Nrybbin form info

November 18, 2008 03:53AM
Utility:


Red wolf - canine:

Str : 17(17) Int : 14(14) Wis : 14(14)
Dex : 19(19) Con : 16(16) Chr : 14(14)
Hitroll : 18(18 ) Damroll : 15(15 )
AC pierce : -160 Divinely armored AC bash : -160 Divinely armored
AC slash : -160 Divinely armored AC magic : -160 Divinely armored
AC element: -160 Divinely armored
vs Spell : Somewhat protected vs Paralysis: Barely protected
vs Breath: Protected vs Mental: Barely protected

These are the things you can do:
Skills
Bite : Bite your opponent
Flank : Flank your opponent to land an attack
Howl : A howl that inspiries you and your group

Automatic Abilities
Dam Reduction : Minimal Damage Reduction
Dodge : Minimal Dodge Ability

Other information
Interesting, I guess. Howl is a small hit/dam boost for 10 combat rounds, iirc. Flank is like circle stab (though for less damage). Better support than tank, though it's not terrible for the level.


Camel:

Str : 18(18) Int : 14(14) Wis : 14(14)
Dex : 19(19) Con : 20(20) Chr : 18(18)
Hitroll : 23(23 ) Damroll : 23(23 )
AC pierce : -190 Divinely armored AC bash : -190 Divinely armored
AC slash : -190 Divinely armored AC magic : -190 Divinely armored
AC element: -190 Divinely armored
vs Spell : Not protected vs Paralysis: Barely protected
vs Breath: Barely protected vs Mental: Barely protected

Skills
Bite : Bite your opponent
BlindingSpit : Spit at your opponent in an attempt to blind
Sprint : Sprint in a specified direction

Automatic Abilities
Hydrated : Get thirsty very slowly
Eyelashes : Thick eyelashes help preventing physical blindness
Dam Reduction : Minimal Damage Reduction
Dodge : Minimal Dodge Ability

Other information
It did something like 2 MUTILATES-EVISCERATES a round. BlindingSpit was like dirt kick for the time when you actually use the form to rank, but it seems to scale with level, so at hero with a/b/s you can blind people without serious risk. Kind of sucked for ranking, but it's the type of form you love to have at your disposal later on.



Cat - feline:

Str : 17(17) Int : 15(15) Wis : 15(15)
Dex : 21(21) Con : 18(18) Chr : 18(18)
Hitroll : 39(39 ) Damroll : 23(23 )
AC pierce : -300 Divinely armored AC bash : -300 Divinely armored
AC slash : -300 Divinely armored AC magic : -300 Divinely armored
AC element: -300 Divinely armored
vs Spell : Barely protected vs Paralysis: Somewhat protected
vs Breath: Barely protected vs Mental: Barely protected

Skills
Bite : Bite your opponent
Hide : Hide
Nap : Go to sleep anytime

Automatic Abilities
Sneak : Always sneaking
Dodge : Average Dodge Ability

Other information
I wasn't very pleased with this form. Damage was lower than desired, and it didn't dodge nearly enough for ranking purposes. Obviously scaled back because of it's ability to hide/sneak, and in addition there is a slight move delay which makes it annoying to do much other than wait in hiding. Since it can't see hidden, it isn't as useful as you might think. If the form was better, or utility majors didn't have it easy with staying in form for ages, I might have found some use for nap.



Venomous cobra - reptile:

Str : 18(18) Int : 17(17) Wis : 15(15)
Dex : 23(23) Con : 23(23) Chr : 16(16)
Hitroll : 40(40 ) Damroll : 63(63 )
AC pierce : -430 Divinely armored AC bash : -430 Divinely armored
AC slash : -430 Divinely armored AC magic : -430 Divinely armored
AC element: -430 Divinely armored
vs Spell : Protected vs Paralysis: Somewhat protected
vs Breath: Well protected vs Mental: Barely protected
-------------------------------------------------------------------------------
You are affected by:
Physical effect: 'form bonus' modifies constitution by 2 for -1 hours.
Physical effect: 'form bonus' modifies dexterity by 2 for -1 hours.

Skills
Bite : Bite your opponent
Coil : Coil up and prepare for a strike
Strike : Lash out and strike your opponent with a chance to inflict neurotoxic venom
Forestblend : Camouflage in the forest
Sandblend : Camouflage in the desert
Mesmerise : Mesmerise your opponent to distract them in combat

Automatic Abilities
Self-Healing : Major Regeneration
Evade : Minor Evasion of Skills and Spells
Alert : Sense when enemies are near
Dodge : Average Dodge Ability
Movement : Minimal movement cost
Resistance : Resistant to fire

Other information
Extremely versitile form. Fixed 2 attacks a round for DEMOs (upped recently, used to be mostly MANGLES). Forest/sandblend are very useful, lag like not having fastcamo. Coil seemed to be 3-4 rounds lag, usable only outside combat but isn't interruptable by any means. Strike doesn't have to open combat, and can confuse (75% of the time) or paralyze (25%). Bite is one round lag for injures-MASSACRES (seriously, that much of a range). Mesmerise is a feint, but on 2 round lag. Dodges well enough to tank due to it's regeneration. Dangersense owns, as always. Fire resist is cool, and it's immune to poison attacks (but not acid). I swear that when I got this form it was improving second attack constantly, though it doesn't show up on the skill list and I never got more or less than 2 attacks a round, ever.



Offensive:


Black panther - feline:

Str : 18(18) Int : 14(14) Wis : 14(14)
Dex : 20(20) Con : 17(17) Chr : 18(18)
Hitroll : 33(33 ) Damroll : 21(21 )
AC pierce : -200 Divinely armored AC bash : -200 Divinely armored
AC slash : -200 Divinely armored AC magic : -200 Divinely armored
AC element: -200 Divinely armored
vs Spell : Not protected vs Paralysis: Barely protected
vs Breath: Barely protected vs Mental: Barely protected

Skills
Bite : Bite your opponent
Tendonslash : Bite at the back of your opponent's legs

Automatic Abilities
Dodge : Minimal Dodge Ability

Other Information
Nothing surprising here. Typical second tier offense - does as much damage as it takes, probably couldn't win a pk, and certainly can't tank. Tendonslash was largely useless due to getting hit when you attempted it and it rarely maledicting. Then again, I wasn't in form long enough to get very confident with it.



Long tusked boar:

Str : 22(22) Int : 15(15) Wis : 15(15)
Dex : 15(15) Con : 22(22) Chr : 10(10)
Hitroll : 36(36 ) Damroll : 57(57 )
AC pierce : -170 Divinely armored AC bash : -170 Divinely armored
AC slash : -170 Divinely armored AC magic : -170 Divinely armored
AC element: -170 Divinely armored
vs Spell : Barely protected vs Paralysis: Somewhat protected
vs Breath: Barely protected vs Mental: Not protected

Skills
Gore : Rip an opponent with your tusks or horns
Charge : Opening attack, charging your opponent
Blitz : Dash in a direction and charge your victim

Automatic Abilities
Deflection : Thick Hide for Deflecting Blows
Dam Reduction : Damage Reduction
Dodge : Minimal Dodge Ability

Other information
Not a bad form at all. 2-4 MASSACRE-MANGLES a round. Charge does DEMO-DEVA usually, 2 round lag. Gore is also 2 round lag for an average of MANGLES. Decent damage reduction and deflection make things even nicer.


Grizzled ram - bovine:

Str : 23(23) Int : 16(16) Wis : 16(16)
Dex : 16(16) Con : 22(22) Chr : 18(18)
Hitroll : 46(46 ) Damroll : 72(72 )
AC pierce : -255 Divinely armored AC bash : -255 Divinely armored
AC slash : -255 Divinely armored AC magic : -255 Divinely armored
AC element: -255 Divinely armored
vs Spell : Protected vs Paralysis: Somewhat protected
vs Breath: Protected vs Mental: Barely protected
-------------------------------------------------------------------------------
You are affected by:
Physical effect: 'form bonus' modifies constitution by 2 for -1 hours.
Physical effect: 'form bonus' modifies strength by 2 for -1 hours.

Skills
Butt : Butt your horns into an opponent
Batter : Batter an opponent, trying to break bones
Blitz : Dash in a direction and charge your victim
Shatter : Try to shatter your opponents weapon

Automatic Abilities
Second Attack
Dam Reduction : Minimal Damage Reduction
Dodge : Minimal Dodge Ability
Resistance : Resistant to weapons

Other information
3-5 attacks a round, for DEMO-DEVA. Batter does a mini-boneshatter for 2 rounds lag (can open with this). You take a hit when you use shatter, but the chance to break the weapon is actually not terribly bad. Butt is 2 rounds lag and does about the same damage as the ram's regular attacks. It lags (though I don't know how much). It's attacks seem pretty easy to parry, and if you're fighting someone bypassing your weapon resist chances are you're getting outdamaged even through a/b/s. Blunt damage is useful occasionally, but a big setback more often.
Subject Author Posted

Nrybbin form info

Coumidin November 18, 2008 03:53AM



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