Bad :
<br>2002/06/17 Mass Invis is removed from necromancers, and added to transmuters.
<br>
<br>Animate Dead have been changed- see helpfiles.
<br>
<br>Help Animate dead:
<br>
<br>(100%hp 46%m 100%mv 3899tnl) (10 AM) 'ANIMATE DEAD'
<br>Syntax: cast 'animate dead' corpse
<br>
<br>This spell raises zombies to do the caster's bidding. A corpse is required
<br>for this spell to work. A zombie will be similar in power, although weaker
<br>then it's former self.
<br>
<br>The rite required to raise a zombie takes a bit of time, and if interrupted,
<br>the animation will fail.
<br>
<br>This spell has a high degree of failure and is difficult to perfect, but such
<br>is the toil of necromancers.
<br>
<br>( Just because it was getting TO easy to raise undeads)
<br>
<br>Good: Lesser Golem have been changed- see helpfiles.
<br>
<br>Help lesser golem:
<br>Syntax: cast 'lesser golem'
<br>
<br>Using body parts scavenged from a graveyard, a necromancer can assemble a
<br>golem servant. Lower level necromancers create golems from bone, but
<br>later in their career they may learn to craft the more potent flesh golem.
<br>Golems serve their maker faithfully, and can respond to the ORDER command,
<br>including orders to RESCUE, get objects, and the like.
<br>
<br>In the case of flesh golems, the process can be enhanced by incorporating
<br>fresh or embalmed body parts from a fallen adventurer. By stitching the
<br>parts into an assembling golem, the golem may inherit their latent power,
<br>with the precise enhancement varying with the part(s) available. Only
<br>one part of each type may be employed in this fashion, though the effects
<br>are permanent upon the golem.
<br>
<br>New necromancer echos when casted - very cool looking
<br>
<br>S?ren
<br>
<br>
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