Random RP log with big D

February 03, 2009 09:44AM
*** Everyone logs, and I say... well it's just you and me to the destructor, and he says "I'd like to think thats good enough!" so I go to the village to get try and RP a bit. ***

(100%)562/562hp 77%m 63%mv 15541tnl (4 AM) (civilized indoor) sayto dest That's one shifty ass cat out there mon.
You step out of the shadows.
!!!STEPPED OUT!!!
You say to the Destructor 'That's one shifty ass cat out there mon.'

(100%)562/562hp 77%m 63%mv 15541tnl (4 AM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 77%m 63%mv 15541tnl (4 AM) (civilized indoor) Better stand first.

(100%)562/562hp 77%m 63%mv 15541tnl (4 AM) (civilized indoor) l
The Shrine of the BattleRagers
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     A deep pit has been dug here into the ground.
     Centered in this hut is a throne with a base of polished skulls.
A giant figure stands here, feet planted in a defensive posture.
(White Aura) Light seems to cluster about this holy figure, garbed in white.

(100%)562/562hp 77%m 63%mv 15541tnl (4 AM) (civilized indoor) 
The Destructor says 'Well them all shifty like that'

(100%)562/562hp 77%m 63%mv 15541tnl (4 AM) (civilized indoor) 
The Destructor says 'Just smash'

(100%)562/562hp 77%m 63%mv 15541tnl (4 AM) (civilized indoor) 
The Destructor says 'And it takes the twitch out of them'

(100%)562/562hp 81%m 73%mv 15541tnl (5 AM) (civilized indoor) emote lets a clicking sound emit from his beak in laughter.
Thuutai lets a clicking sound emit from his beak in laughter.

(100%)562/562hp 81%m 73%mv 15541tnl (5 AM) (civilized indoor) 'Ah'll be burnin' some fur soon, Ah'll make sure Ah bring some scraps for yah.

The healer closes his eyes for a moment and nods at you.
You feel better!

(100%)562/562hp 81%m 73%mv 15541tnl (5 AM) (civilized indoor) hide
sneak
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Ah'll be burnin' some fur soon, Ah'll make sure Ah bring some scraps for yah.'

(100%)562/562hp 81%m 73%mv 15541tnl (5 AM) (civilized indoor) You attempt to hide.

(100%)562/562hp 81%m 73%mv 15541tnl (5 AM) (civilized indoor) Better stand first.

(100%)562/562hp 87%m 82%mv 15541tnl (6 AM) (civilized indoor) 
The Destructor nods his massive head in agreement.

(100%)562/562hp 87%m 96%mv 15541tnl (6 AM) (civilized indoor) 
The Destructor says 'Bring the whole damn head back'

(100%)562/562hp 87%m 96%mv 15541tnl (6 AM) (civilized indoor) 
The Destructor says 'Enough space always'

(100%)562/562hp 87%m 96%mv 15541tnl (6 AM) (civilized indoor) 'Hell, Ah'll lug tha whole damn body if Ah can.
hide
sneak

The healer closes his eyes for a moment and nods at you.
Your body shudders, and you feel fully refreshed!

(100%)562/562hp 87%m 100%mv 15541tnl (6 AM) (civilized indoor) You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Hell, Ah'll lug tha whole damn body if Ah can.'

(100%)562/562hp 87%m 100%mv 15541tnl (6 AM) (civilized indoor) You attempt to hide.

(100%)562/562hp 87%m 100%mv 15541tnl (6 AM) (civilized indoor) Better stand first.

(100%)562/562hp 87%m 100%mv 15541tnl (6 AM) (civilized indoor) wa
l
You stand up.

(100%)562/562hp 87%m 100%mv 15541tnl (6 AM) (civilized indoor) The Shrine of the BattleRagers
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
The Destructor of magic is here, daring you to cast a spell.
(White Aura) A healer is here tending to the wounded.

(100%)562/562hp 87%m 100%mv 15541tnl (6 AM) (civilized indoor) 
The Destructor roars in laughter.

(100%)562/562hp 87%m 100%mv 15541tnl (6 AM) (civilized indoor) 
The Destructor says 'the guts not worth shite'

(100%)562/562hp 88%m 100%mv 15541tnl (7 AM) (civilized indoor) 
The healer closes his eyes for a moment and nods at you.

(100%)562/562hp 88%m 100%mv 15541tnl (7 AM) (civilized indoor) 
The healer closes his eyes for a moment and nods at you.
You feel armored.

(100%)562/562hp 88%m 100%mv 15541tnl (7 AM) (civilized indoor) 
The Destructor says 'can feed them to vultures outside'

(100%)562/562hp 88%m 100%mv 15541tnl (7 AM) (civilized indoor) 'Never really messed around wit tha insides mon, Ah just beat tha outside till it stops movin'
hide
sneak
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Never really messed around wit tha insides mon, Ah just beat tha outside till it stops movin''

(100%)562/562hp 88%m 100%mv 15541tnl (7 AM) (civilized indoor) You attempt to hide.

(100%)562/562hp 88%m 100%mv 15541tnl (7 AM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 88%m 100%mv 15541tnl (7 AM) (civilized indoor) 
The Destructor chuckles politely.

(100%)562/562hp 91%m 100%mv 15541tnl (8 AM) (civilized indoor) 'But if them vultures be lovin' ta feast on magi carcass, Ah'll give em' somethin' ta munch on.
hide
sneak
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'But if them vultures be lovin' ta feast on magi carcass, Ah'll give em' somethin' ta munch on.'

(100%)562/562hp 92%m 100%mv 15541tnl (9 AM) (civilized indoor) You attempt to hide.

(100%)562/562hp 92%m 100%mv 15541tnl (9 AM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 92%m 100%mv 15541tnl (9 AM) (civilized indoor) wa
You are already standing.

(100%)562/562hp 92%m 100%mv 15541tnl (9 AM) (civilized indoor) The Destructor says 'Yea, magi carcass only fit for vultures.'

(100%)562/562hp 92%m 100%mv 15541tnl (9 AM) (civilized indoor) 
The Destructor gazes east into the Ruins.

(100%)562/562hp 94%m 100%mv 15541tnl (10 AM) (civilized indoor) emote preens his feathers attempting to look more presentable.
Thuutai preens his feathers attempting to look more presentable.

(100%)562/562hp 94%m 100%mv 15541tnl (10 AM) (civilized indoor) emote squints his honed eyes as he gazes out as well.
Thuutai squints his honed eyes as he gazes out as well.

(100%)562/562hp 94%m 100%mv 15541tnl (10 AM) (civilized indoor) l
The Shrine of the BattleRagers
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
The Destructor of magic is here, daring you to cast a spell.
(White Aura) A healer is here tending to the wounded.

(100%)562/562hp 94%m 100%mv 15541tnl (10 AM) (civilized indoor) sayto des Seein' somethin' mon? Or just lookin' at them things that like ta call themselves birds?
You step out of the shadows.
!!!STEPPED OUT!!!
You say to the Destructor 'Seein' somethin' mon? Or just lookin' at them things that like ta call themselves birds?'

(100%)562/562hp 97%m 100%mv 15541tnl (11 AM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 97%m 100%mv 15541tnl (11 AM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 97%m 100%mv 15541tnl (11 AM) (civilized indoor) emote puffs his chest attempting to look tougher.
Thuutai puffs his chest attempting to look tougher.

(100%)562/562hp 97%m 100%mv 15541tnl (11 AM) (civilized indoor) 
The Destructor says 'Been guardin' this shrine of ages now.  Seen generations of vultures, seen generations of magi, and even more of my own brethren eh.'

(100%)562/562hp 100%m 100%mv 15541tnl (12 PM) (civilized indoor) 
The Destructor says 'Corpses littered all over the grounds'

(100%)562/562hp 100%m 100%mv 15541tnl (12 PM) (civilized indoor) 
The Destructor chuckles stoicly.

(100%)562/562hp 100%m 100%mv 15541tnl (12 PM) (civilized indoor) sayto dest War nevah be stoppin' that's fah sure. Ain't goin' ta accept when Ahm told Ah can help end it.
You step out of the shadows.
!!!STEPPED OUT!!!
You say to the Destructor 'War nevah be stoppin' that's fah sure. Ain't goin' ta accept when Ahm told Ah can help end it.'

(100%)562/562hp 100%m 100%mv 15541tnl (12 PM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 100%m 100%mv 15541tnl (12 PM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 100%m 100%mv 15541tnl (12 PM) (civilized indoor) 
The Destructor says 'Fer sure.'

(100%)562/562hp 100%m 100%mv 15541tnl (1 PM) (civilized indoor) sayto dest Knowin' every swing is worth it though, yah wouldn't still be clinchin' them weapons with such might if not.
hide
sneak
You step out of the shadows.
!!!STEPPED OUT!!!
You say to the Destructor 'Knowin' every swing is worth it though, yah wouldn't still be clinchin' them weapons with such might if not.'

(100%)562/562hp 100%m 100%mv 15541tnl (1 PM) (civilized indoor) You attempt to hide.

(100%)562/562hp 100%m 100%mv 15541tnl (1 PM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 100%m 100%mv 15541tnl (2 PM) (civilized indoor) 
The Destructor pats his weapon hilt in a familiar motion with his battle-scarred hand.

(100%)562/562hp 100%m 100%mv 15541tnl (2 PM) (civilized indoor) 'Ah'll be fightin' till mah last breath until it ends.. and even then Ah'll keep gaspin' for another swing.
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Ah'll be fightin' till mah last breath until it ends.. and even then Ah'll keep gaspin' for another swing.'

(100%)562/562hp 100%m 100%mv 15541tnl (2 PM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 100%m 100%mv 15541tnl (2 PM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 100%m 100%mv 15541tnl (2 PM) (civilized indoor) emote looks over at the scout banner flapping on his hut with pride.
Thuutai looks over at the scout banner flapping on his hut with pride.

(100%)562/562hp 100%m 100%mv 15541tnl (2 PM) (civilized indoor) 
The Destructor says 'Damn right, BattleRager.'

(100%)562/562hp 100%m 100%mv 15541tnl (3 PM) (civilized indoor) 
The Destructor says 'If ever an inklin' of yer thoughts even consider failure..'

(100%)562/562hp 100%m 100%mv 15541tnl (3 PM) (civilized indoor) 
The Destructor says 'Then yer already failed.'

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) 
The Destructor pokes you in the ribs.

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) emote nods to himself solemnly at the words of wisdom.
Thuutai nods to himself solemnly at the words of wisdom.

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) 'Ah didn't wait fifteen years of bondage ta come out and fail.
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Ah didn't wait fifteen years of bondage ta come out and fail.'

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) 
[BATTLE] a massive giant: Intruder! Intruder! Burmundur is raiding the Cabal!

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) where
People near you:
  Burmundur                    Before a Fortified Hillock
(PK) Thuutai                      The Shrine of the BattleRagers

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) 
The Destructor says 'Now go out there and crack some skulls.'

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) 
The Destructor narrows its eyes dangerously.

(100%)562/562hp 100%m 100%mv 15541tnl (4 PM) (civilized indoor) 
The Destructor growls.

(100%)562/562hp 100%m 100%mv 15541tnl (5 PM) (civilized indoor) emote lets out a hiss escaping from his nares in disgust.
Thuutai lets out a hiss escaping from his nares in disgust.

(100%)562/562hp 100%m 100%mv 15541tnl (5 PM) (civilized indoor) 
The Destructor says 'He's not gonner get past me, I tell ya.'

(100%)562/562hp 100%m 100%mv 15541tnl (6 PM) (civilized indoor) sayto dest Knowin' it's true.
You step out of the shadows.
!!!STEPPED OUT!!!
You say to the Destructor 'Knowin' it's true.'

(100%)562/562hp 100%m 100%mv 15541tnl (6 PM) (civilized indoor) hide
sneak
l
end

The healer closes his eyes for a moment and nods at the Destructor.

(100%)562/562hp 100%m 100%mv 15541tnl (6 PM) (civilized indoor) You attempt to hide.

(100%)562/562hp 100%m 100%mv 15541tnl (6 PM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 100%m 100%mv 15541tnl (6 PM) (civilized indoor) The Shrine of the BattleRagers
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
The Destructor of magic is here, daring you to cast a spell.
(White Aura) A healer is here tending to the wounded.

(100%)562/562hp 100%m 100%mv 15541tnl (6 PM) (civilized indoor) You prepare yourself for magical encounters.

(100%)562/562hp 100%m 100%mv 15541tnl (6 PM) (civilized indoor) e
e
e
e
e
Blood Square
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]

(100%)562/562hp 100%m 99%mv 15541tnl (6 PM) (civilized outdoor) Before the Pillar of Legends
  This intersection serves as the heart of the village, as all travelers
must pass through here. There is no vegetation here, nor any need for
careful steps, as the ground is solid rock; the better to hold the massive
pillar that stands before you. There is a strange absence of sound as this
awesome sight rises from the earth before you, and a feeling of reverence
and awe in the way folks treat it as they pass. To the north, sparse
vegetation grows thicker as the ground slopes toward a vale. To the south a
small path of cluttered stones mark the way to Grime's forge. Dark patches
of earth lead away from the inner portion of the village to the east, and
to the west is a large clearing containing a number of barbarians. Here at
the pillar, though, there is a feeling of company, as though all those who
died in the war against magic were present with you.
 
[Exits: north east south west]
     A towering pillar of stone stands here, casting its shadow down upon you.

(100%)562/562hp 100%m 99%mv 15541tnl (6 PM) (civilized outdoor) A Blood-stained Path Through the Village
  This path you tread winds among the huts, and is an unusual reddish-brown
tint along its entire length. Legend has it that the color comes from the
blood of the thousands of villagers who died in defense of this soil, and
of the tens of thousands of attackers they took down with them. Smoke,
fumes, and the brutally loud ring of metal come from the south, while a
rough barbaric voice drifts to you from an odd looking hut to the north.
 
[Exits: north east south west]

(100%)562/562hp 100%m 98%mv 15541tnl (6 PM) (civilized outdoor) Among the Barbaric Huts
  The village looks different from this perspective than it did standing on
the hill. For one thing, it is obvious how different the huts are from one
another; some are sturdy, stone-framed dwellings, others are thatched oak,
and still others little more than tarpaulins on a tent-pole held down by
rocks. Another thing is the smell, and the decor. Each hut has in front of
it a trophy -- a testament to the prowess of the one who dwells within.
While some trophies are animal in nature -- several wolf skulls here, a
gargantuan bear-pelt cloak there -- others are (or were) obviously human.
Most of the humanoid corpses are wrapped in flowing robes, often decorated
in archaic runes. All trophies are in various states of decay, and the
odor can get a little overpowering at times.
 
[Exits: east west]

(100%)562/562hp 100%m 98%mv 15541tnl (6 PM) (civilized outdoor) Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
(Translucent) (Solid) Burmundur the gnome is here, fighting a massive giant.
A massive giant stands here, prepared to sacrifice himself for the village.
A massive giant says 'Welcome, great warrior.'

(100%)562/562hp 100%m 97%mv 15541tnl (6 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning hits it.

(100%)562/562hp 100%m 97%mv 15541tnl (6 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash injures Burmundur.
Burmundur's whip MUTILATES a massive giant!
Burmundur's whip MUTILATES a massive giant!

(100%)562/562hp 100%m 97%mv 15541tnl (6 PM) (civilized outdoor) 
The sun sets below the horizon.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks EVISCERATES a massive giant!
Burmundur's whip MUTILATES a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Burmundur utters the words, 'surrabra ay hpz pzanofog'.
Drawing on herself, Burmundur slowly crouches down.  As her chant ends, a
Huge shaft of lightning strikes her!  Standing up, she suddenly throws
Out her arms.  More shafts of lightning descend!
Burmundur's pillar of lightning === OBLITERATES === a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks scratches her.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
Burmundur's whip devastates a massive giant!
Burmundur's whip maims a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks scratches her.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash injures Burmundur.
A massive giant's slash hits Burmundur.
Burmundur's whip misses a massive giant.
Burmundur's whip misses a massive giant.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning hits it.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Burmundur utters the words, 'surrabra ay hpz pzanofog'.
Drawing on herself, Burmundur slowly crouches down.  As her chant ends, a
Huge shaft of lightning strikes her!  Standing up, she suddenly throws
Out her arms.  More shafts of lightning descend!
Burmundur's pillar of lightning does UNSPEAKABLE things to a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks DISMEMBERS a massive giant!
A massive giant's slash misses Burmundur.
A massive giant's kicked dirt misses Burmundur.
Burmundur's whip EVISCERATES a massive giant!
Burmundur's whip EVISCERATES a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
Burmundur's whip EVISCERATES a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) whis Get those pebbles away from mah giant, or mah Destrutor goin' ta be breakin' yah neck.

Burmundur utters the words, 'surrabra ay hpz pzanofog'.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) You whisper 'Get those pebbles away from mah giant, or mah Destrutor goin' ta be breakin' yah neck.'

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash hits Burmundur.
A massive giant's slash injures Burmundur.
Burmundur's whip MUTILATES a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash hits Burmundur.
Burmundur's whip EVISCERATES a massive giant!
Burmundur's whip EVISCERATES a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning hits it.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Burmundur utters the words, 'surrabra ay hpz pzanofog'.
Drawing on herself, Burmundur slowly crouches down.  As her chant ends, a
Huge shaft of lightning strikes her!  Standing up, she suddenly throws
Out her arms.  More shafts of lightning descend!
Burmundur's pillar of lightning === OBLITERATES === a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's whip misses a massive giant.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's kicked dirt misses Burmundur.
Burmundur's whip MUTILATES a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (7 PM) (civilized outdoor) 
Burmundur utters the words, 'surrabra ay hpz pzanofog'.
Drawing on herself, Burmundur slowly crouches down.  As her chant ends, a
Huge shaft of lightning strikes her!  Standing up, she suddenly throws
Out her arms.  More shafts of lightning descend!
Burmundur's pillar of lightning does UNSPEAKABLE things to a massive giant!
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
Burmundur's whip maims a massive giant!
Burmundur shrinks back to normal size.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash injures Burmundur.
A massive giant's kicked dirt misses Burmundur.
Burmundur's whip DISMEMBERS a massive giant!
Burmundur's whip DISMEMBERS a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning hits it.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
Burmundur's whip misses a massive giant.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Burmundur chuckles politely.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Burmundur utters the words, 'surrabra ay hpz pzanofog'.
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning scratches it.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks scratches her.
Burmundur's whip misses a massive giant.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning hits it.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) whis Ah wouldn't be messin' with someone hatin' you that much, defendin' a village for four ages of time mon.
You whisper 'Ah wouldn't be messin' with someone hatin' you that much, defendin' a village for four ages of time mon.'

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash hits Burmundur.
A massive giant disarms Burmundur!
Burmundur's punch mauls a massive giant.
Burmundur's punch decimates a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Burmundur says 'good practice your giant'

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Burmundur utters the words, 'surrabra ay hpz pzanofog'.
Drawing on herself, Burmundur slowly crouches down.  As her chant ends, a
Huge shaft of lightning strikes her!  Standing up, she suddenly throws
Out her arms.  More shafts of lightning descend!
Burmundur's pillar of lightning === OBLITERATES === a massive giant!

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash injures Burmundur.
A massive giant's slash injures Burmundur.
Burmundur's punch misses a massive giant.
Burmundur's punch misses a massive giant.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
A thunderous roar shatters the air as a rain of boulders pummels this place!
The gods protect you from Burmundur.
Burmundur's storm of falling rocks *** DEMOLISHES *** a massive giant!
A massive giant's slash hits Burmundur.
A massive giant's slash hits Burmundur.
Burmundur's punch misses a massive giant.
Burmundur's punch misses a massive giant.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Burmundur has fled!
Burmundur leaves east.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
The rain of stone tapers off, leaving only silence and a cloud of dust.
Boulders stop raining from the sky.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) 
Arcs of electricity surge over a massive giant's body!
A massive giant's arcing lightning grazes it.

(100%)562/562hp 100%m 100%mv 15541tnl (8 PM) (civilized outdoor) e
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
(Invis) (Translucent) (Solid) Burmundur the gnome is here.
A filthy vulture is here, with a red crown atop its beak.

(100%)562/562hp 100%m 99%mv 15541tnl (8 PM) (civilized outdoor) whis He'll get right back up, yah can't break spirit.
You whisper 'He'll get right back up, yah can't break spirit.'

*** Snip hunting then I come back when the giant dies ***

(100%)562/562hp 100%m 23%mv 15541tnl (2 AM) (civilized outdoor) tell bur One step in and you be dyin' mon.
You tell Burmundur 'One step in and you be dyin' mon.'

(100%)562/562hp 100%m 23%mv 15541tnl (2 AM) (civilized outdoor) hide
sneak
You attempt to hide.

(100%)562/562hp 100%m 23%mv 15541tnl (2 AM) (civilized outdoor) You attempt to move silently.

(100%)562/562hp 100%m 23%mv 15541tnl (2 AM) (civilized outdoor) w
Approaching a Large Crossroads
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here, approaching a large
crossroads to the east.  Another road, perpendicular to this one, is
visible running through the fields of golden grain that cover the gently
rolling hills to the north.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
A few wagons and carts are visible in a dusty clearing just off the road
to the south.
 
[Exits: east south west]

(100%)562/562hp 100%m 23%mv 15541tnl (2 AM) (civilized outdoor) w
w
where
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An empty field of freshly
turned earth lies to the north beyond a low stone fence, bordered to the
east and west by a thin screen of tall trees.  Beyond this field,
cultivated pastures and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]

(100%)562/562hp 100%m 22%mv 15541tnl (2 AM) (civilized outdoor) Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
(Hide) Slinking down the side of the road is a dark-elf in dark leather clothes.

(100%)562/562hp 100%m 22%mv 15541tnl (2 AM) (civilized outdoor) People near you:
(PK) Thuutai                      Along the Eastern Road

(100%)562/562hp 100%m 22%mv 15541tnl (2 AM) (civilized outdoor) s
You step out of the shadows.
!!!STEPPED OUT!!!
An Open Clearing in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls, though judging
by the exceptional masonry, dwarves likely built much of this stronghold.
The smell of burning flesh and rotted and diseased corpses is almost
overwhelming.  Many of the tortures and executions must have occurred in
this area of the ruins.  Dark shrubbery and bloodied brush is to the north
of these grounds, apparently going into the woods where nothing seems to
stir.
 
[Exits: south]

(100%)562/562hp 100%m 22%mv 15541tnl (2 AM) (wilderness outdoor) s
s
s
s
An Opening in the Slaughtering Grounds
  The grounds here are caked with blood and unrecognizable gore.  Skeletal
remains of defeated foes and enslaved servants remain fettered along the
grounds and walls here.  Multiple cracks line the walls, though judging
by the exceptional masonry, dwarves likely built much of this stronghold.
The smell of burning flesh and rotted and diseased corpses is almost
overwhelming.  Much of the torture and executions must have occurred in
this area of the ruins.
 
[Exits: north south]

(100%)562/562hp 100%m 21%mv 15541tnl (2 AM) (wilderness outdoor) The Beginning of the Slaughtering Grounds
  Here begins what appears to be a mass grave.  The dead and diseased seem
to have been piled further north of here, in an opening as wide as a small
clearing.  The foul smell that comes from the north is rancid and steals
away any of your remaining senses.  Nothing save the feasting rats and 
dripping of moist sewage can be heard.  You can continue north, or return
to the street to your south.
 
[Exits: north south]

(100%)562/562hp 100%m 21%mv 15541tnl (2 AM) (civilized outdoor) The Beginning of the Slaughtering Grounds
  Crimson stains the grounds here, seeping through the cracks of the
earth.  Skeletal remains are all that have survived the wars that have
ruined this city.  Chains where enslaved servants were held hostage,
now sit in ruins.  A multitude of cracks serve as a spider-web against
the wall, though the work of dwarven masonry still serves to be an
awe-inspiring view.  
 
[Exits: north south]
A cluster of red moss grows here on the side of a building.

(100%)562/562hp 100%m 20%mv 15541tnl (2 AM) (civilized outdoor) The Ruined Streets of Anguish
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lie in ruin, crumbling to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, a torn battering ram now lays on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing, drowning
what was once a civilization of giants.  Based on the blood and crimson
stains that are set in these stones, you are quite sure these streets are
aptly named.
 
[Exits: north east west]

(100%)562/562hp 100%m 20%mv 15541tnl (2 AM) (civilized outdoor) w
w
w
The Ruined Streets of Anguish
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lay in ruins, crumbling down to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, a torn battering ram now lays on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing, drowning
what was once a civilization of giants.  Based on the blood and crimson
stains that are set in these stones, you are quite sure these streets are
aptly named.
 
[Exits: east west]

(100%)562/562hp 100%m 19%mv 15541tnl (2 AM) (civilized outdoor) w
s
w
The Ruined Streets of Anguish
  There is a lack of wood around these buildings, and most of these walls
serve as great masses of stone that are now cracked and broken by both
time and war.  Great spires now lay in ruins, crumbling down to the ground
where stone bases now reside.  Ash and soot mark the face of most of
this stone, and a torn battering ram now lies on its side, the wood charred
and bent beyond recognition.  Great portions of foliage and woodland growth
have penetrated the walls, allowing for the woods to begin growing here,
drowning what was once a civilization of giants.  Based on the blood and
crimson stains that are set in these stones, you are quite sure these
streets are aptly named.
 
[Exits: east west]

(100%)562/562hp 100%m 19%mv 15541tnl (2 AM) (civilized outdoor) The Gates to the Streets of Anguish
  Great gates of iron mark the entrance to the city streets.  This is
the flank end of the ruins, where the merchants and often allies of
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that come from further along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.
 
[Exits: [north] east west]

(100%)562/562hp 100%m 18%mv 15541tnl (2 AM) (civilized outdoor) The Gates to the Streets of Anguish
  Rusted gates of iron mark the entrance here.  An eerie silence is all that
you note while walking through the gates.  Dark shadows serve to remind you
that there could be some form of life hiding among the wreckage here.  Some
pillars of stone remain here to serve as signs that this was once a city,
or stronghold of sorts.  The ruined gates sit to the north of you.
 
[Exits: east south]

(100%)562/562hp 100%m 17%mv 15541tnl (2 AM) (civilized outdoor) 
Burmundur tells you 'Guess I am dying then'
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
A filthy vulture is here, with a red crown atop its beak.

(100%)562/562hp 100%m 17%mv 15541tnl (2 AM) (civilized outdoor) w
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
     The splattered brains of a massive giant are lying here.

(100%)562/562hp 100%m 16%mv 15541tnl (2 AM) (civilized outdoor) Among the Torch-lit, Barbaric Huts
  Shadows dance about each hut, pushed away by the flickering torchlight
that fights off the coming of the night. In the darkness, the huts are
harder to differentiate from one another, save for the obvious differences
between a tent or a lean-to and a solid stone- or wood-framed hut. Atop
these huts are the well-used skins of wolves and bears, each one a trophy,
hung out to air for the night. The torch-light also reveals the decaying
skeletal remains of humanoids wrapped in flowing robes. The body hung in
front of one house is quite fresh; behind it, the skulls of predecessors
line the roof, the empty eye sockets glaring at you as the torches flicker.
 
[Exits: east west]
(Invis) (Solid) Burmundur the gnome is here.

(100%)562/562hp 100%m 16%mv 15541tnl (2 AM) (civilized outdoor) w
A Torch-lit Path Through the Village
  The path winds among the huts, and is slightly lit by a row of torches.
The ground itself is darkly colored with a reddish tint, but it does not
come from the torchlight; legend has it that the blood of thousands of
villagers has stained this soil, and it serves as a reminder to the
barbarians of those who died in defense of this village. The distant smell
of smoke drifts on a chill breeze from the south, and the brutal clang of
metal on metal rings throughout the night. A rough barbaric voice can be
heard coming from the darkness further north.
 
[Exits: north east south west]

(100%)562/562hp 100%m 16%mv 15541tnl (2 AM) (civilized outdoor) w
Before a Strangely Illuminated Pillar
  Chill winds cease as you approach the large pillar planted here at the
heart of the village. The ground here is solid rock, yet it seems to absorb
your footsteps as you approach the obelisk that reaches up, up, almost
endlessly up into the dark night sky. To the north, the faint outline of
trees can be seen through the gloom, while to the south a small path leads
toward a lighted hut. Dark patches of earth stretch west, leading toward a
darkened clearing, and a thin path winds through the darkened huts to the
east. It is difficult not to feel a presence emanating from this marker as
you look upwards at the names of those who died in the war against magic.
 
[Exits: north east south west]
     A towering pillar of stone is erected here, illuminated by the moon.

(100%)562/562hp 100%m 15%mv 15541tnl (2 AM) (civilized outdoor) w
w
Blood Square
  The dark skies glitter with distant stars as the light of the moon gives
this square an auburn hue. You can barely see the cracked ground, marked
by what appears to be blood. The depth of the darkness increases further
north, while to the west a soft light comes from a secluded hut. From the
south drifts plumes of smoke, rising into the dark night skies. The main
path of the village continues east, leading toward a number of torch-lit
huts. The square is all but deserted, and the absence of barbarians and
their young leaves this square seeming ghostly. There is no sound but the
whisper of the wind to bring you company.
 
[Exits: north east south west]

(100%)562/562hp 100%m 15%mv 15541tnl (2 AM) (civilized outdoor) w
The Shrine of the BattleRagers
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     A deep pit has been dug here into the ground.
     Centered in this hut is a throne with a base of polished skulls.
A giant figure stands here, feet planted in a defensive posture.
(White Aura) Light seems to cluster about this holy figure, garbed in white.

(100%)562/562hp 100%m 15%mv 15541tnl (2 AM) (civilized indoor) Alas, you cannot go that way.

(100%)562/562hp 100%m 36%mv 15541tnl (3 AM) (civilized indoor) yell Yah made yah choice filth!
You yell 'Yah made yah choice filth!'

(100%)562/562hp 100%m 36%mv 15541tnl (3 AM) (civilized indoor) You attempt to hide.

(100%)562/562hp 100%m 36%mv 15541tnl (3 AM) (civilized indoor) You attempt to move silently.

(100%)562/562hp 100%m 36%mv 15541tnl (3 AM) (civilized indoor) re
You rest.

(100%)562/562hp 100%m 36%mv 15541tnl (3 AM) (civilized indoor) l des

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) Dark shadows fall upon this towering figure, an immense being that has
planted himself here in defense of the village shrine.  Enormous hands firmly
grip weapons shadowed by the night's darkness.  His strength is seen by the
sheer size and the bulkiness of this being, making him appear as immovable as
a mountain.  As you approach him, a sniffing sound can be heard in the
darkness.  You think back to the stories about an immense giant and how he
had left the BattleRagers because of the lack of courage, until the Urn,
which contained the ashes of BoltThrower, was found.  He wears a loincloth
around his waist and a poncho from the carcass of the Seneschal hangs from
around his neck.  As you turn your eyes from this shadowed giant, you begin
to feel meek and insignificant.
The Destructor is in perfect health.

the Destructor is using:
<mainhand wielded>  Weapon of Mastery
<offhand wielded>   Weapon of Mastery

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) 
The Destructor says 'They don't take warnins' well.'

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) 
The Destructor scans east.

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) sayto dest Not ta bright. Ah warned him.
hide
sneak

The healer closes his eyes for a moment and nods at you.

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) You step out of the shadows.
!!!STEPPED OUT!!!
You say to the Destructor 'Not ta bright. Ah warned him.'

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) You attempt to hide.

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) Better stand first.

(100%)562/562hp 100%m 49%mv 15541tnl (3 AM) (civilized indoor) 
The Destructor says 'So did I.'
The healer closes his eyes for a moment and nods at you.

(100%)562/562hp 100%m 58%mv 15541tnl (4 AM) (civilized indoor) 
The Destructor says 'Smirked he did.'

(100%)562/562hp 100%m 58%mv 15541tnl (4 AM) (civilized indoor) 
The Destructor growls.

(100%)562/562hp 100%m 58%mv 15541tnl (4 AM) (civilized indoor) who group
[27 Human Tra] Bretilx the Student of the Arcane
[28 Svirf Tra] Kheej the Master of Metabolism
[43  Elf  Inv] Luthien the Mistress of Lightning
[28 W-Elf Ran] Zelric the Cliffstrider
[31  Elf  Inv] (PK) Mina the Wizard of Invocation
[42 Duerg Thi] (PK) Mughol the Whisper
[35 Felar A-P] (PK) Ckarinmir the Field Marshall of Legion
[32 Human Bar] (PK) Wendarl Norwick the Master of Instruments
[27  Elf  Pal] (PK) Sakiracas the Keeper of Hope
*35 Arial Asn* (PK) [BATTLE] Thuutai Ahmatu'ili the Uki Goshi

Players found: 10

(100%)562/562hp 100%m 58%mv 15541tnl (4 AM) (civilized indoor) 
The Destructor says 'Nobody takes my words lightly.'

(100%)562/562hp 100%m 58%mv 15541tnl (4 AM) (civilized indoor) tell bur Change yah mind weaklin'?
You step out of the shadows.
!!!STEPPED OUT!!!
You tell Burmundur 'Change yah mind weaklin'?'

(100%)562/562hp 100%m 58%mv 15541tnl (4 AM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 100%m 58%mv 15541tnl (4 AM) (civilized indoor) Better stand first.

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) 
Burmundur tells you 'Your giant is fine for practicing as I told you'

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) 'Anyone defendin' mah home more than four ages... thinkin' his words bein' like mah Commandah.
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Anyone defendin' mah home more than four ages... thinkin' his words bein' like mah Commandah.'

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) Better stand first.

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) 
The Destructor says 'Damn right about that.'

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) reply If that's what yah wantin' ta covah yah incompetance with, go ahead.
You step out of the shadows.
!!!STEPPED OUT!!!
You tell Burmundur 'If that's what yah wantin' ta covah yah incompetance with, go ahead.'

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) hide
sneak
You attempt to hide.

(100%)562/562hp 100%m 67%mv 15541tnl (5 AM) (civilized indoor) Better stand first.

(100%)562/562hp 99%m 76%mv 15541tnl (6 AM) (civilized indoor) 
Burmundur tells you 'Thank you, I intend to do that'

(100%)562/562hp 99%m 76%mv 15541tnl (6 AM) (civilized indoor) 
The Destructor says 'I guess he's gone.'

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) 'Says he just likin' ta cause out giant pain.
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Says he just likin' ta cause out giant pain.'

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) 
The Destructor says 'Don't like the giant dyin' fer no reason'

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) hide
sneak

The healer closes his eyes for a moment and nods at the Destructor.

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) 
The Destructor scowls harshly.
You attempt to hide.

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) Better stand first.

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) 
The Destructor says 'But he never complains about it'

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) 'Thinkin' Ah'll let his spirit float a bit.. ain't wantin' ta see that look on his face again.
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Thinkin' Ah'll let his spirit float a bit.. ain't wantin' ta see that look on his face again.'

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) hide
sneak

The Destructor says 'Gets right back up on his feet there and guards again and again'
You attempt to hide.

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) Better stand first.
The healer closes his eyes for a moment and nods at the Destructor.

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) 
The Destructor nods.

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) 'Nevah seen such dedication in mah life.. Ah hope Ah can find it.
You step out of the shadows.
!!!STEPPED OUT!!!
You say 'Nevah seen such dedication in mah life.. Ah hope Ah can find it.'

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) hide
sneak
You attempt to hide.
The healer closes his eyes for a moment and nods at you.

(100%)562/562hp 100%m 86%mv 15541tnl (7 AM) (civilized indoor) Better stand first.

(100%)562/562hp 100%m 95%mv 15541tnl (8 AM) (civilized indoor) hide
sneak
You attempt to hide.
The healer closes his eyes for a moment and nods at the Destructor.

(100%)562/562hp 100%m 95%mv 15541tnl (8 AM) (civilized indoor) Better stand first.

(100%)562/562hp 100%m 95%mv 15541tnl (8 AM) (civilized indoor) 
The Destructor says 'It isn't somethin' ya find there, it's somethin' ya do.'

(100%)562/562hp 100%m 95%mv 15541tnl (8 AM) (civilized indoor) emote nods to himself watching the shadow of himself in the rising sun.
Thuutai nods to himself watching the shadow of himself in the rising sun.

(100%)562/562hp 100%m 100%mv 15541tnl (9 AM) (civilized indoor) 
The Destructor scans east.

(100%)562/562hp 100%m 100%mv 15541tnl (10 AM) (civilized indoor) 
The Destructor says 'Well now, back ter the war.'

(100%)562/562hp 100%m 100%mv 15541tnl (10 AM) (civilized indoor) emote raises his weapon in confidence as he slips back into the shadows.
hide
sneak
Thuutai raises his weapon in confidence as he slips back into the shadows.
Subject Author Views Posted

Random RP log with big D

Guilo 596 February 03, 2009 09:44AM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 150
Record Number of Users: 1 April 26, 2024
Record Number of Guests: 172 April 28, 2024