Village honor!!!!

LogFiend
April 28, 2009 05:29PM
*** Island had head, Rievar is a rude mouth duergar and killed me once when I was in form but slowed and no 
**  stone skin or anything prepped so I go for revenge and he dies easily.

[Exits: north east south west]
Rievar the duergar is here.
A misshapen black warg stands unmoving among the trees, its feral yellow 
eyes glowing in the darkness.

<771(100%)hp 787(75%)m 21%mv> -17970tnl- (-19.48%) 1 AM 
You make some noise as you are attacked.
Rievar's crush mauls you.
Someone whispers 'I'll surprise them'
Rievar is in perfect health.

<748(97%)hp 787(75%)m 21%mv> -17970tnl- (-19.48%) 1 AM 
A vicious black warg leaves east.
Rievar's crush mauls you.
Rievar's crush mauls you.
Rievar's crush wounds you.
Your bandages tear in the chaos of battle, and you resume bleeding.
Your bite === OBLITERATES === Rievar!
Your bite === OBLITERATES === Rievar!
Your bite === OBLITERATES === Rievar!
Rievar is convulsing on the ground.

<684(88%)hp 787(75%)m 21%mv> -17970tnl- (-19.48%) 1 AM bite

Susubienko steps out of the shadows.
Susubienko's trip misses you.
You make some noise as you are attacked.
You bury your teeth in Rievar's body.
Your bite *** DEMOLISHES *** Rievar!
Rievar is mortally wounded, and will die soon, if not aided.
Rievar is nearly dead. 

<695(90%)hp 787(75%)m 21%mv> -17970tnl- (-19.48%) 1 AM 
Susubienko's divine power wounds you.
Susubienko's punch wounds you.
Susubienko's divine power injures you.
Your bite >>> ANNIHILATES <<< Rievar!
Rievar is DEAD!!
Rievar spills his guts all over the floor.

<646(83%)hp 787(75%)m 21%mv> -17970tnl- (-19.48%) 1 AM rev

Susubienko's divine power injures you.
Susubienko's punch injures you.
Susubienko's divine power hits you.
Susubienko's divine power hits you.
Susubienko dodges your bite.
Susubienko dodges your bite.
Susubienko has some small but disgusting cuts.

<606(78%)hp 787(75%)m 21%mv> -17970tnl- (-19.48%) 1 AM shapeshift alli

Susubienko's divine power injures you.
Susubienko dodges your bite.
Susubienko parries your bite.
Your bite *** DEMOLISHES *** Susubienko!
Your bite *** DEMOLISHES *** Susubienko!
Susubienko has fled!
Susubienko leaves east.

 
** New day, Fight bartis, he's tough only have normal form preps and I beat him
** But lets see the special ending.


Bartis the svirfnebli is here.

<675(100%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Bartis weakens you with a blow to a vital area.
Bartis's blow to a vital area devastates you!
You make some noise as you are attacked.
Bartis has some small but disgusting cuts.

<643(95%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM bite
You bury your teeth in Bartis's body.
Your bite DISMEMBERS Bartis!
Bartis is covered with bleeding wounds.

<643(95%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Bartis's punch MUTILATES you!
Bartis parries your bite.
Bartis is covered with bleeding wounds.

<624(92%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Bartis pummels you with his fists.
Bartis's pummeling blow MUTILATES you!
Bartis's pummeling blow maims you!
Bartis's pummeling blow MUTILATES you!
Bartis's pummeling blow devastates you!
You are dazed by all of the blows.
Bartis is covered with bleeding wounds.

<480(71%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM aff

Bartis delivers a blow of deadly force!
Bartis's punch MUTILATES you!
Bartis's punch EVISCERATES you!
Your bite *** DEMOLISHES *** Bartis!
Bartis is covered with bleeding wounds.

<387(57%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Rievar has arrived.
Bartis's punch MUTILATES you!
Bartis's punch DISMEMBERS you!
Bartis's punch EVISCERATES you!
Your bite *** DEMOLISHES *** Bartis!
Bartis is gushing blood.

<268(39%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM bite
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Spell: 'bestial fury' for 17 hours.
Spell: 'haste' modifies dexterity by 4 for 14 hours.
Spell: 'pass door' for 13 hours.
Spell: 'fly' for 11 hours.
Spell: 'control translucence' for 6 hours.
Spell: 'detect invis' for 6 hours.
Skill: 'vital area' modifies strength by -6 for 5 hours.
Skill: 'eye of equilibrium' for 4 hours.
Skill: 'eye of equilibrium' for 4 hours.
Skill: 'eye of equilibrium' for 4 hours.
Skill: 'eye of equilibrium' for 4 hours.
Skill: 'eye of equilibrium' for 4 hours.
Spell: 'stone skin' modifies armor class by -40 for 2 hours.
Physical effect: 'form bonus' modifies constitution by 2 for -1 hours.
Physical effect: 'form bonus' modifies strength by 2 for -1 hours.
Bartis is gushing blood.

<290(42%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM You bury your teeth in Ba
rtis's body.
Your bite MASSACRES Bartis!
Bartis is writhing in agony.

<290(42%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Bartis delivers a blow of deadly force!
Bartis's punch *** DEMOLISHES *** you!
Bartis's punch EVISCERATES you!
You sure are BLEEDING!
Your bite *** DEMOLISHES *** Bartis!
Bartis dodges your bite.
Bartis is convulsing on the ground.

<120(17%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Bartis has fled!
Bartis leaves south.

<142(21%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM s
bite bar

Rievar looks at you.

<142(21%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM where
Silverwood 
  All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you.  Squirrels skitter
about in the trees, and small birds call out songs to one another.  
Through a break in the trees to the north you make out the distant walls
of Galadon.  A small dirt foot path leads deep into the forest to the
south.  A small sign is posted next to the trail.
 
[Exits: north east south west]
( 6) A crudely made iron spear lies discarded here.
Bartis the svirfnebli is here.
A small yellow bird sits in a tree singing to the forest.

<164(24%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM You bury your teeth in Ba
rtis's body.
Your bite EVISCERATES Bartis!
Bartis yells 'Help! a massive alligator bit me!'
Bartis is writhing in agony.

<186(27%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Bartis's punch DISMEMBERS you!
You sure are BLEEDING!
Bartis's punch DISMEMBERS you!
You sure are BLEEDING!
Bartis's punch DISMEMBERS you!
You sure are BLEEDING!
Your bite MANGLES Bartis!
Your bite misses Bartis.
Your bite MASSACRES Bartis!
Bartis is DEAD!!
Bartis's severed head plops on the ground.

<7(1%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM 
Rievar has arrived.

<7(1%)hp 514(49%)m 99%mv> -18701tnl- (-24.34%) 5 AM n

Rievar strikes you over the head with a blacksmith's forge hammer.
Rievar's cranial hit mauls you.
You have been KILLED!!


You maintain the hardness of your skin as you shapeshift.
You have become better at control skin!
You maintain your speed as you shapeshift.
You fail to maintain your levitation.
You fail to maintain your phase.
You no longer feel in control of your translucence.
You learn from your mistakes, and your control phase ability improves.
Your bones creak and snap under the strain of your trauma as you shapeshift.
You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
Your wariness about unconsciousness fades.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM People near you:
  Havershan                    The Warriors' Bar
  Bartis                       By the Temple Altar
  Kale                         Outside the West Gate
  Izali                        Music Guildhall
(PK) Sarahlyn                     By the Temple Altar
  Adeglicfh                    Market Square

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM Bartis leaves south.
Better stand first.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM 
Bartis has arrived.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM 
Bartis leaves north.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM n
Better stand first.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM wake
You stand up.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM l
By the Temple Altar 
  This altar is fashioned from pale gray stone into a large crescent 
shape.  A round window high in the wall frames the moon precisely twice 
each year.  On those nights, the city is said to be under the good graces 
of neutrality, and any child born will lead a peaceful life.  The temple 
continues to the north.  Priests' chambers lie to the east and south and 
a small archway leads outside to the west.  A staircase leads downwards,
into the Academy.
 
[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
A cityguard is strolling through here, keeping the peace.
(White Aura) The healer is here.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM n
The Temple of the Moon 
  This is the northern end of a large temple dedicated to worshipping the 
moon.  Large windows are covered with drapes during the day but uncovered 
at night so the moon can bathe the temple with its light.  The pale gray 
stonework takes on an inner glow in the moonshine, celebrating the 
neutrality of the moon.  To the south lies the altar and the temple 
square lies to the west.
 
[Exits: south west]
A cityguard is strolling through here, keeping the peace.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM w
w
Temple Square 
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.
 
[Exits: north east south west]
     A large, gray stone fountain is here in the Temple of the Moon.

<1(0%)hp 1(0%)m 100%mv> -18689tnl- (-24.26%) 5 AM Park Road 
  This bend in the road is rather typical, albeit lacking people.  The road
continues to the north and west around the pretty wooded park in the center
of town.  The Temple of the Moon lies through a small archway in the ivy to
the east.
 
[Exits: north east west]

<1(0%)hp 1(0%)m 99%mv> -18689tnl- (-24.26%) 5 AM w
Park Road 
  The cobblestoned road continues in its path around the park.  The thick
trees prevent passage into the park to the north but the road continues to
the east and west.  A sad-looking little building lies to the south.  You
can only see one window in the middle of the wall.
 
[Exits: east west]
A poor, abused dog is here.

<1(0%)hp 1(0%)m 99%mv> -18689tnl- (-24.26%) 5 AM w
s
Park Road 
  The High Road from the south splits here to go around the park as the Park
Road to the east and west.  Large trees prevent you from venturing into the
park to the north.  To the southwest lies the Temple of the Sun.  The temple
is known all over Thera for its beauty.
 
[Exits: east south west]

<1(0%)hp 1(0%)m 99%mv> -18689tnl- (-24.26%) 5 AM s
s
High Road 
  This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it.  Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north.  The High Road
continues toward the Market Square to the south.
 
[Exits: north south west]

<1(0%)hp 1(0%)m 99%mv> -18689tnl- (-24.26%) 5 AM s
s
s
High Road 
  The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east.  You feel a sudden urge to devote
yourself to being good.  The road is well-kept through here as it passes from
the park to the north towards the market square to the south.
 
[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.

<1(0%)hp 1(0%)m 99%mv> -18689tnl- (-24.26%) 5 AM High Road 
  Here the avenue connects with the market square to the south to form a
large, bustling place of commerce.  A vegetable shop lies to the west while
a cartographer's store lies to the east.  The road continues to the north.
 
[Exits: north east south west]
A poor, abused dog is here.
A poor, abused dog is here.

<1(0%)hp 1(0%)m 98%mv> -18689tnl- (-24.26%) 5 AM Market Square 
  This bustling square lies at the intersection of the High Road and the
Trade Road.  Traders from every city have come here to try to convince you
to buy their cheap wares.  None of it is even worth a second glance.  The
High road continues to the north and south and the Trade Road continues to
the east and west.
 
[Exits: north east south west]
A halberdier is here, watching the forests for any movement.
A flesh golem lumbers along, vacant eyes watching for its master's presence.
A zombie of a war-weary storm giant is here.
A zombie of a war-weary storm giant is here.
A zombie of a war-weary storm giant is here.
A zombie of a war-weary storm giant is here.
A zombie of a war-weary storm giant is here.
A gibbering ghoul stalks new flesh here, its yellowed fangs bared.
(Ghostly) Adeglicfh the mummy is here.
Haggan has arrived.

<1(0%)hp 1(0%)m 98%mv> -18689tnl- (-24.26%) 5 AM High Road 
  Here the broad avenue merges with the market square to the north to form a
large bustling open marketplace.  The general store lies to the east and the
pet shop is west.  The road continues to the south.
 
[Exits: north east south west]

<1(0%)hp 1(0%)m 98%mv> -18689tnl- (-24.26%) 5 AM High Road 
  The broad avenue seems to be falling into disrepair here, as though the
masons do not care to come to this part of the city.  You hear raucous
laughter coming out of a tavern to the west.  The Dark Temple looms
menacingly over you to the east.  The windows seem more like brooding eyes
and the archway in the wall seems like a huge mouth ready to swallow you.
The road continues to an intersection with the River Road to the south and
meets with the Market Square farther to the north.
 
[Exits: north east south west]

<1(0%)hp 1(0%)m 98%mv> -18689tnl- (-24.26%) 5 AM s
s
Large Intersection 
  You are standing at the intersection between the High Road and the River
Road.  A large round wood board with a heavy iron ring set in it covers a
hole in the center of the intersection.  Faint wisps of steam escape around
the edges.  The High Road enters the city of Galadon to the north and runs
toward the south gate to the south.  The River Road follows the Galadon
River to the east and west.  The Dark Temple broods over you to the northeast.
 
[Exits: north east south west down]
A traveler wanders through here, admiring the city.

<1(0%)hp 1(0%)m 98%mv> -18689tnl- (-24.26%) 5 AM s
On the Bridge 
  Here the High Road arches over the Galadon River on its way to the south
gate of Galadon.  The bridge is made of fine sturdy stone with a chest-high
balustrade protecting you from falling into the river.  The High Road leads
into Galadon to the north and towards the south gate to the south.
 
[Exits: north south]

<1(0%)hp 1(0%)m 98%mv> -18689tnl- (-24.26%) 5 AM s
High Road 
  The avenue is narrower here than on the other side of the river.  A
strange building stands to the east.  The High Road passes over the river 
into the city proper to the north and goes past what is known as the Maze 
to the south on its way to the southern gate.  To the east, you can enter 
the lumberyard.
 
[Exits: north east south]

<1(0%)hp 1(0%)m 97%mv> -18689tnl- (-24.26%) 5 AM s
High Road 
  You stand on a cobblestone street just north of the southern gate.  The
poor neighborhood of town, more commonly referred to as the Maze, lied to
the west, until it was razed to accomodate the Shapeshifter guild.  The
High Road widens as it leads into Galadon to the north.  To the east, a few
steps lead down to the entrance of a two story structure.
 
[Exits: north east south west]
A halberdier is here, watching the forests for any movement.

<1(0%)hp 1(0%)m 97%mv> -18689tnl- (-24.26%) 5 AM Inside the South Gate 
  You stand just inside the southern gate of Galadon.  The city walls arch
over the gate in their path around the city.  The battlements are particularly
well-enforced here to combat the goblins to the south.  Through the gates
you can see the green forest called the Silverwood.  A small staircase leads 
up one side of the gate to the battlements above.  To the north, the High 
Road leads into the city.
 
[Exits: north south up]
A traveler wanders through here, admiring the city.
One of the elite guards is here, watching the gate.
One of the elite guards is here, watching the gate.

<1(0%)hp 1(0%)m 97%mv> -18689tnl- (-24.26%) 5 AM s
s
Outside the South Gate 
  You stand in the small patch of land outside the gates of Galadon that is
still protected by the city guard.  To venture further afield means to lose
the protection of the city, perhaps not a good idea in the forests of the
Silverwood.  The goblin-infested forest lies beyond a crossroads to the south.
You can enter the city to the north.
 
[Exits: north south]
The Enforcer of Galadon is looking for the Slayer.
It starts to rain.
The sun rises above the horizon.

<15(3%)hp 20(2%)m 100%mv> -18689tnl- (-24.26%) 6 AM The Southern Crossroads 
  You come to a small crossroads of sorts, trails leading off in many
directions.  The road is not well traveled, as travelers only venture into
the forests out of necessity.  The road south leads to the tree-line and deep
into the dark forest.  The trail east and west leads around the edge of the
city, skirting along its border.  The road north leads into the southern gate
of Galadon, set in the massive battlement wall.
 
[Exits: north east south west]
     A sign points south towards Silverwood and the Goblin Village.

<15(3%)hp 20(2%)m 100%mv> -18689tnl- (-24.26%) 6 AM s
Silverwood 
  All around you is a quiet woodland, with majestic silverwood trees rising
out of the soft earth to provide a canopy of rustling green leaves. You
can make out the signs of wildlife all around you.  Squirrels skitter
about in the trees, and small birds call out songs to one another.  
Through a break in the trees to the north you make out the distant walls
of Galadon.  A small dirt foot path leads deep into the forest to the
south.  A small sign is posted next to the trail.
 
[Exits: north east south west]
     The corpse of a massive alligator lies beside a spray of its teeth, many wi
th flesh attached.
     The corpse of Bartis is here, rigid hands still clutching a fatal stab woun
d.
     The severed head of Bartis is lying here.
( 6) A crudely made iron spear lies discarded here.
Rievar the duergar is here.
A small yellow bird sits in a tree singing to the forest.
Rievar puts a stalk of seaweed in a large sack.
Rievar puts a tendril of serpentine weed in a large sack.

<15(3%)hp 20(2%)m 100%mv> -18689tnl- (-24.26%) 6 AM 
Rievar gets a sleek sienna rod from the corpse of a massive alligator.
Rievar gets a topaz encrusted bracelet from the corpse of a massive alligator.

<15(3%)hp 20(2%)m 100%mv> -18689tnl- (-24.26%) 6 AM 
Bartis has arrived.
Rievar puts a topaz encrusted bracelet in a large sack.

<15(3%)hp 20(2%)m 100%mv> -18689tnl- (-24.26%) 6 AM 
Rievar gets a whole chicken from the corpse of a massive alligator.

<15(3%)hp 20(2%)m 100%mv> -18689tnl- (-24.26%) 6 AM 
Bartis gets a whole chicken from the corpse of a massive alligator.
Bartis gets a whole chicken from the corpse of a massive alligator.
Bartis gets a whole chicken from the corpse of a massive alligator.
Subject Author Views Posted

Village honor!!!!

LogFiend 702 April 28, 2009 05:29PM

Good Work. You can see by the treatment of your corpse he's not exactly the paragon of honor.~

Treebeard 213 April 29, 2009 05:32AM

Man.. any respect I had for you not being a bitch just flew out the window~

Guilo 278 April 28, 2009 07:23PM

You just two-rounded a duergar villager, and you're slandering him for parity? You deserve a medal. nt

Rogue 198 April 28, 2009 07:06PM

baris would have won if he had pummeled instead of fleeing... n/t

vortex_magus 210 April 28, 2009 11:04PM

Holy crap, new Alligator is rough!

KoeKhaos- 378 April 28, 2009 05:35PM

Ehh, wait to see it against another rager. Nothing to great. nt

qurdind 264 April 28, 2009 11:05PM

that was my thought too. yeesh. nt

Isildur(VIP) 202 April 28, 2009 07:38PM

What do you expect? He is a rank 35 mace spec against a final form? nt

crafteddeception 186 April 28, 2009 07:40PM

do level 35 mace specs take more damage from forms? nt

Isildur(VIP) 227 April 28, 2009 07:43PM

They get hit more I imagine. Dam from alligator is no secret!! nt

crafteddeception 218 April 28, 2009 07:45PM

Was to me! Thing used to be a single oblit - annihi, not THREE! nt

KoeKhaos- 217 April 28, 2009 07:55PM

yeah, exactly. i wasn't aware it had been changed to hit more times now. nt

Isildur(VIP) 232 April 28, 2009 08:01PM

It has been for some time now~

Guilo 271 April 28, 2009 08:14PM

Lezra had the suped alligator. So did Ixilith I think.

jmc 314 April 29, 2009 06:56AM

It was still fewer hits most of the time

daurwyn(VIP) 252 April 29, 2009 11:27PM



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