Rumble at the Village, unedited.

LogFiend
November 03, 2008 11:31AM
Blood Square
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]
( 2) A bloody skin made from a corpse lies here.
     A girdle lies here.
     A black wineskin covered with an oily sheen has been tossed aside here.
     A bundle of wooden planks has been lashed together into a raft.
Ghargoth the Ogre Magi has arrived.

<1228hp/1218hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} You scan north.
***** Range 1 *****
Cassoughans the cloud giant is here.


<1228hp/1218hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} n
The War Room
  This spacious hut is dominated by a large rectangular table that lies in the
exact center, surrounded by well-worn chairs of rough carved wood. Gently
swaying lanterns hang from iron hooks driven into the supporting beams of
the roof, flooding the table with bright light while leaving the corners in
shadows. A large plaque of polished steel has been affixed to the north wall,
above a wide fireplace. A giant tapestry depicts combat forms and hangs
upon the eastern wall while a blood-red curtain rests along the western wall
depicting an ancient battle.  Almost hidden in the shadows of the southeast
corner is a large book resting open upon a stand.
 
[Exits: east south]
Cassoughans the cloud giant is here.
Ghargoth the Ogre Magi has arrived.

<1228hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} hack leg cas
With all your might you hack at Cassoughans's leg!
Cassoughans begins to hobble as a great mithril axe named, 'Glauraung's Blade' connects with his leg!
Your mighty swing === OBLITERATES === Cassoughans!
Cassoughans yells 'Argh! Alzinghul hit me with something heavy!'
Cassoughans has some small but disgusting cuts.

<1228hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
Cassoughans's wrath DISMEMBERS you!
Cassoughans's wrath DISMEMBERS you!
Cassoughans parries your divine power.
Your divine power *** DEVASTATES *** Cassoughans!
Cassoughans is covered with bleeding wounds.

<1111hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
You parry Cassoughans's wrath.
You parry Cassoughans's wrath.
With a quick blow you deflect Cassoughans's wrath aside.
Cassoughans parries your divine power.
Your divine power nearly strikes Cassoughans before he turns it away.
Cassoughans is covered with bleeding wounds.

<1111hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} hack arm

Cassoughans's eyes become bloodshot and his face contorts into a mask of rage!
Cassoughans fills the air with his hatred of magic.
Cassoughans is covered with bleeding wounds.

<1111hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
Someone stands up.
Cassoughans is covered with bleeding wounds.

<1111hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
Cassoughans's wrath MASSACRES you!
Cassoughans's wrath MANGLES you!
You parry Cassoughans's wrath.
Cassoughans dodges your divine power.
Cassoughans dodges your divine power.
Cassoughans is covered with bleeding wounds.

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
Cassoughans has fled!
Cassoughans leaves east.

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} hack arm cass

Cassoughans has arrived.
Ghargoth the Ogre Magi yells 'Help!  I am being attacked by Cassoughans!'

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
Cassoughans's wrath MANGLES Ghargoth the Ogre Magi!
Cassoughans's wrath MASSACRES Ghargoth the Ogre Magi!
Ghargoth the Ogre Magi fades into existence.

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} But you aren't fighting anyone!

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} With all your might you hack at Cassoughans's arm!
You hear a satisfying crack as a great mithril axe named, 'Glauraung's Blade' slams into Cassoughans's arm!
With his shattered arm, Cassoughans can no longer hold onto a white sword.
Your mighty swing === OBLITERATES === Cassoughans!
Cassoughans is gushing blood.

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
Cassoughans has fled!
Cassoughans leaves east.
Ghargoth the Ogre Magi utters the words, 'uizug'.
Ghargoth the Ogre Magi fades out of existence.

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} 
Frionil steps out of the shadows.

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} scan e
You scan east.

<943hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} s
Blood Square
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]
( 2) A bloody skin made from a corpse lies here.
     A girdle lies here.
     A black wineskin covered with an oily sheen has been tossed aside here.
     A bundle of wooden planks has been lashed together into a raft.
Ghargoth the Ogre Magi has arrived.

<943hp/1218hp 447m/447m 1188mv/1205mv 22700tnl (-28.98%)> (7 PM) {civilized} where
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Blood Square
  Frionil                      The Shrine of the BattleRagers

<1012hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} scan w
You scan west.
***** Range 1 *****
Frionil the felar is here.
Cassoughans the cloud giant is here.
A giant figure stands here, feet planted in a defensive posture.
(White Aura) Light seems to cluster about this holy figure, garbed in white.


<1012hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} ;Cassoughans convulsin' at destructor.
You tell your group 'Cassoughans convulsin' at destructor.'

<1012hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
e
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Blood Square
  Frionil                      The Shrine of the BattleRagers

<1012hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
Before a Strangely Illuminated Pillar
  Chill winds cease as you approach the large pillar planted here at the
heart of the village. The ground here is solid rock, yet it seems to absorb
your footsteps as you approach the obelisk that reaches up, up, almost
endlessly up into the dark night sky. To the north, the faint outline of
trees can be seen through the gloom, while to the south a small path leads
toward a lighted hut. Dark patches of earth stretch west, leading toward a
darkened clearing, and a thin path winds through the darkened huts to the
east. It is difficult not to feel a presence emanating from this marker as
you look upwards at the names of those who died in the war against magic.
 
[Exits: north east south west]
     A towering pillar of stone is erected here, illuminated by the moon.
Ghargoth the Ogre Magi has arrived.

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Strangely Illuminated Pillar
  Frionil                      The Shrine of the BattleRagers

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} gr
Eleia's group:
[51 Ber] Alzinghul        83% hp 100% mana 99% mv 468500 xp
[51 War] Kruniki          100% hp 91% mana 98% mv 519008 xp
[51 Bar] Baglan           100% hp 41% mana 100% mv 557300 xp
[51 Bar] Eleia            100% hp 83% mana 100% mv 527700 xp

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Strangely Illuminated Pillar
  Frionil                      The Shrine of the BattleRagers

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Strangely Illuminated Pillar
  Frionil                      The Shrine of the BattleRagers

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Strangely Illuminated Pillar

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Strangely Illuminated Pillar

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Strangely Illuminated Pillar

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} where
People near you:
(PK) Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Strangely Illuminated Pillar

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} aff
You are affected by:
Spell: 'detect invis' for 13 hours.
Song: 'requiem' for 9 hours.
Skill: 'assemble horde' for 7 hours.
Physical effect: 'bully' modifies morale by 10 for 6 hours.
Skill: 'warcry' modifies damage roll by 2 for 6 hours.
Skill: 'warcry' modifies save vs spell by -13 for 6 hours.
Skill: 'warcry' modifies hit roll by 7 for 6 hours.
Skill: 'exsanguinate' for 6 hours.
Commune: 'protection from good' for 0 hours.
Skill: 'enslave' for -1 hours.

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} scan w
You scan west.
***** Range 2 *****
Cassoughans the cloud giant is here.
A giant figure stands here, feet planted in a defensive posture.
(White Aura) Light seems to cluster about this holy figure, garbed in white.

Kretor has arrived.

<1012hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} 
Kretor strikes you over the head with a golden scepter.
Kretor's cranial hit devastates you!
You yell 'Help! Kretor hit me over the head!'
Kretor is covered with bleeding wounds.

<983hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} 
Kretor parries your divine power.
You parry Kretor's crush.
You parry Kretor's wrath.
You parry Kretor's crush.
You parry Kretor's crush.
Kretor is covered with bleeding wounds.

<983hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} spine

Cassoughans has arrived.
You yell 'Help!  I am being attacked by Cassoughans!'
You parry Cassoughans's divine power.
Kretor is covered with bleeding wounds.

<983hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (8 PM) {civilized} 
Cassoughans's divine power DISMEMBERS you!
Cassoughans delivers a blow of deadly force!
You dodge Cassoughans's divine power.
Kretor dodges your divine power.
You dodge Kretor's crush.
You feel less protected from good.
Ghargoth the Ogre Magi becomes corporeal again.
Kretor is covered with bleeding wounds.

<980hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} You throw Kretor down forcibly, breaking his spine over your knee!
Your spinebreaker MASSACRES Kretor!
Kretor falls to the ground, paralyzed by the pain!
You yell 'Help!  I am being attacked by Cassoughans!'
Cassoughans's divine power is turned away by a pair of darkened leggings.
Cassoughans is covered with bleeding wounds.

<980hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
You dodge Cassoughans's divine power.
You parry Cassoughans's divine power.
Cassoughans dodges your divine power.
Cassoughans dodges your divine power.
Cassoughans is covered with bleeding wounds.

<980hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
You are unable to find an opening to savage Cassoughans's face with your teeth!
Cassoughans suddenly springs forward and sends you sprawling with a solid body blow!
Cassoughans's bash wounds you.
Cassoughans is covered with bleeding wounds.

<963hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Frionil steps out of the shadows.
Frionil applies a field dressing to Kretor's wounds.
Cassoughans is covered with bleeding wounds.

<963hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Cassoughans delivers a blow of deadly force!
Cassoughans's divine power >>> ANNIHILATES <<< you!
Cassoughans delivers a blow of deadly force!
You parry Cassoughans's divine power.
Your divine power *** DEMOLISHES *** Cassoughans!
Cassoughans parries your divine power.
Cassoughans is gushing blood.

<712hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} whomp

You parry Cassoughans's divine power.
You parry Cassoughans's divine power.
Cassoughans stops your divine power just before it reaches him.
Cassoughans is gushing blood.

<712hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Cassoughans brings a shimmering ornate silver scepter around with bone-shattering force!
Cassoughans's bone-shattering blow MANGLES you!
Cassoughans is gushing blood.

<622hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
You parry Cassoughans's divine power.
You parry Cassoughans's divine power.
Your divine power *** DEMOLISHES *** Cassoughans!
Cassoughans parries your divine power.
Your divine power nearly strikes Cassoughans before he turns it away.
Cassoughans is gushing blood.

<622hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Frionil steps out of the shadows.
Frionil applies a poultice but fails to cure Kretor.
Cassoughans is gushing blood.

<622hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} You smash Cassoughans with a great mithril axe named, 'Glauraung's Blade' as hard as you can!
Your wild swing *** DEVASTATES *** Cassoughans!
Cassoughans is convulsing on the ground.

<622hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Cassoughans's blow swings wildly and misses.
Cassoughans parries your divine power.
Cassoughans dodges your divine power.
Cassoughans is convulsing on the ground.

<622hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Frionil applies a poultice but fails to cure Kretor.
Cassoughans is convulsing on the ground.

<622hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
As Cassoughans closes in, you savage his face with your teeth!
You feel a spiked mask rip the flesh of Cassoughans.
Your savage feeding DISMEMBERS Cassoughans!
Charging forward, Cassoughans hits you!
Cassoughans's bash wounds you.
Cassoughans is convulsing on the ground.

<604hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Cassoughans's blow swings wildly and misses.
Cassoughans dodges your divine power.
Cassoughans parries your divine power.
Cassoughans is convulsing on the ground.

<604hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} whomp

Frionil applies a poultice but fails to cure Kretor.
Cassoughans is convulsing on the ground.

<604hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Cassoughans's divine power MANGLES you!
Cassoughans dodges your divine power.
Cassoughans dodges your divine power.
Cassoughans is convulsing on the ground.

<517hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
You are unable to find an opening to savage Cassoughans's face with your teeth!
Cassoughans sends you sprawling with a powerful bash!
Cassoughans's bash hits you.
Cassoughans is convulsing on the ground.

<507hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Cassoughans's divine power MASSACRES you!
Cassoughans's divine power is turned away by a polished mithril breastplate.
Cassoughans's divine power is turned away by a pair of darkened leggings.
Cassoughans dodges your divine power.
Cassoughans parries your divine power.
Cassoughans dodges your divine power.
Cassoughans is convulsing on the ground.

<432hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} 
Cassoughans's divine power DISMEMBERS you!
You swat Cassoughans's divine power away from you.
You dodge Cassoughans's divine power.
Cassoughans dodges your divine power.
Your divine power *** DEMOLISHES *** Cassoughans!
Cassoughans is DEAD!!
where
Cassoughans's leg is sliced from his dead body.

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} mutter
get coins corpse

Someone sits down and rests.

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} get coins corpse
get coins corpse
where
But you aren't fighting anyone!

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} People near you:
(PK) Alzinghul                    Before a Strangely Illuminated Pillar
(PK) Kretor                       Before a Strangely Illuminated Pillar

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} You mutter quietly to yourself.

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} You get 18 silver coins from the burnt corpse of Cassoughans.

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} You get 42 copper coins from the burnt corpse of Cassoughans.

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} You see nothing like that in the corpse.

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} People near you:
(PK) Alzinghul                    Before a Strangely Illuminated Pillar
(PK) Kretor                       Before a Strangely Illuminated Pillar

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} esay 'in a deep gutteral growl' Meh beh back fer yuh Kretor.
You say in a deep gutteral growl 'Meh beh back fer yuh Kretor.'

<372hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} e
e
e
A Torch-lit Path Through the Village
  The path winds among the huts, and is slightly lit by a row of torches.
The ground itself is darkly colored with a reddish tint, but it does not
come from the torchlight; legend has it that the blood of thousands of
villagers has stained this soil, and it serves as a reminder to the
barbarians of those who died in defense of this village. The distant smell
of smoke drifts on a chill breeze from the south, and the brutal clang of
metal on metal rings throughout the night. A rough barbaric voice can be
heard coming from the darkness further north.
 
[Exits: north east south west]
Ghargoth the Ogre Magi has arrived.

<372hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} e
Among the Torch-lit, Barbaric Huts
  Shadows dance about each hut, pushed away by the flickering torchlight
that fights off the coming of the night. In the darkness, the huts are
harder to differentiate from one another, save for the obvious differences
between a tent or a lean-to and a solid stone- or wood-framed hut. Atop
these huts are the well-used skins of wolves and bears, each one a trophy,
hung out to air for the night. The torch-light also reveals the decaying
skeletal remains of humanoids wrapped in flowing robes. The body hung in
front of one house is quite fresh; behind it, the skulls of predecessors
line the roof, the empty eye sockets glaring at you as the torches flicker.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<372hp/1218hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} e
e
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
( 8) A steak of the burnt corpse of a massive giant is lying here.
Ghargoth the Ogre Magi has arrived.

<372hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
Ghargoth the Ogre Magi has arrived.

<372hp/1218hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} Alas, you cannot go that way.

<372hp/1218hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} Alas, you cannot go that way.

<372hp/1218hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} s
s
A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage, leaving the stone
in a heap and the walls in ruins.  You can continue shortly to the north,
but the road and walls do not look any better.  They are left even more
scorched and ruined further north.  
 
[Exits: north east]
Ghargoth the Ogre Magi has arrived.

<372hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (9 PM) {civilized} where
e
e
Alas, you cannot go that way.

<453hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} e
People near you:
(PK) Alzinghul                    A Ruined Wall of the City

<453hp/1218hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<453hp/1218hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<453hp/1218hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone is marred with
blood and it is obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: north east west]
Ghargoth the Ogre Magi has arrived.

<453hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} get oily bag
get oily bag
dr oily
dr oily
dr oily
dr oily
dr oily
dr oily
You get an oily black wineskin from a large saddle bag.

<453hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You get an oily black wineskin from a large saddle bag.

<453hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You drink elf blood from an oily black wineskin.
You are thirsty.

<487hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You drink elf blood from an oily black wineskin.
You are full.

<521hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You drink elf blood from an oily black wineskin.
You are full.

<555hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You drink elf blood from an oily black wineskin.
You are full.
You do not feel thirsty.
It is now empty.

<589hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr 2.oily
It is already empty.

<589hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr 2.oily
It is already empty.

<589hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr 2.oily
dr 2.oily
You drink elf blood from an oily black wineskin.
You are full.
You do not feel thirsty.

<623hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr 2.oily
dr 2.oily
You drink elf blood from an oily black wineskin.
You are full.

<657hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr 2.oily
You drink elf blood from an oily black wineskin.
You are full.
Eleia tells the group 'And we'll move to Village'

<691hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You drink elf blood from an oily black wineskin.
You are full.
You do not feel thirsty.
It is now empty.

<725hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} It is already empty.

<725hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} It is already empty.

<725hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} It is already empty.

<725hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} drop oily
drop oily
You drop an oily black wineskin.

<725hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You drop an oily black wineskin.

<725hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} ;Kretor spinebroke in village, Cassoughans dead.
You tell your group 'Kretor spinebroke in village, Cassoughans dead.'

<725hp/1218hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} e
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} e
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east south west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} e
e
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west, and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: north east west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1187mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.  The open
front of a newly built forge can be seen to the south.
 
[Exits: east south west]
     Upon the ground is a thin blade, rust shining openly from it.
     A pile of rotted boards lies on the ground here.
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1184mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} 
Ghargoth the Ogre Magi utters the words, 'xgruuhpyafw'.
Ghargoth the Ogre Magi fades into an insubstantial phantom.

<725hp/1218hp 447m/447m 1184mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} ;Orc too hurt to persue.
You tell your group 'Orc too hurt to persue.'

<725hp/1218hp 447m/447m 1184mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} where
People near you:
(PK) Alzinghul                    A Foul, Twisting Alley

<725hp/1218hp 447m/447m 1184mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} e
e
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with sun-baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1181mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} Among the Rubble of the Coliseum
  You stand beneath a crumbled pillar, which once held up the massive
frame of this gargantuan coliseum.  Etched upon the stone are ancient
faces of great giant beings who molded the populace of those days.
Wicked armor and weapons are now worn stone, overgrown with moss and
vegetation.  Large ramps serve as entrances into the coliseum, though
most lie in ruin along the ground.  Rubble and torn walls are likely
the result of the wars from those ages, simply destroyed by the great
sieges that occurred in this city long ago.
 
[Exits: north east west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1178mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} e
e
The Toppled Southern Face of a Stone Coliseum
  You come to the southern face of the coliseum, pushing your way past
the remnants of stone and under the crumbling archways that serve
as the entrance toward the arena.  Crumbling stone stairs spiral
upwards, treacherous walkways that lead toward the seats of the
coliseum.  Long corridors shadowed by the ruins of this arena stretch
east and west.  To the north is a rusted iron gate, the entrance to
the empty arena of Ostalagiah.
 
[Exits: [north] east west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1175mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} e
aff
Among the Rubble of the Coliseum
  You stand beneath a crumbled pillar, which once held up the massive
frame of this gargantuan coliseum.  Etched upon the stone are ancient
faces of great giant beings who molded the populace of those days.
Wicked armor and weapons are now worn stone, overgrown with moss and
vegetation.  Large ramps serve as entrances into the coliseum, most
of these ramps lay in ruins along the ground.  Rubble and torn walls
are likely the result of the wars from those ages, simply destroyed
by the great sieges that occurred in this city long ago.
 
[Exits: north east west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1172mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} The Toppled Walls of Oppression
  Here there once stood massive walls of white stone, now piles of ruins that
mark what was once an unbreachable wall that protected the city.  Some parts
of the wall stand twenty feet in the air, casting shadows down upon you and
over the midsection of the ruins.  The walls crumble into each side of the
road, some leading into dead end piles of rubble while others still are
passable.  Regardless of the ruins, these walls are still overbearing
and oppressive.  These walls continue to the east and west.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<725hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} You are affected by:
Physical effect: 'boneshatter' modifies dexterity by -8 for 13 hours.
Physical effect: 'boneshatter' modifies strength by -8 for 13 hours.
Spell: 'detect invis' for 11 hours.
Song: 'requiem' for 7 hours.
Skill: 'assemble horde' for 5 hours.
Physical effect: 'bully' modifies morale by 10 for 4 hours.
Skill: 'warcry' modifies damage roll by 2 for 4 hours.
Skill: 'warcry' modifies save vs spell by -13 for 4 hours.
Skill: 'warcry' modifies hit roll by 7 for 4 hours.
Skill: 'exsanguinate' for 4 hours.
Timer: 'physical sleep protection' for 2 hours.
Skill: 'enslave' for -1 hours.

<725hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} l in bag
When you look inside, you see it is about half full.
A large saddle bag contains:
( 6) an indigo potion
( 4) a bloody skin
( 2) a potion of returning
(17) a speckled pill
( 2) a silver pill
     a steak of the burnt corpse of a massive giant
( 4) a steak of the burnt corpse of a dwarven hunter
( 4) a potion of flying
(16) a small vial of diluted venom
( 7) a potion of teleportation
( 2) (Glowing) a potion of return
( 3) a potion of flight
( 2) a stalk of seaweed
( 2) some seaweed
( 3) a silver green potion
( 4) a small piece of black moss
( 5) a petite fillet of rare blowfish
     a rock crystal ewer
( 2) (Glowing) a demon-headed pendant

<725hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} get skin bag
dr skin
You get a bloody skin from a large saddle bag.

<725hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr skin
You drink elf blood from a bloody skin.
You are full.

<759hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr skin
dr skin
You drink elf blood from a bloody skin.
You are full.
It is now empty.

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dr skin
It is already empty.

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} It is already empty.

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} It is already empty.

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} drop skin
You drop a bloody skin.

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} wield lightning
You stop using a great mithril axe named, 'Glauraung's Blade'.
You wield a Battleaxe named "Lightning Rod".
A Battleaxe named "Lightning Rod" feels like a part of you!

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} wear arial
You do not have that item.

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} eq
You are using:
<worn on finger>    (Humming) a granite ring
<worn on finger>    a fire opal ring
<worn around neck>  (Humming) a fine stole of white ermine
<worn around neck>  a studded black leather collar
<worn on body>      a polished mithril breastplate
<worn on head>      a spiked bear skull
<worn on face>      a spiked mask
<worn on legs>      (Glowing) (Humming) a pair of darkened leggings
<worn on feet>      a pair of knee-high boots of red hematite
<worn on hands>     (Invis) (Humming) a pair of gloves of quickling skin
<worn on arms>      (Glowing) (Humming) the sleeves of Harrapia
<worn about body>   (Glowing) a heavily embroidered coronation mantle of purest gold
<worn about waist>  a girdle of giant strength
<worn around wrist> a wide copper bracelet
<worn around wrist> a wide copper bracelet
<mainhand wielded>  a Battleaxe named "Lightning Rod"
<held in hand>      an Orcish war banner soaked in cloud blood
<tattooed>          the mark of three snakes intertwined with lightning bolts

<793hp/1218hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (10 PM) {civilized} dual great
where
e
e
You stop using an Orcish war banner soaked in cloud blood.
You dual wield Golrhun, the Great Axe.
Golrhun, the Great Axe feels like a part of you!
The lightning has stopped.

<858hp/1228hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} get skin bag
People near you:
(PK) Alzinghul                    The Toppled Walls of Oppression

<858hp/1228hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} The Toppled Walls of Oppression
  Here there once stood massive walls of white stone, now piles of ruins that
mark what was once an unbreachable wall that protected the city.  Some parts
of the wall stand twenty feet in the air, casting shadows down upon you and
over the midsection of the ruins.  The walls crumble into each side of the
road, some leading into dead end piles of rubble while others still are
passable.  Regardless of the ruins, these walls are still overbearing
and oppressive.  These walls continue to the east and west.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<858hp/1228hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} The Toppled Walls of Oppression
  Here there once stood massive walls of white stone, now piles of ruins that
mark what was once an unbreachable wall that protected the city.  Some parts
of the wall stand twenty feet in the air, casting shadows down upon you and
over the midsection of the ruins.  The walls crumble into each side of the
road, some leading into dead-end piles of rubble while others still are
passable.  Regardless of the ruins, these walls are still overbearing
and oppressive.  These walls continue to the east and west.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<858hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} dr skin
dr skin
You get a bloody skin from a large saddle bag.

<858hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} dr skin
You drink elf blood from a bloody skin.
You are full.
You do not feel thirsty.

<892hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} dr skin
dr skin
You drink elf blood from a bloody skin.
You are full.

<926hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} dr skin
dr skin
You drink elf blood from a bloody skin.
You are full.
It is now empty.

<960hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} It is already empty.

<960hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} It is already empty.

<960hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} It is already empty.

<960hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} drop skin
It is already empty.

<960hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} You drop a bloody skin.

<960hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} get speckled bag
You get a speckled pill from a large saddle bag.

<960hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} eat pill
You finish eating a speckled pill.
You feel completely full.
A warm feeling fills your body.

<1060hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} where
People near you:
(PK) Alzinghul                    The Toppled Walls of Oppression

<1060hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} get speckled bag
You get a speckled pill from a large saddle bag.

<1060hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} eat speckled
You finish eating a speckled pill.
You feel completely full.
A warm feeling fills your body.

<1160hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
w
The Toppled Walls of Oppression
  Here there once stood massive walls of white stone, now piles of ruins that
mark what was once an unbreachable wall that protected the city.  Some parts
of the wall stand twenty feet in the air, casting shadows down upon you and
over the midsection of the ruins.  The walls crumble into each side of the
road, some leading into dead end piles of rubble while others still are
passable.  Regardless of the ruins, these walls are still overbearing
and oppressive.  These walls continue to the east and west.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} The Toppled Walls of Oppression
  Here there once stood massive walls of white stone, now piles of ruins that
mark what was once an unbreachable wall that protected the city.  Some parts
of the wall stand twenty feet in the air, casting shadows down upon you and
over the midsection of the ruins.  The walls crumble into each side of the
road, some leading into dead end piles of rubble while others still are
passable.  Regardless of the ruins, these walls are still overbearing
and oppressive.  These walls continue to the east and west.
 
[Exits: east west]
     A bloody skin made from a corpse lies here.
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
w
w
Among the Rubble of the Coliseum
  You stand beneath a crumbled pillar, which once held up the massive
frame of this gargantuan coliseum.  Etched upon the stone are ancient
faces of great giant beings who molded the populace of those days.
Wicked armor and weapons are now worn stone, overgrown with moss and
vegetation.  Large ramps serve as entrances into the coliseum, most
of these ramps lay in ruins along the ground.  Rubble and torn walls
are likely the result of the wars from those ages, simply destroyed
by the great sieges that occurred in this city long ago.
 
[Exits: north east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1190mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} The Toppled Southern Face of a Stone Coliseum
  You come to the southern face of the coliseum, pushing your way past
the remnants of stone and under the crumbling archways that serve
as the entrance toward the arena.  Crumbling stone stairs spiral
upwards, treacherous walkways that lead toward the seats of the
coliseum.  Long corridors shadowed by the ruins of this arena stretch
east and west.  To the north is a rusted iron gate, the entrance to
the empty arena of Ostalagiah.
 
[Exits: [north] east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1187mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
Among the Rubble of the Coliseum
  You stand beneath a crumbled pillar, which once held up the massive
frame of this gargantuan coliseum.  Etched upon the stone are ancient
faces of great giant beings who molded the populace of those days.
Wicked armor and weapons are now worn stone, overgrown with moss and
vegetation.  Large ramps serve as entrances into the coliseum, though
most lie in ruin along the ground.  Rubble and torn walls are likely
the result of the wars from those ages, simply destroyed by the great
sieges that occurred in this city long ago.
 
[Exits: north east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1184mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with sun-baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1181mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
w
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.  The open
front of a newly built forge can be seen to the south.
 
[Exits: east south west]
     Upon the ground is a thin blade, rust shining openly from it.
     A pile of rotted boards lies on the ground here.
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1178mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west, and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: north east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1175mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east south west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1172mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
w
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1169mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone is marred with
blood and it is obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: north east west]
( 2) A black wineskin covered with an oily sheen has been tossed aside here.
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1166mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} n
The Remnants of the Ostalagiah Market
  Once home to the merchants and farmers of this region, the market now
lays in shambles.  Here the older races could come together despite
war to sell their goods, all under the common need for copper.  The
cobblestone ground is torn asunder, pillaged and rotted stands lay
on their sides.  Much of this area must have been abandoned, as it
appears nothing seems to stir here except for the rats.  You notice
movement and a larger figure scurrying up the ruins behind you.
 
[Exits: south]
A bloated rat scurries about, searching for a carcass.
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1163mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
Alas, you cannot go that way.

<1160hp/1228hp 447m/447m 1163mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} where
s
w
w
w
People near you:
(PK) Alzinghul                    The Remnants of the Ostalagiah Market

<1160hp/1228hp 447m/447m 1163mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone is marred with
blood and it is obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: north east west]
( 2) A black wineskin covered with an oily sheen has been tossed aside here.
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1160mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<1160hp/1228hp 447m/447m 1157mv/1205mv 22700tnl (-28.98%)> (11 PM) {civilized} w
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1202mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} w
A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage, leaving the stone
in a heap and the walls in ruins.  You can continue shortly to the north,
but the road and walls do not look any better.  They are left even more
scorched and ruined further north.  
 
[Exits: north east]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} Alas, you cannot go that way.

<1223hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} n
Alas, you cannot go that way.

<1223hp/1228hp 447m/447m 1199mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} w
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1196mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
( 8) A steak of the burnt corpse of a massive giant is lying here.
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} scan w
where
You scan west.
***** Range 3 *****
(Ghost) Cassoughans the cloud giant is here.

***** Range 4 *****
Kretor the arial is here.


<1223hp/1228hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} People near you:
  Cassoughans                  Before a Strangely Illuminated Pillar
(PK) Alzinghul                    Before a Fortified Hillock
(PK) Kretor                       Blood Square

<1223hp/1228hp 447m/447m 1193mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} w
Among the Torch-lit, Barbaric Huts
  Shadows dance about each hut, pushed away by the flickering torchlight
that fights off the coming of the night. In the darkness, the huts are
harder to differentiate from one another, save for the obvious differences
between a tent or a lean-to and a solid stone- or wood-framed hut. Atop
these huts are the well-used skins of wolves and bears, each one a trophy,
hung out to air for the night. The torch-light also reveals the decaying
skeletal remains of humanoids wrapped in flowing robes. The body hung in
front of one house is quite fresh; behind it, the skulls of predecessors
line the roof, the empty eye sockets glaring at you as the torches flicker.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1191mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} w
A Torch-lit Path Through the Village
  The path winds among the huts, and is slightly lit by a row of torches.
The ground itself is darkly colored with a reddish tint, but it does not
come from the torchlight; legend has it that the blood of thousands of
villagers has stained this soil, and it serves as a reminder to the
barbarians of those who died in defense of this village. The distant smell
of smoke drifts on a chill breeze from the south, and the brutal clang of
metal on metal rings throughout the night. A rough barbaric voice can be
heard coming from the darkness further north.
 
[Exits: north east south west]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1189mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} w
Before a Strangely Illuminated Pillar
  Chill winds cease as you approach the large pillar planted here at the
heart of the village. The ground here is solid rock, yet it seems to absorb
your footsteps as you approach the obelisk that reaches up, up, almost
endlessly up into the dark night sky. To the north, the faint outline of
trees can be seen through the gloom, while to the south a small path leads
toward a lighted hut. Dark patches of earth stretch west, leading toward a
darkened clearing, and a thin path winds through the darkened huts to the
east. It is difficult not to feel a presence emanating from this marker as
you look upwards at the names of those who died in the war against magic.
 
[Exits: north east south west]
     The body of Cassoughans lies here, covered with strangely shaped white scars.
     The sliced-off leg of Cassoughans is lying here.
     A towering pillar of stone is erected here, illuminated by the moon.
(Ghost) Cassoughans the cloud giant is here.
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1187mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} Cassoughans leaves west.

<1223hp/1228hp 447m/447m 1187mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} w
hack arm kre
Blood Square
  The dark skies glitter with distant stars as the light of the moon gives
this square an auburn hue. You can barely see the cracked ground, marked
by what appears to be blood. The depth of the darkness increases further
north, while to the west a soft light comes from a secluded hut. From the
south drifts plumes of smoke, rising into the dark night skies. The main
path of the village continues east, leading toward a number of torch-lit
huts. The square is all but deserted, and the absence of barbarians and
their young leaves this square seeming ghostly. There is no sound but the
whisper of the wind to bring you company.
 
[Exits: north east south west]
( 2) A bloody skin made from a corpse lies here.
     A girdle lies here.
     A black wineskin covered with an oily sheen has been tossed aside here.
     A bundle of wooden planks has been lashed together into a raft.
(Ghost) Cassoughans the cloud giant is here.
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1185mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} Cassoughans leaves west.

<1223hp/1228hp 447m/447m 1185mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} They aren't here.

<1223hp/1228hp 447m/447m 1185mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} scan w
You scan west.
***** Range 1 *****
(Ghost) Cassoughans the cloud giant is here.
Kretor the arial is here.
A giant figure stands here, feet planted in a defensive posture.
(White Aura) Light seems to cluster about this holy figure, garbed in white.


<1223hp/1228hp 447m/447m 1185mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} e
Before a Strangely Illuminated Pillar
  Chill winds cease as you approach the large pillar planted here at the
heart of the village. The ground here is solid rock, yet it seems to absorb
your footsteps as you approach the obelisk that reaches up, up, almost
endlessly up into the dark night sky. To the north, the faint outline of
trees can be seen through the gloom, while to the south a small path leads
toward a lighted hut. Dark patches of earth stretch west, leading toward a
darkened clearing, and a thin path winds through the darkened huts to the
east. It is difficult not to feel a presence emanating from this marker as
you look upwards at the names of those who died in the war against magic.
 
[Exits: north east south west]
     The body of Cassoughans lies here, covered with strangely shaped white scars.
     The sliced-off leg of Cassoughans is lying here.
     A towering pillar of stone is erected here, illuminated by the moon.
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1183mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} e
A Torch-lit Path Through the Village
  The path winds among the huts, and is slightly lit by a row of torches.
The ground itself is darkly colored with a reddish tint, but it does not
come from the torchlight; legend has it that the blood of thousands of
villagers has stained this soil, and it serves as a reminder to the
barbarians of those who died in defense of this village. The distant smell
of smoke drifts on a chill breeze from the south, and the brutal clang of
metal on metal rings throughout the night. A rough barbaric voice can be
heard coming from the darkness further north.
 
[Exits: north east south west]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1181mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} where
People near you:
  Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    A Torch-lit Path Through the Village
(PK) Kretor                       The Shrine of the BattleRagers

<1223hp/1228hp 447m/447m 1181mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} w
l in corpse
Before a Strangely Illuminated Pillar
  Chill winds cease as you approach the large pillar planted here at the
heart of the village. The ground here is solid rock, yet it seems to absorb
your footsteps as you approach the obelisk that reaches up, up, almost
endlessly up into the dark night sky. To the north, the faint outline of
trees can be seen through the gloom, while to the south a small path leads
toward a lighted hut. Dark patches of earth stretch west, leading toward a
darkened clearing, and a thin path winds through the darkened huts to the
east. It is difficult not to feel a presence emanating from this marker as
you look upwards at the names of those who died in the war against magic.
 
[Exits: north east south west]
     The body of Cassoughans lies here, covered with strangely shaped white scars.
     The sliced-off leg of Cassoughans is lying here.
     A towering pillar of stone is erected here, illuminated by the moon.
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1179mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} The burnt corpse of Cassoughans contains:
     Nothing.

<1223hp/1228hp 447m/447m 1179mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} e
A Torch-lit Path Through the Village
  The path winds among the huts, and is slightly lit by a row of torches.
The ground itself is darkly colored with a reddish tint, but it does not
come from the torchlight; legend has it that the blood of thousands of
villagers has stained this soil, and it serves as a reminder to the
barbarians of those who died in defense of this village. The distant smell
of smoke drifts on a chill breeze from the south, and the brutal clang of
metal on metal rings throughout the night. A rough barbaric voice can be
heard coming from the darkness further north.
 
[Exits: north east south west]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1177mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} where
People near you:
  Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    A Torch-lit Path Through the Village
(PK) Kretor                       The Shrine of the BattleRagers

<1223hp/1228hp 447m/447m 1177mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} e
e
Among the Torch-lit, Barbaric Huts
  Shadows dance about each hut, pushed away by the flickering torchlight
that fights off the coming of the night. In the darkness, the huts are
harder to differentiate from one another, save for the obvious differences
between a tent or a lean-to and a solid stone- or wood-framed hut. Atop
these huts are the well-used skins of wolves and bears, each one a trophy,
hung out to air for the night. The torch-light also reveals the decaying
skeletal remains of humanoids wrapped in flowing robes. The body hung in
front of one house is quite fresh; behind it, the skulls of predecessors
line the roof, the empty eye sockets glaring at you as the torches flicker.
 
[Exits: east west]
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1175mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
( 8) A steak of the burnt corpse of a massive giant is lying here.
Ghargoth the Ogre Magi has arrived.

<1223hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} where
People near you:
  Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Fortified Hillock
(PK) Kretor                       The Shrine of the BattleRagers

<1223hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} eq
You are using:
<worn on finger>    (Humming) a granite ring
<worn on finger>    a fire opal ring
<worn around neck>  (Humming) a fine stole of white ermine
<worn around neck>  a studded black leather collar
<worn on body>      a polished mithril breastplate
<worn on head>      a spiked bear skull
<worn on face>      a spiked mask
<worn on legs>      (Glowing) (Humming) a pair of darkened leggings
<worn on feet>      a pair of knee-high boots of red hematite
<worn on hands>     (Invis) (Humming) a pair of gloves of quickling skin
<worn on arms>      (Glowing) (Humming) the sleeves of Harrapia
<worn about body>   (Glowing) a heavily embroidered coronation mantle of purest gold
<worn about waist>  a girdle of giant strength
<worn around wrist> a wide copper bracelet
<worn around wrist> a wide copper bracelet
<mainhand wielded>  a Battleaxe named "Lightning Rod"
<offhand wielded>   (Glowing) (Humming) Golrhun, the Great Axe
<tattooed>          the mark of three snakes intertwined with lightning bolts

<1223hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} in
You are carrying:
     a potion of returning
     an Orcish war banner soaked in storm blood
     an Orcish war banner soaked in elf blood
     an Orcish war banner soaked in cloud blood
     mace of despair
     a metal canteen insulated in a wolf's pelt
     a great mithril axe named, 'Glauraung's Blade'
     (Glowing) the trollmaster's flail
     a dragon boat
     a large saddle bag
     a handsewn Thrakburzug mask with an oozing scar

You have ingested:
     a black silk eyepatch
     a monk's robe

<1223hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} where
People near you:
  Cassoughans                  The Shrine of the BattleRagers
(PK) Alzinghul                    Before a Fortified Hillock
(PK) Kretor                       A Torch-lit Path Through the Village

<1223hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Kretor has arrived.

<1223hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} where

Kretor brings a golden scepter around to hit your head!
Kretor's cranial hit *** DEMOLISHES *** you!
Kretor is in perfect health.

<1108hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Kretor dodges your electrical discharge.
Kretor moves out of the range of your chop.
Kretor parries your electrical discharge.
Kretor dodges your electrical discharge.
Kretor parries your electrical discharge.
You parry Kretor's crush.
You dodge Kretor's wrath.
Kretor is in perfect health.

<1108hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} hack arm

Kretor dodges your electrical discharge.
Kretor parries your chop.
Kretor's crush MASSACRES you!
You parry Kretor's wrath.
Kretor's crush MASSACRES you!
You dodge Kretor's crush.
Kretor's crush MANGLES you!
Kretor is in perfect health.

<863hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Cassoughans has arrived.
Kretor is in perfect health.

<863hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} People near you:
  Cassoughans                  Before a Fortified Hillock
(PK) Alzinghul                    Before a Fortified Hillock
(PK) Kretor                       Before a Fortified Hillock
Twisting his body, Kretor swings his foot to send your legs into the air!
Kretor's trip grazes you.
Kretor is in perfect health.

<858hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Kretor parries your electrical discharge.
Kretor dodges your electrical discharge.
Kretor dodges your electrical discharge.
Kretor's crush MANGLES you!
You parry Kretor's wrath.
You parry Kretor's crush.
You parry Kretor's crush.
You parry Kretor's wrath.
Kretor is in perfect health.

<768hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Cassoughans looks at you.
Kretor is in perfect health.

<768hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Kretor dodges your electrical discharge.
Kretor dodges your electrical discharge.
Kretor's crush *** DEMOLISHES *** you!
Kretor's wrath MASSACRES you!
Kretor is in perfect health.

<583hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} With all your might you hack at Kretor's arm!
You hear a satisfying crack as a Battleaxe named "Lightning Rod" slams into Kretor's arm!
With his shattered arm, Kretor can no longer hold onto the flaming scepter of Chaos.
Your mighty swing *** DEVASTATES *** Kretor!
Kretor hooks your leg with his foot and pushes forward to send you sprawling!
Kretor's trip scratches you.
Kretor parries your electrical discharge.
Kretor dodges your chop.
Kretor parries your chop.
You parry Kretor's crush.
Kretor has some small but disgusting cuts.

<580hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Cassoughans looks at Kretor.
Kretor has some small but disgusting cuts.

<580hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Kretor parries your electrical discharge.
Kretor parries your chop.
Kretor parries your chop.
Kretor dodges your electrical discharge.
You parry Kretor's crush.
Kretor delivers a blow of deadly force!
You parry Kretor's crush.
You parry Kretor's crush.
Kretor has some small but disgusting cuts.

<580hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Cassoughans leaves west.
Kretor has some small but disgusting cuts.

<580hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} ber

Kretor dodges your electrical discharge.
Your chop MASSACRES Kretor!
Kretor dodges your electrical discharge.
Kretor's crush MANGLES you!
You dodge Kretor's crush.
Kretor is covered with bleeding wounds.

<489hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 
Kretor's trip misses you.
Kretor is covered with bleeding wounds.

<489hp/1228hp 447m/447m 1173mv/1205mv 22700tnl (-28.98%)> (12 AM) {civilized} 

Your wariness about unconsciousness fades.
Kretor has some small but disgusting cuts.

<554hp/1228hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor dodges your electrical discharge.
Kretor parries your chop.
Kretor parries your electrical discharge.
Kretor stops your electrical discharge just before it reaches him.
Your electrical discharge MANGLES Kretor!
You stop Kretor's crush with a solid blow.
Kretor is covered with bleeding wounds.

<554hp/1228hp 447m/447m 1205mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} You explode into a berserker's rage!
Kretor is covered with bleeding wounds.

<656hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor pushes in close to you and forcibly sweeps your legs out with his foot!
Kretor's trip scratches you.
Kretor is covered with bleeding wounds.

<654hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor dodges your electrical discharge.
Kretor dodges your chop.
Kretor dodges your electrical discharge.
Kretor parries your electrical discharge.
Kretor dodges your electrical discharge.
You parry Kretor's crush.
Kretor delivers a blow of deadly force!
You dodge Kretor's crush.
You parry Kretor's crush.
Kretor is covered with bleeding wounds.

<654hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Cassoughans has arrived.
Kretor is covered with bleeding wounds.

<654hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} order all rescue alz

Kretor parries your electrical discharge.
Kretor dodges your chop.
Kretor dodges your electrical discharge.
You dodge Kretor's crush.
Kretor's crush MASSACRES you!
You parry Kretor's crush.
Kretor is covered with bleeding wounds.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Cassoughans looks at Kretor.
Kretor is covered with bleeding wounds.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} Ghargoth the Ogre Magi rescues you from Kretor!
Ghargoth the Ogre Magi starts aiming at Kretor.
Kretor's crush DISMEMBERS Ghargoth the Ogre Magi!
Ok.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Cassoughans looks at you.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor delivers a blow of deadly force!
Ghargoth the Ogre Magi fades into existence.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} bash kre

Cassoughans leaves east.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor has fled!
Kretor leaves east.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor has arrived.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Cassoughans has arrived.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} Closing in, you savage Kretor's face with your teeth!
You feel a spiked mask rip the flesh of Kretor.
Your savage feeding *** DEVASTATES *** Kretor!
Jumping to one side of Kretor, you run into him and bowl him over!
Your bash injures Kretor.
Seizing upon a moment of weakness, you kick Kretor while he's down!
Kretor grunts in pain as you land a particularly solid kick.
Your vicious attack DISMEMBERS Kretor!
Kretor yells 'Help! Alzinghul is bashing me!'
Kretor is gushing blood.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Cassoughans looks at Kretor.
Kretor is gushing blood.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor parries your electrical discharge.
Kretor dodges your chop.
Kretor parries your chop.
You parry Kretor's crush.
Kretor is gushing blood.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} bash kre

Cassoughans looks at you.
Kretor is gushing blood.

<579hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor parries your electrical discharge.
Kretor dodges your chop.
Kretor flows to one side as your electrical discharge passes.
You parry Kretor's crush.
Kretor's crush MANGLES you!
Kretor is gushing blood.

<491hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Cassoughans looks at Kretor.
Kretor is gushing blood.

<491hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} Kretor hops to one side, getting out of the way of your savage feeding.
Rushing towards Kretor, you run into him and send him flying!
Your bash hits Kretor.
You can't find the opening you need to kick Kretor while he's down.
Kretor is gushing blood.

<491hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Kretor dodges your electrical discharge.
Kretor parries your electrical discharge.
You parry Kretor's crush.
You parry Kretor's crush.
Kretor is gushing blood.

<491hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} 
Cassoughans looks at Kretor.
Kretor brings a golden scepter around to hit your head!
Kretor's cranial hit *** DEMOLISHES *** you!
The sudden throbbing in your skull fades into unconsciousness.

<390hp/1228hp 417m/447m 1155mv/1205mv 22700tnl (-28.98%)> (1 AM) {civilized} order all rescue alz

Kretor yells 'Help! Kruniki is lashing me!'

** The Imperials finish him off, good timing in their part. **
Subject Author Views Posted

Rumble at the Village, unedited.

LogFiend 665 November 03, 2008 11:31AM

Loving the hack action, but I expected a mage slave to do more than tank. nt

Yhorian(VIP) 293 November 04, 2008 07:14AM

It can do more if memory serves, it just didn't. ~

Krilcov 293 November 04, 2008 10:25AM

Man. Looks fun. nt

The Forsaken(VIP) 269 November 03, 2008 11:40AM

Yea, no kidding. Makes me want to play n/t

jmc 293 November 03, 2008 01:07PM



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