (Magical) a dove figurine
     a dragon boat
     a metal canteen insulated in a wolf's pelt
     some ornate steel boots
     55 silver coins
     55 copper coins

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Hunt is over! Till next time.

<1092(90%)hp 901(88%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
[OUTLANDER] someone: Not a problem.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 skin corpse
After skinning the corpse of Koolchi, you create a sack and a simple water skin.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 get bad

The howl of a wild wolf echoes through the forest.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 get bag
You see no bad here for you to take.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 You get a large saddle bag.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 l in bag
When you look inside, you see it is fairly empty.
A large saddle bag contains:
( 5) some seaweed [Water breath|10|]
     a pair of white steel-toed boots
     tight fitting mithril sleeves
(13) some unleavened bread
     a handful of yellow tesserae
     a thin, embossed silver pen
( 2) (Magical) a potion of flying [FLY|9|]
( 2) a cured hide sack made from the corpse of Koolchi
     (Magical) a platinum flask
     a crude water skin made from the corpse of Koolchi
     (Magical) a potion of teleportation [TELEPORT]
     a tattered slave's robe

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
The howl of a wild wolf echoes through the forest.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 sac coins
You offer 55 copper coins for divine destruction, sacrificing it.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 sac coins
You offer 55 silver coins for divine destruction, sacrificing it.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 sac coins

The howl of a wild wolf echoes through the forest.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 You can't find it.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 get dove
where
l
You get a dove figurine.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 People near you:
(PK) Nizidrayt                    Within the Dark Forest

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 Within the Dark Forest
  The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy.  The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you.  The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness.  The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.
 
[Exits: north east south west up]
     A crude water skin made from the corpse of Koolchi is lying here.
     A cured hide sack made from the corpse of Koolchi is lying here.
     Some shining ornate steel boots lies here.
     A metal canteen lies here on the ground.
     A small boat shaped like a carved dragon is waiting here.
     (Magical) (Glowing) A white cape with a lightning bolt on it lies here.
     A pile of red cloth, easily mistaken for a pool of blood, lies crumpled
upon the ground.
( 2) (Invis) (Magical) A small ring of clear glass lies on the ground, somehow unbroken.
     A silver necklace with a dragon pendant lies here.
     A rough snow leopard skin rests here.
     Some shining ornate steel armguards lies here.
( 2) (Magical) A thin bracelet made of silver lies here.
     (Magical) A blood-red veil lies here.
     (Glowing) A breastplate with the Udgaardian paladins guild mark on it lies here.
     (Humming) A shining sword with a broad blade hums on the ground.
     (Glowing) A huge mace made of mithril metal lies here.
     A thick belt, made from strips of iron, sits coiled in the corner.
     Some gauntlets with nails driven into them rest on the ground.
     A dwarvish helmet with a large spike on the top lies here.
     Some shining ornate steel greaves lies here.
     The severed hands of Koolchi lie here.

<1134(94%)hp 961(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 u
You step out from your cover.
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1134(94%)hp 961(94%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 n
n
n
A Spiraling Ramp of Thorns
 
[Exits: north south]

<1134(94%)hp 961(94%)mn 998(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 The Circle of Thorns
 
[Exits: north east south west]

<1134(94%)hp 961(94%)mn 993(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 Within the Tree of Ages
 
[Exits: south]
     A massive totem depicting ancient spirits has been carved here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.

<1134(94%)hp 961(94%)mn 988(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 put dove hollow
You put a dove figurine in the arboreal hollows.
***I have no idea why paladin has it on the first place, but bards might need it***

<1134(94%)hp 961(94%)mn 988(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 s
The Circle of Thorns
 
[Exits: north east south west]

<1134(94%)hp 961(94%)mn 983(97%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 s
s
A Spiraling Ramp of Thorns
 
[Exits: north south]

<1134(94%)hp 961(94%)mn 978(97%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1134(94%)hp 961(94%)mn 973(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 d
Within the Dark Forest
 
[Exits: north east south west up]
     A crude water skin made from the corpse of Koolchi is lying here.
     A cured hide sack made from the corpse of Koolchi is lying here.
     Some shining ornate steel boots lies here.
     A metal canteen lies here on the ground.
     A small boat shaped like a carved dragon is waiting here.
     (Magical) (Glowing) A white cape with a lightning bolt on it lies here.
     A pile of red cloth, easily mistaken for a pool of blood, lies crumpled
upon the ground.
( 2) (Invis) (Magical) A small ring of clear glass lies on the ground, somehow unbroken.
     A silver necklace with a dragon pendant lies here.
     A rough snow leopard skin rests here.
     Some shining ornate steel armguards lies here.
( 2) (Magical) A thin bracelet made of silver lies here.
     (Magical) A blood-red veil lies here.
     (Glowing) A breastplate with the Udgaardian paladins guild mark on it lies here.
     (Humming) A shining sword with a broad blade hums on the ground.
     (Glowing) A huge mace made of mithril metal lies here.
     A thick belt, made from strips of iron, sits coiled in the corner.
     Some gauntlets with nails driven into them rest on the ground.
     A dwarvish helmet with a large spike on the top lies here.
     Some shining ornate steel greaves lies here.
     The severed hands of Koolchi lie here.
Your shielding safely protects you from the quicksand.

<1134(94%)hp 961(94%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 where
People near you:
(PK) a reddish brown spider       On the Star-lit Prosimian Road
(PK) Nizidrayt                    Within the Dark Forest

<1134(94%)hp 961(94%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1134(94%)hp 926(90%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 where
People near you:
(PK) a reddish brown spider       On the Star-lit Prosimian Road
(PK) Nizidrayt                    Within the Dark Forest

<1134(94%)hp 926(90%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 whopk

The howl of a wild wolf echoes through the forest.

<1134(94%)hp 926(90%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 Huh?

<1134(94%)hp 926(90%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 cb Hmm
[OUTLANDER] Nizidrayt: Hmm

<1134(94%)hp 926(90%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 cb Who bae det spida?
[OUTLANDER] Nizidrayt: Who bae det spida?

<1134(94%)hp 926(90%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 who pk
[51 H-Drw Shf] (PK) Kharnial the Grand Master of Changelings
***Oh***
[51 Arial Sha] (PK) [TRIBUNAL] Trovaine the Holy of Faith, Provincial Magistrate
[44  Elf  Bar] (PK) Afciyna the Master Songsmith
[51  Lich Nec] (PK) Satebos the Lich Lord
*51 Svirf Inv* (PK) [OUTLANDER] (WANTED) Nizidrayt Ironvein the Scarred Mystic of the Wilds, Harbinger of Thar-Eris
[43 Svirf War] (PK) [OUTLANDER] Shumwrahm ShacklesBane the Seeker of the Macalla

Players found: 6

<1134(94%)hp 926(90%)mn 968(96%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
The howl of a wild wolf echoes through the forest.

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 cb Kharnial
aff
[OUTLANDER] Nizidrayt: Kharnial

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 36 hours.
Commune: 'bless' modifies hit roll by 7 for 36 hours.
Spell: 'detect magic' for 19 hours.
Spell: 'detect order' for 14 hours.
Skill: 'protection from good' for 11 hours.
Spell: 'stone skin' modifies armor class by -60 for 6 hours.
Spell: 'vortex' for 6 hours.
Spell: 'airshield' for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'lightningshield' for 2 hours.
Spell: 'lightningshield' for 2 hours.
Spell: 'frostshield' for 2 hours.
Spell: 'frostshield' for 2 hours.
Spell: 'earthshield' for 2 hours.
Spell: 'improved invis' for 1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 where
People near you:
(PK) a reddish brown spider       A Dark Path in the Prosimy
  Koolchi                      On the Star-lit Prosimian Road
(PK) Nizidrayt                    Within the Dark Forest

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 36 hours.
Commune: 'bless' modifies hit roll by 7 for 36 hours.
Spell: 'detect magic' for 19 hours.
Spell: 'detect order' for 14 hours.
Skill: 'protection from good' for 11 hours.
Spell: 'stone skin' modifies armor class by -60 for 6 hours.
Spell: 'vortex' for 6 hours.
Spell: 'airshield' for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'lightningshield' for 2 hours.
Spell: 'lightningshield' for 2 hours.
Spell: 'frostshield' for 2 hours.
Spell: 'frostshield' for 2 hours.
Spell: 'earthshield' for 2 hours.
Spell: 'improved invis' for 1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 
A reddish brown spider has arrived.
A reddish brown spider escapes the quicksand here by flying over it.

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 36 hours.
Commune: 'bless' modifies hit roll by 7 for 36 hours.
Spell: 'detect magic' for 19 hours.
Spell: 'detect order' for 14 hours.
Skill: 'protection from good' for 11 hours.
Spell: 'stone skin' modifies armor class by -60 for 6 hours.
Spell: 'vortex' for 6 hours.
Spell: 'airshield' for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'lightningshield' for 2 hours.
Spell: 'lightningshield' for 2 hours.
Spell: 'frostshield' for 2 hours.
Spell: 'frostshield' for 2 hours.
Spell: 'earthshield' for 2 hours.
Spell: 'improved invis' for 1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 
A reddish brown spider leaves north.

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 
A reddish brown spider has arrived.
A reddish brown spider escapes the quicksand here by flying over it.

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 where
People near you:
(PK) a reddish brown spider       Within the Dark Forest
  Koolchi                      A Dark Path in the Prosimy
(PK) Nizidrayt                    Within the Dark Forest

<1168(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[4:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Spell: 'detect magic' for 18 hours.
Spell: 'detect order' for 13 hours.
Skill: 'protection from good' for 10 hours.
Spell: 'stone skin' modifies armor class by -60 for 5 hours.
Spell: 'vortex' for 5 hours.
Spell: 'airshield' for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'lightningshield' for 1 hours.
Spell: 'lightningshield' for 1 hours.
Spell: 'frostshield' for 1 hours.
Spell: 'frostshield' for 1 hours.
Spell: 'earthshield' for 1 hours.
Spell: 'improved invis' for 0 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 l
Within the Dark Forest
  The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy.  The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you.  The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness.  The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.
 
[Exits: north east south west up]
     A crude water skin made from the corpse of Koolchi is lying here.
     A cured hide sack made from the corpse of Koolchi is lying here.
     Some shining ornate steel boots lies here.
     A metal canteen lies here on the ground.
     A small boat shaped like a carved dragon is waiting here.
     (Magical) (Glowing) A white cape with a lightning bolt on it lies here.
     A pile of red cloth, easily mistaken for a pool of blood, lies crumpled
upon the ground.
( 2) (Invis) (Magical) A small ring of clear glass lies on the ground, somehow unbroken.
     A silver necklace with a dragon pendant lies here.
     A rough snow leopard skin rests here.
     Some shining ornate steel armguards lies here.
( 2) (Magical) A thin bracelet made of silver lies here.
     (Magical) A blood-red veil lies here.
     (Glowing) A breastplate with the Udgaardian paladins guild mark on it lies here.
     (Humming) A shining sword with a broad blade hums on the ground.
     (Glowing) A huge mace made of mithril metal lies here.
     A thick belt, made from strips of iron, sits coiled in the corner.
     Some gauntlets with nails driven into them rest on the ground.
     A dwarvish helmet with a large spike on the top lies here.
     Some shining ornate steel greaves lies here.
     The severed hands of Koolchi lie here.
(Invis) (Translucent) (Barrier) A giant spider skitters along on eight shiny legs.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 
Koolchi has arrived.
The gods protect Koolchi from the quicksand.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 
Koolchi gets a crude water skin made from the corpse of Koolchi.
Koolchi gets a cured hide sack made from the corpse of Koolchi.
Koolchi gets some ornate steel boots.
Koolchi gets a metal canteen insulated in a wolf's pelt.
Koolchi gets a dragon boat.
Koolchi gets the cape of lightning.
Koolchi gets a blood-soaked cape.
Koolchi gets a silver necklace with a blue dragon pendant.
Koolchi gets a skin from the snow leopard.
Koolchi gets some ornate steel armguards.
Koolchi gets a thin silver bracelet.
Koolchi gets a blood-red veil.
Koolchi gets a shining Udgaardian paladin's breastplate.
Koolchi gets 'Vengeance', the Shining Sword.
Koolchi gets a huge mithril mace.
Koolchi gets a sturdy iron belt.
Koolchi gets some spiked gauntlets.
Koolchi gets a helmet with a long spike.
Koolchi gets some ornate steel greaves.
Koolchi gets a thin silver bracelet.
Koolchi gets the hands of Koolchi.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 where
People near you:
(PK) a reddish brown spider       Within the Dark Forest
  Koolchi                      Within the Dark Forest
(PK) Nizidrayt                    Within the Dark Forest

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Spell: 'detect magic' for 18 hours.
Spell: 'detect order' for 13 hours.
Skill: 'protection from good' for 10 hours.
Spell: 'stone skin' modifies armor class by -60 for 5 hours.
Spell: 'vortex' for 5 hours.
Spell: 'airshield' for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'lightningshield' for 1 hours.
Spell: 'lightningshield' for 1 hours.
Spell: 'frostshield' for 1 hours.
Spell: 'frostshield' for 1 hours.
Spell: 'earthshield' for 1 hours.
Spell: 'improved invis' for 0 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 
Koolchi wears a thin silver bracelet around her left wrist.
Koolchi wears some ornate steel greaves on her legs.
Koolchi wears a helmet with a long spike on her head.
Koolchi wears some spiked gauntlets on her hands.
Koolchi wears a sturdy iron belt about her waist.
Koolchi wields a huge mithril mace.
Koolchi wears a shining Udgaardian paladin's breastplate on her body.
Koolchi wears a blood-red veil on her face.
Koolchi wears a thin silver bracelet around her right wrist.
Koolchi wears some ornate steel armguards on her arms.
Koolchi wears a skin from the snow leopard about her body.
Koolchi wears a silver necklace with a blue dragon pendant around her neck.
Koolchi wears a blood-soaked cape around her neck.
Koolchi wears some ornate steel boots on her feet.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 
A reddish brown spider leaves up.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 
A reddish brown spider has arrived.
A reddish brown spider escapes the quicksand here by flying over it.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 
The edges of a reddish brown spider's being stretch and twist and he becomes a tiger.
A tiger is filled with the resolve of the mandrill!

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Spell: 'detect magic' for 18 hours.
Spell: 'detect order' for 13 hours.
Skill: 'protection from good' for 10 hours.
Spell: 'stone skin' modifies armor class by -60 for 5 hours.
Spell: 'vortex' for 5 hours.
Spell: 'airshield' for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'lightningshield' for 1 hours.
Spell: 'lightningshield' for 1 hours.
Spell: 'frostshield' for 1 hours.
Spell: 'frostshield' for 1 hours.
Spell: 'earthshield' for 1 hours.
Spell: 'improved invis' for 0 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[5:00])>
 
The sun rises above the horizon.
You fade back into existence.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 where
People near you:
(PK) a tiger                      Within the Dark Forest
  Koolchi                      Within the Dark Forest
(PK) Nizidrayt                    Within the Dark Forest

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 
A tiger leaves up.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 
[OUTLANDER] the Huntress: Intruder! Intruder! Kharnial is raiding the Cabal!

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 s
You step out from your cover.
Within the Dark Forest
 
[Exits: north east south west]
The winds of the vortex pass harmlessly around your shield of air.

<1202(100%)hp 1021(100%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1202(100%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 aff
hold 'sleek amber rod'
zap self
rem 'sleek amber rod'
wear 'massive shield embossed giant runes'
hold 'sleek sienna rod'
zap self
rem 'sleek sienna rod'
wear 'massive shield embossed giant runes'
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 34 hours.
Commune: 'bless' modifies hit roll by 7 for 34 hours.
Spell: 'detect magic' for 17 hours.
Spell: 'detect order' for 12 hours.
Skill: 'protection from good' for 9 hours.
Spell: 'stone skin' modifies armor class by -60 for 4 hours.
Spell: 'vortex' for 4 hours.
Spell: 'airshield' for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'fireshield' for 0 hours.
Spell: 'fireshield' for 0 hours.
Spell: 'lightningshield' for 0 hours.
Spell: 'lightningshield' for 0 hours.
Spell: 'frostshield' for 0 hours.
Spell: 'frostshield' for 0 hours.
Spell: 'earthshield' for 0 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You stop using a massive shield embossed with giant runes.
You hold a sleek amber rod [AURA|60->4|] in your hands.

<1202(109%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You zap yourself with a sleek amber rod [AURA|60->4|].
An aura of magic appears around you.

<1202(109%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You stop using a sleek amber rod [AURA|60->4|].

<1202(109%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You wear a massive shield embossed with giant runes as a shield.

<1202(100%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You stop using a massive shield embossed with giant runes.
You hold a sleek sienna rod [SHIELD|60->4|] in your hands.

<1202(109%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You zap yourself with a sleek sienna rod [SHIELD|60->4|].
You are surrounded by a force shield.

<1202(109%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 aff

[OUTLANDER] the Huntress: Intruder! Intruder! Kharnial is raiding the Cabal!

<1202(109%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 c 'frost fingers'
You stop using a sleek sienna rod [SHIELD|60->4|].

<1202(109%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You wear a massive shield embossed with giant runes as a shield.

<1202(100%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 34 hours.
Commune: 'bless' modifies hit roll by 7 for 34 hours.
Spell: 'aura' modifies armor class by -30 for 30 hours.
Spell: 'detect magic' for 17 hours.
Spell: 'shield' modifies armor class by -30 for 12 hours.
Spell: 'detect order' for 12 hours.
Skill: 'protection from good' for 9 hours.
Spell: 'stone skin' modifies armor class by -60 for 4 hours.
Spell: 'vortex' for 4 hours.
Spell: 'airshield' for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'fireshield' for 0 hours.
Spell: 'fireshield' for 0 hours.
Spell: 'lightningshield' for 0 hours.
Spell: 'lightningshield' for 0 hours.
Spell: 'frostshield' for 0 hours.
Spell: 'frostshield' for 0 hours.
Spell: 'earthshield' for 0 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.

<1202(100%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 Your hands begin to emanate an aura of cold.

<1202(100%)hp 979(95%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 n

[OUTLANDER] the Huntress: Intruder! Intruder! Kharnial is raiding the Cabal!

<1202(100%)hp 979(95%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[6:00])>
 call 'chameleon'
You step out from your cover.
Within the Dark Forest
 
[Exits: north east south west up down]
(Ghost) (Orderly Aura) Koolchi is here.
You slip and fall into a pit!
You manage to land well and avoid part of the impact from your fall.
A pit's sudden drop grazes you.
Your shielding safely protects you from the quicksand.
***Hmmm, some spider thing, I guess***

<1195(99%)hp 979(95%)mn 998(99%)mv {standing}>
<[civilized-indoor-none] (FULL-[6:00])>
 
[OUTLANDER] the Huntress: Intruder! Intruder! Kharnial is raiding the Cabal!

<1195(99%)hp 979(95%)mn 998(99%)mv {standing}>
<[civilized-indoor-none] (FULL-[6:00])>
 There is nothing you can blend in with here.

<1195(99%)hp 944(92%)mn 998(99%)mv {standing}>
<[civilized-indoor-none] (FULL-[6:00])>
 call 'windwalk'
You start to walk on the winds.

<1195(99%)hp 909(89%)mn 998(99%)mv {standing}>
<[civilized-indoor-none] (FULL-[6:00])>
 u
c 'dispel magic' kha


Autosaving.
Your shield of fire dissipates.
Your shield of lightning dissipates.
Your shield of frost dissipates.
Your shield of earth dissipates.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[civilized-indoor-none] (FULL-[7:00])>
 Within the Dark Forest
 
[Exits: north east south west up down]
(Ghost) (Orderly Aura) Koolchi is here.
Your shielding safely protects you from the quicksand.

<1202(100%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 
A tiger has arrived.
A tiger escapes the quicksand here by flying over it.
They aren't here.

<1202(100%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 
A tiger leaves up.

<1202(100%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 
[OUTLANDER] the Huntress: Intruder! Intruder! Kharnial is raiding the Cabal!

<1202(100%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.
[OUTLANDER] Shumwrahm: Tell me if you need help. That one I can touch.

<1202(100%)hp 986(96%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 
A tiger has arrived.
A tiger escapes the quicksand here by flying over it.

<1202(100%)hp 986(96%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 u

A tiger leaves up.

<1202(100%)hp 986(96%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 You step out from your cover.
A Spiraling Ramp of Thorns
 
[Exits: north down]
(Translucent) (Barrier) An orange and black striped cat lies in wait here, ready to pounce.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1202(100%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
[OUTLANDER] the Huntress: Intruder! Intruder! Kharnial is raiding the Cabal!
A tiger's claw *** DEMOLISHES *** the Huntress!
A tiger's claw *** DEMOLISHES *** the Huntress!
A tiger's claw *** DEMOLISHES *** the Huntress!
A tiger's claw *** DEMOLISHES *** the Huntress!

<1202(100%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 c 'dispel magic' tiger
You hear an angry tiger roar.
The magic of the detect invis spell unravels.
The magic of the giant strength spell unravels.
The magic of the AURA is UNAFFECTED
The magic of the RESOLVE OF THE MANDRILL is UNAFFECTED
The magic of the fly spell unravels.
A tiger slowly floats to the ground.
The magic of the stone skin spell unravels.
The magic of the HASTE is UNAFFECTED
The magic of the pass door spell unravels.
The magic of the BARRIER is UNAFFECTED
The magic of the DESPOIL is UNAFFECTED
The magic of the detect magic spell unravels.
The magic of the SWIFTNESS is UNAFFECTED

<1202(100%)hp 971(95%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
A tiger's claw MANGLES the Huntress!
A tiger's claw *** DEMOLISHES *** the Huntress!
A tiger's claw MANGLES the Huntress!
A tiger's claw MANGLES the Huntress!

<1202(100%)hp 971(95%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 c 'insect swarm' tiger
You hear an angry tiger roar.
You create a stinging swarm of insects upon a tiger!
You have become better at insect swarm!

<1202(100%)hp 936(91%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
A tiger's claw MANGLES the Huntress!
A tiger's claw MANGLES the Huntress!
A tiger's claw MANGLES the Huntress!
The Huntress's slash wounds a tiger.
The Huntress's slash misses a tiger.
The Huntress's kicked dirt misses a tiger.

<1202(100%)hp 936(91%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 c 'iceneedles' tiger

Koolchi has arrived.

<1202(100%)hp 936(91%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 You hear an angry tiger roar.
You hurl a spray of needles of ice at a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle decimates a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle decimates a tiger!
A tiger has some small but disgusting cuts.

<1202(100%)hp 907(88%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 A tiger bites you.
A tiger's bite injures you.
A tiger has some small but disgusting cuts.

<1188(98%)hp 907(88%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
A tiger's claw MANGLES the Huntress!
A tiger's claw MANGLES the Huntress!
A tiger's claw MASSACRES the Huntress!
A tiger dodges your flaming bite.
A tiger has some small but disgusting cuts.

<1188(98%)hp 907(88%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 c 'iceneedles' tiger

A tiger starts aiming at you!
A tiger has some small but disgusting cuts.

<1188(98%)hp 907(88%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
You parry a tiger's claw.
A tiger's claw devastates you!
You remain safe as a tiger's claw bounces harmlessly off of a pair of darkened leggings.
The Huntress's kicked dirt misses a tiger.
A tiger dodges your flaming bite.
Your flaming bite devastates a tiger!
A tiger has some small but disgusting cuts.

<1157(96%)hp 907(88%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 You hurl a spray of needles of ice at a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle decimates a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle decimates a tiger!
A tiger is covered with bleeding wounds.

<1157(96%)hp 878(85%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
Koolchi looks at the Huntress.
A tiger is covered with bleeding wounds.

<1157(96%)hp 878(85%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
A tiger's claw mauls you.
A tiger's claw decimates you!
The Huntress's slash decimates a tiger!
The Huntress's slash decimates a tiger!
A tiger dodges your flaming bite.
A tiger is covered with bleeding wounds.

<1108(92%)hp 878(85%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 c 'iceneedles'

You parry a tiger's claw.
You parry a tiger's claw.
A tiger's claw decimates you!
The Huntress's slash wounds a tiger.
Your flaming bite decimates a tiger!
A tiger dodges your flaming bite.
A tiger is covered with bleeding wounds.

<1081(89%)hp 878(85%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 You hurl a spray of needles of ice at a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle decimates a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
A tiger is covered with bleeding wounds.

<1081(89%)hp 849(83%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
A tiger's claw mauls you.
A tiger's claw mauls you.
The Huntress's slash decimates a tiger!
Your flaming bite decimates a tiger!
A tiger dodges your flaming bite.
Your ring of regeneration glows brightly!
Flames erupt from a whip of golden-red flames, charring a tiger's exposed flesh!
Your pillar of fire EVISCERATES a tiger!
A tiger is gushing blood.

<1066(88%)hp 849(83%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 c 'iceneedles'

A tiger's claw mauls you.
A tiger's claw mauls you.
A tiger's claw injures you.
The Huntress's slash decimates a tiger!
Your flaming bite devastates a tiger!
A tiger is gushing blood.

<1008(83%)hp 849(83%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 You hurl a spray of needles of ice at a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle decimates a tiger!
A tiger is writhing in agony.

<1008(83%)hp 820(80%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 
You parry a tiger's claw.
A tiger's claw decimates you!
You parry a tiger's claw.
The Huntress's slash injures a tiger.
The Huntress's slash injures a tiger.
The Huntress's slash injures a tiger.
A tiger dodges your flaming bite.
A tiger is writhing in agony.

<981(81%)hp 820(80%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 c 'iceneedles'

A tiger has fled!
A tiger leaves down.

<981(81%)hp 820(80%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 d
c 'iceneedles' tiger
c 'iceneedles' tiger
On whom?

<981(81%)hp 820(80%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[7:00])>
 Within the Dark Forest
 
[Exits: north east south west up down]
(Barrier) An orange and black striped cat lies in wait here, ready to pounce.
Your shielding safely protects you from the quicksand.

<981(81%)hp 820(80%)mn 1005(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 You hear an angry tiger roar.
You hurl a spray of needles of ice at a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle decimates a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle EVISCERATES a tiger!
A tiger is convulsing on the ground.

<981(81%)hp 791(77%)mn 1005(99%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[7:00])>
 
The clouds disappear.
A tiger bats vainly at the biting insects.
A tiger's swarm of insects wounds him.
You can once again call on an insect swarm.
Your shield of air dissipates.
Your shield of ooze dissipates.
A tiger is convulsing on the ground.

<1001(83%)hp 903(88%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 c 'iceneedles'

A tiger has fled!
A tiger struggles to escape the quicksand, but the weight of his belongings drags him back in!
You parry a tiger's claw.
You parry a tiger's claw.
Your flaming bite decimates a tiger!
Your flaming bite mauls a tiger.
A tiger is convulsing on the ground.

<1001(83%)hp 903(88%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 
A tiger's claw maims you!
You parry a tiger's claw.
You parry a tiger's claw.
A tiger dodges your flaming bite.
Your flaming bite decimates a tiger!
Your ring of regeneration glows brightly!
A tiger is convulsing on the ground.

<1008(83%)hp 903(88%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 You hurl a spray of needles of ice at a tiger!
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
A tiger is mortally wounded, and will die soon, if not aided.
Your icy needle leaves a lasting wound in a tiger.
Your icy needle mauls a tiger.
A tiger is DEAD!!

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 cb Two down
l in corpse

Koolchi has arrived.
The gods protect Koolchi from the quicksand.

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 On whom?

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 [OUTLANDER] Nizidrayt: Two down

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 The corpse of a tiger contains:
     (Magical) (Glowing) (Humming) the cape of living flames
( 2) a living Boa Constrictor
     some embossed greaves
     a breastplate of over-lapping black dragonscales
     firewalker boots
     (Glowing) an engraved silver circlet
( 2) (Magical) a small silver ring set with a chip of quartz
     (Magical) a _sapphire_ periapt
     (Magical) (Glowing) the mantle of the stars
     (Invis) (Magical) (Glowing) a ring of vitality
     (Invis) (Magical) an ioun stone
( 3) (Magical) a sleek black rod [BARRIER|60->4|]
     (Magical) the Dark Rod of Conquest
     a phylactery of fortitude
     (Magical) a pitted iron bracer
     (Magical) (Glowing) (Humming) a black robe of the Magi
     (Magical) (Glowing) (Humming) a bracelet of electricity
     (Invis) (Magical) (Humming) gauntlets of black death
     an opium pipe
     (Magical) (Humming) the helm of black magic
     (Magical) a ring set with a single _sapphire_
     the belt of life
( 6) (Magical) a sleek amber rod [AURA|60->4|]
     (Magical) the girdle of endless space
     (Magical) a hoop of runed copper
     73 gold coins
     181 silver coins
     101 copper coins

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 get all.rod corpse
You get a sleek black rod [BARRIER|60->4|] from the corpse of a tiger.
You get the Dark Rod of Conquest from the corpse of a tiger.
a sleek black rod [BARRIER|60->4|]: you can't carry that many items.
a sleek black rod [BARRIER|60->4|]: you can't carry that many items.
a sleek amber rod [AURA|60->4|]: you can't carry that many items.
a sleek amber rod [AURA|60->4|]: you can't carry that many items.
a sleek amber rod [AURA|60->4|]: you can't carry that many items.
a sleek amber rod [AURA|60->4|]: you can't carry that many items.
a sleek amber rod [AURA|60->4|]: you can't carry that many items.
a sleek amber rod [AURA|60->4|]: you can't carry that many items.

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 
Koolchi gets a living Boa Constrictor from the corpse of a tiger.

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 l
Within the Dark Forest
  The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy.  The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you.  The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness.  The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.
 
[Exits: north east south west up down]
     The corpse of a tiger lies here, pierced in several places.
(Ghost) (Orderly Aura) Koolchi is here.

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 snort
You snort.

<1008(83%)hp 874(85%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[8:00])>
 
Koolchi gets a small silver ring set with a chip of quartz from the corpse of a tiger.

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 tell khar Hurry
You tell Kharnial 'Hurry'

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 Koolchi gets a small silver ring set with a chip of quartz from the corpse of a tiger.

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 
Koolchi gets a ring of vitality from the corpse of a tiger.

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 
Koolchi gets a ring set with a single _sapphire_ from the corpse of a tiger.

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 tell khar Paladin lootin'
You tell Kharnial 'Paladin lootin''

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 l in corpse
The corpse of a tiger contains:
     (Magical) (Glowing) (Humming) the cape of living flames
     some embossed greaves
     a breastplate of over-lapping black dragonscales
     firewalker boots
     (Glowing) an engraved silver circlet
     (Magical) a _sapphire_ periapt
     (Magical) (Glowing) the mantle of the stars
     (Invis) (Magical) an ioun stone
     a phylactery of fortitude
     (Magical) a pitted iron bracer
     (Magical) (Glowing) (Humming) a black robe of the Magi
     (Magical) (Glowing) (Humming) a bracelet of electricity
     (Invis) (Magical) (Humming) gauntlets of black death
     a living Boa Constrictor
     an opium pipe
     (Magical) (Humming) the helm of black magic
( 2) (Magical) a sleek black rod [BARRIER|60->4|]
     the belt of life
( 6) (Magical) a sleek amber rod [AURA|60->4|]
     (Magical) the girdle of endless space
     (Magical) a hoop of runed copper
     73 gold coins
     181 silver coins
     101 copper coins

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 Koolchi gets a phylactery of fortitude from the corpse of a tiger.

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 get pipe corpse
An opium pipe: you can't carry that many items.

<1036(86%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 u
n
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1036(86%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[9:00])>
 A Spiraling Ramp of Thorns
 
[Exits: north south]

<1036(86%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[9:00])>
 drop rod
You drop the Dark Rod of Conquest.

<1036(86%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[9:00])>
 s
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1036(86%)hp 1021(100%)mn 1005(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[9:00])>
 d
Within the Dark Forest
 
[Exits: north east south west up down]
     The corpse of a tiger lies here, pierced in several places.
(Ghost) (Orderly Aura) Koolchi is here.
You escape the quicksand here by flying over it.

<1036(86%)hp 1021(100%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 get pipe corpse
You get an opium pipe from the corpse of a tiger.
***I don’t want it to be used against me…***

<1036(86%)hp 1021(100%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 l in corpse
The corpse of a tiger contains:
     (Magical) (Glowing) (Humming) the cape of living flames
     some embossed greaves
     a breastplate of over-lapping black dragonscales
     firewalker boots
     (Glowing) an engraved silver circlet
     (Magical) a _sapphire_ periapt
     (Magical) (Glowing) the mantle of the stars
     (Invis) (Magical) an ioun stone
     (Magical) a pitted iron bracer
     (Magical) (Glowing) (Humming) a black robe of the Magi
     (Magical) (Glowing) (Humming) a bracelet of electricity
     (Invis) (Magical) (Humming) gauntlets of black death
     a living Boa Constrictor
     (Magical) (Humming) the helm of black magic
( 2) (Magical) a sleek black rod [BARRIER|60->4|]
     the belt of life
( 6) (Magical) a sleek amber rod [AURA|60->4|]
     (Magical) the girdle of endless space
     (Magical) a hoop of runed copper
     73 gold coins
     181 silver coins
     101 copper coins

<1036(86%)hp 1021(100%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 
Suddenly, the corpse of a tiger opens its eyes and looks around.

<1036(86%)hp 1021(100%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[9:00])>
 u
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1036(86%)hp 1021(100%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[9:00])>
 n
A Spiraling Ramp of Thorns
 
[Exits: north south]
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1036(86%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[9:00])>
 drop all.rod
You drop a sleek black rod [BARRIER|60->4|].
You drop a sleek amber rod [AURA|60->4|].
You drop a sleek sienna rod [SHIELD|60->4|].
You drop a sleek black rod [BARRIER|60->4|].
You drop a sleek amber rod [AURA|60->4|].
You drop a sleek black rod [BARRIER|60->4|].
You drop a sleek sienna rod [SHIELD|60->4|].

<1068(88%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 s
d
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1068(88%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 Within the Dark Forest
 
[Exits: north east south west up down]
     The corpse of a tiger lies here, pierced in several places.
(Ghost) (Orderly Aura) Koolchi is here.
You escape the quicksand here by flying over it.

<1068(88%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 get all.rod corpse
You get a sleek black rod [BARRIER|60->4|] from the corpse of a tiger.
You get a sleek black rod [BARRIER|60->4|] from the corpse of a tiger.
You get a sleek amber rod [AURA|60->4|] from the corpse of a tiger.
You get a sleek amber rod [AURA|60->4|] from the corpse of a tiger.
You get a sleek amber rod [AURA|60->4|] from the corpse of a tiger.
You get a sleek amber rod [AURA|60->4|] from the corpse of a tiger.
You get a sleek amber rod [AURA|60->4|] from the corpse of a tiger.
a sleek amber rod [AURA|60->4|]: you can't carry that many items.

<1068(88%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 u
n
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1068(88%)hp 1021(100%)mn 1005(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 A Spiraling Ramp of Thorns
 
[Exits: north south]
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
( 3) (Magical) a sleek black rod [BARRIER|60->4|] lies here.
( 2) (Magical) a sleek amber rod [AURA|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1068(88%)hp 1021(100%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 drop all.rod
You drop a sleek amber rod [AURA|60->4|].
You drop a sleek amber rod [AURA|60->4|].
You drop a sleek amber rod [AURA|60->4|].
You drop a sleek amber rod [AURA|60->4|].
You drop a sleek amber rod [AURA|60->4|].
You drop a sleek black rod [BARRIER|60->4|].
You drop a sleek black rod [BARRIER|60->4|].

<1068(88%)hp 1021(100%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 s
d
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1068(88%)hp 1021(100%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 Within the Dark Forest
 
[Exits: north east south west up down]
     The corpse of a tiger lies here, pierced in several places.
(Ghost) (Orderly Aura) Koolchi is here.
You escape the quicksand here by flying over it.

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 get all.rod corpse
You get a sleek amber rod [AURA|60->4|] from the corpse of a tiger.

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 l in corpse
The corpse of a tiger contains:
     (Magical) (Glowing) (Humming) the cape of living flames
     some embossed greaves
     a breastplate of over-lapping black dragonscales
     firewalker boots
     (Glowing) an engraved silver circlet
     (Magical) a _sapphire_ periapt
     (Invis) (Magical) an ioun stone
     (Magical) a pitted iron bracer
     (Magical) (Glowing) (Humming) a black robe of the Magi
     (Magical) (Glowing) (Humming) a bracelet of electricity
     (Invis) (Magical) (Humming) gauntlets of black death
     a living Boa Constrictor
     (Magical) (Humming) the helm of black magic
     the belt of life
     (Magical) the girdle of endless space
     (Magical) a hoop of runed copper
     73 gold coins
     181 silver coins
     101 copper coins

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 get all.coins corpse
You get 73 gold coins from the corpse of a tiger.
You get 181 silver coins from the corpse of a tiger.
You get 101 copper coins from the corpse of a tiger.

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 get periapt corpse
You get a _sapphire_ periapt from the corpse of a tiger.

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 l in corpse
The corpse of a tiger contains:
     (Magical) (Glowing) (Humming) the cape of living flames
     some embossed greaves
     a breastplate of over-lapping black dragonscales
     firewalker boots
     (Glowing) an engraved silver circlet
     (Invis) (Magical) an ioun stone
     (Magical) a pitted iron bracer
     (Magical) (Glowing) (Humming) a black robe of the Magi
     (Magical) (Glowing) (Humming) a bracelet of electricity
     (Invis) (Magical) (Humming) gauntlets of black death
     a living Boa Constrictor
     (Magical) (Humming) the helm of black magic
     the belt of life
     (Magical) the girdle of endless space
     (Magical) a hoop of runed copper

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 
Koolchi gets a living Boa Constrictor from the corpse of a tiger.

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 tell khar *boggle& He took most of it!
They aren't here.

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 where
People near you:
  Koolchi                      Within the Dark Forest
(PK) Nizidrayt                    Within the Dark Forest

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 
Koolchi gets the cape of living flames from the corpse of a tiger.
Koolchi's burning hands devastates her!

<1068(88%)hp 1021(100%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[10:00])>
 u
A Spiraling Ramp of Thorns
 
[Exits: north down]
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1068(88%)hp 1021(100%)mn 1001(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 n
A Spiraling Ramp of Thorns
 
[Exits: north south]
( 5) (Magical) a sleek black rod [BARRIER|60->4|] lies here.
( 7) (Magical) a sleek amber rod [AURA|60->4|] lies here.
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1068(88%)hp 1021(100%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 drop all.rod
You drop a sleek amber rod [AURA|60->4|].

<1068(88%)hp 1021(100%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[10:00])>
 inv
You are carrying:
     (Magical) a _sapphire_ periapt
( 2) an opium pipe
     a large saddle bag
     a razor-sharp thorn sticky with glistening sap
     (Glowing) a mace of earth
     (Magical) a strange black _opal_
     (Magical) the girdle of endless space
     (Glowing) (Humming) the pearl crown of the tritons
Your skin feels soft again.
You feel ready to create another vortex.

<1096(91%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[11:00])>
 s
where
A Spiraling Ramp of Thorns
 
[Exits: north down]
(Ghost) (Orderly Aura) Koolchi is here.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1096(91%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[11:00])>
 Koolchi looks at the Huntress.

<1096(91%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[11:00])>
 People near you:
  Koolchi                      A Spiraling Ramp of Thorns
(PK) Nizidrayt                    A Spiraling Ramp of Thorns

<1096(91%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[11:00])>
 d
Within the Dark Forest
 
[Exits: north east south west up down]
     The corpse of a tiger lies here, pierced in several places.
You hear a distant growling, but it subsides.
You escape the quicksand here by flying over it.

<1096(91%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 where
People near you:
(PK) Nizidrayt                    Within the Dark Forest

<1096(91%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 29 hours.
Commune: 'bless' modifies hit roll by 7 for 29 hours.
Power: 'windwalk' for 26 hours.
Power: 'windwalk' for 26 hours.
Spell: 'aura' modifies armor class by -30 for 25 hours.
Spell: 'detect magic' for 12 hours.
Spell: 'shield' modifies armor class by -30 for 7 hours.
Spell: 'detect order' for 7 hours.
Spell: 'frost fingers' for 5 hours.
Skill: 'protection from good' for 4 hours.

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 who group
[51 H-Drw Shf] Kharnial the Grand Master of Changelings
[43 Human Shf] Celkest the Elder Sorceress of Transformation
[51 Arial Sha] (PK) [TRIBUNAL] Trovaine the Holy of Faith, Provincial Magistrate
[51 Dwarf Pal] Koolchi Yarl`Mora the Champion of the Virtues
[44  Elf  Bar] (PK) Afciyna the Master Songsmith
[51  Lich Nec] (PK) Satebos the Lich Lord
*51 Svirf Inv* (PK) [OUTLANDER] (WANTED) Nizidrayt Ironvein the Scarred Mystic of the Wilds, Harbinger of Thar-Eris
[44 Svirf War] (PK) [OUTLANDER] Shumwrahm ShacklesBane the Initiate of the Macalla

Players found: 8

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 29 hours.
Commune: 'bless' modifies hit roll by 7 for 29 hours.
Power: 'windwalk' for 26 hours.
Power: 'windwalk' for 26 hours.
Spell: 'aura' modifies armor class by -30 for 25 hours.
Spell: 'detect magic' for 12 hours.
Spell: 'shield' modifies armor class by -30 for 7 hours.
Spell: 'detect order' for 7 hours.
Spell: 'frost fingers' for 5 hours.
Skill: 'protection from good' for 4 hours.

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 
Koolchi has arrived.
The gods protect Koolchi from the quicksand.

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 where
People near you:
  Koolchi                      Within the Dark Forest
(PK) Nizidrayt                    Within the Dark Forest

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 snort
You snort.

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 say Ya bae vulta
You say 'Ya bae vulta'

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 l
Within the Dark Forest
  The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy.  The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you.  The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness.  The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.
 
[Exits: north east south west up down]
     The corpse of a tiger lies here, pierced in several places.
(Ghost) (Orderly Aura) Koolchi is here.

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 cb Many rods in hollows
[OUTLANDER] Nizidrayt: Many rods in hollows

<1096(91%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[11:00])>
 cb If ya need dem, magus

You are hungry.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 [OUTLANDER] Nizidrayt: If ya need dem, magus

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 where
People near you:
  a two-humped camel           On the Prosimian Road
  Koolchi                      Within the Dark Forest
(PK) Nizidrayt                    Within the Dark Forest

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 get 'pouch nourishment' 'girdle endless space'
close 'pouch nourishment'
open 'pouch nourishment'
get all 'pouch nourishment'
put 'pouch nourishment' 'girdle endless space'
eat 1.
You get the pouch of nourishment [--->GET IT NOW!<---] from the girdle of endless space.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 You close the pouch of nourishment [--->GET IT NOW!<---].

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 You open the pouch of nourishment [--->GET IT NOW!<---].
A sweet aroma wafts across your nose as you open the pouch of nourishment [--->GET IT NOW!<---].

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 You get a silverpike fillet from the pouch of nourishment [--->GET IT NOW!<---].

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 You put the pouch of nourishment [--->GET IT NOW!<---] in the girdle of endless space.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 You finish eating a silverpike fillet.
You no longer feel hungry.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 l
Within the Dark Forest
  The evergreens here seem to rise higher and lean over the pathway
more than they do in other parts of the Forest of Prosimy.  The
overhanging tree canopy is extremely thick, allowing no light in, and
even light within the forest seems to penetrate no more than inches of
the thick, inky darkness which surrounds you.  The forest here is
extremely quiet, devoid of the sounds of wildlife and birds which
permeate the majority of the wilderness.  The forest seems to continue
in all directions, but you find you cannot judge it well.

A single, huge tree rises above its peers here, wreathed in a ramp
of living thorns.
 
[Exits: north east south west up down]
     The corpse of a tiger lies here, pierced in several places.
(Ghost) (Orderly Aura) Koolchi is here.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 who pk
[51 Arial Sha] (PK) Trovaine the Holy of Faith
[44  Elf  Bar] (PK) Afciyna the Master Songsmith
[51  Lich Nec] (PK) Satebos the Lich Lord
*51 Svirf Inv* (PK) [OUTLANDER] (WANTED) Nizidrayt Ironvein the Scarred Mystic of the Wilds, Harbinger of Thar-Eris
[44 Svirf War] (PK) [OUTLANDER] Shumwrahm ShacklesBane the Initiate of the Macalla

Players found: 5

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 where
People near you:
  a two-humped camel           Entrance to the Forest of Prosimy
  Koolchi                      Within the Dark Forest
(PK) Satebos                      Inside a Quaint Home
(PK) Nizidrayt                    Within the Dark Forest

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 28 hours.
Commune: 'bless' modifies hit roll by 7 for 28 hours.
Power: 'windwalk' for 25 hours.
Power: 'windwalk' for 25 hours.
Spell: 'aura' modifies armor class by -30 for 24 hours.
Spell: 'detect magic' for 11 hours.
Spell: 'shield' modifies armor class by -30 for 6 hours.
Spell: 'detect order' for 6 hours.
Spell: 'frost fingers' for 4 hours.
Skill: 'protection from good' for 3 hours.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 where
People near you:
  a two-humped camel           A Path Through the Prosimy
  Koolchi                      Within the Dark Forest
(PK) Satebos                      Inside a Quaint Home
(PK) Nizidrayt                    Within the Dark Forest

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 cb Satebos
[OUTLANDER] Nizidrayt: Satebos

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 
Koolchi stops using a skin from the snow leopard.
Koolchi wears the cape of living flames about her body.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 
Kharnial has arrived.
The gods protect Kharnial from the quicksand.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 
Kharnial gets some embossed greaves from the corpse of a tiger.
Kharnial gets a breastplate of over-lapping black dragonscales from the corpse of a tiger.
Kharnial gets firewalker boots from the corpse of a tiger.
Kharnial gets an engraved silver circlet from the corpse of a tiger.
Kharnial gets a pitted iron bracer from the corpse of a tiger.
Kharnial gets a black robe of the Magi from the corpse of a tiger.
Kharnial gets a bracelet of electricity from the corpse of a tiger.
Kharnial's shocking grasp maims him!
Kharnial gets the helm of black magic from the corpse of a tiger.
Kharnial gets the belt of life from the corpse of a tiger.
Kharnial gets the girdle of endless space from the corpse of a tiger.
Kharnial gets a hoop of runed copper from the corpse of a tiger.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 
Kharnial utters the words, 'oculoinfra uizug'.

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 cb Now might need help
[OUTLANDER] Nizidrayt: Now might need help

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 where
People near you:
  Kharnial                     Within the Dark Forest
  Koolchi                      Within the Dark Forest
(PK) Satebos                      Inside a Quaint Home
(PK) Nizidrayt                    Within the Dark Forest

<1119(93%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[12:00])>
 say He took dem

Koolchi leaves up.

<1133(94%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[13:00])>
 call 'chameleon'

Kharnial gets an ioun stone from the corpse of a tiger.
Kharnial gets gauntlets of black death from the corpse of a tiger.
You say 'He took dem'

<1133(94%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[13:00])>
 You fade away as you blend in with your surroundings.

<1133(94%)hp 986(96%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[13:00])>
 u
You step out from your cover.
A Spiraling Ramp of Thorns
 
[Exits: north down]
(Ghost) (Orderly Aura) Koolchi is sleeping here.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1133(94%)hp 986(96%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 n
A Spiraling Ramp of Thorns
 
[Exits: north south]
( 8) (Magical) a sleek amber rod [AURA|60->4|] lies here.
( 5) (Magical) a sleek black rod [BARRIER|60->4|] lies here.
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1133(94%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 
[OUTLANDER] Icareum: I come to do what little I can.

<1133(94%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 tell khar Paladin bae vulta
You tell Kharnial 'Paladin bae vulta'

<1133(94%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 tell khar Meh took only pipe and rods
where
l
You tell Kharnial 'Meh took only pipe and rods'

<1133(94%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 People near you:
  Kharnial                     A Spiraling Ramp of Thorns
  Koolchi                      A Spiraling Ramp of Thorns
(PK) Nizidrayt                    A Spiraling Ramp of Thorns

<1133(94%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 A Spiraling Ramp of Thorns
  You are walking down a thick organic ramp that has grown from the
trunk of the enormous, ancient tree that looms to the north.  The
ramp zigzags and spirals in an organic, chaotic fashion that makes
it difficult to navigate.  A thick and dangerous bramble of thorns
grows profusely at the edge of the path, making ascent impossible
save for a singular path that meanders its way across the wood.
To the north the ramp levels onto a ledge that encircles the giant
tree, while to the south the ramp continues to spiral downwards.
 
[Exits: north south]
( 8) (Magical) a sleek amber rod [AURA|60->4|] lies here.
( 5) (Magical) a sleek black rod [BARRIER|60->4|] lies here.
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1133(94%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1133(94%)hp 951(93%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 get all
You get a sleek amber rod [AURA|60->4|].
You get a sleek black rod [BARRIER|60->4|].
You get a sleek black rod [BARRIER|60->4|].
You get a sleek amber rod [AURA|60->4|].
You get a sleek amber rod [AURA|60->4|].
You get a sleek amber rod [AURA|60->4|].
You can't carry any more items.

<1133(94%)hp 951(93%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-lightning] (FULL-[13:00])>
 inv
You are carrying:
( 4) (Magical) a sleek amber rod [AURA|60->4|]
( 2) (Magical) a sleek black rod [BARRIER|60->4|]
     (Magical) a _sapphire_ periapt
( 2) an opium pipe
     a large saddle bag
     a razor-sharp thorn sticky with glistening sap
     (Glowing) a mace of earth
     (Magical) a strange black _opal_
     (Magical) the girdle of endless space
     (Glowing) (Humming) the pearl crown of the tritons
The lightning has stopped.

<1156(96%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 
[OUTLANDER] Shumwrahm: The lich is still too far beyond me.

<1156(96%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 
Kharnial tells you 'The conquest?'

<1156(96%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 tell khar Aye,will return
n
n
You tell Kharnial 'Aye,will return'

<1156(96%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 You step out from your cover.
The Circle of Thorns
 
[Exits: north east south west]

<1156(96%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 Within the Tree of Ages
 
[Exits: south]
     A massive totem depicting ancient spirits has been carved here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.

<1156(96%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1156(96%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 tell khar Moment
You tell Kharnial 'Moment'

<1156(96%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 put amber hollow
You put a sleek amber rod [AURA|60->4|] in the arboreal hollows.

<1156(96%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 put amber hollow
You put a sleek amber rod [AURA|60->4|] in the arboreal hollows.

<1156(96%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[14:00])>
 s
s

The rain ceases.

<1172(97%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 You step out from your cover.
The Circle of Thorns
 
[Exits: north east south west]

<1172(97%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 A Spiraling Ramp of Thorns
 
[Exits: north south]
( 4) (Magical) a sleek amber rod [AURA|60->4|] lies here.
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
( 3) (Magical) a sleek black rod [BARRIER|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1172(97%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 get all
You get a sleek amber rod [AURA|60->4|].
You get a sleek amber rod [AURA|60->4|].
You can't carry any more items.

<1172(97%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 n
The Circle of Thorns
 
[Exits: north east south west]

<1172(97%)hp 1021(100%)mn 1005(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 n
Within the Tree of Ages
 
[Exits: south]
     A massive totem depicting ancient spirits has been carved here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.

<1172(97%)hp 1021(100%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1172(97%)hp 986(96%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 put amber hollow
put amber hollow
inv
You put a sleek amber rod [AURA|60->4|] in the arboreal hollows.

<1172(97%)hp 986(96%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 You put a sleek amber rod [AURA|60->4|] in the arboreal hollows.

<1172(97%)hp 986(96%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 You are carrying:
( 2) (Magical) a sleek amber rod [AURA|60->4|]
( 2) (Magical) a sleek black rod [BARRIER|60->4|]
     (Magical) a _sapphire_ periapt
( 2) an opium pipe
     a large saddle bag
     a razor-sharp thorn sticky with glistening sap
     (Glowing) a mace of earth
     (Magical) a strange black _opal_
     (Magical) the girdle of endless space
     (Glowing) (Humming) the pearl crown of the tritons

<1172(97%)hp 986(96%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 s
You step out from your cover.
The Circle of Thorns
 
[Exits: north east south west]

<1172(97%)hp 986(96%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 s
A Spiraling Ramp of Thorns
 
[Exits: north south]
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
( 3) (Magical) a sleek black rod [BARRIER|60->4|] lies here.
( 2) (Magical) a sleek amber rod [AURA|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1172(97%)hp 986(96%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 get all
You get a sleek sienna rod [SHIELD|60->4|].
You get a sleek black rod [BARRIER|60->4|].
You can't carry any more items.

<1172(97%)hp 986(96%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 n
n
The Circle of Thorns
 
[Exits: north east south west]

<1172(97%)hp 986(96%)mn 1001(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 call 'chameleon'
Within the Tree of Ages
 
[Exits: south]
     A massive totem depicting ancient spirits has been carved here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.

<1172(97%)hp 986(96%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 inv
You fade away as you blend in with your surroundings.

<1172(97%)hp 951(93%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 You are carrying:
( 3) (Magical) a sleek black rod [BARRIER|60->4|]
     (Magical) a sleek sienna rod [SHIELD|60->4|]
( 2) (Magical) a sleek amber rod [AURA|60->4|]
     (Magical) a _sapphire_ periapt
( 2) an opium pipe
     a large saddle bag
     a razor-sharp thorn sticky with glistening sap
     (Glowing) a mace of earth
     (Magical) a strange black _opal_
     (Magical) the girdle of endless space
     (Glowing) (Humming) the pearl crown of the tritons

<1172(97%)hp 951(93%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 put black hollow
You put a sleek black rod [BARRIER|60->4|] in the arboreal hollows.

<1172(97%)hp 951(93%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 drop bag
You drop a large saddle bag.

<1172(97%)hp 951(93%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 get bag
You get a large saddle bag.

<1172(97%)hp 951(93%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 
Lin-Ha closes her eyes for a moment and nods at the Primeval Spirit.

<1172(97%)hp 951(93%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 put bag hollow
You put a large saddle bag in the arboreal hollows.

<1172(97%)hp 951(93%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 s
s
You step out from your cover.
The Circle of Thorns
 
[Exits: north east south west]

<1172(97%)hp 951(93%)mn 999(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 A Spiraling Ramp of Thorns
 
[Exits: north south]
( 2) (Magical) a sleek amber rod [AURA|60->4|] lies here.
( 2) (Magical) a sleek black rod [BARRIER|60->4|] lies here.
     (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1172(97%)hp 951(93%)mn 998(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 get all
You get a sleek amber rod [AURA|60->4|].
You get a sleek black rod [BARRIER|60->4|].
You can't carry any more items.

<1172(97%)hp 951(93%)mn 998(99%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 n
n
The Circle of Thorns
 
[Exits: north east south west]

<1172(97%)hp 951(93%)mn 997(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 inv
Within the Tree of Ages
 
[Exits: south]
     A massive totem depicting ancient spirits has been carved here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.

<1172(97%)hp 951(93%)mn 996(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 You are carrying:
( 3) (Magical) a sleek black rod [BARRIER|60->4|]
( 3) (Magical) a sleek amber rod [AURA|60->4|]
     (Magical) a sleek sienna rod [SHIELD|60->4|]
     (Magical) a _sapphire_ periapt
( 2) an opium pipe
     a razor-sharp thorn sticky with glistening sap
     (Glowing) a mace of earth
     (Magical) a strange black _opal_
     (Magical) the girdle of endless space
     (Glowing) (Humming) the pearl crown of the tritons

<1172(97%)hp 951(93%)mn 996(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1172(97%)hp 916(89%)mn 996(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 put amber hollow
You put a sleek amber rod [AURA|60->4|] in the arboreal hollows.

<1172(97%)hp 916(89%)mn 996(98%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[15:00])>
 put black hollow

The clouds disappear.
You feel less protected from good.

<1192(99%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 You put a sleek black rod [BARRIER|60->4|] in the arboreal hollows.

<1192(99%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 s
You step out from your cover.
The Circle of Thorns
 
[Exits: north east south west]

<1192(99%)hp 1021(100%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 s
where
A Spiraling Ramp of Thorns
 
[Exits: north south]
     (Magical) a sleek sienna rod [SHIELD|60->4|] lies here.
     (Magical) a sleek amber rod [AURA|60->4|] lies here.
     (Magical) a sleek black rod [BARRIER|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1192(99%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 call 'chameleon'
People near you:
  Kharnial                     A Spiraling Ramp of Thorns
  Koolchi                      A Spiraling Ramp of Thorns
(PK) Nizidrayt                    A Spiraling Ramp of Thorns

<1192(99%)hp 1021(100%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 You fade away as you blend in with your surroundings.

<1192(99%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 get all
You get a sleek sienna rod [SHIELD|60->4|].
You get a sleek amber rod [AURA|60->4|].
You can't carry any more items.

<1192(99%)hp 986(96%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 n
n
You step out from your cover.
The Circle of Thorns
 
[Exits: north east south west]

<1192(99%)hp 986(96%)mn 1005(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 inv
Within the Tree of Ages
 
[Exits: south]
     A massive totem depicting ancient spirits has been carved here.
A flickering spirit-being of pure energy inhabits the totem.
(White Aura) A tattooed wilder-elf woman crouches here, uttering ancient mantras.

<1192(99%)hp 986(96%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 call 'chameleon'
You are carrying:
( 3) (Magical) a sleek amber rod [AURA|60->4|]
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|]
( 2) (Magical) a sleek black rod [BARRIER|60->4|]
     (Magical) a _sapphire_ periapt
( 2) an opium pipe
     a razor-sharp thorn sticky with glistening sap
     (Glowing) a mace of earth
     (Magical) a strange black _opal_
     (Magical) the girdle of endless space
     (Glowing) (Humming) the pearl crown of the tritons

<1192(99%)hp 986(96%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 You fade away as you blend in with your surroundings.

<1192(99%)hp 951(93%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 put amber hollow
You put a sleek amber rod [AURA|60->4|] in the arboreal hollows.

<1192(99%)hp 951(93%)mn 1004(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 s
You step out from your cover.
The Circle of Thorns
 
[Exits: north east south west]

<1192(99%)hp 951(93%)mn 1003(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 s
A Spiraling Ramp of Thorns
 
[Exits: north south]
     (Magical) a sleek black rod [BARRIER|60->4|] lies here.
     (Magical) A strange rod made of cold, dark metal lies on the ground, 
almost unnoticed.

<1192(99%)hp 951(93%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1192(99%)hp 916(89%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 get 2.rod
where
scan s
You get the Dark Rod of Conquest.

<1192(99%)hp 916(89%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 People near you:
  Kharnial                     A Spiraling Ramp of Thorns
  Koolchi                      A Spiraling Ramp of Thorns
(PK) Nizidrayt                    A Spiraling Ramp of Thorns

<1192(99%)hp 916(89%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 You scan south.
***** Range 1 *****
(Ghost) (Orderly Aura) Koolchi is sleeping here.
(Ghost) Kharnial is sleeping here.
A cunning female centaur with a mighty longbow stands guard here.


<1192(99%)hp 916(89%)mn 1002(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 s
You step out from your cover.
A Spiraling Ramp of Thorns
 
[Exits: north down]
(Ghost) (Orderly Aura) Koolchi is sleeping here.
(Ghost) Kharnial is sleeping here.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1192(99%)hp 916(89%)mn 1001(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 give rod khar
You give the Dark Rod of Conquest to Kharnial.

<1192(99%)hp 916(89%)mn 1001(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 n
A Spiraling Ramp of Thorns
 
[Exits: north south]
     (Magical) a sleek black rod [BARRIER|60->4|] lies here.

<1192(99%)hp 916(89%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 yell gave ya
You yell 'gave ya'

<1192(99%)hp 916(89%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 get all
You get a sleek black rod [BARRIER|60->4|].

<1192(99%)hp 916(89%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 inv
You are carrying:
( 3) (Magical) a sleek black rod [BARRIER|60->4|]
( 2) (Magical) a sleek sienna rod [SHIELD|60->4|]
( 2) (Magical) a sleek amber rod [AURA|60->4|]
     (Magical) a _sapphire_ periapt
( 2) an opium pipe
     a razor-sharp thorn sticky with glistening sap
     (Glowing) a mace of earth
     (Magical) a strange black _opal_
     (Magical) the girdle of endless space
     (Glowing) (Humming) the pearl crown of the tritons

<1192(99%)hp 916(89%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 where
People near you:
  Kharnial                     A Spiraling Ramp of Thorns
  Koolchi                      A Spiraling Ramp of Thorns
(PK) Nizidrayt                    A Spiraling Ramp of Thorns

<1192(99%)hp 916(89%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 call 'chameleon'
You fade away as you blend in with your surroundings.

<1192(99%)hp 881(86%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 who group
[51 H-Drw Shf] Kharnial the Grand Master of Changelings
[43 Human Shf] Celkest the Elder Sorceress of Transformation
[51 Arial Sha] (PK) Trovaine the Holy of Faith
[51 Dwarf Pal] Koolchi Yarl`Mora the Champion of the Virtues
[44  Elf  Bar] (PK) Afciyna the Master Songsmith
[51  Lich Nec] (PK) Satebos the Lich Lord
*51 Svirf Inv* (PK) [OUTLANDER] (WANTED) Nizidrayt Ironvein the Scarred Mystic of the Wilds, Harbinger of Thar-Eris
[44 Svirf War] (PK) [OUTLANDER] Shumwrahm ShacklesBane the Initiate of the Macalla

Players found: 8

<1192(99%)hp 881(86%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 eq
You are using:
<worn on finger>    (Magical) a ring of stamina
<worn on finger>    (Invis) (Magical) the ring of regeneration
<worn around neck>  (Glowing) a brooch set with blue stones
<worn around neck>  (Magical) an ivory amulet shaped like a troll
<worn on body>      Five-Color Dragonscale Mail
<worn on head>      (Glowing) the Great Crown of the Svirfnebli
<worn on face>      a mask of sparkling _ruby_ and caked blood
<worn on legs>      (Glowing) (Humming) a pair of darkened leggings
<worn on feet>      a pair of crystal boots
<worn on hands>     a pair of crystal gauntlets
<worn on arms>      a phylactery of fortitude
<worn about body>   (Invis) (Magical) the skin of an invisible stalker
<worn about waist>  the belt of life
<worn around wrist> (Magical) a bracelet of chained star rubies
<worn around wrist> (Magical) a bracelet of chained star rubies
<mainhand wielded>  (Magical) (Glowing) a whip of golden-red flames
<worn as shield>    a massive shield embossed with giant runes

<1192(99%)hp 881(86%)mn 1000(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[16:00])>
 
You are thirsty.
You feel your hands get warm again.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 23 hours.
Commune: 'bless' modifies hit roll by 7 for 23 hours.
Power: 'windwalk' for 20 hours.
Power: 'windwalk' for 20 hours.
Spell: 'aura' modifies armor class by -30 for 19 hours.
Spell: 'detect magic' for 6 hours.
Spell: 'shield' modifies armor class by -30 for 1 hours.
Spell: 'detect order' for 1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 
Koolchi yells 'yar called staebos'

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 
Kharnial tells you 'He has the rest?'

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 tell khar Aye
You tell Kharnial 'Aye'

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 tell khar Meh took rods, pipe and periapt
You tell Kharnial 'Meh took rods, pipe and periapt'

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 tell khar Nothi'n else
You tell Kharnial 'Nothi'n else'

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 23 hours.
Commune: 'bless' modifies hit roll by 7 for 23 hours.
Power: 'windwalk' for 20 hours.
Power: 'windwalk' for 20 hours.
Spell: 'aura' modifies armor class by -30 for 19 hours.
Spell: 'detect magic' for 6 hours.
Spell: 'shield' modifies armor class by -30 for 1 hours.
Spell: 'detect order' for 1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 eq
You are using:
<worn on finger>    (Magical) a ring of stamina
<worn on finger>    (Invis) (Magical) the ring of regeneration
<worn around neck>  (Glowing) a brooch set with blue stones
<worn around neck>  (Magical) an ivory amulet shaped like a troll
<worn on body>      Five-Color Dragonscale Mail
<worn on head>      (Glowing) the Great Crown of the Svirfnebli
<worn on face>      a mask of sparkling _ruby_ and caked blood
<worn on legs>      (Glowing) (Humming) a pair of darkened leggings
<worn on feet>      a pair of crystal boots
<worn on hands>     a pair of crystal gauntlets
<worn on arms>      a phylactery of fortitude
<worn about body>   (Invis) (Magical) the skin of an invisible stalker
<worn about waist>  the belt of life
<worn around wrist> (Magical) a bracelet of chained star rubies
<worn around wrist> (Magical) a bracelet of chained star rubies
<mainhand wielded>  (Magical) (Glowing) a whip of golden-red flames
<worn as shield>    a massive shield embossed with giant runes

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 aff

[OUTLANDER] the Huntress: Intruder! Intruder! Trovaine is raiding the Cabal!

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 23 hours.
Commune: 'bless' modifies hit roll by 7 for 23 hours.
Power: 'windwalk' for 20 hours.
Power: 'windwalk' for 20 hours.
Spell: 'aura' modifies armor class by -30 for 19 hours.
Spell: 'detect magic' for 6 hours.
Spell: 'shield' modifies armor class by -30 for 1 hours.
Spell: 'detect order' for 1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 23 hours.
Commune: 'bless' modifies hit roll by 7 for 23 hours.
Power: 'windwalk' for 20 hours.
Power: 'windwalk' for 20 hours.
Spell: 'aura' modifies armor class by -30 for 19 hours.
Spell: 'detect magic' for 6 hours.
Spell: 'shield' modifies armor class by -30 for 1 hours.
Spell: 'detect order' for 1 hours.

<1202(100%)hp 1021(100%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 c 'earthshield'
c 'frostshield'
c 'lightningshield'
c 'fireshield'
c 'oozeshield'
c 'airshield'
You are shielded from earth.

<1202(100%)hp 1006(98%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 deshield
c 'shield of electricity'
You are shielded from frost.

<1202(100%)hp 987(96%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 You are shielded from lightning.

<1202(100%)hp 964(94%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 whois trov
You are shielded from fire.

<1202(100%)hp 941(92%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 You are shielded from ooze.

<1202(100%)hp 918(89%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 aff
You are shielded from air.

<1202(100%)hp 891(87%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[17:00])>
 

Autosaving.
You are thirsty.

<1202(100%)hp 957(93%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 get 'crude water skin' 'girdle endless space'
drink 'crude water skin'
put 'crude water skin' 'girdle endless space'
You are not protected by any shields.

<1202(100%)hp 957(93%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 You are surrounded by a shield crackling with electricity.

<1202(100%)hp 889(87%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 [51 Arial Sha] (PK) Trovaine the Holy of Faith

<1202(100%)hp 889(87%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 22 hours.
Commune: 'bless' modifies hit roll by 7 for 22 hours.
Power: 'windwalk' for 19 hours.
Power: 'windwalk' for 19 hours.
Spell: 'aura' modifies armor class by -30 for 18 hours.
Spell: 'airshield' for 16 hours.
Spell: 'oozeshield' for 16 hours.
Spell: 'oozeshield' for 16 hours.
Spell: 'fireshield' for 16 hours.
Spell: 'fireshield' for 16 hours.
Spell: 'lightningshield' for 16 hours.
Spell: 'lightningshield' for 16 hours.
Spell: 'frostshield' for 16 hours.
Spell: 'frostshield' for 16 hours.
Spell: 'earthshield' for 16 hours.
Spell: 'shield of electricity' for 6 hours.
Spell: 'detect magic' for 5 hours.
Spell: 'shield' modifies armor class by -30 for 0 hours.
Spell: 'detect order' for 0 hours.

<1202(100%)hp 889(87%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 A crude water skin made from the burnt corpse of Igbah: you can't carry that many items.

<1202(100%)hp 889(87%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 You can't find it.

<1202(100%)hp 889(87%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 You do not have that item.

<1202(100%)hp 889(87%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 s
You step out from your cover.
A Spiraling Ramp of Thorns
 
[Exits: north down]
(Ghost) Kharnial is here.
(Ghost) (Orderly Aura) Koolchi is here.
(Orderly Aura) (White Aura) Trovaine is here, fighting the Huntress.
A cunning female centaur with a mighty longbow stands guard here.
The Huntress says 'Blessings of the Ancients upon you, Outlander.'

<1202(100%)hp 889(87%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 c 'adhesive web' tor
You don't see that person here.
Trovaine's divine power DISMEMBERS the Huntress!
Trovaine's divine power DISMEMBERS the Huntress!

<1202(100%)hp 865(84%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Trovaine narrows his eyes and glares in the Huntress's direction.
Trovaine torments the Huntress with the fear of Hell!
Trovaine's torments *** DEVASTATES *** the Huntress!

<1202(100%)hp 865(84%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 c 'adhesive web' tro

Trovaine's divine power DISMEMBERS the Huntress!

<1202(100%)hp 865(84%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 Sweeping both arms forward, you hurl the sticky strands of a web at Trovaine!
Trovaine yells 'Curses!  Nizidrayt is entangling me in a web!'
Trovaine leaps to one side, and avoids most of your web!

<1202(100%)hp 841(82%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Koolchi says 'yar stuff as donations to da spire'

<1202(100%)hp 841(82%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Trovaine narrows his eyes and glares in the Huntress's direction.
Trovaine torments the Huntress with the fear of Hell!
Trovaine's torments *** DEVASTATES *** the Huntress!

<1202(100%)hp 841(82%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Trovaine's divine power misses the Huntress.
Trovaine's divine power EVISCERATES the Huntress!

<1202(100%)hp 841(82%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 c 'insect swarm' tro
Trovaine yells 'Die, Nizidrayt, you sorcerous dog!'
You create a stinging swarm of insects upon Trovaine!

<1202(100%)hp 806(78%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Trovaine narrows his eyes and glares in the Huntress's direction.
Trovaine torments the Huntress with the fear of Hell!
Trovaine's torments *** DEMOLISHES *** the Huntress!

<1202(100%)hp 806(78%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 c 'adhesive web' tro

Koolchi looks at the Huntress.
Trovaine's divine power MASSACRES the Huntress!
Trovaine's divine power EVISCERATES the Huntress!

<1202(100%)hp 806(78%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Kharnial shakes his head.

<1202(100%)hp 806(78%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 Sweeping both arms forward, you hurl the sticky strands of a web at Trovaine!
Trovaine yells 'Curses!  Nizidrayt is entangling me in a web!'
Satebos yells 'Curses!  Nizidrayt is entangling me in a web!'
Satebos misses you.
Satebos ducks to one side, avoiding your web!
The strands of your web pin Amathylar, the Elven Blade of War close to Trovaine's body!
Trovaine's wings become entangled, and he drops heavily to the ground!
Your sudden fall wounds Trovaine.
Satebos is in perfect health.

<1202(100%)hp 782(76%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Trovaine narrows his eyes and glares in the Huntress's direction.
Trovaine torments the Huntress with the fear of Hell!
Trovaine's torments *** DEMOLISHES *** the Huntress!
Satebos is in perfect health.

<1202(100%)hp 782(76%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Satebos has fled!
The Huntress moves to block Satebos's path.
Trovaine's divine power MASSACRES the Huntress!
You dodge Satebos's smash.
Your view of the sky becomes clear as your legs are swept out from under you by Satebos!
Satebos's trip grazes you.
Satebos parries your flaming bite.
Satebos parries your flaming bite.
Your ring of regeneration glows brightly!
Satebos is in perfect health.

<1202(100%)hp 782(76%)mn 1007(99%)mv {resting}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 c 'iceneedles' tro

Kharnial says 'So be it.'
Trovaine narrows his eyes and glares in the Huntress's direction.
Trovaine torments the Huntress with the fear of Hell!
Trovaine's torments *** DEVASTATES *** the Huntress!
The Huntress is DEAD!!
As the Huntress falls, the Scales of Justice returns to the Tribunal Cabal!
[OUTLANDER] the Huntress: We have lost control of the Scales of Justice
[OUTLANDER] the Huntress: Alas, my life has come to an end...
Trovaine sacrifices the corpse of the Huntress to the gods.
Satebos has fled!
Satebos leaves down.

<1202(100%)hp 782(76%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Kharnial looks at Trovaine.
Satebos has arrived.

<1202(100%)hp 782(76%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Trovaine leaves down.

<1202(100%)hp 782(76%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
You yell 'Die, Satebos, you sorcerous dog!'
Satebos utters the words, 'saxzf xafe turr'.
Satebos points to you and says 'Die'.
Satebos's word of death MUTILATES you!
They aren't here.
Satebos is in perfect health.

<1162(96%)hp 782(76%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 
Satebos's smash hits you.
Your shield of electricity reacts violently to Satebos's attack!
Your shield of electricity DISMEMBERS Satebos!
Satebos's smash hits you.
Satebos parries your flaming bite.
Satebos deflects your flaming bite with his defensive spin.
Satebos has a few scratches.

<1141(94%)hp 782(76%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 flee
Satebos gets in one more shot as you flee.
Satebos's parting blow misses you.
PANIC! You couldn't escape!
Satebos has a few scratches.

<1141(94%)hp 782(76%)mn 1007(99%)mv {fighting}>
<[wilderness-outdoor-clear] (FULL-[18:00])>
 flee
Satebos gets in one more shot as you flee.
Satebos's parting blow grazes you.
Within the Dark Forest
 
[Exits: north east south west up]
     The ritualistically-desecrated remains of a corpse lie strewn here.
(Orderly Aura) (White Aura) Trovaine is here.
You hear a distant growling, but it subsides.
Your shielding safely protects you from the quicksand.
You flee from combat!

<1133(94%)hp 782(76%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 flee
You aren't fighting anyone.

<1133(94%)hp 782(76%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 c 'iceneedles' tro
Trovaine yells 'Die, Nizidrayt, you sorcerous dog!'
You hurl a spray of needles of ice at Trovaine!
One of your needles strikes Trovaine's abdomen!
Your icy needle grazes Trovaine.
One of your needles strikes Trovaine's left arm!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle mauls Trovaine.
One of your needles strikes Trovaine's right arm!
Your icy needle grazes Trovaine.
One of your needles strikes Trovaine's right leg!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle decimates Trovaine!
One of your needles strikes Trovaine's left leg!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle decimates Trovaine!
One of your needles strikes Trovaine's right arm!
Your icy needle grazes Trovaine.
Trovaine's divine power wounds you.
Trovaine parries your flaming bite.
Your ring of regeneration glows brightly!
Trovaine has some small but disgusting cuts.

<1150(95%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
Satebos has arrived.
Satebos escapes the quicksand here by flying over it.
Trovaine has some small but disgusting cuts.

<1150(95%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
Trovaine has fled!
Trovaine struggles to escape the quicksand, but the weight of his belongings drags him back in!
Trovaine has some small but disgusting cuts.

<1150(95%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
You yell 'Die, Satebos, you sorcerous dog!'
Satebos utters the words, 'saxzf xafe turr'.
Satebos points to you and says 'Die'.
Satebos's word of death MUTILATES you!
Trovaine has some small but disgusting cuts.

<1110(92%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
Satebos's smash hits you.
Sparks fly as an eagle inscribed staff strikes your shield of electricity.
Satebos's smash hits you.
Sparks fly as an eagle inscribed staff strikes your shield of electricity.
Satebos's smash hits you.
Trovaine parries your flaming bite.
Trovaine stops your flaming bite just before it reaches him.
Trovaine has some small but disgusting cuts.

<1081(89%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 c 'iceneedles' tro

Koolchi has arrived.
The gods protect Koolchi from the quicksand.
Trovaine has some small but disgusting cuts.

<1081(89%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
Kharnial has arrived.
The gods protect Kharnial from the quicksand.
Trovaine has some small but disgusting cuts.

<1081(89%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
Satebos's smash hits you.
Trovaine parries your flaming bite.
Trovaine parries your flaming bite.
Trovaine has some small but disgusting cuts.

<1071(89%)hp 753(73%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 You hurl a spray of needles of ice at Trovaine!
One of your needles strikes Trovaine's left leg!
Your icy needle hits Trovaine.
One of your needles strikes Trovaine's head!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle MASSACRES Trovaine!
One of your needles strikes Trovaine's right leg!
Your icy needle grazes Trovaine.
One of your needles strikes Trovaine's head!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle MASSACRES Trovaine!
One of your needles strikes Trovaine's left leg!
Your icy needle grazes Trovaine.
One of your needles strikes Trovaine's right arm!
Your icy needle grazes Trovaine.
Trovaine is covered with bleeding wounds.

<1071(89%)hp 724(70%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 Koolchi looks at you.
Trovaine is covered with bleeding wounds.

<1071(89%)hp 724(70%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
Trovaine has fled!
Trovaine struggles to escape the quicksand, but the weight of his belongings drags him back in!
Trovaine is covered with bleeding wounds.

<1071(89%)hp 724(70%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 
Satebos utters the words, 'yazfuz yucandus'.
You are surrounded by a pink outline.
Trovaine is covered with bleeding wounds.

<1071(89%)hp 724(70%)mn 1006(99%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[18:00])>
 c 'iceneedles' tro

Trovaine's divine power hits you.
Satebos's smash misses you.
Satebos's smash misses you.
Trovaine parries your flaming bite.
Trovaine deflects your flaming bite with his shield.
Trovaine bats vainly at the biting insects.
Trovaine's swarm of insects wounds him.
Satebos becomes corporeal again.
The sun sets below the horizon.
You are thirsty.
You can once again call on an insect swarm.
Your force shield shimmers then fades away.
You can no longer discern order in auras.
Trovaine is covered with bleeding wounds.

<1067(88%)hp 811(79%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
Satebos has fled!
Satebos leaves north.
Trovaine is covered with bleeding wounds.

<1067(88%)hp 811(79%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
Trovaine's divine power wounds you.
Trovaine parries your flaming bite.
Trovaine is covered with bleeding wounds.

<1050(87%)hp 811(79%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 You hurl a spray of needles of ice at Trovaine!
One of your needles strikes Trovaine's chest!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle maims Trovaine!
One of your needles strikes Trovaine's right leg!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle mauls Trovaine.
One of your needles strikes Trovaine's abdomen!
Your icy needle grazes Trovaine.
One of your needles strikes Trovaine's abdomen!
Your icy needle grazes Trovaine.
One of your needles strikes Trovaine's abdomen!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle decimates Trovaine!
One of your needles strikes Trovaine's chest!
Your icy needle leaves a lasting wound in Trovaine.
Your icy needle MUTILATES Trovaine!
Trovaine is gushing blood.

<1050(87%)hp 782(76%)mn 1008(100%)mv {fighting}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
Trovaine has fled!
Trovaine pulls himself out of the quicksand.
Trovaine leaves west.

<1050(87%)hp 782(76%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 w

Kharnial leaves west.

<1050(87%)hp 782(76%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 c 'iceneedles' tro

Satebos has arrived.
Satebos escapes the quicksand here by flying over it.

<1050(87%)hp 782(76%)mn 1008(100%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 Within the Dark Forest
 
[Exits: north east south west]
(Ghost) Kharnial is here.

<1050(87%)hp 782(76%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
Trovaine yells 'Help! I'm sinking in quicksand!'
They aren't here.

<1050(87%)hp 782(76%)mn 1007(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 e
Within the Dark Forest
 
[Exits: north east south west up]
     The ritualistically-desecrated remains of a corpse lie strewn here.
(White Aura) Trovaine is here.
(Ghostly) (Barrier) Satebos is here.
(Ghost) Koolchi is here.
Your shielding safely protects you from the quicksand.

<1050(87%)hp 782(76%)mn 1006(99%)mv {standing}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 c 'iceneedles' tro

You yell 'Die, Satebos, you sorcerous dog!'
Satebos utters the words, 'grzzs'.
A wave of fatigue overwhelms you with the beckoning temptation of sleep.
***Oh shit***

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 In your dreams, or what?

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 cb Slept
[OUTLANDER] Nizidrayt: Slept

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 cb Now do need help
[OUTLANDER] Nizidrayt: Now do need help

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 aff

You yell 'Help someone is attacking me!'
You feel unclean momentarily, but the sensation passes.
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 21 hours.
Commune: 'bless' modifies hit roll by 7 for 21 hours.
Power: 'windwalk' for 18 hours.
Power: 'windwalk' for 18 hours.
Spell: 'aura' modifies armor class by -30 for 17 hours.
Spell: 'airshield' for 15 hours.
Spell: 'oozeshield' for 15 hours.
Spell: 'oozeshield' for 15 hours.
Spell: 'fireshield' for 15 hours.
Spell: 'fireshield' for 15 hours.
Spell: 'lightningshield' for 15 hours.
Spell: 'lightningshield' for 15 hours.
Spell: 'frostshield' for 15 hours.
Spell: 'frostshield' for 15 hours.
Spell: 'earthshield' for 15 hours.
Skill: 'sleep' for 8 hours.
Spell: 'faerie fire' modifies armor class by 106 for 7 hours.
Spell: 'shield of electricity' for 5 hours.
Spell: 'detect magic' for 4 hours.
Skill: 'trip' modifies dexterity by -2 for 1 hours.
Skill: 'trip' modifies armor class by 60 for 1 hours.

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
You yell 'Help someone is attacking me!'
You feel unclean momentarily, but the sensation passes.

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 cb Wake meh?

You yell 'Help someone is attacking me!'
You feel unclean momentarily, but the sensation passes.
[OUTLANDER] Nizidrayt: Wake meh?

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 21 hours.
Commune: 'bless' modifies hit roll by 7 for 21 hours.
Power: 'windwalk' for 18 hours.
Power: 'windwalk' for 18 hours.
Spell: 'aura' modifies armor class by -30 for 17 hours.
Spell: 'airshield' for 15 hours.
Spell: 'oozeshield' for 15 hours.
Spell: 'oozeshield' for 15 hours.
Spell: 'fireshield' for 15 hours.
Spell: 'fireshield' for 15 hours.
Spell: 'lightningshield' for 15 hours.
Spell: 'lightningshield' for 15 hours.
Spell: 'frostshield' for 15 hours.
Spell: 'frostshield' for 15 hours.
Spell: 'earthshield' for 15 hours.
Skill: 'sleep' for 8 hours.
Spell: 'faerie fire' modifies armor class by 106 for 7 hours.
Spell: 'shield of electricity' for 5 hours.
Spell: 'detect magic' for 4 hours.
Skill: 'trip' modifies dexterity by -2 for 1 hours.
Skill: 'trip' modifies armor class by 60 for 1 hours.

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 cb Lass
[OUTLANDER] Nizidrayt: Lass

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
You yell 'Help someone is attacking me!'
Your dreams are twisted by a wretched, unclean feeling.

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 who outlander
[39 Gnome Shf] [OUTLANDER] Toril the Metamorph
[16 Storm Ran] [OUTLANDER] Icareum the Warden
*51 Svirf Inv* (PK) [OUTLANDER] (WANTED) Nizidrayt Ironvein the Scarred Mystic of the Wilds, Harbinger of Thar-Eris
[44 Svirf War] (PK) [OUTLANDER] Shumwrahm ShacklesBane the Initiate of the Macalla

Players found: 4

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
[OUTLANDER] Shumwrahm: Coming as fast as I CAN

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
You can't see anything, you're sleeping!

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
You yell 'Help someone is attacking me!'
Agonizing pain claws at your eyes, then subsides.

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 cb Summoned around
[OUTLANDER] Nizidrayt: Summoned around

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 26 hours.
Spell: 'curse' modifies hit roll by -6 for 26 hours.
Commune: 'bless' modifies save vs spell by -14 for 21 hours.
Commune: 'bless' modifies hit roll by 7 for 21 hours.
Power: 'windwalk' for 18 hours.
Power: 'windwalk' for 18 hours.
Spell: 'aura' modifies armor class by -30 for 17 hours.
Spell: 'airshield' for 15 hours.
Spell: 'oozeshield' for 15 hours.
Spell: 'oozeshield' for 15 hours.
Spell: 'fireshield' for 15 hours.
Spell: 'fireshield' for 15 hours.
Spell: 'lightningshield' for 15 hours.
Spell: 'lightningshield' for 15 hours.
Spell: 'frostshield' for 15 hours.
Spell: 'frostshield' for 15 hours.
Spell: 'earthshield' for 15 hours.
Skill: 'sleep' for 8 hours.
Spell: 'faerie fire' modifies armor class by 106 for 7 hours.
Spell: 'shield of electricity' for 5 hours.
Spell: 'detect magic' for 4 hours.
Skill: 'trip' modifies dexterity by -2 for 1 hours.
Skill: 'trip' modifies armor class by 60 for 1 hours.

<1050(87%)hp 782(76%)mn 1006(99%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[19:00])>
 
You are thirsty.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'
Agonizing pain claws at your eyes, and you feel them roll back.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'
The magic of your detect magic spell unravels.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 25 hours.
Spell: 'curse' modifies hit roll by -6 for 25 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Power: 'windwalk' for 17 hours.
Power: 'windwalk' for 17 hours.
Spell: 'aura' modifies armor class by -30 for 16 hours.
Spell: 'airshield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'fireshield' for 14 hours.
Spell: 'fireshield' for 14 hours.
Spell: 'lightningshield' for 14 hours.
Spell: 'lightningshield' for 14 hours.
Spell: 'frostshield' for 14 hours.
Spell: 'frostshield' for 14 hours.
Spell: 'earthshield' for 14 hours.
Spell: 'blindness' modifies hit roll by -4 for 13 hours.
Skill: 'sleep' for 7 hours.
Spell: 'faerie fire' modifies armor class by 106 for 6 hours.
Spell: 'shield of electricity' for 4 hours.
Skill: 'trip' modifies dexterity by -2 for 0 hours.
Skill: 'trip' modifies armor class by 60 for 0 hours.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'
The magic of your lightningshield spell unravels.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 cb Tell meh where meh bae?
[OUTLANDER] Nizidrayt: Tell meh where meh bae?

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 25 hours.
Spell: 'curse' modifies hit roll by -6 for 25 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Power: 'windwalk' for 17 hours.
Power: 'windwalk' for 17 hours.
Spell: 'aura' modifies armor class by -30 for 16 hours.
Spell: 'airshield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'fireshield' for 14 hours.
Spell: 'fireshield' for 14 hours.
Spell: 'frostshield' for 14 hours.
Spell: 'frostshield' for 14 hours.
Spell: 'earthshield' for 14 hours.
Spell: 'blindness' modifies hit roll by -4 for 13 hours.
Skill: 'sleep' for 7 hours.
Spell: 'faerie fire' modifies armor class by 106 for 6 hours.
Spell: 'shield of electricity' for 4 hours.
Skill: 'trip' modifies dexterity by -2 for 0 hours.
Skill: 'trip' modifies armor class by 60 for 0 hours.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'
The magic of your blindness spell unravels.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
[OUTLANDER] Icareum: In the dark forrest, am looking for you.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 cb Det damn lich saved Trovaine

You yell 'Help someone is attacking me!'
[OUTLANDER] Nizidrayt: Det damn lich saved Trovaine

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'
Agonizing pain claws at your eyes, then subsides.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 25 hours.
Spell: 'curse' modifies hit roll by -6 for 25 hours.
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Power: 'windwalk' for 17 hours.
Power: 'windwalk' for 17 hours.
Spell: 'aura' modifies armor class by -30 for 16 hours.
Spell: 'airshield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'fireshield' for 14 hours.
Spell: 'fireshield' for 14 hours.
Spell: 'frostshield' for 14 hours.
Spell: 'frostshield' for 14 hours.
Spell: 'earthshield' for 14 hours.
Skill: 'sleep' for 7 hours.
Spell: 'faerie fire' modifies armor class by 106 for 6 hours.
Spell: 'shield of electricity' for 4 hours.
Skill: 'trip' modifies dexterity by -2 for 0 hours.
Skill: 'trip' modifies armor class by 60 for 0 hours.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'
Agonizing pain claws at your eyes, and you feel them roll back.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 
You yell 'Help someone is attacking me!'
You howl as the pores of your skin start to bleed profusely.

<1094(91%)hp 1021(100%)mn 1008(100%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[20:00])>
 aff

You are thirsty.
You feel more stable on your feet.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores hits you.

<1088(90%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 24 hours.
Spell: 'curse' modifies hit roll by -6 for 24 hours.
Commune: 'bless' modifies save vs spell by -14 for 19 hours.
Commune: 'bless' modifies hit roll by 7 for 19 hours.
Power: 'windwalk' for 16 hours.
Power: 'windwalk' for 16 hours.
Spell: 'aura' modifies armor class by -30 for 15 hours.
Spell: 'airshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'earthshield' for 13 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 12 hours.
Spell: 'blindness' modifies hit roll by -4 for 12 hours.
Skill: 'sleep' for 6 hours.
Spell: 'faerie fire' modifies armor class by 106 for 5 hours.
Spell: 'shield of electricity' for 3 hours.

<1088(90%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You yell 'Help someone is attacking me!'
You choke back nausea, fighting off the poisonous taint.

<1088(90%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You yell 'Help someone is attacking me!'

<1088(90%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 24 hours.
Spell: 'curse' modifies hit roll by -6 for 24 hours.
Commune: 'bless' modifies save vs spell by -14 for 19 hours.
Commune: 'bless' modifies hit roll by 7 for 19 hours.
Power: 'windwalk' for 16 hours.
Power: 'windwalk' for 16 hours.
Spell: 'aura' modifies armor class by -30 for 15 hours.
Spell: 'airshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'earthshield' for 13 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 12 hours.
Spell: 'blindness' modifies hit roll by -4 for 12 hours.
Skill: 'sleep' for 6 hours.
Spell: 'faerie fire' modifies armor class by 106 for 5 hours.
Spell: 'shield of electricity' for 3 hours.

<1088(90%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You yell 'Help someone is attacking me!'
You body fights the effects of the power word.

<1088(90%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You feel better.

<1152(95%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 24 hours.
Spell: 'curse' modifies hit roll by -6 for 24 hours.
Commune: 'bless' modifies save vs spell by -14 for 19 hours.
Commune: 'bless' modifies hit roll by 7 for 19 hours.
Power: 'windwalk' for 16 hours.
Power: 'windwalk' for 16 hours.
Spell: 'aura' modifies armor class by -30 for 15 hours.
Spell: 'airshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'earthshield' for 13 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 12 hours.
Spell: 'blindness' modifies hit roll by -4 for 12 hours.
Skill: 'sleep' for 6 hours.
Spell: 'faerie fire' modifies armor class by 106 for 5 hours.
Spell: 'shield of electricity' for 3 hours.

<1152(95%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You are revealed!
You are covered with glowing purple dust.

<1152(95%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 24 hours.
Spell: 'curse' modifies hit roll by -6 for 24 hours.
Commune: 'bless' modifies save vs spell by -14 for 19 hours.
Commune: 'bless' modifies hit roll by 7 for 19 hours.
Power: 'windwalk' for 16 hours.
Power: 'windwalk' for 16 hours.
Spell: 'aura' modifies armor class by -30 for 15 hours.
Spell: 'airshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'oozeshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'fireshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'earthshield' for 13 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 12 hours.
Spell: 'blindness' modifies hit roll by -4 for 12 hours.
Spell: 'faerie fog' for 9 hours.
Skill: 'sleep' for 6 hours.
Spell: 'faerie fire' modifies armor class by 106 for 5 hours.
Spell: 'shield of electricity' for 3 hours.

<1152(95%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You yell 'Help someone is attacking me!'
You body fights the effects of the power word.

<1152(95%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You yell 'Help someone is attacking me!'

<1152(95%)hp 976(95%)mn 963(95%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[21:00])>
 
You are thirsty.
You are dying of thirst!
You are ready to use your racial ability, stone skin, again.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores hits you.

<1147(95%)hp 963(94%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 cb 6 more hours on sleep
[OUTLANDER] Nizidrayt: 6 more hours on sleep

<1147(95%)hp 963(94%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You yell 'Help someone is attacking me!'

<1147(95%)hp 963(94%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You yell 'Help someone is attacking me!'

<1147(95%)hp 963(94%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You yell 'Help someone is attacking me!'

<1147(95%)hp 963(94%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 aff
You are affected by:
Spell: 'curse' modifies save vs spell by 13 for 23 hours.
Spell: 'curse' modifies hit roll by -6 for 23 hours.
Commune: 'bless' modifies save vs spell by -14 for 18 hours.
Commune: 'bless' modifies hit roll by 7 for 18 hours.
Power: 'windwalk' for 15 hours.
Power: 'windwalk' for 15 hours.
Spell: 'aura' modifies armor class by -30 for 14 hours.
Spell: 'airshield' for 12 hours.
Spell: 'oozeshield' for 12 hours.
Spell: 'oozeshield' for 12 hours.
Spell: 'fireshield' for 12 hours.
Spell: 'fireshield' for 12 hours.
Spell: 'frostshield' for 12 hours.
Spell: 'frostshield' for 12 hours.
Spell: 'earthshield' for 12 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 11 hours.
Spell: 'blindness' modifies hit roll by -4 for 11 hours.
Spell: 'faerie fog' for 8 hours.
Skill: 'sleep' for 5 hours.
Spell: 'faerie fire' modifies armor class by 106 for 4 hours.
Spell: 'shield of electricity' for 2 hours.

<1147(95%)hp 963(94%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You yell 'Help someone is attacking me!'
You scream in agony as plague sores erupt from your skin.
***Oh great, lighwalker shaman (!) is helping lich***

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You yell 'Help someone is attacking me!'

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 cb Damn det lich
[OUTLANDER] Nizidrayt: Damn det lich

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 53 hours.
Spell: 'curse' modifies save vs spell by 13 for 23 hours.
Spell: 'curse' modifies hit roll by -6 for 23 hours.
Commune: 'bless' modifies save vs spell by -14 for 18 hours.
Commune: 'bless' modifies hit roll by 7 for 18 hours.
Power: 'windwalk' for 15 hours.
Power: 'windwalk' for 15 hours.
Spell: 'aura' modifies armor class by -30 for 14 hours.
Spell: 'airshield' for 12 hours.
Spell: 'oozeshield' for 12 hours.
Spell: 'oozeshield' for 12 hours.
Spell: 'fireshield' for 12 hours.
Spell: 'fireshield' for 12 hours.
Spell: 'frostshield' for 12 hours.
Spell: 'frostshield' for 12 hours.
Spell: 'earthshield' for 12 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 11 hours.
Spell: 'blindness' modifies hit roll by -4 for 11 hours.
Spell: 'faerie fog' for 8 hours.
Skill: 'sleep' for 5 hours.
Spell: 'faerie fire' modifies armor class by 106 for 4 hours.
Spell: 'shield of electricity' for 2 hours.

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You yell 'Help someone is attacking me!'

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You are revealed by the pinpoints of light!

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You feel armored.

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You yell 'Help someone is attacking me!'
You howl as the pores of your skin start to bleed profusely.

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 cb Looks like dey work tagether now
[OUTLANDER] Nizidrayt: Looks like dey work tagether now

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
[OUTLANDER] someone: I am beside you.

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
[OUTLANDER] someone: They are.

<1147(95%)hp 963(96%)mn 916(90%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[22:00])>
 
You are thirsty.
You are dying of thirst!
You writhe in agony from the plague.
Your sickness scratches you.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores hits you.

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 cb Always nice ta see lich and good shaman workin' side by side, aye
[OUTLANDER] Nizidrayt: Always nice ta see lich and good shaman workin' side by side, aye

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 aff

You yell 'Help someone is attacking me!'

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 You are affected by:
Physical effect: 'plague' modifies strength by -5 for 52 hours.
Spell: 'armor' modifies armor class by -20 for 23 hours.
Spell: 'curse' modifies save vs spell by 13 for 22 hours.
Spell: 'curse' modifies hit roll by -6 for 22 hours.
Commune: 'bless' modifies save vs spell by -14 for 17 hours.
Commune: 'bless' modifies hit roll by 7 for 17 hours.
Power: 'windwalk' for 14 hours.
Power: 'windwalk' for 14 hours.
Spell: 'aura' modifies armor class by -30 for 13 hours.
Spell: 'airshield' for 11 hours.
Spell: 'oozeshield' for 11 hours.
Spell: 'oozeshield' for 11 hours.
Spell: 'fireshield' for 11 hours.
Spell: 'fireshield' for 11 hours.
Spell: 'frostshield' for 11 hours.
Spell: 'frostshield' for 11 hours.
Spell: 'earthshield' for 11 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 10 hours.
Spell: 'blindness' modifies hit roll by -4 for 10 hours.
Commune: 'unveiling' for 7 hours.
Spell: 'faerie fog' for 7 hours.
Skill: 'sleep' for 4 hours.
Spell: 'faerie fire' modifies armor class by 106 for 3 hours.
Spell: 'shield of electricity' for 1 hours.

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
You yell 'Help someone is attacking me!'
The magic of your armor spell unravels.
The magic of your shield of electricity spell unravels.

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 inv
You are carrying:
     Nothing.

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
[OUTLANDER] someone: Chaos abounds

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 cb Give meh green potion?
[OUTLANDER] Nizidrayt: Give meh green potion?

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
[OUTLANDER] someone: Is madness, Torvaine is following the orders of the Lich.

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
[OUTLANDER] someone: I come for word

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
[OUTLANDER] someone: I do not have one.

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 cb Meh cursed
[OUTLANDER] Nizidrayt: Meh cursed

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 52 hours.
Spell: 'curse' modifies save vs spell by 13 for 22 hours.
Spell: 'curse' modifies hit roll by -6 for 22 hours.
Commune: 'bless' modifies save vs spell by -14 for 17 hours.
Commune: 'bless' modifies hit roll by 7 for 17 hours.
Power: 'windwalk' for 14 hours.
Power: 'windwalk' for 14 hours.
Spell: 'aura' modifies armor class by -30 for 13 hours.
Spell: 'airshield' for 11 hours.
Spell: 'oozeshield' for 11 hours.
Spell: 'oozeshield' for 11 hours.
Spell: 'fireshield' for 11 hours.
Spell: 'fireshield' for 11 hours.
Spell: 'frostshield' for 11 hours.
Spell: 'frostshield' for 11 hours.
Spell: 'earthshield' for 11 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 10 hours.
Spell: 'blindness' modifies hit roll by -4 for 10 hours.
Commune: 'unveiling' for 7 hours.
Spell: 'faerie fog' for 7 hours.
Skill: 'sleep' for 4 hours.
Spell: 'faerie fire' modifies armor class by 106 for 3 hours.

<1136(94%)hp 885(88%)mn 838(83%)mv {sleeping}>
<[wilderness-outdoor-raining] (FULL-[23:00])>
 
You are thirsty.
You are dying of thirst!
You are ready to make more quicksand.
You writhe in agony from the plague.
Your sickness scratches you.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores hits you.

<1125(93%)hp 807(80%)mn 760(75%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[0:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 51 hours.
Spell: 'curse' modifies save vs spell by 13 for 21 hours.
Spell: 'curse' modifies hit roll by -6 for 21 hours.
Commune: 'bless' modifies save vs spell by -14 for 16 hours.
Commune: 'bless' modifies hit roll by 7 for 16 hours.
Power: 'windwalk' for 13 hours.
Power: 'windwalk' for 13 hours.
Spell: 'aura' modifies armor class by -30 for 12 hours.
Spell: 'airshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'fireshield' for 10 hours.
Spell: 'fireshield' for 10 hours.
Spell: 'frostshield' for 10 hours.
Spell: 'frostshield' for 10 hours.
Spell: 'earthshield' for 10 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 9 hours.
Spell: 'blindness' modifies hit roll by -4 for 9 hours.
Commune: 'unveiling' for 6 hours.
Spell: 'faerie fog' for 6 hours.
Skill: 'sleep' for 3 hours.
Spell: 'faerie fire' modifies armor class by 106 for 2 hours.

<1125(93%)hp 807(80%)mn 760(75%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[0:00])>
 
You can't see anything, you're sleeping!

<1125(93%)hp 807(80%)mn 760(75%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[0:00])>
 pray May de Gods have mercy upon soul of det shaman

You yell 'Help someone is attacking me!'
Horror overwhelms you, and rattles you into thoughtless panic.
***Now troubles***

<1125(93%)hp 807(80%)mn 760(75%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[0:00])>
 You pray to the heavens for help!

<1125(93%)hp 807(80%)mn 760(75%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[0:00])>
 cb Where meh bae?
[OUTLANDER] Nizidrayt: Where meh bae?

<1125(93%)hp 807(80%)mn 760(75%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[0:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 51 hours.
Spell: 'curse' modifies save vs spell by 13 for 21 hours.
Spell: 'curse' modifies hit roll by -6 for 21 hours.
Commune: 'bless' modifies save vs spell by -14 for 16 hours.
Commune: 'bless' modifies hit roll by 7 for 16 hours.
Power: 'windwalk' for 13 hours.
Power: 'windwalk' for 13 hours.
Spell: 'aura' modifies armor class by -30 for 12 hours.
Spell: 'airshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'oozeshield' for 10 hours.
Spell: 'fireshield' for 10 hours.
Spell: 'fireshield' for 10 hours.
Spell: 'frostshield' for 10 hours.
Spell: 'frostshield' for 10 hours.
Spell: 'earthshield' for 10 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 9 hours.
Spell: 'blindness' modifies hit roll by -4 for 9 hours.
Commune: 'unveiling' for 6 hours.
Spell: 'faerie fog' for 6 hours.
Spell: 'forget' for 4 hours.
Skill: 'sleep' for 3 hours.
Spell: 'faerie fire' modifies armor class by 106 for 2 hours.

<1125(93%)hp 807(80%)mn 760(75%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[0:00])>
 
You are thirsty.
You are dying of thirst!
You writhe in agony from the plague.
Your sickness scratches you.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores hits you.

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 
[OUTLANDER] someone: In dark forest

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 
[OUTLANDER] someone: Dark path.

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 
You yell 'Help someone is attacking me!'

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 
[OUTLANDER] someone: Which side?

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 
You yell 'Help someone is attacking me!'
The magic of your fireshield spell unravels.
The magic of your earthshield spell unravels.
The magic of your blindness spell unravels.

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 cb Meh forgot everythin now
[OUTLANDER] Nizidrayt: Meh forgot everythin now

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 aff

You yell 'Help someone is attacking me!'
Agonizing pain claws at your eyes, and you feel them roll back.

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 You are affected by:
Physical effect: 'plague' modifies strength by -5 for 50 hours.
Spell: 'curse' modifies save vs spell by 13 for 20 hours.
Spell: 'curse' modifies hit roll by -6 for 20 hours.
Commune: 'bless' modifies save vs spell by -14 for 15 hours.
Commune: 'bless' modifies hit roll by 7 for 15 hours.
Spell: 'blindness' modifies hit roll by -4 for 13 hours.
Power: 'windwalk' for 12 hours.
Power: 'windwalk' for 12 hours.
Spell: 'aura' modifies armor class by -30 for 11 hours.
Spell: 'airshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 8 hours.
Commune: 'unveiling' for 5 hours.
Spell: 'faerie fog' for 5 hours.
Spell: 'forget' for 3 hours.
Skill: 'sleep' for 2 hours.
Spell: 'faerie fire' modifies armor class by 106 for 1 hours.

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 
You yell 'Help someone is attacking me!'

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 50 hours.
Spell: 'curse' modifies save vs spell by 13 for 20 hours.
Spell: 'curse' modifies hit roll by -6 for 20 hours.
Commune: 'bless' modifies save vs spell by -14 for 15 hours.
Commune: 'bless' modifies hit roll by 7 for 15 hours.
Spell: 'blindness' modifies hit roll by -4 for 13 hours.
Power: 'windwalk' for 12 hours.
Power: 'windwalk' for 12 hours.
Spell: 'aura' modifies armor class by -30 for 11 hours.
Spell: 'airshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 8 hours.
Commune: 'unveiling' for 5 hours.
Spell: 'faerie fog' for 5 hours.
Spell: 'forget' for 3 hours.
Skill: 'sleep' for 2 hours.
Spell: 'faerie fire' modifies armor class by 106 for 1 hours.

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 cb Ya near, lass?
[OUTLANDER] Nizidrayt: Ya near, lass?

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 cb Need awakenin'
[OUTLANDER] Nizidrayt: Need awakenin'

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 50 hours.
Spell: 'curse' modifies save vs spell by 13 for 20 hours.
Spell: 'curse' modifies hit roll by -6 for 20 hours.
Commune: 'bless' modifies save vs spell by -14 for 15 hours.
Commune: 'bless' modifies hit roll by 7 for 15 hours.
Spell: 'blindness' modifies hit roll by -4 for 13 hours.
Power: 'windwalk' for 12 hours.
Power: 'windwalk' for 12 hours.
Spell: 'aura' modifies armor class by -30 for 11 hours.
Spell: 'airshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'oozeshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Spell: 'frostshield' for 9 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 8 hours.
Commune: 'unveiling' for 5 hours.
Spell: 'faerie fog' for 5 hours.
Spell: 'forget' for 3 hours.
Skill: 'sleep' for 2 hours.
Spell: 'faerie fire' modifies armor class by 106 for 1 hours.

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 [OUTLANDER] someone: You north of entrance to dark forest, on dark path

<1114(92%)hp 729(72%)mn 682(67%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[1:00])>
 
You are thirsty.
You are dying of thirst!
You writhe in agony from the plague.
Your sickness scratches you.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores hits you.

<1100(91%)hp 651(65%)mn 604(59%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
You yell 'Help! Someone just zapped me!'

<1100(91%)hp 651(65%)mn 604(59%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 cb Really need
[OUTLANDER] Nizidrayt: Really need

<1100(91%)hp 651(65%)mn 604(59%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 49 hours.
Spell: 'curse' modifies save vs spell by 13 for 19 hours.
Spell: 'curse' modifies hit roll by -6 for 19 hours.
Commune: 'bless' modifies save vs spell by -14 for 14 hours.
Commune: 'bless' modifies hit roll by 7 for 14 hours.
Spell: 'blindness' modifies hit roll by -4 for 12 hours.
Power: 'windwalk' for 11 hours.
Power: 'windwalk' for 11 hours.
Spell: 'aura' modifies armor class by -30 for 10 hours.
Spell: 'airshield' for 8 hours.
Spell: 'oozeshield' for 8 hours.
Spell: 'oozeshield' for 8 hours.
Spell: 'frostshield' for 8 hours.
Spell: 'frostshield' for 8 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 7 hours.
Commune: 'unveiling' for 4 hours.
Spell: 'faerie fog' for 4 hours.
Spell: 'forget' for 2 hours.
Skill: 'sleep' for 1 hours.
Spell: 'faerie fire' modifies armor class by 106 for 0 hours.

<1100(91%)hp 651(65%)mn 604(59%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
You yell 'Help! Someone just zapped me!'

<1100(91%)hp 651(65%)mn 604(59%)mv {sleeping}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
You yell 'Help! Someone just zapped me!'
Someone's huge boulder maims you!
Something explodes into fragments in someone's hands.
Someone has a few scratches.

<1066(88%)hp 651(65%)mn 604(59%)mv {sitting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 aff
flee
flee
flee

The howl of a wild wolf echoes through the forest.
Someone's defilement decimates you!
Someone's defilement wounds you.
Someone screams and attacks you!
Someone's claw decimates you!
Someone screams and attacks you!
Someone's punch wounds you.
Someone screams and attacks you!
You absorb the force of someone's smash with something.
Someone's amulet becomes covered in flames!
With no discernable source, a magnificent deluge of flame erupts around you!
Someone's blast of flame EVISCERATES you!
Someone parries your punch.
Someone has a few scratches.

<930(77%)hp 651(65%)mn 604(59%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 flee

Someone reaches for you with its undead hands.
Your muscles clench and go rigid at someone's touch!
***God damn! THE TIMING!***
Someone's defilement wounds you.
Someone's defilement mauls you.
Someone's defilement mauls you.
Someone parries your punch.
Someone parries your punch.
Your ring of regeneration glows brightly!
Someone has a few scratches.

<904(75%)hp 651(65%)mn 604(59%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone utters the words, 'unsozfol egruui'.
Arcs of energy connect you to someone, dissipating with a feeling of loss.
Someone's energy drain injures you.
Someone is in perfect health.

<890(74%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone's smash wounds you.
Someone's smash wounds you.
Someone's punch injures you.
Someone's claw decimates you!
Someone's defilement mauls you.
Someone's defilement mauls you.
Someone's defilement wounds you.
Someone parries your punch.
Someone is in perfect health.

<748(62%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone utters the words, 'unsozfol egruui'.
You feel a momentary chill.
Someone is in perfect health.

<748(62%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone's smash wounds you.
Someone's punch wounds you.
You remain safe as someone's claw bounces harmlessly off of something.
Someone's claw mauls you.
Someone's defilement decimates you!
Something glows a deathly black!
Someone parries your punch.
Someone parries your punch.
Someone is in perfect health.

<658(54%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
[OUTLANDER] someone: Which side?
Someone is in perfect health.

<658(54%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone utters the words, 'unsozfol egruui'.
You feel a momentary chill.
Someone is in perfect health.

<658(54%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 flee

The howl of a wild wolf echoes through the forest.
Someone's smash wounds you.
Someone's smash misses you.
Someone's smash wounds you.
Someone's punch wounds you.
Someone's punch wounds you.
Someone's claw decimates you!
Someone's claw decimates you!
You find yourself protected by something against someone's defilement.
Someone's defilement mauls you.
Someone parries your punch.
Someone parries your punch.
Someone is in perfect health.

<509(42%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 flee
flee
flee

Someone utters the words, 'unsozfol egruui'.
You feel a momentary chill.
Someone is in perfect health.

<509(42%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone's smash wounds you.
Someone's smash injures you.
Someone's punch wounds you.
Someone's punch injures you.
Someone's claw mauls you.
Someone's claw misses you.
Someone's defilement mauls you.
Someone parries your punch.
Someone parries your punch.
Someone is in perfect health.

<396(32%)hp 325(32%)mn 302(29%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone utters the words, 'unsozfol egruui'.
Arcs of energy connect you to someone, dissipating with a feeling of loss.
Someone's energy drain mauls you.
Someone is in perfect health.

<375(31%)hp 162(16%)mn 151(14%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone's smash injures you.
Someone's smash wounds you.
Someone's smash wounds you.
Someone's punch wounds you.
Someone's punch wounds you.
You sure are BLEEDING!
Someone's claw decimates you!
You sure are BLEEDING!
Someone's claw devastates you!
You sure are BLEEDING!
Someone's defilement wounds you.
You sure are BLEEDING!
Someone's defilement mauls you.
You sure are BLEEDING!
Someone parries your punch.
Someone is in perfect health.

<195(16%)hp 162(16%)mn 151(14%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
The howl of a wild wolf echoes through the forest.
Someone is in perfect health.

<195(16%)hp 162(16%)mn 151(14%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
Someone utters the words, 'unsozfol egruui'.
An unseen force from someone steals away a piece of your essence!
Someone's energy drain hits you.
You sure are BLEEDING!
You land a lucky blow!
Someone parries your punch.
Someone gets in one more shot as you flee.
Someone's parting blow mauls you.
You sure are BLEEDING!
You can't see a thing!
You flee from combat!

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 wimpy 500

Someone leaves north.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 You are affected by:
Physical effect: 'plague' modifies strength by -5 for 49 hours.
Spell: 'curse' modifies save vs spell by 13 for 19 hours.
Spell: 'curse' modifies hit roll by -6 for 19 hours.
Commune: 'bless' modifies save vs spell by -14 for 14 hours.
Commune: 'bless' modifies hit roll by 7 for 14 hours.
Spell: 'blindness' modifies hit roll by -4 for 12 hours.
Power: 'windwalk' for 11 hours.
Power: 'windwalk' for 11 hours.
Spell: 'aura' modifies armor class by -30 for 10 hours.
Spell: 'airshield' for 8 hours.
Spell: 'oozeshield' for 8 hours.
Spell: 'oozeshield' for 8 hours.
Spell: 'frostshield' for 8 hours.
Spell: 'frostshield' for 8 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 7 hours.
Commune: 'unveiling' for 4 hours.
Spell: 'faerie fog' for 4 hours.
Spell: 'forget' for 2 hours.
Spell: 'faerie fire' modifies armor class by 106 for 0 hours.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 You aren't fighting anyone.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
You aren't fighting anyone.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
Someone has arrived.
You aren't fighting anyone.
Someone has arrived.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
You aren't fighting anyone.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
You aren't fighting anyone.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 You aren't fighting anyone.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
You aren't fighting anyone.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 You aren't fighting anyone.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 Wimpy set to 500 hit points.

<162(13%)hp 81(8%)mn 74(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone has arrived.
You can't see a thing!

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
s

The howl of a wild wolf echoes through the forest.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 s
Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 w
Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 w
Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 w
Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 w
Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 w
Alas, you cannot go that way.

<162(13%)hp 81(8%)mn 73(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 You can't see a thing!

<162(13%)hp 81(8%)mn 72(7%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[2:00])>
 
You are thirsty.
You are dying of thirst!
The pink aura around you fades away.
You writhe in agony from the plague.
Your sickness scratches you.
You sure are BLEEDING!
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores hits you.
You sure are BLEEDING!
Your thirst grazes you.
You sure are BLEEDING!

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 w
You are too exhausted.
***Bleh***

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 w
You are too exhausted.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 w

Someone has arrived.
Someone has arrived.
You are too exhausted.
The hoot of an owl passes lightly through the cool night.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
Someone leaves west.
Someone leaves west.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 You are too exhausted.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 You are too exhausted.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 You are too exhausted.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 aff
You are too exhausted.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
Someone has arrived.
Someone has arrived.
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 48 hours.
Spell: 'curse' modifies save vs spell by 13 for 18 hours.
Spell: 'curse' modifies hit roll by -6 for 18 hours.
Commune: 'bless' modifies save vs spell by -14 for 13 hours.
Commune: 'bless' modifies hit roll by 7 for 13 hours.
Spell: 'blindness' modifies hit roll by -4 for 11 hours.
Power: 'windwalk' for 10 hours.
Power: 'windwalk' for 10 hours.
Spell: 'aura' modifies armor class by -30 for 9 hours.
Spell: 'airshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 6 hours.
Commune: 'unveiling' for 3 hours.
Spell: 'faerie fog' for 3 hours.
Spell: 'forget' for 1 hours.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 cb Ahm dead
[OUTLANDER] Nizidrayt: Ahm dead

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 aff

Owls can be heard in the distance, calling out through the cool night air.
The hoot of an owl passes lightly through the cool night.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 You are affected by:
Physical effect: 'plague' modifies strength by -5 for 48 hours.
Spell: 'curse' modifies save vs spell by 13 for 18 hours.
Spell: 'curse' modifies hit roll by -6 for 18 hours.
Commune: 'bless' modifies save vs spell by -14 for 13 hours.
Commune: 'bless' modifies hit roll by 7 for 13 hours.
Spell: 'blindness' modifies hit roll by -4 for 11 hours.
Power: 'windwalk' for 10 hours.
Power: 'windwalk' for 10 hours.
Spell: 'aura' modifies armor class by -30 for 9 hours.
Spell: 'airshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 6 hours.
Commune: 'unveiling' for 3 hours.
Spell: 'faerie fog' for 3 hours.
Spell: 'forget' for 1 hours.
Someone tries to give you something, but your hands are too FULL.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
Someone has arrived.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
Someone tries to give you something, but your hands are too FULL.
The hoot of an owl passes lightly through the cool night.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 cb Unless miracle happens

Someone puts something in something.
Someone puts something in something.
Someone puts something in something.
[OUTLANDER] Nizidrayt: Unless miracle happens

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
Someone has summoned you!
You can't see a thing!

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 48 hours.
Spell: 'curse' modifies save vs spell by 13 for 18 hours.
Spell: 'curse' modifies hit roll by -6 for 18 hours.
Commune: 'bless' modifies save vs spell by -14 for 13 hours.
Commune: 'bless' modifies hit roll by 7 for 13 hours.
Spell: 'blindness' modifies hit roll by -4 for 11 hours.
Power: 'windwalk' for 10 hours.
Power: 'windwalk' for 10 hours.
Spell: 'aura' modifies armor class by -30 for 9 hours.
Spell: 'airshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 6 hours.
Commune: 'unveiling' for 3 hours.
Spell: 'faerie fog' for 3 hours.
Spell: 'forget' for 1 hours.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
The howl of a wild wolf echoes through the forest.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 s
You are too exhausted.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 aff
You are affected by:
Physical effect: 'plague' modifies strength by -5 for 48 hours.
Spell: 'curse' modifies save vs spell by 13 for 18 hours.
Spell: 'curse' modifies hit roll by -6 for 18 hours.
Commune: 'bless' modifies save vs spell by -14 for 13 hours.
Commune: 'bless' modifies hit roll by 7 for 13 hours.
Spell: 'blindness' modifies hit roll by -4 for 11 hours.
Power: 'windwalk' for 10 hours.
Power: 'windwalk' for 10 hours.
Spell: 'aura' modifies armor class by -30 for 9 hours.
Spell: 'airshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'oozeshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Spell: 'frostshield' for 7 hours.
Physical effect: 'crimson scourge' modifies strength by -16 for 6 hours.
Commune: 'unveiling' for 3 hours.
Spell: 'faerie fog' for 3 hours.
Spell: 'forget' for 1 hours.

<142(11%)hp 3(0%)mn -6(0%)mv {standing}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
You yell 'Help someone is attacking me!'
Someone utters the words, 'unsozfol egruui'.
You feel a momentary chill.
Someone parries your punch.
Someone parries your punch.
Someone is in perfect health.

<142(11%)hp 3(0%)mn -6(0%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 flee
flee

The hoot of an owl passes lightly through the cool night.
Someone is in perfect health.

<142(11%)hp 3(0%)mn -6(0%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 You are too exhausted.
PANIC! You couldn't escape!
Someone is in perfect health.

<142(11%)hp 3(0%)mn -6(0%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 Someone gets in one more shot as you flee.
Someone's parting blow mauls you.
You sure are BLEEDING!
You are too exhausted.
PANIC! You couldn't escape!
Someone is in perfect health.

<119(9%)hp 3(0%)mn -6(0%)mv {fighting}>
<[wilderness-outdoor-cloudy] (FULL-[3:00])>
 
Someone's defilement wounds you.
You sure are BLEEDING!
You are too exhausted.
PANIC! You couldn't escape!
Someone's defilement mauls you.
You sure are BLEEDING!
PANIC! You couldn't escape!
Someone screams and attacks you!
Someone's claw decimates you!
You sure are BLEEDING!
You are too exhausted.
PANIC! You couldn't escape!
Someone's claw decimates you!
You sure are BLEEDING!
Someone gets in one more shot as you flee.
Someone's parting blow mauls you.
You are stunned, but will probably recover.
You are too exhausted.
PANIC! You couldn't escape!
Someone's punch maims you!
You have been KILLED!!


You are no longer resistant to blunt attacks.
The amulet stops glowing as you feel a deep pain course through you.
You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!

***Stripped naked***
***Most of my armour was given to Kharnial, got like 7 pieces back though***

И танец этот нескончаем...
Subject Author Views Posted

Fourth death, or How to go down with style

Andriy 738 July 01, 2008 11:01PM

Heh, you almost survived...

Sam 343 July 02, 2008 09:55AM



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