November 07, 2008 09:32PM
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Registered: 16 years ago Posts: 25 |
*** This next log is complete bullshit *** <696hp 118m 575mv 5951tnl (56.40%)> The healer closes his eyes for a moment and nods at you. <696hp 118m 575mv 5951tnl (56.40%)> [BATTLE] Gahtho: Someone flat at tha Village. <696hp 118m 575mv 5951tnl (56.40%)> Skewdge tells you 'I do.' <696hp 118m 575mv 5951tnl (56.40%)> st wYou stand up. <696hp 118m 575mv 5951tnl (56.40%)> wher People near you: Gahtho Before a Fortified Hillock (PK) Gerabis The Shrine of the BattleRagers <696hp 118m 575mv 5951tnl (56.40%)> l The Shrine of the BattleRagers The path through the village comes to the door of this large structure and goes no further. It is dim inside, adding to the feeling of presence that surrounds you as you enter; what little light there is seems somehow focused on the large throne centered within. At the base of this huge dais are strewn the skulls of hundreds of defeated mages. Those found just at the base of the heap are ancient and polished, their ivory giving the ground a snowy look, while those at the top are less decorative; hair skin, and mummified, putrefied flesh still clings to the newest additions. An iron spike protrudes from the ground in front of this potent seat, a spike that holds the focus of all the barbarians' hatred- the rotted and decayed head of that first mage to betray those he created. It is here that one can give praise to the Immortal Warlords of Battle, for it is from this mighty throne room that each of them leads the courageous BattleRagers. A massive tablet of stone hangs here. [Exits: east] Lashed together with the hairs of a griffon, this whip lies here. A deep pit has been dug here into the ground. A throne of thatched wood with a base of polished skulls, stands here. (White Aura) A healer is here tending to the wounded. The Destructor of magic is here, daring you to cast a spell. <696hp 118m 575mv 5951tnl (56.40%)> e e Blood Square The soft warmth of the sun fills this bloodied and ancient square. The earth is cracked and the ground is stained, yet this was once the heart of the village and is marked as such by the blood that reddens the earth. Barbarian children hardly notice your presence as they wrestle and run in the square, so intent are they on their war-games and fun. Sparse weeds grow along the northern edge of this square, becoming denser as you approach the building that lies in that direction. To the south is a hut from which plumes of smoke and ash drift into the deep blue skies. To the west is another hut, secluded from the more traversed portions of this village and draped with the furs of exotic animals. The path continues east, leading toward one of the clusters of huts that make up the bulk of the village. [Exits: north east south west] <696hp 118m 573mv 5951tnl (56.40%)> Before the Pillar of Legends This intersection serves as the heart of the village, as all travelers must pass through here. There is no vegetation here, nor any need for careful steps, as the ground is solid rock; the better to hold the massive pillar that stands before you. There is a strange absence of sound as this awesome sight rises from the earth before you, and a feeling of reverence and awe in the way folks treat it as they pass. To the north, sparse vegetation grows thicker as the ground slopes toward a vale. To the south a small path of cluttered stones mark the way to Grime's forge. Dark patches of earth lead away from the inner portion of the village to the east, and to the west is a large clearing containing a number of barbarians. Here at the pillar, though, there is a feeling of company, as though all those who died in the war against magic were present with you. [Exits: north east south west] A towering pillar of stone stands here, casting its shadow down upon you. <696hp 118m 571mv 5951tnl (56.40%)> e A Blood-stained Path Through the Village This path you tread winds among the huts, and is an unusual reddish-brown tint along its entire length. Legend has it that the color comes from the blood of the thousands of villagers who died in defense of this soil, and of the tens of thousands of attackers they took down with them. Smoke, fumes, and the brutally loud ring of metal come from the south, while a rough barbaric voice drifts to you from an odd looking hut to the north. [Exits: north east south west] <696hp 118m 569mv 5951tnl (56.40%)> e Among the Barbaric Huts The village looks different from this perspective than it did standing on the hill. For one thing, it is obvious how different the huts are from one another; some are sturdy, stone-framed dwellings, others are thatched oak, and still others little more than tarpaulins on a tent-pole held down by rocks. Another thing is the smell, and the decor. Each hut has in front of it a trophy -- a testament to the prowess of the one who dwells within. While some trophies are animal in nature -- several wolf skulls here, a gargantuan bear-pelt cloak there -- others are (or were) obviously human. Most of the humanoid corpses are wrapped in flowing robes, often decorated in archaic runes. All trophies are in various states of decay, and the odor can get a little overpowering at times. [Exits: east west] <696hp 118m 567mv 5951tnl (56.40%)> scan e You scan east. ***** Range 1 ***** Gahtho the svirfnebli is here. A massive giant stands here, prepared to sacrifice himself for the village. <696hp 118m 567mv 5951tnl (56.40%)> sc Gerabis the Warrior of the Blade ------------------------------------------------------------------------------- Level : 35 Sex : male Race : duergar Ethos : Chaotic Align : Evil Class : warrior Practices: 4 Trains : 2 Hometown : Galadon Exp : 265299 To Level : 5951 Sphere : Combat Age : mature, 64 years old (40 hours) Hit Point: 696 /696 Mana : 118 /347 Move : 567 /575 Str : 22(23) Int : 16(10) Wis : 18(16) Dex : 21(20) Con : 21(20) Chr : 13(10) Carry # : 31/34 Weight : 296 lb 15 oz (Max 487 lbs) Gold : 0 Silver : 8 Copper : 12 Wimpy : 100 hp Morale : Secure Position : Standing Hitroll : 40 Damroll : 54 AC pierce : -154 Divinely armored AC bash : -149 Divinely armored AC slash : -155 Divinely armored AC magic : -50 Very well armored AC element: -123 Divinely armored vs Spell : Well protected vs Paralysis: Barely protected vs Breath: Barely protected vs Mental: Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You do not attempt to guard corpses. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust no one with questionable spells/supplications. Follow : You accept followers. You feel nearly full. You have 0 weapon specializations. You are specialized in axe. ------------------------------------------------------------------------------- You are affected by: Power: 'spellbane' modifies save vs spell by -11 for 3 hours. Power: 'truesight' for 1 hours. Power: 'truesight' for 1 hours. Commune: 'armor' modifies armor class by -20 for 7 hours. Commune: 'bless' modifies hit roll by 7 for 49 hours. Commune: 'bless' modifies save vs spell by -14 for 49 hours. Skill: 'trophy' for 98 hours. <696hp 118m 567mv 5951tnl (56.40%)> e w Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. [Exits: east west] Gahtho the svirfnebli is here. A massive giant stands here, prepared to sacrifice himself for the village. A massive giant says 'Welcome, great warrior.' <696hp 118m 565mv 5951tnl (56.40%)> Among the Barbaric Huts The village looks different from this perspective than it did standing on the hill. For one thing, it is obvious how different the huts are from one another; some are sturdy, stone-framed dwellings, others are thatched oak, and still others little more than tarpaulins on a tent-pole held down by rocks. Another thing is the smell, and the decor. Each hut has in front of it a trophy -- a testament to the prowess of the one who dwells within. While some trophies are animal in nature -- several wolf skulls here, a gargantuan bear-pelt cloak there -- others are (or were) obviously human. Most of the humanoid corpses are wrapped in flowing robes, often decorated in archaic runes. All trophies are in various states of decay, and the odor can get a little overpowering at times. [Exits: east west] <696hp 118m 563mv 5951tnl (56.40%)> cb Its this transmuter [BATTLE] Gerabis: Its this transmuter <696hp 118m 563mv 5951tnl (56.40%)> call resist You feel tough! <696hp 68m 563mv 5951tnl (56.40%)> e Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. [Exits: east west] Gahtho the svirfnebli is here. A massive giant stands here, prepared to sacrifice himself for the village. A massive giant says 'Welcome, great warrior.' <696hp 68m 561mv 5951tnl (56.40%)> grin You grin evilly. <696hp 68m 561mv 5951tnl (56.40%)> sca You scan north. You scan south. You scan east. You scan west. You scan up. You scan down. <696hp 68m 561mv 5951tnl (56.40%)> e wheThe Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. [Exits: north south west] <696hp 68m 559mv 5951tnl (56.40%)> wher People near you: (PK) Gerabis The Breaching of the Walls of the Ostalagiah Ruins <696hp 68m 559mv 5951tnl (56.40%)> w Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. [Exits: east west] Gahtho the svirfnebli is here. A massive giant stands here, prepared to sacrifice himself for the village. A massive giant says 'Welcome, great warrior.' <696hp 68m 556mv 5951tnl (56.40%)> It starts to rain. Autosaving. <696hp 76m 575mv 5951tnl (56.40%)> Gahtho leaves west. <696hp 76m 575mv 5951tnl (56.40%)> sc Gerabis the Warrior of the Blade ------------------------------------------------------------------------------- Level : 35 Sex : male Race : duergar Ethos : Chaotic Align : Evil Class : warrior Practices: 4 Trains : 2 Hometown : Galadon Exp : 265299 To Level : 5951 Sphere : Combat Age : mature, 64 years old (40 hours) Hit Point: 696 /696 Mana : 76 /347 Move : 575 /575 Str : 22(23) Int : 16(10) Wis : 18(16) Dex : 21(20) Con : 21(20) Chr : 13(10) Carry # : 31/34 Weight : 296 lb 15 oz (Max 487 lbs) Gold : 0 Silver : 8 Copper : 12 Wimpy : 100 hp Morale : Secure Position : Standing Hitroll : 40 Damroll : 54 AC pierce : -154 Divinely armored AC bash : -149 Divinely armored AC slash : -155 Divinely armored AC magic : -50 Very well armored AC element: -123 Divinely armored vs Spell : Well protected vs Paralysis: Barely protected vs Breath: Barely protected vs Mental: Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You do not attempt to guard corpses. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust no one with questionable spells/supplications. Follow : You accept followers. You feel nearly full. You have 0 weapon specializations. You are specialized in axe. ------------------------------------------------------------------------------- You are affected by: Power: 'resistance' for 4 hours. Power: 'spellbane' modifies save vs spell by -11 for 2 hours. Power: 'truesight' for 0 hours. Power: 'truesight' for 0 hours. Commune: 'armor' modifies armor class by -20 for 6 hours. Commune: 'bless' modifies hit roll by 7 for 48 hours. Commune: 'bless' modifies save vs spell by -14 for 48 hours. Skill: 'trophy' for 97 hours. <696hp 76m 575mv 5951tnl (56.40%)> wher People near you: Gahtho Among the Barbaric Huts (PK) Gerabis Before a Fortified Hillock <696hp 76m 575mv 5951tnl (56.40%)> w Among the Barbaric Huts The village looks different from this perspective than it did standing on the hill. For one thing, it is obvious how different the huts are from one another; some are sturdy, stone-framed dwellings, others are thatched oak, and still others little more than tarpaulins on a tent-pole held down by rocks. Another thing is the smell, and the decor. Each hut has in front of it a trophy -- a testament to the prowess of the one who dwells within. While some trophies are animal in nature -- several wolf skulls here, a gargantuan bear-pelt cloak there -- others are (or were) obviously human. Most of the humanoid corpses are wrapped in flowing robes, often decorated in archaic runes. All trophies are in various states of decay, and the odor can get a little overpowering at times. [Exits: east west] Gahtho the svirfnebli is here. <696hp 76m 572mv 5951tnl (56.40%)> re You rest. <696hp 76m 572mv 5951tnl (56.40%)> Gahtho gets a side of deer venison from a cowhide knapsack. <696hp 76m 572mv 5951tnl (56.40%)> sl i Gahtho finishes eating a side of deer venison. You go to sleep. <696hp 76m 572mv 5951tnl (56.40%)> You are carrying: ( 2) a great battleaxe rimmed in slime named 'Flesh Render' a metal canteen insulated in a wolf's pelt a notched axe with a wicked blade Mahn-Tor's Great Axe a dragon boat a silver chain flail (Glowing) an alligator-skin whip a primitive fertility mask a spiked buckler a cowhide knapsack a jagged iron crown a skin from the snow leopard an adamantite bracer <696hp 76m 572mv 5951tnl (56.40%)> eq You are using: <worn on finger> a tarnished silver ring <worn on finger> (Glowing) the Ring of Power <worn around neck> a silver necklace with a blue dragon pendant <worn around neck> a battle cloak <worn on body> (Glowing) the Platemail of the Abyss <worn on head> the Horns of the Beast-Lord <worn on face> a demonic-looking mask <worn on legs> hardened mithril leggings <worn on feet> a pair of knee-high boots of red hematite <worn on hands> a pair of eog-lined gauntlets <worn on arms> a pair of jagged arm guards <worn about body> a poncho from the carcass of Jessallias <worn about waist> a pitch-black leather belt <worn around wrist> a brass dragonscale bracer <worn around wrist> a malachite bracelet <mainhand wielded> (Glowing) (Humming) an unholy axe, 'Nightbringer' <offhand wielded> a broad-bladed battleaxe crackling with energy <696hp 76m 572mv 5951tnl (56.40%)> Your eyes see less truly. <696hp 108m 575mv 5951tnl (56.40%)> [BATTLE] Gahtho: Azahrlan 'ere. <696hp 108m 575mv 5951tnl (56.40%)> Azahrlan yells 'Come!' <696hp 108m 575mv 5951tnl (56.40%)> st wiYou wake and stand up. <696hp 159m 575mv 5951tnl (56.40%)> wield notched eq You stop using an unholy axe, 'Nightbringer'. You wield a notched axe with a wicked blade. A notched axe with a wicked blade feels like a part of you! <696hp 159m 575mv 5951tnl (56.40%)> sc You are using: <worn on finger> a tarnished silver ring <worn on finger> (Glowing) the Ring of Power <worn around neck> a silver necklace with a blue dragon pendant <worn around neck> a battle cloak <worn on body> (Glowing) the Platemail of the Abyss <worn on head> the Horns of the Beast-Lord <worn on face> a demonic-looking mask <worn on legs> hardened mithril leggings <worn on feet> a pair of knee-high boots of red hematite <worn on hands> a pair of eog-lined gauntlets <worn on arms> a pair of jagged arm guards <worn about body> a poncho from the carcass of Jessallias <worn about waist> a pitch-black leather belt <worn around wrist> a brass dragonscale bracer <worn around wrist> a malachite bracelet <mainhand wielded> a notched axe with a wicked blade <offhand wielded> a broad-bladed battleaxe crackling with energy <696hp 159m 575mv 5951tnl (56.40%)> Gerabis the Warrior of the Blade ------------------------------------------------------------------------------- Level : 35 Sex : male Race : duergar Ethos : Chaotic Align : Evil Class : warrior Practices: 4 Trains : 2 Hometown : Galadon Exp : 265299 To Level : 5951 Sphere : Combat Age : mature, 64 years old (40 hours) Hit Point: 696 /696 Mana : 159 /347 Move : 575 /575 Str : 22(23) Int : 16(10) Wis : 18(16) Dex : 21(20) Con : 21(20) Chr : 13(10) Carry # : 31/34 Weight : 296 lb 15 oz (Max 487 lbs) Gold : 0 Silver : 8 Copper : 12 Wimpy : 100 hp Morale : Secure Position : Standing Hitroll : 35 Damroll : 55 AC pierce : -154 Divinely armored AC bash : -149 Divinely armored AC slash : -155 Divinely armored AC magic : -50 Very well armored AC element: -123 Divinely armored vs Spell : Well protected vs Paralysis: Barely protected vs Breath: Barely protected vs Mental: Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You do not attempt to guard corpses. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust no one with questionable spells/supplications. Follow : You accept followers. You feel nearly full. You have 0 weapon specializations. You are specialized in axe. ------------------------------------------------------------------------------- You are affected by: Power: 'resistance' for 2 hours. Power: 'spellbane' modifies save vs spell by -11 for 0 hours. Commune: 'armor' modifies armor class by -20 for 4 hours. Commune: 'bless' modifies hit roll by 7 for 46 hours. Commune: 'bless' modifies save vs spell by -14 for 46 hours. Skill: 'trophy' for 95 hours. <696hp 159m 575mv 5951tnl (56.40%)> re reply OnYou rest. <696hp 159m 575mv 5951tnl (56.40%)> reply One hour. He can't hear you. <696hp 159m 575mv 5951tnl (56.40%)> sl You go to sleep. <696hp 159m 575mv 5951tnl (56.40%)> re scYou wake up and start resting. <696hp 159m 575mv 5951tnl (56.40%)> sca You scan north. You scan south. You scan east. ***** Range 1 ***** Gahtho the svirfnebli is here. A massive giant stands here, prepared to sacrifice himself for the village. You scan west. You scan up. You scan down. <696hp 159m 575mv 5951tnl (56.40%)> wher People near you: Gahtho Before a Fortified Hillock (PK) Gerabis Among the Barbaric Huts Lightning flashes in the sky. You feel less resistant to magic. <696hp 178m 575mv 5951tnl (56.40%)> st cYou stand up. <696hp 178m 575mv 5951tnl (56.40%)> call spellb Gahtho has arrived. Your hatred of magic surrounds you. <696hp 128m 575mv 5951tnl (56.40%)> nod You nod. <696hp 128m 575mv 5951tnl (56.40%)> Gahtho glances at you. <696hp 128m 575mv 5951tnl (56.40%)> e jk Gahtho leaves east. Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. [Exits: east west] Gahtho the svirfnebli is here. A massive giant stands here, prepared to sacrifice himself for the village. A massive giant says 'Welcome, great warrior.' <696hp 128m 572mv 5951tnl (56.40%)> They aren't here. <696hp 128m 572mv 5951tnl (56.40%)> e jkThe Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. [Exits: north south west] <696hp 128m 569mv 5951tnl (56.40%)> jk wThey aren't here. <696hp 128m 569mv 5951tnl (56.40%)> wher jk Gahtho has arrived. People near you: Gahtho The Breaching of the Walls of the Ostalagiah Ruins (PK) Gerabis The Breaching of the Walls of the Ostalagiah Ruins (PK) Azahrlan A Ruined Wall of the City <696hp 128m 569mv 5951tnl (56.40%)> jk They aren't here. <696hp 128m 569mv 5951tnl (56.40%)> s A Ruined Wall of the City The road here appears to have been blasted away, ripped apart by the throes of war. Someone or something has caused massive damage, leaving the stone in a heap and the walls in ruins. You can continue shortly to the north, but the road and walls do not look any better. They are left even more scorched and ruined further north. [Exits: north east] (Translucent) Azahrlan the half-elf is here. <696hp 128m 566mv 5951tnl (56.40%)> sca jk You scan north. ***** Range 1 ***** Gahtho the svirfnebli is here. You scan south. You scan east. You scan west. You scan up. You scan down. Azahrlan looks at you. <696hp 128m 566mv 5951tnl (56.40%)> You drive your axes into both sides of Azahrlan's body. Your brutal attack MANGLES Azahrlan! Your brutal attack MANGLES Azahrlan! Azahrlan yells 'Help! Gerabis is trying to hack me to pieces!' Azahrlan is covered with bleeding wounds. <696hp 128m 566mv 5951tnl (56.40%)> jk Gahtho has arrived. Azahrlan parries your crushing force. Azahrlan parries your electrical discharge. You deliver a blow of deadly force! Azahrlan parries your electrical discharge. You parry Azahrlan's pound. You dodge Azahrlan's pound. Azahrlan is covered with bleeding wounds. <696hp 128m 566mv 5951tnl (56.40%)> jk Azahrlan parries your crushing force. Azahrlan dodges your crushing force. You parry Azahrlan's pound. Azahrlan's pound mauls you. Azahrlan is covered with bleeding wounds. <672hp 128m 566mv 5951tnl (56.40%)> jk Azahrlan utters the words, 'wzhabaruq ghixuio'. Your heartrate slows and your limbs become heavy as your metabolism decreases. Azahrlan is covered with bleeding wounds. <672hp 128m 566mv 5951tnl (56.40%)> jk Your crushing force misses Azahrlan. Your electrical discharge MASSACRES Azahrlan! You absorb the force of Azahrlan's pound with a pair of jagged arm guards. Azahrlan's pound wounds you. Azahrlan is covered with bleeding wounds. <652hp 128m 566mv 5951tnl (56.40%)> You drive your axes into both sides of Azahrlan's body. A spray of blood erupts from Azahrlan's wounds Your brutal attack *** DEMOLISHES *** Azahrlan! Your brutal attack DISMEMBERS Azahrlan! Azahrlan is gushing blood. <652hp 128m 566mv 5951tnl (56.40%)> jk Azahrlan parries your crushing force. Azahrlan parries your electrical discharge. Azahrlan's pound mauls you. Azahrlan's pound decimates you! Azahrlan is gushing blood. <603hp 128m 566mv 5951tnl (56.40%)> jk Azahrlan's body bends and avoids your attack. Azahrlan parries your electrical discharge. Your electrical discharge misses Azahrlan. Azahrlan parries your electrical discharge. You deliver a blow of deadly force! Azahrlan's body bends and avoids your attack. Azahrlan's pound misses you. Azahrlan's pound mauls you. Azahrlan's pound mauls you. Azahrlan is gushing blood. <559hp 128m 566mv 5951tnl (56.40%)> You fail to get in one more shot as Azahrlan flees. Azahrlan has fled! Azahrlan leaves east. <559hp 128m 566mv 5951tnl (56.40%)> jk jk jk scane scaThey aren't here. <559hp 128m 566mv 5951tnl (56.40%)> scan eThey aren't here. <559hp 128m 566mv 5951tnl (56.40%)> scan e They aren't here. <559hp 128m 566mv 5951tnl (56.40%)> jk eThey aren't here. <559hp 128m 566mv 5951tnl (56.40%)> e jk e jk wher Huh? <559hp 128m 566mv 5951tnl (56.40%)> You scan east. <559hp 128m 566mv 5951tnl (56.40%)> They aren't here. <559hp 128m 566mv 5951tnl (56.40%)> A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <559hp 128m 563mv 5951tnl (56.40%)> e jThey aren't here. **** BIG Snip he gos and duos**** Better stand first. <696hp 253m 559mv 5951tnl (56.40%)> Better stand first. <696hp 253m 559mv 5951tnl (56.40%)> wPeople near you: (PK) Gerabis Among the Torch-lit, Barbaric Huts <696hp 253m 559mv 5951tnl (56.40%)> st caYou stand up. <696hp 253m 559mv 5951tnl (56.40%)> call resist You feel tough! The rain ceases. You feel less resistant to magic. <696hp 226m 575mv 5951tnl (56.40%)> call spellb Your hatred of magic surrounds you. <696hp 176m 575mv 5951tnl (56.40%)> e e wher Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that glow eerily in the reflected torch-light -- and beyond them in the darkness you can just make out the faces of the village huts. The village, like the gate, is dark and forbidding from this distance, softened not at all by the occasionally glimpsed lantern or fire. A chill breeze blows from the gates to the west, bringing with it the gruff sound of barbaric voices and an occasional burst of raucous, drunken laughter. [Exits: east west] A massive, hunched figure is here, protecting the village throughout the night. A massive giant says 'Welcome, great warrior.' <696hp 176m 573mv 5951tnl (56.40%)> The Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. [Exits: north south west] Someone leaves south. <696hp 176m 571mv 5951tnl (56.40%)> People near you: (PK) Gerabis The Breaching of the Walls of the Ostalagiah Ruins <696hp 176m 571mv 5951tnl (56.40%)> sc Gerabis the Warrior of the Blade ------------------------------------------------------------------------------- Level : 35 Sex : male Race : duergar Ethos : Chaotic Align : Evil Class : warrior Practices: 4 Trains : 2 Hometown : Galadon Exp : 265299 To Level : 5951 Sphere : Combat Age : mature, 64 years old (40 hours) Hit Point: 696 /696 Mana : 176 /347 Move : 571 /575 Str : 22(23) Int : 16(10) Wis : 18(16) Dex : 21(16) Con : 21(20) Chr : 13(10) Carry # : 31/32 Weight : 296 lb 15 oz (Max 487 lbs) Gold : 0 Silver : 8 Copper : 12 Wimpy : 100 hp Morale : Secure Position : Standing Hitroll : 32 Damroll : 54 AC pierce : -99 Superbly armored AC bash : -94 Superbly armored AC slash : -100 Superbly armored AC magic : 5 Armored AC element: -68 Heavily armored vs Spell : Well protected vs Paralysis: Barely protected vs Breath: Barely protected vs Mental: Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You do not attempt to guard corpses. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust no one with questionable spells/supplications. Follow : You accept followers. You feel nearly full. You have 0 weapon specializations. You are specialized in axe. ------------------------------------------------------------------------------- You are affected by: Power: 'spellbane' modifies save vs spell by -11 for 8 hours. Power: 'resistance' for 4 hours. Spell: 'metabolic slowing' modifies dexterity by -4 for 4 hours. Commune: 'bless' modifies hit roll by 7 for 36 hours. Commune: 'bless' modifies save vs spell by -14 for 36 hours. Skill: 'trophy' for 85 hours. <696hp 176m 571mv 5951tnl (56.40%)> wher People near you: (PK) Gerabis The Breaching of the Walls of the Ostalagiah Ruins <696hp 176m 571mv 5951tnl (56.40%)> eq You are using: <worn on finger> a tarnished silver ring <worn on finger> (Glowing) the Ring of Power <worn around neck> a silver necklace with a blue dragon pendant <worn around neck> a battle cloak <worn on body> (Glowing) the Platemail of the Abyss <worn on head> the Horns of the Beast-Lord <worn on face> a demonic-looking mask <worn on legs> hardened mithril leggings <worn on feet> a pair of knee-high boots of red hematite <worn on hands> a pair of eog-lined gauntlets <worn on arms> a pair of jagged arm guards <worn about body> a poncho from the carcass of Jessallias <worn about waist> a pitch-black leather belt <worn around wrist> a brass dragonscale bracer <worn around wrist> a malachite bracelet <mainhand wielded> a notched axe with a wicked blade <offhand wielded> a great battleaxe rimmed in slime named 'Flesh Render' <696hp 176m 571mv 5951tnl (56.40%)> l flesh Found along the edges of a nearby swamp, 'Flesh Render' was said to have come from the belly of some great wyrm. The Slime has managed to make a greased coating that burns and stings at the touch, however, it is kept from the hilt by a small tongue that drips the sizzling acid to the ground. What remains of the acid seems to fester and reproduce upon itself near the head of the axe. It's a wonder the axe has not rotted or wilted beneath the acrid liquid. A great battleaxe rimmed in slime named 'flesh render' is an axe, made of iron, and weighs 17 pounds 9 ounces. <696hp 176m 571mv 5951tnl (56.40%)> wield flesh You stop using a notched axe with a wicked blade. You wield a great battleaxe rimmed in slime named 'Flesh Render'. A great battleaxe rimmed in slime named 'Flesh Render' feels like a part of you! <696hp 176m 571mv 5951tnl (56.40%)> s A Ruined Wall of the City The road here appears to have been blasted away, ripped apart by the throes of war. Someone or something has caused massive damage, leaving the stone in a heap and the walls in ruins. You can continue shortly to the north, but the road and walls do not look any better. They are left even more scorched and ruined further north. [Exits: north east] <696hp 176m 568mv 5951tnl (56.40%)> wher People near you: (PK) Gerabis A Ruined Wall of the City <696hp 195m 575mv 5951tnl (56.40%)> call true You look around sharply! The Veil currently seems normal. <696hp 185m 575mv 5951tnl (56.40%)> l wher A Ruined Wall of the City The road here appears to have been blasted away, ripped apart by the throes of war. Someone or something has caused massive damage, leaving the stone in a heap and the walls in ruins. You can continue shortly to the north, but the road and walls do not look any better. They are left even more scorched and ruined further north. [Exits: north east] <696hp 185m 575mv 5951tnl (56.40%)> People near you: (PK) Gerabis A Ruined Wall of the City <696hp 185m 575mv 5951tnl (56.40%)> whois a [51 Arial Thi] Alietrius Tyseunn the Favored of the Flames, Kingpin of Galadon <696hp 185m 575mv 5951tnl (56.40%)> n The Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. [Exits: north south west] <696hp 185m 572mv 5951tnl (56.40%)> sca You scan north. You scan south. You scan east. You scan west. ***** Range 1 ***** A massive, hunched figure is here, protecting the village throughout the night. You scan up. You scan down. <696hp 185m 572mv 5951tnl (56.40%)> n e wher The Gates to the Streets of Anguish Rusted gates of iron mark the entrance here. An eerie silence is all that you note while walking through the gates. Dark shadows serve to remind you that there could be some form of life hiding among the wreckage here. Some pillars of stone remain here to serve as signs that this was once a city, or stronghold of sorts. The ruined gates sit to the north of you. [Exits: east south] <696hp 185m 569mv 5951tnl (56.40%)> The Gates to the Streets of Anguish Great gates of iron mark the entrance to the city streets. This is the flank end of the ruins, where the merchants and often allies of these looming giants enter the city streets in comfort. Guards walk the ramparts and you can easily note the glares you get upon entering. There is a lack of wood on these buildings, much of which are solid stone that make the foundation of this stronghold. Great spires reach into the air toward the east, shadowing you as well as most of this narrow street. You note the sounds of pain that come from further along the street. There are also cries of hatred and anger that come from some of the nearby shops and alleys. These streets were aptly named, as anguish seems to be the only emotion in the air. [Exits: north east west] <696hp 185m 566mv 5951tnl (56.40%)> People near you: (PK) Gerabis The Gates to the Streets of Anguish <696hp 185m 566mv 5951tnl (56.40%)> close n A corroded black gate creaks loudly as you close it. <696hp 185m 566mv 5951tnl (56.40%)> wher People near you: (PK) Gerabis The Gates to the Streets of Anguish <696hp 185m 566mv 5951tnl (56.40%)> w The Gates to the Streets of Anguish Rusted gates of iron mark the entrance here. An eerie silence is all that you note while walking through the gates. Dark shadows serve to remind you that there could be some form of life hiding among the wreckage here. Some pillars of stone remain here to serve as signs that this was once a city, or stronghold of sorts. The ruined gates sit to the north of you. [Exits: east south] <696hp 185m 563mv 5951tnl (56.40%)> s The Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. [Exits: north south west] <696hp 185m 560mv 5951tnl (56.40%)> s A Ruined Wall of the City The road here appears to have been blasted away, ripped apart by the throes of war. Someone or something has caused massive damage, leaving the stone in a heap and the walls in ruins. You can continue shortly to the north, but the road and walls do not look any better. They are left even more scorched and ruined further north. [Exits: north east] <696hp 185m 557mv 5951tnl (56.40%)> e A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <696hp 204m 572mv 5951tnl (56.40%)> e sca A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <696hp 204m 569mv 5951tnl (56.40%)> scYou scan north. You scan south. You scan east. You scan west. You scan up. You scan down. <696hp 204m 569mv 5951tnl (56.40%)> sc Gerabis the Warrior of the Blade ------------------------------------------------------------------------------- Level : 35 Sex : male Race : duergar Ethos : Chaotic Align : Evil Class : warrior Practices: 4 Trains : 2 Hometown : Galadon Exp : 265299 To Level : 5951 Sphere : Combat Age : mature, 64 years old (40 hours) Hit Point: 696 /696 Mana : 204 /347 Move : 569 /575 Str : 22(23) Int : 16(10) Wis : 18(16) Dex : 21(16) Con : 21(20) Chr : 13(10) Carry # : 31/32 Weight : 296 lb 15 oz (Max 487 lbs) Gold : 0 Silver : 8 Copper : 12 Wimpy : 100 hp Morale : Moderate Position : Standing Hitroll : 37 Damroll : 53 AC pierce : -99 Superbly armored AC bash : -94 Superbly armored AC slash : -100 Superbly armored AC magic : 5 Armored AC element: -68 Heavily armored vs Spell : Well protected vs Paralysis: Barely protected vs Breath: Barely protected vs Mental: Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You do not attempt to guard corpses. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust no one with questionable spells/supplications. Follow : You accept followers. You feel nearly full. You have 0 weapon specializations. You are specialized in axe. ------------------------------------------------------------------------------- You are affected by: Power: 'truesight' for 9 hours. Power: 'truesight' for 9 hours. Power: 'spellbane' modifies save vs spell by -11 for 6 hours. Power: 'resistance' for 2 hours. Spell: 'metabolic slowing' modifies dexterity by -4 for 2 hours. Commune: 'bless' modifies hit roll by 7 for 34 hours. Commune: 'bless' modifies save vs spell by -14 for 34 hours. Skill: 'trophy' for 83 hours. <696hp 204m 569mv 5951tnl (56.40%)> w w A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <696hp 204m 566mv 5951tnl (56.40%)> A Ruined Wall of the City The road here appears to have been blasted away, ripped apart by the throes of war. Someone or something has caused massive damage, leaving the stone in a heap and the walls in ruins. You can continue shortly to the north, but the road and walls do not look any better. They are left even more scorched and ruined further north. [Exits: north east] <696hp 204m 563mv 5951tnl (56.40%)> wher People near you: (PK) Gerabis A Ruined Wall of the City (PK) Azahrlan The Toppled Walls of Oppression <696hp 204m 563mv 5951tnl (56.40%)> sca You scan north. You scan south. You scan east. You scan west. You scan up. You scan down. <696hp 204m 563mv 5951tnl (56.40%)> e e A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <696hp 204m 560mv 5951tnl (56.40%)> e eA Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <696hp 204m 557mv 5951tnl (56.40%)> e sca A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone is marred with blood and it is obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: north east west] <696hp 204m 554mv 5951tnl (56.40%)> jk A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <696hp 204m 551mv 5951tnl (56.40%)> You scan north. You scan south. You scan east. You scan west. You scan up. You scan down. <696hp 204m 551mv 5951tnl (56.40%)> eThey aren't here. <696hp 204m 551mv 5951tnl (56.40%)> e e A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east south west] <696hp 204m 548mv 5951tnl (56.40%)> jk A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west, and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: north east west] <696hp 204m 545mv 5951tnl (56.40%)> e They aren't here. <696hp 204m 545mv 5951tnl (56.40%)> jk A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. The open front of a newly built forge can be seen to the south. [Exits: east south west] A pile of rotted boards lies on the ground here. A massive orc of the Uruk-Sulmog is here, crawling across the rubble. <696hp 204m 542mv 5951tnl (56.40%)> sca They aren't here. <696hp 204m 542mv 5951tnl (56.40%)> You scan north. You scan south. ***** Range 1 ***** Clad in a simple tunic and heavy leather apron, a brawny human smith is here. A bloated rat scurries about, searching for a carcass. You scan east. You scan west. You scan up. You scan down. <696hp 204m 542mv 5951tnl (56.40%)> e jk sca A Foul, Twisting Alley You find yourself in a long, narrow alley filled with sun-baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <696hp 204m 539mv 5951tnl (56.40%)> They aren't here. <696hp 204m 539mv 5951tnl (56.40%)> eYou scan north. You scan south. You scan east. You scan west. ***** Range 1 ***** A massive orc of the Uruk-Sulmog is here, crawling across the rubble. You scan up. You scan down. <696hp 204m 539mv 5951tnl (56.40%)> e e Among the Rubble of the Coliseum You stand beneath a crumbled pillar, which once held up the massive frame of this gargantuan coliseum. Etched upon the stone are ancient faces of great giant beings who molded the populace of those days. Wicked armor and weapons are now worn stone, overgrown with moss and vegetation. Large ramps serve as entrances into the coliseum, though most lie in ruin along the ground. Rubble and torn walls are likely the result of the wars from those ages, simply destroyed by the great sieges that occurred in this city long ago. [Exits: north east west] <696hp 204m 536mv 5951tnl (56.40%)> scaThe Toppled Southern Face of a Stone Coliseum You come to the southern face of the coliseum, pushing your way past the remnants of stone and under the crumbling archways that serve as the entrance toward the arena. Crumbling stone stairs spiral upwards, treacherous walkways that lead toward the seats of the coliseum. Long corridors shadowed by the ruins of this arena stretch east and west. To the north is a rusted iron gate, the entrance to the empty arena of Ostalagiah. [Exits: north east west] <696hp 204m 533mv 5951tnl (56.40%)> sca You scan north. ***** Range 1 ***** An agile lizard scurries across your line of vision. ***** Range 2 ***** A filthy vulture is here, with a red crown atop its beak. A great creature with a thick gray hide is here, feasting on a corpse. You scan south. You scan east. You scan west. You scan up. You scan down. <696hp 204m 533mv 5951tnl (56.40%)> jk They aren't here. <696hp 204m 533mv 5951tnl (56.40%)> e sca wher Among the Rubble of the Coliseum You stand beneath a crumbled pillar, which once held up the massive frame of this gargantuan coliseum. Etched upon the stone are ancient faces of great giant beings who molded the populace of those days. Wicked armor and weapons are now worn stone, overgrown with moss and vegetation. Large ramps serve as entrances into the coliseum, most of these ramps lay in ruins along the ground. Rubble and torn walls are likely the result of the wars from those ages, simply destroyed by the great sieges that occurred in this city long ago. [Exits: north east west] <696hp 221m 572mv 5951tnl (56.40%)> You scan north. You scan south. You scan east. You scan west. You scan up. You scan down. <696hp 221m 572mv 5951tnl (56.40%)> People near you: (PK) Gerabis Among the Rubble of the Coliseum (PK) Azahrlan The Toppled Walls of Oppression <696hp 221m 572mv 5951tnl (56.40%)> e sca The Toppled Walls of Oppression Here there once stood massive walls of white stone, now piles of ruins that mark what was once an unbreachable wall that protected the city. Some parts of the wall stand twenty feet in the air, casting shadows down upon you and over the midsection of the ruins. The walls crumble into each side of the road, some leading into dead end piles of rubble while others still are passable. Regardless of the ruins, these walls are still overbearing and oppressive. These walls continue to the east and west. [Exits: east west] <696hp 221m 569mv 5951tnl (56.40%)> You scan north. You scan south. You scan east. ***** Range 2 ***** (Translucent) (Barrier) Azahrlan the half-elf is here. You scan west. You scan up. You scan down. <696hp 221m 569mv 5951tnl (56.40%)> e jkThe Toppled Walls of Oppression Here there once stood massive walls of white stone, now piles of ruins that mark what was once an unbreachable wall that protected the city. Some parts of the wall stand twenty feet in the air, casting shadows down upon you and over the midsection of the ruins. The walls crumble into each side of the road, some leading into dead end piles of rubble while others still are passable. Regardless of the ruins, these walls are still overbearing and oppressive. These walls continue to the east and west. [Exits: east west] <696hp 221m 566mv 5951tnl (56.40%)> jke Huh? <696hp 221m 566mv 5951tnl (56.40%)> e jk Azahrlan has arrived. <696hp 221m 566mv 5951tnl (56.40%)> The Toppled Walls of Oppression Here there once stood massive walls of white stone, now piles of ruins that mark what was once an unbreachable wall that protected the city. Some parts of the wall stand twenty feet in the air, casting shadows down upon you and over the midsection of the ruins. The walls crumble into each side of the road, some leading into dead-end piles of rubble while others still are passable. Regardless of the ruins, these walls are still overbearing and oppressive. These walls continue to the east and west. [Exits: east west] <696hp 221m 563mv 5951tnl (56.40%)> wThey aren't here. <696hp 221m 563mv 5951tnl (56.40%)> w jk The Toppled Walls of Oppression Here there once stood massive walls of white stone, now piles of ruins that mark what was once an unbreachable wall that protected the city. Some parts of the wall stand twenty feet in the air, casting shadows down upon you and over the midsection of the ruins. The walls crumble into each side of the road, some leading into dead end piles of rubble while others still are passable. Regardless of the ruins, these walls are still overbearing and oppressive. These walls continue to the east and west. [Exits: east west] (Translucent) (Barrier) Azahrlan the half-elf is here. <696hp 221m 560mv 5951tnl (56.40%)> You drive your axes into both sides of Azahrlan's body. Your brutal attack EVISCERATES Azahrlan! Your brutal attack DISMEMBERS Azahrlan! Azahrlan yells 'Help! Gerabis is trying to hack me to pieces!' Azahrlan has some small but disgusting cuts. <696hp 221m 560mv 5951tnl (56.40%)> Azahrlan parries your caustic slime. You deliver a blow of deadly force! Your caustic slime *** DEVASTATES *** Azahrlan! Azahrlan roars and reddens with fury as he presses his attack! Azahrlan's pound EVISCERATES you! You parry Azahrlan's pound. Azahrlan's pound decimates you! Azahrlan is covered with bleeding wounds. <626hp 221m 560mv 5951tnl (56.40%)> pincer Azahrlan parries your caustic slime. Azahrlan parries your caustic slime. Azahrlan parries your caustic slime. Azahrlan parries your caustic slime. You parry Azahrlan's pound. You parry Azahrlan's pound. Azahrlan is covered with bleeding wounds. <626hp 221m 560mv 5951tnl (56.40%)> pince Azahrlan utters the words, 'qafsacandusar gayhunsouio'. Your flesh grows painfully tender and soft. Azahrlan is covered with bleeding wounds. <626hp 221m 560mv 5951tnl (56.40%)> Azahrlan parries your caustic slime. Azahrlan's pound maims you! You parry Azahrlan's pound. Azahrlan is covered with bleeding wounds. <593hp 221m 560mv 5951tnl (56.40%)> whirl You spin the shaft of a great battleaxe rimmed in slime named 'Flesh Render', hitting Azahrlan with its points. Your whirling axe MUTILATES Azahrlan! Azahrlan is covered with bleeding wounds. <593hp 221m 560mv 5951tnl (56.40%)> Azahrlan utters the words, 'oculoqarquyl'. You feel your bones lose density and become more brittle. Azahrlan is covered with bleeding wounds. <593hp 221m 560mv 5951tnl (56.40%)> fle Your caustic slime MUTILATES Azahrlan! You deliver a blow of deadly force! Azahrlan parries your caustic slime. Your caustic slime MUTILATES Azahrlan! Azahrlan's pound MUTILATES you! You parry Azahrlan's pound. Azahrlan's pound MUTILATES you! Azahrlan is gushing blood. <512hp 221m 560mv 5951tnl (56.40%)> fle Azahrlan utters the words, 'eugfjsh baiz'. Your bones twist violently within you, wracking you with pain! Azahrlan's disruption MANGLES you! Azahrlan is gushing blood. <416hp 221m 560mv 5951tnl (56.40%)> Azahrlan parries your caustic slime. Azahrlan's pound maims you! Azahrlan's pound MUTILATES you! You parry Azahrlan's pound. Azahrlan is gushing blood. <341hp 221m 560mv 5951tnl (56.40%)> The Toppled Walls of Oppression Here there once stood massive walls of white stone, now piles of ruins that mark what was once an unbreachable wall that protected the city. Some parts of the wall stand twenty feet in the air, casting shadows down upon you and over the midsection of the ruins. The walls crumble into each side of the road, some leading into dead-end piles of rubble while others still are passable. Regardless of the ruins, these walls are still overbearing and oppressive. These walls continue to the east and west. [Exits: east west] You flee from combat! <341hp 221m 557mv 5951tnl (56.40%)> w w w The Toppled Walls of Oppression Here there once stood massive walls of white stone, now piles of ruins that mark what was once an unbreachable wall that protected the city. Some parts of the wall stand twenty feet in the air, casting shadows down upon you and over the midsection of the ruins. The walls crumble into each side of the road, some leading into dead end piles of rubble while others still are passable. Regardless of the ruins, these walls are still overbearing and oppressive. These walls continue to the east and west. [Exits: east west] (Translucent) (Barrier) Azahrlan the half-elf is here. <341hp 221m 554mv 5951tnl (56.40%)> w wThe Toppled Walls of Oppression Here there once stood massive walls of white stone, now piles of ruins that mark what was once an unbreachable wall that protected the city. Some parts of the wall stand twenty feet in the air, casting shadows down upon you and over the midsection of the ruins. The walls crumble into each side of the road, some leading into dead end piles of rubble while others still are passable. Regardless of the ruins, these walls are still overbearing and oppressive. These walls continue to the east and west. [Exits: east west] <341hp 221m 551mv 5951tnl (56.40%)> w w w Among the Rubble of the Coliseum You stand beneath a crumbled pillar, which once held up the massive frame of this gargantuan coliseum. Etched upon the stone are ancient faces of great giant beings who molded the populace of those days. Wicked armor and weapons are now worn stone, overgrown with moss and vegetation. Large ramps serve as entrances into the coliseum, most of these ramps lay in ruins along the ground. Rubble and torn walls are likely the result of the wars from those ages, simply destroyed by the great sieges that occurred in this city long ago. [Exits: north east west] <341hp 221m 548mv 5951tnl (56.40%)> w w wThe Toppled Southern Face of a Stone Coliseum You come to the southern face of the coliseum, pushing your way past the remnants of stone and under the crumbling archways that serve as the entrance toward the arena. Crumbling stone stairs spiral upwards, treacherous walkways that lead toward the seats of the coliseum. Long corridors shadowed by the ruins of this arena stretch east and west. To the north is a rusted iron gate, the entrance to the empty arena of Ostalagiah. [Exits: north east west] <341hp 221m 545mv 5951tnl (56.40%)> w w Among the Rubble of the Coliseum You stand beneath a crumbled pillar, which once held up the massive frame of this gargantuan coliseum. Etched upon the stone are ancient faces of great giant beings who molded the populace of those days. Wicked armor and weapons are now worn stone, overgrown with moss and vegetation. Large ramps serve as entrances into the coliseum, though most lie in ruin along the ground. Rubble and torn walls are likely the result of the wars from those ages, simply destroyed by the great sieges that occurred in this city long ago. [Exits: north east west] <341hp 221m 542mv 5951tnl (56.40%)> A Foul, Twisting Alley You find yourself in a long, narrow alley filled with sun-baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <341hp 221m 539mv 5951tnl (56.40%)> A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. The open front of a newly built forge can be seen to the south. [Exits: east south west] A pile of rotted boards lies on the ground here. A massive orc of the Uruk-Sulmog is here, crawling across the rubble. <341hp 221m 536mv 5951tnl (56.40%)> eq A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west, and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: north east west] <341hp 221m 533mv 5951tnl (56.40%)> A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: east south west] <341hp 221m 530mv 5951tnl (56.40%)> ber A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone here is marred with blood and it's obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east towards the massive crumbling building that rests in the center of these ruins. [Exits: east west] <341hp 221m 527mv 5951tnl (56.40%)> A Foul, Twisting Alley You find yourself in a long, narrow alley filled with baked bones and filthy, rotted clothing from ages past. The cobblestone is marred with blood and it is obvious that many people died in this alley. A foul stench of urine and feces is still apparent as you cannot help but smell the overwhelming filth. Dark shadows dance across your vision, and deep in the alley you think you can see movement. The alleys continue to the west and swinging doors mark what appear to be shops along this twisted cobblestone passage. You can head east, towards the massive crumbling building that rests in the center of these ruins. [Exits: north east west] <341hp 221m 524mv 5951tnl (56.40%)> calYou are using: <worn on finger> a tarnished silver ring <worn on finger> (Glowing) the Ring of Power <worn around neck> a silver necklace with a blue dragon pendant <worn around neck> a battle cloak <worn on body> (Glowing) the Platemail of the Abyss <worn on head> the Horns of the Beast-Lord <worn on face> a demonic-looking mask <worn on legs> hardened mithril leggings <worn on feet> a pair of knee-high boots of red hematite <worn on hands> a pair of eog-lined gauntlets <worn on arms> a pair of jagged arm guards <worn about body> a poncho from the carcass of Jessallias <worn about waist> a pitch-black leather belt <worn around wrist> a brass dragonscale bracer <worn around wrist> a malachite bracelet <mainhand wielded> a great battleaxe rimmed in slime named 'Flesh Render' <offhand wielded> a great battleaxe rimmed in slime named 'Flesh Render' <341hp 221m 524mv 5951tnl (56.40%)> call bYour pulse races as you are consumed by rage! <411hp 191m 474mv 5951tnl (56.40%)> call blood jk Azahrlan has arrived. <440hp 210m 551mv 5951tnl (56.40%)> jk Your senses dull as an overwhelming urge for blood rushes through your body! You dimly note through your hazy senses that you are being attacked. Azahrlan utters the words, 'izjfahiouqar eugfjshuai'. Your entire body explodes in pain, stunning you into helplessness! Your body is weakened by the strain of the neurological disruption. Azahrlan's neurological disruption scratches you. Azahrlan parries your caustic slime. Azahrlan's body bends and avoids your attack. You parry Azahrlan's pound. You parry Azahrlan's pound. Azahrlan's pound scratches you. Azahrlan is gushing blood. <0hp 0m 0mv 5951tnl (56.40%)> Your caustic slime EVISCERATES Azahrlan! Azahrlan parries your caustic slime. Azahrlan dodges your caustic slime. Azahrlan roars and reddens with fury as he presses his attack! Azahrlan's pound scratches you. You parry Azahrlan's pound. Azahrlan is gushing blood. <0hp 0m 0mv 5951tnl (56.40%)> You're totally frozen! Azahrlan is gushing blood. <0hp 0m 0mv 5951tnl (56.40%)> pincer Azahrlan's body bends and avoids your attack. Azahrlan parries your caustic slime. Azahrlan's pound scratches you. Azahrlan's pound scratches you. Azahrlan's pound scratches you. Azahrlan is gushing blood. <0hp 0m 0mv 5951tnl (56.40%)> pincer Azahrlan utters the words, 'eugfjsh baiz'. Your bones twist violently within you, wracking you with pain! Azahrlan's disruption scratches you. Azahrlan is gushing blood. <0hp 0m 0mv 5951tnl (56.40%)> pincer You're totally frozen! Azahrlan is gushing blood. <0hp 0m 0mv 5951tnl (56.40%)> pincer ! Your mind clears and your body responds again. Your caustic slime EVISCERATES Azahrlan! Your caustic slime DISMEMBERS Azahrlan! Azahrlan deflects your caustic slime with his defensive spin. Azahrlan's pound scratches you. Azahrlan's pound scratches you. Azahrlan's pound scratches you. You have been KILLED!! You have died, but the Carrion Fields are not finished with you yet! Your soul is returned to the realms in the form of a ghost. You will return to your corporeal state in a short while. Be careful, for even a ghost should fear some dangers! <1hp 1m 551mv 5951tnl (56.40%)> !Better stand first. <1hp 1m 551mv 5951tnl (56.40%)> ! Better stand first. <1hp 1m 551mv 5951tnl (56.40%)> st l You stand up. <1hp 1m 551mv 5951tnl (56.40%)> By the Temple Altar A huge chunk of black obsidian stone has been fashioned into a death bed for the sacrifices the Dark God demands. Terrified slaves are brought in from the slave pens to the west to be gutted on this evil monument. Torches hang on the walls to cast a fitful light over the dark enterprise. A torture chamber lies to the north and the priest's chambers lie to the east. A black stairwell descends into the Academy. [Exits: north east south west] A pit for sacrifices is in front of the altar. A drunk man is here singing at the top of his lungs. (White Aura) The healer is here, administering healing as well as death. <1hp 1m 551mv 5951tnl (56.40%)> s The Dark Temple This large, cold temple seems to sit over your head with a brooding silence. Hideous statues line the walls, some looking very life-like with expressions of horror on their faces. At the northern end of the temple, the torches around the altar seem as though they can barely penetrate the darkness. You can escape out into the somewhat fresh air of the temple square to the west. [Exits: north west] <1hp 1m 551mv 5951tnl (56.40%)> w w Temple Square This large courtyard is devoid of plant life. Evil-looking gargoyles leer down on you from every wall. Be wary of the small traps hiding underneath the various flagstones. A pile of corpses is stacked along one wall, the sacrifices from today waiting to be burned. The temple looms over you to the east. You can escape this evil place to the High Road to the west or the River Road to the south. [Exits: east south west] A fountain is here, gushing blood. <1hp 1m 551mv 5951tnl (56.40%)> n nHigh Road The broad avenue seems to be falling into disrepair here, as though the masons do not care to come to this part of the city. You hear raucous laughter coming out of a tavern to the west. The Dark Temple looms menacingly over you to the east. The windows seem more like brooding eyes and the archway in the wall seems like a huge mouth ready to swallow you. The road continues to an intersection with the River Road to the south and meets with the Market Square farther to the north. [Exits: north east south west] An adventurer is here, trying to get a party to brave the Feanwyyn Weald. <1hp 1m 550mv 5951tnl (56.40%)> n tell azahHigh Road Here the broad avenue merges with the market square to the north to form a large bustling open marketplace. The general store lies to the east and the pet shop is west. The road continues to the south. [Exits: north east south west] A huge spider scurries about without making a sound. <1hp 1m 549mv 5951tnl (56.40%)> tell azah WMarket Square This bustling square lies at the intersection of the High Road and the Trade Road. Traders from every city have come here to try to convince you to buy their cheap wares. None of it is even worth a second glance. The High road continues to the north and south and the Trade Road continues to the east and west. [Exits: north east south west] <1hp 1m 548mv 5951tnl (56.40%)> tell azah Well done again. You tell Azahrlan 'Well done again.' Edited 1 time(s). Last edit at 11/07/2008 09:37PM by mack. |