Well...

Mek
February 24, 2012 08:21AM
If you are spending time vamping, you are _not_ casting scourge, poison, curse, weaken, blind, etc. Playing a maledictive class like a necro, shaman, or an AP (to a lesser degree) is like tying an elaborate knot - you have to lay out your rope before you cinch it tight with direct damage.

Also, if it gets to the point where you have to use a vamp touch to stay alive...you should probably be running. Considering the damage can hit pretty low if your opponent has decent saves, it's unreliable. Still, I did make it work a few times in PK, but those are generally fights where I see my army doing huge damage and I think right away that I better hit them hard, because as soon as they flee it'll be word/teleport. Or, I have all the aforementioned spells on them.

And ONE MORE thing. If a necromancer has such an upper hand that he feels he can vamp his victim, he probably won't want to simply because of the 2-round casting lag...generally, people will be trying to run from you. I used energy drain, ghoulish numbing, and chill touch a lot as my combat-initiating spells.


Hope that clarifies things.
Subject Author Views Posted

Zynzyn - PK's 3, 4, 5, and 6

Mek 678 February 23, 2012 02:19PM

so why don't necros use vamp in pk much till undead?

Quas 377 February 24, 2012 01:42AM

Well...

Mek 456 February 24, 2012 08:21AM

excellent response (n/t)

Quas 231 February 24, 2012 10:17AM

Two rounds lag, low damage nt

zanzarin 252 February 24, 2012 02:02AM

Because

zandorix 410 February 24, 2012 01:51AM



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