I mean, what's up with that? How is a paladin gonna steamroll his entire pk range without having wrath do double, even triple damage to neutrals!?! I mean, do you know how AWESOME it would be to wrath cloud giants?!? Holy shit, you'd be pwning face on every noob in your range, til you extend, then you can start taking out those annoying Nexus heros. Wrath wrath wrath wrath wrath wrath, you win!
I'm pretty sure it's an immortal conspiracy to make paladins less deathful than they should be.
Okay, seriously though, once paladins start getting 2-3 virtues, it's pretty crazy some of the stuff they can do. But still, they are RELATIVELY low on kill sealing. Baernika's tattoo definately helps there, sure, but you may as well start complaining about how cranial lags and does damage, etc...wrath is central to the build, and I doubt they'll change it. I mean, I feel necros are getting kinda crazy now too, with some of their abilities, and anti-paladins are strong...I dunno..game balance isn't really broken, class by class, we just have some people who play classes really well, and fewer people who can balance out the tide when someone starts getting really powerful, or a cabal starts getting reall strong. I really think the balance in CF lies with the players, not the game mechanics.
that was kind of long. Sorry.
(V) (;,,;) (V)
Need a desc?
Why not Zoidberg?