Malnch Valdora v. Shalsad

LogFiend
April 01, 2009 06:13PM
<1105/1105hp 353/358m 916/916mv 27100tnl (-23.18%) civilized indoor standing none 10 AM> The Warriors' Bar
 
[Exits: south west]
Flaire is here.
The bartender is here breaking up fights.

<1105/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor standing none 10 AM> trip Flaire
Your trip misses Flaire.
You learn from your mistakes, and your trip ability improves.
Flaire yells 'Helb! Mmalnnch dried doo drib mme!'
Flaire is in perfect health.

<1105/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> 
You parry Flaire's defilement and return an attack of your own.
Your black light MANGLES Flaire!
Flaire's wrath MASSACRES you!
You parry Flaire's defilement.
You dodge Flaire's wrath.
Flaire dodges your black light.
Flaire parries your black light.
Flaire parries your black light.
Flaire has a few scratches.

<1037/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> 
Flaire chuckles politely.
Flaire has a few scratches.

<1037/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> trip Flaire

You parry Flaire's defilement.
Flaire's defilement MASSACRES you!
Flaire parries your black light.
Your black light MANGLES Flaire!
Flaire parries your black light.
Your black light MASSACRES Flaire!
Flaire has some small but disgusting cuts.

<960/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> 
Flaire looks at you.
Flaire has some small but disgusting cuts.

<960/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> Twisting your body, you shoot your foot out to send Flaire's legs out
 from under him!
Your trip scratches Flaire.
Flaire has some small but disgusting cuts.

<960/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> 
You parry Flaire's defilement.
Flaire's wrath MASSACRES you!
You dodge Flaire's defilement.
Flaire's defilement MANGLES you!
An amulet set with a throbbing bloodstone pulses with ruddy crimson light near Flaire's heart.
Flaire's soul drain injures you.
Flaire parries your black light.
Like the crashing of waves upon the shore, your attack strikes at Flaire's weapon!
His weapon won't budge!
Your crashing stroke decimates Flaire!
Flaire parries your black light.
Flaire is covered with bleeding wounds.

<783/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> 
Flaire's wrath MASSACRES you!
You parry Flaire's defilement.
Flaire's gauntlets begin to shudder violently!
An explosive charge blasts from Flaire's finger tips!
Flaire's explosive blast EVISCERATES you!
Flaire parries your black light.
Flaire parries your black light.
Your black light MASSACRES Flaire!
Flaire dodges your black light.
Flaire is covered with bleeding wounds.

<662/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> bash Flaire

Flaire appears more confident as he shouts 'Doonn'd Mmethth wid de Bull! oor Yoou will ged de Hoornnth!'

You slam into Flaire, and send him flying!
Your bash hits Flaire.
Flaire has some small but disgusting cuts.

<662/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> 
Flaire's defilement misses you.
Flaire's wrath MASSACRES you!
Flaire's wrath misses you.
You parry Flaire's defilement.
Flaire parries your black light.
Flaire parries your black light.
Flaire has some small but disgusting cuts.

<584/1105hp 353/358m 915/916mv 27100tnl (-23.18%) civilized indoor fighting none 10 AM> 
Flaire's defilement DISMEMBERS you!
Flaire's defilement MASSACRES you!
Flaire gets in one more shot as you flee.
Flaire's parting blow MASSACRES you!
Entrance to the Warriors' Guild
 
[Exits: north south]
A warrior stands here guarding the entrance to her Guildhall.
You flee from combat!

<377/1105hp 353/358m 914/916mv 27100tnl (-23.18%) civilized indoor standing none 10 AM> s
Trade Road

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: north east south west]

<377/1105hp 353/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 10 AM> whe
e
snort
People near you:
  Malakhi                      Southern Courtyard
(PK) Flaire                       The Warriors' Bar
(PK) Malnch                       Trade Road
  Cel                          Entrance to the Guild of Conjurers
  Vythigor                     Park Road

<377/1105hp 353/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 10 AM> Trade Road
 
[Exits: north east south west]

<377/1105hp 353/358m 910/916mv 27100tnl (-23.18%) civilized outdoor standing raining 10 AM> af
You snort.

<377/1105hp 353/358m 910/916mv 27100tnl (-23.18%) civilized outdoor standing raining 10 AM> You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 39 hours.
Skill: 'warcry' modifies hit roll by 6 for 39 hours.
Skill: 'enrage' modifies hit roll by 3 for 11 hours.
Skill: 'enrage' modifies damage roll by 6 for 11 hours.
Spell: 'detect invis' for 10 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 3 hours.
Skill: 'ignite' modifies morale by 22 for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'oozeshield' for 3 hours.
Spell: 'fireshield' for 3 hours.
Spell: 'fireshield' for 3 hours.
Spell: 'earthshield' for 3 hours.
Spell: 'watershield' for 3 hours.
Spell: 'watershield' for 3 hours.
Spell: 'airshield' for 3 hours.
Spell: 'frostshield' for 2 hours.
Spell: 'frostshield' for 2 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<377/1105hp 353/358m 910/916mv 27100tnl (-23.18%) civilized outdoor standing raining 10 AM> w
Trade Road

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: north east south west]

<377/1105hp 353/358m 907/916mv 27100tnl (-23.18%) civilized outdoor standing raining 10 AM> w
w
Trade Road

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: north east south west]
     A tankard of cold beer sits invitingly on the table.

<396/1105hp 358/358m 916/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> whe
Market Square

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: north east south west]

<396/1105hp 358/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> People near you:
  Malakhi                      Park Road
(PK) Flaire                       The Warriors' Bar
(PK) Malnch                       Market Square
  Cel                          High Road
  Vythigor                     Park Road

<396/1105hp 358/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> s
High Road
 
[Exits: north east south west]
(Ghost) Cel is here.

<396/1105hp 358/358m 910/916mv 27100tnl (-23.18%) civilized outdoor standing
 
[Exits: north east south west]

<396/1105hp 358/358m 907/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> s
Large Intersection
 
[Exits: north east south west down]
A dockworker is moving cargo around here.

<396/1105hp 358/358m 904/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> sc
s
Malnch the Legend of the Battlefield
-------------------------------------------------------------------------------
Level    : 51           Sex      : male         Race     : fire        
Ethos    : Chaotic      Align    : Evil         Class    : warrior     
Practices: 15           Trains   : 0            Hometown : Holy Grove
Exp      : 586900       To Level : 27100        Sphere   : Fire
Age      : mature, 176 years old (106 hours)
Hit Point: 396  /1105   Mana     : 358  /358    Move     : 904  /916  
Str      : 25(25)       Int      : 15(15)       Wis      : 17(15)
Dex      : 16(16)       Con      : 20(20)       Chr      : 16(14)
Carry #  :  32/35       Weight   : 539 lb 14 oz (Max 627 lbs)
Gold     : 0            Silver   : 0            Copper   : 0           
Wimpy    :  500 hp      Morale   : Secure       Position : Standing
Hitroll  : 26           Damroll  : 56          
AC pierce : -143  Divinely armored      AC bash   : -107  Divinely armored      
AC slash  : -143  Divinely armored      AC magic  : -43   Very well armored     
AC element: -103  Divinely armored      
vs Spell : Well protected      vs Paralysis: Heavily protected   
vs Breath: Somewhat protected  vs Mental:    Not protected       
-------------------------------------------------------------------------------
Summon     : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue     : You allow others to rescue you.
Give       : You allow things to be given to you.
Trust      : You trust your group and your cabal with questionable spells/supplications.
Follow     : You do not welcome followers.
You feel nearly full.
You have 0 weapon specializations.
You have 0 legacy choices.
You are specialized in sword.
You are specialized in axe.
You batter weapons from your foes with the movements of Crashing of Waves.
You need not see your foes to know their weakness: Maelstrom of the Veils.
-------------------------------------------------------------------------------
You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 38 hours.
Skill: 'warcry' modifies hit roll by 6 for 38 hours.
Skill: 'enrage' modifies hit roll by 3 for 10 hours.
Skill: 'enrage' modifies damage roll by 6 for 10 hours.
Spell: 'detect invis' for 9 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 2 hours.
Skill: 'ignite' modifies morale by 22 for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'oozeshield' for 2 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'fireshield' for 2 hours.
Spell: 'earthshield' for 2 hours.
Spell: 'watershield' for 2 hours.
Spell: 'watershield' for 2 hours.
Spell: 'airshield' for 2 hours.
Spell: 'frostshield' for 1 hours.
Spell: 'frostshield' for 1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<396/1105hp 358/358m 904/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> On the Bridge
 
[Exits: north south]
     (Glowing) A brass lantern with a hood to keep the wind out lies here.

<396/1105hp 358/358m 901/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> s
whe
High Road
 
[Exits: north east south]

<396/1105hp 358/358m 898/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> s
People near you:
  Malakhi                      Park Road
(PK) Flaire                       The Warriors' Bar
(PK) Malnch                       High Road
  Cel                          Armory
  Vythigor                     Southern Courtyard

<396/1105hp 358/358m 898/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> High Road
 
[Exits: north east south west]
A dockworker is moving cargo around here.
A halberdier is here, watching the forests for any movement.

<396/1105hp 358/358m 895/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> s
s
s
Inside the South Gate
 
[Exits: north south up]
     A traditional birchbark canoe lies steadily on the ground.
A cityguard is strolling through here, keeping the peace.
A cityguard is strolling through here, keeping the peace.
The cityguard yells 'The criminal Malnch is here at Inside the South Gate!  PROTECT THE INNOCENT!!'
The beggar yells 'Why don't I ever get any protection?'
You parry the cityguard's slash.
You parry the cityguard's slash.
The cityguard yells 'The criminal Malnch is here at Inside the South Gate!  PROTECT THE INNOCENT!!'
You parry the cityguard's slash.
The cityguard hits you.
On the Southern Battlements
 
[Exits: east west down]
A dockworker is moving cargo around here.
You flee from combat!
An elite battlement guard has arrived.
A battlement guard has arrived.
A battlement guard has arrived.
An elite battlement guard yells 'The criminal Malnch is here at On the Southern Battlements!  PROTECT THE INNOCENT!!'
You parry an elite battlement guard's slash and return an attack of your own.
Your black light MANGLES an elite battlement guard!
You parry an elite battlement guard's slash.
You parry an elite battlement guard's slash and return an attack of your own.
Your black light *** DEMOLISHES *** an elite battlement guard!
You parry an elite battlement guard's slash.
An elite battlement guard has some small but disgusting cuts.

<384/1105hp 358/358m 889/916mv 27100tnl (-23.18%) civilized outdoor fighting raining 11 AM> No way!  You are still fighting!
An elite battlement guard has some small but disgusting cuts.

<384/1105hp 358/358m 889/916mv 27100tnl (-23.18%) civilized outdoor fighting raining 11 AM> No way!  You are still fighting!
An elite battlement guard has some small but disgusting cuts.

<384/1105hp 358/358m 889/916mv 27100tnl (-23.18%) civilized outdoor fighting raining 11 AM> fl
On the Southern Battlements
 
[Exits: east west]
A cityguard is strolling through here, keeping the peace.
You flee from combat!

<384/1105hp 358/358m 886/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> w
w
On the Southern Battlements
 
[Exits: east west down]
An axe-wielding guard patrols the battlements.
A mace-wielding guard patrols the battlements.
A sword wielding elite guard patrols the battlements.
A dockworker is moving cargo around here.

<384/1105hp 358/358m 883/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> On the Southern Battlements
 
[Exits: east west]

<384/1105hp 358/358m 880/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> w
w
whe
On the Southern Battlements
 
[Exits: east west]

<384/1105hp 358/358m 877/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> Southwest Tower
 
[Exits: north east up]
A halberdier is here, watching the forests for any movement.

<384/1105hp 358/358m 876/916mv 27100tnl (-23.18%) civilized indoor standing none 11 AM> People near you:
  Malakhi                      High Road
(PK) Flaire                       The Warriors' Bar
(PK) Malnch                       Southwest Tower
  Cel                          Armory
  Vythigor                     Temple Square

<384/1105hp 358/358m 876/916mv 27100tnl (-23.18%) civilized indoor standing none 11 AM> n
n
Western Battlements

This area is razed and covered in ash.

The searing heat of this area is oppressive.
 
[Exits: north south]
A mace-wielding guard patrols the battlements.
An axe-wielding guard patrols the battlements.
A sword wielding elite guard patrols the battlements.

<384/1105hp 358/358m 875/916mv 27100tnl (-23.18%) civilized outdoor standing cloudy 11 AM> n
Western Battlements

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: north south down]

<384/1105hp 358/358m 872/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> Western Battlements

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: north south down]

<384/1105hp 358/358m 869/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> d
Inside the West Gate

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: east west up]
     A pair of blue leather leggings lies crumpled here.
     (Glowing) A silvery ring glints at you.
     (Glowing) A brass lantern with a hood to keep the wind out lies here.
     A blue vest lies here, marked by a white circle.
     A plain steel sword lies here.

<384/1105hp 358/358m 866/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> w
w
w
Outside the West Gate
 
[Exits: east west]
     A blue cape lies here crumpled.
     (Glowing) A brass lantern with a hood to keep the wind out lies here.
     A blue vest lies here, marked by a white circle.

<384/1105hp 358/358m 863/916mv 27100tnl (-23.18%) civilized outdoor standing raining 11 AM> The Western Crossroads
 
[Exits: north east south west]
     A sign points west towards Feanwyyn Weald.

<384/1105hp 358/358m 862/916mv 27100tnl (-23.18%) civilized outdoor standing clear 11 AM> 
Flaire tells you 'yuh gunnth nneed dry harder'
A Crumbling Road
 
[Exits: north east south west]
     A pair of boots made from stiff leather are here.
     A tunic made of hardened leather is here.
     A small silver ring lies here.

<405/1105hp 358/358m 915/916mv 27100tnl (-23.18%) civilized outdoor standing clear 12 PM> n
The Edge of the Feanwyyn Weald
 
[Exits: north east south west]
A felar in a bloodstained green tunic stalks through the forest, a grim look 
on his face.
A large storm giant in a simple green tunic drives a spike into a strong 
tree.

<405/1105hp 358/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing clear 12 PM> call cham
You fade away as you blend in with your surroundings.

<405/1105hp 323/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing clear 12 PM> pon
You ponder the question.

<405/1105hp 323/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing clear 12 PM> re
You rest.

<405/1105hp 323/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> af
You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 37 hours.
Skill: 'warcry' modifies hit roll by 6 for 37 hours.
Skill: 'enrage' modifies hit roll by 3 for 9 hours.
Skill: 'enrage' modifies damage roll by 6 for 9 hours.
Spell: 'detect invis' for 8 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 1 hours.
Skill: 'ignite' modifies morale by 22 for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'earthshield' for 1 hours.
Spell: 'watershield' for 1 hours.
Spell: 'watershield' for 1 hours.
Spell: 'airshield' for 1 hours.
Spell: 'frostshield' for 0 hours.
Spell: 'frostshield' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<405/1105hp 323/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> wa
You stand up.

<405/1105hp 323/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing clear 12 PM> whe
People near you:
(PK) Malnch                       The Edge of the Feanwyyn Weald

<405/1105hp 323/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing clear 12 PM> bers
Your pulse races as you are consumed by rage!

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor standing clear 12 PM> re
You rest.

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> i
You are carrying:
     a large wooden barrel
     a green potion
     (Glowing) Fordurn, the Hammer of Creation
( 2) a longsword of dark steel
( 2) (Glowing) a runed sword of blackish green crystal
     the Cloak of the Bear-kin
     (Glowing) a clear glass flask containing some light red liquid
     (Humming) a longsword named 'Storm Cleaver'
     a great mithril axe named, 'Glauraung's Blade'
     a great battleaxe rimmed in slime named 'Flesh Render'
     a monk's robe
     Jumnarl's double-bladed battle axe
     (Glowing) a floating chest

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> wh
[13 Human Tra] Birlotis the Grand Theurgist
[19  Fire A-P] Grakkus the Complete Bastard
[ 2 Arial War] Mazaan the Conscript
[44 Arial Asn] (PK) Vexarrin the Mistress of Owaza
[51 D-Elf Inv] (PK) [OUTLANDER] (WANTED) Valdora Bon'Durdin the Icy Grip of the Magical Wastelands, Nightreaver of Thar-Eris
[51 Felar Thi] (PK) Fyeereth Ethcath the Fiery Keeper of Cadence, High Herald of the Eternal Star
[14 Arial Inv] Yaggu the Magician
[ 5 Arial War] Malakhi the Cadet
[50  Orc  Ber] (PK) Ghriz Blackeye the Warlord of the Grinning Skulls
[39 Human Nec] Xergoth the Scourge, Imperial Black Magician
[32 Gnome Shf] Vorggan the Master of Speed
[14 H-Elf Asn] Sariandi the Shotei
[12 H-Elf Asn] Makilral the Shuto
[51  Min  War] (PK) Flaire the Legend of the Battlefield
[51 Human Shf] (PK) [TRIBUNAL] Shalsad the Scourer of the Skies, Vindicator of the Blood Tribunal
[13 W-Elf Dru] Rahluun the Nomad
[35 Storm War] Maktess the Warrior of the Blade
[28 Duerg A-P] Khrayst the Knight of the Inverted Cross, Seeker of the Infernal Flames
[15 Human War] Michen the Pugilist
[ 1 H-Elf Asn] Laen the Uke
[26  Elf  Bar] [OUTLANDER] Talantir the Lyricist
[50  Elf  Pal] (PK) Anliltuel Quellarian the Slave to the Code
[ 7 H-Drw Bar] Qwiid the Piper
[45 Gnome Shf] (PK) Daerni the Xenomorph
[24 H-Drw Nec] Krakolin the Bringer of Plague
*51  Fire War* (PK) [OUTLANDER] (WANTED) Malnch the Legend of the Battlefield
[51  Elf  Con] Cel the Planewalker
[10 Human War] Ajhid the Soldier
[38 Human Asn] Filinyl Dasthen the Yama Arashi
[20 Duerg A-P] Junza the Anti-Paladin
[28 Gnome Shf] Dagsonib the Student of Form
[13 Storm Pal] Arngrum the Trustworthy
[51  Elf  Pal] (PK) Lortas Arana'Thid the Puritan of Virtue, Scholar of the Creed
[32 H-Drw Hea] Vythigor the Liberator of Paralysis

[Hit Return to continue]

Players found: 34

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> 
Valdora tells you 'Let's see if he will be so bold again.'

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> af
wh pk
af
You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 37 hours.
Skill: 'warcry' modifies hit roll by 6 for 37 hours.
Skill: 'enrage' modifies hit roll by 3 for 9 hours.
Skill: 'enrage' modifies damage roll by 6 for 9 hours.
Spell: 'detect invis' for 8 hours.
Skill: 'berserk' modifies armor class by 25 for 7 hours.
Skill: 'berserk' modifies hit roll by 5 for 7 hours.
Skill: 'berserk' modifies damage roll by 10 for 7 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 1 hours.
Skill: 'ignite' modifies morale by 22 for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'earthshield' for 1 hours.
Spell: 'watershield' for 1 hours.
Spell: 'watershield' for 1 hours.
Spell: 'airshield' for 1 hours.
Spell: 'frostshield' for 0 hours.
Spell: 'frostshield' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> [51 D-Elf Inv] (PK) [OUTLANDER] (WANTED) Valdora Bon'Durdin the Icy
 Grip of the Magical Wastelands, Nightreaver of Thar-Eris
[51 Felar Thi] (PK) Fyeereth Ethcath the Fiery Keeper of Cadence, High Herald of the Eternal Star
[50  Orc  Ber] (PK) Ghriz Blackeye the Warlord of the Grinning Skulls
[51  Min  War] (PK) Flaire the Legend of the Battlefield
[51 Human Shf] (PK) [TRIBUNAL] Shalsad the Scourer of the Skies, Vindicator of the Blood Tribunal
[50  Elf  Pal] (PK) Anliltuel Quellarian the Slave to the Code
[45 Gnome Shf] (PK) Daerni the Xenomorph
*51  Fire War* (PK) [OUTLANDER] (WANTED) Malnch the Legend of the Battlefield
[51  Elf  Pal] (PK) Lortas Arana'Thid the Puritan of Virtue, Scholar of the Creed

Players found: 9

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 37 hours.
Skill: 'warcry' modifies hit roll by 6 for 37 hours.
Skill: 'enrage' modifies hit roll by 3 for 9 hours.
Skill: 'enrage' modifies damage roll by 6 for 9 hours.
Spell: 'detect invis' for 8 hours.
Skill: 'berserk' modifies armor class by 25 for 7 hours.
Skill: 'berserk' modifies hit roll by 5 for 7 hours.
Skill: 'berserk' modifies damage roll by 10 for 7 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 1 hours.
Skill: 'ignite' modifies morale by 22 for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'oozeshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'fireshield' for 1 hours.
Spell: 'earthshield' for 1 hours.
Spell: 'watershield' for 1 hours.
Spell: 'watershield' for 1 hours.
Spell: 'airshield' for 1 hours.
Spell: 'frostshield' for 0 hours.
Spell: 'frostshield' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> whe
People near you:
(PK) Malnch                       The Edge of the Feanwyyn Weald

<507/1105hp 293/358m 862/916mv 27100tnl (-23.18%) wilderness outdoor resting clear 12 PM> i
You are carrying:
     a large wooden barrel
     a green potion
     (Glowing) Fordurn, the Hammer of Creation
( 2) a longsword of dark steel
( 2) (Glowing) a runed sword of blackish green crystal
     the Cloak of the Bear-kin
     (Glowing) a clear glass flask containing some light red liquid
     (Humming) a longsword named 'Storm Cleaver'
     a great mithril axe named, 'Glauraung's Blade'
     a great battleaxe rimmed in slime named 'Flesh Render'
     a monk's robe
     Jumnarl's double-bladed battle axe
     (Glowing) a floating chest
The sky is getting cloudy.
Your shield of frost dissipates.

<567/1105hp 329/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor resting cloudy 1 PM> wh pk
[51 D-Elf Inv] (PK) [OUTLANDER] (WANTED) Valdora Bon'Durdin the Icy Grip of the Magical Wastelands, Nightreaver of Thar-Eris
[51 Felar Thi] (PK) Fyeereth Ethcath the Fiery Keeper of Cadence, High Herald of the Eternal Star
[50  Orc  Ber] (PK) Ghriz Blackeye the Warlord of the Grinning Skulls
[51  Min  War] (PK) Flaire the Legend of the Battlefield
[51 Human Shf] (PK) [TRIBUNAL] Shalsad the Scourer of the Skies, Vindicator of the Blood Tribunal
[50  Elf  Pal] (PK) Anliltuel Quellarian the Slave to the Code
[45 Gnome Shf] (PK) Daerni the Xenomorph
*51  Fire War* (PK) [OUTLANDER] (WANTED) Malnch the Legend of the Battlefield
[51  Elf  Con] (PK) Cel the Planewalker
[51  Elf  Pal] (PK) Lortas Arana'Thid the Puritan of Virtue, Scholar of the Creed

Players found: 10

<567/1105hp 329/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor resting cloudy 1 PM> wa
e
whe
You stand up.
You suddenly feel as though many eyes are watching you, hidden in the 
surrounding trees.

<567/1105hp 329/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing cloudy 1 PM> Valdora tells you 'There are guards here, now. Come slay them.'
You step out from your cover.
Western Outskirts of Galadon
 
[Exits: north south west]

<567/1105hp 329/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> People near you:
(PK) Malnch                       Western Outskirts of Galadon

<567/1105hp 329/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> whoi s
[14 H-Elf Asn] Sariandi the Shotei
[51 Human Shf] (PK) [TRIBUNAL] Shalsad the Scourer of the Skies, Vindicator of the Blood Tribunal

<567/1105hp 329/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> s
s
The Western Crossroads
 
[Exits: north east south west]
     A sign points west towards Feanwyyn Weald.

<567/1105hp 329/358m 912/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> s
s
Western Outskirts of Galadon
 
[Exits: north south west]

<567/1105hp 329/358m 911/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> s
s
Western Outskirts of Galadon
 
[Exits: north south west]

<567/1105hp 329/358m 910/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> s
s
Western Outskirts of Galadon
 
[Exits: north south west]

<567/1105hp 329/358m 909/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> #   
Western Outskirts of Galadon
 
[Exits: north south]

<567/1105hp 329/358m 908/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> Western Outskirts of Galadon
 
[Exits: north south]

<567/1105hp 329/358m 907/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> eq
Southwestern Outskirts of Galadon
 
[Exits: north south]
A majestic owl dozes in a tree, great claws gripping his perch.

<567/1105hp 329/358m 906/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> s
Southwestern Outskirts of Galadon
 
[Exits: north south]

<567/1105hp 329/358m 905/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> e
You are using:
<worn on finger>    the ring of the sahuagin
<worn on finger>    (Glowing) a red spiked ring
<worn around neck>  (Humming) a fine stole of white ermine
<worn around neck>  (Glowing) a mantle of fire
<worn on body>      hide armor from a yeti
<worn on head>      the Horns of the Beast-Lord
<worn on face>      a nacreous mask of lizard skin
<worn on legs>      plate leggings decorated with red enamel
<worn on hands>     a pair of eog-lined gauntlets
<worn on arms>      a black and red striped armlet
<worn about body>   the Cloak of the Wolf-kin
<worn about waist>  the belt of strength
<worn around wrist> a ribbed dryad bracelet
<worn around wrist> (Humming) an elven-skin bracer
<mainhand wielded>  a hooked sword
<offhand wielded>   a hooked sword

<567/1105hp 329/358m 905/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> Southwestern Outskirts of Galadon
 
[Exits: north east]

<567/1105hp 329/358m 904/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> e
Southwestern Outskirts of Galadon
 
[Exits: east west]

<567/1105hp 329/358m 903/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> e
e
Southwestern Outskirts of Galadon
 
[Exits: east west]

<567/1105hp 329/358m 902/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> Southern Outskirts of Galadon
 
[Exits: east west]

<567/1105hp 329/358m 901/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> Southern Outskirts of Galadon
 
[Exits: east west]

<567/1105hp 329/358m 900/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> e
Southern Outskirts of Galadon
 
[Exits: east west]

<567/1105hp 329/358m 899/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> sca a
You scan north.
You scan south.
You scan east.
You scan west.
You scan up.
You scan down.

<567/1105hp 329/358m 899/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> e
The Southern Crossroads
 
[Exits: north east south west]
     A sign points south towards Silverwood and the Goblin Village.

<567/1105hp 329/358m 898/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> sca s
You scan south.
***** Range 1 *****
(Invis) (Camouflaged) (Translucent) (Surrounded by Flames) (WANTED) Valdora is here.
One of the elite guards is here, watching the gate.
One of the elite guards is here, watching the gate.
A goblin raider searches for unsuspecting prey.

***** Range 2 *****
A cityguard is strolling through here, keeping the peace.
A cityguard is strolling through here, keeping the peace.


<567/1105hp 329/358m 898/916mv 27100tnl (-23.18%) civilized outdoor standing clear 1 PM> s
kill guard
Silverwood
 
[Exits: north east south west]
     A crudely made iron spear lies discarded here.
(Invis) (Camouflaged) (Translucent) (Surrounded by Flames) (WANTED) Valdora is here.
One of the elite guards is here, watching the gate.
One of the elite guards is here, watching the gate.
A goblin raider searches for unsuspecting prey.
Your shielding safely protects you from the quicksand.
The gate guard yells 'Malnch! Now you die!'
You parry the gate guard's slash and return an attack of your own.
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's pierce.
You parry the gate guard's slash and return an attack of your own.
Your black light MANGLES the gate guard!
You parry the gate guard's pierce.
The gate guard has some small but disgusting cuts.

<567/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> 
The gate guard yells 'Malnch! Now you die!'
The gate guard's slash injures you.
You drive the gate guard's pierce back with your connecting blow.
You parry the gate guard's slash.
The gate guard has some small but disgusting cuts.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> You do the best you can!
The gate guard has some small but disgusting cuts.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> whe
People near you:
(PK) Valdora                      Silverwood
(PK) Malnch                       Silverwood
The gate guard has some small but disgusting cuts.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> jab

Your black light *** DEMOLISHES *** the gate guard!
The gate guard dodges your black light.
The gate guard dodges your black light.
You parry the gate guard's slash and return an attack of your own.
Your black light MANGLES the gate guard!
You parry the gate guard's pierce.
You parry the gate guard's pierce and return an attack of your own.
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's slash and return an attack of your own.
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's pierce.
You parry the gate guard's slash.
You parry the gate guard's slash and return an attack of your own.
Your black light MANGLES the gate guard!
The gate guard is covered with bleeding wounds.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> You try to jab through your opponent's defenses.
Your jab MANGLES the gate guard!
The gate guard is gushing blood.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> 
Valdora utters the words, 'yfaghgpuzre'.
You are shielded from frost.
The gate guard is gushing blood.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> wimp

Your black light *** DEMOLISHES *** the gate guard!
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's slash and return an attack of your own.
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's slash and return an attack of your own.
Your black light MANGLES the gate guard!
You parry the gate guard's slash.
You parry the gate guard's pierce and return an attack of your own.
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's slash.
You parry the gate guard's slash and return an attack of your own.
Your black light MANGLES the gate guard!
Charging forward, the gate guard loses his balance and falls when you avoid him.
The gate guard's bash misses you.
The gate guard is convulsing on the ground.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> Wimpy set to 221 hit points.
The gate guard is convulsing on the ground.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> 
Valdora utters the words, 'aufgpuzre'.
The gate guard is convulsing on the ground.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> jab
Your jab is blocked by the gate guard's defenses.
Your thrust misses the gate guard.
The gate guard is convulsing on the ground.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> 
Your black light MANGLES the gate guard!
The gate guard is DEAD!!
You receive 0 experience points (13% bonus).
You parry the gate guard's slash.
You parry the gate guard's pierce.
You parry the gate guard's slash.
You parry the gate guard's pierce.
The gate guard is covered with bleeding wounds.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> whe
jab
People near you:
(PK) Valdora                      Silverwood
(PK) Malnch                       Silverwood
The gate guard is covered with bleeding wounds.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> Your jab is blocked by the gate guard's defenses.
Your thrust misses the gate guard.
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's slash.
You parry the gate guard's pierce.
You parry the gate guard's slash and return an attack of your own.
Your black light MANGLES the gate guard!
The gate guard is gushing blood.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> jab

Your black light *** DEMOLISHES *** the gate guard!
The gate guard dodges your black light.
The gate guard dodges your black light.
You parry the gate guard's slash.
You parry the gate guard's pierce.
You parry the gate guard's slash.
You parry the gate guard's slash.
The gate guard is gushing blood.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> Your jab is blocked by the gate guard's defenses.
Your thrust misses the gate guard.
The gate guard is gushing blood.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> jab

Your black light misses the gate guard.
Your black light MANGLES the gate guard!
Your black light *** DEMOLISHES *** the gate guard!
You parry the gate guard's slash.
You parry the gate guard's pierce and return an attack of your own.
Your black light *** DEMOLISHES *** the gate guard!
With careful timing you deflect the gate guard's pierce.
The gate guard is convulsing on the ground.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> Your jab is blocked by the gate guard's defenses.
Your thrust misses the gate guard.
The gate guard is convulsing on the ground.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor fighting cloudy 1 PM> 
The gate guard dodges your black light.
Your black light MANGLES the gate guard!
The gate guard is DEAD!!
You receive 0 experience points (13% bonus).

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor standing cloudy 1 PM> l
Silverwood
  All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you.  Squirrels skitter
about in the trees, and small birds call out songs to one another.  
Through a break in the trees to the north you make out the distant walls
of Galadon.  A small dirt foot path leads deep into the forest to the
south.  A small sign is posted next to the trail.
 
[Exits: north east south west]
( 2) The corpse of the gate guard is here, unnaturally pale and gaunt.
     A crudely made iron spear lies discarded here.
(Invis) (Camouflaged) (Translucent) (Surrounded by Flames) (WANTED) Valdora is here.
A goblin raider searches for unsuspecting prey.

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor standing cloudy 1 PM> whe
People near you:
(PK) Valdora                      Silverwood
(PK) Malnch                       Silverwood

<553/1105hp 329/358m 898/916mv 27100tnl (-23.18%) wilderness outdoor standing cloudy 1 PM> dead
You skitter part of the way up one of the nearby trees.
You secure a log to a vine, creating a deadfall for an unfortunate passerby.

<553/1105hp 279/358m 848/916mv 27100tnl (-23.18%) wilderness outdoor standing cloudy 1 PM> 
Valdora scans south.

<553/1105hp 279/358m 848/916mv 27100tnl (-23.18%) wilderness outdoor standing cloudy 1 PM> 
Valdora scans north.
Valdora scans south.
Valdora scans east.
Valdora scans west.
Valdora scans up.
Valdora scans down.
It starts to rain.
You are ready to set another city ablaze.
Your shield of ooze dissipates.
Your shield of fire dissipates.
Your shield of earth dissipates.
Your shield of water dissipates.
Your shield of air dissipates.

<578/1105hp 296/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> whe
af
sca n

The flames surrounding Valdora's body fade to faint wisps of smoke.

<578/1105hp 296/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> People near you:
(PK) Valdora                      Silverwood
(PK) Malnch                       Silverwood

<578/1105hp 296/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> Valdora utters the words, 'gpuzre ay uqz'.
Valdora is surrounded by a shield of solid ice.
You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 35 hours.
Skill: 'warcry' modifies hit roll by 6 for 35 hours.
Spell: 'frostshield' for 16 hours.
Spell: 'frostshield' for 16 hours.
Skill: 'deadfall' for 11 hours.
Skill: 'enrage' modifies hit roll by 3 for 7 hours.
Skill: 'enrage' modifies damage roll by 6 for 7 hours.
Spell: 'detect invis' for 6 hours.
Skill: 'berserk' modifies armor class by 25 for 5 hours.
Skill: 'berserk' modifies hit roll by 5 for 5 hours.
Skill: 'berserk' modifies damage roll by 10 for 5 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<578/1105hp 296/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> You scan north.

<578/1105hp 296/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> n
n
The Southern Crossroads
 
[Exits: north east south west]
     A sign points south towards Silverwood and the Goblin Village.

<578/1105hp 296/358m 914/916mv 27100tnl (-23.18%) civilized outdoor standing cloudy 2 PM> whe
Outside the South Gate
 
[Exits: north south]

<578/1105hp 296/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 2 PM> People near you:
(PK) Flaire                       The Warriors' Bar
(PK) a dire wolf                  On the Bridge
  Maktess                      The Warriors' Bar
(PK) Malnch                       Outside the South Gate
  Vythigor                     Market Square

<578/1105hp 296/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 2 PM> ignite
Finding a fire hazard that appears easy to exploit, you will some kindling to burn.
The fire takes hold, and you revel in the destruction that will come to this foul place!
A nearby building catches fire!

<578/1105hp 296/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 2 PM> s

Valdora tells you 'Shields fall soon?'

<578/1105hp 296/358m 913/916mv 27100tnl (-23.18%) civilized outdoor standing raining 2 PM> gt Him dire wolf.
The Southern Crossroads
 
[Exits: north east south west]
     A sign points south towards Silverwood and the Goblin Village.

<578/1105hp 296/358m 912/916mv 27100tnl (-23.18%) civilized outdoor standing cloudy 2 PM> You tell your group 'Him dire wolf.'

<578/1105hp 296/358m 912/916mv 27100tnl (-23.18%) civilized outdoor standing cloudy 2 PM> s

A dire wolf has arrived.
The special guard has arrived.
The special guard has arrived.
Silverwood
 
[Exits: north east south west]
( 2) The corpse of the gate guard is here, unnaturally pale and gaunt.
     A crudely made iron spear lies discarded here.
(Invis) (Camouflaged) (Translucent) (Encased in Ice) (WANTED) Valdora is here.
A goblin raider searches for unsuspecting prey.
You spy the trigger for a deadfall trap, and step around it.
You fall into quicksand and begin to sink!
You yell 'Help! I'm sinking in quicksand!'

<578/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> call cham

A dire wolf has arrived.
A dire wolf escapes the quicksand here by flying over it.
The special guard has arrived.
The special guard has arrived.

<578/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> 
Your hands involuntarily flinch from the stabbing pain as a dire wolf clasps barbed shackles onto your wrists.
A dire wolf's bloody shackles grazes you.
A dire wolf has a few scratches.

<572/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> 
The deep growl of a dire wolf shatters the air!
Valdora utters the words, 'eugszr waouq'.
You parry a dire wolf's bite.
You parry a dire wolf's bite.
The special guard screams and attacks you!
You stop the special guard's slash just before it reaches you.
You parry the special guard's slash.
The special guard screams and attacks you!
You parry the special guard's slash.
You parry the special guard's slash.
A dire wolf dodges your black light.
Your black light decimates a dire wolf!
Your black light decimates a dire wolf!
A dire wolf has a few scratches.

<572/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> You can't concentrate enough.
You parry a dire wolf's bite.
Like a predator, a dire wolf darts in and lands a vicious blow on you!
A dire wolf's bite MASSACRES you!
Your black light devastates a dire wolf!
A dire wolf dodges your black light.
A dire wolf dodges your black light.
A dire wolf has a few scratches.

<494/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> The deep growl of a dire wolf shatters the air!
Valdora utters the words, 'eugszr waouq'.
A dire wolf has a few scratches.

<494/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> repl Recall.

A dire wolf's trip misses you.
You tell Valdora 'Recall.'
A dire wolf has a few scratches.

<494/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> bers
You get a little madder.
A dire wolf has a few scratches.

<494/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> 
You parry the special guard's slash.
You parry the special guard's slash.
You dodge the special guard's slash.
You parry a dire wolf's bite.
You parry a dire wolf's bite.
You parry a dire wolf's bite.
You parry a dire wolf's bite.
Your black light maims a dire wolf!
Your black light MUTILATES a dire wolf!
Your black light MUTILATES a dire wolf!
Your black light maims a dire wolf!
A dire wolf has some small but disgusting cuts.

<494/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> 
The deep growl of a dire wolf shatters the air!
Valdora utters the words, 'eugszr waouq'.
A dire wolf has some small but disgusting cuts.

<494/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> flur
You try to start a flurry, but fail to gain momentum.
A dire wolf has some small but disgusting cuts.

<494/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 2 PM> 
You get in one more shot on a dire wolf as he flees.
Your parting blow maims a dire wolf!
A dire wolf has fled!
A dire wolf leaves south.
The special guard's slash devastates you!
You parry the special guard's slash.
You parry the special guard's slash.
The special guard dodges your black light.
The special guard dodges your black light.
Your black light *** DEMOLISHES *** the special guard!
You fail to get in one more shot as the special guard flees.
The special guard has fled!
The special guard leaves east.

<462/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> 
Valdora utters the words, 'xafe ay candusqarr'.

<462/1105hp 296/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 2 PM> 
A dire wolf has arrived.
A weighty log swings down at a dire wolf from the trees!
A falling log's impact MUTILATES a dire wolf!
A dire wolf escapes the quicksand here by flying over it.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 3 PM> 
You parry the special guard's slash.
You parry the special guard's slash.
You parry the special guard's slash.
Your black light *** DEMOLISHES *** the special guard!
Your black light *** DEMOLISHES *** the special guard!
Your black light *** DEMOLISHES *** the special guard!
Your black light misses the special guard.
The special guard is covered with bleeding wounds.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
The deep growl of a dire wolf shatters the air!
Valdora utters the words, 'eugszr waouq'.
A dire wolf slowly floats to the ground.
The deep growl of a dire wolf shatters the air!
A dire wolf EVISCERATES Valdora!
A dire wolf EVISCERATES Valdora!
A dire wolf EVISCERATES Valdora!
The special guard is covered with bleeding wounds.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> #   

You parry the special guard's slash.
You parry the special guard's slash.
Valdora steps out from her cover.
Valdora fades into existence.
Valdora's freezing touch misses a dire wolf.
A dire wolf's bite MUTILATES Valdora!
Like a predator, a dire wolf strikes swiftly at an exposed flank drawing blood!
A dire wolf's bite EVISCERATES Valdora!
Like a predator, a dire wolf strikes swiftly at a vulnerable point!
A dire wolf's bite MUTILATES Valdora!
The special guard dodges your black light.
Your black light MANGLES the special guard!
Your black light *** DEMOLISHES *** the special guard!
Your black light *** DEMOLISHES *** the special guard!
The special guard is gushing blood.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> trip wolf

Valdora has fled!
The special guard is gushing blood.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
You parry the special guard's slash.
The special guard dodges your black light.
Your black light MANGLES the special guard!
The special guard is writhing in agony.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
Valdora escapes the quicksand here by flying over it.
The special guard is writhing in agony.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
A dire wolf is moving more quickly.
The special guard is writhing in agony.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> You trip a dire wolf and he goes down!
Your trip scratches a dire wolf.
The deep growl of a dire wolf shatters the air!
The special guard is writhing in agony.

<491/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
You parry the special guard's slash.
You parry the special guard's slash.
You parry a dire wolf's bite.
A dire wolf's bite MASSACRES you!
Like a predator, a dire wolf strikes swiftly executing a painful blow on you!
A dire wolf's bite MANGLES you!
The special guard dodges your black light.
Your black light *** DEMOLISHES *** the special guard!
Your black light *** DEMOLISHES *** the special guard!
The special guard is convulsing on the ground.

<340/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
Valdora stops using an ioun stone.
Valdora holds a sleek black rod in her hands.
The special guard is convulsing on the ground.

<340/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
Valdora zaps herself with a sleek black rod.
A mystical barrier forms around Valdora.
The special guard is convulsing on the ground.

<340/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
You parry the special guard's slash.
The special guard's slash devastates you!
You parry a dire wolf's bite.
You parry a dire wolf's bite.
You parry a dire wolf's bite.
The special guard dodges your black light.
Your black light MANGLES the special guard!
The special guard is DEAD!!
You receive 81 experience points (15% bonus).

<309/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 3 PM> kill wolf
call windwalk
Your black light devastates a dire wolf!
A dire wolf is covered with bleeding wounds.

<309/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
You parry a dire wolf's bite.
A dire wolf's bite MASSACRES you!
You sure are BLEEDING!
You parry a dire wolf's bite.
Your black light maims a dire wolf!
Your black light devastates a dire wolf!
A dire wolf dodges your black light.
A dire wolf dodges your black light.
A dire wolf is covered with bleeding wounds.

<241/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
A dire wolf bites you.
A dire wolf's bite tears deeply into your flesh, leaving you bleeding.
A dire wolf's bite decimates you!
You sure are BLEEDING!
A dire wolf is covered with bleeding wounds.

<214/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
Valdora stops using a sleek black rod.
Valdora holds an ioun stone in her hands.
A dire wolf is covered with bleeding wounds.

<214/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
The deep growl of a dire wolf shatters the air!
Valdora utters the words, 'uqunsozzerzg'.
Valdora holds out her hand, palm towards the sky.  Before your eyes, a
Small pile of ice needles forms there.  With a grin, she brings her hand
To her mouth and sends them flying with a puff of air!
Valdora steps out from her cover.
Valdora fades into existence.
Valdora's icy needle grazes a dire wolf.
Valdora's icy needle wounds a dire wolf.
Valdora's icy needle injures a dire wolf.
Valdora's icy needle wounds a dire wolf.
Valdora's icy needle wounds a dire wolf.
A dire wolf is covered with bleeding wounds.

<214/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> You can't concentrate enough.
Valdora fades into existence.
Valdora's freezing touch misses a dire wolf.
You parry a dire wolf's bite.
You stop a dire wolf's bite just before it reaches you.
You parry a dire wolf's bite.
A dire wolf dodges your black light.
A dire wolf dodges your black light.
A dire wolf dodges your black light.
A dire wolf dodges your black light.
A dire wolf is covered with bleeding wounds.

<214/1105hp 317/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 3 PM> 
A dire wolf bites you.
A dire wolf's bite maims you!
You sure are BLEEDING!
You pull yourself out of the quicksand.
Silverwood
 
[Exits: east south west]
( 3) A crudely made iron spear lies discarded here.
Your bloody shackles devastates you!
You sure are BLEEDING!
You flee from combat!

<149/1105hp 317/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 3 PM> call cham
You fade away as you blend in with your surroundings.

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 3 PM> bers
You get a little madder.

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 3 PM> re
whe
af
You rest.

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 3 PM> People near you:
(PK) Valdora                      Silverwood
(PK) a dire wolf                  Silverwood
(PK) Malnch                       Silverwood

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 3 PM> You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 34 hours.
Skill: 'warcry' modifies hit roll by 6 for 34 hours.
Spell: 'frostshield' for 15 hours.
Spell: 'frostshield' for 15 hours.
Skill: 'enrage' modifies hit roll by 3 for 12 hours.
Skill: 'enrage' modifies damage roll by 6 for 12 hours.
Skill: 'deadfall' for 10 hours.
Skill: 'bloody shackles' modifies damage roll by -5 for 9 hours.
Skill: 'bloody shackles' modifies hit roll by -5 for 9 hours.
Skill: 'bloody shackles' modifies armor class by 102 for 9 hours.
Skill: 'bloody shackles' modifies dexterity by -10 for 9 hours.
Skill: 'instinct of the predator' modifies dexterity by -2 for 7 hours.
Skill: 'instinct of the predator' modifies damage roll by -3 for 7 hours.
Skill: 'instinct of the predator' modifies hit roll by -6 for 7 hours.
Skill: 'enrage' modifies hit roll by 3 for 6 hours.
Skill: 'enrage' modifies damage roll by 6 for 6 hours.
Spell: 'detect invis' for 5 hours.
Physical effect: 'hemorrhage' modifies strength by -3 for 4 hours.
Skill: 'berserk' modifies armor class by 25 for 4 hours.
Skill: 'berserk' modifies hit roll by 5 for 4 hours.
Skill: 'berserk' modifies damage roll by 10 for 4 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 3 hours.
Skill: 'ignite' modifies morale by 12 for 3 hours.
Skill: 'sequester' for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 3 PM> whe
People near you:
(PK) Valdora                      Silverwood
(PK) a dire wolf                  Silverwood
(PK) Malnch                       Silverwood

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 3 PM> sca a
wa
You scan north.
You scan south.
***** Range 1 *****
A small spotted fox prowls here.

***** Range 2 *****
A small spotted fox prowls here.

You scan east.
***** Range 1 *****
(Translucent) (Encased in Ice) (WANTED) Valdora is here, fighting a dire wolf.
A dire wolf is here, fighting Valdora.
A goblin raider searches for unsuspecting prey.

***** Range 2 *****
A special guard from Galadon is here, enforcing the Law.

You scan west.
***** Range 1 *****
A gray squirrel skitters over a tree trunk, looking for food.
A gray squirrel skitters over a tree trunk, looking for food.

You scan up.
You scan down.

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 3 PM> You stand up.

<149/1105hp 282/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 3 PM> call windwalk
You start to walk on the winds.

<149/1105hp 247/358m 912/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 3 PM> whe
wield jumnarl


Autosaving.
The burden of being sequestered has lifted.
You continue to bleed from your wounds.
You step out from your cover.
Your bleeding mauls you.
You sure are BLEEDING!

<136/1105hp 250/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> dual slime
People near you:
(PK) Valdora                      Silverwood
(PK) a dire wolf                  Silverwood
(PK) Malnch                       Silverwood

<136/1105hp 250/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> You stop using a hooked sword.
You wield Jumnarl's double-bladed battle axe.
Jumnarl's double-bladed battle axe feels like a part of you!
Your bloody shackles injures you.
You sure are BLEEDING!

<120/1105hp 250/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> You stop using a hooked sword.
You dual wield a great battleaxe rimmed in slime named 'Flesh Render'.
A great battleaxe rimmed in slime named 'Flesh Render' feels like a part of you!
Your bloody shackles hits you.
You sure are BLEEDING!

<108/1105hp 250/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> e
Silverwood
 
[Exits: north east south west]
     Scattered puddles of fresh blood cover fallen leaves and broken twigs.
     The corpse of the special guard is here, unnaturally pale and gaunt.
     The corpse of the gate guard is here, unnaturally pale and gaunt.
     A crudely made iron spear lies discarded here.
(Translucent) (Encased in Ice) (WANTED) Valdora is here, fighting a dire wolf.
A dire wolf is here, fighting Valdora.
A goblin raider searches for unsuspecting prey.
Your bloody shackles devastates you!
You sure are BLEEDING!
You escape the quicksand here by flying over it.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> pincer wolf
You drive your axes into both sides of a dire wolf's body.
Your brutal attack MUTILATES a dire wolf!
Your brutal attack devastates a dire wolf!
The deep growl of a dire wolf shatters the air!
A dire wolf is gushing blood.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> 
Valdora fades into existence.
Valdora's freezing touch devastates a dire wolf!
A dire wolf's bite mauls Valdora.
A dire wolf's bite mauls Valdora.
Your cleave MUTILATES a dire wolf!
A dire wolf dodges your cleave.
A dire wolf dodges your caustic slime.
A dire wolf is writhing in agony.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> 
Valdora utters the words, 'ghaizgpahhzf'.
A dire wolf is writhing in agony.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> 
Valdora fades into existence.
Valdora's freezing touch misses a dire wolf.
A dire wolf's bite misses Valdora.
A dire wolf's bite mauls Valdora.
A dire wolf dodges your cleave.
Your caustic slime maims a dire wolf!
Your caustic slime MUTILATES a dire wolf!

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> 
Valdora utters the words, 'szbbrz ha bajroculof'.
Valdora tosses a small pebble at a dire wolf.
In mid-air the pebble transforms into a huge boulder!
A dire wolf is knocked down by the huge boulder!
Valdora's huge boulder MASSACRES a dire wolf!
A dire wolf is convulsing on the ground.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> pincer wolf

Valdora fades into existence.
Valdora's freezing touch devastates a dire wolf!
A dire wolf's bite decimates Valdora!
A dire wolf's bite mauls Valdora.
Like a predator, a dire wolf darts in and lands a vicious blow!
A dire wolf's bite decimates Valdora!
A dire wolf quickly leaps away from your cleave.
A dire wolf dodges your cleave.
Your cleave MUTILATES a dire wolf!
A dire wolf is convulsing on the ground.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> Your axes get tangled up before you can try your move.
Your brutal attack misses a dire wolf.
A dire wolf is convulsing on the ground.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> 
Valdora fades into existence.
Valdora's freezing touch misses a dire wolf.
A dire wolf's bite mauls Valdora.
A dire wolf's bite decimates Valdora!
A dire wolf's bite mauls Valdora.
A dire wolf's bite mauls Valdora.
Your cleave MUTILATES a dire wolf!
Your caustic slime maims a dire wolf!
Your cleave MUTILATES a dire wolf!
A dire wolf is convulsing on the ground.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> 
The edges of a dire wolf's being stretch and twist and he becomes a giant wasp.
You hear a gutteral howl as the instinct of the predator take over a giant wasp!
A giant wasp is convulsing on the ground.

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor fighting raining 4 PM> 
Valdora utters the words, 'szbbrz ha bajroculof'.
Valdora tosses a small pebble at a giant wasp.
In mid-air the pebble transforms into a huge boulder!
A giant wasp is knocked down by the huge boulder!
Valdora's huge boulder devastates a giant wasp!
A giant wasp is DEAD!!

<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> exa corpse
The bludgeoned corpse of a giant wasp lies here.
The corpse of a giant wasp contains:
     (Glowing) an unholy symbol of the Spider Goddess
     (Humming) breastplate of a dwarven ribcage
( 2) a lead bracer
     an iron crown
     a cured hide sack made from the corpse of the Enforcer
     some spider-skin leggings
     the blademaster's sash
     the chime of opening
     (Humming) crimson dragon scale sleeves
     an Eagle Embroidered Silk Robe
     gloves of earthen power and rage
     (Glowing) a lions head mask
     a mithril shield faced with dragonscales
     a ring of stamina
     (Glowing) (Humming) a pair of darkened boots
     an opium pipe
     the Dark Rod of Conquest
     (Invis) (Glowing) a ring of vitality
     a small amber rod
     a sleek black rod
( 2) a sleek amber rod
     the belt of life
     the pouch of nourishment
     (Glowing) a Vindicators Insignia
     102 gold coins
     173 silver coins
     11 copper coins

g conquest corpse
<77/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> The Dark Rod of Conquest: you can't carry that many items.
Your bloody shackles injures you.
You sure are BLEEDING!

<64/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> repl Get conquest.
You tell Valdora 'Get conquest.'

<64/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> i
You are carrying:
     a large wooden barrel
     a green potion
     (Glowing) Fordurn, the Hammer of Creation
( 2) a longsword of dark steel
( 2) (Glowing) a runed sword of blackish green crystal
( 2) a hooked sword
     the Cloak of the Bear-kin
     (Glowing) a clear glass flask containing some light red liquid
     (Humming) a longsword named 'Storm Cleaver'
     a great mithril axe named, 'Glauraung's Blade'
     a monk's robe
     (Glowing) a floating chest

<64/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> 
Shalsad has arrived.
The gods protect Shalsad from the quicksand.

<64/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> bers

Shalsad gets an unholy symbol of the Spider Goddess from the corpse of a giant wasp.
Shalsad gets breastplate of a dwarven ribcage from the corpse of a giant wasp.
Shalsad gets a lead bracer from the corpse of a giant wasp.
Shalsad gets a lead bracer from the corpse of a giant wasp.
Shalsad gets an iron crown from the corpse of a giant wasp.
Shalsad gets a cured hide sack made from the corpse of the Enforcer from the corpse of a giant wasp.
Shalsad gets some spider-skin leggings from the corpse of a giant wasp.
Shalsad gets the blademaster's sash from the corpse of a giant wasp.
Shalsad gets the chime of opening from the corpse of a giant wasp.
Shalsad gets crimson dragon scale sleeves from the corpse of a giant wasp.
Shalsad gets an Eagle Embroidered Silk Robe from the corpse of a giant wasp.
Shalsad gets gloves of earthen power and rage from the corpse of a giant wasp.
Shalsad gets a lions head mask from the corpse of a giant wasp.
Shalsad gets a mithril shield faced with dragonscales from the corpse of a giant wasp.
Shalsad gets a ring of stamina from the corpse of a giant wasp.
Shalsad gets an opium pipe from the corpse of a giant wasp.
Shalsad gets the Dark Rod of Conquest from the corpse of a giant wasp.
Shalsad gets a small amber rod from the corpse of a giant wasp.
Shalsad gets a sleek black rod from the corpse of a giant wasp.
Shalsad gets a sleek amber rod from the corpse of a giant wasp.
Shalsad gets a sleek amber rod from the corpse of a giant wasp.
Shalsad gets the belt of life from the corpse of a giant wasp.
Shalsad gets the pouch of nourishment from the corpse of a giant wasp.
Shalsad gets a Vindicators Insignia from the corpse of a giant wasp.
Shalsad gets 102 gold coins from the corpse of a giant wasp.
Shalsad gets 173 silver coins from the corpse of a giant wasp.
Shalsad gets 11 copper coins from the corpse of a giant wasp.
You get a little madder.

<64/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> call cham

Shalsad leaves north.

<64/1105hp 250/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> You fade away as you blend in with your surroundings.

<64/1105hp 215/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> shrug

Valdora nods at you in agreement.
You shrug.

<64/1105hp 215/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> cack
You step out from your cover.
You cackle gleefully.

<64/1105hp 215/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> whe
People near you:
(PK) Valdora                      Silverwood
(PK) Malnch                       Silverwood

<64/1105hp 215/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> call cham
You lost your concentration.

<64/1105hp 198/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> call cham

Valdora stops using firebrand boots.
Valdora wears a pair of darkened boots on her feet.

<64/1105hp 198/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> 
Valdora giggles with pleasure.

<64/1105hp 198/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> You fade away as you blend in with your surroundings.

<64/1105hp 163/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> af
You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 33 hours.
Skill: 'warcry' modifies hit roll by 6 for 33 hours.
Power: 'windwalk' for 29 hours.
Power: 'windwalk' for 29 hours.
Spell: 'frostshield' for 14 hours.
Spell: 'frostshield' for 14 hours.
Skill: 'enrage' modifies hit roll by 3 for 11 hours.
Skill: 'enrage' modifies damage roll by 6 for 11 hours.
Skill: 'deadfall' for 9 hours.
Skill: 'bloody shackles' modifies damage roll by -5 for 8 hours.
Skill: 'bloody shackles' modifies hit roll by -5 for 8 hours.
Skill: 'bloody shackles' modifies armor class by 102 for 8 hours.
Skill: 'bloody shackles' modifies dexterity by -10 for 8 hours.
Skill: 'instinct of the predator' modifies dexterity by -2 for 6 hours.
Skill: 'instinct of the predator' modifies damage roll by -3 for 6 hours.
Skill: 'instinct of the predator' modifies hit roll by -6 for 6 hours.
Skill: 'enrage' modifies hit roll by 3 for 5 hours.
Skill: 'enrage' modifies damage roll by 6 for 5 hours.
Spell: 'detect invis' for 4 hours.
Physical effect: 'hemorrhage' modifies strength by -3 for 3 hours.
Skill: 'berserk' modifies armor class by 25 for 3 hours.
Skill: 'berserk' modifies hit roll by 5 for 3 hours.
Skill: 'berserk' modifies damage roll by 10 for 3 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 2 hours.
Skill: 'ignite' modifies morale by 12 for 2 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<64/1105hp 163/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> rep
You say 'I am near death, tired and able to travel.'

<64/1105hp 163/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> whe
People near you:
(PK) Valdora                      Silverwood
(PK) Malnch                       Silverwood

<64/1105hp 163/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> say Malnch hurt.
You say 'Malnch hurt.'

<64/1105hp 163/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> wince
You wince in agony.

<64/1105hp 163/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 4 PM> re
You rest.

<64/1105hp 163/358m 915/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 4 PM> af

Valdora continues to bleed from her wounds.
Valdora's leaking blood pools upon the ground.
Valdora steps out from her cover.
Valdora's bleeding hits her.
You continue to bleed from your wounds.
You step out from your cover.
Your bleeding mauls you.
You sure are BLEEDING!

<60/1105hp 172/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 5 PM> You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 32 hours.
Skill: 'warcry' modifies hit roll by 6 for 32 hours.
Power: 'windwalk' for 28 hours.
Power: 'windwalk' for 28 hours.
Spell: 'frostshield' for 13 hours.
Spell: 'frostshield' for 13 hours.
Skill: 'enrage' modifies hit roll by 3 for 10 hours.
Skill: 'enrage' modifies damage roll by 6 for 10 hours.
Skill: 'deadfall' for 8 hours.
Skill: 'bloody shackles' modifies damage roll by -5 for 7 hours.
Skill: 'bloody shackles' modifies hit roll by -5 for 7 hours.
Skill: 'bloody shackles' modifies armor class by 102 for 7 hours.
Skill: 'bloody shackles' modifies dexterity by -10 for 7 hours.
Skill: 'instinct of the predator' modifies dexterity by -2 for 5 hours.
Skill: 'instinct of the predator' modifies damage roll by -3 for 5 hours.
Skill: 'instinct of the predator' modifies hit roll by -6 for 5 hours.
Skill: 'enrage' modifies hit roll by 3 for 4 hours.
Skill: 'enrage' modifies damage roll by 6 for 4 hours.
Spell: 'detect invis' for 3 hours.
Physical effect: 'hemorrhage' modifies strength by -3 for 2 hours.
Skill: 'berserk' modifies armor class by 25 for 2 hours.
Skill: 'berserk' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies damage roll by 10 for 2 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 1 hours.
Skill: 'ignite' modifies morale by 12 for 1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

<60/1105hp 172/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor resting raining 5 PM> wa
You stand up.

<60/1105hp 172/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> skin corpse
After skinning the corpse of a giant wasp, you create a sack and a simple water skin.

<60/1105hp 172/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> 
Someone falls into quicksand and begins to sink!
Someone yells 'Help! I'm sinking in quicksand!'
Jieloeud steps out of the shadows.

<60/1105hp 172/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> 
Valdora looks at you.

<60/1105hp 172/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> call cham

Valdora utters the words, 'xafe ay candusqarr'.
Valdora steps out from her cover.
Valdora disappears.
You fade away as you blend in with your surroundings.

<60/1105hp 137/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> 
Jieloeud struggles to escape the quicksand, but the weight of his belongings drags him back in!

<60/1105hp 137/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> 
[OUTLANDER] Valdora: Move.

<60/1105hp 137/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> whe
People near you:
(PK) Malnch                       Silverwood
(PK) Jieloeud                     Silverwood

<60/1105hp 137/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> l
Silverwood
  All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you.  Squirrels skitter
about in the trees, and small birds call out songs to one another.  
Through a break in the trees to the north you make out the distant walls
of Galadon.  A small dirt foot path leads deep into the forest to the
south.  A small sign is posted next to the trail.
 
[Exits: north east south west]
     A crude water skin made from the corpse of a giant wasp is lying here.
     A cured hide sack made from the corpse of a giant wasp is lying here.
( 2) Scattered puddles of fresh blood cover fallen leaves and broken twigs.
     A mangled corpse lies here.
     The corpse of the special guard is here, unnaturally pale and gaunt.
     The corpse of the gate guard is here, unnaturally pale and gaunt.
     A crudely made iron spear lies discarded here.
Jieloeud is here.
A goblin raider searches for unsuspecting prey.

<60/1105hp 137/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> i
You are carrying:
     a large wooden barrel
     a green potion
     (Glowing) Fordurn, the Hammer of Creation
( 2) a longsword of dark steel
( 2) (Glowing) a runed sword of blackish green crystal
 2) a hooked sword
     the Cloak of the Bear-kin
     (Glowing) a clear glass flask containing some light red liquid
     (Humming) a longsword named 'Storm Cleaver'
     a great mithril axe named, 'Glauraung's Blade'
     a monk's robe
     (Glowing) a floating chest

<60/1105hp 137/358m 916/916mv 27100tnl (-23.18%) wilderness outdoor standing raining 5 PM> dri green
You drink a green potion.
You feel armored.
You step out from your cover.
Dwarven Headquarters
 
[Exits: [north] west]
A dangerous looking dwarf dressed in ornate armor guards
his post without regard to life.
A wise-looking dwarf sits oblivious to all, brows furrowed in thought.
An old strong-looking dwarf in golden plate barks orders to those
around him.
A dangerous looking dwarf dressed in ornate armor guards
his post without regard to life.
You aren't blind.
Your bloody shackles injures you.
You sure are BLEEDING!

<46/1105hp 137/358m 916/916mv 27100tnl (-23.18%) civilized indoor standing none 5 PM> sca a
Subject Author Views Posted

Malnch Valdora v. Shalsad

LogFiend 699 April 01, 2009 06:13PM

Always nice to see....

cartherlen 515 April 01, 2009 09:32PM

What are you talking about?

dragomir 342 April 02, 2009 10:42AM

Then don't worry about it. nt

cartherlen 311 April 02, 2009 12:23PM



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