lvl 38 duergar warrior vs lvl 47 human necro elite black sect

LogFiend
August 19, 2011 03:33AM
****************
***
***His zombies just raped my face, but what sort of villager would back down from
***at least giving a showing despite the risks.

An Opening in the Slaughtering Grounds 
 
[Exits: north south]

<763/793 376/376 715/760><standing><outdoor><wilderness><8 PM><10324tnlvl> dash north art Tzaritzawah
An Open Clearing in the Slaughtering Grounds 
 
[Exits: south]
A zombie of a unicorn is here.
A gibbering ghoul hovers here in the shadows.
A zombie of a quaggoth is here.
A flesh golem lumbers along, its eyes glowing a dim red in the night.
A zombie of a unicorn is here.
(Invis) (Ghostly) (Barrier) Tzaritzawah is here.
You thrust your dagger towards Tzaritzawah, attempting to sever his artery!
Your deep gash mauls Tzaritzawah.
Tzaritzawah has a few scratches.

<763/793 376/376 712/760><fighting><outdoor><wilderness><8 PM><10324tnlvl> 
Tzaritzawah fades into existence.
You parry Tzaritzawah's burn.
A zombie of a unicorn screams and attacks you!
*** ATTACKING YOU! ***
You absorb the force of a zombie of a unicorn's punch with plate leggings decorated with red enamel.
A ghoul screams and attacks you!
*** ATTACKING YOU! ***
You parry a ghoul's claw.
You parry a ghoul's claw.
A zombie of a quaggoth screams and attacks you!
*** ATTACKING YOU! ***
A zombie of a quaggoth's punch EVISCERATES you!
A flesh golem screams and attacks you!
*** ATTACKING YOU! ***
A flesh golem's smash MUTILATES you!
A zombie of a unicorn screams and attacks you!
*** ATTACKING YOU! ***
Your shield blocks a zombie of a unicorn's punch.
You parry a zombie of a unicorn's punch.
You dodge a zombie of a unicorn's punch and close in for a concealed attack!
Your stab MASSACRES a zombie of a unicorn!
Your stab decimates Tzaritzawah!
Tzaritzawah parries your stab.
Your stab FAILs to penetrate some spider-skin leggings worn by Tzaritzawah.
Tzaritzawah has a few scratches.

<681/793 376/376 712/760><fighting><outdoor><wilderness><8 PM><10324tnlvl> 
The snow stops falling.
Tzaritzawah has a few scratches.

<691/793 376/376 753/760><fighting><outdoor><wilderness><9 PM><10324tnlvl> 
You FAIL to get in one more shot as Tzaritzawah flees.
Tzaritzawah has fled!
Tzaritzawah leaves south.

<691/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> hurl throat
But you aren't fighting anyone!

<691/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> art Tzaritzawah
They aren't here.

<691/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> art Tzaritzawah
They aren't here.

<691/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> art Tzaritzawah
They aren't here.

<691/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> 
Tzaritzawah has arrived.

<691/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> under Tzaritzawah
You close into Tzaritzawah with some strong thrusts up under his ribs.
Your underhand strike decimates Tzaritzawah!
Tzaritzawah has a few scratches.

<691/793 376/376 753/760><fighting><outdoor><wilderness><9 PM><10324tnlvl> 
Your shield blocks a zombie of a unicorn's punch.
A zombie of a unicorn's punch maims you!
A zombie of a unicorn's punch maims you!
Your shield blocks a flesh golem's smash.
A ghoul's claw decimates you!
A zombie of a quaggoth's punch MUTILATES you!
You parry a zombie of a quaggoth's punch.
You dodge Tzaritzawah's burn.
Tzaritzawah parries your stab.
Your stab mauls Tzaritzawah.
Tzaritzawah has a few scratches.

<558/793 376/376 753/760><fighting><outdoor><wilderness><9 PM><10324tnlvl> 
You get in one more shot on Tzaritzawah as he flees.
Your parting blow decimates Tzaritzawah!
Tzaritzawah has fled!
Tzaritzawah leaves south.

***Ooh, seems hellbent on sleeping me. Not good.

<558/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> art Tzaritzawah

You parry a zombie of a unicorn's punch.
You parry a zombie of a unicorn's punch.
You parry a zombie of a unicorn's punch.
You parry a flesh golem's smash.
Your shield blocks a flesh golem's smash.
You parry a ghoul's claw.
You parry a ghoul's claw.
You parry a zombie of a quaggoth's punch.
A zombie of a quaggoth's punch misses you.
Your stab MASSACRES a zombie of a unicorn!
You FAIL to get in one more shot as a zombie of a unicorn flees.
A zombie of a unicorn has fled!
A zombie of a unicorn leaves south.

<558/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> They aren't here.

<558/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> art Tzaritzawah
They aren't here.

<558/793 376/376 753/760><standing><outdoor><wilderness><9 PM><10324tnlvl> dash south art Tzaritzawah

You parry a zombie of a unicorn's punch.
A flesh golem's smash decimates you!
Your shield blocks a flesh golem's smash.
You parry a flesh golem's smash.
You parry a ghoul's claw.
A zombie of a quaggoth's punch MUTILATES you!
A zombie of a quaggoth's punch MUTILATES you!
A zombie of a unicorn parries your stab.
A zombie of a unicorn has a few scratches.

<455/793 376/376 753/760><fighting><outdoor><wilderness><9 PM><10324tnlvl> It's called fleeing, look into it.
A zombie of a unicorn has a few scratches.

<455/793 376/376 753/760><fighting><outdoor><wilderness><9 PM><10324tnlvl> fle
art Tzaritzawah
Along the Eastern Road 
 
[Exits: east west]
     (Magical) (Humming) A black circle of summoning is inscribed upon the ground.
A frost giant warrior is here awaiting battle.
Wearing an iron crown a black skinned creature sits
nearby feasting on the leg of a dwarf, unconcerned with your presence.
You flee from combat!

<455/793 376/376 750/760><standing><outdoor><civilized><9 PM><10324tnlvl> They aren't here.

<455/793 376/376 750/760><standing><outdoor><civilized><9 PM><10324tnlvl> art Tzaritzawah
They aren't here.

<455/793 376/376 750/760><standing><outdoor><civilized><9 PM><10324tnlvl> where
art Tzaritzawah
People near you:
(PK) Durzunt                      Along the Eastern Road

<455/793 376/376 750/760><standing><outdoor><civilized><9 PM><10324tnlvl> They aren't here.

<455/793 376/376 750/760><standing><outdoor><civilized><9 PM><10324tnlvl> s
art Tzaritzawah
An Open Clearing in the Slaughtering Grounds 
 
[Exits: south]
A gibbering ghoul hovers here in the shadows.
A zombie of a quaggoth is here.
A flesh golem lumbers along, its eyes glowing a dim red in the night.
A zombie of a unicorn is here.

<455/793 376/376 749/760><standing><outdoor><wilderness><9 PM><10324tnlvl> s
art Tzaritzawah
They aren't here.

<455/793 376/376 749/760><standing><outdoor><wilderness><9 PM><10324tnlvl> An Opening in the Slaughtering Grounds 
 
[Exits: north south]
A zombie of a unicorn is here.
(Ghostly) (Barrier) Tzaritzawah is here.

<455/793 376/376 747/760><standing><outdoor><wilderness><9 PM><10324tnlvl> Tzaritzawah leaves north.
A zombie of a unicorn leaves north.

<455/793 376/376 747/760><standing><outdoor><wilderness><9 PM><10324tnlvl> They aren't here.

<455/793 376/376 747/760><standing><outdoor><wilderness><9 PM><10324tnlvl> art Tzaritzawah

Tzaritzawah has arrived.
A zombie of a unicorn has arrived.
A ghoul has arrived.
A zombie of a quaggoth has arrived.
A flesh golem has arrived.
A zombie of a unicorn has arrived.
You thrust your dagger towards Tzaritzawah, attempting to sever his artery!
A spray of blood erupts from Tzaritzawah's wound!
Your deep gash mauls Tzaritzawah.
Tzaritzawah has some small but disgusting cuts.

<455/793 376/376 747/760><fighting><outdoor><wilderness><9 PM><10324tnlvl> s

Your shield blocks Tzaritzawah's burn.
Your shield blocks Tzaritzawah's burn.
A zombie of a unicorn screams and attacks you!
*** ATTACKING YOU! ***
You dodge a zombie of a unicorn's punch.
A flesh golem screams and attacks you!
*** ATTACKING YOU! ***
You dodge a flesh golem's smash.
You swat a flesh golem's smash away from you.
A zombie of a quaggoth screams and attacks you!
*** ATTACKING YOU! ***
You have become better at light armor use!  
A zombie of a quaggoth's punch MUTILATES you!
A zombie of a quaggoth's punch maims you!
A ghoul screams and attacks you!
*** ATTACKING YOU! ***
A ghoul's claw devastates you!
You parry a ghoul's claw.
A zombie of a unicorn screams and attacks you!
*** ATTACKING YOU! ***
Your shield blocks a zombie of a unicorn's punch.
Tzaritzawah parries your stab.
Tzaritzawah has some small but disgusting cuts.

<349/793 376/376 747/760><fighting><outdoor><wilderness><9 PM><10322tnlvl> 
You get in one more shot on Tzaritzawah as he flees.
Your parting blow decimates Tzaritzawah!
Tzaritzawah has fled!
Tzaritzawah leaves north.

<349/793 376/376 747/760><standing><outdoor><wilderness><9 PM><10322tnlvl> s
The Beginning of the Slaughtering Grounds 
 
[Exits: north south]

<349/793 376/376 744/760><standing><outdoor><civilized><9 PM><10322tnlvl> The Beginning of the Slaughtering Grounds 
 
[Exits: north south]
A cluster of red moss grows here on the side of a building.

<349/793 376/376 742/760><standing><outdoor><civilized><9 PM><10322tnlvl> s
The Ruined Streets of Anguish 
 
[Exits: north east west]
A filthy vulture is here, with a red crown atop its beak.

<349/793 376/376 740/760><standing><outdoor><civilized><9 PM><10322tnlvl> s
Alas, you cannot go that way.

<349/793 376/376 740/760><standing><outdoor><civilized><9 PM><10322tnlvl> w
w
The Ruined Streets of Anguish 
 
[Exits: east west]

<349/793 376/376 738/760><standing><outdoor><civilized><9 PM><10322tnlvl> w
w
The Ruined Streets of Anguish 
 
[Exits: east west]

<349/793 376/376 736/760><standing><outdoor><civilized><9 PM><10322tnlvl> where
The Gates to the Streets of Anguish 
 
[Exits: [north] east west]

<349/793 376/376 734/760><standing><outdoor><civilized><9 PM><10322tnlvl> The Gates to the Streets of Anguish 
 
[Exits: east south]

<349/793 376/376 732/760><standing><outdoor><civilized><9 PM><10322tnlvl> s
People near you:
(PK) Tzaritzawah                  The Beginning of the Slaughtering Grounds
(PK) Durzunt                      The Gates to the Streets of Anguish

<349/793 376/376 732/760><standing><outdoor><civilized><9 PM><10322tnlvl> s
The Breaching of the Walls of the Ostalagiah Ruins 
 
[Exits: north south west]

***Time to get some rest, and I take a step wrong. 

<349/793 376/376 730/760><standing><outdoor><civilized><9 PM><10322tnlvl> n
A Ruined Wall of the City 
 
[Exits: north east]

<349/793 376/376 728/760><standing><outdoor><civilized><9 PM><10322tnlvl> w

Tzaritzawah has summoned you!
=+=SUMMONED=+=
The Beginning of the Slaughtering Grounds 
 
[Exits: north south]
A zombie of a unicorn is here.
A gibbering ghoul hovers here in the shadows.
A zombie of a quaggoth is here.
A flesh golem lumbers along, its eyes glowing a dim red in the night.
A zombie of a unicorn is here.
(Ghostly) (Barrier) Tzaritzawah is here.
An Opening in the Slaughtering Grounds 
 
[Exits: north south]
     (Magical) Fresh blood pools at the base of a nearby tree.

<349/793 376/376 727/760><standing><outdoor><wilderness><9 PM><10322tnlvl> w
Alas, you cannot go that way.

<349/793 376/376 727/760><standing><outdoor><wilderness><9 PM><10322tnlvl> Alas, you cannot go that way.

<349/793 376/376 727/760><standing><outdoor><wilderness><9 PM><10322tnlvl> n
An Open Clearing in the Slaughtering Grounds 
 
[Exits: south]

<349/793 376/376 725/760><standing><outdoor><wilderness><9 PM><10322tnlvl> n
Along the Eastern Road 
 
[Exits: east west]
     (Magical) (Humming) A black circle of summoning is inscribed upon the ground.
A frost giant warrior is here awaiting battle.
Wearing an iron crown a black skinned creature sits
nearby feasting on the leg of a dwarf, unconcerned with your presence.

<349/793 376/376 722/760><standing><outdoor><civilized><9 PM><10322tnlvl> where
People near you:
(PK) Durzunt                      Along the Eastern Road

<349/793 376/376 722/760><standing><outdoor><civilized><9 PM><10322tnlvl> e
Along the Eastern Road 
 
[Exits: east west]

<349/793 376/376 721/760><standing><outdoor><civilized><9 PM><10322tnlvl> e
e
Approaching a Large Crossroads 
 
[Exits: east south west]

<349/793 376/376 720/760><standing><outdoor><civilized><9 PM><10322tnlvl> where
A Large Crossroads 
 
[Exits: north east south west]
     A sign points north towards Voralian City and south to the Dwarven Forest.
     Sunk into the center of the crossroads is a worn, steel marker.

<349/793 376/376 719/760><standing><outdoor><civilized><9 PM><10322tnlvl> People near you:
(PK) Durzunt                      A Large Crossroads

<349/793 376/376 719/760><standing><outdoor><civilized><9 PM><10322tnlvl> s
An Opening in the Stone Road 
 
[Exits: north south west]

<349/793 376/376 718/760><standing><outdoor><civilized><9 PM><10322tnlvl> berserk
Your pulse races as you are consumed by rage!

<425/793 346/376 668/760><standing><outdoor><civilized><9 PM><10322tnlvl> affects
where
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 39 hours.
Commune: 'bless' modifies hit roll by 7 for 39 hours.
Commune: 'armor' modifies armor class by -20 for 10 hours.
Power: 'truesight' for 8 hours.
Power: 'truesight' for 8 hours.
Skill: 'berserk' modifies armor class by 19 for 5 hours.
Skill: 'berserk' modifies hit roll by 3 for 5 hours.
Skill: 'berserk' modifies damage roll by 7 for 5 hours.
Power: 'resistance' modifies constitution by 1 for 4 hours.
Power: 'spellbane' modifies save vs spell by -12 for 0 hours.

<425/793 346/376 668/760><standing><outdoor><civilized><9 PM><10322tnlvl> People near you:
(PK) Durzunt                      An Opening in the Stone Road

<425/793 346/376 668/760><standing><outdoor><civilized><9 PM><10322tnlvl> w
A Farmer's Market 
 
[Exits: north east]
Arms folded across his chest, a heavily muscled man gazes at you
dispassionately.
A tall, thin farmer glares at you with thinly veiled contempt.
Leaning against the back of his wagon, a balding farmer eyes you warily.

<425/793 346/376 667/760><standing><outdoor><civilized><9 PM><10322tnlvl> where
e
People near you:
(PK) Durzunt                      A Farmer's Market

<425/793 346/376 667/760><standing><outdoor><civilized><9 PM><10322tnlvl> An Opening in the Stone Road 
 
[Exits: north south west]

<425/793 346/376 666/760><standing><outdoor><civilized><9 PM><10322tnlvl> where
People near you:
(PK) Durzunt                      An Opening in the Stone Road

<425/793 346/376 666/760><standing><outdoor><civilized><9 PM><10322tnlvl> w
A Farmer's Market 
 
[Exits: north east]
Arms folded across his chest, a heavily muscled man gazes at you
dispassionately.
A tall, thin farmer glares at you with thinly veiled contempt.
Leaning against the back of his wagon, a balding farmer eyes you warily.

<425/793 346/376 665/760><standing><outdoor><civilized><9 PM><10322tnlvl> where
e
People near you:
(PK) Tzaritzawah                  Along the Eastern Road
(PK) Durzunt                      A Farmer's Market

<425/793 346/376 665/760><standing><outdoor><civilized><9 PM><10322tnlvl> w
An Opening in the Stone Road 
 
[Exits: north south west]
You feel less resistant to magic.

<440/793 357/376 705/760><standing><outdoor><civilized><10 PM><10322tnlvl> A Farmer's Market 
 
[Exits: north east]
Arms folded across his chest, a heavily muscled man gazes at you
dispassionately.
A tall, thin farmer glares at you with thinly veiled contempt.
Leaning against the back of his wagon, a balding farmer eyes you warily.

<440/793 357/376 704/760><standing><outdoor><civilized><10 PM><10322tnlvl> call spellbane
Your hatred of magic surrounds you.

<440/793 307/376 704/760><standing><outdoor><civilized><10 PM><10322tnlvl> n
w
Approaching a Large Crossroads 
 
[Exits: east south west]
A zombie of a unicorn is here.
A flesh golem lumbers along, its eyes glowing a dim red in the night.
A zombie of a quaggoth is here.
A gibbering ghoul hovers here in the shadows.
A zombie of a unicorn is here.
(Ghostly) (Barrier) Tzaritzawah is here.

<440/793 307/376 703/760><standing><outdoor><civilized><10 PM><10322tnlvl> You yell 'Die, Tzaritzawah, you sorcerous dog!'
Tzaritzawah utters the words, 'sleep'.
A wave of fatigue overwhelms you with the beckoning temptation of sleep.

<440/793 307/376 703/760><sleeping><outdoor><civilized><10 PM><10322tnlvl> w
In your dreams, or what?

<440/793 307/376 703/760><sleeping><outdoor><civilized><10 PM><10322tnlvl> In your dreams, or what?

<440/793 307/376 703/760><sleeping><outdoor><civilized><10 PM><10322tnlvl> who battle

You yell 'Help someone is attacking me!'
*38 Duerg War* (PK) [BATTLE] Durzunt Ar'Roant the Battle-Hardened

Players found: 1

***Yepp, none to wake me up. I'm dead.

<440/793 307/376 703/760><sleeping><outdoor><civilized><10 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<440/793 307/376 703/760><sleeping><outdoor><civilized><10 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<440/793 307/376 703/760><sleeping><outdoor><civilized><10 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'
You are surrounded by a pink outline.

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> score
Durzunt Ar'Roant the Battle-Hardened
-------------------------------------------------------------------------------
Level    : 38           Sex      : male         Race     : duergar     
Ethos    : Chaotic      Align    : Evil         Class    : warrior     
Practices: 16           Trains   : 0            Hometown : Galadon
Exp      : 303978       To Level : 10322        Sphere   : Destruction
Age      : mature, 70 years old (55 hours)
Hit Point: 497  /793    Mana     : 342  /376    Move     : 760  /760  
Str      : 23(23)       Int      : 16(16)       Wis      : 18(18)
Dex      : 22(21)       Con      : 20(22)       Chr      : 14(14)
Carry #  :  31/35       Weight   : 227 lb 9 oz (Max 495 lbs)
Gold     : 1            Silver   : 101          Copper   : 1177        
Wimpy    :  150 hp      Morale   : Moderate     Position : Sleeping
Hitroll  : 25           Damroll  : 53          
AC pierce : -12   Well armored          AC bash   : -14   Well armored          
AC slash  : -20   Well armored          AC magic  : 113   Hopelessly vulnerable 
AC element: 42    Slightly armored      
vs Spell    : -50  Heavily protected   vs Paralysis: 0    Not protected       
vs Breath   : -21  Protected           vs Mental   : 0    Not protected       
-------------------------------------------------------------------------------
Summon     : You can only be summoned by players within PK range.
Corpseguard: You attempt to guard corpses from lower level looters.
Rescue     : You allow others to rescue you.
Give       : You allow things to be given to you.
Trust      : You trust your group and your cabal with questionable spells/supplications.
Follow     : You do not welcome followers.
You feel slightly thirsty.
You feel full.
You have 0 weapon specializations.
You are specialized in dagger.
-------------------------------------------------------------------------------
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 37 hours.
Commune: 'bless' modifies hit roll by 7 for 37 hours.
Power: 'spellbane' modifies save vs spell by -12 for 8 hours.
Commune: 'armor' modifies armor class by -20 for 8 hours.
Spell: 'faerie fire' modifies armor class by 94 for 7 hours.
Power: 'truesight' for 6 hours.
Power: 'truesight' for 6 hours.
Skill: 'sleep' for 4 hours.
Skill: 'berserk' modifies armor class by 19 for 3 hours.
Skill: 'berserk' modifies hit roll by 3 for 3 hours.
Skill: 'berserk' modifies damage roll by 7 for 3 hours.
Power: 'resistance' modifies constitution by 1 for 2 hours.

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'
You feel unclean momentarily, but the sensation passes.

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'
Your dreams are twisted by a wretched, unclean feeling.

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> affects
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 37 hours.
Commune: 'bless' modifies hit roll by 7 for 37 hours.
Spell: 'curse' modifies save vs spell by 11 for 23 hours.
Spell: 'curse' modifies hit roll by -5 for 23 hours.
Power: 'spellbane' modifies save vs spell by -12 for 8 hours.
Commune: 'armor' modifies armor class by -20 for 8 hours.
Spell: 'faerie fire' modifies armor class by 94 for 7 hours.
Power: 'truesight' for 6 hours.
Power: 'truesight' for 6 hours.
Skill: 'sleep' for 4 hours.
Skill: 'berserk' modifies armor class by 19 for 3 hours.
Skill: 'berserk' modifies hit roll by 3 for 3 hours.
Skill: 'berserk' modifies damage roll by 7 for 3 hours.
Power: 'resistance' modifies constitution by 1 for 2 hours.

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<497/793 342/376 760/760><sleeping><outdoor><civilized><11 PM><10322tnlvl> affects
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 36 hours.
Commune: 'bless' modifies hit roll by 7 for 36 hours.
Spell: 'curse' modifies save vs spell by 11 for 22 hours.
Spell: 'curse' modifies hit roll by -5 for 22 hours.
Power: 'spellbane' modifies save vs spell by -12 for 7 hours.
Commune: 'armor' modifies armor class by -20 for 7 hours.
Spell: 'faerie fire' modifies armor class by 94 for 6 hours.
Power: 'truesight' for 5 hours.
Power: 'truesight' for 5 hours.
Skill: 'sleep' for 3 hours.
Skill: 'berserk' modifies armor class by 19 for 2 hours.
Skill: 'berserk' modifies hit roll by 3 for 2 hours.
Skill: 'berserk' modifies damage roll by 7 for 2 hours.
Power: 'resistance' modifies constitution by 1 for 1 hours.

<555/793 376/376 760/760><sleeping><outdoor><civilized><12 AM><10322tnlvl> You yell 'Help someone is attacking me!'

<555/793 376/376 760/760><sleeping><outdoor><civilized><12 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<555/793 376/376 760/760><sleeping><outdoor><civilized><12 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<555/793 376/376 760/760><sleeping><outdoor><civilized><12 AM><10322tnlvl> affects
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Spell: 'curse' modifies save vs spell by 11 for 21 hours.
Spell: 'curse' modifies hit roll by -5 for 21 hours.
Power: 'spellbane' modifies save vs spell by -12 for 6 hours.
Commune: 'armor' modifies armor class by -20 for 6 hours.
Spell: 'faerie fire' modifies armor class by 94 for 5 hours.
Power: 'truesight' for 4 hours.
Power: 'truesight' for 4 hours.
Skill: 'sleep' for 2 hours.
Skill: 'berserk' modifies armor class by 19 for 1 hours.
Skill: 'berserk' modifies hit roll by 3 for 1 hours.
Skill: 'berserk' modifies damage roll by 7 for 1 hours.
Power: 'resistance' modifies constitution by 1 for 0 hours.

***Three ticks left, I still have some hope. He keeps failing all spells.

<637/793 376/376 760/760><sleeping><outdoor><civilized><1 AM><10322tnlvl> 
You can't see anything, you're sleeping!

***Ooh, I bet my life there's centurions nearby.

<637/793 376/376 760/760><sleeping><indoor><civilized><1 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<637/793 376/376 760/760><sleeping><indoor><civilized><1 AM><10322tnlvl> affects
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Spell: 'curse' modifies save vs spell by 11 for 21 hours.
Spell: 'curse' modifies hit roll by -5 for 21 hours.
Power: 'spellbane' modifies save vs spell by -12 for 6 hours.
Commune: 'armor' modifies armor class by -20 for 6 hours.
Spell: 'faerie fire' modifies armor class by 94 for 5 hours.
Power: 'truesight' for 4 hours.
Power: 'truesight' for 4 hours.
Skill: 'sleep' for 2 hours.
Skill: 'berserk' modifies armor class by 19 for 1 hours.
Skill: 'berserk' modifies hit roll by 3 for 1 hours.
Skill: 'berserk' modifies damage roll by 7 for 1 hours.
Power: 'resistance' modifies constitution by 1 for 0 hours.

<637/793 376/376 760/760><sleeping><indoor><civilized><1 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'
Horror overwhelms you, and rattles you into thoughtless panic.

***No new resist, no bloodthirst, no nothing. = DEAD.

<637/793 376/376 760/760><sleeping><indoor><civilized><1 AM><10322tnlvl> affects
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Spell: 'curse' modifies save vs spell by 11 for 21 hours.
Spell: 'curse' modifies hit roll by -5 for 21 hours.
Power: 'spellbane' modifies save vs spell by -12 for 6 hours.
Commune: 'armor' modifies armor class by -20 for 6 hours.
Spell: 'faerie fire' modifies armor class by 94 for 5 hours.
Spell: 'forget' for 4 hours.
Power: 'truesight' for 4 hours.
Power: 'truesight' for 4 hours.
Skill: 'sleep' for 2 hours.
Skill: 'berserk' modifies armor class by 19 for 1 hours.
Skill: 'berserk' modifies hit roll by 3 for 1 hours.
Skill: 'berserk' modifies damage roll by 7 for 1 hours.
Power: 'resistance' modifies constitution by 1 for 0 hours.

<637/793 376/376 760/760><sleeping><indoor><civilized><1 AM><10322tnlvl> 
You feel less tough.

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> affects
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 34 hours.
Commune: 'bless' modifies hit roll by 7 for 34 hours.
Spell: 'curse' modifies save vs spell by 11 for 20 hours.
Spell: 'curse' modifies hit roll by -5 for 20 hours.
Power: 'spellbane' modifies save vs spell by -12 for 5 hours.
Commune: 'armor' modifies armor class by -20 for 5 hours.
Spell: 'faerie fire' modifies armor class by 94 for 4 hours.
Spell: 'forget' for 3 hours.
Power: 'truesight' for 3 hours.
Power: 'truesight' for 3 hours.
Skill: 'sleep' for 1 hours.
Skill: 'berserk' modifies armor class by 19 for 0 hours.
Skill: 'berserk' modifies hit roll by 3 for 0 hours.
Skill: 'berserk' modifies damage roll by 7 for 0 hours.

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'
The chill of the grave rips through your muscles, robbing them of vigor.

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> affects
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 34 hours.
Commune: 'bless' modifies hit roll by 7 for 34 hours.
Spell: 'weaken' modifies strength by -9 for 23 hours.
Spell: 'curse' modifies save vs spell by 11 for 20 hours.
Spell: 'curse' modifies hit roll by -5 for 20 hours.
Power: 'spellbane' modifies save vs spell by -12 for 5 hours.
Commune: 'armor' modifies armor class by -20 for 5 hours.
Spell: 'faerie fire' modifies armor class by 94 for 4 hours.
Spell: 'forget' for 3 hours.
Power: 'truesight' for 3 hours.
Power: 'truesight' for 3 hours.
Skill: 'sleep' for 1 hours.
Skill: 'berserk' modifies armor class by 19 for 0 hours.
Skill: 'berserk' modifies hit roll by 3 for 0 hours.
Skill: 'berserk' modifies damage roll by 7 for 0 hours.

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> eq
You are using:
<worn on finger>    a pitch-black ring
<worn on finger>    a studded ring
<worn around neck>  an unholy symbol of Lloth
<worn around neck>  (Glowing) a wool cloak with an ebony clasp
<worn on body>      some spiked body armor
<worn on head>      a black-red dragonscale helm
<worn on face>      a tattered bandit's mask
<worn on legs>      plate leggings decorated with red enamel
<worn on feet>      a pair of spiked boots
<worn on hands>     spiked platemail gauntlets
<worn on arms>      a pair of knife-like arm bands
<worn about body>   a skin from the snow leopard
<worn about waist>  a polished mithril girth
<worn around wrist> (Humming) an elven-skin bracer
<worn around wrist> an adamantite bracer
<mainhand wielded>  (Humming) a twisted steel dagger
<worn as shield>    a rectangular buckler of demon chitin

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> You yell 'Help someone is attacking me!'
Agonizing pain claws at your eyes, and you feel them roll back.

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'
You choke back nausea, fighting off the poisonous taint.

<692/793 376/376 760/760><sleeping><indoor><civilized><2 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'
Someone's word of death *** HARROWS *** you!
Someone has a few scratches.

<542/793 376/376 760/760><fighting><indoor><civilized><2 AM><10322tnlvl> flee
You can't see a thing!
You flee from combat!

<542/793 376/376 759/760><standing><outdoor><civilized><2 AM><10322tnlvl> w
The centurion blocks your path and tells you to pay the toll to pass.

<542/793 376/376 759/760><standing><outdoor><civilized><2 AM><10322tnlvl> e

The rain ceases.
You feel your pulse slow down.

<559/793 376/376 760/760><standing><outdoor><civilized><3 AM><10322tnlvl> The centurion blocks your path and tells you to pay the toll to pass.

<559/793 376/376 760/760><standing><outdoor><civilized><3 AM><10322tnlvl> berserk
Huh?

<559/793 376/376 760/760><standing><outdoor><civilized><3 AM><10322tnlvl> 
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone has arrived.

<559/793 376/376 760/760><standing><outdoor><civilized><3 AM><10322tnlvl> 
You yell 'Help someone is attacking me!'
Someone utters the words, 'deathly touch'.
Someone's cold touch drains some of your life away!
Someone's deathly touch DISMEMBERS you!
Someone is in perfect health.

<502/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> 
Someone's burn smolders you!
Someone screams and attacks you!
*** ATTACKING YOU! ***
You parry someone's punch.
Someone screams and attacks you!
*** ATTACKING YOU! ***
You dodge someone's smash.
Someone's smash DISMEMBERS you!
Someone screams and attacks you!
*** ATTACKING YOU! ***
You parry someone's punch.
Someone screams and attacks you!
*** ATTACKING YOU! ***
Your shield blocks someone's claw.
Your shield blocks someone's claw.
Someone screams and attacks you!
*** ATTACKING YOU! ***
Your shield blocks someone's punch.
Your shield blocks someone's punch.
Your stab MANGLES someone!
Someone has a few scratches.

<417/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> call resistance
You can't remember anything!
Someone has a few scratches.

<417/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> 
Your shield blocks someone's burn.
Your shield blocks someone's burn.
Your stab MASSACRES someone!
Someone has some small but disgusting cuts.

<417/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> call bloodthirst
You can't remember anything!
Someone has some small but disgusting cuts.

<417/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> 
A zombie of a unicorn rescues Tzaritzawah from you!
Your stab MASSACRES someone!
Someone parries your stab.
Someone has a few scratches.

<417/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> 
Someone's punch DISMEMBERS you!
Someone's punch DISMEMBERS you!
You parry someone's punch.
Someone's punch DISMEMBERS you!
Someone's punch DISMEMBERS you!
You sure are BLEEDING!
Your shield blocks someone's smash.
You parry someone's smash.
Someone's claw DISMEMBERS you!
You sure are BLEEDING!
The centurion blocks your path and tells you to pay the toll to pass.
PANIC! You couldn't escape!
Your shield blocks someone's claw.
Someone's punch MASSACRES you!
You sure are BLEEDING!
The centurion blocks your path and tells you to pay the toll to pass.
PANIC! You couldn't escape!
Your stab MANGLES someone!
Someone parries your stab.
Your stab MANGLES someone!
Someone has a few scratches.

<46/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> flee
The centurion blocks your path and tells you to pay the toll to pass.
PANIC! You couldn't escape!
Someone has a few scratches.

<46/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> flee
The centurion blocks your path and tells you to pay the toll to pass.
PANIC! You couldn't escape!
Someone has a few scratches.

<46/793 376/376 760/760><fighting><outdoor><civilized><3 AM><10322tnlvl> flee
flee
You turn away from the roadblock and head back the way you came.
You can't see a thing!
Someone eyes your purse and offers you a drink.
You flee from combat!

<46/793 376/376 759/760><standing><indoor><civilized><3 AM><10322tnlvl> flee
flee
You aren't fighting anyone.

<46/793 376/376 759/760><standing><indoor><civilized><3 AM><10322tnlvl> You aren't fighting anyone.

<46/793 376/376 759/760><standing><indoor><civilized><3 AM><10322tnlvl> You aren't fighting anyone.

<46/793 376/376 759/760><standing><indoor><civilized><3 AM><10322tnlvl> 
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone has arrived.
Someone has arrived.

<46/793 376/376 759/760><standing><indoor><civilized><3 AM><10322tnlvl> berserk

You yell 'Help someone is attacking me!'
Someone utters the words, 'deathly touch'.
Someone's cold touch drains some of your life away!
Someone's deathly touch *** DEMOLISHES *** you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!


***Lesson in this: DO NOT FIGHT DECKED NECROMANCERS 9 LEVELS ABOVE YOU WITHOUT SOMEONE TO WAKE YOU UP! :D
***Not even with -50ish vs spell and spellbane. 9 lvls + spellcraft is just too much.
Subject Author Views Posted

lvl 38 duergar warrior vs lvl 47 human necro elite black sect

LogFiend 544 August 19, 2011 03:33AM

Helpful advice

Rade 246 August 19, 2011 03:49PM

Ok, real advice.

alansmithee 384 August 19, 2011 08:43AM

Artery is okay if you want to stop him sleeping you.

Kez 193 August 20, 2011 03:25AM

That was some good advice that I agree to 100% with, but I still believe that it's a near impossible fight for him to win. UNLESS he waits out the ABS of the necro. (n/t)

deriveh 209 August 19, 2011 12:11PM

Eh, I dunno about hamstring

jmc 253 August 19, 2011 08:55AM

That's what dash is for.

alansmithee 277 August 19, 2011 09:13AM

You don't get it

alex 275 August 19, 2011 09:15AM

I get it, but you're wrong.

alansmithee 302 August 19, 2011 09:16AM

Agree on hurl, still disagree on hamstring

alex 227 August 19, 2011 09:25AM

I get your point, perfectly reasonable. I think there's value to the hamstring but it's ok either way. As long as no artery opener. ;) (n/t)

alansmithee 178 August 19, 2011 09:34AM

I normally wouldn't open with artery, but in his situation, it might've been the best

jmc 194 August 19, 2011 11:26AM

In this situation, would be best not to enter that fight at all. (n/t)

danilevski 182 August 19, 2011 11:36AM

If anyone knows about daggers it is Graatch. (n/t)

Matrik 211 August 19, 2011 08:58AM

Disagree, I've played several hero dagger specs as well and JMC is right

vortexmagus 191 August 19, 2011 11:23AM

I'm fairly confident with dagger specs also

jmc 231 August 19, 2011 09:15AM

It always amazes me to listen to people who try to tell others they know what they're talking about, and how everyone should listen to them. It's not a good character trait. Plus, things are easier as a villager. (n/t)

funnyone 165 August 19, 2011 09:43AM

Oh shit, I'll bite. How are things easier for a Villager? (n/t)

wrathpuppet 206 August 19, 2011 10:42AM

Tell you what. We'll make a dagger spec with the same exact stats, equipment and specs and I'll guarantee I'll run you over like nothing

jmc 238 August 19, 2011 10:27AM

Dude, stop feeding the troll (n/t)

alex 145 August 19, 2011 02:39PM

COSIGN! (n/t)

funnyone 179 August 19, 2011 09:58AM

stick to your level sitting assassins (n/t)

Demtok 173 August 19, 2011 10:03AM

LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL (n/t)

Matrik 187 August 19, 2011 09:49AM

All three of you need a catcher's mitt. Daggers of the tiny and iron varieties. (n/t)

Matrik 161 August 19, 2011 09:16AM

Then again, maybe I'm an idiot. (meme mix-up, so sue me) (n/t)

Matrik 184 August 19, 2011 09:16AM

This is true. Plus with sleepers please please please use dash_hurl throat/etc (n/t)

Treebeard 178 August 19, 2011 09:00AM

Yet here jmc is right

alex 192 August 19, 2011 08:59AM

At least draw the fight out

daurwyn(VIP) 233 August 19, 2011 07:54AM

For fighting sleep/summoner types always consider . . .

kravidian 255 August 19, 2011 07:41AM

I got nothing

wishore 273 August 19, 2011 07:06AM

Yea, this was a lost cause

jmc 208 August 19, 2011 07:31AM

Best strategy for this matchup...

wrathpuppet 295 August 19, 2011 06:02AM

Nope. Rank twice and pick a spec that can lag then call blood. ;) (n/t)

NbM(VIP) 160 August 19, 2011 06:04AM

That's not this matchup then. (n/t)

wrathpuppet 181 August 19, 2011 06:04AM

Exactly my point, there is no best strategy for this matchup. (n/t)

NbM(VIP) 152 August 19, 2011 06:22AM

I don't even know why you bothered.

Kez 259 August 19, 2011 03:40AM

How was he to escape once he was slept? The chances of him dying if he had stayed in the ruins would've been very slim.

deriveh 218 August 19, 2011 03:47AM

I thought you were doing good and then resistance wore off and forget screwed you up (n/t)

funnyone 219 August 19, 2011 03:39AM



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