845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
(PK) Grippledank Before a Fortified Hillock
(PK) Jesp The Shrine of the BattleRagers
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl who
[38 Fire War] Zarkyem the Battle-Hardened
[16 Human Shf] Nhenia the Wizard
[33 Arial Hea] Quetzal the Harbinger of Deliverance, Chef of the Eternal Star
[51 Human Shf] (PK) (WANTED) Oshui the Marked of Baerinika, Marshall of the Fortress
[16 Storm Pal] Ryhavn the Relentless
[51 Elf Inv] (PK) Silasalan Tinal the Weaver of the Elements, Initiate of the Jaguar
[ 8 H-Elf Shf] Tahdran the Medium of Magic
[40 Human Con] Meelee the Mistress of Conjuration
*50 H-Drw Tra* (PK) [OUTLANDER] (WANTED) Grippledank the Grand Wizard of Transmutation
[49 Svirf Thi] (PK) Jesp the Rumor
[39 Dwarf Sha] Khrummjir the Communer of Decay
[30 Gnome Shf] Drunlil the Lesser Changeling
[51 Gnome Shf] (PK) Cometah the Grand Master of Changelings
[ 2 Human A-P] Inverox the Bully
[40 Elf War] Ahmahrohtar the Master of Weapons, Scribe of the Eternal Star
[ 1 H-Drw Tra] Aulenius the Apprentice of Magic
[28 Storm Pal] Drogdenbaryd the Adherant of Temperance
[30 D-Elf Shf] Blogorkol the Lesser Changeling
[51 Svirf War] (PK) Horrgrim the Legend of the Battlefield
[11 Felar Shf] Ralmia the Student Theurgist
[ 1 Human Shf] Kalikenar the Apprentice of Magic
[ Elf IMM] [FORTRESS] Baerinika the Ghost of the Misty Ruin, Spirit of Unshattered Courage
[15 Felar Ran] Rulnye the Beastmaster
[31 Human Nec] Vhateel the Defiler of Graves
Players found: 24
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl af
You are affected by:
Spell: 'metabolic quickening' modifies dexterity by 4 for 21 hours.
Spell: 'repair organ' for 15 hours.
Spell: 'repair organ' modifies constitution by -1 for 15 hours.
Spell: 'detect magic' for 12 hours.
Skill: 'enrage' modifies hit roll by 3 for 11 hours.
Skill: 'enrage' modifies damage roll by 6 for 11 hours.
Spell: 'aura' modifies armor class by -30 for 10 hours.
Spell: 'fly' for 9 hours.
Spell: 'corporeal hardening' modifies dexterity by -2 for 8 hours.
Timer: 'arcane absorption' for 8 hours.
Spell: 'repair bone' for 6 hours.
Spell: 'repair bone' modifies dexterity by -1 for 6 hours.
Spell: 'spiderhands' for 4 hours.
Spell: 'enlarge' modifies size by 1 for 4 hours.
Spell: 'enlarge' modifies damage roll by 1 for 4 hours.
Spell: 'enlarge' modifies constitution by 1 for 4 hours.
Spell: 'enlarge' modifies dexterity by -2 for 4 hours.
Spell: 'enlarge' modifies strength by 2 for 4 hours.
Skill: 'enrage' modifies hit roll by 3 for 4 hours.
Skill: 'enrage' modifies damage roll by 6 for 4 hours.
Spell: 'adrenal burst' modifies damage roll by 6 for 3 hours.
Spell: 'adrenal burst' modifies hit roll by 6 for 3 hours.
Skill: 'ignite' modifies mana regeneration by 50 for 0 hours.
Skill: 'ignite' modifies morale by 14 for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
Eshuri The Shrine of the BattleRagers
(PK) Grippledank Before a Fortified Hillock
(PK) Jesp The Shrine of the BattleRagers
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
Eshuri The Shrine of the BattleRagers
(PK) Grippledank Before a Fortified Hillock
(PK) Jesp The Shrine of the BattleRagers
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
Eshuri The Shrine of the BattleRagers
(PK) Grippledank Before a Fortified Hillock
(PK) Jesp The Shrine of the BattleRagers
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
Eshuri The Shrine of the BattleRagers
(PK) Grippledank Before a Fortified Hillock
(PK) Jesp The Shrine of the BattleRagers
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
People near you:
Eshuri The Shrine of the BattleRagers
(PK) Grippledank Before a Fortified Hillock
(PK) Jesp The Shrine of the BattleRagers
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl whe
[OUTLANDER] someone: Do the scales still reside in the tree?
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl People near you:
(PK) Grippledank Before a Fortified Hillock
(PK) Jesp The Shrine of the BattleRagers
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl cb No
[OUTLANDER] Grippledank: No
845/845hp 808/1099m 847 (7 PM) wilderness 16504tnl e
You step out from your cover.
The Breaching of the Walls of the Ostalagiah Ruins
You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah. It served its purpose well, but not well
enough. It now stands in ruins, smoldering remains of what was once a
mighty city. After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came.
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north. While that ancient war is over, the sight of
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
[Exits: north south west]
845/845hp 808/1099m 843 (7 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank The Breaching of the Walls of the Ostalagiah Ruins
845/845hp 808/1099m 843 (7 PM) civilized 16504tnl w
Before a Fortified Hillock
A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
[Exits: east west]
A bloody skin made from a corpse lies here.
Jesp the svirfnebli is here.
A massive giant stands here, prepared to sacrifice himself for the village.
845/845hp 808/1099m 837 (7 PM) wilderness 16504tnl whe
People near you:
(PK) Grippledank Before a Fortified Hillock
845/845hp 808/1099m 837 (7 PM) wilderness 16504tnl e
The Breaching of the Walls of the Ostalagiah Ruins
You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah. It served its purpose well, but not well
enough. It now stands in ruins, smoldering remains of what was once a
mighty city. After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came.
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north. While that ancient war is over, the sight of
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
[Exits: north south west]
Jesp the svirfnebli is here.
845/845hp 808/1099m 833 (7 PM) civilized 16504tnl c 'neurological d' jesp
They aren't here.
845/845hp 808/1099m 833 (7 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank The Breaching of the Walls of the Ostalagiah Ruins
845/845hp 808/1099m 833 (7 PM) civilized 16504tnl w
Before a Fortified Hillock
A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.
[Exits: east west]
A bloody skin made from a corpse lies here.
A massive giant stands here, prepared to sacrifice himself for the village.
845/845hp 808/1099m 827 (7 PM) wilderness 16504tnl whe
People near you:
(PK) Grippledank Before a Fortified Hillock
845/845hp 808/1099m 827 (7 PM) wilderness 16504tnl e
The Breaching of the Walls of the Ostalagiah Ruins
You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah. It served its purpose well, but not well
enough. It now stands in ruins, smoldering remains of what was once a
mighty city. After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came.
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north. While that ancient war is over, the sight of
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
[Exits: north south west]
845/845hp 808/1099m 823 (7 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank The Breaching of the Walls of the Ostalagiah Ruins
845/845hp 808/1099m 823 (7 PM) civilized 16504tnl ignite
The rain ceases.
You are ready to set another city ablaze.
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl Finding a fire hazard that appears easy to exploit, you will some kindling to burn.
The fire takes hold, and you revel in the destruction that will come to this foul place!
A nearby building catches fire!
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl whe
cackle
People near you:
(PK) Grippledank The Breaching of the Walls of the Ostalagiah Ruins
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl You cackle gleefully.
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl sca w
You scan west.
***** Range 1 *****
A massive, hunched figure is here, protecting the village throughout the
night.
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank The Breaching of the Walls of the Ostalagiah Ruins
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl c 'neurological d' jesp
They aren't here.
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl whe
People near you:
(PK) Grippledank The Breaching of the Walls of the Ostalagiah Ruins
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl
Jesp steps out of the shadows.
845/845hp 840/1099m 847 (8 PM) civilized 16504tnl c 'neurological d' jesp
You violently disrupt Jesp's nervous system.
Jesp stares at you oddly, unable to concentrate.
Your neurological disruption mauls Jesp.
Jesp has a few scratches.
845/845hp 740/1099m 847 (8 PM) civilized 16504tnl
Jesp parries your pound.
Your pound MASSACRES Jesp!
You parry Jesp's cut.
You parry Jesp's stab.
You parry Jesp's cut.
Jesp's stab EVISCERATES you!
Jesp has some small but disgusting cuts.
797/845hp 740/1099m 847 (8 PM) civilized 16504tnl c 'neurological d' jesp
Your blood rushes and your muscles surge with power as fury overtakes you!
Jesp dodges your pound.
Jesp parries your pound.
Jesp parries your pound.
You parry Jesp's cut.
You parry Jesp's stab.
You parry Jesp's stab.
You knock Jesp's cut aside before it comes near you.
Jesp has some small but disgusting cuts.
797/845hp 740/1099m 846 (8 PM) civilized 16504tnl You violently disrupt Jesp's nervous system.
Your neurological disruption wounds Jesp.
Jesp has some small but disgusting cuts.
797/845hp 640/1099m 846 (8 PM) civilized 16504tnl
Jesp dodges your pound.
Your pound MASSACRES Jesp!
Jesp parries your pound.
Jesp's cut MUTILATES you!
You parry Jesp's stab.
Jesp has some small but disgusting cuts.
759/845hp 640/1099m 846 (8 PM) civilized 16504tnl c 'metabolic s' jesp
Your blood rushes and your muscles surge with power as fury overtakes you!
Jesp parries your pound.
Jesp parries your pound.
You parry Jesp's cut.
You parry Jesp's stab.
You parry Jesp's cut.
Jesp has some small but disgusting cuts.
759/845hp 640/1099m 845 (8 PM) civilized 16504tnl You magically slow Jesp's metabolism.
Jesp has some small but disgusting cuts.
759/845hp 620/1099m 845 (8 PM) civilized 16504tnl
Your pound MASSACRES Jesp!
Jesp parries your pound.
Your pound MASSACRES Jesp!
You parry Jesp's cut.
Jesp's stab MUTILATES you!
Jesp is covered with bleeding wounds.
721/845hp 620/1099m 845 (8 PM) civilized 16504tnl c 'neurological d' jesp
You violently disrupt Jesp's nervous system.
Your neurological disruption mauls Jesp.
Jesp is covered with bleeding wounds.
721/845hp 520/1099m 845 (8 PM) civilized 16504tnl c 'corporeal soft' jesp
Your blood rushes and your muscles surge with power as fury overtakes you!
Your pound *** DEMOLISHES *** Jesp!
Your pound MASSACRES Jesp!
Your defensive spin deflects Jesp's cut.
You parry Jesp's stab.
You parry Jesp's stab.
Jesp is gushing blood.
721/845hp 520/1099m 843 (8 PM) civilized 16504tnl
Your pound MASSACRES Jesp!
Your pound MASSACRES Jesp!
You parry Jesp's cut.
You stop Jesp's stab just before it reaches you.
Jesp is convulsing on the ground.
721/845hp 520/1099m 843 (8 PM) civilized 16504tnl Jesp's flesh softens under the power of your spell.
Jesp is convulsing on the ground.
721/845hp 480/1099m 843 (8 PM) civilized 16504tnl
Jesp dodges your pound.
Your pound MASSACRES Jesp!
Jesp's cut MUTILATES you!
You parry Jesp's stab.
You parry Jesp's cut.
Jesp is convulsing on the ground.
681/845hp 480/1099m 843 (8 PM) civilized 16504tnl c 'disrupt flesh' jesp
You disrupt Jesp's flesh!
Jesp's flesh cracks and starts bleeding!
Your disruption === OBLITERATES === Jesp!
Jesp is DEAD!!
You land the killing blow against Jesp.
Jesp's leg is sliced from his dead body.
681/845hp 445/1099m 843 (8 PM) civilized 16504tnl exa corpse
The corpse of Jesp is here, badly sliced and hacked.
The corpse of Jesp contains:
( 2) a pale white skull ring
a bone bracelet
midnight dragon boots
slime-covered leggings made of charcoal dragonscales
a skin from the snow leopard
a brass dragonscale bracer
an elaborate beaded onyx belt
some plated brass gauntlets
slime-covered platemail made of charcoal dragonscales
a pair of silver-gray vambraces
an ancient Ranger Lord Stetson
(Glowing) a colorful cloak covered with patches
a battle cloak
a serpent's tongue dagger
(Mithril) the master's pick set
a large sack
an envenomed dagger
(Glowing) (Humming) the ivory-hilted wakizashi
( 2) (Magical) (Glowing) a thin iron spear covered with infernal runes
a wicked, jagged iron knife
a spider-shaped dagger
a water skin
a light coracle
(Mithril) a mithril spear with jade etchings
2 gold coins
171 silver coins
184 copper coins |