Per the request of "Jerro-plays the same thing over and over", Killing someone without an 8 level advantage

LogFiend
October 21, 2012 07:54AM
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
(PK) Grippledank                  Before a Fortified Hillock
(PK) Jesp                         The Shrine of the BattleRagers

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl who
[38  Fire War] Zarkyem the Battle-Hardened
[16 Human Shf] Nhenia the Wizard
[33 Arial Hea] Quetzal the Harbinger of Deliverance, Chef of the Eternal Star
[51 Human Shf] (PK) (WANTED) Oshui the Marked of Baerinika, Marshall of the Fortress
[16 Storm Pal] Ryhavn the Relentless
[51  Elf  Inv] (PK) Silasalan Tinal the Weaver of the Elements, Initiate of the Jaguar
[ 8 H-Elf Shf] Tahdran the Medium of Magic
[40 Human Con] Meelee the Mistress of Conjuration
*50 H-Drw Tra* (PK) [OUTLANDER] (WANTED) Grippledank the Grand Wizard of Transmutation
[49 Svirf Thi] (PK) Jesp the Rumor
[39 Dwarf Sha] Khrummjir the Communer of Decay
[30 Gnome Shf] Drunlil the Lesser Changeling
[51 Gnome Shf] (PK) Cometah the Grand Master of Changelings
[ 2 Human A-P] Inverox the Bully
[40  Elf  War] Ahmahrohtar the Master of Weapons, Scribe of the Eternal Star
[ 1 H-Drw Tra] Aulenius the Apprentice of Magic
[28 Storm Pal] Drogdenbaryd the Adherant of Temperance
[30 D-Elf Shf] Blogorkol the Lesser Changeling
[51 Svirf War] (PK) Horrgrim the Legend of the Battlefield
[11 Felar Shf] Ralmia the Student Theurgist
[ 1 Human Shf] Kalikenar the Apprentice of Magic
[    Elf  IMM] [FORTRESS] Baerinika the Ghost of the Misty Ruin, Spirit of Unshattered Courage
[15 Felar Ran] Rulnye the Beastmaster
[31 Human Nec] Vhateel the Defiler of Graves

Players found: 24

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl af
You are affected by:
Spell: 'metabolic quickening' modifies dexterity by 4 for 21 hours.
Spell: 'repair organ' for 15 hours.
Spell: 'repair organ' modifies constitution by -1 for 15 hours.
Spell: 'detect magic' for 12 hours.
Skill: 'enrage' modifies hit roll by 3 for 11 hours.
Skill: 'enrage' modifies damage roll by 6 for 11 hours.
Spell: 'aura' modifies armor class by -30 for 10 hours.
Spell: 'fly' for 9 hours.
Spell: 'corporeal hardening' modifies dexterity by -2 for 8 hours.
Timer: 'arcane absorption' for 8 hours.
Spell: 'repair bone' for 6 hours.
Spell: 'repair bone' modifies dexterity by -1 for 6 hours.
Spell: 'spiderhands' for 4 hours.
Spell: 'enlarge' modifies size by 1 for 4 hours.
Spell: 'enlarge' modifies damage roll by 1 for 4 hours.
Spell: 'enlarge' modifies constitution by 1 for 4 hours.
Spell: 'enlarge' modifies dexterity by -2 for 4 hours.
Spell: 'enlarge' modifies strength by 2 for 4 hours.
Skill: 'enrage' modifies hit roll by 3 for 4 hours.
Skill: 'enrage' modifies damage roll by 6 for 4 hours.
Spell: 'adrenal burst' modifies damage roll by 6 for 3 hours.
Spell: 'adrenal burst' modifies hit roll by 6 for 3 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 0 hours.
Skill: 'ignite' modifies morale by 14 for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
  Eshuri                       The Shrine of the BattleRagers
(PK) Grippledank                  Before a Fortified Hillock
(PK) Jesp                         The Shrine of the BattleRagers

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
  Eshuri                       The Shrine of the BattleRagers
(PK) Grippledank                  Before a Fortified Hillock
(PK) Jesp                         The Shrine of the BattleRagers

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
  Eshuri                       The Shrine of the BattleRagers
(PK) Grippledank                  Before a Fortified Hillock
(PK) Jesp                         The Shrine of the BattleRagers

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
  Eshuri                       The Shrine of the BattleRagers
(PK) Grippledank                  Before a Fortified Hillock
(PK) Jesp                         The Shrine of the BattleRagers

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
  Eshuri                       The Shrine of the BattleRagers
(PK) Grippledank                  Before a Fortified Hillock
(PK) Jesp                         The Shrine of the BattleRagers

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe

[OUTLANDER] someone: Do the scales still reside in the tree?

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl People near you:
(PK) Grippledank                  Before a Fortified Hillock
(PK) Jesp                         The Shrine of the BattleRagers

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl cb No
[OUTLANDER] Grippledank: No

845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl e
You step out from your cover.
The Breaching of the Walls of the Ostalagiah Ruins 
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]

845/845hp 808/1099m 843 (7 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank                  The Breaching of the Walls of the Ostalagiah Ruins

845/845hp 808/1099m 843 (7 PM) civilized 16504tnl w
Before a Fortified Hillock 
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
     A bloody skin made from a corpse lies here.
Jesp the svirfnebli is here.
A massive giant stands here, prepared to sacrifice himself for the village.

845/845hp 808/1099m 837 (7 PM) wilderness 16504tnl whe
People near you:
(PK) Grippledank                  Before a Fortified Hillock

845/845hp 808/1099m 837 (7 PM) wilderness 16504tnl e
The Breaching of the Walls of the Ostalagiah Ruins 
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
Jesp the svirfnebli is here.

845/845hp 808/1099m 833 (7 PM) civilized 16504tnl c 'neurological d' jesp
They aren't here.

845/845hp 808/1099m 833 (7 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank                  The Breaching of the Walls of the Ostalagiah Ruins

845/845hp 808/1099m 833 (7 PM) civilized 16504tnl w
Before a Fortified Hillock 
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
 
[Exits: east west]
     A bloody skin made from a corpse lies here.
A massive giant stands here, prepared to sacrifice himself for the village.

845/845hp 808/1099m 827 (7 PM) wilderness 16504tnl whe
People near you:
(PK) Grippledank                  Before a Fortified Hillock

845/845hp 808/1099m 827 (7 PM) wilderness 16504tnl e
The Breaching of the Walls of the Ostalagiah Ruins 
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]

845/845hp 808/1099m 823 (7 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank                  The Breaching of the Walls of the Ostalagiah Ruins

845/845hp 808/1099m 823 (7 PM) civilized 16504tnl ignite

The rain ceases.
You are ready to set another city ablaze.

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl Finding a fire hazard that appears easy to exploit, you will some kindling to burn.
The fire takes hold, and you revel in the destruction that will come to this foul place!
A nearby building catches fire!

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl whe
cackle
People near you:
(PK) Grippledank                  The Breaching of the Walls of the Ostalagiah Ruins

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl You cackle gleefully.

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl sca w
You scan west.
***** Range 1 *****
A massive, hunched figure is here, protecting the village throughout the 
night.


845/845hp 840/1099m 847 (8 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank                  The Breaching of the Walls of the Ostalagiah Ruins

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl c 'neurological d' jesp
They aren't here.

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank                  The Breaching of the Walls of the Ostalagiah Ruins

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl 
Jesp steps out of the shadows.

845/845hp 840/1099m 847 (8 PM) civilized 16504tnl c 'neurological d' jesp
You violently disrupt Jesp's nervous system.
Jesp stares at you oddly, unable to concentrate.
Your neurological disruption mauls Jesp.
Jesp has a few scratches.

845/845hp 740/1099m 847 (8 PM) civilized 16504tnl 
Jesp parries your pound.
Your pound MASSACRES Jesp!
You parry Jesp's cut.
You parry Jesp's stab.
You parry Jesp's cut.
Jesp's stab EVISCERATES you!
Jesp has some small but disgusting cuts.

797/845hp 740/1099m 847 (8 PM) civilized 16504tnl c 'neurological d' jesp

Your blood rushes and your muscles surge with power as fury overtakes you!
Jesp dodges your pound.
Jesp parries your pound.
Jesp parries your pound.
You parry Jesp's cut.
You parry Jesp's stab.
You parry Jesp's stab.
You knock Jesp's cut aside before it comes near you.
Jesp has some small but disgusting cuts.

797/845hp 740/1099m 846 (8 PM) civilized 16504tnl You violently disrupt Jesp's nervous system.
Your neurological disruption wounds Jesp.
Jesp has some small but disgusting cuts.

797/845hp 640/1099m 846 (8 PM) civilized 16504tnl 
Jesp dodges your pound.
Your pound MASSACRES Jesp!
Jesp parries your pound.
Jesp's cut MUTILATES you!
You parry Jesp's stab.
Jesp has some small but disgusting cuts.

759/845hp 640/1099m 846 (8 PM) civilized 16504tnl c 'metabolic s' jesp

Your blood rushes and your muscles surge with power as fury overtakes you!
Jesp parries your pound.
Jesp parries your pound.
You parry Jesp's cut.
You parry Jesp's stab.
You parry Jesp's cut.
Jesp has some small but disgusting cuts.

759/845hp 640/1099m 845 (8 PM) civilized 16504tnl You magically slow Jesp's metabolism.
Jesp has some small but disgusting cuts.

759/845hp 620/1099m 845 (8 PM) civilized 16504tnl 
Your pound MASSACRES Jesp!
Jesp parries your pound.
Your pound MASSACRES Jesp!
You parry Jesp's cut.
Jesp's stab MUTILATES you!
Jesp is covered with bleeding wounds.

721/845hp 620/1099m 845 (8 PM) civilized 16504tnl c 'neurological d' jesp
You violently disrupt Jesp's nervous system.
Your neurological disruption mauls Jesp.
Jesp is covered with bleeding wounds.

721/845hp 520/1099m 845 (8 PM) civilized 16504tnl c 'corporeal soft' jesp

Your blood rushes and your muscles surge with power as fury overtakes you!
Your pound *** DEMOLISHES *** Jesp!
Your pound MASSACRES Jesp!
Your defensive spin deflects Jesp's cut.
You parry Jesp's stab.
You parry Jesp's stab.
Jesp is gushing blood.

721/845hp 520/1099m 843 (8 PM) civilized 16504tnl 
Your pound MASSACRES Jesp!
Your pound MASSACRES Jesp!
You parry Jesp's cut.
You stop Jesp's stab just before it reaches you.
Jesp is convulsing on the ground.

721/845hp 520/1099m 843 (8 PM) civilized 16504tnl Jesp's flesh softens under the power of your spell.
Jesp is convulsing on the ground.

721/845hp 480/1099m 843 (8 PM) civilized 16504tnl 
Jesp dodges your pound.
Your pound MASSACRES Jesp!
Jesp's cut MUTILATES you!
You parry Jesp's stab.
You parry Jesp's cut.
Jesp is convulsing on the ground.

681/845hp 480/1099m 843 (8 PM) civilized 16504tnl c 'disrupt flesh' jesp
You disrupt Jesp's flesh!
Jesp's flesh cracks and starts bleeding!
Your disruption === OBLITERATES === Jesp!
Jesp is DEAD!!
You land the killing blow against Jesp.
Jesp's leg is sliced from his dead body.

681/845hp 445/1099m 843 (8 PM) civilized 16504tnl exa corpse
The corpse of Jesp is here, badly sliced and hacked.
The corpse of Jesp contains:
( 2) a pale white skull ring
     a bone bracelet
     midnight dragon boots
     slime-covered leggings made of charcoal dragonscales
     a skin from the snow leopard
     a brass dragonscale bracer
     an elaborate beaded onyx belt
     some plated brass gauntlets
     slime-covered platemail made of charcoal dragonscales
     a pair of silver-gray vambraces
     an ancient Ranger Lord Stetson
     (Glowing) a colorful cloak covered with patches
     a battle cloak
     a serpent's tongue dagger
     (Mithril) the master's pick set
     a large sack
     an envenomed dagger
     (Glowing) (Humming) the ivory-hilted wakizashi
( 2) (Magical) (Glowing) a thin iron spear covered with infernal runes
     a wicked, jagged iron knife
     a spider-shaped dagger
     a water skin
     a light coracle
     (Mithril) a mithril spear with jade etchings
     2 gold coins
     171 silver coins
     184 copper coins
Subject Author Views Posted

Per the request of "Jerro-plays the same thing over and over", Killing someone without an 8 level advantage

LogFiend 554 October 21, 2012 07:54AM

Lets make a list of characters you should try atleast fighting..

tesline 259 October 21, 2012 02:50PM

Still just another log of you taking an opponent that is minimal risk for you to fight. Let's see a namebrand kill :) n/t

Jerrokrar 171 October 21, 2012 09:24AM

Yea, go neuro the lich with a full army, pussy

Demtok 238 October 21, 2012 10:04AM

yeah, trannies get a bonus against lichbane. NT

Batman 181 October 21, 2012 03:32PM

You would know, you bony nerd. (n/t)

RobDarken 173 October 21, 2012 04:09PM

You misspelled "brony." (n/t)

wrathpuppet 186 October 21, 2012 04:41PM

Svirf thug defender is not exactly a ballsy matchup for a transmuter with just marginal protections up n/t

Jerrokrar 264 October 21, 2012 10:23AM

What would a tough matchup be? A staff spec svirf zerker? (n/t)

Quas 190 October 21, 2012 10:34AM

Mirror match is always tough if you're up against a similarly skilled transmuter. (n/t)

Dalbrin 196 October 21, 2012 12:16PM

I think a mace spec svirf zerker would be better. n/t

jalim 181 October 21, 2012 11:06AM

Only if he has gates for the extra dam redux. (n/t)

kanye 189 October 21, 2012 01:49PM

And he must be adept at ganking (n/t)

hopelessdwarf 219 October 21, 2012 01:54PM

A conjurer or paladin with some saves vs paralysis would be a good log, IMO. (n/t)

sevriis 174 October 21, 2012 10:57AM

No... but seriously... show me a log where it's even a berserker, or the jaguar, or zameida, or countless other big names n/t

Jerrokrar 166 October 21, 2012 10:22AM

You could post some too you know. It's a somewhat of a slow board lately and I know you've got stuff to post.

Frosty 214 October 21, 2012 10:53AM

Poor svirf, what did have -10 save vs spell base? (n/t)

Guy 153 October 21, 2012 09:08AM

No spellbanes. My muters always got baned. *le sigh* (n/t)

Quixotic 181 October 21, 2012 08:57AM

muter spells get a bonus to cutting through spellbane

daurwyn(VIP) 243 October 21, 2012 11:31AM

Transmuter spells get a bonus against spellbane. NT

Sam 195 October 21, 2012 01:43PM

Transmuter spells get a bonus against spellbane. (n/t)

vortexmagus 186 October 21, 2012 12:56PM

The bonus is called save vs paralysis check instead of save vs spell check.

DurNominator(VIP) 210 October 21, 2012 12:31PM

STOP USING THE WORD BONUS. IT IS WRONG. THERE IS NO BONUS. PERIOD. (n/t)

alansmithee 180 October 21, 2012 12:37PM

My post pointed out that bonus isn't the best words.

DurNominator(VIP) 183 October 21, 2012 01:46PM

My post points out that your subject is horrible. nt :)

minyar 199 October 22, 2012 08:58AM

Jesus fucking jones why are you doing this again? Muter spells DO NOT GET ANY BONUS AGAINST SPELLBANE. Sheesh. (n/t)

alansmithee 171 October 21, 2012 12:05PM

Except no. SOME of their spells have a bonus because TYPICALLY ragers have more save vs spell than they do other saves. NT

Batman 183 October 21, 2012 11:57AM

No, you fucking douches, NO SPELLS GET BONUSES AGAINST SPELLBANE. Say it again. NO SPELLS GET BONUSES AGAINST SPELLBANE.

alansmithee 207 October 21, 2012 12:09PM

Bra you got me man dawg man bra man I sure made a mistake. NT

Batman 177 October 22, 2012 02:12AM

You had me at bra. nt

minyar 184 October 22, 2012 08:59AM

Fake post. (n/t)

satchmo 193 October 21, 2012 01:18PM

Here comes the one-man rager Crusade! Whoo whoo!

RobDarken 204 October 21, 2012 12:59PM

So basically what Batman said then? (n/t)

Dalbrin 203 October 21, 2012 12:14PM

This. Daev has confirmed a couple times. (n/t)

Dalbrin 191 October 21, 2012 12:01PM

inb4 thief doesn't count, kill Commander of Battle. (n/t)

wrathpuppet 180 October 21, 2012 08:18AM



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