December 12, 2012 11:10AM
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Registered: 16 years ago Posts: 1,748 |
Per the helpfile, assassins are inferior to hand specs. Someone forgot to tell Kranky and Karz this. Round 1 civilized <974hp 409m 348mv 4690tnl (standing) 3 PM> People near you: (PK) Karzgredya Standing Before the Fortress of Light (PK) Krenke Standing Before the Fortress of Light civilized <974hp 409m 348mv 4690tnl (standing) 3 PM> ss bash krenke Springing forward, you send Krenke sprawling with a solid body blow! Your bash grazes Krenke. Krenke yells 'Help! Karzgredya is bashing me!' Krenke has some small but disgusting cuts. civilized <974hp 409m 348mv 4690tnl (fighting) 3 PM> slice Krenke parries your flaming bite. You keep Krenke at bay with your polearm. You keep Krenke at bay with your polearm. Krenke has some small but disgusting cuts. civilized <974hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke parries your flaming bite. Krenke dodges your flaming bite. Krenke's chaotic blast decimates you! You keep Krenke at bay with your polearm. You parry Krenke's chaotic blast. Krenke has some small but disgusting cuts. civilized <946hp 409m 348mv 4690tnl (fighting) 3 PM> You tear Krenke's flesh with a wide, slicing blow from a flaming bardiche! Your slice SEARS Krenke! Krenke has some small but disgusting cuts. civilized <946hp 409m 348mv 4690tnl (fighting) 3 PM> Your flaming bite BROILS Krenke! Krenke parries your flaming bite. You keep Krenke at bay with your polearm. You keep Krenke at bay with your polearm. Krenke's chaotic blast misses you. Krenke is covered with bleeding wounds. civilized <946hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke grabs hold of your wrist and twists it violently! With a sickening crunch, Krenke applies kotegaeshi to your wrist! With your broken wrist, you can no longer hold onto a flaming bardiche. Krenke's kotegaeshi EVISCERATES you! Krenke is covered with bleeding wounds. civilized <901hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke dodges your punch. Krenke parries your punch. Krenke dodges your punch. You parry Krenke's chaotic blast. Krenke's claw DISMEMBERS you! Krenke's chaotic blast devastates you! Krenke is covered with bleeding wounds. stun civilized <817hp 409m 348mv 4690tnl (fighting) 3 PM> You try to land a stunning blow on Krenke but miss. Krenke is covered with bleeding wounds. civilized <817hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke dodges your punch. Krenke dodges your punch. Krenke parries your punch. You parry Krenke's chaotic blast. You parry Krenke's claw. You parry Krenke's chaotic blast. Krenke is covered with bleeding wounds. civilized <817hp 409m 348mv 4690tnl (fighting) 3 PM> Ducking back, you barely evade Krenke's mountain storm kick. Krenke's mountain storm kick misses you. Krenke is covered with bleeding wounds. civilized <817hp 409m 348mv 4690tnl (fighting) 3 PM> pum Krenke dodges your punch. Your punch EVISCERATES Krenke! Krenke's chaotic blast maims you! You dodge Krenke's claw. Krenke's chaotic blast MUTILATES you! Krenke is covered with bleeding wounds. civilized <742hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke suddenly hurls himself out of the way of your pummel! Krenke is covered with bleeding wounds. civilized <742hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke parries your punch. Krenke parries your punch. Krenke parries your punch. Krenke parries your punch. You dodge Krenke's chaotic blast. You dodge Krenke's claw. Krenke's chaotic blast maims you! Krenke is covered with bleeding wounds. civilized <708hp 409m 348mv 4690tnl (fighting) 3 PM> You manage to roll out of Krenke's throw. Krenke is covered with bleeding wounds. civilized <708hp 409m 348mv 4690tnl (fighting) 3 PM> vital Krenke parries your punch. Krenke parries your punch. Krenke parries your punch. Krenke parries your punch. The central stone in your helm flashes brilliantly! Krenke deflects your spell! Krenke's spellbane decimates you! Krenke's chaotic blast maims you! You parry Krenke's claw. Krenke's chaotic blast maims you! Krenke is covered with bleeding wounds. civilized <612hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke laughs heartily. Krenke is covered with bleeding wounds. civilized <612hp 409m 348mv 4690tnl (fighting) 3 PM> Ducking back, you barely evade Krenke's mountain storm kick. Krenke's mountain storm kick misses you. Krenke is covered with bleeding wounds. civilized <612hp 409m 348mv 4690tnl (fighting) 3 PM> Krenke dodges your punch. Krenke dodges your punch. Krenke's chaotic blast MUTILATES you! You parry Krenke's claw. Krenke's chaotic blast MUTILATES you! Krenke's claw MUTILATES you! Krenke is covered with bleeding wounds. civilized <491hp 409m 348mv 4690tnl (fighting) 3 PM> Your blow misses hitting any vital areas. Your blow to a vital area misses Krenke. Krenke is covered with bleeding wounds. civilized <491hp 409m 348mv 4690tnl (fighting) 3 PM> flee Krenke dodges your punch. Krenke dodges your punch. Krenke dodges your punch. Krenke dodges your punch. Krenke's chaotic blast devastates you! Krenke's claw DISMEMBERS you! You dodge Krenke's chaotic blast. Krenke is covered with bleeding wounds. civilized <407hp 409m 348mv 4690tnl (fighting) 3 PM> The Snowy Courtyard A mantle of well packed snow cloaks the frozen ground, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive silver gates of the fortress rise to the south. [Exits: north east south west] You flee from combat! civilized <407hp 409m 347mv 4690tnl (standing) 3 PM> ** As I heal, Randoniel and Tolgrumm return with the head. You tell your group 'So much fer advancin terday. Goin ter be sparrin wit dis farger, me thinkin' Qerqi tells the group 'Whom you are fighting?' You tell your group 'Krenke' Qerqi tells the group 'Assassin?' You tell your group 'Aye' Qerqi tells the group 'Not fair!' Krenke tells you 'with a healer and a singer on your hip, I think I'll wait.' You tell someone 'Oi, but yer bein a dodgy farger' Krenke tells you 'And you are not one to fight alone.' You tell someone 'I ain? I recollect somethin different' Krenke tells you 'perhaps the last time jaded me, you seem to fight by yourself a bit until you face adversity then bring as many as you can gather, including the nexus if need be.' You tell Krenke 'But I ain ter stupid as ter fight jes on yer terms, throat-slittin stumnp-thumpin' [FORTRESS] Karzgredya: Hammerhandles, but this one is deathblowin an wristbreakin an evadin all I do, an he bitchin at me fer not fightin fair. [FORTRESS] Karzgredya: Maybe I awter jes lie down an die fer 'im? [FORTRESS] Randoniel: It's an option. [FORTRESS] Karzgredya: Oi, that it bein! So is gettin ter the pub an drownin that cat in a pint [FORTRESS] Randoniel: I know which will prefer which. You laugh heartily. [FORTRESS] Tolgrumm: Da Maran be right healthy, though. [FORTRESS] Karzgredya: Thinkin he is goin ter content himself wit stalkin until I get meself ter bed. He bein the sort that talks a lot until put ter the test [FORTRESS] an Immortal: Aye, that reminds me. civilized <974hp 409m 903mv 4690tnl (standing) 11 PM> You are now a member of the Holy Brigade of the Phoenix. (See also 'help FORTCHANNEL.) ** I go out into the mountains, and twice I see him. I invite the assassination attemp. wilderness <974hp 387m 882mv 4688tnl (standing) 8 AM> People near you: (PK) Karzgredya Redhorn Gate Tolgrumm Redhorn Gate Randoniel Redhorn Gate Randoniel sings 'A-wiggle-me here and a wiggle-me there And a-wiggle-me now and after For try as you might, you just can't hide While you're all a-wiggle-wiggling with laughter! A shaggy snow badger is revealed! A shaggy snow badger is revealed! You suddenly drop and roll out of someone's attack! Krenke steps out of the shadows. Krenke's assassination attempt misses you. You yell 'Help! Someone tried to assassinate me!' Krenke is in perfect health. wilderness <974hp 387m 882mv 4688tnl (fighting) 8 AM> sca scan all You scan north. ***** Range 2 ***** A huge tree has uprooted itself at the bidding of Jawn. A tawny black-spotted wildcat prowls with stealthy menace. You scan south. You scan east. You scan west. ***** Range 2 ***** A small, furry beast digs at the snow with its sharp claws. You scan up. You scan down. Krenke is in perfect health. wilderness <974hp 387m 882mv 4688tnl (fighting) 8 AM> whe People near you: (PK) Karzgredya Redhorn Gate Tolgrumm Redhorn Gate Randoniel Redhorn Gate (PK) Krenke Redhorn Gate Krenke is in perfect health. wilderness <974hp 387m 882mv 4688tnl (fighting) 8 AM> cht charge krenke No way! You are still fighting! Krenke is in perfect health. wilderness <974hp 387m 882mv 4688tnl (fighting) 8 AM> Krenke parries your poisonous bite. Krenke dodges your poisonous bite. You keep Krenke at bay with your polearm. You keep Krenke at bay with your polearm. You parry Krenke's chaotic blast. Krenke is in perfect health. wilderness <974hp 387m 882mv 4688tnl (fighting) 8 AM> bash You slam into Krenke, and send him flying! Your bash injures Krenke. Krenke has a few scratches. wilderness <974hp 387m 882mv 4688tnl (fighting) 8 AM> Randoniel sings 'I laugh in the face of adversity, I chuckle as the face of death grins! With laughter and wine, we will stand divine Whilst kicked in the knees and the shins!' You feel yourself better able to resist blows. Your poisonous bite MANGLES Krenke! Krenke parries your poisonous bite. You keep Krenke at bay with your polearm. You keep Krenke at bay with your polearm. You parry Krenke's chaotic blast. You keep Krenke at bay with your polearm. Krenke has some small but disgusting cuts. wilderness <974hp 387m 882mv 4688tnl (fighting) 8 AM> bash Your poisonous bite MANGLES Krenke! Krenke dodges your poisonous bite. Krenke's chaotic blast maims you! You parry Krenke's claw. You keep Krenke at bay with your polearm. Krenke is covered with bleeding wounds. wilderness <941hp 387m 882mv 4688tnl (fighting) 8 AM> Krenke grabs hold of your wrist and twists it violently! With a sickening crunch, Krenke applies kotegaeshi to your wrist! With your broken wrist, you can no longer hold onto a jade polearm filled with green liquid. Krenke's kotegaeshi EVISCERATES you! Krenke is covered with bleeding wounds. wilderness <896hp 387m 882mv 4688tnl (fighting) 8 AM> Krenke misleads you with a quick move, misdirecting your bash to his right. Krenke is covered with bleeding wounds. wilderness <896hp 387m 882mv 4688tnl (fighting) 8 AM> Krenke dodges your punch. Your punch MASSACRES Krenke! Krenke dodges your punch. Krenke's chaotic blast maims you! You dodge Krenke's claw. Krenke's claw MUTILATES you! Krenke is covered with bleeding wounds. pum wilderness <820hp 387m 882mv 4688tnl (fighting) 8 AM> Tolgrumm looks at you. Krenke is covered with bleeding wounds. wilderness <820hp 387m 882mv 4688tnl (fighting) 8 AM> Randoniel sings 'Heed not the call of death so grim, But take up hope, let enter in, The voice of life in all its glory, And end not here your own bright story.' The cheerful soothing melody lifts your spirits. You are thirsty. Krenke is covered with bleeding wounds. wilderness <924hp 394m 903mv 4688tnl (fighting) 9 AM> Krenke dodges your punch. Krenke dodges your punch. Krenke parries your punch. Krenke dodges your punch. Krenke's chaotic blast devastates you! You parry Krenke's claw. Krenke is covered with bleeding wounds. wilderness <894hp 394m 903mv 4688tnl (fighting) 9 AM> Krenke painfully hyperextends your elbow! Krenke's kansetsuwaza DISMEMBERS you! Krenke is covered with bleeding wounds. wilderness <837hp 394m 903mv 4688tnl (fighting) 9 AM> Krenke spins gracefully away from your pummel. Krenke is covered with bleeding wounds. wilderness <837hp 394m 903mv 4688tnl (fighting) 9 AM> Tolgrumm looks at you. Krenke is covered with bleeding wounds. wilderness <837hp 394m 903mv 4688tnl (fighting) 9 AM> Krenke parries your punch. Krenke dodges your punch wildly. Krenke dodges your punch. Your punch MANGLES Krenke! Krenke's chaotic blast MUTILATES you! You parry Krenke's claw. You parry Krenke's chaotic blast. Krenke's chaotic blast maims you! Krenke is gushing blood. wilderness <765hp 394m 903mv 4688tnl (fighting) 9 AM> Tolgrumm closes his eyes for a moment and nods at you. A peaceful warmth suffuses your body as Tolgrumm heals your wounds. Krenke is gushing blood. wilderness <865hp 394m 903mv 4688tnl (fighting) 9 AM> bash Randoniel sings 'Heed not the call of death so grim, But take up hope, let enter in, The voice of life in all its glory, And end not here your own bright story.' The cheerful soothing melody lifts your spirits. Krenke is covered with bleeding wounds. wilderness <948hp 394m 903mv 4688tnl (fighting) 9 AM> Your punch MANGLES Krenke! Krenke dodges your punch. Krenke parries your punch. Krenke dodges your punch. Your punch MASSACRES Krenke! You get in one more shot on Krenke as he flees. Your parting blow misses Krenke. Krenke has fled! Krenke leaves north. wilderness <948hp 394m 903mv 4688tnl (standing) 9 AM> Krenke has arrived. ss bash krenke wilderness <948hp 394m 903mv 4688tnl (standing) 9 AM> Krenke leaves west. wilderness <948hp 394m 903mv 4688tnl (standing) 9 AM> w w But you aren't fighting anyone! wilderness <948hp 394m 903mv 4688tnl (standing) 9 AM> They aren't here. wilderness <948hp 394m 903mv 4688tnl (standing) 9 AM> Near Redhorn Gate The steep path winds its way up to the pass. The snow piles into small drifts here where it isn't ankle-deep. The cliff looms above you to the north as high as the chasm on the south side of the path is deep. The rubble partially blocking the path is slick with ice. To the east the path continues up to the top of the pass, known as Redhorn Gate. The snowdrifts seem to be deeper in that direction. To the west the path descends to warmer, friendlier climes. [Exits: east west] wilderness <948hp 394m 899mv 4688tnl (standing) 9 AM> In the Mountains The path runs between a deep gorge and an overhanging cliff here. Boulders and smaller rocks litter the path. The air chills you to your bones as some snowflakes drift down, collecting into small drifts along the edge of the gorge. The steep path seems to climb forever to the east but starts leveling out to the west. [Exits: east west] A small, furry beast digs at the snow with its sharp claws. w wilderness <948hp 394m 895mv 4688tnl (standing) 9 AM> w In the Foothills The path climbs up towards a high pass over the mountains. The path has almost disappeared in many places, blocked with fallen stones. The air swirls with a chilly wind. The path continues deeper into the mountains to the east and goes down into the foothills to the south. [Exits: east south] s wilderness <948hp 394m 892mv 4688tnl (standing) 9 AM> Alas, you cannot go that way. w wilderness <948hp 394m 892mv 4688tnl (standing) 9 AM> In the Foothills The path forks here as it winds through the foothills. To the east it continues to follow the dried streambed while to the north it leads to a trail winding toward a notch between two peaks. The barren plains stretch out far below to the west. [Exits: north east west] Krenke the felar is here. Krenke leaves west. wilderness <948hp 394m 891mv 4688tnl (standing) 9 AM> s In the Foothills The streambed of the dried river twists through the hills as it winds its way out of the snowy mountains. To the south and west stretches the barren plain. The hills seem to have a little more life to them, notably in the bracken growing over the path. The peaks of the mountains cut jagged edges in the sky as they tower above you. The peaks are topped with never-melting snow. The path seems to be heading eastwards. To the south, the path exits the foothills. [Exits: east south] Krenke the felar is here. A small, furry beast watches you from the safety of a snow drift. s wilderness <948hp 394m 888mv 4688tnl (standing) 9 AM> Along a Dried Streambed The streambed runs fairly straight through here. Few plants grow here and there is no trace of animals to be found. The mountains tower above to the north and east over the barren plains. To the north, the path follows the streambed into the foothills and to the south it leads toward the chimney smoke of a small village. [Exits: north south] w wilderness <948hp 394m 883mv 4688tnl (standing) 9 AM> Krenke has arrived. wilderness <948hp 394m 883mv 4688tnl (standing) 9 AM> A Dried Streambed A rough path follows the dried streambed of an old river here. What might have been a wide brook has vanished, leaving only rounded pebbles behind. The narrow plains surrounding the streambed are barren, dry and dusty. The dried streambed turns to the southeast, lined by a hedge of holly trees. To the north the path leads towards the towering peaks of the mountains. A small sign has been strung from one of the holly trees, the old twine suspending it barely able to contain such a slight weight. [Exits: north south] wilderness <948hp 394m 879mv 4688tnl (standing) 9 AM> Krenke has arrived. ss bash krenke wilderness <948hp 394m 879mv 4688tnl (standing) 9 AM> Alas, you cannot go that way. wilderness <948hp 394m 879mv 4688tnl (standing) 9 AM> You slam into Krenke, and send him flying! Your bash mauls Krenke. Krenke yells 'Help! Karzgredya is bashing me!' Krenke is writhing in agony. wilderness <948hp 394m 879mv 4688tnl (fighting) 9 AM> Krenke steps inside your punch with a quick backfist. Krenke's claw maims you! Krenke dodges your punch. The left-hand stone in your helm flashes brilliantly! Your color spray mauls Krenke. Krenke's chaotic blast devastates you! Krenke's claw DISMEMBERS you! Krenke is writhing in agony. wilderness <822hp 394m 879mv 4688tnl (fighting) 9 AM> ss bash krenke Tolgrumm has arrived. Krenke is writhing in agony. wilderness <822hp 394m 879mv 4688tnl (fighting) 9 AM> Krenke dodges your punch. Your punch MANGLES Krenke! You fail to get in one more shot as Krenke flees. Krenke has fled! Krenke leaves north. wilderness <822hp 394m 879mv 4688tnl (standing) 9 AM> They aren't here. Krenke has arrived. wilderness <822hp 394m 879mv 4688tnl (standing) 9 AM> Krenke leaves south. wilderness <822hp 394m 879mv 4688tnl (standing) 9 AM> Tolgrumm looks at you. s wilderness <822hp 394m 879mv 4688tnl (standing) 9 AM> Rocky Plains Great plains stretch out all around you as a light wind blows across your face. The wild grass that grows is quite green, although the rocky ground would make farming difficult. To the south and east the land seems rich and you can just make out a farm. To the west the ground slopes up and starts a slow climb towards the distant mountains. To the north the plains look barren, and you can find no tracks leading that way. [Exits: north east south west] Krenke the felar is here. A majestic buck stands here, looking regal. Krenke leaves south. s wilderness <822hp 394m 877mv 4688tnl (standing) 9 AM> A Farm Yard This lonely farm seems to be doing well enough, with a few animals running around the yard here and a small garden growing to the side of a small, white house to the west. A chicken coop and a large sheep pen take up most of the yard. Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. To the north the crops seem to die off and wild grass takes there place. [Exits: north east south west] Krenke the felar is here. A cow stares at you and chews its cud. Krenke leaves south. wilderness <822hp 394m 870mv 4688tnl (standing) 9 AM> ss bash krenke They aren't here. wilderness <822hp 394m 870mv 4688tnl (standing) 9 AM> s s s Lush Farmland Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. Here the land seems rich and the crops grow like weeds because this is part of the rivers flood plain. As you cross this field you see a large pile of rocks and realize that to work this land first it would have had to have been cleared of all the rocks that litter the ground. [Exits: north east south west] A sheep stands here eating grass. A farmer works diligently on his crops. You are thirsty. s wilderness <828hp 407m 903mv 4688tnl (standing) 10 AM> Lush Farmland Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. Here the land seems rich and the crops grow like weeds because this is part of the rivers flood plain. As you cross this field you see a large pile of rocks and realize that to work this land first it would have had to have been cleared of all the rocks that litter the ground. A small farm can been seen over the crops to the east. [Exits: north east south west] wilderness <828hp 407m 897mv 4688tnl (standing) 10 AM> Lush Farmland Nestled between the rolling hills of the west and Voralia's Tears to the east, this fertile valley supports a few farms and their families. Here the land seems rich and the crops grow like weeds because this is part of the rivers flood plain. As you cross this field you see a large pile of rocks and realize that to work this land first it would have had to have been cleared of all the rocks that litter the ground. To the south you see a few houses. [Exits: north east south west] A large ram stands here watching over his herd. A sheep stands here eating grass. s wilderness <828hp 407m 891mv 4688tnl (standing) 10 AM> Shepherd's Green This small town huddles in the shadow of Voralian City and its belltower, it has not grown more than is needed to have a small shop on Shepherd's Row south of here and a small garden or workshop behind. Here you see few travelers as they tend to the main road, but more the village people going about their daily business. All the buildings are done in while tile, reflecting the glaring sun in brilliant color. To the north you see rows and rows of plowed fields where most of the food you see sold comes from. To the west stands the Sirine Inn, from which pours sounds of raucous laughter and music. [Exits: north east south west] s civilized <828hp 407m 887mv 4688tnl (standing) 10 AM> Shepherd's Row The road is the heart of the village, Shepherd's Green resting on the west of the Voralia's Tears river. Shadowed by Voralian City, Shepherd's Green rests under the protection of the Shining Walls. White tiled buildings line the road from end to end, reflecting the glaring sun in brilliant color. Wares fill tables outside shops, their owners embellishing the mediocre quality. The road is crowded, the general flow of people still pressing eastward towards the river. Now and again, you see a procession of guards - their armor shined and polished to perfection - part the crowd and continue down the road. Raucous laughter can be heard from a passing inn, and music carries on the wind from further down the road. The road continues out of the village to the west. [Exits: north east west] Krenke the felar is here. s civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> Alas, you cannot go that way. ss bash krenke civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> Alas, you cannot go that way. civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> You slam into Krenke, and send him flying! Your bash mauls Krenke. Krenke yells 'Help! Karzgredya is bashing me!' Krenke is convulsing on the ground. civilized <828hp 407m 886mv 4688tnl (fighting) 10 AM> Krenke dodges your punch. Your punch MANGLES Krenke! Krenke is DEAD!! You land the killing blow against Krenke. civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> get coins corpse You get 11 gold coins from the corpse of Krenke. civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> l corpse The bludgeoned corpse of Krenke lies here. The corpse of Krenke contains: a gleaming silver sword a cowhide knapsack a dark staff of crooked walnut a light coracle some worn studded leather leggings a silver ring enamelled with a black rose (Red Aura) a black silk cape adorned with a blood-red spider the hide of the Ancient Red Dragon a wide ring rimmed with razor sharp spikes a gleaming moonstone-studded leather shield "Taisangu" the blade of a master assassin a bone mask a black-red dragonscale helm rear-claw extensions a pair of razor-sharp front claw extensions a wooden ring with a black opal a bandit's robe (Glowing) a wool cloak with an ebony clasp an elaborate beaded onyx belt ( 2) an engraved silver bracelet a pale white skull ring a pair of armguards from the snow worm a wicked, jagged iron knife 212 silver coins 70 copper coins civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> Krenke tells you 'With singer and healer.' civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> get coins corpse You get 212 silver coins from the corpse of Krenke. civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> Randoniel plays a few notes on a silver harmonica, attempting to tune it. civilized <828hp 407m 886mv 4688tnl (standing) 10 AM> Lightning flashes in the sky. You are thirsty. You feel yourself shrink back to normal size. civilized <837hp 409m 903mv 4688tnl (standing) 11 AM> Randoniel plays a last few notes on a silver harmonica, looking satisfied. civilized <837hp 409m 903mv 4688tnl (standing) 11 AM> You tell Krenke 'Come get yer shyte, yer shyte talker. We both knowin they didn't help so much.' Krenke has arrived. civilized <843hp 409m 903mv 4688tnl (standing) 12 PM> Krenke gets a gleaming silver sword from the corpse of Krenke. Krenke gets a cowhide knapsack from the corpse of Krenke. Krenke gets a light coracle from the corpse of Krenke. Krenke gets some worn studded leather leggings from the corpse of Krenke. Krenke gets a silver ring enamelled with a black rose from the corpse of Krenke. Krenke gets a black silk cape adorned with a blood-red spider from the corpse of Krenke. Krenke gets a wide ring rimmed with razor sharp spikes from the corpse of Krenke. Krenke gets a gleaming moonstone-studded leather shield from the corpse of Krenke. Krenke gets "Taisangu" the blade of a master assassin from the corpse of Krenke. Krenke gets a bone mask from the corpse of Krenke. Krenke gets a black-red dragonscale helm from the corpse of Krenke. Krenke gets rear-claw extensions from the corpse of Krenke. Krenke gets a pair of razor-sharp front claw extensions from the corpse of Krenke. Krenke gets a wooden ring with a black opal from the corpse of Krenke. Krenke gets a wool cloak with an ebony clasp from the corpse of Krenke. Krenke gets an elaborate beaded onyx belt from the corpse of Krenke. Krenke gets an engraved silver bracelet from the corpse of Krenke. Krenke gets an engraved silver bracelet from the corpse of Krenke. Krenke gets a pale white skull ring from the corpse of Krenke. Krenke gets a pair of armguards from the snow worm from the corpse of Krenke. Krenke gets a wicked, jagged iron knife from the corpse of Krenke. Krenke gets 70 copper coins from the corpse of Krenke. You nod. You say 'Took me some coins, otherwise naught' Krenke nods. Krenke tells you 'Did things disappear to the chromatic flame then?' You tell Krenke 'Let me reflet o' the battle' You tell Krenke 'Nah, dint see nothin disappear. Someone sneaky must o pinched it' You tell Krenke 'Yer were wearin a hide, I war thinkin?' Krenke tells you 'Yes' You tell Krenke 'Someone must o pinched it.' Krenke tells you 'The bandit robe is more valuable, but regardless, you wouldn't have won that without them. To claim otherwise is falsehood.' |