Epic Satebos v Tifla, Part 2

April 01, 2009 10:03AM
*** Continued from Part 1.
*** Down the rabbit hole I went, and to my surprise Satebos followed.

<481hp 734m 891mv 15374tnl (wilderness - none - standing - 9 AM)> af
You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 134 hours.
Skill: 'curse' modifies hit roll by -8 for 134 hours.
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Skill: 'acute vision' for 27 hours.
Power: 'harmony' modifies wisdom by 1 for 22 hours.
Physical effect: 'water breathing' for 18 hours.
Skill: 'protection heat cold' for 15 hours.
Power: 'beast call' for 14 hours.
Spell: 'damnation' modifies dexterity by -6 for 14 hours.
Spell: 'protection from evil' for 12 hours.
Power: 'windwalk' for 11 hours.
Power: 'windwalk' for 11 hours.
Skill: 'bark skin' modifies armor class by -67 for 11 hours.
Skill: 'stormcalling' for 7 hours.
Skill: 'herbs' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<481hp 734m 891mv 15374tnl (wilderness - none - standing - 9 AM)> eat plant
You eat a tall slender plant.
You feel able to breathe underwater.
*** I didn't want to drown because I was slept or blinded

<481hp 734m 891mv 15374tnl (wilderness - none - standing - 9 AM)> whe
People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      An Air Chamber

<481hp 734m 891mv 15374tnl (wilderness - none - standing - 9 AM)> who gr
[49  Fire War] (PK) Dolce Dim the Disciple of Ancient Ways, Elite Imperial Blade
[40 Human Thi] Kasir bin-Hashar the Hand
[42 Storm War] (PK) Kavatar the Commander of Warfare
[51 D-Elf Inv] (PK) [OUTLANDER] (WANTED) Valdora Bon'Durdin the Icy Grip of the Magical Wastelands, Nightreaver of Thar-Eris
*45  Elf  Ran* (PK) [OUTLANDER] Tifla the Warden of the Winds
[51  Lich Nec] (PK) Ahtieli Aiglis the Lich Lord, Empress of Thera
[37 Arial Asn] Jelke the Harai Goshi, Imperial Shadow
[47 Cloud Ran] (PK) [OUTLANDER] (WANTED) Tokk the Sentinel of Summertide
[51  Lich Nec] (PK) Satebos the Undead Scholar
[41 Human Bar] [OUTLANDER] (WANTED) Lhirynahi the Master Poet
[51 Human Con] (PK) Simeon the Planewalker

Players found: 11

<481hp 734m 891mv 15374tnl (wilderness - none - standing - 9 AM)> e
You step out from your cover.
 -CAMOFLAGE- 
A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  Proceeding through the 
water, you come to a pair of small alcoves across from one another.  Sitting 
off to the north and the south, you cannot see how far either of them go. The 
hallway extends far into the darkness before you.
 
[Exits: north east south west]

<481hp 734m 890mv 15374tnl (wilderness - none - standing - 9 AM)> e
A Grand Hallway 
  You continue down the long hallway, making sure to keep your eyes and your 
ears open.  Covered in ornate carvings and drawings,  the tunnel is far more 
grand than anything you've seen before.  Carvings of sharks and Sahuagin make 
up a majority of the inscriptions that line the walls.  Sounds can be heard 
from up the hallway.
 
[Exits: east west]

<481hp 734m 889mv 15374tnl (wilderness - none - standing - 9 AM)> camo
whe
You attempt to camouflage yourself.

<481hp 734m 889mv 15374tnl (wilderness - none - standing - 9 AM)> People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      An Intersection

<481hp 734m 889mv 15374tnl (wilderness - none - standing - 9 AM)> cb Satebos has me cornered.
[OUTLANDER] Tifla: Satebos has me cornered.

<481hp 734m 889mv 15374tnl (wilderness - none - standing - 9 AM)> af
You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 134 hours.
Skill: 'curse' modifies hit roll by -8 for 134 hours.
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Physical effect: 'water breathing' for 32 hours.
Skill: 'acute vision' for 27 hours.
Power: 'harmony' modifies wisdom by 1 for 22 hours.
Skill: 'protection heat cold' for 15 hours.
Power: 'beast call' for 14 hours.
Spell: 'damnation' modifies dexterity by -6 for 14 hours.
Spell: 'protection from evil' for 12 hours.
Power: 'windwalk' for 11 hours.
Power: 'windwalk' for 11 hours.
Skill: 'bark skin' modifies armor class by -67 for 11 hours.
Skill: 'stormcalling' for 7 hours.
Skill: 'herbs' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<481hp 734m 889mv 15374tnl (wilderness - none - standing - 9 AM)> 
[OUTLANDER] Valdora: Where?

<481hp 734m 889mv 15374tnl (wilderness - none - standing - 9 AM)> 
You begin to sneak again.
You feel ready to search out herbs once more.

<500hp 768m 894mv 15374tnl (wilderness - none - standing - 10 AM)> 
Satebos has arrived.
---------Satebos--------

<500hp 768m 894mv 15374tnl (wilderness - none - standing - 10 AM)> 
You yell 'Die, Satebos, you sorcerous dog!'
Satebos utters the words, 'qfuwsabru gqajfoz'.
You step out from your cover.
 -CAMOFLAGE- 
You devastate Satebos!
Satebos has a few scratches.

<500hp 768m 894mv 15374tnl (wilderness - none - fighting - 10 AM)> 
[OUTLANDER] Tokk: Whur?
Satebos parries your thrust.
You parry Satebos's slice.
You parry Satebos's slice.
You parry Satebos's slice and retaliate with lightning quickness!
Your thrust mauls Satebos.
Satebos executes the form The River Undercuts the Bank!
You parry Satebos's slice.
Satebos has a few scratches.

<500hp 768m 894mv 15374tnl (wilderness - none - fighting - 10 AM)> cb In the air chamber
[OUTLANDER] Tifla: In the air chamber
Satebos has a few scratches.

<500hp 768m 894mv 15374tnl (wilderness - none - fighting - 10 AM)> serp
timed
You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike decimates Satebos!
The point of a mariner's harpoon buried in Satebos, you drag it downwards raking open his skin!
Your raking cut mauls Satebos.
Satebos has a few scratches.

<500hp 768m 894mv 15374tnl (wilderness - none - fighting - 10 AM)> 
[OUTLANDER] the Primeval Spirit: The Ancients howl praises as you join us, Baszelmacher.  May your presence quicken the rise of Thar-Eris.
Your thrust devastates Satebos!
Your thrust decimates Satebos!
You dodge Satebos's slice.
You parry Satebos's slice.
Satebos has some small but disgusting cuts.

<500hp 768m 894mv 15374tnl (wilderness - none - fighting - 10 AM)> You pull back your attack to carefully watch Satebos's fighting style.
Satebos utters the words, 'unsozfol egruui'.
An unseen force from Satebos steals away a piece of your essence!
Satebos's energy drain mauls you.
Satebos has some small but disgusting cuts.

<476hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
You forgo your attack on Satebos to better focus upon his movements.
Your defensive spin deflects Satebos's slice.
You parry Satebos's slice.
You dodge Satebos's slice.
Satebos has some small but disgusting cuts.

<476hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
Satebos utters the words, 'qfuwsabru gqajfoz'.
You can no longer find the strength to wield a mariner's harpoon.
Weapon too heavy!
You howl as the pores of your skin start to bleed profusely.
Satebos has some small but disgusting cuts.

<476hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
You get a better handle on Satebos's motions and begin to plan an attack.
You dodge Satebos's slice.
Satebos has some small but disgusting cuts.

<476hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> wield whip
wear shield
serpent

You dodge Satebos's slice.
Satebos's slice wounds you.
Satebos has some small but disgusting cuts.

<458hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
You must wield a weapon to perform a timed attack.
You wield a whip of supple leather.
You feel quite confident with a whip of supple leather.
Satebos has some small but disgusting cuts.

<458hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You wear a shield emblazoned with a crimson cross as a shield.
Satebos utters the words, 'noselacri'.
A sudden agony makes you briefly clutch at your eyes, but it passes.
Satebos parries your whip.
Satebos knocks your whip harmlessly to the side.
You parry Satebos's slice.
Satebos executes the form The River Undercuts the Bank!
You parry Satebos's slice.
Satebos has some small but disgusting cuts.

<458hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike mauls Satebos.
You make another quick lash towards Satebos's ear, creating a deafening cracking sound!
 Satebos is Deaf! 
Your deafening lash injures Satebos.
Satebos has some small but disgusting cuts.

<458hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> wield sword
wear shield
serpent

Satebos swats your whip away from him.
You dodge Satebos's slice.
You parry Satebos's slice.
Satebos has some small but disgusting cuts.

<458hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
Satebos stops using the Orb of the Twilight Lords.
Satebos holds the Libram of Ineffable Damnation in his hands.
Satebos has some small but disgusting cuts.

<458hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You stop using a whip of supple leather.
You wield a white sword.
A white sword feels like a part of you!
Satebos has assailed you with the demons of Hell!
Satebos's torments wounds you.
Satebos has some small but disgusting cuts.

<438hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You do not have that item.
Satebos has some small but disgusting cuts.

<438hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike injures Satebos.
Satebos has some small but disgusting cuts.

<438hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
Satebos parries your wrath.
Your wrath devastates Satebos!
You parry Satebos's slice and retaliate with lightning quickness!
Your wrath maims Satebos!
Satebos has some small but disgusting cuts.

<438hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
Satebos has assailed you with the demons of Hell!
Satebos's torments wounds you.
Satebos has some small but disgusting cuts.

<418hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> wield sword
wear shield
serpent
You stop using a shield emblazoned with a crimson cross.
You stop using a white sword.
You wield a mithril sword.
A mithril sword feels like a part of you!
Satebos has some small but disgusting cuts.

<418hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You stop using a mithril sword.
You wear a shield emblazoned with a crimson cross as a shield.
Satebos has some small but disgusting cuts.

<418hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You aren't wielding a primary weapon.
Satebos has some small but disgusting cuts.

<418hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> serp
You aren't wielding a primary weapon.
Satebos has some small but disgusting cuts.

<418hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
Satebos parries your punch.
Your punch grazes Satebos.
Your hammer pendant grows warm.
The power of your protections interfere with a black hammer pendant's healing.
You feel better!
You dodge Satebos's slice.
Your shield blocks Satebos's slice.
Satebos has some small but disgusting cuts.

<434hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
Satebos has assailed you with the demons of Hell!
Satebos's torments MUTILATES you!
Satebos has some small but disgusting cuts.

<397hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> serp
You aren't wielding a primary weapon.
Satebos has some small but disgusting cuts.

<397hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> wield sword
wear shield
serpent
You wield a white sword.
A white sword feels like a part of you!
Satebos has some small but disgusting cuts.

<397hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You do not have that item.
Your wrath MUTILATES Satebos!
Some spider-skin leggings protects Satebos from your wrath.
Your wrath devastates Satebos!
You dodge Satebos's slice.
You dodge Satebos's slice.
Satebos executes the form Stones Falling from the Mountain!
Your shield blocks Satebos's slice.
Satebos has some small but disgusting cuts.

<397hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike wounds Satebos.
Satebos's defenses broken, you seize the opportunity to land another powerful attack!
Your piercing blow wounds Satebos.
Satebos is covered with bleeding wounds.

<397hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
Satebos has assailed you with the demons of Hell!
Satebos's torments maims you!
Satebos is covered with bleeding wounds.

<361hp 384m 447mv 15374tnl (wilderness - none - fighting - 10 AM)> 
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
Satebos is covered with bleeding wounds.

<321hp 340m 405mv 15374tnl (wilderness - none - fighting - 11 AM)> serp

Your wrath maims Satebos!
Your wrath MUTILATES Satebos!
You dodge Satebos's slice.
You parry Satebos's slice.
Satebos is covered with bleeding wounds.

<321hp 340m 405mv 15374tnl (wilderness - none - fighting - 11 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike injures Satebos.
Satebos's defenses broken, you seize the opportunity to land another powerful attack!
Your piercing blow wounds Satebos.
Satebos is covered with bleeding wounds.

<321hp 340m 405mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Satebos has assailed you with the demons of Hell!
Satebos's torments maims you!
Satebos is covered with bleeding wounds.

<286hp 340m 405mv 15374tnl (wilderness - none - fighting - 11 AM)> serp

Your wrath MUTILATES Satebos!
Your shield blocks Satebos's slice.
You dodge Satebos's slice.
You parry Satebos's slice and retaliate with lightning quickness!
Your wrath maims Satebos!
Satebos is covered with bleeding wounds.

<286hp 340m 405mv 15374tnl (wilderness - none - fighting - 11 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike wounds Satebos.
Satebos's defenses broken, you seize the opportunity to land another powerful attack!
Your piercing blow wounds Satebos.
Satebos is covered with bleeding wounds.

<286hp 340m 405mv 15374tnl (wilderness - none - fighting - 11 AM)> serp

Satebos has fled!
Satebos swims west.

<286hp 340m 405mv 15374tnl (wilderness - none - standing - 11 AM)> w
But you aren't fighting anyone!

<286hp 340m 405mv 15374tnl (wilderness - none - standing - 11 AM)> You trample around loudly again.
A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  Proceeding through the 
water, you come to a pair of small alcoves across from one another.  Sitting 
off to the north and the south, you cannot see how far either of them go. The 
hallway extends far into the darkness before you.
 
[Exits: north east south west]
(Ghostly) <<< Satebos >>>  the undead  is here..

<286hp 340m 404mv 15374tnl (wilderness - none - standing - 11 AM)> murder sat
Satebos yells 'HELP!  I AM BEING ATTACKED BY TIFLA!'
Your wrath mauls Satebos.
Satebos is covered with bleeding wounds.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> serp

Satebos stops using the Libram of Ineffable Damnation.
Satebos holds a sleek sienna rod in his hands.
Satebos is covered with bleeding wounds.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Satebos zaps himself with a sleek sienna rod.
Satebos is surrounded by a force shield.
A sleek sienna rod explodes into fragments in Satebos's hands.
Satebos is covered with bleeding wounds.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Satebos parries your wrath.
You parry Satebos's slice.
Your shield blocks Satebos's slice.
Satebos is covered with bleeding wounds.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike hits Satebos.
Satebos's defenses broken, you seize the opportunity to land another powerful attack!
Your piercing blow hits Satebos.
Satebos is covered with bleeding wounds.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> serp

Your wrath decimates Satebos!
Your wrath wounds Satebos.
Your necklace of prayer beads shines a bright white, and a ray of light strikes your enemy!
Your dispel evil devastates Satebos!
Your shield blocks Satebos's slice.
Satebos is gushing blood.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike wounds Satebos.
Satebos is gushing blood.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Your wrath decimates Satebos!
You parry Satebos's slice.
You dodge Satebos's slice.
Satebos is gushing blood.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> serp
You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike hits Satebos.
Satebos's defenses broken, you seize the opportunity to land another powerful attack!
Your piercing blow injures Satebos.
Satebos is gushing blood.

<286hp 340m 404mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Satebos has fled!
Satebos swims east.

<286hp 340m 404mv 15374tnl (wilderness - none - standing - 11 AM)> serp
e
murder sat
But you aren't fighting anyone!

<286hp 340m 404mv 15374tnl (wilderness - none - standing - 11 AM)> A Grand Hallway 
  You continue down the long hallway, making sure to keep your eyes and your 
ears open.  Covered in ornate carvings and drawings,  the tunnel is far more 
grand than anything you've seen before.  Carvings of sharks and Sahuagin make 
up a majority of the inscriptions that line the walls.  Sounds can be heard 
from up the hallway.
 
[Exits: east west]
(Ghostly) <<< Satebos >>>  the undead  is here..

<286hp 340m 403mv 15374tnl (wilderness - none - standing - 11 AM)> Satebos yells 'HELP!  I AM BEING ATTACKED BY TIFLA!'
Satebos is unaffected by your wrath!
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Satebos stops using a clouded ruby phylactery.
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Satebos puts a clouded ruby phylactery in the Bracelet of Charms.
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> 
Satebos holds the Libram of Ineffable Damnation in his hands.
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> 
You take refuge in the wilds around you, avoiding Satebos's spell.
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> wield mithril

A pair of strange bracers protects Satebos from your wrath.
Your shield blocks Satebos's slice.
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> serp

Baszelmacher tells you 'Hey!'
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> You stop using a shield emblazoned with a crimson cross.
You stop using a white sword.
You wield a mithril sword.
A mithril sword feels like a part of you!
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike wounds Satebos.
Satebos's defenses broken, you seize the opportunity to land another powerful attack!
Your piercing blow wounds Satebos.
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> serp

Your shocking bite wounds Satebos.
Your shocking bite hits Satebos.
You dodge Satebos's slice.
You parry Satebos's slice.
Satebos is gushing blood.

<286hp 340m 403mv 15374tnl (wilderness - none - fighting - 11 AM)> 
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
Satebos is gushing blood.

<246hp 296m 361mv 15374tnl (wilderness - none - fighting - 12 PM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike injures Satebos.
Satebos's defenses broken, you seize the opportunity to land another powerful attack!
Your piercing blow injures Satebos.
Satebos has fled!
Satebos swims west.

<246hp 296m 361mv 15374tnl (wilderness - none - standing - 12 PM)> 
Baszelmacher tells you 'You want to travel?'

<246hp 296m 361mv 15374tnl (wilderness - none - standing - 12 PM)> w
murder Satebos
A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  Proceeding through the 
water, you come to a pair of small alcoves across from one another.  Sitting 
off to the north and the south, you cannot see how far either of them go. The 
hallway extends far into the darkness before you.
 
[Exits: north east south west]
(Ghostly) <<< Satebos >>>  the undead  is here..

<246hp 296m 360mv 15374tnl (wilderness - none - standing - 12 PM)> serp
Satebos yells 'Help!  I am being attacked by Tifla!'
Satebos is unaffected by your shocking bite!
Satebos is gushing blood.

<246hp 296m 360mv 15374tnl (wilderness - none - fighting - 12 PM)> 
Satebos parries your shocking bite.
Satebos dodges your shocking bite.
You dodge Satebos's slice.
Satebos is gushing blood.

<246hp 296m 360mv 15374tnl (wilderness - none - fighting - 12 PM)> wield whip
wear shield
serpent
You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike hits Satebos.
Satebos is gushing blood.

<246hp 296m 360mv 15374tnl (wilderness - none - fighting - 12 PM)> serp

Satebos is unaffected by your shocking bite!
Satebos is unaffected by your shocking bite!
You dodge Satebos's slice.
You parry Satebos's slice.
Satebos is gushing blood.

<246hp 296m 360mv 15374tnl (wilderness - none - fighting - 12 PM)> You stop using a mithril sword.
You wield a whip of supple leather.
You feel quite confident with a whip of supple leather.
Satebos is gushing blood.

<246hp 296m 360mv 15374tnl (wilderness - none - fighting - 12 PM)> You wear a shield emblazoned with a crimson cross as a shield.
Satebos is gushing blood.

<246hp 296m 360mv 15374tnl (wilderness - none - fighting - 12 PM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike hits Satebos.
You make another quick lash towards Satebos's ear, creating a deafening cracking sound!
 Satebos is Deaf! 
Your deafening lash grazes Satebos.
Your whip grazes Satebos.
Your whip misses Satebos.
Your shield blocks Satebos's slice.
Satebos executes the form Parting the Silk!
You parry Satebos's slice.
Satebos is writhing in agony.

<246hp 296m 360mv 15374tnl (wilderness - none - fighting - 12 PM)> 
Satebos has fled!
Satebos swims south.

<246hp 296m 360mv 15374tnl (wilderness - none - standing - 12 PM)> s
murder Satebos
serp
But you aren't fighting anyone!

<246hp 296m 360mv 15374tnl (wilderness - none - standing - 12 PM)> A Hatchling Nursery 
  Ducking down the small alcove, you swim to a small chamber. Throughout the
chamber, large eggs have been delicately placed.  Small hatchlings sit around
the room, asking for more food.  A few Sahuagin are busy tending to the newly
laid eggs, as several guards stand watch for intruders.  The main hallway lies
back to the north.
 
[Exits: north]
(Ghostly) <<< Satebos >>>  the undead  is here..
(Hide) A guard stands protecting eggs and small hatchlings.
A small sahuagin hatchling staggers blindly around the room.
A small sahuagin hatchling staggers blindly around the room.

<246hp 296m 359mv 15374tnl (wilderness - none - standing - 12 PM)> Satebos yells 'HELP!  I AM BEING ATTACKED BY TIFLA!'
Satebos parries your whip.
Satebos is writhing in agony.

<246hp 296m 359mv 15374tnl (wilderness - none - fighting - 12 PM)> serp

Satebos scans north.
Satebos is writhing in agony.

<246hp 296m 359mv 15374tnl (wilderness - none - fighting - 12 PM)> 
Satebos has fled!
Satebos swims north.

<246hp 296m 359mv 15374tnl (wilderness - none - standing - 12 PM)> n
serp
n
murder Satebos
serp
But you aren't fighting anyone!

<246hp 296m 359mv 15374tnl (wilderness - none - standing - 12 PM)> But you aren't fighting anyone!

<246hp 296m 359mv 15374tnl (wilderness - none - standing - 12 PM)> A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  Proceeding through the 
water, you come to a pair of small alcoves across from one another.  Sitting 
off to the north and the south, you cannot see how far either of them go. The 
hallway extends far into the darkness before you.
 
[Exits: north east south west]

<246hp 296m 358mv 15374tnl (wilderness - none - standing - 12 PM)> But you aren't fighting anyone!

<246hp 296m 358mv 15374tnl (wilderness - none - standing - 12 PM)> A Hatchling Nursery 
  Ducking down the small alcove, you swim to a small chamber. Throughout the
chamber, large eggs have been delicately placed.  Small hatchlings sit around
the room, asking for more food.  A few Sahuagin are busy tending to the newly
laid eggs, as several guards stand watch for intruders.  The main hallway lies
back to the south.
 
[Exits: south]
(Hide) A guard stands protecting eggs and small hatchlings.
A small sahuagin hatchling staggers blindly around the room.
A small sahuagin hatchling staggers blindly around the room.

<246hp 296m 357mv 15374tnl (wilderness - none - standing - 12 PM)> e
They aren't here.

<246hp 296m 357mv 15374tnl (wilderness - none - standing - 12 PM)> But you aren't fighting anyone!

<246hp 296m 357mv 15374tnl (wilderness - none - standing - 12 PM)> Alas, you cannot go that way.

<246hp 296m 357mv 15374tnl (wilderness - none - standing - 12 PM)> s
A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  Proceeding through the 
water, you come to a pair of small alcoves across from one another.  Sitting 
off to the north and the south, you cannot see how far either of them go. The 
hallway extends far into the darkness before you.
 
[Exits: north east south west]

<246hp 296m 356mv 15374tnl (wilderness - none - standing - 12 PM)> w
w
murder Satebos
serp
A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  To the south, you notice a 
small stone door offset into the wall.  Roughly eight feet square, the door 
appears to be quite sturdy and soundproof.  The hallway extends far into the 
darkness before you.
 
[Exits: east [south] west]
     A small pouch lies before you.
     A large, sharpened bone lies before you.

<246hp 296m 355mv 15374tnl (wilderness - none - standing - 12 PM)> whe
A Grand Hallway 
  You swim down the grand hallway, continuing through the extravagance.  
Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  The hallway extends far 
into the darkness before you.
 
[Exits: east west]

<246hp 296m 354mv 15374tnl (wilderness - none - standing - 12 PM)> They aren't here.

<246hp 296m 354mv 15374tnl (wilderness - none - standing - 12 PM)> But you aren't fighting anyone!

<246hp 296m 354mv 15374tnl (wilderness - none - standing - 12 PM)> People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      A Westward Tunnel

<246hp 296m 354mv 15374tnl (wilderness - none - standing - 12 PM)> w
A Grand Hallway 
  Punching your way through the trapdoor, you swim up through the opening to a
large tunnel.  Covered in ornate carvings and drawings,  the tunnel is far 
more grand than anything you've seen before.  Carvings of sharks and Sahuagin 
make up a majority of the inscriptions that line the walls.  The hallway 
extends far into the darkness before you.
 
[Exits: east down]
(Hide) A large sahuagin guard stands in the darkness.
(Hide) A large sahuagin guard stands in the darkness.

<246hp 296m 353mv 15374tnl (wilderness - none - standing - 12 PM)> w
Alas, you cannot go that way.

<246hp 296m 353mv 15374tnl (wilderness - none - standing - 12 PM)> murder Satebos
w
They aren't here.

<246hp 296m 353mv 15374tnl (wilderness - none - standing - 12 PM)> d
s
s
s
murder Satebos
Alas, you cannot go that way.

<246hp 296m 353mv 15374tnl (wilderness - none - standing - 12 PM)> A Tunnel's End 
  Traveling for several minutes, you come to the end of the westward tunnel.  
The water seems fresher here, although still quite salty.  The tunnel just 
comes to an abrupt end, without anything of apparent note.  The tunnel lies 
back to the south.
 
[Exits: south up]
A giant catfish slowly swims through the water.

<246hp 296m 352mv 15374tnl (wilderness - none - standing - 12 PM)> A Bend in the Tunnel 
  Swimming the dark waters of the deep, you come to a bend in the tunnel.  The
turns north, deeper into the rocky chasm.  Sounds echo through the water, as 
you make your way through the tunnel.  The tunnel narrows, as you turn the 
bend.  The tunnel continues back to the east.
 
[Exits: north east]
( 2) A long dagger lies on the ground.
( 2) A long, dark spear lies at your feet.
     A pile of copper coins.
     A pile of silver coins.
     A small pouch lies before you.
     (Iron) Cruel hooks adorn the length of this iron quarterstaff.
(Ghostly) <<< Satebos >>>  the undead  is here..
A small dragonfish darts through the water.
A small dragonfish darts through the water.
Satebos swims north.

<246hp 296m 351mv 15374tnl (wilderness - none - standing - 12 PM)> Alas, you cannot go that way.

<246hp 296m 351mv 15374tnl (wilderness - none - standing - 12 PM)> Alas, you cannot go that way.

<246hp 296m 351mv 15374tnl (wilderness - none - standing - 12 PM)> They aren't here.

<246hp 296m 351mv 15374tnl (wilderness - none - standing - 12 PM)> n
A Tunnel's End 
  Traveling for several minutes, you come to the end of the westward tunnel.  
The water seems fresher here, although still quite salty.  The tunnel just 
comes to an abrupt end, without anything of apparent note.  The tunnel lies 
back to the south.
 
[Exits: south up]
(Ghostly) <<< Satebos >>>  the undead  is here..
A giant catfish slowly swims through the water.
Satebos swims up.

<246hp 296m 350mv 15374tnl (wilderness - none - standing - 12 PM)> n
murder Satebos
Alas, you cannot go that way.

<246hp 296m 350mv 15374tnl (wilderness - none - standing - 12 PM)> They aren't here.

<246hp 296m 350mv 15374tnl (wilderness - none - standing - 12 PM)> s
A Bend in the Tunnel 
  Swimming the dark waters of the deep, you come to a bend in the tunnel.  The
turns north, deeper into the rocky chasm.  Sounds echo through the water, as 
you make your way through the tunnel.  The tunnel narrows, as you turn the 
bend.  The tunnel continues back to the east.
 
[Exits: north east]
( 2) A long dagger lies on the ground.
( 2) A long, dark spear lies at your feet.
     A pile of copper coins.
     A pile of silver coins.
     A small pouch lies before you.
     (Iron) Cruel hooks adorn the length of this iron quarterstaff.
A small dragonfish darts through the water.
A small dragonfish darts through the water.

<246hp 296m 349mv 15374tnl (wilderness - none - standing - 12 PM)> u
murder Satebos
n
murder Satebos
Alas, you cannot go that way.

<246hp 296m 349mv 15374tnl (wilderness - none - standing - 12 PM)> They aren't here.

<246hp 296m 349mv 15374tnl (wilderness - none - standing - 12 PM)> A Tunnel's End 
  Traveling for several minutes, you come to the end of the westward tunnel.  
The water seems fresher here, although still quite salty.  The tunnel just 
comes to an abrupt end, without anything of apparent note.  The tunnel lies 
back to the south.
 
[Exits: south up]
A giant catfish slowly swims through the water.

<246hp 296m 348mv 15374tnl (wilderness - none - standing - 12 PM)> They aren't here.

<246hp 296m 348mv 15374tnl (wilderness - none - standing - 12 PM)> s
murder Satebos
A Bend in the Tunnel 
  Swimming the dark waters of the deep, you come to a bend in the tunnel.  The
turns north, deeper into the rocky chasm.  Sounds echo through the water, as 
you make your way through the tunnel.  The tunnel narrows, as you turn the 
bend.  The tunnel continues back to the east.
 
[Exits: north east]
( 2) A long dagger lies on the ground.
( 2) A long, dark spear lies at your feet.
     A pile of copper coins.
     A pile of silver coins.
     A small pouch lies before you.
     (Iron) Cruel hooks adorn the length of this iron quarterstaff.
A small dragonfish darts through the water.
A small dragonfish darts through the water.

<246hp 296m 347mv 15374tnl (wilderness - none - standing - 12 PM)> They aren't here.

<246hp 296m 347mv 15374tnl (wilderness - none - standing - 12 PM)> n
A Tunnel's End 
  Traveling for several minutes, you come to the end of the westward tunnel.  
The water seems fresher here, although still quite salty.  The tunnel just 
comes to an abrupt end, without anything of apparent note.  The tunnel lies 
back to the south.
 
[Exits: south up]
A giant catfish slowly swims through the water.

<246hp 296m 346mv 15374tnl (wilderness - none - standing - 12 PM)> murder Satebos
u
They aren't here.

<246hp 296m 346mv 15374tnl (wilderness - none - standing - 12 PM)> A Grand Hallway 
  Punching your way through the trapdoor, you swim up through the opening to a
large tunnel.  Covered in ornate carvings and drawings,  the tunnel is far 
more grand than anything you've seen before.  Carvings of sharks and Sahuagin 
make up a majority of the inscriptions that line the walls.  The hallway 
extends far into the darkness before you.
 
[Exits: east down]
(Hide) A large sahuagin guard stands in the darkness.
(Hide) A large sahuagin guard stands in the darkness.
You begin to sneak again.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
You sure are BLEEDING!

<206hp 252m 303mv 15374tnl (wilderness - none - standing - 1 PM)> herbs
You gather some beneficial herbs.
You feel better.

<521hp 252m 303mv 15374tnl (wilderness - none - standing - 1 PM)> whe
e
murder Satebos
serp
People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      The Chamber of Nobles

<521hp 252m 303mv 15374tnl (wilderness - none - standing - 1 PM)> You trample around loudly again.
A Grand Hallway 
  You swim down the grand hallway, continuing through the extravagance.  
Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  The hallway extends far 
into the darkness before you.
 
[Exits: east west]

<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> They aren't here.

<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> But you aren't fighting anyone!

<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> camo
af
You attempt to camouflage yourself.

<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 130 hours.
Skill: 'curse' modifies hit roll by -8 for 130 hours.
Commune: 'bless' modifies save vs spell by -14 for 31 hours.
Commune: 'bless' modifies hit roll by 7 for 31 hours.
Physical effect: 'water breathing' for 28 hours.
Skill: 'acute vision' for 23 hours.
Power: 'harmony' modifies wisdom by 1 for 18 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 14 hours.
Skill: 'protection heat cold' for 11 hours.
Power: 'beast call' for 10 hours.
Spell: 'damnation' modifies dexterity by -6 for 10 hours.
Spell: 'protection from evil' for 8 hours.
Power: 'windwalk' for 7 hours.
Power: 'windwalk' for 7 hours.
Skill: 'bark skin' modifies armor class by -67 for 7 hours.
Skill: 'herbs' for 3 hours.
Skill: 'stormcalling' for 3 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> whe
People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      The Chamber of Nobles

<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> scan e
You scan east.
***** Range 4 *****
A commoner of the realm sits here awaiting the king.
One of the many mistresses of the king lies here.
A sahuagin servant grovels on the floor.

***** Range 5 *****
A commoner of the realm sits here awaiting the king.
One of the many mistresses of the king lies here.
A sahuagin servant grovels on the floor.


<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> whe
People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      The Chamber of Nobles

<521hp 252m 302mv 15374tnl (wilderness - none - standing - 1 PM)> 
You begin to sneak again.
You howl in pain as blood flows through the pores of your skin.
You step out from your cover.
 -CAMOFLAGE- 
Your burning, weeping sores MUTILATES you!

<481hp 208m 260mv 15374tnl (wilderness - none - standing - 2 PM)> murder Satebos
camo
They aren't here.

<481hp 208m 260mv 15374tnl (wilderness - none - standing - 2 PM)> You attempt to camouflage yourself.

<481hp 208m 260mv 15374tnl (wilderness - none - standing - 2 PM)> whe
People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      The Chamber of Nobles

<481hp 208m 260mv 15374tnl (wilderness - none - standing - 2 PM)> e
e
You step out from your cover.
 -CAMOFLAGE- 
You trample around loudly again.
A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  To the south, you notice a 
small stone door offset into the wall.  Roughly eight feet square, the door 
appears to be quite sturdy and soundproof.  The hallway extends far into the 
darkness before you.
 
[Exits: east [south] west]
     A small pouch lies before you.
     A large, sharpened bone lies before you.

<481hp 208m 259mv 15374tnl (wilderness - none - standing - 2 PM)> A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  Proceeding through the 
water, you come to a pair of small alcoves across from one another.  Sitting 
off to the north and the south, you cannot see how far either of them go. The 
hallway extends far into the darkness before you.
 
[Exits: north east south west]

<481hp 208m 258mv 15374tnl (wilderness - none - standing - 2 PM)> e
murder Satebos
A Grand Hallway 
  You continue down the long hallway, making sure to keep your eyes and your 
ears open.  Covered in ornate carvings and drawings,  the tunnel is far more 
grand than anything you've seen before.  Carvings of sharks and Sahuagin make 
up a majority of the inscriptions that line the walls.  Sounds can be heard 
from up the hallway.
 
[Exits: east west]

<481hp 208m 257mv 15374tnl (wilderness - none - standing - 2 PM)> They aren't here.

<481hp 208m 257mv 15374tnl (wilderness - none - standing - 2 PM)> e
An Antechamber 
  Swimming down the grand hallway, you come to an enormous chamber.  The domed
chamber is covered in carvings and drawings of the Sahuagin king.  Servants,
mistresses, and commoners fill the room.  A few guards stand by, keeping the
peace as everyone waits for their audience with the king.  The grand hallway 
lies back to the west.
 
[Exits: north east south west]
A commoner of the realm sits here awaiting the king.
One of the many mistresses of the king lies here.
A sahuagin servant grovels on the floor.

<481hp 208m 256mv 15374tnl (wilderness - none - standing - 2 PM)> murder Satebos
They aren't here.

<481hp 208m 256mv 15374tnl (wilderness - none - standing - 2 PM)> e
An Antechamber 
  The domed chamber is covered in carvings and drawings of the Sahuagin king.  
Throughout the chamber, there is a reoccurring picture of a large manta-ray 
being surrounded and slaughtered by the Sahuagin.  Servants, mistresses, and 
commoners fill the room.  A few guards stand by, keeping the peace as everyone 
waits for their audience with the king.  A small corridor leads off to the 
east.
 
[Exits: north east south west]
A commoner of the realm sits here awaiting the king.
One of the many mistresses of the king lies here.
A sahuagin servant grovels on the floor.

<481hp 208m 255mv 15374tnl (wilderness - none - standing - 2 PM)> murder Satebos
e
murder Satebos
whe
They aren't here.

<481hp 208m 255mv 15374tnl (wilderness - none - standing - 2 PM)> Hall of the King 
  You swim down the small corridor, away from the antechamber.  The small, dark
tunnel is a mere ten feet in diameter.  Portraits of the large king are 
intricately place down the corridor.  In nearly every scene, the Sahuagin are
paying homage to their king.  The corridor continues off to the east.
 
[Exits: east west]
     A whalebone trident is stuck in the ground.
     A small pouch lies before you.
The captain of the guard stands quietly in a corner.
(Hide) (Translucent) (White Aura) A sahuagin priestess swims across the hallway.
[OUTLANDER] Tokk: Whur ya at now Tifla?

<481hp 208m 254mv 15374tnl (wilderness - none - standing - 2 PM)> They aren't here.

<481hp 208m 254mv 15374tnl (wilderness - none - standing - 2 PM)> w
People near you:
(PK) Tifla                        Hall of the King
(PK) Satebos                      A Grand Hallway

<481hp 208m 254mv 15374tnl (wilderness - none - standing - 2 PM)> An Antechamber 
  The domed chamber is covered in carvings and drawings of the Sahuagin king.  
Throughout the chamber, there is a reoccurring picture of a large manta-ray 
being surrounded and slaughtered by the Sahuagin.  Servants, mistresses, and 
commoners fill the room.  A few guards stand by, keeping the peace as everyone 
waits for their audience with the king.  A small corridor leads off to the 
east.
 
[Exits: north east south west]
A commoner of the realm sits here awaiting the king.
One of the many mistresses of the king lies here.
A sahuagin servant grovels on the floor.

<481hp 208m 253mv 15374tnl (wilderness - none - standing - 2 PM)> w
An Antechamber 
  Swimming down the grand hallway, you come to an enormous chamber.  The domed
chamber is covered in carvings and drawings of the Sahuagin king.  Servants,
mistresses, and commoners fill the room.  A few guards stand by, keeping the
peace as everyone waits for their audience with the king.  The grand hallway 
lies back to the west.
 
[Exits: north east south west]
A commoner of the realm sits here awaiting the king.
One of the many mistresses of the king lies here.
A sahuagin servant grovels on the floor.

<481hp 208m 252mv 15374tnl (wilderness - none - standing - 2 PM)> w
w
w
w
A Grand Hallway 
  You continue down the long hallway, making sure to keep your eyes and your 
ears open.  Covered in ornate carvings and drawings,  the tunnel is far more 
grand than anything you've seen before.  Carvings of sharks and Sahuagin make 
up a majority of the inscriptions that line the walls.  Sounds can be heard 
from up the hallway.
 
[Exits: east west]

<481hp 208m 251mv 15374tnl (wilderness - none - standing - 2 PM)> A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  Proceeding through the 
water, you come to a pair of small alcoves across from one another.  Sitting 
off to the north and the south, you cannot see how far either of them go. The 
hallway extends far into the darkness before you.
 
[Exits: north east south west]

<481hp 208m 250mv 15374tnl (wilderness - none - standing - 2 PM)> A Grand Hallway 
  Covered in ornate carvings and drawings,  the tunnel is far more grand than
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  To the south, you notice a 
small stone door offset into the wall.  Roughly eight feet square, the door 
appears to be quite sturdy and soundproof.  The hallway extends far into the 
darkness before you.
 
[Exits: east [south] west]
     A small pouch lies before you.
     A large, sharpened bone lies before you.

<481hp 208m 249mv 15374tnl (wilderness - none - standing - 2 PM)> A Grand Hallway 
  You swim down the grand hallway, continuing through the extravagance.  
Covered in ornate carvings and drawings,  the tunnel is far more grand than 
anything you've seen before.  Carvings of sharks and Sahuagin make up a 
majority of the inscriptions that line the walls.  The hallway extends far 
into the darkness before you.
 
[Exits: east west]

<481hp 208m 248mv 15374tnl (wilderness - none - standing - 2 PM)> 
You begin to sneak again.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> cb Playing with satebos down here
whe
[OUTLANDER] Tifla: Playing with Satebos down here

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> People near you:
(PK) Tifla                        A Grand Hallway
(PK) Satebos                      A Bend in the Tunnel

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> cb Air chamber
[OUTLANDER] Tifla: Air chamber

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> murder Satebos
They aren't here.

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> murder Satebos
murder Satebos
murder Satebos
murder Satebos
murder Satebos
w
They aren't here.

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> w
They aren't here.

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> w
They aren't here.

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> w
They aren't here.

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> They aren't here.

<442hp 164m 206mv 15374tnl (wilderness - none - standing - 3 PM)> You trample around loudly again.
A Grand Hallway 
  Punching your way through the trapdoor, you swim up through the opening to a
large tunnel.  Covered in ornate carvings and drawings,  the tunnel is far 
more grand than anything you've seen before.  Carvings of sharks and Sahuagin 
make up a majority of the inscriptions that line the walls.  The hallway 
extends far into the darkness before you.
 
[Exits: east down]
(Hide) A large sahuagin guard stands in the darkness.
(Hide) A large sahuagin guard stands in the darkness.

<442hp 164m 205mv 15374tnl (wilderness - none - standing - 3 PM)> Alas, you cannot go that way.

<442hp 164m 205mv 15374tnl (wilderness - none - standing - 3 PM)> Alas, you cannot go that way.

<442hp 164m 205mv 15374tnl (wilderness - none - standing - 3 PM)> d
Alas, you cannot go that way.

<442hp 164m 205mv 15374tnl (wilderness - none - standing - 3 PM)> murder Satebos
A Tunnel's End 
  Traveling for several minutes, you come to the end of the westward tunnel.  
The water seems fresher here, although still quite salty.  The tunnel just 
comes to an abrupt end, without anything of apparent note.  The tunnel lies 
back to the south.
 
[Exits: south up]
     The withered, pale remains of a giant catfish's corpse are here.

<442hp 164m 204mv 15374tnl (wilderness - none - standing - 3 PM)> 
You hear something's death cry.

<442hp 164m 204mv 15374tnl (wilderness - none - standing - 3 PM)> They aren't here.

<442hp 164m 204mv 15374tnl (wilderness - none - standing - 3 PM)> s
A Bend in the Tunnel 
  Swimming the dark waters of the deep, you come to a bend in the tunnel.  The
turns north, deeper into the rocky chasm.  Sounds echo through the water, as 
you make your way through the tunnel.  The tunnel narrows, as you turn the 
bend.  The tunnel continues back to the east.
 
[Exits: north east]
     The corpse of a dragonfish is here, unnaturally pale and gaunt.
( 2) A long dagger lies on the ground.
( 2) A long, dark spear lies at your feet.
     A pile of copper coins.
     A pile of silver coins.
     A small pouch lies before you.
     (Iron) Cruel hooks adorn the length of this iron quarterstaff.
(Ghostly) <<< Satebos >>>  the undead  is here..

<442hp 164m 203mv 15374tnl (wilderness - none - standing - 3 PM)> murder Satebos
serp
Satebos yells 'Help!  I am being attacked by Tifla!'
Your whip injures Satebos.
Satebos is gushing blood.

<442hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> 
Satebos parries your whip.
Satebos parries your whip.
Your necklace of prayer beads shines a bright white, and a ray of light strikes your enemy!
Satebos is unaffected by your dispel evil!
You parry Satebos's slice.
You dodge Satebos's slice.
Satebos is gushing blood.

<442hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike injures Satebos.
You make another quick lash towards Satebos's ear, creating a deafening cracking sound!
 Satebos is Deaf! 
Your deafening lash grazes Satebos.
Satebos is gushing blood.

<442hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> serp

Satebos parries your whip.
Your shield blocks Satebos's slice.
Your shield blocks Satebos's slice.
You parry Satebos's slice.
Satebos is gushing blood.

<442hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> Your serpent strike is blocked by Satebos's defenses!
Your serpent strike misses Satebos.
Satebos is gushing blood.

<442hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> serp

Your whip injures Satebos.
Satebos parries your whip.
You parry Satebos's slice.
You parry Satebos's slice.
Satebos is gushing blood.

<442hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> 
Satebos holds the Libram of Ineffable Damnation in his hands.
Satebos is gushing blood.

<442hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> 
Satebos has assailed you with the demons of Hell!
Satebos's torments wounds you.
Satebos is gushing blood.

<425hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> serp
You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike injures Satebos.
Satebos is gushing blood.

<425hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> 
Your whip hits Satebos.
Satebos parries your whip.
You dodge Satebos's slice.
You dodge Satebos's slice.
Satebos is gushing blood.

<425hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> serp
call 'beast call' 
You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike wounds Satebos.
Satebos is gushing blood.

<425hp 164m 203mv 15374tnl (wilderness - none - fighting - 3 PM)> 
Satebos has fled!
Satebos swims east.

<425hp 164m 203mv 15374tnl (wilderness - none - standing - 3 PM)> e
murder Satebos
But you aren't fighting anyone!

<425hp 164m 203mv 15374tnl (wilderness - none - standing - 3 PM)> On whom?

<425hp 164m 203mv 15374tnl (wilderness - none - standing - 3 PM)> call 'beast call' sat
A Westward Tunnel 
  You swim through the smooth-walled tunnel, progressing westward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the west.
 
[Exits: east west]

<425hp 164m 202mv 15374tnl (wilderness - none - standing - 3 PM)> They aren't here.

<425hp 164m 202mv 15374tnl (wilderness - none - standing - 3 PM)> They aren't here.

<425hp 164m 202mv 15374tnl (wilderness - none - standing - 3 PM)> e
e
An Intersection 
  As you make your way through the small corridor, you come to a small 
intersection of tunnels.  The water is very stagnant, as you swim lightly 
through.  A small tunnel passageway leads off to the west as well as the east.
You also notice a small alcove sitting off to the north.  The small corridor
lies back to the south.
 
[Exits: north east south west]
An elder of the sahuagin wanders through the village.

<425hp 164m 201mv 15374tnl (wilderness - none - standing - 3 PM)> An Eastward Tunnel 
  You swim through the smooth-walled tunnel, progressing eastward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the east.
 
[Exits: east west]

<425hp 164m 200mv 15374tnl (wilderness - none - standing - 3 PM)> w
n
An Intersection 
  As you make your way through the small corridor, you come to a small 
intersection of tunnels.  The water is very stagnant, as you swim lightly 
through.  A small tunnel passageway leads off to the west as well as the east.
You also notice a small alcove sitting off to the north.  The small corridor
lies back to the south.
 
[Exits: north east south west]
An elder of the sahuagin wanders through the village.

<425hp 164m 199mv 15374tnl (wilderness - none - standing - 3 PM)> A Small Alcove 
  Stepping into a small alcove, you come to what appears to be a small 
shrine.  A large Sahuagin appears to be the centerpiece.  Offset from the 
other tunnels, it can be used without disruption or distraction.  Seemingly 
a place to pay tribute to the Sahuagin of note, possibly the leader of these 
Sahuagin.  The main tunnel lies back to the south.
 
[Exits: south]
The king's guard stands waiting for a chance to protect his master.
The king's guard stands waiting for a chance to protect his master.
A giant sea horse swims circles around you.
A sahuagin commoner pays tribute to his king.

<425hp 164m 198mv 15374tnl (wilderness - none - standing - 3 PM)> s
s
An Intersection 
  As you make your way through the small corridor, you come to a small 
intersection of tunnels.  The water is very stagnant, as you swim lightly 
through.  A small tunnel passageway leads off to the west as well as the east.
You also notice a small alcove sitting off to the north.  The small corridor
lies back to the south.
 
[Exits: north east south west]
An elder of the sahuagin wanders through the village.

<425hp 164m 197mv 15374tnl (wilderness - none - standing - 3 PM)> A Small Corridor 
  Opening the small stone door, you notice a small corridor leading into the 
side of the chasm.  The walls are quite smooth, obviously bored about by 
someone.  Traveling down the corridor, you near ever-increasing activity 
coming from within the tunnels.  You come to a set of doors, one to the east 
and one to the west.  Very similar in nature, both are carved out of the 
rocky wall and quite large.  The small corridor leads off to the north.
 
[Exits: north [east] [south] [west]]
A commoner is busy taking care of the daily tasks.
A small dragonfish darts through the water.

<425hp 164m 196mv 15374tnl (wilderness - none - standing - 3 PM)> n
An Intersection 
  As you make your way through the small corridor, you come to a small 
intersection of tunnels.  The water is very stagnant, as you swim lightly 
through.  A small tunnel passageway leads off to the west as well as the east.
You also notice a small alcove sitting off to the north.  The small corridor
lies back to the south.
 
[Exits: north east south west]
An elder of the sahuagin wanders through the village.

<425hp 164m 195mv 15374tnl (wilderness - none - standing - 3 PM)> w
whe
A Westward Tunnel 
  You swim through the smooth-walled tunnel, progressing westward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the west.
 
[Exits: east west]

<425hp 164m 194mv 15374tnl (wilderness - none - standing - 3 PM)> cam
People near you:
(PK) Tifla                        A Westward Tunnel
(PK) Satebos                      A Chasm Wall

<425hp 164m 194mv 15374tnl (wilderness - none - standing - 3 PM)> You attempt to camouflage yourself.

<425hp 164m 194mv 15374tnl (wilderness - none - standing - 3 PM)> af
You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 128 hours.
Skill: 'curse' modifies hit roll by -8 for 128 hours.
Commune: 'bless' modifies save vs spell by -14 for 29 hours.
Commune: 'bless' modifies hit roll by 7 for 29 hours.
Physical effect: 'water breathing' for 26 hours.
Skill: 'acute vision' for 21 hours.
Power: 'harmony' modifies wisdom by 1 for 16 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 12 hours.
Skill: 'protection heat cold' for 9 hours.
Power: 'beast call' for 8 hours.
Spell: 'damnation' modifies dexterity by -6 for 8 hours.
Spell: 'protection from evil' for 6 hours.
Power: 'windwalk' for 5 hours.
Power: 'windwalk' for 5 hours.
Skill: 'bark skin' modifies armor class by -67 for 5 hours.
Skill: 'herbs' for 1 hours.
Skill: 'stormcalling' for 1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<425hp 164m 194mv 15374tnl (wilderness - none - standing - 3 PM)> whe


Autosaving.
You begin to sneak again.
You howl in pain as blood flows through the pores of your skin.
You step out from your cover.
 -CAMOFLAGE- 
Your burning, weeping sores MUTILATES you!

<386hp 120m 152mv 15374tnl (wilderness - none - standing - 4 PM)> People near you:
(PK) Tifla                        A Westward Tunnel
(PK) Satebos                      A Chasm Wall

<386hp 120m 152mv 15374tnl (wilderness - none - standing - 4 PM)> w
You trample around loudly again.
A Bend in the Tunnel 
  Swimming the dark waters of the deep, you come to a bend in the tunnel.  The
turns north, deeper into the rocky chasm.  Sounds echo through the water, as 
you make your way through the tunnel.  The tunnel narrows, as you turn the 
bend.  The tunnel continues back to the east.
 
[Exits: north east]
     The corpse of a dragonfish is here, unnaturally pale and gaunt.
( 2) A long dagger lies on the ground.
( 2) A long, dark spear lies at your feet.
     A pile of copper coins.
     A pile of silver coins.
     A small pouch lies before you.
     (Iron) Cruel hooks adorn the length of this iron quarterstaff.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> w
Alas, you cannot go that way.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> af
You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 127 hours.
Skill: 'curse' modifies hit roll by -8 for 127 hours.
Commune: 'bless' modifies save vs spell by -14 for 28 hours.
Commune: 'bless' modifies hit roll by 7 for 28 hours.
Physical effect: 'water breathing' for 25 hours.
Skill: 'acute vision' for 20 hours.
Power: 'harmony' modifies wisdom by 1 for 15 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 11 hours.
Skill: 'protection heat cold' for 8 hours.
Power: 'beast call' for 7 hours.
Spell: 'damnation' modifies dexterity by -6 for 7 hours.
Spell: 'protection from evil' for 5 hours.
Power: 'windwalk' for 4 hours.
Power: 'windwalk' for 4 hours.
Skill: 'bark skin' modifies armor class by -67 for 4 hours.
Skill: 'herbs' for 0 hours.
Skill: 'stormcalling' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> cb I am still going
[OUTLANDER] Tifla: I am still going

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> get key pouch
whe
You see nothing like that in the pouch.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> af
You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 127 hours.
Skill: 'curse' modifies hit roll by -8 for 127 hours.
Commune: 'bless' modifies save vs spell by -14 for 28 hours.
Commune: 'bless' modifies hit roll by 7 for 28 hours.
Physical effect: 'water breathing' for 25 hours.
Skill: 'acute vision' for 20 hours.
Power: 'harmony' modifies wisdom by 1 for 15 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 11 hours.
Skill: 'protection heat cold' for 8 hours.
Power: 'beast call' for 7 hours.
Spell: 'damnation' modifies dexterity by -6 for 7 hours.
Spell: 'protection from evil' for 5 hours.
Power: 'windwalk' for 4 hours.
Power: 'windwalk' for 4 hours.
Skill: 'bark skin' modifies armor class by -67 for 4 hours.
Skill: 'herbs' for 0 hours.
Skill: 'stormcalling' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> cb Help appreciated.
[OUTLANDER] Tifla: Help appreciated.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> af
You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 127 hours.
Skill: 'curse' modifies hit roll by -8 for 127 hours.
Commune: 'bless' modifies save vs spell by -14 for 28 hours.
Commune: 'bless' modifies hit roll by 7 for 28 hours.
Physical effect: 'water breathing' for 25 hours.
Skill: 'acute vision' for 20 hours.
Power: 'harmony' modifies wisdom by 1 for 15 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 11 hours.
Skill: 'protection heat cold' for 8 hours.
Power: 'beast call' for 7 hours.
Spell: 'damnation' modifies dexterity by -6 for 7 hours.
Spell: 'protection from evil' for 5 hours.
Power: 'windwalk' for 4 hours.
Power: 'windwalk' for 4 hours.
Skill: 'bark skin' modifies armor class by -67 for 4 hours.
Skill: 'herbs' for 0 hours.
Skill: 'stormcalling' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> cam
whe
You attempt to camouflage yourself.

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<386hp 120m 151mv 15374tnl (wilderness - none - standing - 4 PM)> e
You step out from your cover.
 -CAMOFLAGE- 
A Westward Tunnel 
  You swim through the smooth-walled tunnel, progressing westward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the west.
 
[Exits: east west]
[OUTLANDER] Tokk: Me on way.

<386hp 120m 150mv 15374tnl (wilderness - none - standing - 4 PM)> e
An Intersection 
  As you make your way through the small corridor, you come to a small 
intersection of tunnels.  The water is very stagnant, as you swim lightly 
through.  A small tunnel passageway leads off to the west as well as the east.
You also notice a small alcove sitting off to the north.  The small corridor
lies back to the south.
 
[Exits: north east south west]
An elder of the sahuagin wanders through the village.

<386hp 120m 149mv 15374tnl (wilderness - none - standing - 4 PM)> e
An Eastward Tunnel 
  You swim through the smooth-walled tunnel, progressing eastward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the east.
 
[Exits: east west]

<386hp 120m 148mv 15374tnl (wilderness - none - standing - 4 PM)> w
w
A sahuagin elder shudders and starts to bleed the the pores of his skin.
An Intersection 
  As you make your way through the small corridor, you come to a small 
intersection of tunnels.  The water is very stagnant, as you swim lightly 
through.  A small tunnel passageway leads off to the west as well as the east.
You also notice a small alcove sitting off to the north.  The small corridor
lies back to the south.
 
[Exits: north east south west]
An elder of the sahuagin wanders through the village.

<386hp 120m 147mv 15374tnl (wilderness - none - standing - 4 PM)> w
A Westward Tunnel 
  You swim through the smooth-walled tunnel, progressing westward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the west.
 
[Exits: east west]

<386hp 120m 146mv 15374tnl (wilderness - none - standing - 4 PM)> A Bend in the Tunnel 
  Swimming the dark waters of the deep, you come to a bend in the tunnel.  The
turns north, deeper into the rocky chasm.  Sounds echo through the water, as 
you make your way through the tunnel.  The tunnel narrows, as you turn the 
bend.  The tunnel continues back to the east.
 
[Exits: north east]
     The corpse of a dragonfish is here, unnaturally pale and gaunt.
( 2) A long dagger lies on the ground.
( 2) A long, dark spear lies at your feet.
     A pile of copper coins.
     A pile of silver coins.
     A small pouch lies before you.
     (Iron) Cruel hooks adorn the length of this iron quarterstaff.

<386hp 120m 145mv 15374tnl (wilderness - none - standing - 4 PM)> w
Alas, you cannot go that way.

<386hp 120m 145mv 15374tnl (wilderness - none - standing - 4 PM)> net
You shake debris and bent hooks from a net snare preparing it for use.

<386hp 70m 145mv 15374tnl (wilderness - none - standing - 4 PM)> whe

You begin to sneak again.
You feel ready to search out herbs once more.
You are able to call upon the storms again.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!

<346hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> 
Casting your net far and wide, you set a trap for an unsuspecting foe.
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<346hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> herbs
You gather some beneficial herbs.
You feel better.

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> af
whe

The corpse of a dragonfish decays into dust.

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 126 hours.
Skill: 'curse' modifies hit roll by -8 for 126 hours.
Commune: 'bless' modifies save vs spell by -14 for 27 hours.
Commune: 'bless' modifies hit roll by 7 for 27 hours.
Physical effect: 'water breathing' for 24 hours.
Skill: 'acute vision' for 19 hours.
Power: 'harmony' modifies wisdom by 1 for 14 hours.
Skill: 'netcasting' for 10 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 10 hours.
Skill: 'protection heat cold' for 7 hours.
Power: 'beast call' for 6 hours.
Spell: 'damnation' modifies dexterity by -6 for 6 hours.
Spell: 'protection from evil' for 4 hours.
Skill: 'herbs' for 3 hours.
Power: 'windwalk' for 3 hours.
Power: 'windwalk' for 3 hours.
Skill: 'bark skin' modifies armor class by -67 for 3 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<661hp 26m 103mv 15374tnl (wilderness - none - standing - 5 PM)> whe

You have become better at fast healing!
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> whe
whe
whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Chasm Wall

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> cb He is healing up, and I can't chase him
[OUTLANDER] Tifla: He is healing up, and I can't chase him

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> i
You are carrying:
     (Glowing) a mariner's harpoon
     some seaweed
     a small stone dagger
     a quiver of razor sharp arrows
     a gem of seeing
     (Glowing) a hunter's longbow
     (Humming) a holy white ash wood bow
     a potion of teleportation
     a potion of recall
     a luckstone
     a petite fillet of rare blowfish
     a white sword
     a cured hide sack made from the corpse of Demitride
     a mithril sword
     a dove figurine
     the ring of the sahuagin

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> get green sack
You see nothing like that in the sack.

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> l in sack
When you look inside, you see it is fairly full.
A cured hide sack made from the corpse of Demitride contains:
     a crude water skin made from the corpse of Demitride
( 2) some seaweed
( 2) a steak of the burnt corpse of the shopkeeper
     the pouch of nourishment
( 2) a potion of transportation
     a potion of return
( 2) a scroll bound in leather
( 2) a stalk of seaweed
( 2) a steak of the corpse of a sea bass
     a small glass prism
( 9) a tendril of serpentine weed
     a serpent ring
( 2) a pearl necklace
( 2) a silver ring enamelled with a black rose
( 2) a velvety black lily
     a crudely labeled black potion
( 2) a crudely labeled greenish potion
     sleeves of flame-colored silk
( 4) (Humming) a bubbling vial of blue liquid
     some waterweeds
     a potion of invisibility
     a potion of flying
     an elaborate scroll
( 4) a small piece of black moss
     a staff of invisibility
     a red herbal potion
     an engraved silver bracelet
( 2) a pendant set with several jade stones
     a hooded cape of bear fur
     a weathered scroll

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> whe
People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Small Corridor

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> get herbal sack
You get a red herbal potion from a cured hide sack made from the corpse of Demitride.

<622hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> q herbal
murder sat
You drink a red herbal potion.
Your cause critical DISMEMBERS you!
You are filled with holy wrath!

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder sat
murder sat
They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder Satebos
murder Satebos
They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder Satebos
They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder Satebos
They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder Satebos
They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder Satebos
They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder Satebos
murder Satebos
whe
murder Satebos
They aren't here.

<563hp -18m 61mv 15324tnl (wilderness - none - standing - 6 PM)> murder Satebos
They aren't here.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> People near you:
(PK) Tifla                        A Bend in the Tunnel
(PK) Satebos                      A Small Corridor

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> murder Satebos
They aren't here.
[OUTLANDER] Tokk: Me not see ya. It on Aryth ocean right?

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> They aren't here.

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> murder Satebos
They aren't here.

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> They aren't here.

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> murder Satebos
They aren't here.

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> murder Satebos

Satebos has arrived.
---------Satebos--------
Thrashing wildly, Satebos is entangled by a net snare.
A net's piercing hooks devastates Satebos!
A net tells you 'Someone has stumbled into your nets.'

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> murder Satebos
Satebos yells 'Help!  I am being attacked by Tifla!'
Satebos parries your whip.
Satebos has some small but disgusting cuts.

<523hp -62m 19mv 15324tnl (wilderness - none - fighting - 7 PM)> serp

Satebos parries your whip.
Satebos parries your whip.
You dodge Satebos's defilement.
You parry Satebos's defilement.
Satebos has some small but disgusting cuts.

<523hp -62m 19mv 15324tnl (wilderness - none - fighting - 7 PM)> You do the best you can!
Satebos has some small but disgusting cuts.

<523hp -62m 19mv 15324tnl (wilderness - none - fighting - 7 PM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike mauls Satebos.
Satebos has fled!
Satebos swims north.

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> murder Satebos
murder Satebos

Satebos has arrived.
---------Satebos--------

<523hp -62m 19mv 15324tnl (wilderness - none - standing - 7 PM)> 
Satebos recites the scroll of storms.
You yell 'Help!! Satebos read a scroll in my general direction!'
A lightning bolt leaps from Satebos's hand and hits you!
You yell 'Die, Satebos, you sorcerous dog!'
Satebos's lightning *** DEMOLISHES *** you!
The bolt arcs to Satebos!
Satebos is unaffected by his own lightning.
The bolt hits you!
Satebos's lightning MASSACRES you!
The bolt arcs to Satebos!
Satebos is unaffected by his own lightning.
The bolt hits you!
Satebos's lightning MASSACRES you!
The bolt arcs to Satebos!
Satebos is unaffected by his own lightning.
The bolt hits you!
Satebos's lightning DISMEMBERS you!
Satebos gets in one more shot as you flee.
You trample around loudly again.
A Westward Tunnel 
  You swim through the smooth-walled tunnel, progressing westward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the west.
 
[Exits: east west]
You flee from combat!
Satebos thrusts his hand forward as a brilliant shaft of lightning lurches toward you.
With no discernable source, a magnificent column of lightning arcs into you.
Satebos has some small but disgusting cuts.

<230hp -62m 18mv 15324tnl (wilderness - none - fighting - 7 PM)> murder Satebos
They aren't here.
Satebos has some small but disgusting cuts.

<230hp -62m 18mv 15324tnl (wilderness - none - fighting - 7 PM)> serp
They aren't here.

<230hp -62m 18mv 15324tnl (wilderness - none - standing - 7 PM)> They aren't here.

<230hp -62m 18mv 15324tnl (wilderness - none - standing - 7 PM)> But you aren't fighting anyone!

<230hp -62m 18mv 15324tnl (wilderness - none - standing - 7 PM)> serp
But you aren't fighting anyone!

<230hp -62m 18mv 15324tnl (wilderness - none - standing - 7 PM)> murder Satebos
They aren't here.

<230hp -62m 18mv 15324tnl (wilderness - none - standing - 7 PM)> n
Alas, you cannot go that way.

<230hp -62m 18mv 15324tnl (wilderness - none - standing - 7 PM)> e
e
An Intersection 
  As you make your way through the small corridor, you come to a small 
intersection of tunnels.  The water is very stagnant, as you swim lightly 
through.  A small tunnel passageway leads off to the west as well as the east.
You also notice a small alcove sitting off to the north.  The small corridor
lies back to the south.
 
[Exits: north east south west]
An elder of the sahuagin wanders through the village.

<230hp -62m 17mv 15324tnl (wilderness - none - standing - 7 PM)> An Eastward Tunnel 
  You swim through the smooth-walled tunnel, progressing eastward.  You begin 
to become disoriented, swimming up and down through tunnels.  Without seeing 
the surface for so long, it becomes difficult to determine which direction is 
truly up.  The tunnel continues off to the east.
 
[Exits: east west]

<230hp -62m 16mv 15324tnl (wilderness - none - standing - 7 PM)> camo
You attempt to camouflage yourself.

<230hp -62m 16mv 15324tnl (wilderness - none - standing - 7 PM)> e
You step out from your cover.
 -CAMOFLAGE- 
A Bend in the Tunnel 
  Swimming through the tunnel, you come to a bend southward.  The waters become
warmer and warmer as you progress deeper into the chasm tunnels.  Swimming 
begins to take more energy to maintain your place, as the waters become more
swift.  The tunnel continues also continues back the west.
 
[Exits: south west]
A giant catfish slowly swims through the water.

<230hp -62m 15mv 15324tnl (wilderness - none - standing - 7 PM)> e
Alas, you cannot go that way.

<230hp -62m 15mv 15324tnl (wilderness - none - standing - 7 PM)> s
A Tunnel's End 
  Through the darkness of the tunnel, you finally progress to its end.  The 
water of the tunnel swirls in an eddy, as you begin to spin with the current.  
You notice light coming from above you, quite different from the darkness 
which fills the underwater world.  The tunnel leads back to the north.
 
[Exits: north up]
An elder of the sahuagin wanders through the village.
A female sahuagin is busy tending to her duties.

<230hp -62m 14mv 15324tnl (wilderness - none - standing - 7 PM)> u
An Air Chamber 
  Swimming up towards the light, you continue for several minutes.  Finally, 
you break up through the surface of water into an air-filled chamber.  A 
small chamber, holds a pocket of air deep below the surface of the sea.  It 
appears to be a holding chamber for air-breathing creatures of the 
above-world.  The air is very stale, as several badly wounded prisoners are 
scattered on a carved-out embankment in the rock wall.  The chamber seems to 
serve as a holding area for prisoners, as well as an interrogation room.  A 
magical light glows on the chamber of the ceiling giving light to these 
creatures, unaccustomed to a life of darkness underwater.  Not a good place 
to be, if you breathe air.
 
[Exits: down]
A dying elf lies sprawled out on the ground.
(Pink Aura) A human sits hunched over against the wall.
(Pink Aura) A battered dwarf lies bleeding on the ground.

<230hp -62m 13mv 15324tnl (civilized - none - standing - 7 PM)> d
A sahuagin elder shudders and starts to bleed the the pores of his skin.
A Tunnel's End 
  Through the darkness of the tunnel, you finally progress to its end.  The 
water of the tunnel swirls in an eddy, as you begin to spin with the current.  
You notice light coming from above you, quite different from the darkness 
which fills the underwater world.  The tunnel leads back to the north.
 
[Exits: north up]
An elder of the sahuagin wanders through the village.
A female sahuagin is busy tending to her duties.

<230hp -62m 12mv 15324tnl (wilderness - none - standing - 7 PM)> n
w
A Bend in the Tunnel 
  Swimming through the tunnel, you come to a bend southward.  The waters become
warmer and warmer as you progress deeper into the chasm tunnels.  Swimming 
begins to take more energy to maintain your place, as the waters become more
swift.  The tunnel continues also continues back the west.
 
[Exits: south west]
A giant catfish slowly swims through the water.
You begin to sneak again.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
You sure are BLEEDING!

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> You are too exhausted.

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> w
camo
af
You are too exhausted.

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> 
Satebos has arrived.
---------Satebos--------

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> You attempt to camouflage yourself.

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> You are affected by:
Skill: 'curse' modifies save vs spell by 16 for 123 hours.
Skill: 'curse' modifies hit roll by -8 for 123 hours.
Commune: 'bless' modifies save vs spell by -14 for 24 hours.
Commune: 'bless' modifies hit roll by 7 for 24 hours.
Physical effect: 'water breathing' for 21 hours.
Skill: 'acute vision' for 16 hours.
Spell: 'frenzy' modifies armor class by 35 for 13 hours.
Spell: 'frenzy' modifies hit roll by 3 for 13 hours.
Spell: 'frenzy' modifies damage roll by 7 for 13 hours.
Power: 'harmony' modifies wisdom by 1 for 11 hours.
Skill: 'netcasting' for 7 hours.
Physical effect: 'crimson scourge' modifies strength by -8 for 7 hours.
Skill: 'protection heat cold' for 4 hours.
Power: 'beast call' for 3 hours.
Spell: 'damnation' modifies dexterity by -6 for 3 hours.
Spell: 'protection from evil' for 1 hours.
Skill: 'herbs' for 0 hours.
Power: 'windwalk' for 0 hours.
Power: 'windwalk' for 0 hours.
Skill: 'bark skin' modifies armor class by -67 for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> murder sat
Satebos yells 'Help!  I am being attacked by Tifla!'
You step out from your cover.
 -CAMOFLAGE- 
Your whip injures Satebos.
Satebos has some small but disgusting cuts.

<191hp -106m -31mv 15324tnl (wilderness - none - fighting - 8 PM)> serp

Satebos parries your whip.
Your whip wounds Satebos.
You parry Satebos's defilement.
Satebos is covered with bleeding wounds.

<191hp -106m -31mv 15324tnl (wilderness - none - fighting - 8 PM)> 
Satebos utters the words, 'noselacri'.
A sudden agony makes you briefly clutch at your eyes, but it passes.
Satebos is covered with bleeding wounds.

<191hp -106m -31mv 15324tnl (wilderness - none - fighting - 8 PM)> You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike injures Satebos.
You make another quick lash towards Satebos's ear, creating a deafening cracking sound!
 Satebos is Deaf! 
Your deafening lash grazes Satebos.
Satebos is covered with bleeding wounds.

<191hp -106m -31mv 15324tnl (wilderness - none - fighting - 8 PM)> 
Satebos parries your whip.
You swing your shield around to meet Satebos's defilement.
Satebos executes the form Thistledown Floats on the Whirlwind!
Satebos yells 'MIA AYENDE!'
You dodge Satebos's defilement.
Satebos is covered with bleeding wounds.

<191hp -106m -31mv 15324tnl (wilderness - none - fighting - 8 PM)> 
Satebos has fled!
Satebos swims west.

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> murder sat

Satebos has arrived.
---------Satebos--------

<191hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> Satebos yells 'HELP!  I AM BEING ATTACKED BY TIFLA!'
Your whip wounds Satebos.
Satebos is covered with bleeding wounds.

<191hp -106m -31mv 15324tnl (wilderness - none - fighting - 8 PM)> 
Satebos parries your whip.
Your hammer pendant grows warm.
The power of your protections interfere with a black hammer pendant's healing.
You feel better!
Your shield blocks Satebos's defilement.
Satebos executes the form Lightning of Three Prongs!
Your shield blocks Satebos's defilement.
You parry Satebos's defilement.
Your shield blocks Satebos's defilement.
Satebos is covered with bleeding wounds.

<206hp -106m -31mv 15324tnl (wilderness - none - fighting - 8 PM)> serp
You dart in quickly past Satebos's defenses with the speed of a snake!
Your serpent strike mauls Satebos.
You make another quick lash towards Satebos's ear, creating a deafening cracking sound!
 Satebos is Deaf! 
Your deafening lash injures Satebos.
Satebos has fled!
Satebos swims west.

<206hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> 
Satebos has arrived.
---------Satebos--------

<206hp -106m -31mv 15324tnl (wilderness - none - standing - 8 PM)> murder sat

Satebos recites the scroll of storms.
You yell 'Help!! Satebos read a scroll in my general direction!'
A lightning bolt leaps from Satebos's hand and hits you!
You yell 'Die, Satebos, you sorcerous dog!'
Satebos's lightning MANGLES you!
You sure are BLEEDING!
You are too exhausted.
PANIC! You couldn't escape!
The bolt arcs to Satebos!
Satebos is unaffected by his own lightning.
The bolt hits you!
Satebos's lightning >>> ANNIHILATES <<< you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
The gods protect you from Satebos.
The gods protect you from Satebos.
Subject Author Views Posted

Epic Satebos v Tifla, Part 2

Quixotic 786 April 01, 2009 10:03AM

Any lich log is worth seeing imho nt

xrajck 221 April 05, 2009 09:04PM

Nothing really interesting...

Saa 351 April 02, 2009 12:12AM

Next time I'll edit out the prompts for you. ;-) nt

Quixotic 192 April 02, 2009 02:46AM

I don't have any problems with edited prompts stxt

Saa 309 April 02, 2009 04:07AM

Hypocrite

entropissed 301 April 02, 2009 05:10AM

That was adressed to the dudes below stxt

Saa 293 April 02, 2009 05:28AM

Your opinon was a bitch('s opinion)

entropissed 285 April 02, 2009 05:35AM

Dude,

Quixotic 254 April 02, 2009 04:20AM

Cosign.

kostyan 302 April 02, 2009 12:48AM

Sorry it didn't involve your perma gank nt

NbM 239 April 02, 2009 06:18AM

Cool log. A real nailbiter. nt

Drokk 198 April 01, 2009 10:32PM

Great fight, Thank you for the two awsome logs! nt

NbM 220 April 01, 2009 10:10AM



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