How not to play a Conjie, yet again.

LogFiend
April 08, 2010 11:21AM
**** Emporer and Grisnak jump me earlier as I was trying to conjure.  I run.
**** Head back to Fort, and totally fricken forget that he can see camo.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> fam camo
You tell your familiar to 'camouflage'.
>> You attempt to camouflage yourself.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> 
>> Adarmar has arrived.
>> Molo has arrived.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> 
>> Molo says 'Ragnok bein' with the Fortress, aye?'

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> 
>> You scream in agony as a black sigil forms on your chest.
>> Adarmar's sigil of pain mauls you.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> fam n
>> You step out from your cover.
>> Adarmar parries your bite.
>> Adarmar dodges your bite.
>> Adarmar dodges your bite.
>> Adarmar's defilement MUTILATES you!
>> Adarmar's burst of energy maims you!
>> Adarmar's defilement MUTILATES you!
>> Seizing upon a flaw in your tactics, Adarmar kicks dirt toward your eyes!
>> You can't see a thing!
>> Someone's kicked dirt scratches you.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> 
You tell your familiar to 'north'.
>> No way!  You are still fighting!

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> 
>> Someone pushes in close to you and forcibly sweeps your legs out with its foot!
>> Someone's trip scratches you.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> 
>> The gods protect you from someone.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> 
>> Someone parries your bite.
>> Someone parries your bite.
>> Someone's defilement MUTILATES you!
>> Someone's defilement MUTILATES you!

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> fam r
You tell your familiar to 'release' when it can.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> s

>> Someone grumbles and growls. You wonder what's wrong...

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 462mv(58%) - 14387tnl - 3 PM - civilized> Standing Before the Fortress of Light 
  The Fortress of Light rises before you, standing strong and proud in a
mantle of snow and ice.  The thick walls of this fortress are built of huge,
perfectly cut, white stones fitted tightly together.  The stones along the
base of the fortress are enormous, taller than any giant and more massive
than most houses.  Pennants flying above the watchtowers rustle and flap
defiantly in the chill winds.  The huge gate of polished silver is guarded
by a lone figure.
 
[Exits: north south]
A huge figure in deep gray armor guards the gate.
A Maran Tara'bal says 'Protect the light my brother.'

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 461mv(58%) - 14387tnl - 3 PM - civilized> 
A terrible angel has arrived.
>> Someone parries your bite.
>> Someone dodges your bite.
>> Someone's defilement EVISCERATES you!
>> Someone's burst of energy maims you!
>> Someone's defilement maims you!
>> Someone's burst of energy maims you!
>> Someone's defilement EVISCERATES you!
>> Seizing upon a flaw in your tactics, someone trips you and you go down!
>> Someone's trip scratches you.

<clear - sober - waning>
<577/667hp(86%) 672/1082m(62%) 461mv(58%) - 14387tnl - 3 PM - civilized> s
Redhorn Gate 
  The winds howl fiercely through the pass.  Here on the western side of the
pass, the snow piles into drifts as high as the cliffs.  A gigantic snow
drift lies directly across the pass, blocking any attempts to go further
to the east.  The freezing cold cuts right down to your bones.  The way
down to warmer climes lies to the west.

Scarring the path here is a horrendous black crack in the earth, forever
filled with a solid piece of the purest white stone.

An aura of cold fills this area, dropping the temperature below freezing.
 
[Exits: north west]
(Red Aura) Molo the fire giant is here.
(Red Aura) Adarmar the arial is here, fighting a coyote.
A nimble-footed coyote stands here, sniffing.
Adarmar trips a coyote, sending it to the ground.
Adarmar's trip scratches a coyote.
Adarmar shivers in the freezing temperatures.
The extreme cold decimates Adarmar!

<snowing - sober - waning>
<577/667hp(86%) 672/1082m(62%) 457mv(58%) - 14387tnl - 3 PM - wilderness> fam r
You tell your familiar to 'release' when it can.

<snowing - sober - waning>
<577/667hp(86%) 672/1082m(62%) 457mv(58%) - 14387tnl - 3 PM - wilderness> 
Adarmar's defilement maims a coyote!
Adarmar's burst of energy maims a coyote!
Seizing upon a flaw in a coyote's tactics, Adarmar trips it, sending it to the ground.
Adarmar's trip scratches a coyote.

<snowing - sober - waning>
<577/667hp(86%) 672/1082m(62%) 457mv(58%) - 14387tnl - 3 PM - wilderness> c magic ad
Adarmar yells 'Die, Drogal, you sorcerous dog!'
You wave your arm in a wide arc, sending projectiles of pure mana for Adarmar.
Your magic missile mauls Adarmar.
Your magic missile grazes Adarmar.
Your magic missile grazes Adarmar.
Adarmar has a few scratches.

<snowing - sober - waning>
<577/667hp(86%) 657/1082m(60%) 457mv(58%) - 14387tnl - 3 PM - wilderness> 
Molo looks at you.
A coyote wipes the dirt from its eyes.
Adarmar has a few scratches.

<snowing - sober - waning>
<589/667hp(88%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> 
Adarmar's defilement maims a coyote!
Adarmar's burst of energy maims a coyote!
Adarmar's defilement devastates a coyote!
Adarmar's defilement MUTILATES a coyote!
Adarmar's defilement EVISCERATES a coyote!
Adarmar parries your icy grip.
Adarmar has a few scratches.

<snowing - sober - waning>
<589/667hp(88%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> 
Adarmar trips a coyote, sending it to the ground.
Adarmar's trip scratches a coyote.
Adarmar has a few scratches.

<snowing - sober - waning>
<589/667hp(88%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> 
A terrible angel has arrived.
Adarmar yells 'Help! I'm being attacked by a terrible angel!'
A terrible angel falls flat on its face.
A terrible angel's bash misses Adarmar.
Adarmar has a few scratches.

<snowing - sober - waning>
<589/667hp(88%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> 
Molo looks at a coyote.
Adarmar shivers in the freezing temperatures.
The extreme cold devastates Adarmar!
Adarmar has a few scratches.

<snowing - sober - waning>
<589/667hp(88%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> c magic dd
They aren't here.
Adarmar has a few scratches.

<snowing - sober - waning>
<589/667hp(88%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> 
A terrible angel's wrath MASSACRES Adarmar!
Adarmar's defilement maims a coyote!
Adarmar's defilement MUTILATES a coyote!
A coyote is DEAD!!
You feel some of your vitality drain out of you with your familiar's death.
Your familiar's death <<< ERADICATES >>> you!
That really did HURT!
A coyote splatters blood on your armor.
A coyote stops following you.
Adarmar sacrifices the corpse of a coyote to the gods.
Your icy grip mauls Adarmar.
Adarmar has some small but disgusting cuts.

<snowing - sober - waning>
<256/667hp(38%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> 
Throwing back his head, Molo cackles with insane glee!
Adarmar has some small but disgusting cuts.

<snowing - sober - waning>
<256/667hp(38%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> 
Your shield blocks Adarmar's defilement.
Adarmar's defilement DISMEMBERS you!
Adarmar's burst of energy DISMEMBERS you!
You sure are BLEEDING!
PANIC! You couldn't escape!
Adarmar parries your icy grip.
Adarmar dodges your icy grip.
Adarmar has some small but disgusting cuts.

<snowing - sober - waning>
<133/667hp(19%) 685/1082m(63%) 507mv(64%) - 14387tnl - 4 PM - wilderness> flee
Adarmar gets in one more shot as you flee.
Adarmar's parting blow DISMEMBERS you!
You sure are BLEEDING!
Standing Before the Fortress of Light 
  The Fortress of Light rises before you, standing strong and proud in a
mantle of snow and ice.  The thick walls of this fortress are built of huge,
perfectly cut, white stones fitted tightly together.  The stones along the
base of the fortress are enormous, taller than any giant and more massive
than most houses.  Pennants flying above the watchtowers rustle and flap
defiantly in the chill winds.  The huge gate of polished silver is guarded
by a lone figure.
 
[Exits: north south]
A huge figure in deep gray armor guards the gate.
A Maran Tara'bal says 'Protect the light my brother.'
You flee from combat!

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> 

**** O heck yeah, there is the Thief.

You feel a ligature of wire wrap around your neck!
The wire tightens and you slip into unconsciousness.

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> c teleport
In your dreams, or what?

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> n
In your dreams, or what?

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> st
You can't wake up!

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> n
In your dreams, or what?

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> 
A terrible angel yells 'Adarmar! Now you die!'

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> aff
You are affected by:
Spell: 'conjure angel' for 31 hours.
Spell: 'conjure elemental' for 25 hours.
Spell: 'detect invis' for 24 hours.
Timer: 'physical sleep protection' for 6 hours.
Skill: 'garrotte' for 2 hours.
Power: 'mantle of the phoenix' for 0 hours.
Power: 'mantle of the phoenix' for 0 hours.
Commune: 'bless' modifies hit roll by 5 for 1 hours.
Commune: 'bless' modifies save vs spell by -10 for 1 hours.
Spell: 'conjure archon' for 8 hours.

<cloudy - sober - waning>
<68/667hp(10%) 685/1082m(63%) 501mv(63%) - 14387tnl - 4 PM - civilized> 
You can't yell while you are gagged.
Your head clears, and you feel able to wake yourself.
Adarmar's sigil of pain DISMEMBERS you!
You sure are BLEEDING!
Adarmar gets in one more shot as you flee.
Adarmar's parting blow EVISCERATES you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
Your wariness about unconsciousness fades.
Subject Author Views Posted

How not to play a Conjie, yet again.

LogFiend 802 April 08, 2010 11:21AM

You shouldn't grow up, your limit is killing newbies with 9 rank lower nt

zanzarin 189 April 08, 2010 08:31PM

that had death written all over it even w/o the familiar dying. nt

Isildur(VIP) 227 April 08, 2010 03:09PM

I can tell who is playing Imperials from this log. I am that good. n/t

lightmage 223 April 08, 2010 12:39PM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 117
Record Number of Users: 2 April 29, 2024
Record Number of Guests: 258 May 03, 2024