what went wrong?

LogFiend
December 22, 2011 05:58PM
aff
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 58 hours.
Commune: 'bless' modifies hit roll by 7 for 58 hours.
Physical effect: 'cabal raid' modifies morale by -10 for 35 hours.
Spell: 'detect invis' for 28 hours.
Spell: 'aura' modifies armor class by -30 for 26 hours.
Timer: 'quicksand' for 23 hours.
Timer: 'weave of elements' for 23 hours.
Spell: 'despoil' modifies hp by 370 for 15 hours.
Spell: 'watershield' for 14 hours.
Spell: 'watershield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'oozeshield' for 14 hours.
Spell: 'lightningshield' for 14 hours.
Spell: 'lightningshield' for 14 hours.
Spell: 'earthshield' for 14 hours.
Spell: 'airshield' for 14 hours.
Spell: 'weave of elements' modifies armor class by -30 for 12 hours.
Spell: 'dig' for 11 hours.
Spell: 'incendiary cloud' for 8 hours.
Spell: 'barrier' modifies armor class by -80 for 8 hours.
Spell: 'noxious cloud' for 7 hours.
***Planning for an entwine
Spell: 'shield of slime' for 6 hours.
Spell: 'improved invis' for 1 hours.
Spell: 'pass door' for -1 hours.
Physical effect: 'flight' for -1 hours.

civilized <1270hp 656m 959mv 24350tnl (-26.49%)> 

Autosaving.

civilized <1312hp 831m 959mv 24350tnl (-26.49%)> 
aff imp
You are affected by:
Spell: 'improved invis' for 0 hours.

civilized <1312hp 831m 959mv 24350tnl (-26.49%)> 
wake
You wake and stand up.

civilized <1312hp 831m 959mv 24350tnl (-26.49%)> 
where
People near you:
(PK) Ghrondel                     Along the Eastern Road
  Yigish                       Along the Eastern Road
(PK) Scree                        Along the Eastern Road
  Bureuht                      Along the Eastern Road

civilized <1312hp 831m 959mv 24350tnl (-26.49%)> 
sca w
You scan west.

civilized <1312hp 831m 959mv 24350tnl (-26.49%)> 
whe
People near you:
(PK) Ghrondel                     Along the Eastern Road
(PK) Scree                        Along the Eastern Road
  Bureuht                      Along the Eastern Road

civilized <1312hp 831m 959mv 24350tnl (-26.49%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A field filled with rich,
golden grain grows to the north of the road, blending into a multitude of
other similar cultivated fields and pastures that spread out beyond it to
the limit of the horizon.  Visible beyond the closest fields to the north
are the spires and pennants of a large castle, built near the edge of a
dense forest that darkens the land to the east.  The trees of this forest
mingle to the south with the twisted and stunted trees of a vast dwarf
forest that stretches to the southwest as far as the eye can see.
 
[Exits: east west]

civilized <1312hp 831m 958mv 24350tnl (-26.49%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A field filled with rich,
golden grain grows to the north of the road, blending into a multitude of
other similar cultivated fields and pastures that spread out beyond it to
the limit of the horizon.  Visible to the northeast are the spires and
pennants of a large castle, built near the edge of a large, dense forest
that forms a dark line on the horizon to the east.  The land to the south
is covered with a forest of twisted and stunted trees.
 
[Exits: east west]
( 2) A steel shield lies here.
( 2) A chainmail vest is here, made of a fine mesh of tiny links.
     A simple white cloak lies crumpled here.

civilized <1312hp 831m 957mv 24350tnl (-26.49%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A field filled with rich,
golden grain grows to the north of the road, blending into a multitude of
other similar cultivated fields and pastures that spread out beyond it to
the limit of the horizon.  The land to the south is covered with a sparse
forest of twisted and stunted trees, while to the east, barely visible in
the distance, is a low line of darkness that brushes the horizon.
 
[Exits: east west]

civilized <1312hp 831m 956mv 24350tnl (-26.49%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A field filled with rich,
golden grain grows to the north of the road, blending into a multitude of
other similar cultivated fields and pastures that spread out beyond it to
the limit of the horizon.  The land to the south is covered with a sparse
forest of twisted and stunted trees, while to the east, barely visible in
the distance, is a low line of darkness that brushes the horizon.
 
[Exits: east west]

civilized <1312hp 831m 955mv 24350tnl (-26.49%)> 
w
Approaching a Large Crossroads
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here, approaching a large
crossroads to the west.  Another road, perpendicular to this one, is
visible running through the fields of golden grain that cover the gently
rolling hills to the north.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]

civilized <1312hp 831m 954mv 24350tnl (-26.49%)> 
w
A Large Crossroads
  Constructed of great slabs of closely fitted stone, the Eastern Road
intersects two decidedly different roads here.  To the north is a shady
lane that slopes slightly upwards as it transforms itself into Bramblefield
Road.  Constructed of a multitude of flat stones, the wide road to the
south runs through a sparse forest of twisted and stunted trees.  Both
the western and eastern segments run straight as a bow shot towards the
horizon, dividing the dwarf forest to the south from the cultivated fields
and pastures to the north.  A few wagons and carts are visible in a dusty
clearing just off the road to the southwest.
 
[Exits: north east south west]
     A sign points north towards Voralian City and south to the Dwarven Forest.
     Sunk into the center of the crossroads is a worn, steel marker.

civilized <1312hp 831m 953mv 24350tnl (-26.49%)> 
w
Approaching a Large Crossroads
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here, approaching a large
crossroads to the east.  Another road, perpendicular to this one, is
visible running through the fields of golden grain that cover the gently
rolling hills to the north.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
A few wagons and carts are visible in a dusty clearing just off the road
to the south.
 
[Exits: east south west]
     A simple white cloak lies crumpled here.
     A steel shield lies here.
     A chainmail vest is here, made of a fine mesh of tiny links.

civilized <1312hp 831m 952mv 24350tnl (-26.49%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  An empty field of freshly
turned earth lies to the north beyond a low stone fence, bordered to the
east and west by a thin screen of tall trees.  Beyond this field,
cultivated pastures and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]

civilized <1312hp 831m 951mv 24350tnl (-26.49%)> 
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Neat rows of green, leafy
vegetables fill a small, cultivated field to the north.  Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions.  Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
Ghrondel the dwarf is here.
You yell 'Help!  I am being attacked by Ghrondel!'
Ghrondel's slash mauls you.
Ghrondel is in perfect health.

civilized <1291hp 831m 950mv 24350tnl (-26.49%)> 
s
fle
No way!  You are still fighting!
Ghrondel's slash mauls you.
Ghrondel's slash mauls you.
Ghrondel's slash wounds you.
Ghrondel's slash wounds you.
Ghrondel's slash wounds you.
You fade into existence.
Ghrondel parries your punch.
Ghrondel is in perfect health.

civilized <1191hp 831m 950mv 24350tnl (-26.49%)> Ghrondel gets in one more shot as you flee.
Ghrondel's parting blow wounds you.
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  Nestled in the folds of a
large, green pasture to the north of the road lies a small spring-fed
pond.  A large herd of sheep grazes the lush grass of the pasture,
ignoring your presence completely.  Beyond this pasture, cultivated
fields and small farms spread out to the limit of the horizon in all
directions.  Stretching off to the south of the road as far as the eye
can see is a sparse forest of twisted and stunted trees.
 
[Exits: east west]
You flee from combat!

civilized <1172hp 831m 949mv 24350tnl (-26.49%)> 
sca w
w

Naija has made you WANTED!!!
civilized <1172hp 831m 949mv 24350tnl (-26.49%)> You scan west.

civilized <1172hp 831m 949mv 24350tnl (-26.49%)> 
s
w
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A huge field, filled with
row upon row of towering corn stalks, lies to the north, separated from
the road by a low wall of loosely piled stones.  Beyond this field,
cultivated fields and pastures spread out to the limit of the horizon in
all directions, dotted here and there with small farmhouses.  Stretching
off to the south of the road as far as the eye can see is a sparse forest
of twisted and stunted trees.
 
[Exits: east west]

civilized <1172hp 831m 948mv 24350tnl (-26.49%)> 
w
Alas, you cannot go that way.

civilized <1172hp 831m 948mv 24350tnl (-26.49%)> Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  A huge field, filled with
row upon row of towering corn stalks, lies to the north, separated from
the road by a low wall of loosely piled stones.  Beyond this field,
cultivated fields and pastures spread out to the limit of the horizon in
all directions.  A sparse wilderness of twisted and stunted trees grows
to the south, in sharp contrast to the civilized countryside on the
opposite side of the road.  Rising above the trees in the distance are
the ruined towers and crumbling spires of an ancient city.
 
[Exits: east west]

civilized <1172hp 831m 947mv 24350tnl (-26.49%)> 
s
Along the Eastern Road
  Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here.  To the north of the road
lies an open pasture of stringy grass, grazed upon by a few skinny heads
of cattle.  Beyond this field, cultivated fields and pastures spread out
to the limit of the horizon in all directions, demonstrating quite
clearly why this region is considered the breadbasket of Thera.  A sparse
wilderness of twisted and stunted trees grows to the south, in sharp
contrast to the civilized countryside on the opposite side of the road.
Rising above the trees in the distance are the ruined towers and
crumbling spires of an ancient city.
 
[Exits: east south west]
     A sign points south towards the Ruins of Ostalagiah.

civilized <1172hp 831m 946mv 24350tnl (-26.49%)> 
w
An Opening in the Forest Trail
  You come to a wide opening, barely enough grass to even call a meadow.  
Great trees stand at a distance from a city to the south, silent observers
to a great fortress of ruined rock and stone.  Not a single creature appears
to be heading to the south, along a small path through the forest.  To the 
north, you can see the dirt of a wagon-marked road.  Perhaps you should turn
back and head there.
 
[Exits: north south]

wilderness <1172hp 831m 945mv 24350tnl (-26.49%)> 
s
Alas, you cannot go that way.

wilderness <1172hp 831m 945mv 24350tnl (-26.49%)> 
s
A Secluded Forest Trail
  Here the trail appears to be less dense.  Large trees form a small canopy of 
shelter from the harsh environment that dwells outside of this forest.  The
ground has small patches of grass and moss, most of which is trampled in 
its attempt to grow on this traversed ground.  Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north where lies an
opening.
 
[Exits: north south]

wilderness <1172hp 831m 942mv 24350tnl (-26.49%)> 
s
where
A Secluded Forest Trail
  Here the trail appears to be less dense.  Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest.  The
ground has small patches of grass and moss, most of which has been trampled in
its attempt to grow on this traversed ground.  Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
 
[Exits: north south]

wilderness <1172hp 831m 939mv 24350tnl (-26.49%)> A Turn in a Secluded Forest Trail
  Here there is an abrupt turn in the forest.  To each side rests a small stump
where once grew mighty trees.  A brutal cut can still be seen in the wooden
behemoth, marking the severe end of this plant's life.  Prints in the ground
are distinctly those of giants, and probably lead toward the ruins further to
the south.  Dead leaves of brown and orange litter the ground, marking the
eternal autumn that these woods have come to know.  You can continue further 
north and east here.
 
[Exits: north east]

wilderness <1172hp 831m 936mv 24350tnl (-26.49%)> 
e
e
People near you:
(PK) Ghrondel                     The Beginning of the Slaughtering Grounds
(PK) Scree                        A Turn in a Secluded Forest Trail

wilderness <1172hp 831m 936mv 24350tnl (-26.49%)> A Secluded Forest Trail
  Here the trail appears to be less dense.  Large trees form a small canopy of 
shelter from the harsh environment that dwells outside of this forest.  The
ground has small patches of grass and moss, most of which is trampled in 
its attempt to grow on this traversed ground.  Dead leaves, both brown and
orange, litter the path here, as if autumn is an eternal season this far south.
Low hanging branches scratch at your face, hanging so low that it is almost
painful walking through this brush.  A small stump is in the middle of the
path here, cut brutally by what appears to be a massive axe of sorts.  You can
continue to the east and west here.
 
[Exits: east west]

wilderness <1172hp 831m 933mv 24350tnl (-26.49%)> A Secluded Forest Trail
  Here the trail appears to be less dense.  Large trees form a small canopy of 
shelter from the harsh environment that dwells outside of this forest.  The
ground has small patches of grass and moss, most of which is trampled in 
its attempt to grow on this traversed ground.  Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
A small turn toward the south and west is here in the forest.  Squirrels leap
from the trees and scurry past you, in hopes of gaining some nuts in their 
passage.  You can continue along the trail to the south and to the west. 
 
[Exits: south west]

wilderness <1172hp 831m 930mv 24350tnl (-26.49%)> 
s

Naija tells you 'Intrusion into the Spire and killing a Magistrate there.'

wilderness <1172hp 831m 930mv 24350tnl (-26.49%)> 
s
A Secluded Forest Trail
  Here the trail appears to be less dense.  Large trees form a small canopy of 
shelter from the harsh environment that dwells outside of this forest.  The
ground has small patches of grass and moss, most of which has been trampled
in its attempt to grow on this traversed ground.  Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north.
 
[Exits: north south]

wilderness <1172hp 831m 927mv 24350tnl (-26.49%)> The Outskirts of Ostalagiah
  Here lay the outskirts of the citadel of Ostalagiah.  Broken ramparts run
along the ends of the city walls, forming an impenetrable barrier of stone.
Ruined flags regarding the once superiority of the city of giants, hang in
defeat as a cold breeze stirs around the ramparts.  Small patches of grass
attempt to grow from the cold earth, seeking any form of sunlight that might
breach the dark clouds that loom over these walls.  You remain close enough
to the walls that you can smell the stench that fills the streets within.
 
[Exits: north [south]]

civilized <1172hp 831m 923mv 24350tnl (-26.49%)> 
s
The Gates to the Streets of Anguish
  Great gates of iron mark the entrance to the city streets.  This is
the flank end of the ruins, where the merchants and often allies of
these looming giants enter the city streets in comfort.  Guards walk 
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone
that make the foundation of this stronghold.  Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street.  You note the sounds of pain that come from further along
the street.  There are also cries of hatred and anger that come from 
some of the nearby shops and alleys.  These streets were aptly named,
as anguish seems to be the only emotion in the air.

This area is razed and covered in ash.

The searing heat of this area is oppressive.
 
[Exits: [north] east west]

civilized <1172hp 831m 920mv 24350tnl (-26.49%)> 
w
The Gates to the Streets of Anguish
  Rusted gates of iron mark the entrance here.  An eerie silence is all that
you note while walking through the gates.  Dark shadows serve to remind you
that there could be some form of life hiding among the wreckage here.  Some
pillars of stone remain here to serve as signs that this was once a city,
or stronghold of sorts.  The ruined gates sit to the north of you.

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: east south]

civilized <1172hp 831m 917mv 24350tnl (-26.49%)> 
s
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.

The buildings around you roar with the fury of several wildly blazing fires!
 
[Exits: north south west]

civilized <1172hp 831m 914mv 24350tnl (-26.49%)> 
w
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
Tontik the svirfnebli is here.
A massive giant stands here, prepared to sacrifice himself for the village.

wilderness <1172hp 831m 908mv 24350tnl (-26.49%)> 
c rain

You feel much too macho to scream about being attacked like some kind of sissy.
Tontik's beating hits you.
Tontik is in perfect health.

wilderness <1161hp 831m 908mv 24350tnl (-26.49%)> You reach back and hurl a handful of tiny pebbles towards the sky.
As they reach an apex, the sky trembles with a terrible rain of stone!
Tontik is in perfect health.

wilderness <1161hp 794m 908mv 24350tnl (-26.49%)> 
A thunderous roar shatters the air as a rain of boulders pummels this place!
You narrowly avoid the falling stones.
You fade into existence.
Your storm of falling rocks *** DEVASTATES *** a massive giant!
A massive giant's slash hits you.
Tontik's beating injures you.
Tontik's chop injures you.
Tontik's beating injures you.
You fade into existence.
Tontik parries your punch.
Tontik is in perfect health.

wilderness <1113hp 794m 908mv 24350tnl (-26.49%)> 
Ghrondel has arrived.
A massive giant says 'Welcome, great warrior.'
You feel much too macho to scream about being attacked like some kind of sissy.
Ghrondel's slash wounds you.
Tontik is in perfect health.

wilderness <1094hp 794m 908mv 24350tnl (-26.49%)> 
A thunderous roar shatters the air as a rain of boulders pummels this place!
Ghrondel deflects your spell!
Ghrondel's spellbane grazes you.
Ghrondel's slash mauls you.
Ghrondel's slash misses you.
Ghrondel's slash mauls you.
Your shielding against earth cushions some of the impact.
You fade into existence.
Your storm of falling rocks scratches you.
Your storm of falling rocks *** DEVASTATES *** a massive giant!
A massive giant is DEAD!!
You receive 0 experience points (19% bonus).
As a massive giant falls, the Ebony Scepter returns to the Scion Cabal!
You receive 500 experience for a successful counter-raid.
You feel a shudder in your Cabal Power!
A massive giant's head is shattered, and its brains splash all over you.
Ghrondel's slash mauls you.
Ghrondel's slash wounds you.
Ghrondel's slash mauls you.
Tontik's beating injures you.
Tontik's chop injures you.
You fade into existence.
Tontik parries your punch.
Tontik is in perfect health.

wilderness <946hp 794m 908mv 24350tnl (-26.49%)> 
You fade back into existence.
Tontik is in perfect health.

wilderness <955hp 832m 959mv 24350tnl (-26.49%)> 
Tontik lashes out with a vine bola and entwines you tightly!
*** wait, what?
Tontik is in perfect health.

wilderness <955hp 832m 959mv 24350tnl (-26.49%)> 
Ghrondel yells 'Blades swift as sleet an' rain, yer body soon be cold, 'ere comes the pain!'
Ghrondel appears more confident as he shouts 'Blades swift as sleet an' rain, yer body soon be cold, 'ere comes the pain!'

Tontik is in perfect health.

wilderness <955hp 832m 959mv 24350tnl (-26.49%)> 
fle

Ghrondel starts a vicious series of attacks with his swords.
Ghrondel's flurry mauls you.
Ghrondel's flurry mauls you.
Ghrondel's flurry mauls you.
Tontik is in perfect health.

wilderness <891hp 832m 959mv 24350tnl (-26.49%)> 
fle
fle
fle
You are too tightly entwined to escape!
A thunderous roar shatters the air as a rain of boulders pummels this place!
You narrowly avoid the falling stones.
Ghrondel's slash mauls you.
Ghrondel's slash misses you.
Ghrondel's slash decimates you!
Tontik's punch injures you.
Tontik's chop injures you.
Tontik's chop wounds you.
Your punch injures Tontik.
Tontik has a few scratches.

wilderness <795hp 832m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape!
Tontik has a few scratches.

wilderness <795hp 832m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape!
Tontik has a few scratches.

wilderness <795hp 832m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape!
Tontik has a few scratches.

wilderness <795hp 832m 959mv 24350tnl (-26.49%)> 
fle
You are too tightly entwined to escape!
Tontik has a few scratches.

wilderness <795hp 832m 959mv 24350tnl (-26.49%)> 
A thunderous roar shatters the air as a rain of boulders pummels this place!
Ghrondel deflects your spell!
Ghrondel's spellbane grazes you.
Ghrondel's slash mauls you.
Ghrondel's slash decimates you!
You narrowly avoid the falling stones.
Ghrondel's slash mauls you.
Ghrondel delivers a blow of deadly force!
Ghrondel's slash DISMEMBERS you!
Ghrondel's slash mauls you.
Ghrondel's slash wounds you.
Tontik's punch injures you.
Tontik's chop wounds you.
Tontik's chop injures you.
Tontik dodges your punch.
Tontik has a few scratches.

wilderness <562hp 832m 959mv 24350tnl (-26.49%)> 
Tontik wields a notched axe with a wicked blade.
Tontik has a few scratches.

wilderness <562hp 832m 959mv 24350tnl (-26.49%)> 
Tontik's eyes become bloodshot and his face contorts into a mask of rage!
Tontik looks more enlightened.
Tontik has a few scratches.
*** flee is le fail, let’s try something else
wilderness <562hp 832m 959mv 24350tnl (-26.49%)> 
c 'earth r' w
You dive and stomp your claws on the ground, and a wave of earth ripples at Tontik!
Your wave of earth *** DEVASTATES *** Tontik!
Your earth ripple lifts Tontik and hurls him into Among the Barbaric Huts!
You have become better at earth ripple (80%)!  
***freedome!!!

wilderness <562hp 814m 959mv 24350tnl (-26.49%)> 
A thunderous roar shatters the air as a rain of boulders pummels this place!
Ghrondel deflects your spell!
Ghrondel's spellbane grazes you.
Ghrondel's slash mauls you.
Ghrondel delivers a blow of deadly force!
Ghrondel's slash MANGLES you!
Ghrondel's slash decimates you!
Ghrondel's slash mauls you.
Ghrondel's slash mauls you.
You narrowly avoid the falling stones.
Ghrondel's slash mauls you.
Ghrondel's slash mauls you.
You sure are BLEEDING!
Ghrondel parries your punch.
Ghrondel is in perfect health.

wilderness <327hp 814m 959mv 24350tnl (-26.49%)> 
e
fle
fle

Tontik has arrived.
You feel much too macho to scream about being attacked like some kind of sissy.
Tontik's crushing force injures you.
You sure are BLEEDING!
Ghrondel is in perfect health.

wilderness <311hp 814m 959mv 24350tnl (-26.49%)> No way!  You are still fighting!
Ghrondel is in perfect health.

wilderness <311hp 814m 959mv 24350tnl (-26.49%)> 
A thunderous roar shatters the air as a rain of boulders pummels this place!
You narrowly avoid the falling stones.
Ghrondel's slash mauls you.
You sure are BLEEDING!
Ghrondel's slash mauls you.
You sure are BLEEDING!
You are too tightly entwined to escape!
Ghrondel's slash mauls you.
You sure are BLEEDING!
You are too tightly entwined to escape!
Tontik's crushing force mauls you.
You sure are BLEEDING!
You are too tightly entwined to escape!
Tontik's chop wounds you.
You sure are BLEEDING!
You are too tightly entwined to escape!
Tontik's crushing force injures you.
You sure are BLEEDING!
You are too tightly entwined to escape!
Tontik's crushing force wounds you.
You sure are BLEEDING!
You are too tightly entwined to escape!
Ghrondel parries your punch.
Ghrondel parries your punch.
Ghrondel is in perfect health.

wilderness <171hp 814m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape!
Ghrondel is in perfect health.

wilderness <171hp 814m 959mv 24350tnl (-26.49%)> You are too tightly entwined to escape!
Ghrondel is in perfect health.

wilderness <171hp 814m 959mv 24350tnl (-26.49%)> 
fle
You are too tightly entwined to escape!
*** you’ve got to be kidding me
Ghrondel is in perfect health.

wilderness <171hp 814m 959mv 24350tnl (-26.49%)> Tontik drives his axes into both sides of your body, stunning you.
Tontik's brutal attack wounds you.
You sure are BLEEDING!
Tontik's brutal attack wounds you.
You sure are BLEEDING!
Ghrondel is in perfect health.

wilderness <134hp 814m 959mv 24350tnl (-26.49%)> 
fle
c 'earth r' w

Ghrondel starts a vicious series of attacks with his swords.
Ghrondel's flurry mauls you.
You sure are BLEEDING!
As a barbed short sword tears into you, a gout of blood erupts!
Ghrondel's flurry mauls you.
You sure are BLEEDING!
Ghrondel's flurry mauls you.
You sure are BLEEDING!
As a barbed short sword tears into you, a gout of blood erupts!
Ghrondel's flurry mauls you.
You sure are BLEEDING!
Ghrondel is in perfect health.

wilderness <44hp 814m 959mv 24350tnl (-26.49%)> 
A thunderous roar shatters the air as a rain of boulders pummels this place!
Ghrondel deflects your spell!
Ghrondel's spellbane grazes you.
You sure are BLEEDING!
Ghrondel's slash mauls you.
You sure are BLEEDING!
Ghrondel's slash mauls you.
You are mortally wounded, and will die soon, if not aided.
Ghrondel's slash decimates you!
You have been KILLED!!

*** So I guess shield of slime doesn’t protect from entwine and earth rippling them away doesn’t do the trick either?
Subject Author Views Posted

what went wrong?

LogFiend 557 December 22, 2011 05:58PM

Master earth ripple asap. It's so ungodly useful and underused it makes me cry. (n/t)

Frosty 165 December 22, 2011 09:41PM

Wow. First off, it's buggy entwine code (which has been buggy for years). And second off, your tactics were shit. NT

Sam 169 December 22, 2011 09:33PM

What are the superior tactics? ~

joe 263 December 23, 2011 06:26AM

For one, he saw Ghrondel thirsting on Eastern and didn't put quicksand or a pit in the way back to the village.

Sam 247 December 23, 2011 07:23AM

Stream may be "constant" but the damage goes down past CAPS damage after 3-4 rounds.

Frosty 200 December 23, 2011 02:35PM

That's because you're a retarded n00b. You keep casting vitriolic stream every round, genius, hence the damage remains consistent at max. Also ask me how many invokers I played past level 25, cuz the answer is zero, n00blet. n/t

Jerrokrar 186 December 23, 2011 04:19PM

The whole point is to NOT have to keep casting and getting spellbaned. Learn to read. (n/t)

Frosty 176 December 23, 2011 07:29PM

Shield of slime doesn't always work for entwine.

TripHitNdip 312 December 22, 2011 06:42PM

I wonder if it'd work if you cast earth ripple on yourself. A few %s is probably worth 1/3 con. n/t

Someone Not Special, Esquire 170 December 23, 2011 08:25AM

Any damaging spell you cast on yourself is instantly a fail and -1% on your spell. Thanks and come again. n/t

Jerrokrar 171 December 23, 2011 04:20PM

Re-read what he said, genius.

Frosty 212 December 23, 2011 07:27PM

you use shield of flames for snares (n/t)

Demtok 168 December 22, 2011 07:13PM

Considering I stopped multiple snares with shield of slime and just deleted an invoker.

TripHitNdip 228 December 23, 2011 11:11AM

Shield of slime can stop snares. And shield of wind CAN stop assassin kicks. And yeah, they don't always work. NT

Batman 177 December 23, 2011 11:38AM

Tripnballsinhismouth don't understand. Shields working on things ONLY some of the TIME make no SENSE. AHHHHHHHHHHHHHHHH!!!!!! n/t

Jerrokrar 180 December 23, 2011 04:22PM

Are you fucking illiterate?

TripHitNdip 205 December 23, 2011 05:44PM

Okay. One more time for your fold-less brain. Shield of Flames = No snares ever work. Shield of slime = Sometimes snares will work on you. Get it? Got it? Good. We're happy you managed to rationalize this in the mind of cf's best 4.63 gank-o-meter pker n/

Jerrokrar 178 December 23, 2011 05:48PM

I'm amazed at you, considering I said all of this directly above. Again, learn to read.

TripHitNdip 193 December 23, 2011 05:52PM

Your garbage bard PK ratio - Average Group Size Per Kill 2.08 Death's Gank-O-Meter says: Hides Behind Allies. Never doing a search for u again either, u sackless tard :) n/t

Jerrokrar 176 December 23, 2011 05:58PM

You really really need to learn to lighten up.

zannon 203 December 24, 2011 05:12AM

I don't know if you know this, but 2.08 doesn't = 4.63. Delalken had a 1.83 as a fucking berserker and you're talking, lmao. (n/t)

TripHitNdip 174 December 23, 2011 06:00PM

Man, I came late to the cripple fight. (n/t)

Artificial 162 December 23, 2011 06:12PM



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