Re: Nah, why WOULDN'T a militant group...

July 30, 2009 03:25PM
It's going to be a cherry picking bottle neck if you make it a road too. Just favors different classes. Only thing you could maybe do is make it desert or water. That way thieves, assassins and rangers would ALL be unable to hide.
Subject Author Views Posted

Hot Fortlander Action!

LogFiend 500 July 30, 2009 01:57PM

Time to build that road perhaps nt

cenatar 190 July 30, 2009 01:59PM

Why not just build multiple exit routes, one civilized and one wilderness. nt

Nexking 189 July 31, 2009 04:59AM

Nah, why WOULDN'T a militant group...

Mek 304 July 30, 2009 02:11PM

The IMMS should just remove every forest area in the game once and for all and FORCE rangers to fight in civilized areas. Yar! (n/t)

Balrahd(VIP) 200 July 30, 2009 09:29PM

Oh stop it. -nt-

Mek 214 July 30, 2009 10:46PM

Oh you stop it. -nt-

alansmithee 208 July 31, 2009 06:56AM

Re: Nah, why WOULDN'T a militant group...

Isildur(VIP) 362 July 30, 2009 03:25PM

Issue is that there is way more people who can camo than hide.

Cerunnir(VIP) 261 July 30, 2009 06:50PM

I'm fine with that as a solution. -nt-

Mek 195 July 30, 2009 04:38PM

Re: I'm fine with that as a solution. -nt-

Gihn 229 July 30, 2009 06:11PM

It needs to favor some kind of ambush. Otherwise it loses it's potential for fun. nt

shamanman 223 July 30, 2009 04:49PM



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