LogFiend
December 22, 2011 05:58PM
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aff You are affected by: Commune: 'bless' modifies save vs spell by -14 for 58 hours. Commune: 'bless' modifies hit roll by 7 for 58 hours. Physical effect: 'cabal raid' modifies morale by -10 for 35 hours. Spell: 'detect invis' for 28 hours. Spell: 'aura' modifies armor class by -30 for 26 hours. Timer: 'quicksand' for 23 hours. Timer: 'weave of elements' for 23 hours. Spell: 'despoil' modifies hp by 370 for 15 hours. Spell: 'watershield' for 14 hours. Spell: 'watershield' for 14 hours. Spell: 'oozeshield' for 14 hours. Spell: 'oozeshield' for 14 hours. Spell: 'lightningshield' for 14 hours. Spell: 'lightningshield' for 14 hours. Spell: 'earthshield' for 14 hours. Spell: 'airshield' for 14 hours. Spell: 'weave of elements' modifies armor class by -30 for 12 hours. Spell: 'dig' for 11 hours. Spell: 'incendiary cloud' for 8 hours. Spell: 'barrier' modifies armor class by -80 for 8 hours. Spell: 'noxious cloud' for 7 hours. ***Planning for an entwine Spell: 'shield of slime' for 6 hours. Spell: 'improved invis' for 1 hours. Spell: 'pass door' for -1 hours. Physical effect: 'flight' for -1 hours. civilized <1270hp 656m 959mv 24350tnl (-26.49%)> Autosaving. civilized <1312hp 831m 959mv 24350tnl (-26.49%)> aff imp You are affected by: Spell: 'improved invis' for 0 hours. civilized <1312hp 831m 959mv 24350tnl (-26.49%)> wake You wake and stand up. civilized <1312hp 831m 959mv 24350tnl (-26.49%)> where People near you: (PK) Ghrondel Along the Eastern Road Yigish Along the Eastern Road (PK) Scree Along the Eastern Road Bureuht Along the Eastern Road civilized <1312hp 831m 959mv 24350tnl (-26.49%)> sca w You scan west. civilized <1312hp 831m 959mv 24350tnl (-26.49%)> whe People near you: (PK) Ghrondel Along the Eastern Road (PK) Scree Along the Eastern Road Bureuht Along the Eastern Road civilized <1312hp 831m 959mv 24350tnl (-26.49%)> w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. Visible beyond the closest fields to the north are the spires and pennants of a large castle, built near the edge of a dense forest that darkens the land to the east. The trees of this forest mingle to the south with the twisted and stunted trees of a vast dwarf forest that stretches to the southwest as far as the eye can see. [Exits: east west] civilized <1312hp 831m 958mv 24350tnl (-26.49%)> w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. Visible to the northeast are the spires and pennants of a large castle, built near the edge of a large, dense forest that forms a dark line on the horizon to the east. The land to the south is covered with a forest of twisted and stunted trees. [Exits: east west] ( 2) A steel shield lies here. ( 2) A chainmail vest is here, made of a fine mesh of tiny links. A simple white cloak lies crumpled here. civilized <1312hp 831m 957mv 24350tnl (-26.49%)> w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. The land to the south is covered with a sparse forest of twisted and stunted trees, while to the east, barely visible in the distance, is a low line of darkness that brushes the horizon. [Exits: east west] civilized <1312hp 831m 956mv 24350tnl (-26.49%)> w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A field filled with rich, golden grain grows to the north of the road, blending into a multitude of other similar cultivated fields and pastures that spread out beyond it to the limit of the horizon. The land to the south is covered with a sparse forest of twisted and stunted trees, while to the east, barely visible in the distance, is a low line of darkness that brushes the horizon. [Exits: east west] civilized <1312hp 831m 955mv 24350tnl (-26.49%)> w Approaching a Large Crossroads Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here, approaching a large crossroads to the west. Another road, perpendicular to this one, is visible running through the fields of golden grain that cover the gently rolling hills to the north. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] civilized <1312hp 831m 954mv 24350tnl (-26.49%)> w A Large Crossroads Constructed of great slabs of closely fitted stone, the Eastern Road intersects two decidedly different roads here. To the north is a shady lane that slopes slightly upwards as it transforms itself into Bramblefield Road. Constructed of a multitude of flat stones, the wide road to the south runs through a sparse forest of twisted and stunted trees. Both the western and eastern segments run straight as a bow shot towards the horizon, dividing the dwarf forest to the south from the cultivated fields and pastures to the north. A few wagons and carts are visible in a dusty clearing just off the road to the southwest. [Exits: north east south west] A sign points north towards Voralian City and south to the Dwarven Forest. Sunk into the center of the crossroads is a worn, steel marker. civilized <1312hp 831m 953mv 24350tnl (-26.49%)> w Approaching a Large Crossroads Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here, approaching a large crossroads to the east. Another road, perpendicular to this one, is visible running through the fields of golden grain that cover the gently rolling hills to the north. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. A few wagons and carts are visible in a dusty clearing just off the road to the south. [Exits: east south west] A simple white cloak lies crumpled here. A steel shield lies here. A chainmail vest is here, made of a fine mesh of tiny links. civilized <1312hp 831m 952mv 24350tnl (-26.49%)> w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. An empty field of freshly turned earth lies to the north beyond a low stone fence, bordered to the east and west by a thin screen of tall trees. Beyond this field, cultivated pastures and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] civilized <1312hp 831m 951mv 24350tnl (-26.49%)> w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Neat rows of green, leafy vegetables fill a small, cultivated field to the north. Beyond this pasture, cultivated fields and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] Ghrondel the dwarf is here. You yell 'Help! I am being attacked by Ghrondel!' Ghrondel's slash mauls you. Ghrondel is in perfect health. civilized <1291hp 831m 950mv 24350tnl (-26.49%)> s fle No way! You are still fighting! Ghrondel's slash mauls you. Ghrondel's slash mauls you. Ghrondel's slash wounds you. Ghrondel's slash wounds you. Ghrondel's slash wounds you. You fade into existence. Ghrondel parries your punch. Ghrondel is in perfect health. civilized <1191hp 831m 950mv 24350tnl (-26.49%)> Ghrondel gets in one more shot as you flee. Ghrondel's parting blow wounds you. Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. Nestled in the folds of a large, green pasture to the north of the road lies a small spring-fed pond. A large herd of sheep grazes the lush grass of the pasture, ignoring your presence completely. Beyond this pasture, cultivated fields and small farms spread out to the limit of the horizon in all directions. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] You flee from combat! civilized <1172hp 831m 949mv 24350tnl (-26.49%)> sca w w Naija has made you WANTED!!! civilized <1172hp 831m 949mv 24350tnl (-26.49%)> You scan west. civilized <1172hp 831m 949mv 24350tnl (-26.49%)> s w Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A huge field, filled with row upon row of towering corn stalks, lies to the north, separated from the road by a low wall of loosely piled stones. Beyond this field, cultivated fields and pastures spread out to the limit of the horizon in all directions, dotted here and there with small farmhouses. Stretching off to the south of the road as far as the eye can see is a sparse forest of twisted and stunted trees. [Exits: east west] civilized <1172hp 831m 948mv 24350tnl (-26.49%)> w Alas, you cannot go that way. civilized <1172hp 831m 948mv 24350tnl (-26.49%)> Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. A huge field, filled with row upon row of towering corn stalks, lies to the north, separated from the road by a low wall of loosely piled stones. Beyond this field, cultivated fields and pastures spread out to the limit of the horizon in all directions. A sparse wilderness of twisted and stunted trees grows to the south, in sharp contrast to the civilized countryside on the opposite side of the road. Rising above the trees in the distance are the ruined towers and crumbling spires of an ancient city. [Exits: east west] civilized <1172hp 831m 947mv 24350tnl (-26.49%)> s Along the Eastern Road Constructed of great slabs of closely fitted stone, a wide and well- traveled road runs to the east and west here. To the north of the road lies an open pasture of stringy grass, grazed upon by a few skinny heads of cattle. Beyond this field, cultivated fields and pastures spread out to the limit of the horizon in all directions, demonstrating quite clearly why this region is considered the breadbasket of Thera. A sparse wilderness of twisted and stunted trees grows to the south, in sharp contrast to the civilized countryside on the opposite side of the road. Rising above the trees in the distance are the ruined towers and crumbling spires of an ancient city. [Exits: east south west] A sign points south towards the Ruins of Ostalagiah. civilized <1172hp 831m 946mv 24350tnl (-26.49%)> w An Opening in the Forest Trail You come to a wide opening, barely enough grass to even call a meadow. Great trees stand at a distance from a city to the south, silent observers to a great fortress of ruined rock and stone. Not a single creature appears to be heading to the south, along a small path through the forest. To the north, you can see the dirt of a wagon-marked road. Perhaps you should turn back and head there. [Exits: north south] wilderness <1172hp 831m 945mv 24350tnl (-26.49%)> s Alas, you cannot go that way. wilderness <1172hp 831m 945mv 24350tnl (-26.49%)> s A Secluded Forest Trail Here the trail appears to be less dense. Large trees form a small canopy of shelter from the harsh environment that dwells outside of this forest. The ground has small patches of grass and moss, most of which is trampled in its attempt to grow on this traversed ground. Dead leaves, both brown and orange litter the path here, as if fall is an eternal season this far south. You can continue along the path further south and to the north where lies an opening. [Exits: north south] wilderness <1172hp 831m 942mv 24350tnl (-26.49%)> s where A Secluded Forest Trail Here the trail appears to be less dense. Large trees form a small canopy of shelter from the harsh environment that dwells outside of this forest. The ground has small patches of grass and moss, most of which has been trampled in its attempt to grow on this traversed ground. Dead leaves, both brown and orange litter the path here, as if fall is an eternal season this far south. [Exits: north south] wilderness <1172hp 831m 939mv 24350tnl (-26.49%)> A Turn in a Secluded Forest Trail Here there is an abrupt turn in the forest. To each side rests a small stump where once grew mighty trees. A brutal cut can still be seen in the wooden behemoth, marking the severe end of this plant's life. Prints in the ground are distinctly those of giants, and probably lead toward the ruins further to the south. Dead leaves of brown and orange litter the ground, marking the eternal autumn that these woods have come to know. You can continue further north and east here. [Exits: north east] wilderness <1172hp 831m 936mv 24350tnl (-26.49%)> e e People near you: (PK) Ghrondel The Beginning of the Slaughtering Grounds (PK) Scree A Turn in a Secluded Forest Trail wilderness <1172hp 831m 936mv 24350tnl (-26.49%)> A Secluded Forest Trail Here the trail appears to be less dense. Large trees form a small canopy of shelter from the harsh environment that dwells outside of this forest. The ground has small patches of grass and moss, most of which is trampled in its attempt to grow on this traversed ground. Dead leaves, both brown and orange, litter the path here, as if autumn is an eternal season this far south. Low hanging branches scratch at your face, hanging so low that it is almost painful walking through this brush. A small stump is in the middle of the path here, cut brutally by what appears to be a massive axe of sorts. You can continue to the east and west here. [Exits: east west] wilderness <1172hp 831m 933mv 24350tnl (-26.49%)> A Secluded Forest Trail Here the trail appears to be less dense. Large trees form a small canopy of shelter from the harsh environment that dwells outside of this forest. The ground has small patches of grass and moss, most of which is trampled in its attempt to grow on this traversed ground. Dead leaves, both brown and orange litter the path here, as if fall is an eternal season this far south. A small turn toward the south and west is here in the forest. Squirrels leap from the trees and scurry past you, in hopes of gaining some nuts in their passage. You can continue along the trail to the south and to the west. [Exits: south west] wilderness <1172hp 831m 930mv 24350tnl (-26.49%)> s Naija tells you 'Intrusion into the Spire and killing a Magistrate there.' wilderness <1172hp 831m 930mv 24350tnl (-26.49%)> s A Secluded Forest Trail Here the trail appears to be less dense. Large trees form a small canopy of shelter from the harsh environment that dwells outside of this forest. The ground has small patches of grass and moss, most of which has been trampled in its attempt to grow on this traversed ground. Dead leaves, both brown and orange litter the path here, as if fall is an eternal season this far south. You can continue along the path further south and to the north. [Exits: north south] wilderness <1172hp 831m 927mv 24350tnl (-26.49%)> The Outskirts of Ostalagiah Here lay the outskirts of the citadel of Ostalagiah. Broken ramparts run along the ends of the city walls, forming an impenetrable barrier of stone. Ruined flags regarding the once superiority of the city of giants, hang in defeat as a cold breeze stirs around the ramparts. Small patches of grass attempt to grow from the cold earth, seeking any form of sunlight that might breach the dark clouds that loom over these walls. You remain close enough to the walls that you can smell the stench that fills the streets within. [Exits: north [south]] civilized <1172hp 831m 923mv 24350tnl (-26.49%)> s The Gates to the Streets of Anguish Great gates of iron mark the entrance to the city streets. This is the flank end of the ruins, where the merchants and often allies of these looming giants enter the city streets in comfort. Guards walk the ramparts and you can easily note the glares you get upon entering. There is a lack of wood on these buildings, much of which are solid stone that make the foundation of this stronghold. Great spires reach into the air toward the east, shadowing you as well as most of this narrow street. You note the sounds of pain that come from further along the street. There are also cries of hatred and anger that come from some of the nearby shops and alleys. These streets were aptly named, as anguish seems to be the only emotion in the air. This area is razed and covered in ash. The searing heat of this area is oppressive. [Exits: [north] east west] civilized <1172hp 831m 920mv 24350tnl (-26.49%)> w The Gates to the Streets of Anguish Rusted gates of iron mark the entrance here. An eerie silence is all that you note while walking through the gates. Dark shadows serve to remind you that there could be some form of life hiding among the wreckage here. Some pillars of stone remain here to serve as signs that this was once a city, or stronghold of sorts. The ruined gates sit to the north of you. The buildings around you roar with the fury of several wildly blazing fires! [Exits: east south] civilized <1172hp 831m 917mv 24350tnl (-26.49%)> s The Breaching of the Walls of the Ostalagiah Ruins You climb atop the pile of rubble and ash which once stood as the western wall of Ostalagiah. It served its purpose well, but not well enough. It now stands in ruins, smoldering remains of what was once a mighty city. After many years of war the united fronts finally destroyed the wall, through which a flood of dwarven, elven and human soldiers came. After freeing the slaves, ransacking the city and turning the walls to rubble, the united front turned around and headed back to their respective homelands to the north. While that ancient war is over, the sight of distant burning fires and a village settled to the west of here gives one reason to believe that it is not the only war that occurs throughout these ruined buildings. The buildings around you roar with the fury of several wildly blazing fires! [Exits: north south west] civilized <1172hp 831m 914mv 24350tnl (-26.49%)> w Before a Fortified Hillock A large mound of earth has been pushed up here, forming a strategically planned barrier to the village just beyond. Behind the earthen barricade stand the gates -- heavy, massive, fortified iron gates that require much muscle-power to move -- and beyond them you can see the faces of numerous huts, most looking as rugged as the hills before you. In the distance, people move about within the secluded village, and smoke drifts up from various campfires and cookstoves. The gruff sound of barbaric voices drifts to you on the wind, as does the occasional burst of laughter and clang of metal. [Exits: east west] Tontik the svirfnebli is here. A massive giant stands here, prepared to sacrifice himself for the village. wilderness <1172hp 831m 908mv 24350tnl (-26.49%)> c rain You feel much too macho to scream about being attacked like some kind of sissy. Tontik's beating hits you. Tontik is in perfect health. wilderness <1161hp 831m 908mv 24350tnl (-26.49%)> You reach back and hurl a handful of tiny pebbles towards the sky. As they reach an apex, the sky trembles with a terrible rain of stone! Tontik is in perfect health. wilderness <1161hp 794m 908mv 24350tnl (-26.49%)> A thunderous roar shatters the air as a rain of boulders pummels this place! You narrowly avoid the falling stones. You fade into existence. Your storm of falling rocks *** DEVASTATES *** a massive giant! A massive giant's slash hits you. Tontik's beating injures you. Tontik's chop injures you. Tontik's beating injures you. You fade into existence. Tontik parries your punch. Tontik is in perfect health. wilderness <1113hp 794m 908mv 24350tnl (-26.49%)> Ghrondel has arrived. A massive giant says 'Welcome, great warrior.' You feel much too macho to scream about being attacked like some kind of sissy. Ghrondel's slash wounds you. Tontik is in perfect health. wilderness <1094hp 794m 908mv 24350tnl (-26.49%)> A thunderous roar shatters the air as a rain of boulders pummels this place! Ghrondel deflects your spell! Ghrondel's spellbane grazes you. Ghrondel's slash mauls you. Ghrondel's slash misses you. Ghrondel's slash mauls you. Your shielding against earth cushions some of the impact. You fade into existence. Your storm of falling rocks scratches you. Your storm of falling rocks *** DEVASTATES *** a massive giant! A massive giant is DEAD!! You receive 0 experience points (19% bonus). As a massive giant falls, the Ebony Scepter returns to the Scion Cabal! You receive 500 experience for a successful counter-raid. You feel a shudder in your Cabal Power! A massive giant's head is shattered, and its brains splash all over you. Ghrondel's slash mauls you. Ghrondel's slash wounds you. Ghrondel's slash mauls you. Tontik's beating injures you. Tontik's chop injures you. You fade into existence. Tontik parries your punch. Tontik is in perfect health. wilderness <946hp 794m 908mv 24350tnl (-26.49%)> You fade back into existence. Tontik is in perfect health. wilderness <955hp 832m 959mv 24350tnl (-26.49%)> Tontik lashes out with a vine bola and entwines you tightly! *** wait, what? Tontik is in perfect health. wilderness <955hp 832m 959mv 24350tnl (-26.49%)> Ghrondel yells 'Blades swift as sleet an' rain, yer body soon be cold, 'ere comes the pain!' Ghrondel appears more confident as he shouts 'Blades swift as sleet an' rain, yer body soon be cold, 'ere comes the pain!' Tontik is in perfect health. wilderness <955hp 832m 959mv 24350tnl (-26.49%)> fle Ghrondel starts a vicious series of attacks with his swords. Ghrondel's flurry mauls you. Ghrondel's flurry mauls you. Ghrondel's flurry mauls you. Tontik is in perfect health. wilderness <891hp 832m 959mv 24350tnl (-26.49%)> fle fle fle You are too tightly entwined to escape! A thunderous roar shatters the air as a rain of boulders pummels this place! You narrowly avoid the falling stones. Ghrondel's slash mauls you. Ghrondel's slash misses you. Ghrondel's slash decimates you! Tontik's punch injures you. Tontik's chop injures you. Tontik's chop wounds you. Your punch injures Tontik. Tontik has a few scratches. wilderness <795hp 832m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape! Tontik has a few scratches. wilderness <795hp 832m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape! Tontik has a few scratches. wilderness <795hp 832m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape! Tontik has a few scratches. wilderness <795hp 832m 959mv 24350tnl (-26.49%)> fle You are too tightly entwined to escape! Tontik has a few scratches. wilderness <795hp 832m 959mv 24350tnl (-26.49%)> A thunderous roar shatters the air as a rain of boulders pummels this place! Ghrondel deflects your spell! Ghrondel's spellbane grazes you. Ghrondel's slash mauls you. Ghrondel's slash decimates you! You narrowly avoid the falling stones. Ghrondel's slash mauls you. Ghrondel delivers a blow of deadly force! Ghrondel's slash DISMEMBERS you! Ghrondel's slash mauls you. Ghrondel's slash wounds you. Tontik's punch injures you. Tontik's chop wounds you. Tontik's chop injures you. Tontik dodges your punch. Tontik has a few scratches. wilderness <562hp 832m 959mv 24350tnl (-26.49%)> Tontik wields a notched axe with a wicked blade. Tontik has a few scratches. wilderness <562hp 832m 959mv 24350tnl (-26.49%)> Tontik's eyes become bloodshot and his face contorts into a mask of rage! Tontik looks more enlightened. Tontik has a few scratches. *** flee is le fail, let’s try something else wilderness <562hp 832m 959mv 24350tnl (-26.49%)> c 'earth r' w You dive and stomp your claws on the ground, and a wave of earth ripples at Tontik! Your wave of earth *** DEVASTATES *** Tontik! Your earth ripple lifts Tontik and hurls him into Among the Barbaric Huts! You have become better at earth ripple (80%)! ***freedome!!! wilderness <562hp 814m 959mv 24350tnl (-26.49%)> A thunderous roar shatters the air as a rain of boulders pummels this place! Ghrondel deflects your spell! Ghrondel's spellbane grazes you. Ghrondel's slash mauls you. Ghrondel delivers a blow of deadly force! Ghrondel's slash MANGLES you! Ghrondel's slash decimates you! Ghrondel's slash mauls you. Ghrondel's slash mauls you. You narrowly avoid the falling stones. Ghrondel's slash mauls you. Ghrondel's slash mauls you. You sure are BLEEDING! Ghrondel parries your punch. Ghrondel is in perfect health. wilderness <327hp 814m 959mv 24350tnl (-26.49%)> e fle fle Tontik has arrived. You feel much too macho to scream about being attacked like some kind of sissy. Tontik's crushing force injures you. You sure are BLEEDING! Ghrondel is in perfect health. wilderness <311hp 814m 959mv 24350tnl (-26.49%)> No way! You are still fighting! Ghrondel is in perfect health. wilderness <311hp 814m 959mv 24350tnl (-26.49%)> A thunderous roar shatters the air as a rain of boulders pummels this place! You narrowly avoid the falling stones. Ghrondel's slash mauls you. You sure are BLEEDING! Ghrondel's slash mauls you. You sure are BLEEDING! You are too tightly entwined to escape! Ghrondel's slash mauls you. You sure are BLEEDING! You are too tightly entwined to escape! Tontik's crushing force mauls you. You sure are BLEEDING! You are too tightly entwined to escape! Tontik's chop wounds you. You sure are BLEEDING! You are too tightly entwined to escape! Tontik's crushing force injures you. You sure are BLEEDING! You are too tightly entwined to escape! Tontik's crushing force wounds you. You sure are BLEEDING! You are too tightly entwined to escape! Ghrondel parries your punch. Ghrondel parries your punch. Ghrondel is in perfect health. wilderness <171hp 814m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape! Ghrondel is in perfect health. wilderness <171hp 814m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape! Ghrondel is in perfect health. wilderness <171hp 814m 959mv 24350tnl (-26.49%)> fle You are too tightly entwined to escape! *** you’ve got to be kidding me Ghrondel is in perfect health. wilderness <171hp 814m 959mv 24350tnl (-26.49%)> Tontik drives his axes into both sides of your body, stunning you. Tontik's brutal attack wounds you. You sure are BLEEDING! Tontik's brutal attack wounds you. You sure are BLEEDING! Ghrondel is in perfect health. wilderness <134hp 814m 959mv 24350tnl (-26.49%)> fle c 'earth r' w Ghrondel starts a vicious series of attacks with his swords. Ghrondel's flurry mauls you. You sure are BLEEDING! As a barbed short sword tears into you, a gout of blood erupts! Ghrondel's flurry mauls you. You sure are BLEEDING! Ghrondel's flurry mauls you. You sure are BLEEDING! As a barbed short sword tears into you, a gout of blood erupts! Ghrondel's flurry mauls you. You sure are BLEEDING! Ghrondel is in perfect health. wilderness <44hp 814m 959mv 24350tnl (-26.49%)> A thunderous roar shatters the air as a rain of boulders pummels this place! Ghrondel deflects your spell! Ghrondel's spellbane grazes you. You sure are BLEEDING! Ghrondel's slash mauls you. You sure are BLEEDING! Ghrondel's slash mauls you. You are mortally wounded, and will die soon, if not aided. Ghrondel's slash decimates you! You have been KILLED!! *** So I guess shield of slime doesn’t protect from entwine and earth rippling them away doesn’t do the trick either? |